D&D: Switchblade City

Discussion in 'ROLEPLAY GRAVEYARD' started by Asmodeus, May 1, 2010.

  1. SWITCHBLADE CITY

    [​IMG]


    [bg="rgb(64, 64, 64)"]Switchblade, or Switch as most call it, is the last known city in the land of Elekane. Ten years have passed since the Rupture - a continent-sized storm of ice and magic that scoured all life from the land. For a decade there has been no contact with any other kingdoms and not even the slightest signs of life, humanoid or monster, in the wilderness beyond.

    Through the efforts of the Scepter - seven individuals of great power - the city has survived for a decade thanks to magic, planar-tapping and extraordinary feats of engineering. Any and all who survived the Rupture have found shelter in this city, or else departed across the seas in search of fertile land.

    For those who remain in Switch, life is both dangerous and wondrous - a melting pot of adventure for those who embrace it!
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    [bg="rgb(64, 64, 64)"][/bg]





    Okay, I'm gonna try a D&D quest the more traditional way, using chatrooms like we did in the old days.

    We'll store character sheets here and then play as and when we can get large enough groups. I won't be keeping experience equal in the party - so the more you play the quicker you'll level.

    It's not completely a city quest, as there are chambers beneath the city where wilderness vegetation is being magically re-grown. So don't worry if you want to play a Druid or Ranger - they'll still be useful.






    RULES

    1. The Chatroom can be accessed by clicking on the picture above.

    2. I'll be using Version 3.5 rules.

    3. If you can't link it, you can't have it.

    4. If you can link it but I don't like it, you can't have it.

    5. Use this to roll stats. 30 starting points.

    6. Your starting gold is rolled using this list. Roll your dice here and DO NOT EDIT. This thread is linked to my admin account, so I can see everything you do, and I will send a Basilisk to rape anyone who cheats.

    7. Level 1 baby!!!

    8. Start at Max hitpoints for Level 1.

    9. Write whatever background you want and I'll try to come up with a reason for us all to meet.

    10. Rules Lawyers can eat shit and die. I'm here to make a cool story, not to hump a calculator. If you don't like what I'm doing or how I'm not maxxing out every backstreet prostitute with full plate armour and psionic herpes then JOG THE FUCK ON.
     
  2. <table><tr><td>Name: Morgan

    Race/Class: Human Bard
    Level: 1
    Alignment: Chaotic Neutral

    Str: 10 | +0
    Dex: 14 | +2
    Con: 10 | +0
    Int: 14 | +2
    Wis: 14 | +2
    Chr: 15 | +2
    <td>
    HP: 6

    AC: 12

    BAB: +0 [0 base]

    Fort: +0 [0 Base, 0 Con]
    Ref: +2 [0 Base, 2 Dex]
    Will: +4 [2 Base, 2 Wis]

    Encumberance: Light

    <td>[​IMG]</td></tr></table>​

    Feats / Abilities:
    Show Spoiler
    Human: (1 extra skill point per level)
    Languages: Common, Elven, Dwarven.
    Spells Known: 4x L0
    Spells/Day: 2x L0
    Proficient: Light armour, shields, all simple weapons, longsword, rapier, sap, short sword, shortbow, and whip.
    Bardic Knowledge
    Bardic Music (Countersong, Fascinate, Inspire Courage+1)
    Eschew Materials
    Investigator


    Skills:
    Show Spoiler
    Appraise* +6 [4 ranks, 2 int]
    Balance* +2 [2 dex]
    Bluff* +5 [3 ranks, 2 cha]
    Climb* +0 [0 str]
    Concentration* +0 [0 con]
    Craft* (carpentry) +6 [4 ranks, 2 int]
    Decipher Script* +6 [4 ranks, 2 int]
    Diplomacy* +4 [2 ranks, 2 cha]
    Disguise* +4 [2 ranks, 2 cha]
    Escape Artist* +2 [2 dex]
    Gather Information* +6 [2 ranks, 2 cha, 2 investigator]
    Heal +2 [2 wis]
    Hide* +2 [2 dex]
    Intimidate +2 [2 cha]
    Jump* +0 [0 str]
    Knowledge (History)* +6 [4 ranks, 2 int]
    Listen* +2 [2 wis]
    Move Silently* +2 [2 dex]
    Perform* +6 [4 ranks, 2 cha]
    Profession (Shopkeeper)* +4 [2 ranks, 2 wis]
    Ride +2 [2 dex]
    Search +4 [2 int, 2 investigator]
    Sense Motive* +2 [2 wis]
    Sleight of Hand* +3 [1 rank, 2 dex]
    Spellcraft* +6 [4 ranks, 2 int]
    Spot +2 [2 wis]
    Survival +2 [2 wis]
    Swim* +0 [0 str]
    Tumble* +2 [2 dex]
    Use Magic Device* +4 [2 ranks, 2 cha]
    Use Rope +2 [2 dex]


    Equipment:
    Show Spoiler
    Pouch with 9g
    Artisan's Tools
    Disguise Kit
    Musical Instrument (Common Pipe)
    Entertainer's Outfit
    Sack
    Scroll case
    10 sheets of parchment
    Ink pen & vial
    Bullseye lamp
    Flint & steel
    10 pieces of chalk
    Short Sword
    Punching dagger


    Spells:
    Show Spoiler
    Daze
    Detect Magic
    Mage Hand
    Message
     
  3. B... bump?

    *breaks down in tears*
     
  4. I BAMP TOO!

    Sorry, I got like, five character sheets I can't decide between... Wizard, Monk, Fighter, or Other?!
     
  5. Bumpage. I've been distracted.
     
  6. <table><tbody><tr><td>Name: Johann

    Race/Class: Human Fighter
    Level: 1
    Alignment: Lawful neutral

    Str: 16 | +3
    Dex: 14 | +2
    Con: 16 | +3
    Int: 8 | -1
    Wis: 14 | +2
    Chr: 6 | -2
    </td><td>
    HP: 13

    AC: 18

    BAB: +1 [1 base]

    Fort: +5 [2 Base, 3 Con]
    Ref: +2 [0 Base, 2 Dex]
    Will: +2 [0 Base, 2 Wis]

    Encumbrance: light

    </td><td>
    </td></tr></tbody></table>
    Feats / Abilities:
    Fighter proficiencies (light, medium, heavy armor. simple, martial weapons)
    Power attack
    Exotic weapon proficiency (bastard sword)
    weapon focus (bastard sword)

    Skills:
    Jump 2
    Climb 2
    Spot 2

    Equipment:
    Bastard sword [35g]
    Scale Mail [50g]
    Shield(Heavy Steel) [20g]
    backpack [2g]
    bedroll [1s]
    blanket (winter) [5s]
    flint and steel (1g)
    pouch (belt) [1g]
    rations x2 [1g]
    torch x10 [1s]
    waterskin [1g]
    whetstone [2c]
    travellers outfit [1g]
    57 gold 2 silver and 8 copper (in pouch)

    75lb total

    <input value="Show" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }" type="button">


    Going to try and write his backstory out some other time. But you've met him already so...^_^;
     

  7. <table><tbody><tr><td>Name: Maurice Fischer

    Race/Class: Human Cleric
    Level: 1
    Alignment: Lawful Evil

    Str: 12 | +1
    Dex: 10 | +0
    Con: 14 | +2
    Int: 14 | +2
    Wis: 16 | +3
    Chr: 10 | +0
    </td><td>
    HP: 8

    AC: 13

    BAB: +0 [0 base]

    Fort: +4 [2 Base, 2 Con]
    Ref: +0 [0 Base, 0 Dex]
    Will: +7 [2 Base, 3 Wis, 2 Iron Will]

    Domains: Evil, War
    Encumberance: Medium

    </td><td>
    </td></tr></tbody></table>
    Feats / Abilities:
    Show Spoiler
    Human: (1 extra skill point per level)
    Languages: Common, Infernal, Celestial.
    Proficient: All armor, shields, all simple weapons, greatsword.
    Evil Cleric Aura
    Spontaneous Casting (Level 1)
    Rebuke Undead (3x a day)
    Iron Will (+2 to Will Save)
    Spell Penetration (+2 to Spell Chance to Hit)
    Weapon Focus (Greatsword), War Domain
    Martial Weapon Proficiency (Greatsword), War Domain


    Skills:
    Show Spoiler

    Diplomacy +2 [2 ranks, 0 cha]
    Heal +5 [2 ranks, 3 wis]
    Knowledge (Arcana) +5 [3 ranks, 2 int]
    Knowledge (History) +4 [2 ranks, 2 int]
    Knowledge (Religion) +5 [3 ranks, 2 int]
    Knowledge (The Planes) +4 [2 ranks, 2 int]
    Profession (City Guard) +6 [3 ranks, 3 wis]
    Spellcraft +5 [3 ranks, 2 int]


    Equipment:
    Show Spoiler
    Pouch with 10.8g
    Trail Rations (4): 2 GP, 4 lbs
    Spell Component Pouch: 5 GP, 0.25 lbs
    Unholy Symbol, Wooden: 1 GP
    Waterskin: 1 GP, 4 lbs
    Hooded Lantern: 7 GP, 2 lbs
    Oil Flask (2): 0.2 GP, 2 lbs
    Flint and Steel: 1 GP
    Light Mace [1d6, Bludgeoning, crit x2]: 5 GP, 4 lbs
    Greatsword [2d6, Slashing, crit 19-20/x2]: 50 GP, 8 lbs
    Studded Leather Armor [+3 AC, Light]: 25 GP, 20 lbs


    Spells:
    Show Spoiler

    Level 0 (3 per day)
    Guidance
    Detect Magic
    Purify Food or Drink

    Level 1 (1 per day + 1 Evil or War Spell)
    Bane
    Magic Weapon (War)


    Backstory to come later.
     
  8. <table><tbody><tr><td>Name: Alise.

    Race/Class: Elven Fighter
    Level: 1
    Alignment: Chaotic Good

    Str: 15|+2
    Dex: 14|+2
    Con: 15|+2
    Int: 12|+1
    Wis: 10|+0
    Chr: 9|-1
    </td><td>
    HP: 8

    AC: 18

    BAB: +3 [2 base]

    Fort: +4 [2 Base, 2 Con]
    Ref: +2 [0 Base, 2 Dex]
    Will: +0 [0 Base, 0 Wis]

    Encumbrance: light

    </td><td>
    </td></tr></tbody></table>

    Feats/Ablilities:
    Show Spoiler

    Immunity to sleep effects
    +2 save against Enchantment effects
    Low light vision
    Weapon Finesse


    Skills:
    Show Spoiler



    Incomplete-to be finished another day.
     
  9. <table><tr><td>Name: Tagreth

    Race/Class: Human Ninja
    Level: 1
    Alignment: Chaotic Neutral

    Str: 12 | +1
    Dex: 14 | +2
    Con: 12 | +1
    Int: 12 | +1
    Wis: 15 | +2
    Chr: 12 | +1
    <td>
    HP: 7

    Ki: 3

    AC: 14

    BAB: +0 [0 base]

    Fort: +1 [0 Base, 1 Con]
    Ref: +2 [0 Base, 2 Dex]
    Will: +2 [0 Base, 2 Wis]

    Encumberance: Light

    <td></td></tr></table>​

    Abilities:
    Show Spoiler

    Human: (1 extra skill point per level)
    Languages: Common, Dwarven.
    Proficient: All simple weapons, plus the hand crossbow, kama, kukri, nunchaku, sai, shortbow, short sword, shuriken, and siangham. No Armor.
    Ki Power (Su): A ninja can channel her ki to manifest special powers of stealth and mobility. Half character level (Min of 1) plus wisdom modifier if applicable, and wearing no armor, with a light load. As long as a ninja’s ki pool isn’t empty (that is, as long as she has at least one daily use remaining), she gains a +2 bonus on her Will saves.
    Sudden Strike: 1D6 damage added to attack when the target is denied their Dex bonus. Does not add to total damage for critical multiplication. Simply add a straight 1D6 to total damage after it's multiplied.
    Trapfinding: A ninja can use the Search skill to locate traps with a DC higher than 20, and she can use Disable Device to bypass a trap or disarm magic traps.

    Feats:
    Show Spoiler

    Dodge.
    Mobility

    Skills:
    Show Spoiler
    Appraise* +1 [1 int]
    Balance* +2 [2 dex]
    Bluff* +1 [ 1 cha]
    Climb* +3 [2 rank, 1 str]
    Concentration* +1 [1 con]
    Craft (stringed instruments) +4 [3 ranks, 1 int]
    Diplomacy +1 [1 cha]
    Disguise* +3 [2 ranks, 1 cha]
    Escape Artist* +2 [2 dex]
    Gather Information* +1 [1 cha]
    Heal +2 [2 wis]
    Hide* +6 [4 ranks, 2 dex]
    Intimidate +1 [1 cha]
    Jump* +3 [2 rank, 1 str]
    Listen* +5 [3 rank, 2 wis]
    Move Silently* +6 [4 ranks, 2 dex]
    Perform [String Instruments] +3 [2 ranks, 1 cha]
    Ride +2 [2 dex]
    Search* +1 [1 int]
    Sense Motive* +2 [2 wis]
    Sleight of Hand* +4 [2 rank, 2 dex]
    Spot* +5 [3 rank, 2 wis]
    Survival +2 [2 wis]
    Swim* +1 [1 str]
    Tumble* +5 [3 rank, 2 dex]
    Use Rope +2 [2 dex]

    Equipment:
    Show Spoiler
    Pouch with 56g
    Artisan's Tools
    Musical Instrument (Acoustic Guitar)
    Short Sword
    Black Ninja Garb (Monk Robes)
    Traveler's Outfit
    Small steel mirror
    Grappling hook
    Silk Rope (50ft)
    Backpack

    Total Weight: 28 Lbs
     
  10. I'm making a character...AND YOU BETTER BELIEVE I"LL HAVE A LINK FOR YOU TO DOWNLOAD TYHE PDF FOR SAVAGE SPECIES! I WANNA BE A TREANT AGAIN!

    ANd barring that, I'll see what else I can come up with.
     
  11. So... what days can people play?

    *prepares to get headache*
     
  12. All days except Monday during the day, and all evenings/nights except for the weekend. My times are GMT +1 ...
     
  13. Gonna have ta scratch me from the list. My schedule has filled up with work and school.