Str: 10 | +0
Dex: 16 | +3
Con: 14 | +2
Int: 16 | +3
Wis: 12 | +1
Cha: 14 | +2
HP: 6
BAB: +0
AC: 12 | 10 | 3 | -1
Fort: +2 | 0 | 2 | 0
Ref: +3 | 0 | 3 | 0
Will: +3 | 2 | 1 | 0
Hair: Brown
Eyes: Green
Skin: Fair Tan
Height: 5'6"
Weight: 143lbs.
Racial Traits:
+2 Dexterity, -2 Wisdom
Medium Sized
Low-Light Vision
+2 racial bonus on Intimidate, Search, Spot, Listen, and Survival
Class Features:
- Abjuration (Specialist): A specialist wizard can prepare one additional spell of her specialty school per spell
level each day. She also gains a +2 bonus on Spellcraft checks to learn the spells of her chosen school.
To specialize in Abjuration, Ramona has given up Necromancy and Enchantment.
- Resistance to Energy (Su): Once per day, an abjurer using this variant can create a mystical shield
that grants herself or any one creature that she touches limited protection against a chosen energy
type (acid, cold, electricity, fire, or sonic). The affected creature gains resistance equal to 5 plus
one-half the abjurers class level against the chosen energy type. Activating this ability is a standard
action. Once activated, the protection lasts for 1 hour. This protection overlaps with (and does not
stack with) the effects of spells such as resist energy.
An abjurer using this variant permanently gives up the ability to obtain a familiar.
- Scribe Scroll (Bonus Feat): You can create a scroll of any spell that you know. Scribing a scroll takes
one day for each 1,000 gp in its base price. The base price of a scroll is its spell level × its caster
level × 25 gp. To scribe a scroll, you must spend 1/25 of this base price in XP and use up raw materials
costing one-half of this base price.
Any scroll that stores a spell with a costly material component or an XP cost also carries a commensurate cost.
In addition to the costs derived from the base price, you must expend the material component or pay the
XP when scribing the scroll.
Feats:
-Collegiate Wizard: You begin play with knowledge of six 1st-level spells
plus 1 per point of Intelligence modifier. Each time you gain a
wizard level, you may add four spells to your spellbook without
additional research. In addition, you gain a +2 bonus on all
Knowledge (arcana) checks.
-University: You gain 8 extra skill points at level 1, plus 2 skill points every level thereafter.
-Defensive Focus: When you cast an abjuration spell that offers
defence, that protection is improved by +1 and/or
2, depending on the type of bonus provided. The
+1 improves bonuses expressed in pluses. The 2
improves numerical effect values that are not a plus
style bonus. This variant does NOT affect DCs for saving throws caused by the few abjuration spells
that can allow one.
Flaws:
-Hemophobia: 'Sickened', as the status ailment, in the presence of visable blood.
-Vulnerable: -1 to Ac.
Skills: 28 points
Concentration (Con): +6 | 2 | 4 | 0
Craft (Int): +3 | 3 | 0 | 0
Decipher Script (Int): +5 | 3 | 2 | 0
Knowledge (Arcana) (Int): +7 | 3 | 4 | 0
Knowledge (Nature): +7 | 3 | 4 | 0
Knowledge (Religion): +7 | 3 | 4 | 0
Profession (Wis): +3 | 1 | 2 | 0
Spellcraft (Int): +9 | 3 | 4 | 2
----
-Intimidate: +4 | 2 | 0 | 2
-Listen: +3 | 1 | 0 | 2
-Spot: +3 | 1 | 0 | 2
-Search: +7 | 3 | 2 | 2
-Survival: +3 | 1 | 0 | 2
Equipment: 6gp, 1sp
Quarterstaff
Backpack
Spell Component Pouch
Small Steel Mirror
Sheet of Paper x4
Sealing Wax
Ink (1 oz. vial)
Inkpen
Signent Ring - Sigil of Lord Hafren
Spellbook
Scholar's Outfit
Trail Rations (2 days)
Book, "The Basics of Magic" (+1 to Knowledge: Arcana checks)
Spellbook:
Cantrips: Acid Splash, Amanuensis, Arcane Mark, Caltrops, Dancing Lights, Detect Magic, Detect Poison, Electric Jolt,
Flare, Ghost Sound, Launch Bolt, Launch Item, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost,
Read Magic, Repair Minor Damage, Resistance, Sonic Snap, Stick
1st-Level: Alarm, Benign Transposition, Endure Elements, Enlarge Person, Expeditious Retreat, Feather Fall, Mage Armor,
Master's Touch, Protection from Evil