(D&D) A Family for the Kingdom - Sheet and Profile Info

Discussion in 'ROLEPLAY GRAVEYARD' started by Davion, Jul 2, 2012.

  1. Alright guys, please post your D&D character sheets here, your profile information, any pictures you would like you accompany your character, and the like. I will be doing the same as well.
     

  2. Torrim Harmalk
    (Meaning "Soul-stabber of the stalwart village")

    Dwarven Fighter (1), Neutral Good

    <table><tr><td>STR: <td>16..........<td>FORT: <td>+5<tr><td>DEX: <td>12..........<td>REF: <td>+1
    <tr><td>CON: <td>16..........<td>WILL: <td>+1
    <tr><td>INT: <td>12..........<td>HP:<td>13<tr><td>WIS: <td>12..........<td>BAB:<td>+1<td>(+3 Str bonus, +1 Weapon Focus with Dwarven Waraxe)<tr><td>CHA: <td>9</td><td>AC:<td>11</tr></table>
    EQUIPMENT (open)
    <table><tr><td>On person... (Weight ...lb)<td>In Backpack... (Weight ...lb)
    <tr><td>Pending</td><td>Pending</td></tr></table>

    SKILLS (open)
    Climb (Str)......3 ranks
    Craft (Int)......0 ranks
    Handle Animal (Cha)......1 rank
    Intimidate (Cha)......3 ranks
    Jump (Str)......2 ranks
    Ride (Dex)......0 ranks
    Swim (Str)......3 ranks

    FEATS/ABILITIES (open)
    Languages: Common, Dwarven, Goblin

    Proficiencies: Simple, Martial, All Armour, Shields, Dwarven Waraxe/Urgrosh

    +1 to hit vs Orcs/Goblinoids
    +2 save vs Poison
    +2 save vs Spells
    +4 vs bullrush/tripping
    +4 AC vs Giants
    +2 on Stone Appraisal and Crafting

    Stonecunning
    Darkvision, 60ft
    Weapon Focus (+1 to hit with Dwarven Waraxe)
    Weapon Specialisation (+2 to damage with Dwarven Waraxe)


    BACKGROUND (open)
    Torrim's father was a Runescribe, from a long line of historians who painstakingly collected the deeds of the Hill Tribes. All Harmalks were trained at an early age to carve and treat the copper plates used as pages in the books of Dwarven Lore, and for fifteen years Torrim followed comfortably in his family's tradition. But then disaster struck. There was an explosion at the forge, caused by a consignment of cursed ore pulled up from the depths. It took his father's sight and scarred his hands. Overnight, Torrim's father lost the very things he needed for his craft. Of course, as all stubborn Dwarves, he tried to carry on his work, but after spoiling so many copper plates he turned his hopes to his son and did his best to instruct the young apprentice. Years of frustration, toil and recrimination followed, with Torrim taking over more of his father's duties but at the same time failing to perfect the Runescribe arts as his father did. Finally, after a series of blazing rows, he gave up entirely, and the finances of the Harmalk family fell into ruin. In order to pay their debts, Torrim's parents turned to the Guilds for help. It was the Mercenary Guild who eventually agreed to take on the debt, and as payment they assumed custody of Torrim, placing him in a forced apprenticeship programme. For the next three years he learned the art of the waraxe and lost altogether his fleeting knowledge of crafting and inscription. But Torrim never settled to the life of a community guardian, and in time he left the Hill Tribes, resentful of his father and resentful of his people for turning his family's misfortune into slavery. He has not returned home for 12 years.
     
  3. Name: Daniel Alaric / "Silverstorm"
    Race: Shifter
    Class: Druid
    Level: 1
    Alignment: Neutral Good
    Religion: Pale Lady (One of three moon goddesses, representing Healing, Love, and Family).

    Str: 15 | +2
    Dex: 16 | +3
    Con: 16 | +3
    Int: 9 | -1
    Wis: 18 | +4
    Cha: 10 | +0


    HP: 11
    BAB: +0
    AC: 15 | 10 | 3 | 2 | 0
    Fort: +5 | 2 | 3 | 0
    Ref: +3 | 0 | 3 | 0
    Will: +6 | 2 | 4 | 0
    Initiative: +3

    Feats:
    - Hybrid Shape: When using your wild shape/shapeshift ability, you can assume a humanoid animal form (much like a
    lycanthrope), giving you the head of an animal and the body of a humanoid. You cannot speak in this form (unless you
    have the True Voice feat), but your humanoid animal form has hands with opposable thumbs, allowing you to manipulate
    objects and even cast spells with somatic components. While in hybrid form, you gain all of the natural attacks
    of the creature whose form you assume.
    - Nonverbal Spell: You can cast spells with verbal components without needing to utter the actual verbal components. You still make noise when casting such a spell (which may be anything from recognizable speech to elaborate song to simple growls), but the noise is unrecognizable as a verbal spell component. (a
    silence spell still would prevent you from completing the spell, for example.) Spells without verbal components are not affected.
    - Aspect of the Beast (Claws of the Beast): You grow a pair of claws. These claws are primary attacks that deal 1d4 points of damage.

    Flaws:
    - High Metabolism: You require twice the amount of daily food for a creature of your size and begin to feel the effects of starvation in half the time a normal creature would.
    - Lalophobia (Fear of Speaking): Whenever the character attempts to speak, sing, or cast a spell with a verbal component, make a Will save (DC 15 +1 for every five people within eyeshot of the character). If the character succeeds, they may speak normally. If they fail, cannot speak, and are nauseated for 1d4 rounds. You cannot close your eyes or otherwise attempt to remove your vision to help make the save; the DC will not change if you attempt to do so.

    Racial:
    - +2 Dexterity, –2 Intelligence, –2 Charisma: Shifters are lithe and agile, but their fundamental bestial
    nature detracts from both their reasoning ability and their social interaction.
    - Medium: As Medium creatures, shifters have no special bonuses or penalties due to their size.
    - Shifter base land speed is 30 feet.
    - Shifting (Su): A shifter can tap into his lycanthropic heritage to gain short bursts of
    physical power. Once per day, a shifter can enter a state that is superficially similar to a barbarian’s rage. Each shifter has one of ten
    shifter traits—characteristics that manifest themselves when a character is shifting. Each
    shifter trait typically provides a +2 bonus to one of the character’s physical ability scores
    (Strength, Dexterity, or Constitution) and grants some other advantage as well. Shifter
    traits are described in the following section. Shifting is a free action and lasts for a
    number of rounds equal to 3 + the shifter’s Constitution modifier. (If a shifter trait or
    other effect increases the character’s Constitution modifier, use the newly improved modifier.) A
    shifter can take feats to improve this ability. These shifter feats are described in Chapter 3 of the EBERRON
    Campaign Setting.
    Every shifter feat a character takes increases the duration of his shifting by 1 round. For every
    two shifter feats a character takes, the number of times per day he can tap into the ability increases
    by one. So, a character with two shifter feats can shift two times per day (instead of the usual one),
    and each use of the ability lasts for a number of rounds equal to 5 (instead of 3) + the shifter’s
    Con modifier.
    Shifting, though related to and developed from lycanthropy, is neither an affliction nor a curse.
    It is not passed on by bite or claw attacks, and a shifter can’t be cured—shifting is a natural ability
    for the race.
    - Low-Light Vision: Shifters can see twice as far as a human in starlight, moonlight, torchlight, and
    similar conditions of poor illumination. They retain the ability to distinguish color and detail under
    these conditions.
    - +2 racial bonus on Balance, Climb, and Jump checks: A shifter’s animalistic heritage enhances many of his
    physical skills.
    - Automatic Languages: Common. Bonus Languages: Elven, Gnome, Halfling, and Sylvan.
    - Favored Class: Ranger. A multiclass shifter’s ranger class does not count when determining whether he
    takes an experience point penalty for multiclassing.
    -SHIFTER TRAIT:
    Wildhunt (Su): While shifting, a wild hunt shifter temporarily gains a +2 bonus to Constitution and the scent ability. This ability allows the shifter to detect approaching creatures, sniff out hidden creatures, and track by sense of smell. A wild hunt shifter can identify familiar odors just as a human does familiar sights.

    Class Abilities:
    - Nature Sense: A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
    - Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude
    of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.
    The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
    To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under
    normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
    A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.
    - Spontaneous Rejuvenation: If you select this class feature, you do not gain the ability to spontaneously convert prepared spells into
    summon nature’s ally spells.
    You can transform the stored energy of a spell you have prepared to invigorate you and your allies. To use spontaneous rejuvenation, you
    must spend a standard action and sacrifice a prepared spell. All allies within 30 feet of you (including yourself) gain fast healing for 3
    rounds. The fast healing amount is equal to the spell’s level. For example, if you sacrifice remove disease, a 3rdlevel
    spell, each ally gains fast healing 3 for 3 rounds.
    The fast healing granted by this class feature doesn’t stack with itself or with fast healing from other sources.
    - Shapeshift: If you select this class feature, you do not gain an animal companion at 1st level, nor do you gain the wild
    shape class feature at 5th level (or any variation of that class feature at later levels, such as the ability to wild shape into
    an elemental at 16th level).
    You can shapeshift at will into powerful animal or nature-oriented forms. It requires only a swift action to shapeshift. If you are
    capable of taking more than one form, you can shapeshift directly between two forms without returning to your normal
    form. There’s no limit to the number of times per day you can change forms, nor to the amount of time you can spend
    in a shapeshifted form.
    * Predator Form (Wolf): This form, traditionally that of a wolf, panther, or other predatory mammal, is the first one a shapeshifting
    druid learns.
    While in predator form, you gain a primary bite attack that deals 1d6 points of damage. You have the reach of a long
    creature of your size (5 feet for Small or Medium). You gain a +4 enhancement bonus to Strength, and your natural armor
    bonus improves by 4. Your base land speed becomes 50 feet.

    Skills:
    Concentration (Con): +3 | 3 | 0 | 0
    Craft (Int): -1 | -1 | 0 | 0
    Diplomacy (Cha): +0 | 0 | 0 | 0
    Handle Animal (Cha): +4 | 0 | 2 | 2
    Heal (Wis): +4 | 2 | 2 | 0
    Knowledge (nature) (Int): +3 | -1 | 2 | 2
    Listen (Wis): +6 | 4 | 2 | 0
    Profession (Wis): +4 | 4 | 0 | 0
    Ride (Dex): +3 | 3 | 0 | 0
    Spellcraft (Int): +0 | 0 | 0 | 0
    Spot (Wis): +6 | 4 | 2 | 0
    Survival (Wis): +8 | 4 | 2 | 2
    Swim (Str): +2 | 2 | 0 | 0
    ----
    Cross-Class Skills:
    Balance (Dex): +4 | 2 | 0 | 2
    Climb (Str): +4 | 2 | 0 | 2
    Jump (Str): +4 | 2 | 0 | 2

    Equipment: 19gold.
    - Leather Armor.
    - Traveler's Outfit.
    - Holly and mistletoe.
    - Backpack.
    - Waterskin x3.
    - Scroll of Cure Light Wounds x3.

    Spells: 3/2
    Orisons:
    - Dawn: Sleeping/unconscious creatures in area awaken.
    - Cure Minor Wounds: Cures 1 point of damage. x2
    1st-Level:
    - Cure Light Wounds: Cures 1d8 damage +1/level (max +5) x2.

    Age: 15
    Height: 5'11" in human form, 6'7" in werewolf form.
    Weight: 159lbs in human form, 191lbs (muscle) in werewolf form.
    Hair/Fur Color: Brown.
    Eye Color: Silver in both forms.

    Appearance:
    A tall, lanky young man with sharp features. He maintains a certain about of muscle, though it looks somewhat strange on a human - as if it's best suited on an animal. In particular, a wolf.
    The man's werewolf form looks far more natural for the young spellcaster than his human form, despite what he as born into. Covered in powerful muscles and blessed with a sense of belonging, the majestic form radiates an air of serenity. He lacks the viscious nature of his kin, and that's obvious.

    Backstory:
    Daniel was never an entirely normal. Even when he was younger, he had an obsession with the night sky. The way the stars seemed to move, the beauty of the clouds moving across the moon. Yet, it wasn't until his thirteenth birthday that he saw them. Werewolves - running with normal wolves across the edge of his vision. He followed them, curious about them.
    Were it not for an adult adventurer, he would have died to them. He did not expect them to be the cruel monsters that they actually are. He would go on to fear lycanthropes for the rest of his life. He turned towards nature magic to protect himself - natural animals seemed more likely to be of help in situations against them.
    One year after his thirteenth, however, his fear turned into yet another obsession. The power of the werewolf seemed to be the most likely thing to counter itself. So he turned his powers inward, enhancing his physical prowess and magical skills... until the point where he discovered shapeshifting.
    Slowly, over the course of one more year, the pain of transformation went away. His practice with his shapeshifting caused him to outfit master it: Daniel could take on werewolf form himself. He felt none of the cruel urges, but he had a great deal of their powers. He could hold the form for as long as he wanted, and was still able to use his magic. He lacked the bulk of other werewolves, but he could still wear his armor - as well as use his magic.
    He now lends his power to his friends, both his magic... and his alternate form, which he has named 'Silverstorm'. Recently, the 'Silverstorm' persona has begun to blend in with the Daniel personality.

    Favorite Food: Steak. Well-done, thank you.if you don't mind.
    Favorite Color: Silver.
    Life-Goals: Perfect his werewolf form, protect his friends.
    Fears: REAL werewolves!
     
  4. Basics


    Player: Sil
    Character Name: Ayana Chantrea Yrian
    Alias: Aya
    Gender: Female
    Race: Half Elf (Elf Race - Dalin [Wood Elf])
    Alignment: Neutral Good
    Class: Ranger
    Level: 1

    Age: 40 years
    Height: 5' 1"
    Weight: Approx. 90 pounds
    Hair: Dark Brown with natural Golden Blonde highlights
    Eyes: Nebula Purple

    [​IMG]
    Appearance: Built with a small, delicate-looking frame covered with lean muscles, Aya appears like little more than a harmless flower. Her dark hair cascades in gentle waves nearly to her knees, and it is almost always back in a braid tied off with a piece of leather thong. Her face is angular with high cheekbones and thin lips, and her ears are slightly pointed, and they are both pierced three times - once at the top, two on the lobe - with a chain dangling to take all three spots on the left and a small hoop at the top of the right with two dangling gemstones in the lobe. Standing taller than the average human woman, her slender build is noticeably Elvin, with long arms and legs, a slight, petite waist, small chest, and long, bony fingers. She appears more Elving than human in all actuality, and it's quite hard to see any of her mother's attributes on her at all. At least until you watch her smile, ignoring those strange purple eyes and slightly pointed ears...it is then that you see the human in her.
    Religion: Onyx, the Dragon Goddess
    Family: None
    Siblings: None

    Abilities

    Strength: 13 | 0 | +1 | -1
    Dexterity: 15 | +2 | +2 | -1
    Constitution: 14 | -2 | +2 | -1
    Intelligence: 12 | 0 | +1
    Wisdom: 14 | 0 | +2
    Charisma: 12 | 0 | +1

    ***All Stats with three numbers (the last one being a negative) are modified to contain the dragon's power.

    Fort: +4
    Ref: +4
    Will: +2
    BAB: +1

    Hit Points: 8
    Armor Class: 10


    Weapons/Equipment

    +Masterwork Wood Long Bow with 20 arrows - Heirloom - Equipped

    • 3 lb
    • Range - 100 ft
    • Size - Medium
    • Type - Piercing
    • Hardness - 5
    • Damage - 1d8+2
    +Steel Short Sword - Equipped on Waist

    • 2 lb
    • Size - Medium
    • Type - Piercing
    • Hardness - 10
    • Damage - 1d6
    +Waterskins x2 - In Backpack;
    +Small Backpack - On Back
    +Traveler's Clothes - Equipped
    +Wool Cape - Equipped

    Proficiencies/Feats/Skills/Languages

    +Knows Common & Elvin Languages as well as Basic Draconic
    +Animal Speak/Handle (CHA) 4 ranks
    +Knowledge (Nature) Skill (INT) 4 ranks
    +Listen (WIS) 4 ranks
    +Search (INT) 1 rank
    +Spot (WIS) 1 rank
    +Diplomacy (CHA) 2 ranks
    +Gather Information (INT) 2 ranks
    +Longbow Weapon Proficiency (+ 1 Accuracy/DEX with Elvin longbow)

    Class Bonus Feats

    +1st level - Favored Enemy (Gains +2 bonus to Bluff, Listen, Sense Motive, Spot, and Survival checks against any Animals as well as a +2 bonus on weapon damage rolls)
    +3rd level (upon reaching) - Will gain Endurance as a Bonus Feat

    Experience/Valuables


    Current Experience: 0
    Experience Needed for Next Level:

    Dragon Basics


    Name: Zamir
    Age: Hatchling - Approx 2 years
    Gender: Male
    Race: Jewel Dragon
    Alignment: Neutral Good
    Length: 11 inches, tail adding another 12 inches
    Wingspan: 12 inches even
    Weight: Approx. 7 pounds
    Appearance: His serpentine body, covered with strangely translucent onyx black scales, stretches in a narrow way that would remind one of a snake, his narrow head stretching from a long neck that comes to meet a proportionately long body glowing with the essence of his life right where the heart would be. From the other end stretches a rather peculiar tail that is whole until about six inches down, where it splits into two separate ends constantly whipping about. His wings are extremely thin and a translucent black. From the back of his head stretche a single pair of horns that are just beginning to curl back around his face to mee his glowing silver eyes.

    Biography


    All who know the great Daanyn D'culme would never have imagined the immense disgrace he committed the warm summer night he spent in the human city of Dead Rest just outside of the forest his clan had lived. But the human woman he had met was immensly beautiful, and no elf, not even an Elder, could have ever witheld from the temptations of such lustrous feelings. And so, little Aya was concieved, and nine months later, was born in the same little city, killing her mother in the process.
    With no one but her father to care for her, a human was sent into the forest filled with elves carrying the tiny babe. What no one had mentioned upon the entrance into the forest was the confrontation of a tiny and rare dragon. The human was frightened to the point of dropping young Aya in a pile of pine needles, her screams filling the night air, and running away. But the little dragon came to little Aya the moment the coast was clear and touched the babe's forehead with a small dragonly smile. In that moment, the two connected, and the babe quieted to listen to the wise words of the old dragonness. -Little babe, you will grow strong and wise...and though you will face much discrimination in your life, if you make it through the hardest part, I know that you are destined to go on a grand journey. In the future, you will find a friend, and he will become a part of you...and together, you will find others with destinies like yours...and you will all become a part of each other. Remember, child...you will never be alone.- And with that, the tiny dragon flew away, never to be seen again.

    The moment that little dragon flew away, the cries of the child were once more heard, and she was later found by the clan of elves living nearby. Luckily for D'culme, the little babe was clamed by an older Elvin Elder by the name of Tyro Yrian. By taking the claim of giving into tempation and boring a child, he took the blow meant for D'culme. But by becoming an outcast as he had, he managed to be able to raise the child he claimed in a right and just way where her father would have never accepted her.
    Because of Tyro, Aya grew up strong and happy, knowing who and what she was from day one. Her naive attitude lasted longer than usual, however, and as she grew, her impulses would carry her farther and farther away from home. She became an excellent hunter, and her abilities involving animals became almost legendary. But around the age of 38 years old, young Aya managed to stumble across an egg no larger than a robbin egg colored with swirling silver and black.
    The moment she finds this egg, lifting it and testing it out in her hands, a knocking sounds from within, and the shell begins to crack. Out of natural instinct, Aya helped the baby inside hatch, prodding with a gentle, mellodic voice. Within an hour, the baby hatched, and to her surprise, it happened to be a baby dragon. The moment his round silver eyes looked up at her, his tiny body uncurling itself to reveal teeny tiny wings and a tail no longer than her finger doubling towards the end, she fell in love with it. But that love was more than simple devotion...it was a connection that went soul deep, back to the words of the little dragon the night she was born.

    Beneath that moon in the dark forest, Aya made a binding pact without even realizing it, her soul connecting to that of the vulnerable little creature. And from then on, they were inseparable. Old Tyro didn't even question his beloved daughter, knowing somehow that this was meant to be.
    But there was something else Tyro was not telling little Aya...his time was near, and he was destined to become a part of the cycle soon. So imagine her surprise when the day came for him to go...

    Upon Tyro's death, Zamir was the only friend Aya seemed to have, completing the final binding between the two. Together, they left the forest they knew, and since then Aya has been out with her beloved little dragon.
    Then she stumbled across the person that would bring her her destiny. And since then, she knew that the dragon's words that had always danced in her head like a song were true. She was destined for something great. And though she has yet to know it...even though she has no one but Zamir...she knows that she must continue.
    It has only been days since...and now her true journey begins...


    **To be edited upon my getting all details​
     
  5. Alright, I would recommend everyone download: Dungeons and Dragons v3.5 Digital Character Sheet v3.2 for use as an electronic character sheet. I have done my best to import everyone's characters as they currently are and apply them to a sheet. I will attach them, but everyone should please take the time to check over them, I did notice some mistakes. (Some skills incorrectly added, some forgotten, etc) ~ for the most part I think the skill level increased for everyone.

    Poison: You know by far the most languages, yet have Fear of Speaking. I'm either going to lawl or lawl a lot. Good luck.
    Sil: Looking good so far, but I don't see your assigned skillpoints anywhere, did I miss this or can you attribute them?

    I still have yet to see anything from anyone else other than Sil, Vanya, Asmodeus, and Poison.

    Vanya - http://www.4shared.com/file/7kBr9jji/Vanya.html
    Sil - http://www.4shared.com/file/ETPgOD2c/Sil.html
    Poison Frost - http://www.4shared.com/file/TB4RrXp9/Poison_Frost.html
    Asmodeus - http://www.4shared.com/file/5-72zIcp/Asmodeus.html
    (They only open with the program I stated, which is a very small executable file)
    If you plan on using it, make sure to organize it however best you find, I did as such for myself. And in the future please be sure to notify me of ALL updates to your characters whether it be plot-related or leveling up.

    Edit: I will be modifying the first post with what I feel is necessary on the character you will be starting with. Then I will begin work on the story beginning (in the actual RP forum section, so be sure to go look!)

    Edit Edit: It might be easier to resolve any conflicts if you contact me over Skype. Name is Templarhunter, same as on here.
     
  6. So... these are shared files that we can all see?
     
  7. I don't understand your comment.
    None of it contains anything more than is posted here. As far as accessing them... I haven't had trouble, I tested it on a different computer as well. Is there an issue?
     
  8. Sorry. I just wondering how it helps to have two lots of character sheets? We'll have to keep both updated. Is the electronic one better in some way? And how will you see it if if it's saved on our own computers? Do you want us to re-upload it somehow after we change it?

    >_@

    I'm probably just missing something here...


    (The link works fine. I've got the sheet saved on my comp)
     
  9. I can't access the files
     
  10. It's not two copies of the files, per se. Though I could look into making a joint online file using editgrid or something. I was just showing everyone what I currently have for them via those files. If they chose to use them and update themselves, all they would need to do is send them back to me so I had the updated copy. And that would only need to occur when leveling and the like.

    Also Vanya:
    If Asmo accessed my files, it has to be on your end. If the file will not open, you need to make sure it is through the program I linked. If you can not download it for some reason, I would try again and make sure to wait for the 20 seconds to pass and then click on the download button.
     
  11. Templar, just so you know, the moment I'm done looking at this, I'll be deleting it from my computer...I don't have a lot of memory space, and most of it is used for updates and to keep the speed on my laptop. This thing is my bar of gold, per se, and I really don't want to waste 7.5 MB that it's taking when those MB can be used for updates.

    As for the points, as I had said, I was going to incorporate the points after everything else was checked...I only did what the Wiki told me to do...as a ranger, I had bonuses to certain things...and technically, my constitution still goes down that one point (since racial "bonuses" took the two constitution points that the Ranger ability gave me). Anyway, I'll notify you every time I edit this profile, but the one you're having me download will be deleted once I look at it and figure out my mistakes.​
     
  12. Sil - No problem, it's not a requirement.
     
  13. So, could I join, perhaps?
     
  14. There's too many characters to manage, sorry.
     
  15. No problem :< I understand.
     
  16. The download screwed up my computer...I just spent the last while trying to fix it...so whatever that sheet had, I can't see. I'm sorry.​
     
  17. o.0 Well if that's the case I would avoid it at all costs. Please just be sure to notify me about your skills at some point. I am currently writing the first post of the rp.
     
  18. Everyone satisfied with the start?