CS Dump by SilverPaw

SilverPaw

Edgepeasant
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per week
  2. One post per week
Writing Levels
  1. Intermediate
  2. Adept
Genres
Fantasy, Urban fantasy, Magical, Science fiction (occasionally), Romance (prefer elements of it that occur organically during a RP), Drama (as part rather than the focus of a story), Adventure
A place for me to craft and store my character sheets.
 
  • Name: Ayano Renshin ("Ren")
    彩乃蓮心

    Age: 17, 2nd year in Senior high school

    G6yNcl9.jpg


    Appearance: Renshin stands at 5'2 (160 cm), and is lithe but with a good muscle complexion. She is obviously fit, and has a fair complexion. Unfortunately, she burns rather easily in the sun, and must be conscientious in applying sunscreen or sticking to shades. She has an oval face shape, a slightly upturned nose, and heart shaped lips. Her eyes are a dark gray colour, though may appear pitch black under certain lighting conditions. Ren has straight black hair and sports a pixy cut. Her eyebrows are naturally thin and sparse (and Renshin often fills them in), and easily the most expressive part of her. Whether broody aloofness, sarcastic judgement, or irate discontent, she can pull off the requisite brow movement with nary a thought. Her lips are often pressed into a thin line or downturned and frowning. Outside of the school uniform, Ren tends to wear sporty clothing which outlines and enhances her slim figure. She has next to no accessories, and only occasionally applies some light make-up. For how short her stride is, Renshin is a pretty fast walker even when she's not in a hurry. Her posture is excellent, her movements graceful, her gestures controlled and fluid. She is the type to sit prim and proper and appear attentive even if she happens to be lost in thought.

    History: The oldest daughter in an upper middle class family, Renshin was raised by strict, perfectionist parents. She always had to put her best foot forward, and only the best results got her parental approval. Her parents often warned her of the consequences of failure, and thus achievement became a necessity in Ren's mind. Any hobby she took up, she was told to do properly (i.e. with full effort or dedication) or not at all. Though even these 'hobbies' she didn't choose for herself; she's been enrolled in a gymnastics class since a very young age, and has had a music tutor hired for her throughout elementary school. The main reason she was never sent to a private school is because she had two younger siblings, and her parents weren't rich enough to pay a prestigious schooling for all of them. Instead, they pushed for Renshin to do her best in public school with the aim for her to eventually attend a good university. The upside of public school was that Ren had an easier side of being a top student that she otherwise might have had, but the downside were her parent's more severe controlling tendencies. They always warned her away from the 'wrong sort' of people. So, in addition to not having as much free time to hang with others, Renshin's network was restricted by her parents as well.

    However, more stressful than any of that was the fact that her parents had decided to have more than one child. More than her. At four years old, she gained a younger brother (Araki), and at seven, a younger sister (Hazakura). She was young, and understood this only in the sense that she wasn't enough for her parents. Renshin didn't know why she wasn't enough, but if she were, they wouldn't have had any other children, would they have? It took a while for her to accept that her parents' attention was not just on her any longer. Even then, she felt like her parents were more affectionate to her younger siblings than they had ever been to her. Subsequently, she tried even harder to please them, did even more to be the best. Her efforts paid off; she was one of the best students, a decent violinist, and began attending and winning gymnastic tournaments. Each such win got her the affirmation she yearned for. She became an example for her younger brother and sister. Though she eventually learned to tolerate and like her siblings, there always remained in her the tiniest bit of jealousy. With age and perspective, the predominant emotions in regard to her siblings became pity and a distant sort of love, however. Her adolescent years, the internet, and a subtle rebelliousness awoke in Ren a hunger for independence, and she is yet working towards gaining it.

    Personality: Renshin is an ambitious and confident young woman, not without due. She is driven and tenacious, working hard towards her goals and desires. She has high standards, both of herself and others, but is a capable and reliable worker. Ren is one tough cookie. Though admired by some and envied by others, she is yet dissatisfied. She wants to do better, to be better, to have more. She is greedy and possessive of things that she can claim to be her and hers only. Renshin is highly competitive, but a sore loser. As harsh as she is to others, she's probably even stricter to herself. She is a very distant, reserved, and cynical person. While Ren is typically polite, she can be sharp-tongued if necessary. She respects authorities, covets power, and is dismissive of those below her. Renshin aspires toward independence and autonomy, which in her mind she is guaranteed to gain upon success. Yet, in some ways, she is inexperienced; she has not had much of a chance to be influenced by anyone beside her parents or to truly experience the world.

    Her symbiote will distance her from people even more, making her feel self-satisfied in her self-sufficiency. She will lose her natural wish for closer connections, gradually beginning to feel like she has no need for pesky friendships. Renshin will become patiently vindictive, seething with quiet anger, more bitter, and cruel. She will get a thrilling power-rush from shifting to her Hybrid or Tager form, and will come to crave bloodshed. The tendencies for violence and the sadistic mindset will slowly bleed into her mindset, which she will initially be wary of and attempt to resist. If and when she inevitably succumbs to that, she may turn to self-harm first. Ren's confidence will easily turn to arrogance, and her desire to triumph will only strengthen.

  • Vampire

    Natural Weapons:
    Vampires have an exsanguinating touch that causes blood to boil and pout from a living victim. The same mystical energies can also cause inanimate objects to decay, damaging them just as effectively. Vampires also fire terrifying barbed projectiles that are just as damaging as a Nightmare's ranged attacks. Some vampires can mentally dominate others, causing them to stand by in a stupor, or emit bursts of completely obscuring darkness around them.

    Limit Weapon: Bloodbath - A crimson sphere of energy dropped like a bomb from the air that throws shards of energy for 20 feet in all directions when it bursts on impact. Living things caught within begin hemorrhaging internally and also bleed from their nose, eyes, ears, and cough up blood. This attack doesn't damage non-living things, passing completely through non-mystical armor. Even powered armor, armored vehicles, and mecha offer no protection, as the attack will pass right through them to injure the people within. Other tagers, including other Vampires, are not immune to this attack.

    Attributes: Strong boosts to agility, perception, and strength. Not nearly as strength-focused as the Nightmare, and a more all-rounder in the same overall weight class. Has the same armor and regenerative ability as a Nightmare.

    Supernatural Abilities: Vampires have wings and can fly. They have the night vision, thermal vision, and the ability to sense life force. They also have enhanced hearing, and sonar.

    Personality Traits: Vampires are sadistic and deadly. They often feel a need to inflict pain and have a literal thirst for blood. Patient and arrogant. Love high places and looking down on others literally as well as figuratively.

    Hybrid Form: The whites of the eyes turn blood red and the irises turn golden. The tager gains their exsanguinating touch attack.
 
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I'd love to fill this out if I had the time, but for now, I'm just saving it for some time later - to study the code a bit, if nothing else.


CHARACTER NAME HERE!
(Race/Other Detail) | (Age/Other Detail) | (Home Nation/Other Detail)
Name:
(Character's name.)

Nickname:
(if applicable)

Race:
Lamia

Age:
(Character's age.)

Home Territory:
(Character's home territory.)

Profession:
(Character's profession.)

Description:
(Character's physical description, 1-2 paragraphs.)

Personality:
(Brief personality description, 1-2 paragraphs.)

Bio:
(Brief bio, 1-2 paragraphs. Please include the reason why your character joined the rebellion.)

Magic:
(Branch of magic and their proficiencies.)

Skills:
(Character's skills.)

Strengths:
(Character's overall strengths.)

Weaknesses:
(Character's overall weaknesses.)

Romanceable:
(WELL? Yes or no.)

Artist:
SamDaLamb - Hobbyist, Digital Artist | DeviantArt

*from OPEN SIGNUPS Heart of the World - High Fantasy [Seeking Another Player - Adept/Advanced]
 
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Code:
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[SIZE=15px](Race/Other Detail) | (Age/Other Detail) | (Home Nation/Other Detail)[/SIZE][/div][/CENTER]
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[div=display: inline-block; font-weight: bold; color: #000000;]Nickname:[/div] (if applicable)

[div=display: inline-block; font-weight: bold; color: #000000;]Race:[/div] (Character's race.)

[div=display: inline-block; font-weight: bold; color: #000000;]Age:[/div] (Character's age.)

[div=display: inline-block; font-weight: bold; color: #000000;]Home Territory:[/div] (Character's home territory.)

[div=display: inline-block; font-weight: bold; color: #000000;]Profession:[/div] (Character's profession.)

[div=display: inline-block; font-weight: bold; color: #000000;]Description:[/div] (Character's physical description, 1-2 paragraphs.)

[div=display: inline-block; font-weight: bold; color: #000000;]Personality:[/div] (Brief personality description, 1-2 paragraphs.)

[div=display: inline-block; font-weight: bold; color: #000000;]Bio:[/div] (Brief bio, 1-2 paragraphs. Please include the reason why your character joined the rebellion.)

[div=display: inline-block; font-weight: bold; color: #000000;]Magic:[/div] (Branch of magic and their proficiencies.)

[div=display: inline-block; font-weight: bold; color: #000000;]Skills:[/div] (Character's skills.)

[div=display: inline-block; font-weight: bold; color: #000000;]Strengths:[/div] (Character's overall strengths.)

[div=display: inline-block; font-weight: bold; color: #000000;]Weaknesses:[/div] (Character's overall weaknesses.)

[div=display: inline-block; font-weight: bold; color: #000000;]Romanceable:[/div] (WELL? Yes or no.)

[div=display: inline-block; font-weight: bold; color: #000000;]Artist:[/div] (Include credit for FC artist, if applicable.)[/div][/div][/div]
 
Code:
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[FONT=Georgia][B]Name[/B][/font]:

[FONT=Georgia][B]Nickname[/B][/font]:

[FONT=Georgia][B]Rank:

Organization:[/B][/font]

"Insert Character Quote"

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[tabs]

[tab=Basic]

[FONT=Georgia][B]Bloodline:

Chakra Nature:[/b][/font]

[B][FONT=Georgia]Gender:[/FONT][/B]

[FONT=Georgia][B]Age and date of birth[/B]:[/FONT]

[B][FONT=Georgia]Age Appearance:[/B][/font]

[B][FONT=Georgia]Sexuality:[/FONT][/B]


[/tab]
[Tab=Appearance]

[B][FONT=Georgia]Length and build:

Weight:

Favourite weather and season:


Scars and tattoos:[/FONT][/B]
[I][FONT=Georgia]Currently, # has:[/FONT][/I]
[LIST]
[*]
[/LIST]


[/tab][Tab=Personality]
[B][FONT=Georgia]Personality:[/FONT][/B]


[FONT=Georgia][B]Likes[/B]:[/FONT]
[LIST]
[*]
[/LIST]

[FONT=Georgia][B]Dislikes[/B]:[/FONT]
[LIST]
[*]

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[FONT=Georgia][B]Fears[/B]:[/FONT]
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[*]
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[B][FONT=Georgia]Goal(s):[/FONT][/B]
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[/tab][Tab=Background]
[B][FONT=Georgia]Backstory:[/FONT][/B]

[FONT=Georgia]insert History[/FONT]

[/tab][Tab=Relations]

[hr][/hr]
[B][FONT=Georgia]Family:[/FONT][/B]

[FONT=Georgia][B]Mother:[/B][/FONT]
|  |

[FONT=Georgia][B]Father: [/B][/FONT]
|  |


[B][FONT=Georgia]Siblings:[/FONT][/B]
[LIST]
[*]
[/LIST]
[hr][/hr]
[B][FONT=Georgia]Friends:[/FONT][/B]


[CENTER][FONT=Georgia]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[/FONT][/CENTER]

[hr][/hr]
[B][FONT=Georgia]Other People:[/FONT][/B]


[/tab][Tab=Equipment]
[FONT=Georgia][B]Name of Weapon or Item:[/FONT][/B]

[FONT=Georgia][B]Description:[/FONT][/B]

[FONT=Georgia][B]Appearance:[/FONT][/B]

[IMG]http://i.imgur.com/DN3p4.png[/IMG]

[FONT=Georgia][B]Name of Weapon or Item:[/FONT][/B]

[FONT=Georgia][B]Description:[/FONT][/B]

[FONT=Georgia][B]Appearance:[/FONT][/B]


[/tab][Tab=Skills and Traits]
[B][U][FONT=Georgia]Skills/Abilities[/FONT][/U][/B]


[IMG]http://i.imgur.com/DN3p4.png[/IMG]

[B][U][FONT=Georgia]Special Traits[/FONT][/U][/B]


[/tab][Tab=Techniques]

- List here the techniques that your character is capable of performing -


- Custom Techniques outline -

[B]Name of Technique:

Type of Jutsu:

Rank:

Range:

Nature Type:

Handseals:

Description:

Weakness: [/B]



[/tab]
[/tabs]
 


Name: Sana Hirai

Nickname: Sa-chan

Rank: Genin

Organization:
Republican Military

"It's true that you achieve what you work hard for, not what you dream about – but who can say that dreams don't shape your goals and the path to them in the first place?"






  • Bloodline: None

    Chakra Nature:
    Lightning Release

    Gender: Female

    Age and date of birth: 16, June the 7th

    Age Appearance: Teens

    Sexuality: Unexplored



  • zkKyjeO.jpg

    Note: Her hair is shorter, falling just below her shoulders. On missions, she wears it pinned up in a simple bun or chignon or somesuch.

    Length and build: 172 centimeters. Fit with compact muscles.

    Weight: 68 kilograms.

    Favourite weather and season: Lightly snowing and Winter.


    Scars and tattoos:

    Currently, Sana has:
    • None



  • Personality:
    Dutiful. Ambitious. Determined. Focused. Practical. Hard-working. Efficient. Distantly polite. Loyal. Cautious. Workaholic. Straightforward. Formal. Prone to envy. Unsympathetic.

    On the surface, Sana is a polite to friendly person, but she doesn't form connections easily, and is indifferent to most people. Outside her family, she has never been close enough to anyone to call them a friend. Her cousins were enough for her, and so she never really learned how to form relationships where the family-bond wasn't present. She spent her time at the academy mostly to herself, focusing on training. She's not at all shy, though, and while willing to speak out, she isn't particularly bold either. However, when she does form a bond, it tends to last. Despite knowing rationally that it's an easily exploitable weakness, she's fiercely loyal to those scant few people she's genuinely close to.

    A core characteristic of Sana is how very goal-oriented and efficient she is. She's been noted to be dutiful, hard-working, and ambitious. While she is determined to better herself, that doesn't stop her from being cautious, envious, or even afraid of those above her. She has no problem obeying her superiors, but she's not keen to connect with them or confide in them for those problems she considers private. Sana's only expectation for her future team-leader and team-mates is that they will be able to cooperate, be civil, and trust each other on a professional level, but doesn't see it as a necessity that they 'click' on a personal level. As such, she tends to be curt and distant in the presence of superiors.

    Though she's watchful, and has a pretty good memory for the little details, she isn't as good at connecting the dots into a clear, large picture. For example, she can spend a long time with a person, but still feel indecisive as to what sort of character they have. She may possess several pieces of information, but hesitate (or be outright unable) to draw firm conclusions if some pieces of the puzzle are missing. And in the case of noticing a trap, her first instinct would be to immediately dismantle it, and she'd have to actively restrain herself to consider whether leaving it in place might be more beneficial. All in all, Sana is fairly straightforward. Though she has a strong desire to advance in ranks, she has no clue how she could lead a team (or even more intimidating, several teams), but hopes that working as a follower will give her clues on how to eventually be a leader herself.​

    Likes:
    • Cold weather.
    • The outdoors.
    • Shaved ice.
    • Training.
    • Spicy curry.

    Dislikes:
    • Overbearing heat.
    • Strong perfumes.
    • Pocketless trousers and jackets.
    • Small spaces.
    • Disrespect.
    Fears:
    • Disappointing her father.
    • Dishonoring her mother's memory.
    • Being unable to protect those dear to her.
    • Death of a family member.
    Goals:
    • Become a competent shinobi, be successful on missions, advance in ranks.
    • Join the Seven Ninja Swordsmen of the Mist.

  • Backstory:


    Sana's parents had her relatively late, since they were both a part of the military, and her mother needed permission before a long-term absence. As it was, Sana was born to Nariko in 460, several months after the start of the Great Shinobi War. As such, she was nurtured by her mother for perhaps half-a-year. Then, her mother returned to active duty, while Sana was handed to Amaya, Nariko's younger sister, who was also pregnant at the time. Sana was mainly raised by her aunt and uncle during her early years, but she did get to interact with her parents whenever they were able to return home.

    However, her mother was killed during the final battle of the Great War, and her father returned a changed man. He was withdrawn, yet determined to raise his daughter right. He still performed his job as a military man, despite how disgusting he often found work beneath the subsequent tyrants to be. Kaien personally never dared to join any uprisings until his daughter was older; he did eventually help deposit both the fourth and fifth Mizukage. He joined the Swords of Truth soon afterwards, desiring to push for a stronger military for the Republic, which he saw as the dawn of something good for Kirigakure.

    As for Sana, she had not understood for a long time what it meant that her mother would never return. She barely had any memories of Nariko, and though she saw how deeply affected her aunt was by the tragedy, she didn't quite understand. She did miss her mother at several points in her life, but she quickly rationalized her death as the oft inevitable part of duty. Her grief and disappointment at the lack of a mother were never particularly strong. Besides, her father never mentioned his pain, and after the first two years or so, neither did her aunt. All in all, raised as she was by her father, aunt, and uncle, Sana lived a relatively normal and content life.

    Sana was most strongly influenced by her father, though, and adopted his ideology. Kaien always drilled into her the need to be strong enough to protect herself. He often trained her himself, whenever he had the time, from as early as she was able to remember. Besides the scant few pictures of her mother, and even rarer memories of her, the only memento Sana had of her was the katana Nariko had had commissioned during the Great War. As such, Sana became interested in kenjutsu from an early age, which she chose as the first thing she'd try to master.

    Her aunt and uncle, in contrast to her father, were much less militant, and often cautioned her of the dangers of active duty. Ironically, spending time with them and experiencing the warmth and safety of a civilian life (but also their wariness and fear of ever-present dangers) only fueled Sana's desire to follow her parents' footsteps and become a shinobi. She took the training under her father seriously, and excelled in the Military Academy. She was found capable of molding chakra – not a surprise when both her parents had been able to – and entered Shinobi Academy. Sana graduated without a problem, and has been set to work at the barracks until her assignment to a team was finalized.





  • Family:

    Mother:
    | Nariko Hirai |
    Sana's deceased mother. Nariko died at 29 years old in service during the final battle of the Great War. Sana barely has any memories of her, but rarely misses her. She has long since come to terms with her death. However, the thoughts of whether her mother would be proud of her is one of the things that drives her in her pursuits.

    Father:
    | Kaien Hirai |
    Sana's father, currently 47 years old. A military man and a member of the Swords of Truth. He has trained Sana since an early age, and has been a strong inspiration for her to become a shinobi. The person Sana most respects so far, though they are pretty cold and formal to each other - mainly because Kaien has been more detached and strict ever since his wife's death. However, they do care for each other strongly - they just don't show it in a mushy or cuddly manner.

    Other Relatives:
    • Amaya Kasai, Sana's aunt (her mother's sister). Currently 36 years old. Amaya has served as Sana's surrogate mother since before her first years, since Nariko had to return to active duty as soon as she could due to the war. Her aunt has also often watched over her after Sana's death, helping Kaien take care of her when he couldn't. Sana has a very warm relationship with Amaya.
    • Mizuki Kasai, Sana's uncle (Amaya's husband). Currently 40 years old. He is another of Sana's guardians, so she is very close to him. More nurturing but also more laidback than her father, Sana loves him, but tends to dismiss his worries over her becoming a shinobi.
    • Seren Kasai. Currently 15 years old. Sana's honorary sister. They grew up together, and are close friends – despite not having much in common.
    • Yoru Kasai. Currently 11 years old. Sana's honorary brother. This solemn boy is secretly her favourite cousin.
    • Yuma Kasai. Currently 11 years old. Sana's honorary brother. The younger, mischievous twin often drives her crazy, but Sana is also strongly protective of him.
    • Kirari Kasai. Currently 5 years old. Sana's honorary sister. The darling of the Kasai family, though Sana hasn't managed to connect with her as well as she has with her other cousins. A rather spoilt child.

    Friends:
    None outside her family.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    Other People:
    Sana has a few acquaintances, but none she is close to.


  • Name of Weapon or Item: General Shinobi tools.


    Description: Kunai, shuriken, wire, tags, and some smoke bombs. The general equipment of a shinobi operating in the field.

    Appearance:
    2MTPQcH.png


    DN3p4.png


    Name of Weapon or Item: Spirit Vessel, Child of Moon (aka Spiritkeeper)


    Description: A katana forged from Chakra Metal which used to belong to her mother. Its handle and sheath are white coloured.

    Appearance:
    Note:
    Author/original source unclear
    fRawQoT.jpg



  • Skills/Abilities
    • Good kenjutsu. Sana's swordsmanship outshines most genin.
    • Practiced chakra control. Admirably effective for a genin.
    • Capable at taijutsu. Not as noteworthy as her kenjutsu, but Sana can usually hold her own even if disarmed.
    • Promising at ninjutsu. She's been able to learn it pretty fast so far.
    • Slightly above average at using ninja tools. Still needs a lot of practice.
    • Slightly above average strength. Constantly wielding a sword does that. However, some focused training would do her a lot of good.
    • Average at genjutsu. Not really her forte, but she can manage some basic stuff with it. Sana will need a lot of practice if she ever wants to pick up more genjutsu techniques.
    • Other physical attributes (speed, stamina, agility...) are average. Definitely needs more training.
    DN3p4.png


    Special Traits
    • Average chakra reserves.
    • Ambidextrous. Though born left-handed, she's been taught to use both hands, and can use them interchangeably for any activity equally well.
    • Keen hearing. She has trained in the art of blindfolded fighting long enough that obstructing her vision doesn't inhibit her capabilities nearly as much as one might expect.



  • Body Flicker Technique. A high-speed (out of combat) movement technique. Rank D.

    Temporary Paralysis Technique. Causes a target or targets to be physically immobilized. Rank D.

    Demonic Illusion: Hell Viewing Technique. A genjutsu which induces visions of the target or targets' greatest fear. Rank D.

    Manipulated Shuriken Technique. Attaches a string to a shuriken and throws it, making it possible to alter its path after it was thrown. Rank D.

    Chakra Flow. The user coats a weapon or tool in lightning chakra, causing it to vibrate. This sharpens it and gives it a numbing property. Rank C.

    Chakra Shockwave Slash. The user rapidly slashes with a sword, creating a strong force of chakra, sending shockwaves in all directions up to 5 meters. The shockwaves are capable of damaging multiple opponents in quick succession. Rank C.



    - Custom Techniques outline -

    Name of Technique:

    Type of Jutsu:

    Rank:

    Range:

    Nature Type:

    Handseals:

    Description:

    Weakness:




 
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JAXSON BYRNE
Male | 29 | 18th of March
Name:
Jaxson Byrne

Gender:
Male

Age:
29

Position:
Lead researcher

Description:
Jax is a slim, delicate, pale, and young-looking specimen who stands at 5'5 (167 cm), possesses several scars, wears 2-inch heels, and is never seen without a lab coat though plenty of his work is done from a computer. He paints his nail black and wears dark-toned (usually black) clothing underneath the aforementioned coat. His heeled boots give him that extra boost in height – he's chosen to do not only for the aesthetic purposes of appearing taller, but because it's terribly irksome to him not being able to reach those highest of shelves in his office otherwise.​

Personality:
Highly curious and self-centered, it's easy for him to get absorbed into his work, interest, and pursuing his goals to the detriment of everything and everyone else. He does believe in working for humanity's sake, but doesn't deal easily with other individuals or groups. His hyper focus, passion, various ticks and quirks, miles-per-minute thoughts, confidence to the point of (unaware) arrogance, difficulty in 'connecting' with others, and bluntness make it difficult for others to deal with him too.​

Bio:
(Brief bio.)

Skills:
Medicine, Biology, Chemistry, Research

Quirks:

  • Collects apple seeds which he puts into a decorative square woodgrain bowl on his desk and often fiddles with.
  • Unironically loves the pickles and peanut butter combo (both for the taste and texture).
  • He has several pairs of gloves on his person (some white cloth ones, some surgical ones).
  • Sorts his writing implements (fountain pens, ballpoints, technical pencils) by size, colour, age, and with their nibs and clips facing the same direction.
  • Despises other people touching his keyboard (or any other things that are his, really) and won't consider touching another person's computer without gloves. May be a bit of a germophobe.
  • Loves marbles.
  • He's terribly picky.
  • Jiggles his leg; taps his fingers; hums; makes dozens upon dozens of notes; doodles; squeezes a stress ball; paces or stretches; munches on choco raisins…All to stimulate his thinking, or so he says.
Artist:
sira_tamaooo



Code:
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color: black;
padding: 10px;][div=height: 500px;
overflow: auto;
padding-right: 3px;][icss="float: right; border: 2px solid #70787b; border-radius: 10px; width: 200px; margin: 4px;"]https://i.imgur.com/6Iq8qIe.jpg[/icss][div=display: inline-block; font-weight: bold; color: #000000;]Name:[/div] (Character's name.)

[div=display: inline-block; font-weight: bold; color: #000000;]Gender:[/div] (Character's gender.)

[div=display: inline-block; font-weight: bold; color: #000000;]Age:[/div] (Character's age.)

[div=display: inline-block; font-weight: bold; color: #000000;]Position:[/div] (Character's position in CIDO.)

[div=display: inline-block; font-weight: bold; color: #000000;]Description:[/div] (Character's physical description, 1-2 paragraphs.)

[div=display: inline-block; font-weight: bold; color: #000000;]Personality:[/div] (Brief personality description, 1-2 paragraphs.)

[div=display: inline-block; font-weight: bold; color: #000000;]Bio:[/div] (Brief bio.)

[div=display: inline-block; font-weight: bold; color: #000000;]Skills:[/div] (Character's skills or interests.)

[div=display: inline-block; font-weight: bold; color: #000000;]Quirks:[/div] (Character's quirks or habits.)

[div=display: inline-block; font-weight: bold; color: #000000;]Artist:[/div] (Include credit for FC artist, if applicable.)[/div][/div][/div]
 
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CHARACTER NAME
(Gender) | (Age) | (Birthday)
Name:
(Character's name.)

Gender:
(Character's gender.)

Age:
(Character's age.)

Position:
(Character's position in CIDO.)

Description:
(Character's physical description, 1-2 paragraphs.)

Personality:
(Brief personality description, 1-2 paragraphs.)

Bio:
(Brief bio.)

Skills:
(Character's skills or interests.)

Quirks:
(Character's quirks or habits.)

Artist:
Len Yan
 
  • Bucket of Rainbows
Reactions: Spectre of the Fade
EnF416D.jpg


Valerie Solin


Age: 26
Race: Sife
Gender: Female
Occupation: GPO, Assistant at the Analysis Dept.



God Program Name: Muhen
Compatibility Rate: 83%
God Program Type: Simulation
Apotheosis Fluid Color: #44d7a8



God Program Ability:
Weapons and Equipment:




Personality:
Backstory:
Miscellaneous Info:
 
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[size=12]Lyra Knight[/size]

[hr]

[imga=right]https://i.imgur.com/8GLS9fO.jpg?2[/imga]
Name: Lyra Knight

Age: 17

Hometown: Mauville City, Hoenn

[hr]

Personality:
[justify]Lyra may appear cool, aloof, and distant, but only part of that first impression is correct. She is reserved around new people, and prefers to take some time to assess any given new situation. She may also get lost in thought sometimes, which is part of why she appears so serious. The other part is that her neutral expression apparently gets easily mistaken for her being in a bad mood, which generally isn't the case. She is also surprisingly impressionable, and tends to go along with anything that seems like it could be fun. Though capricious, she is determined at pursuing her goals, even if those goals happen to change occasionally. Being accompanied by her Zorua since a very young age has also made Lyra quite the trouble-maker, though she's also got decent at resolving any problems she can't (or will not) simply run away from. She appreciates companionship, though it takes her some time to develop a friendship (she generally finds it easier to do so with Pokémon). All in all, Lyra is seeking a purpose, and enjoying herself as she does so.[/justify]

[hr]

Biography:
[justify]Lyra was born to a researcher (Jayden Knight) and trainer (Abigail Callahan) couple. Her parents met while travelling around Hoenn, each for their own purpose. They eventually settled down, though her mother couldn't be kept around for long; she was too eager to continue her adventure. Her parents parted on good terms, though Lyra was too young to understand why her mother left. She got regular postcards when she was younger, and the occasional e-mail or phone call when she was older. She never did get a visit though; rather, her mother hinted here and there that they could see each other 'on the road' when Lyra was older and independent.

Living with her father suited Lyra for a good while, though. She had her bike, and often cycled to Slateport City, even when she was still a child. It was on one of these trips that she met her first Pokémon, a Zorua. It was disguised as a child, one even younger than Lyra had been at the time. Since it was evening, and Lyra was on her way back from Slateport, there weren't many other people around anymore, and it was strange seeing someone so young on their own (not that Lyra realized the irony of that sentiment). The child was also oddly quiet, and seemed shy yet curious. The little one looked lost; Lyra thought they'd probably wandered off from the nearby port town.

Lyra wanted to approach the child, but they didn't let her do so until she offered them some food. After that one impulsive act of giving, they were a lot more eager to be around her, though still didn't talk – not even when Lyra asked plenty of questions. Lyra wanted to bring them to Slateport, but the child escaped in the direction of Oldale Town, running straight into where wild Pokémon were known to wander. Panicked, Lyra contacted an Officer Jenny, though they never did manage to find a child matching the description she provided. Lyra was worried, but couldn't do anything else, so left for home.

About a week later, she met the child again. She fed them, and talked to them, but let them leave in peace when they wanted. They met a few more times, Lyra feeding them each time, even getting to play with them a bit when the unnamed child warmed up to her. Months later, when Lyra considered the mute child an odd friend of hers, they revealed themselves to be a Zorua. Lyra laughed in delighted surprise, asking it if they wanted to come along. They accepted, and this was how Lyra obtained a Pokémon all on her own. She brought them home in their human form, tricking her father into thinking she'd brought a friend for an overnight stay. He did get a chuckle out of it the next day, when he found out the truth.

The following few years, Lyra juggled school, adventure, and mischief. At 15, she departed from Hoenn, having visited every major city, and visited some other regions. Eventually, Lyra met with her mother, and accompanied her on her travels for a while. Via her mother, Lyra got into contact with a breeder, and got her second Pokemon, a Houndour pup at a discount. When she heard news of the gym initiative in Valoro, Lyra said her goodbyes to her mother, and departed. Perhaps this time, she'd find what she was looking for; a place to belong, with Pokémon of her favourite type to accompany her.[/justify]

[hr]

Type Specialty: Dark

Pokémon:
[tabs]
[slide_header]Zorua[/slide_header]
[slide][img]https://i.imgur.com/igpRACs.png?1[/img]
Name: Gale
Gender: Male
Personality: Devious | Curious | Opportunistic | Mischievous | Energetic
Ability: Illusion[/slide]
[slide=Houndour][img]https://i.imgur.com/cDeI9p6.png?1[/img]
Name: Juno
Gender: Female
Personality: Calm | Obedient | Watchful | Tolerant | Diligent
Ability: Flash Fire[/slide]
[/tabs]
 
FAELAN SIAN
he/they | 50 years | Aristocrat
Full name:
Faelan Sian
Nickname:
Fae
Age:
50 (31 in human years)
Gender:
NB man; he/they
Sexuality
Bisexual with a preference for men

Hair Colour:
Black
Eye Colour:
Crimson
Height:
176 cm
Body Type:
Lithe
Scars:
None
Tattoos/Piercings:
None
Domestic Form:

Appears mostly human. The monstrous details are the following: his crimson eyes with no visible pupil (he uses contacts to cover this up), his longer than average canines, sharp nails (that he clips), frilly ears reminiscent of his monster form (which he covers up with his hair), patches of fine scales across his body (covered by clothing), venom glands (not noticeable). Pictured above.​

Feral Form:
A delicate white-red dragon whose body (not incl. the tail or wingspan) is about pony-sized. However, their form is swift, agile, and fairly light. Pictured below.​
Positive Traits:
Charming, Amiable, Fun-loving
Negative Traits:
Manipulating, Cruel, Mistrustful
Likes:
Hosting events at their mansion, Alcohol, Their monster form, Achieving his goals, Keeping human servants/slaves, Seeing human society disrupted, Elevating monster society.​
Dislikes:
Failure, Boredom, Dull (overly-serious) people, Being subordinate to or weaker than humans, The current state of monster society, Betrayal, Being tricked, manipulated, and generally falling for another's scheme.​
Fears:
Failure, Boredom, Dull (overly-serious) people, Being subordinate to or weaker than humans, The current state of monster society, Betrayal, Being tricked, manipulated, and generally falling for another's scheme.​
Motivations:
As an aristocrat, Faelan has always believed in showing monster supremacy subtly, by ruling from the shadows. The Bloody Edensday 17 years ago both enraged and terrified them. Though they despise Rats for what they have brought upon them, they hate humans even more. Which is why they do occasionally (and secretly) finance the Rats, especially if a mutually beneficial agreement can be made. Generally speaking, what they want most is to either make monster society an unknown to humans once again, or failing that, at the very least achieve an agreement that would favour monsters rather than humans. If humans could be made to seek the protection and mercy of monsters, that would be best…​
Brief Personality Description:
Faelan's public persona is personable, polite, and refined. He does genuinely enjoy company, but he is quite devious. He enjoys bantering, word games, and sarcasm, though he takes care to show it only either to those who he knows will enjoy that side of him or to those he doesn't care to offend. Though he has goals he will aim to achieve mainly through manipulation, there is an impulsively chaotic side to him that sometimes drives him to act on a whim. So, he tends to get carried away doing things just for the fun of it. He can also be rather cruel and callous, especially towards humans.​

Faction:
Aristocrat
Occupation:
Director of a pharmaceutical company
Marital Status:
Single
Family:
Amaris. Faelan's mother. Holds partial leadership of their family, though deals mainly with administrative tasks. She's 75 years old (47 in human years).
Saelihn. Faelan's younger sister. Allied herself with the Rats while seeking vengeance, and was captured by humans. She's 46 years old (29 in human years).
Cyran. Faelan's child. He's 10 years old (7 in human years).​
Other Relationships:
Laurel. Considers him a political rival, but is disgusted by his weakness in regards to humans.
Claire. Ally.​
Background:
Faelan was born to a well-off, somewhat prominent family of Aristocrats who have owed (whether partially or fully) and had dealings with a variety of human businesses over the years. As was tradition, he was exposed very little to the mists until he was fully grown, as he was sent to human school and had human tutors, where it would be suspicious if he aged too slowly. Afterwards, when it wouldn't be noticed as much, he transformed more and more often, so as to acquire a lengthened life-span, and begun attending university. Afterwards, he travelled for a bit. Upon returning home, he begun assisting his father in business, and gradually took on more and more duties, as befitted of the heir of the family.
Then came the Bloody Evensday when he was 33 years of age. His father got caught up in it mainly by accident, and was killed as a result. His mother retreated into solitude for more than a year, while Faelan took the mantle as the Lord of the family. Saelihn grew bitter, resentful, and reckless, and in her desire for vengeance allied herself with the Rats, desiring direct action. She was captured just when Amaris had begun making appearances once again. Though stricken, this time, Faelan's mother was determined to get her child back, and offered Faelan her cooperation. If Faelan was still the public face of his family, his mother started working behind the scenes, assisting him in spreading their family's influence and supporting his various plots.
Having lost two family members to the humans already, Faelan was driven to his own kind of retribution. He began having the occasional human kidnapped – taking care that those taken were those who wouldn't be missed, and that the trail of disappearances was scattered and scarce enough not to raise alarm – and captured. The later was done via cooperating with Rats; while rare, they were able to arrange several exchanges of money offered for human captives. One of Faelan's standing offers for the Rats is to free his sister, and the monetary prize promised for securing her is quite worthwhile.​

Weapons of Choice:
Single handed sword, dagger, revolver, venom.
Powers/Abilities:
In their monster form, Fae has protective scales, is capable of flight, can use his claws or teeth to rip opponents open, his tail to squeeze them to death, and his venom to incapacitate them. In fact, their venom is an addictive substance which in small and/or diluted quantities induces slight pleasure and confusion in its victims, while in a larger dose leads to a completely comatose, pleasure filled, out-of-body experience. As they retain their venom glands in human form as well, they can use their venom whenever.​
Skills of Note:
Management, Financial acumen, Investing, Persuasion & Blackmail, Politicking, Driving, Horse riding, Swordsmanship.
 
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