CROSSED - Nowhere To Run

Status
Not open for further replies.
I hope that's not too John Doe-ish, and I'm having trouble coming up with legitimate weaknesses.

Oh, how conceited that sounds! :3
 
Are you thinking, what I am thinking? (probably not, I'm weird.)

View attachment 27429

Cripple powers, activate! Soon enough, everyone on the Rig will be missing limbs.


I hope that's not too John Doe-ish, and I'm having trouble coming up with legitimate weaknesses.

Oh, how conceited that sounds! :3

I had some trouble with mine as well, until I decided to go for broke and made Frank a cripple with a painkiller problem, and a smoker! Problems all around!
 
I can't think of anything for some reason without kind of ruining the emotionally impenetrable facade. It's difficult to keep that up if he's not physically fit, and the missing-limbs trend is... well... eeeeeeh?
 
Blackhair_zps63154135.jpg

Name: Mildred Grande
Gender: Dudette
Age: 20
Summary: Resident scout with pyromanic tendencies

Description: A petite girl with the built of a typical varsity student with extremely strong calves. She prefers to keep her long black hair in a high ponytail or underneath a snug grey beanie when not under attack. On her way to the Rig, she managed to scrounge a warm black leather jacket and wears it over a green long sleeved dress top. Refusing to sacrifice speed and agility for warmth, she wears black winter tights and her trusty rubber shoes along with wool leg warmers.
Strengths:
Skilled runner. She is one of the fastest people in the Rig and can endure miles of running/sprinting for a long time.
Creatively resourceful. All those times tagging along with her brother's insane projects has taught her how to use the environment to her advantage. If you want to blow up a house with only a gas stove, microwave oven, and a cellphone, then she's your girl. Cars are her favorite explosive device.
Fast learner. She absorbs information like a sponge and is quick to use what she has learned when she needs to. No matter how random the trivia, she believes, you'll never know when it might prove useful in the future.

Weaknesses:
Low pain tolerance. Muscle pains, she's used to. Anything else and expect her to mentally combust.
Sloppy aim. She has never used a gun before the world ended and now has yet to learn how to aim properly.

Talents:
Basic bomb making. The times she spent with her brother has taught her a thing or two about making things explode.
Picking locks. Breaking and entering was part of her usual playtime with her brother. It was absolutely necessary to learn to pick different kinds of locks.
Cooking. Her old-fashioned mother believes a woman should learn how to take care of her husband. Thus, at a young age, she was drilled to cook and clean when her brother didn't need anyone to watch over him. Beware: she likes to add more spice than needed.

Inabilities:
Swimming. Specifically swimming in deep waters. When she was young, she learned how to swim in the kiddie pool but as soon as she can't feel the ground beneath her toes, she panics.

Fears: Drowning and torture
General Personality: The silence she exerts herself in the danger zone she makes up for in the rig by being loud and constantly in conversation with the others. She is often cheerful; she has to be because the alternative would only put all of them closer to the end. Which is why she tries her best to lift the spirits of everyone in the Rig. Also a daredevil, she likes to put herself to limit and show off her accomplishments (past and present) to anyone who listens.
Inner Personality: Distraction. It's the real reason why she has to butt in on other people's personal problems, or volunteer for dangerous missions. She needs to something to keep her mind off of the growing turmoil inside her. How she misses her dear crazy big brother! And she sees him in every flame and smoke. Maybe if she can burn one of those books in her room, she'll see him again? Maybe two. Kevin likes big fires. Maybe she'll light an entire room! Or the entire Rig! No, definitely not the Rig...definitely not.

What You Did: Back in high school, she was a typical student by day, criminal sidekick by night. Her big brother Kevin was a pyromaniac mess who snuck around their neighbors houses and planted small fires within their walls or steal equipment for his various pyro projects (because their parents would never provide him with anything prone to combust). Concerned little sister would always be there to back him up in case of trouble, and learned invaluable tricks in the field of breaking and entering. She was on her first year as a Chemistry major when the Crossed plagued the world.
What You Do Now: She helps with the cooking and is learning botany from ??? but what she really wants to do is play reconnaissance and join the others in supply missions.
How You Survived:
Their parents were long gone by the time Mildred and her big brother Kevin holed themselves in the local high school gym along with many other survivors. Many of them believed they'd be safe there but a minority knew it was just a matter of time. The siblings joined a secret small group that were hatching a plan to leave the place. One teen hypothesized that living in a ship will most likely assure survival. It just so happens that the nearest ports can be found in Alaska.
On the night they left, tons of the Crossed broke in and Kevin decided to leave behind and give Mildred "the grandest fireworks display she will ever see". He died inside the exploding gym making sure to drag a horde of Crossed along with him.

On their way north, Mildred small group of survivors were losing morale and was starting to go crazy. Before things got any more deadly, Mildred managed to steal a the map to Alaska from the group and made a run for it. Days later, she found herself in Alaska where she met Josh and hitched a ride to the Rig.
 
Last edited by a moderator:
Bloody hell, I'm away from the OOC for a day or two and suddenly all the people come out the woodwork. Thanks for getting involved everyone, I'll take a proper look through your sheets this evening.
 
  • Like
Reactions: 2 people
ALRIGHTY THEN.

If you have posted a character sheet, you should have received a PM from me. Please holler if you have not.

If you have not yet posted a character sheet, get posting. Please holler if you have questions.

There's still a few people who have characters in the works, so we'll give them a couple days to get them posted/get them finished up. After that, however, I'll get the IC thread up and going so we can get this apocalypse party started.
 
Liza-Minnelli-in--The-Sterile-Cuckoo.jpg

Name: Meredith Houlihan
Gender: Femme
Age: Old (68)
Summary: Old entertainer who knows nothing but entertaining people.

Description: Short, sweet, and almost always in a cheerful mood, Meredith here's the kind of person no one would expect to survive an apocalypse like this. Her hair's ever-short, her clothes are always in the form of long, rather impractical gowns, and her body... well, it still looks fine, but it's creaky like a rusted tin man. Oh, and the way she acts... doesn't even look over her shoulder at the sign of trouble, doesn't even keep any sort of weapon (except that knife she's kept since that time with the... off director; but then again, knives are kinda useless to the crossed) by her side! She doesn't seem to have any decent survival instincts keeping her live: only luck sustains her, and a heck load of luck at that.

Strengths:
Impeccable charm - Her combination of experience, training, humor, and general old lady charm makes her one heck of a charming person.
Empathy - She's got a good eye for finding out what someone's feeling or thinking of.
Dancer's body - Even though she's almost seventy, her body's still fit as a fiddle. It may creak here and there, but boy how she can dance that jazz (or punch that face!).
Weaknesses:
Not even fish in a barrel - Though she's got good practice with blades and punches due to her dancing skills, her shooting skills ain't as good. Wait, no, it's not at all good - she can't even shoot---
Drugs are not good for you - She was an addict before, and she's still an addict now. Although the Rig medication supply is a bit of an empty cabinet, so... she might get a few withdrawable symptoms now and again.
Talents:
All-around theater girl - Oh boy, does she know how to sing/dance/act/man the lights/direct a play/paint the scenery/and hell, even conduct the orchestra! Not sure how that'll be handy in the apocalypse, though. Well, except for her skills in sewing costumes and carpentry, of course; now those would definitely come in handy.
Inabilities:
Useless with a wrench - Anything mechanical, she can't handle (except maybe moving around spotlights or pulling curtains, but everyone can do those).

Fears:
She's scared of a lot of things, but understanding that the end of days has come, she's sucked most of those fears up, and has only got one major fear: her fear of losing people. She absolutely cannot stand not hearing the sound of people's voices; loneliness can drive her mad. Real mad.
Also, certain things can occasionally remind her of... well, her losses, and at those times she can be especially useless, either stopping for a (deathly) second to reminisce, or simply doing something senseless. Now, this detail isn't exactly a fear, but it certainly fits into the same category.
General Personality:
She goes around with her charm and "wit", and she absolutely adores the sound of people laughing, or of people adoring her. She always works to cheer people up (and sometimes at the most inappropriate times), sometimes because she likes boosting her ego, but generally because she can't stand misery in all its forms. In all the groups she's been with, she's usually acted as the... well, "emotional nitrous oxide".
Inner Personality:
She's miserable. Often times her mind can't deny the fact that even with all of the people she finds herself with, she's still completely alone: her family's gone, her friends are gone, and heck, even her enemies, her hated but familiar enemies, are gone too. The world she knew's been blown away, and now she's just an old, strange relic in a foreign land. And what's worse is all of what caused this loneliness, the death of her family, friends, and whatnot, she witnessed firsthand. She only acts all happy and cheerful to try to return to that world, to try to mask her pain, to try to forget...

What You Did:
She was an entertainer, and a brilliant one at that. So brilliant a star was she, in fact, that she often got head-to-head against some other great stars, like *chuckles* Liza Minnelli (but always in a good sort of way, as she's ever the good sport).
What You Do Now:
She's still an entertainer, although now that job's become her secondary. Because of her 'theatrical' memory, she's been tasked to be a sort of culture-keeper or story-teller, someone to keep in memory all the things that couldn't be written down for whatever's sake, and to tell those tales when needed. She's also a head seamstress, what with her experience in stitching up costumes.
How You Survived:
Luck, she guesses. Well, that, and also a combination of great friends and family, a beguiling charm, and a sheer determination to survive by whatever means necessary (including indirectly murdering a certain helpful but terribly stubborn family). She got to the rig by hitching a ride with another group, a troupe of kindred spirits, who are all, unfortunately, rather dead now. Why or how they died, well, that's another cause for darkness in her inner personality...
 
Last edited:
A'ight, so here's the plan as it stands.

ON THURSDAY 3RD APRIL, THE IC WILL BE GOING UP.

If you're wanting to get in right from the start, please get your sheets up before then. We'll still be accepting characters for a bit after that, though, so panic not if something happens or you're otherwise unable to get your sheet in on time.
 
Alright and Hoi is done.
 

Name: Vasilii (Wall)
Bezukladnikov (Random Joe: Got a name? Wall: Vasilii. Joe: What? Wall: Vasilii. Is like... eh... Walter in english. Joe: Heh... Wall. Sure that'll work)
Gender:
Dude
Age: 26
Summary: Huge Motherfucker.

Description: Standing at an unrealistic 7'4, the first thing you notice about the man is how large the man is. It's not just height or bulk but the overwhelming abundance of the two. The man is built like a coke machine. Bearing a similar appearance and shape to the late Andre the Giant with a wider set of shoulders.
Strengths:
  • Built like a Coke Machine – 7 foot 4 inches with a sizable percentage of muscle, 318 lbs, and prone to beat you with anything in his general environment.
  • Ridiculous pain threshold – To give you an idea: back when he was younger, the man used to have people break boards across his back as a party trick. Shortly afterwards, he was signed on to a professional football league where he was pummeled regularly by other similarly huge motherfuckers. Oh, and he was paid to do so efficiently. Needless to say, the man fit the role quite nicely.
  • Resourceful... So long as punching is involved – Wall has a knack for using objects in ways they weren't per se made to be used for. This skill is made much more apparent when the need arises to cave in a person's skull.
  • Simple Minded - Wall is a relatively simple creature. His hierarchy of needs consists of the following: Am I in mortal danger? Am I hungry? Are my first two needs in any danger of being questioned in the not too distant future? No? Good day then. This speaks wonders when the man has to wade into clear and present danger to commit acts of battery.
Weaknesses:
  • Doors – Most doors in western civilization cap themselves off at about 7 feet, which is just shy of Wall's height without shoes. Adding his boots to the mix places him well above that line. This is how you say... Troublesome. This issue is not just limited to doors. If it's a small space to squeeze through it's likely the giant will have some trouble.
  • Sneaky Sneak? – As if. You try being seven feet tall and be hard to spot.
  • A less than agreeable grasp on the English Language – Being a former Russian citizen up well into adult life, Wall has a way with words. That's not to say he can't speak english. He's just... How you say... Not so rounded about the way he speaks. This often leads to missed references, lost slang, poor comprehention and an overall demenor that people tend to view as beefwitted.
  • Food? – Wall eats like a freight train... In an alternate universe where freight trains eat a lot.
  • Sausage fingers - Ever try to fire a gun when your fingers don't fit through the triggerwell? It's not easy without some serious modification.
  • Too Nice (Though more recently converting to "Don't be a Hero") - A deadly flaw in the modern world and frankly what kept the brute of a man out of Mixed Martial Arts or a wrestling career (where things are based less so on Technique and more so on performance). While the infected world has done wonders in hardening the man, he will still more often than not put his neck out where he shouldn't.
Talents:
  • Punching (In this case likely better worded as "Mauling") – Wall actually never wanted to be a football player believe it or not. Training the bulk of his life to be a martial artist, the man had dreams to be in the spotlight in a ring. While he well had the frame for it, he learned quickly that professional fighting rings were less about technique and everything about image. As a linebacker, his job consisted of standing in a line that no one was supposed to cross.
  • Cooking – Surprisingly, Vasilii is impressive behind a skillet. Ever hear the term: Abs are made in the kitchen? As with any work out routine, Wall learned from an early age the process is one part food and two parts work.
Inabilities:
  • Just about anything remotely technical – If it has moving parts, just don't ask.
Fears: Being alone. Vasilii likes being around people and just being helpful and appreciated in general. The prospect of not having that sense of purpose hurts.
General Personality: Soon as the "Holy fuck this man's huge" wears off, the man's kind of a teddy bear. He jokes regularly (many times at his own expense), laughs as often as he can and is generally eager to help whenever it's needed.
Inner Personality: Self Bashing. Wall has lived his entire life thinking everything he's ever done falls short. As a weightlifter and athlete, this problem compounds itself. You can always be faster, lifting more, pushing harder, Being better than you were. Than you are. Doing anything less makes you weak. Now days it's the same role but in a different light. Because the direction of his life pinholed the man up into basically being a walking punching bag, he now lacks important skills required in day to day survival. Reduced to basically the rig's pack mule, he's consistently reminded of how useless his choices have made him.

What You Did: Professional football player and brief brief career as mixed martial artist.
What You Do Now: Need something moved? Call Wall. Need something mundane done? Call Wall. Physical labor? Wall. The man's impressive size has pretty much made him the go to person on the rig for anything and all things physical. Interestingly enough, no one believes he can cook well.
How You Survived: A straggler from the mainland, wall ended up in a tussle with a handful of crossed which led him and a number of other stragglers to an impromptu helipad. The fringe group of survivors had made contact to the rig through radio and attempted to link up in person with less than successful results. After sustaining a large amount of bloodloss, the man blacked out on the flight over and woke up in the bay's infirmary.

He hasn't been off the rig since.
 
Last edited by a moderator:
Hm, this Vas guy seems like a barbarian. Eh, Grumps? hehehe
 
At first, I felt like I wouldn't like Wall, but I appreciate the hell out of him. Frank would totally use Wall to help him manhandle the heftier aspects of keeping the Rig running.
 
Name: Eliza Shinting
Gender: Dudette
Age: 16
Summary: The mute girl who makes some pretty good weapons.

Description: She looks like this (but tanner).
Eliza has always thought she was average looking- Brown hair, brown eyes, and an average height (5ft 4) and weight (80kg) for her age. She has a very healthy body, and is quite tan from surfing. She is never without her white coat (now a mix of many colours) and her sweatpants. She has a long scar across her stomach from when she had her appendix removed. Her legs are long and muscled, but she is still crap at jumping.


Strengths:
Balance: I'd say it's the surfing everyday, but it could just be a natural talent.
Legs: She may be only able to jump a metre, but she has one hell of a kick.
Running: It's those magic legs again!
Swimming: Again, might've been the surfing, but you can never tell.

Weaknesses:
Jumping: How'd you guess?
Cold: When Eliza is cold to the point of chattering, she just cannot cope. She has mood swings, and easily gets annoyed at people. She has also been known to attack nearby objects, ruining her family holiday in Canada when she broke her arm on a tree.
Minor OCD: Although just a small case of obsessive behaviour, she has to have everything either in 1, 2, 3, and any multiple of 5. And this is when she's on her meds.


Talents:
Strings: She began to play cello when she was 10, and that is her best instrument, but she managed to save her violin when the illness hit.
Woodwork: Woodwork was Eliza's favourite subject in high school, and she soon became know for her intricate sculpting. She likes to make small dolls, but began to make herself weapons while she was on the run.
First Aid: After her father got his leg bitten off by a shark, and all she could do was stand there as her mother bandaged the bleeding stump, Eliza vowed to learn to be the best darn nurse in her small town, so she could take action if this happened again.

Inabilities:
Cooking: Eliza seems to have an allergic reaction to food that makes her suffer from clumsiness. She is impossible to work with in a kitchen, always getting the way and constantly spilling things. She sees a recipe as some kind of code.
Guns: No matter how many times Eliza tried to fire a gun, she could never fire straight, or hit a target. She prefers to stick to knives and spears she makes herself, and also has managed to make herself a bow and limited arrows, although the string breaks often. She fantasises about having a katana.

Fears:
Sharks: Ever since her father lost his leg to one, she has had a terrible phobia. The last time she saw a shark while surfing, she got hysterical and had to be sedated for her own safety.
Sleeping: Eliza's sleep is constantly riddled with nightmares. Luckily, she arrived at the rig with enough energy tablets to last a year, and she only sleeps about an hour each night. She doesn't want to relive her journey to Alaska.
Rape: Of all the horror stories she has heard from other survivors she met on the road, she is deathly afraid of being sexually assaulted by a crossed. She doesn't want to know what it's like to have an infected baby.

General Personality: Silent. That's the first thought. Many think that she is mute, because nobody on the rig has ever heard her speak. Or see her use sign language.
Inner Personality: Shocked. Traumatised. She still can't get over watching her younger sister die. She knows that it wasn't her fault. There was nothing she could do. But she is still accepting that her family is dead, or turned. She doesn't speak- she hasn't since she watched her sister get mauled.


What You Did: Surf, first aid around the town, school and sell woodwork. That was basically her average day.
What You Do Now: Help make wooden weapons on the rig, and just generally help around when needed.

How You Survived: Eliza's mother turned early, so she and her sister ran off- their dad was already dead. They stayed along the shore, scavenging along beach houses for supplies. They had left prepared though- Eliza had a years worth of meds, and plenty of first aid supplies, as well as some woodwork tools. When they were attacked by crossed, they were unprepared, and Eliza barely escaped with her life, but not after watching her sister die. She then began to travel at night as well, finally ending up in Alaska. One day, she followed a helicopter she saw fly overhead, and was brought to the rig. She waved to the helicopters hen she next saw it, dancing along the shore from where the rig was visible. She was picked up, and taken over.

I'm open to suggestions, improvements and comments.
 
[quote="Grumpy, post: 1147602, member: 58"
If you have posted a character sheet, you should have received a PM from me. Please holler if you have not.
[/quote]

*hollers*[?]
 
I'll be getting in touch with more recent character app people tonight.

And if you've got the itch for some Crossed and can't wait till Thursday, check out the Crossed webcomic. It's delicious.
 
  • Like
Reactions: Fluffy
Flipper no! D=
 
Status
Not open for further replies.