Create a Character Challenge #40

K

Kitti

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This challenge is one about making characters based on the setting that they're destined for and also just a fun romp with one of the most creative aspects of roleplaying: character making. Based on the image posted, my challenge is for you to create a character for that setting and post it here!

This week's image:

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Feel free to utilize this character sheet or create your own:


Name:
Gender:
Age:
Species:
Family:
Personality:
History:
Current Goal/Purpose:
Appearance:

 
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Name: Areiz Beztia
Gender:
Female
Age:
10
Species:
Dark Angel
Family:
None
Personality:
Thrives on pain, acts innocent but her true intent is to cause people pain, and ultimately death.
History:
She died when she was only a year old, she never knew her family. She was poisoned, having to carry the heavy burden of agony and pain until her death. She wanted to cause vengeance on whoever caused her early death and was stuck on Earth as a dark angel, hunting in graveyards for victims so she can 'play'.
Current Goal/Purpose:
To cause as many victims the pain and agony she went through as possible.
How she persuades victims: She gives them an innocent little smile, hiding her wings under her dress. She asks 'Will you play a game wif me? Mommy and daddy left me awone.." In this little innocent voice. If they say no, she starts to sniffle and tears stream down on her face. She turns to walk away, but almost always her victims fall for it. When they lean down to give her a hug, she stabs them with a small knife hidden in her hand. She smiled as they bleed out, her wings revealed. She laughs, celebrating her victory until another comes by.
Appearance:
images
Anime_Girl_13594theAnimeGalleryc-2.jpg
 
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Name: Eleven
Gender: Male
Age: 8 at death, now 312.
Species: Tatterdemalion; an ethereal remnant of a dead child.

History: He formed from the last feelings of Ari, a child who died of the sweating sickness. He retains no memories of his prior life, but has drifted semi-aimlessly for literally centuries, following Ari's bones. Though generally ghosts of various sorts disperse a few years after their deaths, he has retained cohesion due to the repeated grave disruption. Now, though he still lacks awareness of his state, he can expect to drift for another hundred years or so before significant evanescence occurs.
Personality: As he is incapable of speaking, it is a little difficult to directly ascertain Eleven's personality. He rarely responds to people, as most cannot see him; however, he does occasionally develop a fixation on a child similar to Ari at his time of death. He is dispassionate; the only two emotions that he might be said to feel are loneliness and fear. Loneliness, for everyday situations, and fear, for the rare encounter with an exorcist or pure silver. And very occasionally, he could be said to feel a sort of protective instinct towards a target of obsession. It generally does not take very long for such episodes to pass.
Current Goal/Purpose: None.
Appearance: Eleven is a pale, slightly transparent, and frail boy of less than ten years of age in appearance. His hair and clothes are ragged, and he floats just above the ground, drifting from place to place. His eyes do not quite focus, and are colorless. He is entirely transparent during the day, but gives off a luminescence at night, especially during the new moon.
 
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Name: Krish

Gender: Male

Age: unknown

Species: Shade

History: Krish has roamed the grounds for thirteen generations. He is always a friendly being, until provoked into defending himself or one of the members currently living in the household. He plays with the children, taking them on journeys around the vast estate, finding ancient hideouts and secret passageways. He awaits by the bedside for the old, sick, or mortally wounded, ready to take their hand and lead them to the Underworld. It is believed that Krish was the groundskeeper for the estate a long time ago, but no one knows quite when.

Personality: Since he does not speak, it would be hard to describe his personality. His actions, however, show he is a kind, gentle shade, though defensive when necessary.

Current Goal/Purpose: To protect the estate and it's residents, guide the passed to the realm of the dead and help the living go on

Appearance:Shade.png
 
Name: Kraw'sa
Gender: Male
Age: 120
Species: Elder Raven. These ravens are all but extinct in our world, but in ancient days they were common companions of witches and the damned. These ravens are intelligent, and some even manage to communicate in human languages in a crude combination of croaks, rattles and caws, if you have the knack for understanding them. Elder ravens are not immortal, but ageless, and do nut die unless killed.
Family: A slew of annoying cousins who haven't learned respect yet. Most of his family was killed by the predators whose prey the ravens had eaten. Most ravens do no last long here.
Personality: Kraw'sa has seen it all, and nothing phases him any more. He has learned callousness and acclimatized to loss. He watches the innocent enter and waits till they die. Then he feeds. He warns, sometimes, those he thinks might listen; he gradually learned not to bother. Kraw'sa's modus operandi is to insult and be sarcastic, to laugh because his heart is gone, so whatever pain he feels can now longer be released as tears. He's the warning voice, the watching eyes, and the final benediction. Death, here, may not be permanent and is never honoured, but perhaps there is some comfort in knowing that your blood and bones go to nourish a living creature who is not yet cursed. Your energy will live on in the belly of a bird who is thankful for your unwitting gift. His thoughts and mumbled half-words over the dead are his greatest secret: he speaks a blessing and does his best to commit the soul of the deceased to a better place.
History: Kraw'sa was born in a belltower in a prosperous church. His flock fed him on worms and the delicious treats the bellringer sometimes shared, and somehow (miracles of miracles) almost all of his nestmates survived. He remembers this time fondly. Then the decay began. The precarious peace and holiness of the church and its surrounds was eaten by the dark. Then, when the church fell, he watched as the kindly priest fell beside it. He learned the holy words and kept them secret inside his mind, but learned to live in this new world. He ate offal and cursed meat. He ran from the creatures that now lived in the town. He nested underneath the tangled corpse of the bell-ringer, shrouded in his own ropes. He survived. He cared for his nieces and nephews after the last of his flock was just a little too slow, or just a bit unlucky, or went just a bit mad. Now he's here and he's not planning on going anywhere.
Current Goal/Purpose: Kraw'sa survives. He runs from the monsters, laughs and rattles at the innocent, and just continues on. What keeps him going, decades beyond the deaths of the last of his old flock? Bitterness, perhaps, or perhaps for those glimpses of goodness in the fog.
Appearance: Kraw'sa is a raven. He's glossy, well-fed (better not to think what on) and has managed to keep most of his wingfeathers. What more could a bird ask for? (Actually, it might be nice if he wasn't perpetually covered in a layer of condensed mist and grave-dust)

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((Finally, a reason to use this awesome demonic picture I just found! :D))

Name: Shea Devereux/Aehs Xuereved
Gender: Male
Age: 26
Species: Human/Archdemon
Family: Deceased, outside of his mother, who he left sobbing when he left home in a very violent manner.
Personality: Shea himself is a kind young man, or he used to be. He was able to travel through the strange land and still manage to not be the worst thing walking. However, his counterpart is much less than that. Shea and his counterpart are opposites: where Shea wouldn't mind helping someone, his counterpart would rather tear them to shreds and feast upon what soul they might have left. The two have arguments, even if they are one person. As such, Shea comes off as crazy to any other normal person. While they can't directly control each other, they can harm, and Shea fights with himself to learn what it is that causes Aehs pain.
Aehs is an arrogant archdemon who enjoys blood, violence, and killing. He knows how to push buttons to make people angry, sad, or dead. He lives to feast on souls and blood. He enjoys the world he was brought into, even if he hates Shea for being 'weak and stupid.' He would much rather see the human live a little and kill someone for fun.
History: Shea was living his life and doing his job as a trader. When dealing with some bad people (who turned out to be practitioners of dark magic), Shea found himself forcibly possessed by an archdemon, who twisted Shea's name and made it his own. Shea's appearance was changed and he soon found out that even while Aehs was using him as a host, the archdemon could present himself first. The transformations happened at random in the beginning, but Shea and Aehs soon came to a tentative agreement. Shea would allow Aehs to roam free once a week, if Aehs kept himself quiet during dealings or just traveling. They stayed that way for five years and Shea had decided to go home. Aehs had also decided that there wasn't enough suffering already and forced himself out and killed Shea's father. He spared his mother, but he made work of Shea's home and anything else that was alive there. Currently, Shea and Aehs have upheld the agreement again, but due to the unpredictable nature of Aehs' ways, Shea finds himself frightened of what is to come. Since being possessed, Shea has searched for a way to rid himself of Aehs, and he has yet to come across a good way to exorcise the archdemon.
Current Goal/Purpose: Shea's purpose is to find someone in the terrible land who would make a fit traveling companion, or to find a group of survivors. Shea wants to find a way to exorcise Aehs from his body so he doesn't have to live with the archdemon anymore. Aehs wants to dominate the world with his army of demons, but because Shea refuses to take any part of that with him while he travels, Aehs can't... yet.
Appearance:
SheaShea-Shea.jpg
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