Name: Jennifer Romero
Gender: Female
Age: 245
Height: 5ft 8inches
Weight: Just above 11 stone
Family: Her family were slain by raiders when she was but a child, she was with the other children in a day care type of house when the attack started. Thanks to the handler at the day care, they were able to get the children to safety, moving to a large city called Mudri. Though the village was put to ruin and burnt to the ground.
Personality: She has a heart of steel, having dealt with too many losses in her past, she learnt to keep herself to herself. As a pirate it wasn't easy either, though there were those few times, where some of her humanity would shine through, becoming her old self, rough though kind, blunt though with good intentions.
History: Jen was born in a small colony, living inside a few ruined buildings and creating there own unnamed village. With only seventeen people in total, it wasn't considered much of a village, and they never worried about calling it anything else but home. Jen was born a Technopath, with the ability to operate electronics at a touch. While at home she was dependant upon keeping the radio functional, in worries that HOPAPH, (Human Organisative Protection Against Paranormal Hostilities), would be coming near to collect there runaway mutants. The humans believed there were spreading righteousness by slaying the unclean, or so she was told. Her village was attacked by raiders, and all she can remember is waking up in another city, chock-a-block full of strange creatures.
She met a young teen, who grew and wanted to lead a rebellion against not the humans, but the mutants who made them appear as evil. One auch group threatened his very existance, an unruly woman by the name of Shadyne, wielder of Umbrakinesis and not her own sanity. Shadyne held the largest clan for miles, held only through the fear of her followers, not wanting to face her in battle, nor in her torture chambers.
The young boy grew to be 'Arlemar', and he infiltrated this large dark clan, by passing the guards with stealth. And just as they came close to her tent, just as they were standing above her, about to end her tyranny... someone tripped. Her eyes snapped open, and they were flung from her tent. In the confusion, Shadyne grabbed Jen and ran, fear coursing through her own mind and fleeing the area. Jen was captured, and for days... Weeks... Hoped Arlemar would come and rescue her, but although she kept telling herself they were trying, her hopes began to sink. Shadyne had traveled far, dragging her along, all the way to the Covens of the Vampyres. No-one ever wanted to come near these beasts, feasting on flesh, and moving unnaturally. Shadyne bargained Jen to them for Immortality, and so they conceded, granting Shadyne the right of Vampirism. Jen was sold to them as a body of snacks, used if and when they pleased for their hunger. Her own will began to be drained, and everynight she would sob herself to sleep, wanting it all to be over. One time she tried using her powers to escape, but upon realising she was more than a human, they offered her the Vampirism and to join them, promising all pain would cease. She saw her chance... She took it.
Later, after being turned into a Vampyre, she found her Technopathy had begun to change, be more erratic from the change. After a while, she regained control, and found it was easier, thanks to the quick mind these beasts seemed to have... She seemed to have now. She lived with them not for long, before running away, from one terror to another. She found news of Arlemar, being trapped and forced in an arena, unable to choose anything. This brought her suffering back, and she ran towards where he was kept. She remembered the words she had been told... "After you are turned, you will suffer one whole year of your humanity. But do not worry, over time it shall become easier." She did not know what he had meant by that, but she wished to see him one more time before it happened.
When she arrived there, she couldn't believe her eyes. Arlemar had been brought into the arena, designed like a magical collaseum, by powerful magic wielders. He was then turned into a... She didn't know if it had a word, but it looked evil, demonic and filled with blood-lust. She noticed the collar kept around his neck, and told herself that was the reason he couldn't leave. After watching the horror they put him through, striking him with fire, and even lightning, he didn't seem to die, but something was there. She travelled to the Magi, the ones in control, and tried to barter his freedom, though every word she said seemed ineffective. The Magi were trapped in amazement by their new toy, wanting to push it to its limits and learn from it. Jennifer only had one option, and she offered it.
If she could beat him in the arena, then they would take her in his place. And so it began, Arlemar was led onto the field once more, looking quite unwell before the transformation. There was something in his eyes, something that bound his free will, and she had to muster all she could for the fight ahead. She found that she loved the man before her, and thought life cruel she had to do this. The fight went on, and on, it seemed to never end and Jen was glad for the Vampirism she was given, for she'd have never accomplished this without it. Hour by hour, the fighting slowed, until Arlemar fell, unable to continue fighting. They placed the collar around Jen, and her mind was taken from her, for a while that it.
The collars worked upon the emotions their victims held, but they were only there for a year. One year they held her and tortured her, using her in the arena fights, until her humanity was ripped from her. And she was able to easily break the collar and run, by this point, when she heard they had dumped Arlemars body in the vast fields of sand after the fight, she felt no sympathy, no emotion for him. And she left, knowing ligically she couldn't return to the Vampyres unless she wished death. Looking for the easiest way to hide herself, and even possibly leave this entire island.
Every so often, she would find her humanity temporarily return, her only reasoning for this was a connection her Technopathy to her birth. And these mmoents emotions would flood and she would mourn for everything.
Species: Vampire/Technopath
Current Goal/Purpose: Her goal was simple, to stay clear of her past island, and continue with the crew. As a pirate she could live without fear people knowing a solid location where she lived. She travelled now, and as long as she could keep it that way, she was as content as she could be.
Appearance: She held green tinted red eyes, (The green from her previous eye colour before transformation), and blonde hair that flowed down to her neck. Her physique held a hint of a blacksmith's build, though from the Vampirism it probably looked a lot smoother now, and well proportioned. She wore a yellow tank-top and green jeaned trousers. She also owned a green trench coat, of a multitude of different shades. She usually had this wrapped around her waist, though sometimes she wore it.