Come one, come all, to the Ogre's Tackle tavern and meadery: renowned for its cheap ale, its metropolitan location, and its legendary 'Heroes' Journey' Notice board. It's here that the legendary king of Varnra first met the individuals he would adventure with for years. It is here that the hero Micalo met his wife, the now-Warrior-Queen of Cinder, and began their misadventures with a group of other like-minded mercenaries. It is here that the slayers of the dragon Alkramesh first met, and would begin their growth from young misanthropes into the hardy saviours they are now. And perhaps, it is where you could begin your journey? -The Ogre's Tackle is not responsible for any injuries, curses, illnesses, or death(s) that occur as a result of taking missions. Once a request is removed from the board, the adventurer wavers all rights for retribution, revenge, or financial recompense. Signed Damalo, current owner and proprietor of The Ogre's Tackle. Welcome to the interest check for what I intend to be a long-running High fantasy roleplay which styles itself around the ideas presented in a D&D campaign, without any of the additional rules, organisation, or write-ups required in the playing of a Table-top. The premise is as simple and as iconic a trope as they come. A group of individuals (You, the Players) will meet initially at the seemingly-innocuous-but-well-known tavern 'The Ogre's Tackle' and will begin a questing lifestyle. What you did before this is up to you and it will likely matter very little. What does matter is what you do as heroes, or villains, in a world that is inhabited by monsters of varying levels of intelligence, strength, and madness. The basic premise will be that of a mission-based system set in a High-Fantasy world. Your actions will help to shape a malleable world, open to influence by the actions, decisions, and interactions of you, the player character. If you take up the mission that offers to free a town of an oppressive, tyrannical despot; you will gain renown as heroes, but may garner some dissatisfaction from the country's ruling class. Alternatively, you could simply quest to steal the prized sceptre in a dragon's treasure trove; ignoring the politics of the land and instead dealing with the terrifying monsters of the world in a bid for riches and personal delights: Not that the dragon would be happy about that; who knows what town he might burn down in rage as he hunts the thieves down with a rage and efficiency that would make Smaug blush. As you complete missions, your characters will be given a chance of developing strengthening in any feasible direction, choosing to be as organic or as pre-planned as you like. You might choose to become a heroic warrior with the blood of a long-dead line of royalty; or the cursed experimentation of a wizard, hell-bent on revenge; or the individual who invents guns, and develop a new style of warfare that the world has never seen before. ...That is, of course, assuming you survive. Note: I will probably cap the first wave at 10 players/characters. If I find the premise and the player-base lends itself to a larger group, I will expand the idea to have options for more players. Interest does not equal exclusivity. If more than Ten people show interest, I will put CSes through a screening process, etc. etc. The RP itself will use a stat/feat system, and I will roll dice for combat instances, to determine in a fair and unbiased way who succeeds and fails. Character death is a distinct possibility.