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Dahrinn (Groucho)

The Wizard
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. 1-3 posts per week
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Primarily Prefer Male
Genres
Fantasy, Sci fi, anything in which the world itelf is extremely interesting.
COMBAT FACTORY
...Clink...
...Clank...
...Clang...

You awake as your ears pick up the muffled, dissonant sounds of distant machinery. You are on a cold hard surface, your eyes open, and your vision adjusts to the bright fluorescent light. You see the floor. It is of white tiles with neon blue edges, and is very, very clean. Since your next action certainly wouldn't be to go back to sleep, you look around. There are other people with you in the room. They're wearing white jumpsuits with neon blue accents. You're wearing a white and neon blue jumpsuit. It's surprisingly comfortable. Next, you turn to the walls, also white and... neon blue... You find the door, and your spine chills as you instantly recognize the insignia upon it. A circular symbol, a cog on the left half. A saw blade on the right. With an almost cartoonish robotic skull in the middle. Ooh boy... you know where you are, and you just about jump as a ringing noise can be heard from the ceiling, before a sickeningly cheerful automated voice plays on the intercom...
"Hellooooooo aaaaaand welcome unlucky contestants, to COMBAT FACTORY! The number one show on all of Neo-Earth! Everyone's getting ready to tune on in, and waiting on the edge of their seats to meet this year's contestants, but a word of warning for-for-frrrrrrrr-you!... This is gonna SUCK!"
It was most likely an accurate prediction.

Hello, and thank you for checking this out! This RP takes place on a post-apocalyptic Earth named Neo-Earth in which the world is divided up amongst dystopian Empires and barbarian clans. Deep beneath the Earth's surface, an immense mechanical creature known as "The Host" has grown a habit of plucking mere mortals of all walks of life from the surface world to have them compete in it's twisted idea of sport, "Combat Factory." It gathers them up, and then placed them deep within it's complex: an ever-changing labyrinth of countless constructed environments. It keeps these people under constant surveillance and sees how long they can survive, all while broadcasting their ordeals onto "Monoliths," massive spires rising up from the ground with screens and speakers all around for people to tune in. Standing between the contestants and survival are endless tricks, traps, trials, and combat scenarios. However, those who survive Combat Factory are granted a single wish, and their descendents are all safe from further kidnappings. Them and a single individual from each generation of their descendants are granted the title of "Operator" which allows them to make suggestions directly to The Host, and communicate with the or send care packages to Contestants. Some say operators can even mark people for kidnapping.
Let the games be-begin!

The Game
Death Factory is played like a mix of Hunger Games, Saw, and Tron, and Portal, to summarize it simply, players move from "room" to "room" though a room can be anything from a square room with a knife in the middle and instructions to shank someone, to a mile-long gauntlet of mutants meant to be fought off with plasma weapons. At times, contestants will work together, other times, they will work against each other. Under the right circumstances, players may get "Lives" in the form of backup clones or emergency surgery. Trying to gain the favor of Operators or The Host itself is a great boon.
If you got lives, don't think of-of-of it as de-death... Think if it as am.. uhh... A painful procedure to re-re-remove your skin's blemishes!... If you don't have lives... Think of it a-as death.

The Host
Nobody's sure where the host came from, or really what it is beyond the thing controlling Combat Factory. However, contestants should note that it can form opinions, biases, and pick favorites out of it's contestants, and it's not always a mere observer in the challenges it creates, sometimes descending to personally converse with the contestants. It's "moral code" seems to be based on what it thinks makes the best story. So don't be boring to it. It has appeared to become more glitched in it's current state, possibly hinting at internal decay or corruption, to which it may one day succumb to. Oh hell naw.
Dont-Don't be boring.


Operators
If someone has, or is the chosen descendant of a winner of Combat Factory, they can take a role in the game, giving suggestions to The Host, Conversing with Contestants, granting "Lives" (with permission from The Host) or even joining the contestants in their plight. Rules for joining contestants is that they have to join before the next room is entered, and then complete that room before going back.
A round of applause for our fi-fine operators!
*CLANG CLANG CLANG*


Mutants
It is said that Combat Factory is the birthplace of all mutants, originally created as beasts of battle in his blood sport, before being released into the wild once finished with them.
R313453 7H3 KR4K3N!

Roleplay Rules:
*Iwaku rules apply.
*Players can be Contestants or Operators, but there must be at least three times as many Contestants as Operators. Starting players will be the newest batch of Contestants, newer players will be Contestants within the complex just now encountering the newest party.
*Multiple characters allowed.
*Character death possible.
*Character ressurection possible.
*Dice stuff.

Questions and suggestions are encouraged and appreciated.
(I'm still coming up with rules for the dice scenarios involving determining dangerous outcomes, I'll probably come up with one in my own eventually, but if you know any good ones, do tell me.)
 
Last edited:
Clearly the o-original post did not contain enough-enough host.
:discoball:
 
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