Colony Galileo

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I can imagine Tychon after being saved and having the guy sit there beggin for attention something something along the lines of, "Well, you did your job. What do you want, a cookie?"
 
I can imagine Tychon after being saved and having the guy sit there beggin for attention something something along the lines of, "Well, you did your job. What do you want, a cookie?"
There, cookies. That was easily handled.
 
Potatocat doesn't understand Max who wouldn't do such a thing, it's more of a thing that I'd like, such as having lifted a falling beam off him or defended him in the case of a boarding action. It isn't necessary but in general I'd like Max to be either on the same pod or in the North as well near the Admiral. This partially has to do with the whole thing about Max being made to be commanded, not to be a commander.
 
@Helios you paint a pretty grim-dark future in your CS, I thought the future in this RP was rather positive instead...
From my understanding of life/the universe/everything, there will always be the "lower element." Every culture ever has someone who does drugs, commits crimes, mismanages money, or otherwise doesn't quite "fit in" often regardless of their own intent. It is the unending fate of our species if not all life. He is still a human however, and if approved I have every intention of playing that out.

The worst part about the hurricane is that when it floods, it also kicks up the sewer.
 
Potatocat doesn't understand Max who wouldn't do such a thing, it's more of a thing that I'd like, such as having lifted a falling beam off him or defended him in the case of a boarding action. It isn't necessary but in general I'd like Max to be either on the same pod or in the North as well near the Admiral. This partially has to do with the whole thing about Max being made to be commanded, not to be a commander.


That sounds good to me, whether he's on the same pod or just in the same area.
 
From my understanding of life/the universe/everything, there will always be the "lower element." Every culture ever has someone who does drugs, commits crimes, mismanages money, or otherwise doesn't quite "fit in" often regardless of their own intent. It is the unending fate of our species if not all life. He is still a human however, and if approved I have every intention of playing that out.

The worst part about the hurricane is that when it floods, it also kicks up the sewer.
So that's why "Etiolation of the sould", huh?

I don't necessarily agree with you in the context of the history of human societies and civilizations as well as from a philosophical standpoint, as it is theoretically quite possible to have a society that doesn't have drop-outs, just by having the said society excel at integrating, brainwashing or otherwise adhesively forcing different elements to fit into the social concept. Examples of societies such as these have been ample in history - just because the individualistic Greeko-Roman paradigm that the western society is based on teaches otherwise doesn't make it a hard fact.

Nevertheless, I have no right, nor was I trying to interfere with your character's story since it's not my world to judge the rules of and, as described above, the aspect is highly dependant on the author's personal take and the way he designed the world. I was comparing our take on the story and it's indeed remarkable how our personalities affect not only our character creation, but also our understanding of the setting.
 
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There are examples of societies that SAY that they have done this, doesn't mean they did. History is biased as all hell, and I will bet you that any example of such a society you could find would in reality have had such people.
 
Caitlin would go wherever she could help the most people the quickest; somewhere she could work along the lines of her profession but in a more chaotic setting naturally.
 
Name: Matthew Taylor
Age: 25
Sex: Male
Species: Human
Appearance:
68d24b852246ed45002b4fb63d39111a.jpg


Ship Survivor or Colonist?: Survivor
Biography: Matthew is a good nurtured, show off, he likes to help out how ever he can in certain situations. He wont hesitate to shoot if he was given a reason and he doesn't like feeling he's being used in anyway.

Matthew was born to an soldier Henry Taylor and a field medic Rachel Brett, it was always expected he would go into the military. He grew up in a large city with not much gaps between the buildings for free runners to mess around on, Matthew was always fascinated by them. One day he asked them if he could tag along and learn some tricks from them. He was thrilled when they said yes and he ran along side them until he turned 18 and was old enough for the military.

He wasn't super happy about it but he kept a smile for as long as his parents could see him as he knew it was going to be hell. He was the thinnest one their yet he preformed top of the class in agility and marksman ship with sub-machine guns and pistols receiving his current load out since. Matthew spent a few years in service before getting transferred to a INEF Defensive Vessel from then till now.

Stats: 32/32
  • Strength: 6/10
  • Agility: 9 (8 +1)/10
  • Marksmanship: 9 (8+1)/10
  • Intelligence: 3/10
  • Courage: 4/10
  • Survival: 3/10

Traits: (These are custom-designed abilities for your character by you. They can be anything from skills, to unique powers, to weapons, to racial traits, and so on. If you want custom powers or powerful technology or so on, grab it here. You can also upgrade traits to increase the level of power they have, which affects dice rolls accordingly. You start with five trait points.)

Trait 1: Free Running Soul; Matthew grew up free running or just running in general and can easily out run most people (+1 Agility)
Trait 2: Military training; From Matthew's military he can fire most basic guns, but get's a bonus when using handguns and sub-machine guns (+1 Marksmanship)
Trait 3: Large leap; Matthew can jump 10ft forward, when sprinting.
Trait 4: Lightweight Armour; When Matthew is wearing his Armour he suffers no loss of movement.
Trait 5: Courageous Save; Matthew is more courageous when helping non-military people as they have less to none training in his mind (+1 courage when helping non-military)

Equipment List:
Twin INEF semi-auto pistols
With 6 clips of 10 rounds each
[spoili]
Glock_17C_cropped.jpg

[/spoili]
INEF sub machine gun
With 4 clips of 25 rounds each
[spoili]
Kriss-USA-Sub-Machine-Gun.png

[/spoili]
Combat Knife
Frag Grenades X3- An explosive that hits anyone in it's blast (10ft).
Special Light Armour- It doesn't have much strength in it but it makes up for it in flexibility and weight allowing Matthew to run and parkour as normal.
[spoili]
8adb1e8acac3924b1b8bb7da84b30614.jpg

[/spoili]
Climing gloves: Helps with parkour, climbing and holding on to things.
Grappling hook: a 25ft rope in his bag with a hook for climbing buildings.
Fall Boots: Special boots that are part of his armour that lessen fall damage.


Signature: Silverdawn (PM in advance just to make my final moments work with the death better)
 
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I'd add the word "Equivilent" next to those weapons. They would no doubt be woefully outdated at this point in time.... Also, that would be a massive bore diameter for any weapon. Did you mean 9mm?
 
0.9km

really packs a punch
 
0.9km

really packs a punch
Well, he has it as .9 which I assume is referring to the Imperial caliber system, which would be nine tenths of an inch. So yes, for a infantry weapon, would pack quite the fucking punch.
 
Name: Phillipe Mordante
Age: 56
Sex: Male
Species: Human
Appearance:
latest

Ship Survivor or Colonist?: Ship Survivor, INEF-S "Improper Precautions"
Biography:
Phillipe wasn't the brightest of kids, but was determined to to let his parents poor standards and intelligence, but he resolved himself to his education intent on proving that he was not the idiot his father beat him for. And it took him a long while to prove it, once completing his high school education, three years later than most, he moved onto university specialising in nanotechnology, it took him four years longer than his peers to succeed, but when he finally did he was at the top of the class, and sporting the new Supplementary Intelligence.

He dived into the deep end of nanotech science, specifically weaponry applications and defensive options and was soon picked up by the military for his developments in the field. Unlike some self-glorified scientists and pseudo-scientists he kept his name quiet, he kept his achievements humbly satisfied in his own actions for their own achievement needing no public acclaim. At the age of 27 he married one Clarise Devont and built a small family for himself, his wife and three kids however, like his father before him, came second to his work and soon little Martin, Lina and Timothy considered their fathers face almost as strange as any strangers and Clarise filed for divorce when he was only 35, he hasn't seen any of them in person for nearly ten years and feels little regret, while he loved them his work simply always was his first love.

And now he finds himself on the way down in an escape pod to Galileo, his lifes work in the rifle he carries.

Stats: (Your character's stats. You get a total of 32 points to spend, putting you above average for most NPC human peers. Stats are generally broad reaching, and how you describe actions will help determine what stat is used to determine success.)
  • Strength: 3
  • Agility: 6
  • Marksmanship: 5
  • Intelligence: 8 + 2
  • Courage: 6
  • Survival: 4

Traits:

Trait 1: SI Implants (2 Points); The 'Supplementary Intelligence' Implant, a set of neural nanotechnology that serves as a mental supercomputer (as well as a regular computer) this is regulated by what is called a Supplementary Intelligence, a carefully designed AI subroutine that is effectively mirrored from the implantees personality leaving the person, and "ai" unable to tell the difference. (+2 Intelligence, Photographic 'memory'.)
Trait 2: Nanotechnology Specialist; (2 Points) Phillipe is a specialist in nanotechnology, specifically for the weapons technology divisions, as such he has access to, and the knowledge, to do similar things on a standard scale, his nanorifle being the best example of this. Though in order to make things, or other nanotechnology, he has to remove the microforge that powers his rifle.
Trait 3: Old Man; Phillipe is not young, he's not especially well off physically, he's small and not very young, as such others might prioritise other targets instead.

Equipment List:
Lab Coat
Nanorifle (Advanced Weapons Division)
Nanoforge (Required to make Nanorifle work, can be removed to do other nanotech related tasks.)

Signature: Kadaeux
 
Mathew Taylor is pretty much approaching disabled with that 2 in strength.
 
Mathew Taylor is pretty much approaching disabled with that 2 in strength.
Nah, he is just really weak. Looking at the OP, 0-1 is the disability area. At 2 he's just a really big wimp. Which for a 56 year old scientist isn't unrealistic. XD
 
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I'm talking about Silverdawn's character, who is supposed to be a marine/soldier.

I also have to say that

Trait 2: Accurate Run; Matthew has practiced quite literally running and gunning and doesn't loose any chance of hitting a foe while running/jumping (+1 Marksmanship)

Is nuts, moving at all and firing with precision is difficult to do, let alone supposedly losing no accuracy while moving. Also, even "lightweight" armor will slow you down, it's physics.
 
Nah, he is just really weak. Looking at the OP, 0-1 is the disability area. At 2 he's just a really big wimp. Which for a 56 year old scientist isn't unrealistic. XD
Taylor is a 25yo guy.

Phillipe Mordante is a 56yo Scientist :p
 
Oops... got that mixed up... Yeah, a trained soldier would not have 2 strength... Maybe only 3-4 but not 2... But of course, that is all up to Brovo.
 
I'm talking about Silverdawn's character, who is supposed to be a marine/soldier.

I also have to say that

Trait 2: Accurate Run; Matthew has practiced quite literally running and gunning and doesn't loose any chance of hitting a foe while running/jumping (+1 Marksmanship)

Is nuts, moving at all and firing with precision is difficult to do, let alone supposedly losing no accuracy while moving. Also, even "lightweight" armor will slow you down, it's physics.
Especially if you aren't a very strong person, on both of those points, but lets stop picking at this character and instead just let Brovo do his thing. I trust his judgement and it is his roleplay, so let's give the guy a break. XD
 
To Brovo, although I don't agree with the nonsense subatomic suit, after having watched something discussing Ant-Man, I did realize that if the air inside the suit is circulated and the carbon dioxide converted to oxygen, there isn't a problem as long as the character didn't suffer a depressurization. Doesn't change the overall absurdity of the whole thing though.
 
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