Ever since the Old World died, the river Styx had acted as a barrier between Gaia and Hades, keeping the living and the dead from seeing each other. Made out of a substance which could only be described as pure entropy, only Charon and his immense cruise ship seemed to be immune to the effects of this strange flow. However, even if one were to fly over Styx, Cerberus, the legendary guardian beast of Hades would not let anyone across from either side of the river unless they were with Charon. A strange creation who seemed to be at all points of the river at the same time, Cerberus would always make sure that the ones who did not have Charon with them returned to their homes before crossing the borders of Hades. The only exceptions to this rule were the so-called ambassadors. Ambassadors were people chosen by both Hera and Persephone, the goddesses of Gaia and Hades respectively, and their duty was to convey information between the two worlds. Such a burden was heavy, because they were responsible for making sure that both sides knew what was happening to their loved ones and ensuring that the two sides cooperated with each other. As such, ambassadors were highly respected by both the dead and the living because of their jobs, not to mention the fact that they made excellent negotiators. They often defused conflicts which threatened to end either one of the worlds and saw to it that Hades and Gaia always had the same goal in mind. The brightest one of these ambassadors was Hermes, a man who had served so well that the goddesses saw it fit to bless him with immortality. Not only he was the best negotiator and speaker who ever lived, he was also a technological savant, an engineer who was responsible for designing many machines which are still in use today by both words. However, his greatest achievement by far was that he managed to fuse magic and technology together. While these two elements have co-existed since the death of the Old World, Hermes was the first one who managed to combine them in a way that they did not disrupt each other. In the wake of this discovery, a new golden age dawned on Hades and Gaia. The Forge of Hephaestus was built across Styx to symbolise the unity of the two worlds, the Ikarian Wings were invented to carry ambassadors through the flow of entropy, Minotaurum was invented, revolutionising every single area of life… And many more wonders resulted from Hermes’ discovery. Under his guidance, the two worlds started to bond on a level which surprised even the goddesses themselves, not to mention that people started to look up to him as if he was a prophet who heralded the coming of a new age. For centuries, it seemed like the golden age would never stop. But twenty-five years ago, the cruise ship of Charon disappeared alonf with Hermes and a large number of other famous ambassadors on it. What is more, the very next day after this disappearance, one of Cerberus’ heads were found on the Gaia shore of Styx, while the other was found on the Hades shore of the river, with the rest of the legendary beast missing. While this would have been enough to cause panic on its own, it was also found that Styx literally disappeared, leaving nothing but a huge gap behind. Shocked and confused, the two worlds started blaming each other, but fortunately, the ambassadors managed to keep the peace. However, that did not change the fact that people wanted answers, so the ambassadors turned to Chronos for advice. Chronos, the ruler of the sky told them that they should investigate the bottom of the gap which used to be Styx, so the ambassadors assembled a team of scientists and descended into the gap. There, the team found the remains of Cerberus and several parts of Charon’s cruise ship, along with the bodies of the well-known ambassadors who have disappeared. Hermes and Charon’s body was nowhere to be seen, though, so a search party was assembled, but the only thing that the searching party discovered were the remnants of the Old World. Amongst these remnants, the search party discovered the psuche, life-like stone statues which seemed to be growing out of the ground. When this was reported, a research team was assembled out of the finest minds of the two worlds, but not even they could figure out what the psuche really were. That is, until five weeks ago, a strange device was found near a lake at the bottom of the Styx Gap, along with a surprisingly intact instruction manual engraved onto the strange device’s surface. With the help of the device and the manual, scientists have finally managed to activate the first psuche, not even realising what kind of treasure they came across. In hopes of finding out more about the psuche, scientists have activated a limited number of them, entrusting them to certain individuals. <hr> Players will be playing scientists who are studying psuches and the technologies of the Old World on the bottom of the Styx Gap, the gap which is now in place of the river. The roleplay will have a big emphasis on the psuche, exploring the history of the Old World and introspective journeys for the characters by talking to their psuche. Players need not to know anything about technology in order to play in this roleplay as most of it will concern observing how the psuche behave, not to mention that they cannot possibly be explained by the current knowledge base of the settings. So why are psuche tools for the introspective journey? Simply put, the psuche are going to be based on the subconscious mind of the player characters, not to mention that they will have a telepathic connection to the players whose subconscious they are based on. As a result, this roleplay is likely to be very character-oriented, so it would require solid characters and people who contribute to the setting. Now, there are a few questions I would like to be answered before I start this roleplay. 1.) Should having a psuche be compulsory for every player? Why or why not? 2.) What would you prefer, that you make your character’s psuche, or another person makes it for you? 3.) As scientists, at least some players will have a psuche based on their subconscious. Would you prefer playing both the character and the psuche or would you prefer another player playing the psuche? 4.) If you prefer the latter, should players be paired up, or should the players be assigned random psuches to play?