Coding is hard.

Discussion in 'THE TEST CHAMBERS' started by alaska, Jul 12, 2016.

  1. Just testing around. Both info-dumps as well as coding goes here. Don't post please.



    What a twist.​



    Some other header text
    What a twist.

     
    #1 alaska, Jul 12, 2016
    Last edited: Dec 27, 2016
  2. [​IMG]

    halflight - burnt into your retina

    "Those who ignite the world, will burn the brightest. It is our duty to light the flame, and usher in an era of clarity from within the dark."

    [​IMG]

    Over a century ago, 144 years to be exact, an event known as prolonged magnetic-tectonic rage occurred. It lasted several weeks, and caused the planet’s magnetic field to undergo rapid change, resulting in geographical disasters, as the continental plates shifted. The magnetic field's force increased beyond its natural level, and soon deflected larger than usual amounts of solar radiation, leading to a cooler climate in large parts of the world. Though humanity had to adjust to the catastrophic results of the plates' moving, the true misery began when, shortly after this event, a meteor struck the planet. The day all people of today merely know as Ragnarök. Though its exact origins are still unclear, it is currently scientific consensus that this event has introduced the Parca Cells to our planet, resulting in the appearance of Proxies–gargantuan creatures, seemingly hell-bent on erasing the human species.

    This is where it all began.​

    The current year is 107 ER (efteråt Ragnarök), and the new calendar already signals one thing above all else: society has changed. Even the world's most notable nation, the Eura-Pacific Confederation, calls few metropolises their own; The EPC is a country with millions and millions of people living in small villages, and more commonly within Dens–small camps located wherever the wildness, and more importantly Proxies, allow them to exist. Competition is fierce, as the Dens pry for supplies, tools, and stability, and violent escalations aren't uncommon. Meanwhile, the few cities that somehow manage to sustain themselves, such as the capital Santover, live with the omnipresent fear of having their frail luxury taken away at any moment, the only possible exception, the royal fortress Queen's Bastion–however, even the Bastion has more than its fair share of skeptics. Outside of the brittle peace of the major cities, the cold climate, the twisted world, and the ferocious Proxies gnaw at our souls. More and more people flee to the southern Outbacks, where the sun warms the arid lands, despite the presence of mutated wildlife and heightened Proxy activity.

    The government's crisis management is fairly straight-forward:
    - Combat the Proxies
    - Detain civil unrest and unify the people

    To achieve these goals, the entirety of the authoritative body, from law enforcement all the way up to the Royal Brigade, has been dedicated to the cause. At the forefront of the nation's efforts: HORUS and their chosen warriors, the Godglaives.

    [​IMG]

    As the Proxies appeared, the old governments fumbled, trying their hardest to keep control. Overwhelmed by the sheer destruction and chaos the Proxies caused, civilization crumbled. The military had long failed. In desperation, humanity had turned to nuclear warfare, only to find the Proxies unscathed, continuously stalking the now poisoned lands. The first signs of a new order came only when HORUS appeared on the scene. Founded by the combined efforts of various research companies, HORUS conducted massive research dedicated to the Proxies' demise.

    Though their research remained fruitless at first, a historic breakthrough was made when the ORIGIN patients appeared; their genome reminiscent of the Parca Cells that appeared alongside the Proxies during Ragnarök, these two individuals were able to withstand the Proxies' Gravitas to a certain degree. At first, the monumental findings appeared to facilitate meaningful defensive measures, but instead lead to far more significant revelation; Proxies' bodies are, somehow, weakened when attacked by their own kind. As unfathomably superior as they appeared, they were more than capable of tearing into each other.

    The defensive measures failed harshly, resulting in many lost lives and a publicly distrusted HORUS. But the EDEN-TECH department knew what had to be done; Perhaps the ORIGIN patients couldn't provide HORUS with any dedicated defensive tools, but their mirroring genetic make up would instead provide weapons–weapons more powerful than anything the world had ever seen.

    Thus, the Pieces of Eden were created. And with this immensely powerful weaponry, those who could wield them were recruited, and the Godglaive was born. Allying itself with the remaining–and emerging–leaders of the world, HORUS ascended to global reverence, establishing humanity as an entity to be reckoned with once again, and subsequently allowing civilization to stabilize.

    It is our duty to protect was it left. For this is what it means to be a Godglaive.

    [​IMG]

    take up your arms, glaives


    Notes:
    - This roleplay will accommodate anywhere from 6-12 players, perhaps more. It is fairly flexible.
    - All characters will be Godglaives. Which type of Godglaive is totally up to you. There will, however, be a preference for variety, so consider that.
    - The roleplay will not be first come, first serve. Sheets will be accepted when they're considered suitable.
    - You may have picked up influences and such when reading the IC, and that's okay. I do heavily recommend you treat the roleplay as a seperate world though, and don't just assume things are a certain way. HOWEVER(!) I heavily encourage you to participate in world building. If you want something to exist, make it work, and make it part of this world. I like players who are involved and eager to create.
    - Anime physics, rule of cool, and impossible edginess lies ahead; beware you poor soul!

    Rules:
    - The posting expectations will be "advanced", but I don't require novels. Quality over quantity, but posts should be a minimum of 2-3 paragraphs, so as to give enough for anyone involved to reply properly. If you're uncomfortable writing decently-sized posts, or simply lazy, this may not be the roleplay for you.
    - Posting pace will be at least weekly, ideally faster.
    - For now, only one character per player.
    - Don't post WIP sheets please. Post when you're ready. WIP sheets will not be reviewed are are grounds for being denied.
    - No drama or fighting OOC. Keep it nice.
    - Though explicit sexual content won't be part of this roleplay, because of mature themes this roleplay will be available only to adult members aged eighteen and up. Exceptions may be made for those aged 17, but I reserve the right to decide on a cases to case basis.

    [​IMG]

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    #2 alaska, Sep 15, 2016
    Last edited: Oct 24, 2017
  3. CENTURION

    With paper-thin defenses, and extraordinary destructive force, the CENTURION is a glass-cannon whose primary job is to inflict irreparable damage to the enemy. CENTURION are of average speed, outclassing any normal human, but fall vastly behind the VALKYRIE.

    Destructive Power: ▰▰▰▰▰▰
    Resilience: ▰▰▱▱▱▱
    Agility: ▰▰▰▱▱▱
    Stability: ▰▰▰▰▱▱
    Ascension: ▰▰▰▰▰▱


    VALYKRIE

    Possessing incredible spee and tremendous resilience, the VALKYRIE is a durable fighter, especially dangerous in prolonged conflicts, where their lack of pure power lessens in importance. They lack the brute force to strike down enemies with few blows, but can outlast almost any opponent.

    Destructive Power: ▰▰▱▱▱▱
    Resilience: ▰▰▰▰▰▰
    Agility: ▰▰▰▰▰▱
    Stability: ▰▰▰▱▱▱
    Ascension: ▰▰▰▰▰▱


    VANGUARD

    The deliberate middle way of Godglaive research, VANGUARDS are the definition of balance, and have no evident weaknesses. They have no specialization, and are all-rounders, capable of working within any environment. VANGUARDS are publicly the most accepted Godglaives.

    Destructive Power: ▰▰▰▰▱▱
    Resilience: ▰▰▰▱▱▱
    Agility: ▰▰▰▰▱▱
    Stability: ▰▰▰▰▱▱
    Ascension: ▰▰▰▰▱▱


    CIPHER

    CIPHER are unique, in that they usually don't wield Pieces of Eden, but instead possess seemingly supernatural powers, enabled by purposely increasing their Parca Count. In contrast to other Godglaives, a CIPHER’s AWAKENING is more stable, and less likely to undergo Desynchronization. CIPHER are especially suited for infiltration and inland missions.

    Destructive Power: ▰▰▰▰▰▱
    Resilience: ▰▰▰▱▱▱
    Agility: ▰▰▰▱▱▱
    Stability: ▰▰▰▰▰▱
    Ascension: ▰▰▰▱▱▱
     
    #3 alaska, Dec 26, 2016
    Last edited: Oct 23, 2017
    • Love Love x 1
  4. [clickable and scrollable]

    « »

    To combat Proxies, the global research organization HORUS has developed measures against the enemy, and recruited people with specific, required genetic and mental traits. They are widely known as Godglaives, so much so that even official members of the organization use the term frequently.

    All Godglaives possess a genome that aligns with the Origin DNA, either naturally or by artificially increasing the individual’s Parca Count. This genetic blueprint enables the neurological connection to EDEN-TECH, the technology that birthed the weapons known as Pieces of Eden. Furthermore it allows the Glaive to achieve a state called AWAKENING. Godglaives are capable of resisting a Proxy’s Gravitas, and even survive the Proxies’ immense physical power, making them the only known way to fight and defeat Proxies. They are unrivaled in their ability to endure damage, inflict damage, and even kill Proxies. Godglaives function as special ops agents when not tasked with Proxy-related missions.

    GODGLAIVES officially hold one of four titles; VALKYRIE, CENTURION, VANGUARD, or CIPHER.

    Named in honor of the ORIGIN Patients, the VALKYRIE AND THE CENTURION represent two sides of the same coin; the former are impossible fast and durable, but lack the brute force of the latter. A CENTURION, on the other hand, brings unrivaled force to the battle. Their speed is average, but their real drawback are their poor defenses. CENTURIONS are high risk, high reward-styled fighters.

    A third type was later established, as experimentation allowed for more control. It was called VANGUARD, and it possesses balanced physical attributes, thus representing a mixture between VALKYRIE and CENTURION.

    Lastly, there are the CIPHER, who usually do not wield any EDEN technology, but instead possess seemingly supernatural powers, due to an extremely high Parca Count. CIPHER can still achieve AWAKENING, though it appears that their ascension is generally weaker, as it is an entirely organic process, compared to a technological one. In contrast to other Godglaives, a CIPHER's AWAKENING is more stable, and less likely to undergo Desynchronization.

    It should be note that, due to their unique biological condition, Godglaives enjoy a rather unflattering public image, which has lead to the tradition of utilizing masks during missions, so as to keep work and private life seperate.


    « »

    Proxies are giant creatures with potent abilities, earning them an almost deific status in some communities. Behaviorally, all Proxies are different, although similarities can be observed across the different sub-types. Proxies are made up of a new type of cell, called Parca Cell. It is currently believed that each cell is, at least to some degree, conscious in itself, which could mean that Proxies are a hive mind.

    Beyond their massive size and the potential threat all Proxies pose to humanity, they all share the ability to create an area of effect called Palace, named so due to a mistranslation of early discourse on Parca Cells. A Palace is an area which is affected by a Proxy’s influence, also referred to as Gravitas, and sometimes Madness. Within its Palace, the Proxy can wreak massive havoc upon the environment and everything inside of it. Additionally, humans are commonly exposed to various mental effects. A Palace is easily recognizable (Mono-types are the exception), appearing as fog which seemingly inverts and darkens all color within its reach. Palaces should be avoided at all times, for death is certain.

    [CLASSIFICATION]

    ● Monoliths / Mono-type:
    Massive, stationary Proxies. They do not move, communicate, or otherwise appear alive, though signs of life can be measured with proper equipment. Monoliths melt with the environment, effectively becoming part of nature themselves. Some of the oldest known Proxies are part of this group, and their Gravitas, the only Gravitas that does not appear as inverted light, is likely the source of the increased growth and morphing of plants, wildlife, and inorganic landforms. Generally, Mono-type Proxies seem to be rarer than Eater-types and Vestige-types, even larger than any other Proxy type, and uncharacteristically benevolent. Though many areas being chosen as a Mono-type Proxy’s location of rest are walled off and contained--and approaching them is strictly forbidden--they appear to pose less of a threat than any other Proxy, if at all.

    ● Omnivores / Eater-type:
    Smaller than Monoliths, though still massive in size. Eater-type Proxies are ferocious hunters, concerned with nothing but consuming as much mass as possible. They appear mindless in their hunger, and present a rabid threat to humanity. Eater-types are powerful fighters, and tend to channel their rage into even more violent outbursts. Eater-type Proxies' Palaces should be avoided at all cost; fatality rates are almost 100% for civilians.

    ● Vestiges / Human-type:
    Somewhat of a bonding link between the two previous types, Vestiges are the only Proxies that showcase humanoid features. Their appearance usually only roughly mimics human shapes, such as bipedal Proxies with five fingers, and a recognizably humanoid face, but their appearance varies heavily, and despite their coarse human features, they still appear otherworldly. Human-type Proxies appear more composed than Eater-types, but are also more difficult to predict. While they are vicious hunters and pose an immense threat to humanity, Vestiges showcase some unusual traits, which includes pacifistic behavior. It is believed that Vestiges evolved through Eater-type consumption of humans.


    « »

    The Pieces of Eden are a set of weapons, developed as part of the EDEN-TECH project, pioneered by HORUS to combat the Proxy crisis. The Pieces are the only known way to to slay Proxies. Menacing in appearance, and fatal in effect, the Pieces, and the Glaives who wield them, seem to defy reality, achieving miraculous feats.

    They are manufactured by utilizing harvested remains from slain Proxies. The only people capable of wielding these weapons effectively must possess a specific genetic make up, one that mirrors those of the ORIGIN Patients.

    The original prototype was achieved by fusing Parca Cells with the ORIGIN DNA. Though now a catch-all term for suitable genetics, ORIGIN DNA was the genome of the first two known humans whose genetic make up was able to withstand the Gravitas of the Proxies. Originally, the ORIGIN Patients’ DNA was used only to kickstart defensive measures, but eventually their potential to inflict harm on Proxies was discovered, leading to the development of the first Piece of Eden.

    The cell-structure of Proxies appears to be self-destructive, meaning that a Proxy may be immune to all types of damage, but can be harmed by anything that possesses a similar genetic makeup.

    Bodies without either Parca Cells or ORIGIN DNA reject the weapon, which results in severe physical trauma, called Desynchronization. Similarly, the forceful end of an AWAKENING, such as through overwhelming Gravitas, causes a state of Desynchronization as well, during which the Godglaives suffer mental as well as physical consequences.


    « »

    HORUS is an internationally active research company, having emerged shortly after the events of Ragnarök in order to stabilize the new world. HORUS is the major contributor to measures against Proxies, as well as the most valued ally of the New Royal Houses, serving directly under the crown.

    HORUS employs a battalion hierarchy, with each branch representing a so called ROSE. A single ROSE is a dedicated group of HORUS soldiers, researches, or other personnel, with each individual member being a PETAL.

    Additionally ERROR! ACCESS DENIED!

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    01001001 01100110 00100000 01100001 01101110 01111001 01101111 01101110 01100101 00100000 01101001 01110011 00100000 01101111 01110101 01110100 00100000 01110100 01101000 01100101 01110010 01100101 00101110 00101110 00101110 00100000 01001001 01100110 00100000 01100001 01101110 01111001 01101111 01101110 01100101 00100000 01101011 01101110 01101111 01110111 01110011 00100000 01110100 01101000 01100101 00100000 01110100 01110010 01110101 01110100 01101000 00101110 00101110 00101110 00100000 01010000 01101100 01100101 01100001 01110011 01100101 00101100 00100000 01101000 01100101 01101100 01110000 00100000 01101101 01100101 00101110 00100000 01000011 01101111 01101110 01110100 01100001 01100011 01110100 00100000 01101101 01100101 00101110 00100000 01001100 01100101 01110100 00100000 01101101 01100101 00100000 01101011 01101110 01101111 01110111 00100000 01110100 01101000 01100001 01110100 00100000 01110011 01101111 01101101 01100101 01101111 01101110 01100101 00100000 01101111 01110101 01110100 00100000 01110100 01101000 01100101 01110010 01100101 00100000 01101001 01110011 00100000 01101111 01101110 00100000 01110100 01101000 01100101 00100000 01110010 01101001 01100111 01101000 01110100 00100000 01110000 01100001 01110100 01101000 00101110
     
    #4 alaska, Mar 4, 2017
    Last edited: Oct 23, 2017

  5. B O U N T I E S

    "Monster King" Romeo World Devils Rotten 6!

    [​IMG]

    Bounty: [​IMG]1.090.000.000
    The Most Wanted

    Wanted For:
    ● Murder
    ● Conspiracy
    ● Crimes against humanity
    ● Acts of war
    ● Encouragement of war
    ● Public Indecency
    ● Unauthorized Eclipse Seed Usage
    ● Theft


     

  6. H I S T O R Y

    [​IMG]
    Monarch
    No name available
    [​IMG]
    Monarch
    No name available
    [​IMG]
    Monarch
    No name available

    [​IMG]
    [​IMG]
    Megalon
    Cloud 9

    [​IMG]

    [​IMG]
    Sentinel
    Fanihoo
    [​IMG]
    Sentinel
    Bazan

    [​IMG]
    Sentinel
    Crown
    [​IMG]
    Sentinel
    Herbaro





     
    #6 alaska, Mar 12, 2017
    Last edited: Mar 21, 2017

  7. …………………………………………………………………………………………………………………………………………………………​
    MARÍA | CALLSIGN: MONAD
    NOAH // ♀ // AGE: 24
    …………………………………………………………………………………………………………………………………………………………

    ∕ ∕ Appearance: ∕ ∕ ​

    María is a tall woman, standing at almost 5'9". Despite her height, she appears slender, with a lean frame and long, thin limbs. Her bronze complexion is textured by faint hints of muscle, though they are easily found out as being not the result of perfecting her physique, rather than a simple by-product of being rather underweight. Nevertheless, María is somewhat shapely, if judged by conventional, feminine beauty standards, presumably due to genetic predisposition.

    Her soft and clever facial features are framed by stringy, shoulder-length hair, which appears neglected. In fact, due to the dusty and desaturated looking, almost copper-like shade, and the knots all across her scalp, María appears disheveled at times. Nevertheless, she is generally considered beautiful, possessing peculiar red eyes, well defined, cleanly curved eyebrows, a sharp nose, high cheekbones, small, evenly proportioned lips, and a pronounced yet soft jawline.

    María usually dresses in a practical manner. She is often seen with a plain black tanktop, underneath baggy jackets, her favorite being a raddled olive-tone one. She usually wears darkly-colored skinny jeans, some of which are torn all across the legs, and heavy boots.

    [​IMG]


    Title

    • María deeply appreciates the small victories in life. Wrestling with the poor hand she's been dealt in life has not made her bitter or closed-off, instead only feeding her desire to spread the kindness she so desperately craves. Having little self-worth, and the need for a positive bond in her life, she is quick to put other's needs before her own.

      Due to her heavily impaired vision, she has taken to developing an acuteness with certain other senses, primarily being touched. She reacts strongly to physical contact, and whether the response is overwhelmingly positive or negative seems to change on a whim, though panic has the upper hand more often than not. This is further aided by a mild case of autism. Though it has no major effect on her daily life, it does occassionally interfere with her ability to correctly interpret someone's intention when touching her, and has ever since she was a child. Interestingly, she has developed a knack for rubbing the backs of her hands against each other.

      Despite her being legally blind, she is very perceptive of her surroundings, and is able to maneuver around fine, even with the abysmal visuals she can still perceive. In fact, María is so observant, that even minor changes rarely go unnoticed; Something she is particularly verbal about. Changes that seem unfounded to her distress her easily, and she often feels a need to investigate why things happen around her.

      ∕ Likes ∕
      ● Stories
      ● Fire
      ● Intimacy
      ● Morale
      ● Roses

      ∕ Dis.Likes ∕
      ● Thunder
      ● Not standing up to cruelty
      ● Being judged/evaluated
      ● Isolation
      ● Wood, as it splinters easily
      ● Using her ELEGANCE on other people


    • Being one of the oldest NOAH, María's earliest memories are those of hectic tests, scrambling scientists, and a harshly regulated routine. One of the first NOAH to survive the modifications, but failing to exhibit any noticable powers, she primarily served as a guinea pig to create a blue print for future NOAH. From shock therapy, to sensory deprivation, to almost benevolent therapy; All means tried did not seem to trigger any sort development. Just as she was about to be discarded a mere failure, María mourned her consistently worsening eyesight, requesting glasses. As her vision seemed to deteriorate further and further, a new line of tests was developed to research a potential link to the ORACLE Project's modification. After a variety of tests all concluded activity of her cells, leaving no doubt that María possessed an ELEGANCE afterall, she was placed in a sealed mirror chamber for several days, only receiving an air supply and minimal food. The procedure was operated by machines, to avoid any potential human error. On the third day, the footage revealed a peculiarity, with the time display glitching out, and not matching María's movement. After receiving instructions, María recreated the phenomenon several times, leading the scientists to conclude that the girl's ELEGANCE was related to some sort of time anomaly.

      The prospect of time control elicited europhoria within the Ecclesian authorities, and María promptly had few moments to herself. Instead, she lived only to attend her educational lessons and participate in tests. After an initial surge of happiness of being treated better, she soon grew to dread them, due to their violating nature. The scientific side foresaw constantly probing the young girl, leading to traumas. When not tested upon, María received a rigorous educational program, as well as behavioral training, which instilled puritan tendencies in María. It appeared that she was indeed prepped to receive some sort of symbolic public role; Unfortunately, María's ELEGANCE was flawed.

      The very same tests that linked María's worsening sight with her abilities ultimately revealed that usage of her ELEGANCE lead to health issues. Though reduced use would only lead to minor repercussions--which would also heal up fairly quickly--prolonged use resulted in long-term complications, some of which seemed to potentially become chronic, such as her impaired sight has. Sooner than later, María's educational and behavioral training was halted, and she was reduced to the scientist's test subject once again, her ELEGANCE deemed a failure serving only to gain knowledge on how to recreate it without any flaws.

      As the ORACLE Project came to an end, María had long reached her psychological limits, being easily startled and prone to severe outbursts. The day of her schedueled disposal came about, and upon receiving no reply as to their destination, María instinctively used her ability, for the first time fully transforming her body, and triggering a larger scale time anomaly. Though she did not know of her supposed execution, she did deduce heavy punishment being due to her using her ELEGANCE against the scientists. Thus, she fled, hoping to escape the facility's perimeter before the effect wore off. In the following time, María hid among the lowly, the homeless, the beggar of Valhalla, where she shed her identity to escape the government's clutches. In spite of her efforts to lay low, she quickly rose to become a central figure amongst the impoverished, towards whom she served as a sort of caretaker. Having eventually gained the attention of Valkyrie, María was recently recruited to become part of FEARLESS.

    • ∕ ∕ The Valutaja ∕ ∕

      [​IMG]

      A device which distributes small knife from within it. It can either be used by performing a palmstrike-like motion, thus ramming the blade into the target or by swinging the arm and using the sharp blade to cut. The advantage to an average dagger or similar blade being the surprise factor. Lastly, by pressing another button, the blade can be pushed out of its position, and be instead used as desired, the most prominent use being a throwing knife.
    • ● Perceptiveness: María is highly perceptive in spite of her poor sight. She notices distant, and otherwise barely audible sounds,and can detect changes in tone.

      ● Spacial Awareness: María has an excellent sense of her own body and her surroundings, and can maneuver with decent enough confidence despite her blindness. In fact, she is so in sync with her own position that her perception of her surroundings enable her to throw a knife with nearly the same precision as a normally sighted person with similar training.

      ● Cleaning: Perhaps a result of her desire to take care of those around her, María has taken to be a diligent housekeeper, and a very efficent one at that.
    • Prototype CPTM1.1. (Godhand)
      María's ELEGANCE enables her to erase a period of time, with a maximum length of ten seconds. María may form a frame with her fingers, similar to how a director frames a scene. Actions performed in the framed area by any given object or being will be erased. María may only erase time in the past or the future, but never cross over from one side to the other. As such, she cannot erase five seconds of the past and five of the future. If, for example, the firing of a gun is erased, but the bullet would hit a target eleven seconds after pulling the trigger, the gunshot would still occur. However, the gun would still retain the bullet, as the time of its firing never occured.

      This ability is linked directly with Maria's health, and is thus very much regulated by her own well-being. Prolonged use of the ability will severly deteriorate María's health, and can lead to irreversible damage. An example of such a damage is her impaired vision.

     
    #7 alaska, Apr 6, 2017
    Last edited: Apr 9, 2017