Coding is hard.

Discussion in 'THE TEST CHAMBERS' started by alaska, Jul 12, 2016.

  1. Just testing around. Both info-dumps as well as coding goes here. Don't post please.

    What a twist.​

    Some other header text
    What a twist.

    #1 alaska, Jul 12, 2016
    Last edited: Dec 27, 2016
  2. [​IMG]

    Excerpt from the Untheon Heiligschrift. Religious scripture. Associated with humanity. Niche belief in other species:
    "Before the first day, god looked down onto the universe through the eyes in the moons and the suns. God saw the world and made it beautiful. Adornments, towers and statues, all clean and pure. God created the Jewel Cocoon, high above, where the universe was laid, and the Godchildren were sleeping in their cradles. When God lay to rest, the world blossomed.

    Then, the first men came, and the black bile followed. The world became tainted when they began to consider and think, to plan and scheme and deceive. Soon, the first victims of their savagery fell, and their souls seeped into the ground, nurturing something that was as dark as mankind.

    Humanity's insanity clawed at the Jewel Cocoon, tearing apart its shell. Soon, the slumbering gods found themselves surrounded by the fragments of the Cocoon. Filled with rage, the gods descended upon our homes, where their judgement was to be awaited"

    The Current State:
    At the center of the galaxy, at the core of all life, lay the angels. Immaculate statues, erected by an entity nobody knows or has heard of. The universe has been dying for a long time, and now, at the apparent zenith of all that is, it seems a universal pilgrimage towards the mysterious center has begun. Not here though. On this planet, somewhere on the outer edge of the Pthaya System, nobody is concerned with such idealistic, vague nonsense, such as spiritual traveling. Its inhabitants are just as dreary and depressing as the ever-grey, rainy planet, drinking their days away. Even the natura is artifical here, the trees are almost all wired into the earth, kept alive by machines. Lately, however, a few travellers have passed through. It's a lonely existence, really. Drifting through solar systems and entire galaxies by yourself.
  3. WIP, obviously

    • Terran's climate is overflowing with variety. Ranging from lush forests to chilly desserts, the general climate is on the cooler side. Almost all landscapes are framed by dangerous mountains, some of which have become the home of small provinces. Terra calls much undiscovered land its own, with an approximate 60% of all landmasses being undiscovered (including Macou). The most predominant nation is Vasthiel, which makes up about 30% of Terran. As the size of the Eastern Macou are uncertain, many speculate what other nations may lie behind the untamable seas.

    • [BCOLOR=transparent]Vasthiel:[/BCOLOR]

      [BCOLOR=transparent]Vasthiel is a quasi-continent seamed with mountains and woods. Its climate is moderate, with droughts being virtually non-existent, though snowfall is not uncommon. The Vasthielian state colours are blue and beige. Vasthiel is the world’s epicenter of Steam Engineering, though this predominant position also made Vasthiel a stronghold for piracy. Vasthiel is the home of the Academy for Technologic Scholarly and Visionary Progress, the most renowned scholastic facility in the world, and one of the few places of true diversity in Vasthiel. [/BCOLOR]

      [BCOLOR=transparent]Its people, the [/BCOLOR][BCOLOR=transparent]Vasthiel, are an ethnic group varying strongly in skin colour, ranging from porcelain-like paleness, to lighter shades of brown. They are the native and most most wide-spread group in all of Terran's Discovered World. The common tongue in Vasthiel is an ancient language that precedes the founding of the republic. It is called Common Va’e, which an estimated 97% of all Vasthiel speaks. They are, on average, the tallest people in Terran. They’re also considered to be the most gifted in terms of speed and dexterity, which garnered them a position at the forefront of Steam Engineering.[/BCOLOR]

    • [BCOLOR=transparent]Macou: [/BCOLOR]

      [BCOLOR=transparent]The Macou, hailing from the eponymous land--often referred to as “The Great Fabled Grounds”--are a race of people with predominantly average height and constitution. Their skin color tends to lean towards bronze shades, as well as redder tones. Macou are infamous for their stamina. They are thought to be terrifying opponents in times of wars, as Macouan endurance is legendary. Macou are known for their difficult relationships with their Guard Shapes, in spite of their reverence for nature.[/BCOLOR]

      [BCOLOR=transparent]The exact location of Macou is unknown to most, though there’s countless anecdotes concerning it. It is said to be a “Land Beyond the Clouds”, which has lead to speculation that Macou is actually airborne. Artwork and written descriptions of Macou have painted a land with bulbous palaces and temples. Macou also seems to rate fashion highly, as plenty of artworks sold by Macous portray elegant garbs. Macou's sole state colour appears to be red.[/BCOLOR]

    • [BCOLOR=transparent]Tusmala[/BCOLOR]

      [BCOLOR=transparent]Tusmala is a land in the Southwest of Terranl, that begins where the mountains of Vasthiel fizzle out, and where the heat rises. As the sand begins to thicken, and eventually creates a fully-fledged desserts, the first of Tusmala’s silkhouses comes in sight. The Tusmalans live inside elaborate tents, of sorts, for which they have developed intricate Steam machinery that allows quick and effortless setup. This technology is vital to their nomadic culture, and is highly regarded throughout the world. Duo to their nomadic culture, proper provinces are rare. [/BCOLOR]

      [BCOLOR=transparent]Tusmalians are known for their strength, and widely believed to be the strongest of people in the world. Their skin is usually very dark. An estimated 80% of Tusmalians have amber colored eyes, with the remaining population varying heavily. In Tusmala, it is common for women to outgrow men, with the average height of female Tusmalians being 5’8”, and the average height of males being 5’7”.[/BCOLOR]

    • The waters surrounding Vasthiel and Tusmala are part of wild oceans. Though naval ships exist and are somewhat common, particularly in more rural outskirts of Vasthiel, the further out one sails, the wilder the sea becomes. The Eastern hemisphere specifically is almost entirely undiscovered, bar a few sightings of small island made by a luck pilot. Some people believe that Macou lies somewhere inside the Untamable Sea, and that they simply do not wish to share the secrets of passing the dangerous waters.

    • The Undiscovered Lands is a term refering to all the possible lands outside of Vasthielian and Tusmalian control. Macou does not count as an Undiscovered Land in virtually every official document. Many believe that in the foreign countries not yet discovered, great treasures await, and it is not uncommon for overly ambitious young pilots to attempt to pass the Seas, and explore the unknown lands.

    • Content 2

    • [BCOLOR=transparent]With the rise of Steamships, a new age of piracy has begun. In former centuries, the oceans were the prefered hideouts for many criminal organizations, but today, they’re more adaptable than ever, and instead sail the skies. Vasthiel especially is a stronghold for piracy, and as such, the land has adapted to combat the threat. In Vasthiel, an elite army is employed directly by the royal house; The Holy Glaive patrols not just the provinces of Vasthiel, but also the wilderness, and is allowed to detain pirates with any means necessary. Becoming a Royal Glaive is seen as an exceptional privilege, and requires demanding training and a clean state record.[/BCOLOR]

      [BCOLOR=transparent]Pirates, both individuals as well as larger crews, are declared as such explicitly by means of bounties. The hotspot for wanted posters and rumours surrounding famous pirates’ locations is the Wandering Clock Tower, a golden tower that spins slowly over the course of 12 hours. The tower is a national treasure, and the criminal association is often disliked by the nobler men and women of Vasthiel, but the concentration on bounty hunting has since proven to be a valuable social movement.[/BCOLOR]

    #3 alaska, Dec 26, 2016
    Last edited: Dec 27, 2016
    • Love Love x 1

  4. L O C A T I O N S | C R E A T E

    • About: Located amidst a crater, Bonheim is surrounded by harsh deserts. It is more militarized than any of the domed cities and enforces propaganda against the outside. Lead by Empress Midas'emir De Gas and her Council, unauthorized individuals leaving the city is forbidden by law, due to the dangers of the outside, and, depending on consequences of the act, carries jail sentences or permanent exile into the toxic outside world with it.

      Three annular "districts" are dividing the city, with the outermost circle being primarily industrial space and low-cost, lower class living quarters. A lot of authoritive stations are located here as well, especially around the various exit gates. The middle ring, slightly lowered, houses immigrant centers and a lot of low to mid-level apartments. A bit of additional industrial and corporate space is reserved as well. The core district is the bustling heart of Bonheim. Here, the Council and Empress are located. Most sophisticated shopping malls and marketplaces, the security bureau, the Dollface HQ, advanced hospitals as well as research labratories are located here. The apartments here are expensive, but usually still affordable by the upper middle class.

      Bonheim is a factual dictatorship. However, the Empress and her council are well respected, and the city is supportive of De Gas's position.

      The city possesses an airway transit system. Laced with suspension railroads, the hang train has access to most areas of the city and provides cheap and effective transporation cross-plattform. The elaborate lightning systems placed atop of the the Golden Halls displays safety levels, and have never been anything but green, even in times of war.

      ● The Golden Halls - The city's’ primary government ground. Top of the line laboratories, the security headquarter, The Council’s halls and the Empress’ chambers are all located within different wings.

      ● Dollface Headquarter - A refuge as well as working space environment for the Bonheim special ops forces. Their operations are mostly kept secret, but they serve the city from the shadows. They are above the law by default, but can be punished by the Empress if deemed to act against the public's best interest.

    #4 alaska, Mar 4, 2017
    Last edited: Mar 5, 2017

  5. B O U N T I E S

    "Monster King" Romeo World Devils Rotten 6!


    Bounty: [​IMG]
    The Most Wanted

    Wanted For:
    ● Murder
    ● Conspiracy
    ● Crimes against humanity
    ● Acts of war
    ● Encouragement of war
    ● Public Indecency
    ● Unauthorized Eclipse Seed Usage
    ● Theft


  6. H I S T O R Y

    No name available
    No name available
    No name available

    Cloud 9




    #6 alaska, Mar 12, 2017
    Last edited: Mar 21, 2017

  7. …………………………………………………………………………………………………………………………………………………………​
    NOAH // ♀ // AGE: 24

    ∕ ∕ Appearance: ∕ ∕ ​

    María is a tall woman, standing at almost 5'9". Despite her height, she appears slender, with a lean frame and long, thin limbs. Her bronze complexion is textured by faint hints of muscle, though they are easily found out as being not the result of perfecting her physique, rather than a simple by-product of being rather underweight. Nevertheless, María is somewhat shapely, if judged by conventional, feminine beauty standards, presumably due to genetic predisposition.

    Her soft and clever facial features are framed by stringy, shoulder-length hair, which appears neglected. In fact, due to the dusty and desaturated looking, almost copper-like shade, and the knots all across her scalp, María appears disheveled at times. Nevertheless, she is generally considered beautiful, possessing peculiar red eyes, well defined, cleanly curved eyebrows, a sharp nose, high cheekbones, small, evenly proportioned lips, and a pronounced yet soft jawline.

    María usually dresses in a practical manner. She is often seen with a plain black tanktop, underneath baggy jackets, her favorite being a raddled olive-tone one. She usually wears darkly-colored skinny jeans, some of which are torn all across the legs, and heavy boots.



    • María deeply appreciates the small victories in life. Wrestling with the poor hand she's been dealt in life has not made her bitter or closed-off, instead only feeding her desire to spread the kindness she so desperately craves. Having little self-worth, and the need for a positive bond in her life, she is quick to put other's needs before her own.

      Due to her heavily impaired vision, she has taken to developing an acuteness with certain other senses, primarily being touched. She reacts strongly to physical contact, and whether the response is overwhelmingly positive or negative seems to change on a whim, though panic has the upper hand more often than not. This is further aided by a mild case of autism. Though it has no major effect on her daily life, it does occassionally interfere with her ability to correctly interpret someone's intention when touching her, and has ever since she was a child. Interestingly, she has developed a knack for rubbing the backs of her hands against each other.

      Despite her being legally blind, she is very perceptive of her surroundings, and is able to maneuver around fine, even with the abysmal visuals she can still perceive. In fact, María is so observant, that even minor changes rarely go unnoticed; Something she is particularly verbal about. Changes that seem unfounded to her distress her easily, and she often feels a need to investigate why things happen around her.

      ∕ Likes ∕
      ● Stories
      ● Fire
      ● Intimacy
      ● Morale
      ● Roses

      ∕ Dis.Likes ∕
      ● Thunder
      ● Not standing up to cruelty
      ● Being judged/evaluated
      ● Isolation
      ● Wood, as it splinters easily
      ● Using her ELEGANCE on other people

    • Being one of the oldest NOAH, María's earliest memories are those of hectic tests, scrambling scientists, and a harshly regulated routine. One of the first NOAH to survive the modifications, but failing to exhibit any noticable powers, she primarily served as a guinea pig to create a blue print for future NOAH. From shock therapy, to sensory deprivation, to almost benevolent therapy; All means tried did not seem to trigger any sort development. Just as she was about to be discarded a mere failure, María mourned her consistently worsening eyesight, requesting glasses. As her vision seemed to deteriorate further and further, a new line of tests was developed to research a potential link to the ORACLE Project's modification. After a variety of tests all concluded activity of her cells, leaving no doubt that María possessed an ELEGANCE afterall, she was placed in a sealed mirror chamber for several days, only receiving an air supply and minimal food. The procedure was operated by machines, to avoid any potential human error. On the third day, the footage revealed a peculiarity, with the time display glitching out, and not matching María's movement. After receiving instructions, María recreated the phenomenon several times, leading the scientists to conclude that the girl's ELEGANCE was related to some sort of time anomaly.

      The prospect of time control elicited europhoria within the Ecclesian authorities, and María promptly had few moments to herself. Instead, she lived only to attend her educational lessons and participate in tests. After an initial surge of happiness of being treated better, she soon grew to dread them, due to their violating nature. The scientific side foresaw constantly probing the young girl, leading to traumas. When not tested upon, María received a rigorous educational program, as well as behavioral training, which instilled puritan tendencies in María. It appeared that she was indeed prepped to receive some sort of symbolic public role; Unfortunately, María's ELEGANCE was flawed.

      The very same tests that linked María's worsening sight with her abilities ultimately revealed that usage of her ELEGANCE lead to health issues. Though reduced use would only lead to minor repercussions--which would also heal up fairly quickly--prolonged use resulted in long-term complications, some of which seemed to potentially become chronic, such as her impaired sight has. Sooner than later, María's educational and behavioral training was halted, and she was reduced to the scientist's test subject once again, her ELEGANCE deemed a failure serving only to gain knowledge on how to recreate it without any flaws.

      As the ORACLE Project came to an end, María had long reached her psychological limits, being easily startled and prone to severe outbursts. The day of her schedueled disposal came about, and upon receiving no reply as to their destination, María instinctively used her ability, for the first time fully transforming her body, and triggering a larger scale time anomaly. Though she did not know of her supposed execution, she did deduce heavy punishment being due to her using her ELEGANCE against the scientists. Thus, she fled, hoping to escape the facility's perimeter before the effect wore off. In the following time, María hid among the lowly, the homeless, the beggar of Valhalla, where she shed her identity to escape the government's clutches. In spite of her efforts to lay low, she quickly rose to become a central figure amongst the impoverished, towards whom she served as a sort of caretaker. Having eventually gained the attention of Valkyrie, María was recently recruited to become part of FEARLESS.

    • ∕ ∕ The Valutaja ∕ ∕


      A device which distributes small knife from within it. It can either be used by performing a palmstrike-like motion, thus ramming the blade into the target or by swinging the arm and using the sharp blade to cut. The advantage to an average dagger or similar blade being the surprise factor. Lastly, by pressing another button, the blade can be pushed out of its position, and be instead used as desired, the most prominent use being a throwing knife.
    • ● Perceptiveness: María is highly perceptive in spite of her poor sight. She notices distant, and otherwise barely audible sounds,and can detect changes in tone.

      ● Spacial Awareness: María has an excellent sense of her own body and her surroundings, and can maneuver with decent enough confidence despite her blindness. In fact, she is so in sync with her own position that her perception of her surroundings enable her to throw a knife with nearly the same precision as a normally sighted person with similar training.

      ● Cleaning: Perhaps a result of her desire to take care of those around her, María has taken to be a diligent housekeeper, and a very efficent one at that.
    • Prototype CPTM1.1. (Godhand)
      María's ELEGANCE enables her to erase a period of time, with a maximum length of ten seconds. María may form a frame with her fingers, similar to how a director frames a scene. Actions performed in the framed area by any given object or being will be erased. María may only erase time in the past or the future, but never cross over from one side to the other. As such, she cannot erase five seconds of the past and five of the future. If, for example, the firing of a gun is erased, but the bullet would hit a target eleven seconds after pulling the trigger, the gunshot would still occur. However, the gun would still retain the bullet, as the time of its firing never occured.

      This ability is linked directly with Maria's health, and is thus very much regulated by her own well-being. Prolonged use of the ability will severly deteriorate María's health, and can lead to irreversible damage. An example of such a damage is her impaired vision.

    #7 alaska, Apr 6, 2017
    Last edited: Apr 9, 2017