Code Testing & Characters

Theo Prewett
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  • Nickname: Trio
    Age: 16
    Gender: "Straight Male"
    Birthday: March Third
    Hogwarts House: Slytherin
    Blood Status: Pure-Blood
    Year: 6th
    Wand: Walnut, 10 inches, Horned Serpent Horn Core
    Allegiance Group: None
    Quidditch: No
    Patronus: Runespoor (Spell not known)
    Race: Metamorphmagus
    Significant Other: None
    Pet: A female albino hog-nose snake named Pearl
    Physical Appearance: Varies, Normal form: 5'9", 145 pounds, Black Hair, Green eyes, No markings/piercings
    Extra Languages: Parseltongue


  • Is your relationship with your family good? Why or why not?
    His family relations are generally impersonal or negative (exception of Anitta) as his parents were married due to a political marriage and they don't like each other. The reason for this was the family wanted to introduce the metamorphmagus ability into their bloodline which possessed the parseltongue ability to make their descendants more prestigious and attractive to other pure blood families and those in power.

    What values does your family teach?
    Ambition: If you don't seek to better yourself then you are not worth investing in or associating with.
    Bloodline: Work to strengthen the family bloodline when you can.
    Control: As keeping as many cards in hand will help when you're in need. Never needlessly make an enemy, even if they're of the lowest position, they could one day be the minister.
    Family: You are born to us, you are to aid us.
    Position: Work to get into a high position, if you cannot marry into one.
    Power: Without the strength to protect yourself and what you desire, you have no right to have them in the first place.

    Relations:
    Darius Prewett (Paternal Grandfather: 72): Respect and Distaste, caused the family to focus on political marriages but also made groundbreaking discoveries many years ago.
    Priscia Flint (Great Aunt: 64): An annoyance and the matchmaker of the family. He actively avoids her and has always turned down her potential candidates.
    Timontius Prewett (Father: 43): Extreme dislike as he never saw Theo as someone to invest in and hardly spent time with him. Next in line for the head of house.
    Mariam Prewett (Mother: 41): Mildly positive, as the only one who bothered showing him any care in the family though it wasn't much as she was usually busy.

    Siblings:
    Viverito Prewett (24, S):
    Sydney Carlton (20, H): Politically married to a high ranking worker in the Department of International Magical Cooperation.
    Anitta Prewett (13, R): A bookworm of a young girl, often asked Theo questions about things in the books she's read (which he happily answers).
    Quincius Prewett (11, G): A rowdy boy who wants to be a world renowned quidditch player.
    Favaro Prewett (7): A quiet boy who hangs out with his younger sister, he spends most of his time watching animals.
    Amira Prewett (5): An outgoing girl who drags her older brother Favaro around on adventures in the house.
    Lilith Prewett (11 months): N/A

    Open Siblings
    Quincius Prewett (Details adjustable)
    Anitta Preweett (Details adjustable)
    (I'm free for making other family connections too)



  • Personal Values: Hard work, Personality over looks, Patience, Perseverance, Levelheadedness, Ambition
    Likes: Snakes, peace and quiet, listening to music, dancing, being with his friends,
    Dislikes: Going to quidditch matches, attending family gatherings, Slytherin Prejudice,
    Loved Activities: Research, Dueling, Making potions,
    Hated Activities: Anything related to his aunt

    Bio:
    Born into the Prewett household, Theo's childhood was mostly spent alone except for the occasions which his younger sister came to him about books. He spent his time learning from books and bugging his older siblings to teach him magic, which Sydney would oblige a majority of the time when she was back from school. She taught him minor spells and how to summon snakes, but nothing of note until he was a Hogwarts for the first time and, in an attempt to show off, he made a mistake in his snake summoning spell and summoned three instead of one. Fascinated by this he thought it was perhaps a way to finally escape the clutches of his family's control and he began bugging older students in his house and professors on how to modify spells and such, to little progress. As such he took it upon himself to attempt his own experiments with spells, only finding a quicker way to cast a version of protego maxima. After he took the potions class in his fourth year he started using tables of how different ingredients reacted to try and make new potions as well, so far it has only resulted in duds with rather random effects. As the clock ticks down for him to make progress and bring his family enough prestige to earn his freedom before he graduates, he finds himself turning to stranger methods in a desperate attempt to make headway with his research.




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Clockwork
Thomas Ford

I. BASIC


Full Name: Thomas Ford (Alias: Archimedes Gearheart)

Titles & Monikers: Clockwork, Walking Arsenal, The Upgrades Guy

Role: Armory Master & Gear Specialist

Profession: Craftsman

Age: 47

Height: 5 ft / 153 cm

Race: Half Gnome/Human

Gender: Male​

II. DOSSIER


Personality:
Thomas is a hopeless nerd, he loves talking tech, mechanics, and anything related to his craft. People who don't know much about the craft who have made comments on things they didn't know got a long lecture from Thomas. However as a bonus he also goes into details on the pros and cons of every upgrade and item brought to him allowing users to make the best choices to keep themselves alive. He is known for his eccentricity of carrying spare parts within his suit's countless pockets, and there are rumors that he has them in his pants too for emergencies (it's true but he's not telling anyone).

However aside from talking people's ears off about gear, his hand's are never idle no matter what he's doing, he's used to being in motion and staying in motion, the only exception is when he sleeps. Outside of work he is a friendly person who minds his own business who is always calm and composed... except when dealing with attractive females. While he's never gone to a brothel, and never will (unless required by work), he's quite flustered by them due to being out of practice socializing with people outside of work, which is mostly men, and when women do come in he's more focused on the items than them.

Backstory:
Thomas was born to a single mother in the city slums Thomas grew up trying to help himself and his mother survive, as such he became a street urchin quicker than most and started collecting pieces of junk and pick pocketing things to make into items to sell as he haggled with people to try and get as much as possible to help his mother and himself. His talent in the field helped him quickly improve to the point he was able to make little machines that actually did things like music boxes and clockwork figures. However one day he managed to steal a piece of grozium and began experimenting with it. After a year of testing he was able to figure out how to make various different items with it.

He was already a thief and on the bad side of the law, being in a cartel as a craftsman seemed much safer than becoming a corpse on the street due to another plague. He soon went to sell the item and approached Ylaris, the previous La Reina of the company to sell the item, and after much haggling over the price he asked if she would take him in as a crafter. She refused at first, but Thomas was persistent and she eventually obliged. After receiving his first paycheck he immediately spent it all on food, getting a new home, and moving in. He managed to earn enough for his mother to stop having to work herself to death.

In present day, he has earned a small fortune with his crafting expertise, his mother has remarried and started a new family, and he spends much of his time in his personal workshop, equipped with one the best security forces in the city for a building of it's size, considering it's of his own making. He often has members of the cartel in and out requesting new gear, upgrades, fine tuning, and on occasion other items for personal use. Thomas is a craftsman first and foremost, he spends much of his time in the workshop testing new ideas, improving old ones, and making items that were ordered. Part of the territory of being a craftsman, he is a skilled businessman able to haggle prices, get deals, and think ahead in terms of sales strategy.​

III. SMR & EQUIPMENT


Abilities:
Magic Circuit Creation: This ability gives Thomas a competitive edge with his creations as he is naturally able to create magic circuits in which he can imbue spells into the object. Anything more complicated than a manual activation requires more time to make as he has to "code" in a "script" for it to follow. Anything he makes that isn't activated by using someone's mana requires a grozium crystal to run which functions as a battery.

Personal Effects:
Thomas has a particular affinity for the fashion of the great era, he is always wearing a vest, buttoned up and collared shirt, and a tie regardless of what he's doing, and for formal events he puts on his top hat and outer coat. No matter where he is he always has a large number of gadgets on him, most notably is his gun which has different spells imbued into it which he can swap with a button press. His top hat has a mechanical spider within which he is able to use for recon. He never leaves home without a few grenades, grappling hooks, spare parts for repairs, extra grozium crystals, his personal guard construct, and a multitude of other items.​

IV. EXTRAS


 
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  • Given Name(s): The Crown Prince,
    Race: Human
    Sex: M
    Age: 23
    Appearance: He is a tall man standing at 6'4", his body is a balance of speed and power giving him a fit form and strong physique. He usually wears blood red clothes to not betray his origins, and because it's convenient for blood to blend in from training. He keeps a mask with him just in case he needs to hide his eyes.
    Piece of the Devil: Eyes
    Life
    Who was their mother? Aikila Ka'vet
    What was their life like before 8 years ago? Mostly comprised of training to be the next king in case the late prince passed away, this included etiquette, statecraft, military tactics, and weapons training. He was fond of sparring and often did that with his older brother when he had free time.
    Where were they sent 8 years ago? To an outpost in the southern Jungles where the court assassins and spies were trained. The outpost was founded in the jungle due to all the abundant poisons and toxins and they were more easily able to use, identify, and become resistant to poison in addition to torture.
    What was their life like since 8 years ago? Each day he spent like the assassins and spies in addition to his normal workload of studying about statecraft, management, and dueling.
    Personality
    What was their personality like 8 years ago? He was cheerful and relaxed as he didn't think he would become the crown prince, he spent most of the time he wasn't in mandatory lessons about statecraft training with the knights like his older brother. He wanted to be the next hero to the people so his older brother could take care of all the paperwork letting him have fun.
    How has their personality changed in the past 8 years? He became menacing , cold, cynical and calm even under pressure. Hero's just get themselves killed needlessly for others, that is not the role of a king. His aura is like that of a poisonous snake as he watches and assesses, ready to strike at a moment's notice.
    Thoughts on their father? A role model for using clever tactics to take over two kingdoms at once. A lesson to be learned from as he didn't plan ahead for the surrounding countries reactions or attacks. What was once love is now a cold gratitude for siring him, and giving him his new eyes.
    Thoughts on the fall of Arros? Sadness as their home was lost along with his innocense, anger towards the nations that did it, disappointment that those in charge couldn't properly defend it, and determination to reclaim it.
    Thoughts on their life since? Little thought has been dedicated to this, as his singular drive for revenge and to claim what is rightfully his has been at the forefront if his mind driving him to work hard for what is to come. From what little he has thought of it, he wished his siblings were with him so he could have nurtured them to be his most trusted and most powerful aides.
    What do they want? Their rightful position as king.
    Thoughts on their siblings? Allies to help him retake the throne unless they prove to be enemies who stand against him. Traces of love can be found in his actions towards the siblings who have swore to side with him, but there is neither love nor mercy for those who side against him.



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Basic Information

Name:
Daris Lantry
(Called Lantry by most)

Age:
53

Gender:
Male

Race:
Human (Cyborg)

Organization:
School of Ink & Quill

Rank:
Leader

Combat

Weapons:
Cane:

A large mana battery he carries with him everywhere he goes in case he runs out of mana in an emergency.

Brain chips & Cybernetic implants:
This gives him superhuman physical prowess, but more importantly it allows him to concentrate on multiple spells at once and speed up the casting process.

Scarab:
An emergency escape button that lets him instantly teleport to somewhere in sigh, or to his labratory at the school. Only usable once per week as it needs to recharge mana.

Passive Abilities:
Increased mana pool & mana regeneartion:

Through years of training, body modification, and arcane mastery he has managed to increase his mana pool beyond that of what the normal human body can handle, and increased mana regeneration to the point he can refill his empty mana pool with a night's rest.

Mastery of Body and Mind:
Through years of practice and self adjustment he is able to fully control his thoughts and body as one, giving him a will of iron, reflexes beyond human capabilities, and other abilities. This is aided by an implanted computer chip he is able to react almost instantaneously to threats and control his body to act accordingly. He can adjust his body functions with a thought and move his body in ways some deem unnatural thanks to his experimentation.

Other abilities:
Hacking, Programming,

Active Ability:
Familiars:

He can bind with four creatures or objects and turn them into familiars which spells can be cast through. This lasts until they are destroyed.

Personal

LIKES:
Tea
Reading
Research
Sincerity
Meditation
Scenic Views
Civil Discourse
Peace & Quiet
Music (Classical, Jazz, Some types of Folk, Orchestra, etc)
DISLIKES:
Fairy tales where couples get married after spending five minutes together
Social Media (though useful)
Disorganization
Paperwork
Cemeteries
Funerals
Violence
Sports

Personality:
Daris Lantry is a calm and collected man who has seen much in his life and wants to live the rest out in peace doing his research, talking to others about it and learning about their research, and teaching others about what he has learned. However he also likes to help others as he himself had been helped in the past. While he (and the school) carefully guard their research and don't share it as freely as the clans would like, he will exchange information if it helps others. He has always hated violence and considers himself a "pacifist not beyond using his fists", as he would prefer to talk down any acts of violence, but sometimes they are inescapable.

Bio:
Born in Haven Lantry was always fascinated by magic and technology, and even more so by the fusion of the two. His parents noticed his fascination and jumped through hoops to send him to school in the outside world so he could learn more about technology and it's workings. After several years outside he returned and began attending the school of ink and quill, one of the ancient mage schools that settled down in haven during it's creation in the neutral zone. During his time there he met a Ravinca clanswomen named

After many years of stud


Extra




 

Attachments

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Name & Artist:
Callan Gobban

Makers Mark:
A sword coming from an anvil (like the sword in the stone)

Age:
34

Birthday:
May 5th

Birthplace:
Houston Texas

Height:
6'6"

Eye Color:
Dark Brown

Hair Color:
Dark Brown

Skin Details:
Lightly tanned skin, military unit details on his left wrist, squadron mascot tattoo on his left shoulder, scar running down his face on the left side, and a USA tattoo on the back left side of his neck

Build:
Tall & Muscular

Health Conditions:
Lost his left eye & right arm, PTSD

Gender:
Male

Sexual Orientation:
Straight

Relationship Status:
Single

Occupation:
Blacksmith

Piece(s):
TBD

Styling Description:
Callan makes various things from swords, to mansion gates, to steel sculptures. He will not design things to look like other pieces even when requested by a client, instead he works with the given dimensions and feels out each piece of metal forming and shaping it to bring out it's natural beauty. Some pieces will be left rustic without grinding nor polishing, while others are shined to be as smooth and bright as silver. When a specific metal feels like it needs a partner he will inlay other metals that compliment one another. However each piece of his has his maker mark stamped into it. He works with most metals and forming processes, as such castings are occasionally incorporated into his works, if not being the centerpieces.

Personality:
Callan is a highly disciplined man, he believes discipline leads people to personal freedom as they manage their time, their lives, and their money better. He is a down to earth man, and while he dislikes change he is highly adaptable and is willing to work with the hand he's dealt in life and try and make the best of it regardless of his situation. One of the core tenets of his military experience has led him to value his personal integrity above all else, due to this he values his honor and reputation and works to keep good relations with his clients and the blacksmithing community. He still holds on to old fashioned values and is often confused by strange new terms regarding romance, though he holds no ill will towards those who use such terms.

Bio:
Born in Texas to a poor family in a rough neighborhood in Houston, he often got into trouble in school for poor grades and fighting. This continued all the way through till high school, where he was pulled aside by one of his teachers who served in the military. They told him the way he was going in life he was headed towards life working for a gang, they then told them how they too were in such a situation and the military changed them and helped them let out their aggression and put it to constructive use.

Feeling what his teacher said was true looking around him, he tried out for the Navy Seals at eighteen and made it in to boot camp. After he was reshaped by a year and a half of brutal training he spent a total of five years in the seals before a fateful mission took his arm and eye. He was forced to retire from his post and return to civilian life, as such he spent half a year drifting from job to job until an old man in his community began to mentor him and offered him a chance to learn blacksmithing.

Feeling the need to let out his frustrations and feelings through a creative outlet he took the old man up on the offer thinking it would be a hobby, but he found himself talented at it and soon began working as an apprentice for the man until he was skilled enough to make it on his own. Eventually he found himself working worldwide...
 




Basic Information
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Names:
Human:

Bearn O'Edwít (Child of Shame)
Ward Wood (Mentor Given: Protector of the Woods)
Elvish:
Sindarin:
Hén nún ú- mel (Child born without Love)
Glad-Tiri (Mentor Given: Forest Guard)
Quenya:
Hinya nón- ar mel (Child born without Love)
Lelime (Mentor Given: Traveler)

Age:

240

Height:
6'7"

Gender:
Male

Race:
Half Orc & Half Elf

Allegiance:
Rangers

Languages:
Sindarin, Westron, Quenya, Orc, Language of beasts and birds (Born with)


Personal

LIKES:
Challenging himself
Cooking
Exploration
Fighting/Sparring
Food & Drink
Honest Hard Working People
Training/Physical Activity
Nature (Animals, Plants, Stars, etc)
Walking/Hiking

DISLIKES:
Assholes
Cities/Urban areas
Cleaning
Failing
Liar's/Thieves/Bandits/Poachers
Manners & Fancy Talk
Nosy people
Showing His Face
Silence (Unnatural/Something's wrong)



Personality:
Ward is a quiet person as he normally doesn't have much to say to people since they mind their own business and he minds his, and that's how he likes it since someone digging into his personal information could reveal his heritage and bring about a mob, ill treatment, or have people refuse to deal with him and get him the supplies he needs. This also contributs to why he only stops into town for supplies and repairs and nothing more.

He is slow to open up to others because of this fear and it can make him irritable when a total stranger starts asking too many questions. So far the only people he trust are the remnants of the rangers he works with who know and keep his secret from the world allowing him to live in peace in the forest as he protects it. The great kindness shown to him by his mentor and rangers moves him to help others in various ways,

While he is motivated to hunt down bandits to keep the various villages and settlments safe, his brutal orcish side delights when he gets to tear bandits apart. He hates this side of himself yet loves indulging in it, as it is a hateful, vicious, self fulfilling, disgusting side of himself. He seeks to quell it as he meditates in the forest but every time he protects others he finds himself indulging in it as he slaughters bandits.

Ward is quiet, keeps to himself, doesn't trust quickly, always wary of being found out and attacked (sorta paranoid), loves to fight more than he would like to, honest, caring, and he has a brutal and destructive side he hates yet loves to indulge in.

Bio:
Concieved of a married Elven women through an Uruk that forced himself upon her, due to the nature of an elf's soul she began to slowly wither away after this. However Ward was concieved, and they were unsure whether he was the husband or the orc's child, as such she went to great lengths to survive till birth. His birth however reavealed everything and the couple were disgusted at him and named him Child of shame in Human tongue and unloved in elvish tongue. Elves being mostly caring and peaceful creatures however found themselves unable to cast him aside to die despite being the abomination he was, a reminder of war, Sauron, Morgoth, and their great evils.

Yet he was also born of the fair and peaceful folk, so his nature was uncertain. The now widowed father however not wanting a reminder of the shame and disgrace turned him over to an old ranger (Eonmór) who still lingered with the rangers. The old man contemplated killing the child to rid the world of a potential threat, but the boy could understand the languages of birds and beasts and he decided to raise him as an heir for his position.

He grew up with the old man in the woods learning the ways of the ranger. This went on for many years, until the old man found himself on his deathbed and he looked upon the now fully grown child of elf and orc he raised, he gave him new names and told him to live on as a new person. Eonmór explained that he told the rangers of Ward, and that they were willing to accept him into their ranks now that he had proven himself.

Grateful to the old man for a second chance at life and everything that had been done for him since he took him in, he promised to live an honest and upright life and to protect others like he himself had been protected. From that day on he set about his duties and met with the other rangers on occasion as he was required. However the shame and rejection of those of the outside world never left him, and still stays fresh in his mind even after many decades.


Abilities
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Elven Agility:
Inhereted from his Elven heritage he is able to use both hands with equal skill. In addition he is able to react quickly and make slight adjustments when attacked to dodge or lessen blows.

Orc Strength & Endurance:
Due to his orc heritage he is able to carry more, move faster, and hit harder, and last longer in battle than most people his size. He uses this to his advantage to wear heavy armor and be of equal speed to the other rangers with more protection, though he is able to take more hits than a man his size due to his tough leathery skin. Like the Uruk, he is highly resistant to pain.

Heavy Armor Proficiency:
His mentor having seen his strength put him into heavy armor when he was younger and taught him how to use it properly and move silently in it using layers of fabric and padding between the metal plates.

Herbal Medicine:
Through Ranger training he learned how to treat most wounds with a selection of herbs and minerals.

Keen Senses:
A combination of an orc's perceptive sense of smell, ability to see in the dark, an elf's keen eyes and ears allows him to be extremely aware of everything around him. However this is a weakness in an urban setting where his senses can easily overwhelm him.

Marksmanship:
Through training and instruction of his mentor he learned how to use a bow with great skill, however he is also able to throw and use spears, daggers, and axes with great skill and prefers the spear as he can get great force behind one.


Equiptment

Combat Gear:
Padded plate armor, two handed longsword (spiked guard for dealing with armor), two shortswords, three throwing spears, two handaxes (double as hammers for pitons), a bow, and 24 arrows
Rangers Survial Gear:
Dark Grey & Forest Green reversible waxed cloak with hood (camoflauge and keeping the rain off), backpack, a bedroll, cooking utensils & spices, a mess kit, a tinderbox, 10 days of rations, a waterskin, fifty feet of hemp rope, 10 pitons, a steel mirror, and a container of medicinal herbs for wound treatment.


Extra

If you want to get to know him more, please watch all four in order.



 



NOTE THAT YOU CAN CHANGE THESE COLORS TO FIT YOUR CHARACTER (Remove this note once character creation is completed)
Basic Information
Name: ?

Age: ?

Height: ?

Gender: ?

Race: ?


Personal

LIKES:
Make sure to list at least 5 likes here.
Only putting one per line.
Just like these comments.
DISLIKES:
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Only putting one per line.
Just like these comments.



Personality:
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Bio:
Your character's personal history!

Abilities

First Ability Name:
Ability Description

Second Ability Name:
Ability Description



Equiptment

Personal Items:
List out any items of personal importance here you want.


Extra

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