This RP is based on my book Kui's Pocket Dimension which is currently in alpha stage. So please know that is also the case for the RP environment. Content: Possibilities are endless from common acts of kindness to rape and murder, please do not go any further if you are unable to handle such content- perhaps even extreme violence might turn you away from the roleplay. The current environment expected for all of those roleplaying will be supervised and in a controlled environment that will prevent elements of powergaming, godmodding and metagaming. Although these terms change throughout forums and communities, if you have a question please ask me or contact me on Skype at - Sonicstar1961 or at my email at Subjects1996@gmail.com In the world of Clymer, a continent dead center of the known world, a season of harvest begins. While valuable resources are on the line for Stellar, Freelang and Terrestria, an extreme caution is dictated throughout the groups that are sent out on these missions. It has been rumored that the reverent and the advent are aggressively sapping these territories of these valuable resources and thus, need to be either peacefully escorted out or dealt with in a proper manner. These teams of specialist with be tasked with many jobs, all of which are aimed at achieving two singular goals, retrieving valuable resources and escorting any unwanted visitors off the island. (If you are unfamiliar with the magical arts of the world and choose a combat role, please choose something you are capable of performing without error and take this campaign as a learning experience to ask NPC's who know magic to teach you the arts. Thus, making you later on capable of understanding how to perform these arts in the future.) Clymer is a world of magic and spiritual arts, a home to three factions. Clymer is a single continent that previously housed the Ternary Empire which began the time period known as the Sisters era. The sisters period exists to this very day, 342 SP. Previously dominating the entire continent, as time passed Clymer sooner or later split into three factions due to internal conflicts. Although a large portion of information is lost in time and only those educated in Clymer politics and international politics are truly aware of the information concerning this. Nonetheless with the split up The Ternary Empire; the entire continent was split into three factions that are currently lead by one of the sisters in friendly relations. Stellar, the nation lead by Flux and very representative of the culture Flux has adopted throughout her life. Her red hair represents the nation of fire and constant war that some would say represent the Namtars past (In the past the Namtar ruled similarly to Stellar, constant conflict and war while removing rights from the people.) Stellar represents itself with fire and hot colors and is constantly militarized. Stellar is an oligarchic government that splits a small portion of power to Flux which is constantly negligible. The Stellar culture is much more americanized than others, people often times sleep alone and have their own rooms. In generalization, the Stellar are very picky and prefer not to eat anything strange such as insects for example. The nation holds climates that are mostly hot and cool however lacks large amounts of resources that Freelang and Terrestria hold. The most notable to mention about Stellar is the alliances it holds to the north, the most popularly known is the Empire of Agni; with this strong alliance technology in Stellar is rapidly advancing and surpassing what has ever been recorded in the past. Freelang, the nation of change and fluid government. Identified as a democratic counseled bureaucracy, although contradicting to the term bureaucracy this is the official terminology for the identification of Freelangs government. A tree sense of freedom can be felt throughout Freelang, no laws enforcing culture may be found in Freelang aside from only the most extreme and damaging of cultures that conflict with natural human behavior. For years Freelang and Stellar have been at hostile conflict, it is a constant worry of a Clymeranian war involving Freelang. Also advancing technology, Freelang has the strongest navy in the world. Freelang identifies with water, Pura’s blue hair and an alliance to the north, north east and eastern powers known as the holy water empire. Though with an increasing population, Freelang struggles with supplying this population with food as farmlands are rare. Though, Terrestria, a very friendly ally to Freelang happily supplies this need in exchange for other goods and friendly relations. Terrestria, the nation of tradition and defense. Invading Terrestria is an impossible task that has never been accomplished in the past. Terrestria is a nation that defends it’s spiritual lands to the death and even civilians are called to war. Although in times of peace it is a confederacy, a military dictatorship is immediately pronounced in times of war and at times, can be considered fascist. The Terrestria people are free folk in times of peace though. An attack on natural human behavior is considered to be an attack on the entire nation. The people certainly aren’t picky either, eating insects, many plants that are considered to be disgusting and sexual intercourse is considered a social experience everybody should experience when they feel is ready. A popular figure in Terrestria culture is Natura, a figure who has shown the world an idea that Terrestria fully defends to the death. Freedom of culture, tradition and natural human instincts. Campaign - Stellar - On the island of Hunt, a group of specialist, labor force and guardsman are sent to the island for an annual harvest of important herbs and other delicacies. Although dinosaurs of many kind, fantasy and reality walk the grounds knowledge is a source of protection as well as magic and skilled arms of many kinds. Dangerous yet paying well, only high amounts of enthusiasm, skill and caution will allow this group to survive. Let us hope all goes well . . . Campaign - Freelang - On the island of Hunta, a group of specialist, labor force and guardsman are sent to the island for an annual harvest of important herbs and other delicacies. Dangerous winters and extreme weathers make it hard to believe that such strange creatures exist in such a golden road of luxurious resources. With great perseverance and beyond wealthy amounts of payment, the group might survive long enough to spend such a luxury. Let us hope all goes well . . . Campaign - Terrestria - On the island of Hanto, a group of specialist, labor force and guardsman are sent to the island for an annual harvest of important herbs and other delicacies. The dangers of not only wildlife and extreme weathers but also treading upon forbidden lands, only the utmost caution should be taken to prevent any casualty in such a necessary expedition. With caution comes the paradox of allowing the unknown only a little bit closer. Let us hope all goes well . . . Current roles available for RPers Hired arm Supplementary specialist Herbalist Geologist Labor You must fill out a character sheet before posting! Please note that if you fill out an application you must send it to Subjects1996@gmail.com - allow me to edit the application at any time. I will never edit your application without letting you know and letting you know why, this application will be used live RP. Application link: Available races: The Ackidna The Ackidna race is one very similar to the Hundgrian yet share a bitter rivalry that burrows before society and into genetics and natural affiliation. The Ackidna being very populated throughout the entirety of the continent of Idna and relatively close continents as well, they are well known for being conniving and manipulative. Biology Often times considered to be the ‘cat folk’ or the opposites of the Hundgrians, the Ackidna are widely known for their keen sense of perception and intelligence. Sharing a very similar appearance to the Hundgrians, one of the few biological differences includes the dental structure and shrunken body structure. Having furry tails and ears similar to the Hundgrians which can come in many sizes shapes and colors. The ears however can be found on the top of the head and slightly to the side a well, an abnormality that seems to exist in few races. The facial features seem smaller and more fragile, the entirety of the race with small exceptions even have whiskers markings made up of scarring. This scarring is considered to be unnatural and was not a trait seen for several centuries ago. The eyes of this race share a ‘catlike’ feeling however mutations occur to mimic other eyes such as Suisangrian and Clymeranians. The Ackidna have very fragile and weak bodies unlike the Hundgrians, this is to be made up for with speed and agility. That, and the razor sharp claws that are actually incapable of being removed for substantial amounts of times. These claws can be retracted as a hidden weapon and used as weapons. Another unique trait includes visual advantages over some species of people, such as being capable of seeing in pitch black darkness. The use of echolocation is also used in a manner that can seem somewhat disturbing to most peoples including the relatives of the Ackidna, the Suisangrians. This skill can be used as a means of daily life and as a military skill. Skinkin: Imagine the average human. No need for a description. The Suisangrian The Suisangrian people are a people of origin from the Sangjia continent. It is a continent in which false fear lies through scattered tales of the entirety of its populace being vampires and demons. While this may be an entertaining idea to spread about as a fairy tale of woe and deception it usually does contain some truth to the Suisangrian people. These people are highly associated with the Hundgrian populace in a negative fashion, which the two races distinctly dislike each other on a general basis. Dominant in the continent SangJia, the Suisangrians are known to be quite the fast people and require large amounts of food to make up for the high metabolism. Biology The people of Sangjia are home to the Suisangrian race, very similar to the Cameronians that adopt an identical modern humanoid feel, the only difference is internal functions of the body. These mutations include different dental biology and diets that suit the need for hypercarnivores and the use of blood sucking to attain nutrients. While more than 80% of the diet consists of uncooked meats the remaining option for feed includes the sucking of blood from live victims as the deceased have a distinct difference in taste or seem attracted enough to miss a meal. This being said some sloppy of eaters would still consume the blood of the deceased if in dire need of the meal, however a vast majority of the race stay away from the deceased and its blood. The dental biological design of the mouth is somewhat similar to the Clymeranian race, however only sharp teeth used for quick bits that can actually absorb blood through the teeth and into the body for consumption. They also have four distinct fangs that sometimes are too big for the mouth and one or perhaps two may have to stick out of the mouth. While having razor sharp teeth might seem extremely necessary for a humanlike creature to have considering one wrong bite and the tongue or chunk of the gums are gone, this is not actually an issue. The race had developed a type of skin that overlaps the gums and offers a good deal of protection towards the hazardous teeth . . . and armor plating that prevents the teeth from sinking down into the protective skin. The skin alone is enough to stop the accidental piercing of a wrong bite, however the armored plating is just below the skin to prevent purposeful biting or perhaps abuse to the head. The lips also have a similar structure however still maintain the identical look to an everyday Clymeranian. The teeth unlike Clymeranians may easily be replaced and are replaced on a monthly cycle however the teeth seemingly grow back in the place they had grown before. This usually leads to the nicknames such as a ‘right tooth’ or ‘right toother’ to stick an entire lifetime if a tooth is sticking out on the right side of the mouth. The concept that if a vampire bites another ‘being’ or ‘person’ they will soon become a vampire is a myth in fairy tales and simply is not true. However depending on the dental hygiene and if the vampire has eaten before the bite is taken, serious consequence will not take place. However with raw meats and blood sinking into the ‘being’ or ‘person’ as well as an untreated and unhealthy mouth of an Suisangrian disease and sickness will most definitely soon follow. Some ‘beings’ that allow the Suisangrian race to eat of themselves often times in relationships are usually advised to give alcohol to the Suisangrian for sterilization. While the bite may be sterilized it is actually not painful after the first second or two with the exception of peoples that have a tolerance to poisons. The Suisangrian race with each individual bite inject a toxic that annuls all feeling in the general area, which oddly enough makes perfect use for medical care. After the meal has taken place the wound is soon healed usually through medical techniques or simply a few moments for the toxin to repair the wound. This being said, the Suisangrian race has a natural talent at regenerating damage throughout the body and recovering from illnesses that far past the Clymeranians, however major injuries still take quite a bit of time to recover as most individuals have this issue. One of the only exterior trait that is often times kept hidden would be the cat like claws that the Suuisangrian race posesses. The claws being used in similar nature to felines and having razor sharp claws give the race a particular advantage in unarmed and unarmored combat, however prisons and jails often times have trouble keeping the Suisangrian race out of aggression as other peoples aggression can set off a chain reaction throughout the entirety of the race. Declawing may seem like a worthy way of keeping these weapons out of reach however like the teeth these weapons can be rejuvenated even after declawing just days after this process of declawing takes place. Physically the Suisangrian race suffers with physical strength and are often times easily injured without the use of strong force. And for this reasoning the natural medical healing offers them some protection, it is note worthy that the bones are small, thinner and are actually hollow. Yodals are thought to have been relatives of SkinKin and other skinned civil life, however debate is still fought fanatically between the Yodals, Skinkin and just about every race in relation. Although the Yodals do have skin, animalistic features still do exist. The Yodals are best known for the screeching or ‘yodeling’ that they create through communication. Physical appearance is the best way to identify a Yodal, as in that the average size of a Yodal is just below one meter, however for simplicity the universal adoption of one meter has been created and accepted, excepting the Yodals themselves. This being said, the Yodals are very short and can also be identified through skin color. Ranging from different shades of blue to different shades of purple. Ears are animalistic and, pink lining and large. While the large ears offering extensive hearing, it is very surprising that no other animalistic hair is found throughout the body. However hair may be found at the top of the head, capable of being colorful as much as the SkinKin and other races. Male and female genitals are present just as much as any other species or race, however female figures seem to only exist. Thus, giving some evidence that the Yodals may have been derived from Ani’Viations. Another identifiable trait of the Yodal is the lack of evolutionary aggression that the Yodals present, this including the very close relative Yodels. No claws and teeth made for eating insects and grinding plants, four canine teeth included, it is assumed that, like other civil life, intelligence has offered a way of surviving without such traits. The Yodal people are naturally bilingual, speaking English and Yengish. Yengish, derived from the word English, is the obnoxious screeching and yodeling sound heard through residences. However not obnoxious to the Yodal and Yodels, the general population of this people generally live in isolation unless if circumstances provoke movement. Naturally though, the general population seek home in mass population. This being said, the Yodals are estimated to have a 2-1 ratio of the general population of the SkinKin which is enormous on a scale unable to truly calculate correctly. Yodals have a lack of benefits for the use of magic and spiritual skills, however back up such a loss with technology and increased senses, including eyesight. Able to see just as well at night compared to day. It is to be noted that it is extremely rare and needing to be purposeful of a Yodal to be fat or obese because of the excessive metabolism. With such a high level of metabolism, insects make a large portion of diet, if not large, entirely of insects. The Mongrels Mongrelians lack a sense of species, too many to truly identify in the world with a constant appearance throughout the general population; the Mongrelian people are identified simply as ‘unidentifiable species of furried creatures.’ Therefore, if you are an unidentifiable species of furred creature with hands, feet, fingers and toes, you are a Mongrel. What a mut! (No seriously!) Basic knowledge you should be aware of: -Culture is shattered throughout the world! Although national identites still do exist, a tree hugging hippy of a Terrestrial can be found in the Americanized cultures of Stellar. The industrialized nation of Stellar, developing firearms is very different than traditional conservatives of the southern Terrestrial people. Feel free to be that pirate with a matchlock or that armored night in shining armor, however powerplay is not acceptable. The applications are to make the RP fair and fun for everybody. -Although you might not find that m4a1 you always wanted, matchlocks are just as good! Enjoy the firearms of the past, or live by the sword and armor! Not to say m4a1's don't exist . . . -Joining this RP means that you agree to allowing the admin to powergame -The month for this mission is the month of Sated, 128 days are in this month. This RP will go from Sated 1st to 128th of Sated, 48 hour days in this RP. -Days of the week are, the year is 342 AS (After sisters) Wonday (Won-Day) - 1 Tueday (Two-Day) - 2 Theeday (Th-ee-Day) - 3 wyday (Why-Day) - 4 Fiday (Fee-Day) - 5 Ciday (Ci-Day) - 6 Sebenday (C-ben-day) - 7 Ayeday (A-Day) - 8 Nigaday (NIgh-Gah-Day) - 9 Tayday (Tay-Day) - 10 -This RP is not expected to go from the 1st to 128th, events WILL happen. Don't expect to stay in the RP too long . . . -Guides will be protected through admin protection. These characters will not die and will avoid death at any possible cost. -See yellow font and highlights? That means that the RP is moving along through the guide or an event is happening. Don't use yellow at all in this RP. -This is my first time using a forum to RP. I usually use Skype but not many people go on Skype for roleplaying, give me some slack. (:3) -I will post an explanation of magic but I first will touch up on the application and also the magic itself. THOSE OF YOU WHO ARE NEW TO THE CLYMER RP'S AND HAVE NEVER BEEN A PART OF ONE PLEASE SELECT A ROLE THAT DOES NOT REQUIRE MAGIC, ANY FACTION ROLES WILL BE LOCKED FOR YOU. PLEASE TAKE THIS RP AS A LEARNING EXPERIENCE AND LEARN ABOUT THE WORLD. I THANK YOU FOR YOUR COOPERATION, DO NOT UNDERESTIMATE THE ROLE OF THE CIVILIANS. -More may be added . . . -This forum post is unfinished at this time . . .