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KthuluKhild
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Children of Myth
Since the dawn of humanity, great forces have been at the works behind civilizations all over the world. Gods, goddesses, spirits, deities and all sorts of entities have been worshiped, praised, and even feared by mortals of the planet Earth. As time goes on, new pantheons ('families' of sorts among the gods) rose, and older ones fell. However, you cannot truly kill a deity. Left only half as powerful than before, these gods had to live and survive in the new, modern world as their praise dwindled, leaving them destitute of the worship that fed them, left as only Myths.. One day however, in the year 1731, a council was created between almost all the deities that roamed the world. From the islands of Greece came the Roman/Greek god Jupiter/Zeus, from the sands of Egypt came the sun god Ra, and so many more from all sides of the world arrived in one spot for a very important mission. With all their magical powers combined, they created Mythrealm, a safe haven for all Mythkind. This very diverse, hidden island however was not for the gods, but rather for their children, their descendants. Some gods never left their habits of conceiving children among mortals, creating demi-gods, half mortal, half god. Other descendants are more like reincarnations of deities, simply being born with powers of a deity by coincidence, or other circumstances. The reason for this safe haven was for the protection of this next generation, as when the deities fell from their status as gods, as did monsters, titans and even more malicious deities followed, hunting them down and causing havoc in the mortal realm. Now is the time, as one of these descendants, the next generation, the Children of Myth.
So basically, the idea behind this is Percy Jackson on steroids, including a much bigger list of gods to be a descendant of, as well as more possibilities for origins since not exactly ALL these deities went around popping out kids like a gumball machine. This little synopsis I wrote was more off the top of my head, it'll be more detailed if I see that people get interested in the idea. Speaking of which, the idea is of supposedly normal children suddenly realizing their deity heritage by several means, either it be being visited by a Myth trying to kill you, your ascendant telling you about it, or accidentally blowing up the sun and putting it back together. Mythrealm is a very diverse island, with each area growing akin to the environment of each Pantheon (or "House of Ascendants," a list of them all is below). The original gods are more like very magical and immortal (non-aging & easily healed) humans rather than actual gods. They can all change their shape in some way, as Zeus is usually a normal human being but other more obscure looking ones like Anubis switch between the form of a jackal-man to a human being shape. Another note is that when they created Mythrealm, they also created each of their ruling realms. Olympus was rebuilt, the Underworld, Asgard and many more, but they are more like bases/homes to the gods rather than actual realms that hold huge impact on the mortal world. Other than that, here's a list of all the 'Houses' I'm including:
The Houses of AscendantsSince the dawn of humanity, great forces have been at the works behind civilizations all over the world. Gods, goddesses, spirits, deities and all sorts of entities have been worshiped, praised, and even feared by mortals of the planet Earth. As time goes on, new pantheons ('families' of sorts among the gods) rose, and older ones fell. However, you cannot truly kill a deity. Left only half as powerful than before, these gods had to live and survive in the new, modern world as their praise dwindled, leaving them destitute of the worship that fed them, left as only Myths.. One day however, in the year 1731, a council was created between almost all the deities that roamed the world. From the islands of Greece came the Roman/Greek god Jupiter/Zeus, from the sands of Egypt came the sun god Ra, and so many more from all sides of the world arrived in one spot for a very important mission. With all their magical powers combined, they created Mythrealm, a safe haven for all Mythkind. This very diverse, hidden island however was not for the gods, but rather for their children, their descendants. Some gods never left their habits of conceiving children among mortals, creating demi-gods, half mortal, half god. Other descendants are more like reincarnations of deities, simply being born with powers of a deity by coincidence, or other circumstances. The reason for this safe haven was for the protection of this next generation, as when the deities fell from their status as gods, as did monsters, titans and even more malicious deities followed, hunting them down and causing havoc in the mortal realm. Now is the time, as one of these descendants, the next generation, the Children of Myth.
So basically, the idea behind this is Percy Jackson on steroids, including a much bigger list of gods to be a descendant of, as well as more possibilities for origins since not exactly ALL these deities went around popping out kids like a gumball machine. This little synopsis I wrote was more off the top of my head, it'll be more detailed if I see that people get interested in the idea. Speaking of which, the idea is of supposedly normal children suddenly realizing their deity heritage by several means, either it be being visited by a Myth trying to kill you, your ascendant telling you about it, or accidentally blowing up the sun and putting it back together. Mythrealm is a very diverse island, with each area growing akin to the environment of each Pantheon (or "House of Ascendants," a list of them all is below). The original gods are more like very magical and immortal (non-aging & easily healed) humans rather than actual gods. They can all change their shape in some way, as Zeus is usually a normal human being but other more obscure looking ones like Anubis switch between the form of a jackal-man to a human being shape. Another note is that when they created Mythrealm, they also created each of their ruling realms. Olympus was rebuilt, the Underworld, Asgard and many more, but they are more like bases/homes to the gods rather than actual realms that hold huge impact on the mortal world. Other than that, here's a list of all the 'Houses' I'm including:
Lagiban (Aboriginal Australian Gods)
Ahau (Mayans Gods)
Akua (Polynesian & Oceanic Gods)
Amatsu-Kami (Japanese Gods)
Annunaki (Mesopotamian Gods)
Apu (Incan Gods)
Aesir (Norse Gods)
Deva (Indian Gods)
Dieva (Slavic Gods)
Diwata (Philippine Gods)
Ennead (Egyptian Gods)
Inua (Inuit Gods)
Jumala (Finnish Gods)
Manidoog (Native American Gods)
Theous (Greek & Roman Gods)
Tenger (Mongolian & Turkic Gods)
Theoi (Aztec Gods)
Tuatha Dé Danann (Celtic Gods)
Vodu (African Gods)
Xian (Chinese Gods)
Yazata (Zoroastrian Gods)
*Note: I know that this is a very undetailed list and I was thinking of including more detail on each House in the actual roleplay. I slightly edited each of them to be more modernized and simpler as well. For instance, I compacted Arabian, Cannanite and Mesopotamian mythology in House Annunaki, as well as putting Roman and Greek together in House Theous. These are obviously not ALL the pantheons in the world, but a good amount of them that we can RP with. I plan on using other mythologies as other parts in the RP, such as using Guarani mythological monsters as villains of sorts. Each house is seperated throughout Mythrealm in the North, South, East and West based on their environment. For instance, House Xian, Deva & Diwata may be located in the East of Mythrealm with a few others, House Manidoog in the North, House Theous in the South etc. Other than that, is anyone interested or have any other ideas or questions?