CHAT RPs

Discussion in 'THREAD ARCHIVES' started by Childish Grumpino, Apr 20, 2010.

?

So, what game do you all want to play?

  1. Exalted

    2 vote(s)
    20.0%
  2. Changeling

    0 vote(s)
    0.0%
  3. Hunter

    2 vote(s)
    20.0%
  4. Serenity

    6 vote(s)
    60.0%
  1. Clare:
    I nearly choke when I hear this. "Hmm, interesting." I say softly and again I scoot closer to Bram. "Maybe try looking somewhere different?"

    Dani:

    "Well I never knew my birth Parents but My adoptive parents are amaing they are Naiads too. " I say smiling
     
  2. Odin

    "That's awesome." He smiled at her.
     
  3. There's a reason my online gaming name is Space Cowboy.
     
  4. WEEEEEEEEE! SPAAAAAAAACEEEEEEEEEEEE BOW CHIKA BOW WOW .....I mean...eh-hem.... I agree. -will be lurking or trying to participate if serenity is chosen- O__e
     
  5. Dani:
    I smile back and play with my fingers
     
  6. And the results so far show a 'GIVE US SPACE-COWBOYS NOW, BITCH' majority.

    Thank fuck; Exalted scares me.
     
  7. I think it's safe to say, we did well.
     
  8. Salome

    "Oh, good." She smiled sheepishly and slowly kissed the top of his hand

    Bram

    I grip Clare's hand. Jack shrugs

    "I've been everywhere." I grin slightly

    "Keep trying."
     
  9. I'm running a Hunter campaign just now as well, actually. It's probably my favourite of the WoD books, alongside Changeling. Been meaning to try Werewolf, though. That does look kinda fun.

    One vote for Exalted and Hunter now, but they're gonna need some serious catching up if they hope to beat Serenity.
     
  10. Odin

    He just watched and smiled at her.

    Hunter

    He didn't really know how to react to that, he just kept up his small smile.
     
  11. Hey, there's always Wikis, man. And I don't demand as a pre-requisite to joining the game that you be able to list the name of every Outer Planet in the 'Verse.

    Plus, it's not a difficult Universe to understand or get into. Another thing that added to the show; it's very much based on historical events. Just... in space.
     
  12. Clare:
    My eyes fill up with tears and I close them trying not to cry. All I've done since I've gotten here has made everyone upset. "I-It's alright Mari y-you d-d-didn't k-k-know h-h-h would be like this." I whispered and buried my head on his shoulder.
     
  13. Guys, I'm seriously considering running a low-level, high-risk (I'm not going to avoid killing off characters if they're out of fate points) Dark Heresy campaign in the old chats. (Particularly the one for Asmo's Greed/Paorou's Ambition.)

    http://space-kitten.org/iwaku/chats/ag.html <-Where we'll play.
    http://suptg.thisisnotatrueending.com/dhroller.html <- How to generate characters. (Even guys who haven't read the rules can get a general idea of how their characters will turn out.)

    Reply if interested, and post when you can play (schedules and stuff.) I'll make an OOC if I get enough people who match my timeframe.
     
  14. I'm still wet behind the ears at table-top, but I'd LOVE to give either game a try, honestly.

    I love Serenity/Firefly. I know there's a RPG rulebook out there. I'll try to, ahem... get my hands on it.

    Dark Heresy, well... love me some 40k. Count me in, Paorou!

    For either game, I'm free any time, truth be told. Still suckling off on the government teet.
     
  15. OH DEAR GOD EXALTED.

    I do really want an excuse to use the files I have lying around my hard drive. I'm kinda busy this week, but it would be AWESOME to get some Lunars/Infernals all up in this thing. (or, if you want to keep it simple, Solars of asskicking)

    mmm, bonuses for being a Bond Villain..
     
  16. So I got a chance to look at the Serenity RPG book...

    ... and I really, really like it. The system emphasizes more on role-play than mechanics and numbers, and I really enjoy that. And it seems to lend itself more to a CRPG, with less 'dicey' interruptions.
     
  17. Clare:
    "Very Much, This is the happiest I have been my whole life."
     
  18. Good to know. I also have a habit of allowing custom-made elite advances in my game, if the plot allows it.

    One such example: (from my irl gaming group)

    The Madarac Penitence Engine - Elite Advance

    Madarac has decided that his sin of being mutated, despite killing the corporeal form of a chaos god and saving a planet alongside others, is too much for him to bear. Despite clearly being blessed by the Emperor and forgiven by his Inquisitor, (who even offered corrective surgery for the receding mutation) he has decided to live a life of eternal torment to better annihilate the Emperor's enemies.

    Game Effects (Madarac): Madarac is now linked to a powerful, specially made Penitence Engine that runs in an 8 hour cycle. This curfew was made so that the damage he may cause is limited, despite his constant grumbling about how he wants to suffer eternal torment in the name of the Emperor. He may only leave the engine when the time is up for the day, when he needs to go into the rest room, or for meals. (In truth, he is able to leave at any time) But during his stay in the engine, he suffers immense pain and burns with uncontrollable rage for the emperor's enemies. Leaving the engine leaves stinging, ringing pains and sores from chemicals still circulating in his body, so he gets a -20 penalty on all tests for 1d10 rounds after leaving the engine.

    THE ENGINE: A fearsome warmachine used by the Ecclesiarchy as a form of punishment to the most heinous of heretics, who have repented and asked for the Emperor's forgiveness. It is actually a walker vehicle, with the 'pilot' chained in the center, with various injectors plugged into various points in his spine. The injectors contain chemicals that amplify pain and keep the penitent conscious and ALIVE throughout the whole ordeal, meaning that they are truly suffering for as long as they stay on the engine. Furthermore, the 'cockpit' offers no real protection to the pilot, so he/she is inclined to suffer even more. The machine is equipped with a variety of bladed implements and wicked weapons, and commonly have flamers in it's arsenal, but this occasionally differs according to the use of the engine.

    Madarac's Engine is a bit different in that the injectors can easily be removed by the pilot and untrained individuals, since he can actually leave the cockpit any time he wishes. He also has two, small seats on his rear armor, for each side. When using the machine, he literally becomes 'one' with it, so does not use the Pilot skill in a traditional sense. For this purpose, the machine's stats are actually a modification of his stats, since he uses the machine as if it were his own body.

    : Madarac's Penitent Engine Characteristics :
    WS 52 (Madarac's WS +10)
    BS 40 (Madarac's BS +10)
    S 50 (Machine stat)
    T 34 (Dependent on Madarac; Only counts when his 'real' body is hit.)
    Ag 40 (Machine stat)
    Int 31 (Dependent on Madarac)
    Per 34 (Dependent on Madarac)
    WP 45 (Dependent on Madarac)
    Fel 10 (As long as Madarac is riding, his Fel is reduced to 10.)

    : Bonus Skills granted while in Machine : Carouse, Pilot, Drive, Chem-Use, Tech-Use, Intimidate
    : Bonus Talents granted while in Machine : Battle Rage, Ambidextrous, Dual Strike, Crushing Blow, Hardy, True Grit, Two-weapon Wielder (Melee)
    : Bonus Traits granted while in Machine : Frightening (Fear 2), Brutal Charge
    : Skills lost while in Machine : Any Fel Skill, Security, Gamble, Swim, Sleight of Hand, Silent Move, Shadowing, Concealment, Contortionist,
    : Talents lost while in Machine : Sprint, Master Orator, Unremarkable, and Any other Fel - based Talents.

    : Vehicle type: WALKER (with arms) As such, it may climb or overcome vertical obstacles with a -20 penalty due to it's non-manipulator hands.
    : Size Penalty : Opponents have +20 to hit tests when attacking the machine. Madarac himself gives no bonus and may even have cover.
    : Speed : 6/12/18/24
    : Armor : No additional Armor to Madarac, unless hit from the rear or he defends using his limbs. The limbs are treated as AP 16 with 5 wounds each (representing internal circuitry and pneumatics) if these wounds reach 0, the limb is useless until repaired. If wounds recieved go beyond 5, it is lost. The Material used for the rear portion of the vehicle counts as AP 25 as the cogitators and engines involved are better protected than everywhere else. If by any chance a hit goes through the rear armor, Paulus Madarac must roll on this table to see what happens to the walker.

    REAR ARMOR PIERCED TABLE
    - 01-10 A minor component has been scratched. No big deal.
    - 11-20 A resistor or other minor component has been dislodged. GM may apply a -10 to a future test of his discretion.
    - 21-30 Combat limiter protocols have been temporarily overloaded by an electric surge. The walker must all-out attack, charge, or dual strike as it's next full action.
    - 31-40 A component for a specific limb has been rocked by the impact and is malfunctioning. Tests using a specified limb (Opponent may roll hits on body table) have a -20 penalty until the walker is repaired.
    - 41-60 A small explosion rocks the rear end of the machine and it is stunned for 1d5 rounds as black smoke belches out from the hole. The machines start to reactivate on emergency protocols after the time period. Madarac may react as normal during this period.
    - 61-70 The chemical injectors are overloaded with a surplus of chemicals. Madarac screams louder than usual and the machine flails around wildly. Madarac takes 1d10 wounds, 1 level of fatigue, and the machine deals 1d10+4 I damage to all nearby objects in a 1d10 meter radius. (creatures may roll to dodge.)
    - 71-80 Backup systems are activated. A special chemical is injected into Madarac, who now has delusions of being either an Adeptus Custodes, the terran legend Beowulf, or the Imperial Saint Xergius. He now has the From Beyond trait for 1d10 rounds. During this period, the machine has a +10 to all tests. However, after the period ends, Madarac is knocked out and the machine deactivates.
    - 81-90 The machine is knocked down on its face as an explosion rocks it's rear. Madarac takes 1d10+3 I damage to his body region. The machine may attempt to return to it's feet with a -20 penalty agi test.
    - 91-99 The machine is deactivated due to a critical component being damaged. Madarac may disembark as normal, and it cannot be reactivated until extensive repairs are done.
    - 100 The machine explodes in a grandiose display of fire and shrapnel. Madarac is most likely dead, unless he burns a fate point or the GM mandates his survival. Passengers may roll a challenging (-0) Agi test to flee the explosion.

    : Passenger Seats : Passenger seats on the side-rear portion of the vehicle are well defended, made of the same material as the rear armor. Anyone sitting in them have cover for both legs and a good portion of the body. They are actually comfortable, with cushioned seats and cup holders, if one doesn't mind the constant screaming, exposure to danger and small working spaces.

    : INJECTOR RULES :
    If Madarac would take critical damage, instead an injector activates to prolong his suffering. Prevent all critical damage and he gains a temporary +5 wounds for 2d10 rounds. At the end of the time period, remove 5 wounds from Madarac. If his wounds are now at zero, the machine deactivates, and he must immediately roll for blood loss. Otherwise he operates as normal.

    If Madarac would take a level of fatigue, instead an injector works to make sure he is conscious throughout his ordeal. Remove all levels of fatigue for 2d10 rounds. At the end of the time period, the machine deactivates and he is knocked out.

    As a free action, Madarac may invoke emergency protocols and trigger any of the above without their respective conditions. This may only be done if no such injectors are currently in effect.

    : Weapons :
    - Chainsaw Fingered Manipulator Arm (right) 1d10+3 R, PEN 2, Tearing, Can Grapple, If grappling; attacking with this arm is a free action once per turn.
    - Best-Quality Rotary Saw Arm (left) 2d10(+1) R, PEN 3, Tearing
    - Twin-linked Flamers (Body) 1d10+3, PEN 3, AoE(x2) (basically hit everything on the ground in front of him in a wide 20m radius fan), Flame, If charging; firing them is a free action.

    Advance Cost : 1000 XP, approval from Inquisitor (along with funds), 2d10 insanity (With Madarac it does not count since no one keeps track of it anyway.
     
  19. Does anyone match your timeframe?


    I can play on Saturdays after 6 GMT and Sundays after 2 GMT.
     
  20. Odin kept kissing her.

    Hunter shrugged.