WITCHES OF WINDLEWICK
THURSDAY APRIL 29TH @ 2PM - 5PM CENTRAL TIME
*** This charp may get rescheduled if Real Life happens.
Welcome to the Windlewick College of Witchcraft! ...notorious party school. Look, they know they don't have the best of reputations, but what can you expect from an American college? At least they can boast a top tier education if you happen to be studying familiars, alchemy, and enchanting.
Lust is in the air as the traditional Spring Fling has been going on all week. Witches of Windlewick love a good torrid fling and this year's theme for the yearly ball is Snakes and Demons, so throw on your snakeskin pants and your demon horns, things are about to get real weird. Sorry boarding school teens! This party is for our over 18 students and faculty!
But something wicked this way comes, lurking in the shadows and waiting for it's moment to strike.
WHO: Everyone is invited! Character Bios/Pics are not required, but totally encouraged! Post 'em if you got 'em.
WHAT: This is a "sequel" to The Witch's ball and Witches Gone Wild! Same universe but you don't have to be from the last one or play the same characters unless you want to. It's a modern setting where magic and supernatural is unknown to most of the world. You are most likely a witch or some sort of magical creature. You might be here for the ball, you might be here to study or teach, you might be here to buy some mushrooms. The sky is the limit?
WHEN: APRIL 29TH - THURSDAY @ 2PM CENTRAL TIME. Ending @ 5PM.
WHERE: Join us in the WITCH'S BALL chat room. You'll find the link to our chats in the CHAT tab when it's time to play.
HOW: This is a ACTION SETTING WITH IMPROVISATIONAL GAME MASTERING. That means the object of this roleplay is to interact with other characters, and from those interactions I will create a plot and story around you. There will be action moments, where strange events will happen and your characters will have to work together to resolve it. With this ChaRP "lol random" behaviors are discouraged -- what your character says and does will have in game consequences, so choose wisely!
My roleplays are alwaysNEWBIE FRIENDLY so even if you are terrible at roleplay or have never participated in a ChaRP before, this will be easy for you to get involved in. :D Ask questions, let me know when you need help. I often give tips and direction out of character in the main chat room when people need a little direction.
EASY CHARP TIPS!
Try to show up a good 10 to 15 minutes before the ChaRP is to begin. That way you can read up on any important info, and it makes it easier for your GM to know how to start off the ChaRP when there's a head count.
Don't worry if another player is doing something similar to your idea. DO IT ANYWAY! Similarities and things in common happen in real life too. Everyone also plays differently, so two characters who are both "sweet and shy" will still end up being totally unique people. Two assassins could create a fun and interesting conflict!
Talking to other players about their character before the roleplay is a GREAT way to create connections and background for your own!
Post SHORT AND FAST. Charps are very quick pace and contain a LOT of players. Players can't wait 20 minutes for you to write a wall of text, and if there's too much text they won't be able to read it fast enough and will MISS details. If it takes you longer than two minutes to type your post, you are taking too long and might get lost in the action. This is an exercise in quick and concise writing!
Make sure your character name is mentioned in every post, close to the start of it if possible. This is especially helpful when there's many players, so we know who is playing what character.
Like in Real Life, a character may not be able to acknowledge or notice your character immediately because they are engaged in doing something else. (For example a new character walking in to the room, but the other characters arguing about muffins and do not see them.) Don't get discouraged if you go can't get someone to interact with you right away. Just keep posting and doing actions with your character, or even approach others who also seem to be idle and it WILL happen.
Do not take events in the roleplay personally or assume that bad reactions are because they think you/your character sucks. Everyone is playing a character and reacting to things as their character would!
Appearance: Disheveled, dresses in a hodge-podge of Bohemian, Renaissance/Fantasy, and Steampunk apparel and accessories. Sure it's the modern age, but hoodies and jeans are sooooooo boooooooorrriiiiing!
Personality: Eccentric and random at times, Amelie usually maintains a low-key deadpan demeanor. She greatly favors libraries over parties.
Background: Amelie was born into an old (some might say too old) magical family. The Morganwgs have been resting on their ancestral laurels for generations, but Amelie's parents and grandparents expect "great things" from her. Thus, she has proved to be something of a disappointment, since she has reached the age of 17 without acquiring a Familiar.
Their displeasure was compounded when she returned from the Witches' Ball without a Familiar. Her protestations that she had gotten one, sort of, before she set the poor guy free, were to no avail.
And so, instead of being sent off to some hoary, prestigious, exclusive magical institute of the sort Morganwgs were supposed to go to, Amelie found herself at Windlewick.
Talents: Alchemy, geomancy, ceremonial magic, creation of magical items
Weaknesses: Theurgy, combat magic, egregore creation, spirit work