Every seven years the witches of the world gather for a night of celebration, culture, and if the brew is good, a few libertine activities in the honor of Familiar's Day: a special time when the door to the magical realm opens and young witches are granted a chance to bond with their very own familiar! This year the Witch's Ball is being held in an enchanted location in the Australian Outback (much to the annoyance of the Council of Elders) and is sure to be a blast. Surely nothing could go wrong with a bunch of drunk witches and an open door to magic.
WHO: Everyone is invited! Character Bios/Pics are not required, but totally encouraged! Post 'em if you got 'em.
WHAT: This is modern setting where magic and supernatural is unknown to most of the world. You are most likely a witch or some sort of magical creature. You might be here for the party, you might be here for your very first familiar, you might be here to send your jerk familiar back to the hell from whence it came. The sky is the limit?
WHEN: OCTOBER 29TH - THURSDAY @ 6PM CENTRAL TIME. Ending @ 9PM.
WHERE: Join us in the WITCH'S BALL chat room. You'll find the link to our chats in the CHAT tab when it's time to play.
HOW: This is a ACTION SETTING WITH IMPROVISATIONAL GAME MASTERING. That means the object of this roleplay is to interact with other characters, and from those interactions I will create a plot and story around you. There will be action moments, where strange events will happen and your characters will have to work together to resolve it. With this ChaRP "lol random" behaviors are discouraged -- what your character says and does will have in game consequences, so choose wisely!
My roleplays are alwaysNEWBIE FRIENDLY so even if you are terrible at roleplay or have never participated in a ChaRP before, this will be easy for you to get involved in. :D Ask questions, let me know when you need help. I often give tips and direction out of character in the main chat room when people need a little direction.
EASY CHARP TIPS!
Try to show up a good 10 to 15 minutes before the ChaRP is to begin. That way you can read up on any important info, and it makes it easier for your GM to know how to start off the ChaRP when there's a head count.
Don't worry if another player is doing something similar to your idea. DO IT ANYWAY! Similarities and things in common happen in real life too. Everyone also plays differently, so two characters who are both "sweet and shy" will still end up being totally unique people. Two assassins could create a fun and interesting conflict!
Talking to other players about their character before the roleplay is a GREAT way to create connections and background for your own!
Post SHORT AND FAST. Charps are very quick pace and contain a LOT of players. Players can't wait 20 minutes for you to write a wall of text, and if there's too much text they won't be able to read it fast enough and will MISS details. If it takes you longer than two minutes to type your post, you are taking too long and might get lost in the action. This is an exercise in quick and concise writing!
Make sure your character name is mentioned in every post, close to the start of it if possible. This is especially helpful when there's many players, so we know who is playing what character.
Like in Real Life, a character may not be able to acknowledge or notice your character immediately because they are engaged in doing something else. (For example a new character walking in to the room, but the other characters arguing about muffins and do not see them.) Don't get discouraged if you go can't get someone to interact with you right away. Just keep posting and doing actions with your character, or even approach others who also seem to be idle and it WILL happen.
Do not take events in the roleplay personally or assume that bad reactions are because they think you/your character sucks. Everyone is playing a character and reacting to things as their character would!
Look: A disheveled black haired girl with noticeably large eyes. Visibly excited to be there. Wearing a short black dress. Wrapped in an oversized green wool scarf and carrying an oaken staff with the top of a tower carved at the end.
Extremely pumped to finally get herself a familiar. Came after begging and pleading with her vampire foster mother. Very new to witch things. Her staff is a loan from her foster mother, it can swap the locations of small objects, or levitate very minor things like dirt or leaves.
"Oh! I can't drink that, but I'll have some tea if you've got some. What kind of magic can you use?"