I
IAmEnzo
Guest
In a universe unknown to us, there exists another earth, with the exact same people inhabiting it.
But their problems are different than ours. Their earth has been invaded by a mechanical species that seemingly came out of nowhere.
This war continued for dozens of years, and the humans have done nothing but drop drastically in numbers in their war for survival. Their final hope was to create biological weapons called Grays and give them the ability to keep up with the enemy and destroy them.
Who would have known, that YOU, the person reading this, has a copy in that very world, that is a Gray?
There's no way that this is a coincidence, the two of you must be linked somehow.
The urge you felt to join gave your Gray the jolt it needed to open it's eyes and awaken into a broken world.
Class name:
The Shooter
Class Information:
The shooter prefers to operate at a distance, and use his/her guns to do the work for them, but that doesn't mean that they're afraid of a close fight. In a tight pinch, a shooter CAN use melee weapons, such as a sword, or dagger. Other shooters put bayonets on their guns, so that their weapons are multi-functional.
Each Shooter has a vehicle designed for only that one Shooter to use, meaning that they will automatically know how to ride and push their vehicle to the limit without fault, but that does not mean that their ride is indestructible.
Class Skills:
Gun skill 2/4
Melee skill 1/4
Mobility skill 3/4
Summoning Skill 0/4
Class name:
The Reaper
Class Information:
The Reaper specializes in necromancy-like abilities. They often raise minions to do their dirty work for them, but like the Shooter, the Reaper won't think twice about getting in close and personal with their scythes. Reapers have to be one of the most mentally scarring of the Grays, and probably the least loyal of all the other classes. The Reaper prefers to do things their way, and if you've got an objection, be ready to fight for your life.
Class Skills:
Gun Skill 0/4
Melee Skill 2/4
Mobility Skill 1/4
Summoning Skill 3/4
Class name:
The Warrior
Class Information:
One thing you should know about the Warrior, is that they go hand and hand with the Brawler.
The Warrior is similar to that of a mercenary, in that they'll perform a job for the highest bidder.
When you ask for their help, a common response would be "What's in it for me?" Though not all Warriors are born the same. Some could be the nice, quiet type, but even those are rare.
Warriors like using big weapons, such as great-swords, and axes. They also have a general knowledge of weapons, but it would take years for a Warrior to match a Shooter in ranged combat.
Class Skills:
Gun Skill 1/4
Melee Skill 3/4
Mobility Skill 2/4
Summoning Skill 1/4
Class name:
The Brawler
Class Information:
For the love of god, whatever you do, DON'T piss off the Brawler. They're known for short tempers and a lot of property damage. Let a Brawler get close to you, and you'll be eating food through a tube. They're umatched in strength, but the only class known to be able to compete with a Brawler is the Warrior. Unlike the other classes, the Brawler has slow moving attacks, unless they use their barefists, instead of their chosen weaponry. They are unable to track fast moving targets, so if you're quick enough, you just may have a chance. Brawlers can take a lot of hits before going down, they're literal tanks, designed to arm-wrestle Godzilla.
Class Skills:
Gun Skill 0/4
Melee Skill 3/4
Mobility Skill 1/4
Summoning Skill 0/4
Over the course of the roleplay, we will be using Iwakuroleplay's standard Dice roll system for combat.
I will give you a crude tutorial on how to use it, and how it will affect combat. (I say crude because I've only just learned about the system myself)
Let's say your Gray is about to engage in combat with another Gray. Now, there's no REAL way of defining whether something hit or not in roleplay. Most people don't want their character to lose in any battle, and they'll come up with a bullshit reason for not getting hit or not missing a strike. Let's be honest, we've either been there, or seen it.
How do we deal with such a thing? With the dice system, of course! EVERY attack that your character performs, must have a dice roll to determine if that attack succeeded or failed. For sort, we'll call this [S/F] (Some chat roleplayers may know of this).
Let's start this battle with Gray 1 and Gray 2. Gray 1 is a Shooter, while Gray 2 is a Brawler. Now right off the bat, we know that the Brawler is a very strong clone, and if he/she were to get close, they could do serious damage. Let's say that Gray 1 posted first.
'Gray 1 stood atop the leaning building with his large, sniper-like cannon in hand. He was a fair distance away from Gray 2, so it was highly unlikely that Gray 2 would have spotted him.'
Pause. Sometimes, you'll have these moments were an RPer would imply that their character was being sneaky. In this case, it's true, because for one, Gray 1 isn't moving, he's stationary, so he wouldn't be making any noise. Another reason is because of distance. Just because they're super clones, doesn't give them super hearing. (Unless you specify that in your CS) Like the poster said, it was 'highly unlikely', now let's continue the post.
'Gray 1 stood atop the leaning building with his large, sniper-like cannon in hand. He was a fair distance away from Gray 2, so it was highly unlikely that Gray 2 would have spotted him. He slowly lowered himself into a prone position, his cannon rifle sticking out over the edge as he aimed down at Gray 2.
Gray 1 slowed his breathing, and pulled the trigger, a whizzing charging sound emitted from the gun, along with a bright light, before a large sphere of plasma shot out of the unsuspecting Gray.'
Here is where the dice system comes into play. You're controlling Gray 1, and Gray 1 has a gun skill of 3/4. That means, you roll the dice with 100 faces, and if the dice lands on 75 or lower, the shot will hit. But, if for some bizarre reason Gray 2, which is a Brawler, has a mobility of 1/4, you must subtract 25 from that 75. Now, if you roll a 50 or lower, you hit. Whether or not Gray 2 sees the shot coming (which he should), is up to the other RPer.
For close combat is the same. If your Melee skill is 4/4, and your opponent's Mobility skill is 3/4, subtract and make it 1/4. Roll the dice, and if you get a 25 or less, you hit. If you're got the idea, we can move on.
So, you understand how the dice system works, great, but how do you use it?
After you post, there will be a 'more options' button right under where you would rate a post. Click that, and select 'Roll the Dice' Or something like that.
Intrigued? Want to help guide your Gray? Well, there are some guidelines you have to follow by.
I heard that if you break one of these rules, the connection between you and your Gray will be severed.
In other words, you're out.
1. Fight fairly! Not every single one of your battles will be won, even if you ARE a military clone.
2. The GM's word is law. If there's something in the roleplay you think is stupid, leave.
3. When the GM is controlling an NPC, auto-hitting is allowed for them, for the sake of plot. Don't be upset.
4. If you do not post within 3 days, Your Gray will die automatically. A way around this is letting the GM know of your absence beforehand.
5. You MUST use the dice system during combat. There is NO auto-hitting/dodging on another character.
6. Respect Iwaku's rules during your time here.
These are some things that are required from you, but not as serious as the Rules section.
- Be respectful
- While this isn't REALLY necessary, it would be a great help to add my Skype 'iamv3to'. The RP's MAIN OOC will be there.
- Be attentive to this thread, for it will serve as the OOC as well for those who cannot join us on Skype.
- Try and get out a post at least once every two days. Do NOT stop posting while in conversation with another character.
- If you're going to start fighting another character, finish it. Don't attack a character and go on a vacation in the next 30 minutes.
An actual form is not necessary to put here, I'm sure you know how to make one.
Just remember to include these things:
Name
Age
Character/Gray picture [While you cannot use canon characters from BRS, you CAN use their genderbent counterparts, meaning you can use a male Dead master, etc..]
Weapons
Vehicle appearance
Personality
History before your copy was turned into a weapon and erased of their memories.
With that said, welcome to the world of CHARGE, and.. do try not to get your copy killed, please.