CHARACTERS/SIGN-UPS

Hecatoncheires

un jour je serai de retour près de toi
Original poster
DONATING MEMBER
FOLKLORE MEMBER
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The prison you rotted in collapses around you. Liberate it.

The divinity once lost is yours again. Embrace it.

Extinction is coming. Fight it.

Please fill out the sheet below and submit it to this thread:

Code:
[b]NAME:[/b] (What is your character known as?)
[b]GENDER:[/b] (Man/Woman/Potato/Etc.)
[b]FACTION:[/b] (Which of the three factions does your character belong to?)

[b]APPEARANCE:[/b] (What does your character look like? Please also provide an image alongside this.)
[b]PERSONALITY:[/b] (What sort of a person is your character?)

[b]TALENT:[/b] (The way in which the Awakened excels. This is a mundane skill, non-magical, but at the hands of an Awakened it is pushed to its very limits to the point where it all but defies comprehension An Awakened who's talent is 'Sprinting' can't just break every record ever set by mortals by a milestone, she could probably outrun the Devil himself (which may prove helpful in the long run). Another of the Awakened who's skilled with 'Computers' could strip the security systems from the Pentagon within seconds, could code sentient AIs if he so wished.)
[b]PURVIEW:[/b] (An Awakened's purview is the domain or manner in which their divine magic begins to manifest. It is a reflection of who they are as a person, and can often be tied heavily to the circumstances of their awakening. The firefighter who witnesses impish devils dragging victims further into a burning building and launches himself after them emerges from what should have been his fiery grave as a living inferno, capable of igniting his entire body at will without it ever harming him. Another of the Awakened meditates in order to wreathe his skin in a layer of impervious stone.

These powers develop over time. It is important to note that the Awakened are not full Gods in their own right: not yet. Should they survive long enough to come to grips with their powers they may well become such but given that all the remaining forces of the Demiurge are hunting them mercilessly (when they aren't warring with each other), they have their work cut out for them. None of the Awakened has yet survived long enough to ascend to full godhood.

Though they say one of them is close.)
[b]PURVIEW ABILITIES:[/b] (All Awakened begin the story with [b][i]THREE[/i][/b] abilities relating to their purview. An Awakened with the purview of 'Ice' might be able to wrap his fists in frozen gauntlets, for example, and an Awakened with the purview of 'Sky' might be able to grow wings at will. As the story progresses, and the characters grow more powerful, they will be able to acquire stronger abilities. Initially, however, try and keep them from being overly story-breaking.)

[b]BACKGROUND:[/b] (Who was your character, before their Awakening? What did they do? What were they like?)
[b]AWAKENING:[/b] (What happened during your character's Awakening? What trials did they face? How did they survive, and go on to find the faction they now belong to?)

SAMPLE PURVIEWS (feel free to pinch them, I did)
  • Animal
  • Chaos
  • Darkness
  • Death
  • Earth
  • Fertility
  • Fire
  • Guardian (Protection)
  • Health
  • Justice
  • Moon
  • Psychopomp (Movement)
  • Sky
  • Sun
  • War
  • Water
 
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"This was to fulfill what was spoken through Isaiah the prophet: 'He himself took our infirmities and bore our diseases."-The Gospel of Matthew 8:17

"The doctor is to be feared more than the disease."-Latin Proverb

NAME: Doctor Kim Suyong Park (goes by either Dr. Park, Suyong, or Kim Park)

GENDER: Female

FACTION: Rudiarii

APPEARANCE:

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Doctor Kim is an Asian female with brown hair that appears red in some light, and light brown eyes. She has an average build, and is about 5'5", and weighs around 131 pounds. Kim frequently wears lab coats over her regular clothing.

((I don't know who this woman is, but she fit what I wanted.))

PERSONALITY: Kim is a kind and caring individual. She is patient, calm, and . She will even sacrifice her own time and safety for someone else. However, when someone angers her, she won't hesitate to get angry. She also has the will to defend herself, and will when she feels like her, a patient, or someone she's close to is threatened. Violence isn't her usual go-to, but if it is necessary, Kim will be just as violent as anyone, usually utilizing medical instruments in her actions. She puts her patients above anyone, and will often go to great lengths to care for them, even if it requires putting herself or her own well-being at risk. She has been shown to have a sense of humor around people she gets close to.

TALENT: Medicine

PURVIEW: Health

PURVIEW ABILITIES:

Cleansing Touch: Kim can cure someone she touches of a disease except for cancer, or completely heal a wound. It can also help prevent the spread of infection. It has limitations in that it takes time for the wound to completely heal, a disease may still need a small dose of antibiotics or antivirals afterwards, and a broken bone still needs to be set before she can heal it, but generally, it will heal the wound completely or cure the disease. At higher levels, it is near limitless.

Virus Armor: A virus is not a living thing. It is RNA surrounded and protected by a Protein Coat. That's what Doctor Park draws on for this ability. This ability transforms Doctor Park's clothes into a protective coating. This coating acts as full body armor, and can protect against most attacks except for explosives, Armor-Piercing rounds, and angelic weapons.

Disease Manipulation: The only combative ability. Kim can create a disease with will. The symptoms show up almost immediately, and she can take it out as well. A disease of her choosing will manifest in the chosen target, and she can cure it, or worsen it at will. So far, she only has a limited yet powerful pool of diseases to choose from (Meningitis strong. Still Not something to fuck with.) at higher levels, this power is nearly unlimited, and she can even create her own diseases, or diseases that can kill demons.

BACKGROUND:

Born to two first generation Korean immigrants, Kim lived a relatively comfortable life. Her father was a professor, and her mother was constantly away, as she was someone who sold floors on skyscrapers in Major cities. Her family wasn't big on religion, but they went to a Catholic Church every so often, so Religion played a small part in her life to the point of her having a foundation in it. At an early age, Kim decided she wanted to be a doctor. Kim studied hard in high school, got good grades, and managed to keep them all through college. When she graduated, she went to a Medical School. She showed promise in her Medical School, and graduated top of her class. Her parents became incredibly proud of her, as she got a high paying job at a hospital in a nearby city.

She was considered one of the best at her hospital, and she was soon elected to the Board of Directors. Even after that, she still dedicated her time to her work, and sacrificed for her patients. She never had the dream to marry, as she liked living alone. She frequently went out to museums and read books, as she loved to learn. She also traveled the world when she had spare time.

When her Awakening first occurred, she didn't believe it. She had all the skills anyone in her field could possibly need. She went from a good doctor, to The World's Best Doctor. Mental Health diagnosis, infectious disease recognition, the skills of the world's best Brain Surgeons, hell, she could even be a dentist if required. It took her a while to get used to it, and she was slow to fully accept it, but she eventually did.

AWAKENING: When most staff members at her hospital fled or died from a sudden outbreak of a demonically spread disease, Kim remained. She treated everyone infected that she could. Doctors and nurses continued to flee from the hospital she worked at, and the disease continued to spread. Eventually, it was just her, three nurses, an older doctor, the Board of Directors, and several Medical Students taking care of a Hospital with several hundred patients. Kim lost sleep just trying to help these people to keep living. Night after night, Kim would work in a laboratory, risking getting sick herself. She faced several trials, the largest of which was when the hospital ran out of medicines, so she started using her power to cure people.

When her powers first came to light during the outbreak, she tried to live her life normally, working to take care of patients like a normal doctor, but she couldn't. The Heavenly Host were at her back, or the creatures of Metropolis hunted her or got to her patients. Kim focused her mind on he studies to ignore, but they still came. She blocked out her own parents, her own

She continued her work on patients as the disease became worse and worse. The Board of Directors called an emergency meeting discussing that the CDC would soon take complete control of the hospital, as there was not enough staff left to care for everyone. Then, during the meeting, Kim saw it. The true face of the hospital's head. He was a Cherubim.

Later that week, he cornered her, and attempted to murder Kim with her own tools. She was able to hold him off until two Security Guards came for her. Her life changed for good after that, with various CDC agents and Hospital officials attempting to kill her. Kim stopped going to board meetings, and avoided as much contact as she could with the CDC Agents working at her hospital.

One day, a patient whose insides had been nearly slashed open pointed her to the Rudiarii. He said that he knew her troubles, and that they could help guide her. Knowing they could help her situation, Kim looked into them, hopefully seeking to join them. Her views aligned with theirs. The idea that humanity was a free species and that they needed to break free from the machine. She joined up, and has worked for the Rudiarii as a field doctor since.

She has recently transferred to her current base of operations in Seoul, where she is part of a group of Rudiarii there. She works under a different name (Doctor Hwong Ju-Hyon) at a hospital there, and has tried to not draw attention to herself and to keep
 
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"Injustice anywhere is a threat to justice everywhere," - Martin Luther King, Jr.

"At his best, man is the noblest of all animals; separated from law and justice he is the worst," - Aristotle.

NAME: Ethan Lance.
GENDER: Male.
FACTION: Rudiarii.

APPEARANCE: Ethan is 22 years old and still looks boyish. Has a slender body with slight muscle tone. Medium-short (for a guy) black hair, which is usually messy and unkempt. Pale blue eyes, almost gray, set into a delicate and thin face. Weighs a little over 130lbs and stands at a height of 5'8".
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PERSONALITY: Careful and cautious. Ethan has learnt his lesson that rushing in and being a brute only causes more problems. Not that he was very good at being a brute. There are times when guile and secrecy are needed. Times when precision and a delicate hand are required. Then there are the times when a loud gun and a sucker punch to the face actually do work. Doing whatever is necessary, planning every move, and possessing an unbound motivation to overcome every obstacle. Ethan is meticulous and precise. He is also paranoid. Always fearful of being watched or followed, always covering his tracks, and trying to ditch any would-be followers.

TALENT: Investigation and deductive reasoning.
PURVIEW: Justice.
PURVIEW ABILITIES:
Right of Passage:
Ethan is able to pass through solid objects. Moving objects, like a bullet or a swinging sword, are impossible. They have to be stationary, inanimate. And no matter how motionless a living being is, Ethan will never be able to pass through it without the conflicting areas being fused together in some hideous mess. The more dense, or heavier, an object is the more difficult this is. If Ethan were to try to pass through twenty foot of concrete, then he would solidify somewhere in the middle and be crushed on an atomic level. Knowing what's on the other side also helps, there is nothing good about phasing through only to find a hundred foot death-fall awaiting you on the other side (though in that case he would be able to safely land by using Right to Remain Silent at the last second).
Right of Abode: Makes Ethan immune to teleportation and portals, so that others can not magically cast him away to someplace else. He has to actively be running this ability (which is physically exhausting and rarely has a need to so it is easy enough to catch him of guard) for when the spell/ability/effect is used. Timing is crucial. It may also possible for Ethan to phase through a portal using Right of Passage but that would be very dangerous and not an effective use of energy.
Right to Remain Silent: Ethan can cloak any and all sound he makes, becoming as silent as a shadow. This only works for a few seconds but it does provide him the opportunity to sneak up on the unsuspecting or safely navigate around people without being heard. Rather than deafening others to him, it mutes his sounds. Even he can't hear himself. This functions by taking all force out of an action at the very last second. So Ethan is unable to hurt others while Right to Remain Silent is active. Also, falling from a large height will be muted and subsequently lose the force of the impact when hitting the ground, meaning he can jump from up high and land safely. It takes his force away, not others, so he can still be hurt by foreign objects.
The use of any Purview physically weakens Ethan. This means that his muscles are tired, worn out, like has he been exercising for ten hours straight. Overuse will cause him to collapse. Even just a little touch of the abilities and he would be winded. After using Right of Passage he tends to suffer dizzy spells and see black spots.

BACKGROUND: Ethan grew in a rough family. With two older brothers, always fighting, and a drunk father. Ethan never met his mother as, according to his father, she had been sent to "mental correction facility". In fact, she had broken out of the Lie and it had all been covered up by supposed government officials. Though Ethan never knew.
Somehow he managed to find his way into the law enforcement career. Working as a a patrol officer. But it did not take long for things to escalate. Badly. After three months of patrol work, he was thrown off the force for "police brutality". Ethan knew that the thug had deserved every broken bone he had suffered, instead of being set free due to a lack of evidence. And there were many more criminals out there who continued to escape justice.
So began his run as a vigilante. Training, learning, preparing. Turning himself into what the police could never be: Effective. Ethan would go out at night and hunt down the criminal scum that plagued the Metropolis. But where there is crime on a large scale, the fabric of the Lie grows thin. And the denizens of Metropolis, monsters from myth, creatures from stories and tales. They come through the fissures. They skulk in the shadows. They live beneath our feet. It was inevitable that Ethan encountered them. A fiend with teeth and claws, scales and yellow eyes. It ripped into Ethan with a ferocity not seen in any wild animals. He never had a chance to escape or fight back. Using the shadows to its advantage, hiding in the darkness, and lunging onto the unsuspecting Ethan before reducing him to chow.

AWAKENING: As his soul was being delivered to the Hell-scape, he awoke to the true nature of the world, the universe, everything. Ethan arrived in Hell with an unrivaled hatred towards everything. He despised the Lie. Wanted to tear down the Machine. And hungered for the spilled blood of the Demiurge. Now aware to the reality of the universe, he would undergo his first trial... Escaping the Hell-scape.
 
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
- G. K. CHESTERTON, The New Jerusalem

"This is a work in progress"
- alaska

NAME: Natalie Pavlyuchenko

GENDER: Female ♀

FACTION: Rudiarii

APPEARANCE:
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(What does your character look like? Please also provide an image alongside this.)

PERSONALITY: Valuing autonomy and genuine freedom above everything else, Natalie is willing to put aside her values for the time being, if her quest to make the world a better place requires it for long-term success. She wishes for all beings on this planet to be free, and for humans to treat one another with respect. While her training and practical experience have steeled her nerves, and she controlls herself with ease, she is highly emotional on the inside, and is often haunted by the images of her last deployment. Natalie struggles with tests of her morals, having suffered from depression in response to losing her faith shortly after entering the military. Similarly, the oldest of teachings, the notion that love overcomes all else and that "things will end well", soon followed to seem nothing but lies; Another internal conflict Natalie had to wrestle with. Due to her loss of belief, but nevertheless caring personality, Natalie operates under the mantra of compassion and reason most of the time.

TALENT: Soldier

PURVIEW: Sacrifice

PURVIEW ABILITIES:
To Shed Divine Blood
- Natalie may utilize her own blood as a weapon. If drawn herself, or shed indirectly due to her own fault, surfaces in contact with it can be set ablaze at will. This ability, once unfolding its fullest potential, may extent to hellish fire coating one's wounds.
Savagery Sleeps - Whether ignorance is is a hidden blessing or not is often a fiercly debated topic within the walls of The Machine. Truth depends on the side of the Veil one stands on. Natalie, albeit thankful for her revelation, knows the burden that comes with it. To ease the "civilian" souls in their pointless struggle, she may impose her own version of occuring events onto weaker-willed beings, even if it's nothing but sweet lies.
??? -

BACKGROUND: The child of Russian immigrants, Natalie knows that the strive for freedom extends to all kinds of people. Her family migrated from the former Soviet Union, and after they journeyed across the pond, they made sure to teach their daughter the values they knew were needed to avoid another Iron Curtain. It follows that Natalie was a stubbornly kind-hearted girl during her youth.

After coming of age, and slowly feeling the pressure of having to make a choice in regards to her future, unexpected illness befell her mother. Though she was drowning in her education, always dragging behind the expected just a little bit, Natalie made sure to visit her mother, alongside her father. Together, the two would hold hands and pray for their loved one's betterment. Unfortunately, the good thoughts weren't enough, and Natalie's mother lost her war with cancer. Struck with grief, and disillusioned with her faith (and maddened by her father's decision to stick with it), the young adult battled with depression. Isolating herself, and halting her own educational progress, a year withered away, and though her emotional state bettered only lightly, she, just like her father, had to face the reality; The medical bills of her mother's treatment, combined with the loss of income ultimately threatened to overwhelm the small family, and Natalie found herself pressured to make a choice once more, only this time, things were urgent.

Ultimately, Natalie's subpar grades and academic break led her to join the U.S. army, seeing it as a (hopefully) short-lived, but helpful step to get out of the miserable position she found herself in, and allow her to return to a financially stablized home, and education. After completing her basic combat training, and doing so surprisingly well, Natalie gradually considered the possibility of staying with the Armed Forces. After completing her AIT, she graduated Army Basic Training, as a Marksman, alongside three other female cadets, and signed up for active service. Her deployment brought her into the Middle East, where she served as one of two females in the infantry. After her service initially went well, it would soon prove to bear a toll on her mental state, as a horrific accident occured.

AWAKENING: Due to an incident with a small group of native passengers, her superior, faced with a tough call, gave the command to open fire. The command turned out to be a grave mistake, as all five casualties were civilian. Judging the truth of their deaths to cause too much strain on international relations, the battalion was ordered to cover it up, instead shifting blame to the local terror cells; A disregard for human life that ended up breaking Natalie's belief of dealing with the violence of war in favor of doing the right thing.

The defeat--not on the battlefield, but the defeat of humanity--shattered the Lie around Natalie, and the questionable command suddenly made sense, as her superior appeared a terrible creature in front of her. Scared, confused, and still heartbroken, she utilized the chaos and the subsequent disarray of her squad, and ventured off into the city. The posters of the defacto president suddenly showed the same grotesque being she had seen her commander turn into.

As she ventured deep into the backalleys, the buildings seemed to consume her, and dark blocks of cement leered down. Before she fully realized where she was,deformed creatures passed her in the distance, alarming her further. Had she gone insane? But suddenly, her whereabouts clarified, and she knew to avoid the denizens of Metropolis. With care, she made her way through the amalgation of civilizations, and, with great effort, found herself back at home. Yet, home was no place for her to be at anymore.
 
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(Photo: Ana Caterina Morariu)

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GENDER: Female
FACTION: Rudiarii
PERSONALITY:
In her quiet moments, when she thinks that she is alone, Lux is a somber individual who reflects on her own role in the grand scheme of things. That is not, however, the side of herself that she shows to most others. Particularly toward those that look to her for guidance, Lux is confident and encouraging. She employs the guidance skills learned from her father to help inspire those around her to push forward with their goal: freeing those still trapped within the Machine. She is also calculated in her schemes and determined to succeed - she will tear down any obstacles in her path. She tends to approach her problems methodically and is nigh on relentless when it comes to accomplishing something.

Talent:
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There is something about mechanics that calls to Lux. There is a happy medium between the comfortable baseline of the understandable where an outcome can be controlled and predicted mixed with the challenges of chance, which always seem to find their way to wreak havoc on theory put into practice. In a world where resources grow ever scarcer as the Machine plunders the world, she also takes pride in being able to take something that was old or discarded and make it useful once more. Even while dreaming, she could work wonders with foraged parts and some experimentation.

Purview:
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PURVIEW ABILITIES:
Conductivity:
Under Lux's touch, materials (and consequently objects) can have their natural resistance to electricity altered. This works both ways, making something more or less likely to conduct electricity. The difference between the initial conductivity and the desired conductivity influence the difficulty - it's virtually impossible to end up with static dissipative silver, for instance.

Electric Force Field:
By manipulating the electrical charges of particles in her surroundings, Lux can create a barrier that protects her and anyone else within it. The larger the barrier, the greater the number of particles that she had to manipulate. It's draining and difficult to keep them all in check for even a barrier only large enough for herself, though it seems to become a little easier with practice.

Discharge:
Not as powerful as lightning but generated the same way and not something that would feel pleasant to run afoul of, Lux can generate arcs of electricity from the air around her. This is difficult and requires a little time as she needs to first set the conditions for the charge, drawing upon mechanics like that used in her force field generation. Lux knows the dangers of electricity, which knows no ally - this ability is not safe for groups, either. It is, however, brutally effective.

BACKGROUND:
It was a crisp morning at the beginning of autumn and the leaves were just starting to fall from the trees. They formed a carpet of golds and reds beneath the window where Johann Korinas looked out with a blank gaze. Behind him, a door opened slowly and a women dressed all in white gave him the news. The mother didn't make it but the baby looked as though it would pull through after all.

This was Lennox and she became her father's treasure.

Despite the fact that she brushed shoulders with death on the day of her birth, one would never have been able to tell in the years that passed. From the moment that the doctors placed the infant in his arms, it was as though Johann had made up his mind to simply love the child enough for two people in his wife's stead. He would work every moment of the day if he had to in order to juggle his work as an aircraft technician and his duties as a single parent.

As soon as she could walk and talk, Lennox's curiosity was insatiable. She had to touch everything, pull it apart if she could, ask what it was last. Maybe. In time, she started trying to put it all back together again afterward, usually with less than impressive results. Yet through it all, her father would patiently answer her questions or perhaps show her how something was supposed to fit together. Chastisements were rare, usually reserved for breaking something that couldn't be put back together again.

In this way, Lennox grew from a curious child to a curious adult. In a world with so much sadness, she felt blessed for the life that her father had given her and the interests that he had nurtured. She had an internship in a lab studying electromagnetism. She could count on her hands the number of times she'd really been sad about never having met her mother. She was her father's best friend. And then, she woke up.

AWAKENING:
That day had begun like any other day but at the end of it, nothing would be the same. Lux had gone to the lab as usual and assisted with setting the scene for the day's trials involving electrical fields. She had noticed a section of the insulation for the cabling that they used and ducked beneath the desks around it to examine it before the trials.

The researcher that she was working under did not see her complete her work nor did he see where she had gone. Impatient and eager to test a theory that he had been mulling over since the night before, he elected to start without her. He began to power on the system while Lux was running her hands along the insulation. She had just found the weak point where the metal beneath was exposed when, to her horror, she saw the lights flick on in front of her.

Her frightened thoughts flit to almost fanciful visions of the wire beneath her fingers malfunctioning, refusing to conduct, anything that might save her the shock that she was about to receive. Moments later, she realized that she was clenching her eyes tightly shut but nothing had happened. The lights had gone dark with no electricity to light them.

Trembling, she made her way out and past the head researcher, whose expression was baffled and searching. They said nothing to one another. All that Lux could focus on was getting to the washroom. She had just finished splashing cold water on her face and trying to figure out how she had survived when she met the consequences of her Awakening.

A horror of grotesque flesh with beady black eyes had found her and was advancing through the hall when she stepped out of the washroom. Unprepared, she still managed to flee successfully but this was not the end of her trials, for it did not arrive alone. Her newfound skills were not strictly combative in nature but proved useful. She managed to put them to good use in anything from creating distractions to setting up innocuous looking traps humming with electricity.

The world changed for her and she was forced to dodge horrors as the life that she had loved crumbled into nothing more than dust between her fingers. She has not given up hope, however. She has not forgotten those still left within the Machine and she will not give up on them.
 
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"Faster, faster, faster, until the thrill of speed overcomes the fear of death…" - Hunter Thompson
"Once you've raced, you never forget it…and you never get over it." - Richard Childress
"Speed has never killed anyone, suddenly becoming stationary… that's what gets you." - Jeremy Clarkson

"Stop steering and start driving. This ain't no dead piece of metal. A car's a living, breathing thing, and she's alive. Feel it talking to you. Telling you what she wants, what she needs. All you gotta do is listen. Close your eyes and listen." - Speed Racer

NAME: Ziara Clarke
GENDER: Female
FACTION: N/a

APPEARANCE:
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Ziara stands at quite a tall 6'2", towering over most girls. She has a very toned body with a perfect hourglass figure. Her hair is many shades of blue, with the tips transitioning through purple to red, her eyes being a bright blue and glow slightly. This comes as both an advantage and a disadvantage, whereby allies can easily identify her at night, but so can her enemies. Her face is beautigful, with a small nose, slightly pointed chin and high cheekbones. Her skin is perfectly smooth and she has full lips., usually adorned with eitherred or blue lipstick, whichever she feels like wearing. Her outfit changes to match whichever vehicle she has recently scanned, though her helmet always stays the same, being the spikes on the side of her head and metal plates partially covering her cheeks.

PERSONALITY:

TALENT: Motorsport Technician
PURVIEW: Metal

PURVIEW ABILITIES:
Transform and Roll Out - This ability allows her to scan a wide variety of land vehicles, excluding trains, and transform into them by "splitting into pixels" and reforming into said vehicle. This also alters her outfit to match the vehicle she currently has canned, colour scheme and livery included.

Gun's Blazing - This ability allows Ziara to summon a weapon (be it melee or ranged) that fits the size and speed of the vehicle she currently has scanned. For example: if it was a fast sports car, the she'd have something like an SMG or an AP pistol, where as a larger vehicle like a truck would have something more like a sniper rifle. However, if the vehicle is already fitted with a gun, that's what she uses, i.e. a tank's main cannon, instead of summoning a weapon.

Need a vehicle here! - With this ability, Ziara is able to summon any lnad vehicle (again, excluding trains, but this time also excluding tanks and APCs or anything of that sort). She mainly uses this to help allies with transport to and from battles, and also general transport. She has tow ait a litte bit before she can summon another one, though.

BACKGROUND:



AWAKENING:
 
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No longer a wip!

NAME: Nathan

GENDER: Male

FACTION: Frumentarii


APPEARANCE: Nathan's somewhere in the dusk of his life, but despite the fact that his lifestyle should've had him aged prematurely he somehow retains a certain youthfulness to him, a shine to his slightly tanned skin, and only a few streaks of grey in his shaggy brown hair - often as unevenly cut as his beard, since he simply takes a knife to both of them when they grow excessively unruly - which, given his past being homeless and careless, is a point that takes quite a while to reach. Adding to the destitute look are his eyes, silvery irises covered in a milky white which, combined with his often deadened stare, might lead to think he is blind - and perhaps even to assuming that it's related to the two thick lumps of scar tissue, one just above one of his eyebrows, the other on his temple; both of them often covered by unkempt hair. Nothing further from the truth, though, as Nathan can see perfectly well, his eyes as honed as the rest of his body - through no effort of his own, really, but he's gifted with strong muscles and sturdy bones despite his subjectively short height and wiry build.

Clothing-wise, he wears a heavy hood, made out of the leather of some nameless creature from Metropolis, heavy but worn gloves and boots, and sweatpants that have definitely seen better days. He tries to keep both his attire and himself in reasonable hygene, but the Metropolis is not a very accomodating place, so they're often caked in dirt or mud.

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PERSONALITY: Nathan is a bitter man, disappointed with the world and, to a certain extent, with himself. The way he sees it, everything he's ever had he's fought for, earned with the sweat of his brow, his blood, his tears - and he's had it taken away from him. As such, he's deeply pessimistic now, expecting every good turn to be part of a ruse, every lucky streak to lead into a worse situation. It's not very suprising then that Nathan does not enjoy the company of other humans and can seem downright hostile - though, deep underneath all his anger and bitterness, there's a good person. Very, very deep.


TALENT: Survival

PURVIEW: Endurance

PURVIEW ABILITIES:

Instinct: Nathan's survival instinct almost has a consciousness of its own. No signs of a threat will go unnoticed even if he does not consciously pay them attention, and on rare occasion threats will be noticed even without any signs of presence. This instinct, however, is very raw, and only provides a sense of dread towards its source, without any further information.

Resilience: Nathan's unnaturally tough. Passively, this reflects in his ability to endure adverse circumstances - he can push through pain, hunger, heat, and the such and keep his full functioning ability for far longer than a human. Actively, if he is given enough time, peace, and food, he can focus on healing a specific injury, standing completely still as he does so. The time it takes to heal the injury will depend on how serious it is but, for reference, a broken rib would take around twelve hours.

Denial: Last but not least, Nathan can deny something from happening to him. This is an active skill that requires him to be aware of and prepared for what he's denying, and he can only deny the portion that affects him. As such, he can't deny a building being on fire, but he can deny being burnt by said fire. Nathan can only deny one thing at a time, and switching up requires a few seconds. For the time being, this only works with "natural" circumstances so, using the same example as before, he'd be able to prevent burning if the fire was due to a gas leak, but not if the fire was being summoned by someone.

BACKGROUND: Nathan's background touches many fields, very few of them happy. Born in the wrong part of town, life's twisting paths saw Nathan and his elder brother running from home and joining a gang as soon as they could, choosing the streets over their broken family.

It wouldn't last long. A year later, the gang bit off more than it could chew, hit the wrong target, got the wrong man's attention. The police turned a blind eye as the youths were exterminated with professional coldness. Nathan crawled out from under his brother's corpse that night, and never returned.

Another city, another name. A real job, a crappy job, but it paid for the rent, and for ocassional forays into clubs and bars. Get a drink, toast to his brother, maybe find someone to take home for a night. Some became more than just a night, some didn't - but he wanted to have a family of his own. Somewhere to call a home.

One particular night became a month, then two, then a year. A discreet wedding in the town hall, and before he knew it new life was blooming. A baby girl, beautiful and perfect in his father's eyes. Elena. Her arrival was the happiest moment of Nathan's life - and a month later, he was laid off.

A temporary crisis, a local deceleration. The result of too much technology, or not enough, or lazy people, or bad work ethics, or unethical behaviour. Everyone had their theory, and he cared for none of them. Money had never been abundant, and with Elena arriving, it was tighter than ever. There simply wasn't enough to go about for all of them.

So Nathan left his family behind with a tearful hug, and joined the army. Some people, perhaps those with the right friends, got to stay in the country. Nathan found himself flying into a warzone.

Soon he'd grown fame as a bad omen. Success came wherever he went, true, but paid in the blood of his comrades. Still, Nathan survived, struggled. Every day he lived meant more money for his daughter to eat. Every dangerous mission, every volunteered task, perhaps a toy, or a new dress. With the amount of money he was earning, his family could live comfortably.

He flew back home several years later, and spent even more in hospital. He woke up alone, with not a penny to his name. The scheduled payments to his family had continued until his bank account had run dry; at which point he'd been disconnected from life support - and at that moment was when he'd woken up. In the delirium, trapped in his own mind, he'd seen things. Felt things. Words could not describe just what he'd felt, but he knew something was wrong.

But none of that mattered at the time, because he was back home, he was alive. He could go see his family after so many years. Perhaps they hadn't even been told he was back in the country, hospitalized. That would explain why they hadn't stopped the payments, why they weren't there.

When he arrived home, the lock on the door had been changed. His key didn't work, but perhaps it'd been a theft. He knocked, and another man opened the door. A wide knowing grin, as he looked down onto Nathan. Shouts, threats, Elena crying, scared of the father she didn't remember.

A new city, a new job. Work all day, work all night. With no time to think, life was bearable. A drink now and then made it more so. Bouncing from one work to another, without much time to spend his money, Nathan's bank account grew once more. One Tuesday as any other, a letter changed that.

Paying his daughter's hospital bills was expensive, but there was nobody else that could do so after the car crash. Living together with her was a challenge, but Nathan'd never backed away from something just because it was. Their relationship grew, and even though they'd met during Elena's rebellious teen years, they slowly grew closer. She went to a good college, far beyond the possibilities of a single father - so he just worked harder. For the first time in far too many years to remember, he had a reason to.

And then one day, he didn't. Everyone was intoxicated, said the other youths. There were no signs of struggle or unconsensual relations, said the forensics. There was no definitive proof that she hadn't taken the drugs by her own hand, said the lawyers. She'd asked the boys to, said the witnesses. And with all the right hands greased, it didn't matter how much money Nathan bled onto the legal system, until he had no more money to bleed, and no more drive to get any.

Alcohol made the next years blurry, though he'd never forget the cold of the streets, the familiar smells of the slums. He couldn't get drunk enough to stop feeling cold. There was barely enough money to eat - the odd job here and there, some petty theft, in rough spots even begging. A lucky find scavenging in a dump put a metallic roof over his head. Letting his mind wander became a habit, and if before he'd had a feeling that something was wrong, now he knew. A thought wormed into his mind, a purpose for his purposeless life.

The more he considered it, the more he knew what he had to do. One day, he caved in. Nothing would be lost if he failed, nothing won if he didn't try - and as purpose returned so did strength. Soon, he had the money to afford what he needed.


AWAKENING: A flash of pain as he pulled the trigger. A infinitely long moment where everything made sense, the world laid bare before him. The cogs in his head ticked slowly - and then something snapped, reeled. The ticking grew faster, louder, until it was an unbearable noise, piercing through his covered ears.

He jerked up into a sitting position, and immediately winced from a bolt of pain that shot down his spine. He couldn't see out his right eye, unsurprisingly, and he didn't dare look at the place he'd been laying a moment ago. He moved out, through the alleyways, ignoring the alarmed looks, the gasps, the mothers covering their children's eyes. They'd been coming after him before. Now that he knew, it was a certainty they'd be trying again. Eventually, he stopped running into people, the air heavier, the masonry speaking of decay and threat. And then he pressed on, knowing they'd be coming after him.

Scavenging as he walked, through ruined buildings where light was but a distant memory, avoiding the little sounds, the retching smells, the sense of dread. Where others would've stopped and fought off his persecutors, he lead them through the Metropolis on a wild chase. Speed may not have been on his side, but Metropolis' winding alleys and ruined buildings gave many chances to lose a tail, and he took as many as he could.

He struggled on until he couldn't anymore and then, exhausted and surrounded by monstrosities on all sides, he found a hole to crawl in and rest. He woke up that time, as he did the next. He realized that somewhere along the line he'd shaken off his pursuers without ever seeing them - if they'd even existed. And, with that, he was satisfied for a while, wandering through Metropolis without any further aim than surviving.

Putting his thoughts in order took time. Survival consumed most of his day, and even though he now knew about the Lie, he wasn't too sure what to do about it. It wouldn't be until he ran into a Frumentarii outpost that he realized he did not have to fight alone this time, and once the idea of safety in numbers was in place, there was no better option. And once he proved his value as a scout, there was no hesitation from the Frumentarii either.

That's not to say his only goal was to keep safe. To a certain extent, his goals coincided with the warriors'. Everything he'd gone through, everything he'd lost, he'd learned it was due to the machine. Its keepers. Survival was priority one, but revenge could take up all the time it left free.
 
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NAME: Nana 'Celestia' Watanabe
GENDER: Female
FACTION: Exhumii
APPEARANCE: Natural red hair that stops right under her rib cage. Grey eyes. 5'6", B34 bust,
small waist. Appears in her early twenties. She can often be found wearing anything that flows. Her usual attire consists of skirts, dresses and cloaks. She always has two twin pistols strapped to her thighs, just in case for some reason she is ambushed or caught without being able to safely access her gun collection.

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PERSONALITY: Nana, or Celestia as she'd rather be called, is eccentric by nature. She's always looking for meaning, symbolism in metaphor in every day life. A fallen flower isn't just a flower on the ground to Celestia, rather it's a message that beauty is fleeting, and eternity can not be explored in a singular form. Celestia looks for meaning in everything, even if no meaning should be found there.
Celestia has a bad habit of speaking in metaphors, allusions and questions rather than being straight forward and saying what she means. She also tends to be incredibly forgetful, to the point of it being a diagnose ailment. She can say or do something then forget it the next minute. Her short term memory is horrendous, and Celestia knows it. So she tends to do whatever she wants, because she most likely won't remember it later. Because her memory is on and off, she writes down everything she wants to remember later in a large leather bound notebook. Her memory issues also tend to make her a risk taker
Celestia isn't the most talkative of people. She prefers to express her emotions through actions, because she believes in action over words. This all stems from her existential search for truth and the meaning of love. For that matter, Celestia is always searching for the meaning of everything. Everything has an innate purpose in Celestia's mind. Nothing is useless, or exists for no reason for Celestia- and she's constantly trying to prove this to herself.


TALENT: Sniper: Celestia can hit any target regardless of distance. She makes her farthest shots with a sniper rifle, but she can also hit targets a good distance away with other gun types. Celestia's aim is 99.9% accurate.
PURVIEW: Time
PURVIEW ABILITIES:
  1. Sight: Celestia can see into the future for 15 minutes at a time. She can pick any interval of time to do this, so if it's 6 AM she can choose to see what will happen between 8:00 and 8:15. However many minutes she chooses to see in the future is also how long it takes her to use "Sight". Her visions, however, are vague and blurry. The information comes in a variety of mismatched sensory inputs, random visions, tactical feelings, smells and sounds. She can only utilize this when she is undisturbed and immobile. After using it, she needs a cool down before she can use it again. Celestia does have the ability to see farther and longer, but as of now that ruins her actual eyesight. If she looked too far, she could potentially go blind. At least until her powers develop.
  2. Alternate Space: Celestia can create an alternate plane, and on this plane she can store things and do things. This plane is just a figment of Celestia's mind, and vague memories, wishes, goals, hopes and dreams. She can keep real objects there however, this is where Celestia stores most of her guns and ammo. She can only enter this place when her body is undisturbed and immobile. She can stay in this plane indefinitely, but her physical body will always be where she left it and isn't invulnerable. If her physical body is hurt or somehow disturbed, she will be forced back into reality. She can also bring others into this plane, where they can store things and explore her inner psyche wonderland. Whoever else enters the land will have their memories, wishes and dreams shown in alternate plane. Needless to say, this space is always changing.
  3. Slow: Celestia can slow down time for herself. This allows her to traverse time at two times the amount of speed as everybody else. She can use this in order to cover longer distances, give herself more time to react to scenarios and attack faster. Anything she is touching will experience the same effects as her. This skill can be used for about five minutes, but all depends on her awareness. If she's tired or/and exhausted the skill can last for a minute. At complete awareness she can used it for its maximum of around five. However many things that she is using is will also giver her less or more time. This skill also needs a cool down. If she stretches herself and ignores the cool down, her muscles will deteriorate.
BACKGROUND: Celestia doesn't remember a lot of things, so here I will simply chronicle some of the things she can remember. She lived a relatively unassuming life until she was awakened. She had a mother, father, little sister and older brother. They lived a relatively normal middle class life, though, Celestia was never quite normal. She always had the feeling that there was something else. Something beyond God and beyond Perception and Reality. This got her a biweekly visit with a psychiatrist/therapist. After CelestIa began seeing monsters, she was diagnosed as a schizophrenic and put on a daily regimen of meds. This caused her to mentally break down, but when she fully awakened- she was justified in knowing her nightmares were reality.

A vital part of Celestia's background is in relation to Khaar. When Celestia was in her freshman year of high school, and still called Nana, Khaar saved her from a near death experience. Ever since that moment, Celestia has vowed to protect Khaar with her life. Despite her good intentions, she often ended up reacting rather violently towards things that weren't actually threats to Khaar's life. She also often completely interrupts Khaar's life. Even if Celestia wasn't invited, she would just come to Khaar's home, and eventually just made herself a key- though Khaar never seemed to care. As Khaar changed during high school, so did Celestia. Eventually, Khaar began giving into Celestia, and not hiding his true self. Of course, he didn't reveal everything to Celestia, but it was a start. As Khaar began revealing his emotions- Celestia began admitting hers (including her obsession towards him; which Khaar seemed remarkably cool about). So their relationship began consisting of Khaar jut submitting to Celestia's whims and Celestia obsessing over Khaar's safety. Their relationship didn't take a shift until she was fully awakened.

AWAKENING: Celestia woke up one day, and forgot everything. That simple. Her past was gone. The next thing she knew, as she lived her life, people were hunting her. Ugly creatures tried to kill her at every stop and turn. So out of necessity, she learned to shoot a gun. Because her mind was blank, gun-manship came easily to her and she could intake everything about guns. She also named herself as she learned to cope with her memory loss. After deciding to pick a name, she looked up and the first thing she saw was the night sky. So she named herself Celestial. After a short period of time she just dropped the l and called herself Celestia.

Celestia stayed in a half awakened, half not state for a long time. Some days, she would wake up and not know anything- where she was or where she'd come from. Knowing only how to eat, drink, breathe and walk. Other days, she'd wake up knowing exactly who she was and everything else she normally did. Eventually, she settled into an awakened state- but lost her short term memory. This became very inconvenient as Celestia had to discover her powers, and re-meet her allies. Eventually, Khaar gave her the large leather bound notebook she carries even today- and she began writing down her day to day experiences and random facts and tidbits. Khaar is also the sole reason Celestia joined Exhumii- she wanted to serve as his protector- so she had no other option. Celestia has easily now learned how to adapt her fighting style to better suit Khaar's style. And despite any of her faction's wishes, or commands- Celestia only fights for Khaar. If whatever she's been asked to do doesn't benefit Khaar, she doesn't do it. Simple as that. The only other motivation she has to fight is her hatred of the Demiurge.
 
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[fieldbox=Âzor Khaar, #8A0707, solid]

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NAME:
Âzor Khaar.


GENDER:
Male ♂.



FACTION:
Exhumii.

APPEARANCE:
Âzor Khaar is a slim and tall individual of European features and texture in his early-to-middle twenties. Even though he is slim, he still maintains a rigorous and fit musculature beneath his clothing. Whilst fit in appearance, his skin still remains littered with numerous tattoos and self-inflicted injuries of varying magnitudes. His eyes, hazel in texture, carry a notable sense of dominance yet a clear tinge of nobility, although Khaar is in fact quite submissive in his personality and far from a noble individual. This radiance of domination follows through in his stature. As he is very tall, he spends most of his time looking down on others. In addition to his general appearance and behaviour, this often leads to others thinking of him as arrogant.

Khaar's body is littered with ritualistic tattoos and self-inflicted scars. This can range from anything like a simple raven tattoo just below his throat, to the massive cross-shaped scar taking up most of his chest and lower torso. Whilst some have speculated as to the nature of these rituals, none have actually confronted him about it. Although, it seems clear that it isn't quite as simple as something cultural.

Khaar can often times be seen with a scarf of ornate design, yet minimalistic in nature. The purpose of such cloth is mostly to cover his face and distance himself from others, as he is not quite comfortable around other Awakened. The scarf allows him, however, to maintain a sense of communication and social bonding whilst still on his own terms. This might lead to his voice sounding a bit muffled in certain situations, but the scarf is still essential to his wellbeing, as it allows him to take part in relative normalcy.

PERSONALITY:
Khaar is an asethetically intimidating individual, but his proper persona is far from this fact. Submissive and dismissive, Khaar is a follower through and through, and far from any type of leadership material. Often times lacking in motivation, Khaar will mostly require motivation in order to stick to something for any longer period of time. As such, Khaar is also noncommital, more as a result rather than any personal ethics. His head, whilst exceptionally capable, is explosive in its thoughts and pattern recognition, leading to bursts in activity. This also carries into his thought processes, leading the bursts in brain power to produce a nigh-schizophrenic reaction. To cope with his flaws and the existence of the Machine, due to the way he was raised, Khaar has always sought the knife or sword in order to maintain a semblance of sanity in his head as his thoughts continuously echo wildly within his cranium. To calm down and cool it out, Khaar ritualistically performs self-scarring and engages in tattoo ceremonies. Some of the results are very artistically impressive whilst also fascinatingly grotesque. Although, the self-scarring is only a result of an exceptionally difficult cognitive "high".

It is no stretch to state that Âzor Khaar has not yet began to properly cope with the nature of the Machine. Although, one might also say that he is more adamantly protecting himself from his own mind.

As Khaar has difficulty relating to, or connecting with other Awakaned more than on the basic organizational level, this leads him to direct his emotions inwards and operate and behave in an emotionally void manner. This is solely a coping mechanism from his ignorant days in Elysium. Nevertheless, this demeaneur and public presentation stands as the main reason why Khaar is often seen as arrogant, but also respected, due to his rather intimidating qualities and abilities.


TALENT:
Martial Arts.

PURVIEW:
Dominance.

PURVIEW ABILITIES:

Âzor Khaar has acquired the Purview of Dominance, this allows him to influence the hierarchy, manipulate subjects of the Machine to his will, and possibly, given sufficient skill, influence aspects of the very Machine itself in the most miniscule, yet potentially important manner required. The catch, however, is that his power is directly linked to his mentality and willpower. As he is currently weak willed, it will be difficult for him to exercise his power over most creatures of the Machine, both in Elysium and in Metropolis. His power to dominate others is currently linked only to physical touch, but as his prowess extends and his abilities as an awakened increase, he will be able to dominate from further and further away, and far more naturally.
  • DOMINATION: Âzor Khaar's purview allows him the ability to 'dominate' aspects of individuals and creatures that are a part of the Machine whose willpower is weaker than his own. At first, this ability will only influence meager aspects of the targets behaviour or lifestyle, such as maybe momentary hesitation or distraction. The stronger and more proficient Âzor Khaar becomes in his power as an Awakened, however, more and more restrictions will be lifted and less limitaitons will present themselves. Eventually he'd become able to dominate creatures of the Machine, both sleeper and monstrousity, and subjugate them to his will. The only exclusion from his power, no matter his proficiency or strenght as an Awakened, would be others of his ilk, creatures wihout willpower to begin with, and creatures whose authority within the machine is on a higher pedestal than his own.
  • PROMOTION: Âzor Khaar is able to improve a dominated targets attributes and characteristics. Initially, this could consist of improved reading speeds or slightly improved reaction speeds and general instict. Although, as his ability to dominate a subject becomes all the more domineering and overarching, so, too, will his ability to promote a subject. The potential exists to completely upgrade the subject with physical improvements and reflexes, making the target more bestial, or potentially more cunning, depending on the particular need and instance. The greater the change, however, the greater the strain on the body, because of this, not all subjects can undergo as severe promotions. Promotions often times produce grotesque immitations of their former bodies, often sporting warped proportions to fill in as much of a necessary quality as possible.
  • DOMINION: Âzor Khaar's ability allows him to maintain control over his subjects, to influence them, over long distances. As long as a target has been dominated, they are within his dominion, and everyone within the dominion is connected to Âzor Khaar. This produces unparalleled possibilities for multi-coordinated efforts by multiple dominated people at high levels of Purview prowess, however, without proper training, it is quite simply impossible, and could down right prove fatal without a properly adjusted brain capacity. The direct control aspect of Dominion can be scaled back and forwards, providing more choice in execution. The less direct control Âzor Khaar has over a subject, the more subjects he can control. The direct amount scales based on ability. If he does not have any direct authority in the control of a subject he will merely assign them an objective, and they will complete that objective as their personality sees fit, through the power of Domination.

BACKGROUND:
Âzor Khaar has an excessively more dark background than most people of his own upbringing, but not necessarily the worst possibly imaginable. Born to a family of upper-class European Americans, there was little he lacked at home, and his family pampered and enforced strict yet sometimes slack rules and demands on him in regards to his accomplishments and performance, both during his Martial Arts practice and School performance. Due to picking up on the personalities of his parents, he grew pessimistic, and ultimately depressed as a result of prolonged bullying and stress at such a young age.

Crucial to Âzor Khaar's character is Nana 'Celestia' Watanabe, a person whom he saved from death earlier on in life, during his time in High School. As a result Celestia had since always stuck to him, a fact which he took no particular ill towards, and quickly grew accustomed to it. As time grew on and he became increasingly desperate, he spilled all the more information about himnself to her, making their relationship all the closer over time. Although Âzor Khaar mostly sees her as a sister than anything else.

Celestia also has a key to his Appartment, although Khaar doesn't exactly recall ever giving it to her, but that doesn't exactly matter much. Âzor Khaar had given Celestia a Diary of which she could use to write down her thoughts, although upon learning of her condition, he told her it was so that she could remember what happens between the days.
Born to a pair of second generation european immigrants in the United States of America, Âzor Khaar was granted a highly unusual name for someone of the modern age. The name, a hybridization between Turkish and Neo-persian, doesn't hold any particular meaning, but radiates a clear sense of authority. As he was born to a quite well-off family, one could say it was merely his parents' "phase" that lead him to deal with countless, tedious remarks regarding the oddity of his name. That and the pampered nature of which he was raised as a child.

His youth, whilst mostly uneventful, introduced him to the Martial Arts of the Asiatic Continent, mostly Muay Thai and Taekwondoe. As he got older he began to immerse himself further into different martial arts, completely foregoing any usual child's typical focus on academics. Whilst that would ultimately lead him into quite a depressing stage in his life, it also allowed him to acquire martial knowledge in each of the arts that he practiced on a level unbeknownst to anyone else in his age group. His middle school days, parallel to this, were far from amazing. He would commonly zone out, as a result of his physical condition, and had immense troubles familiarizing himself with his class and teachers, to the point where learning became difficult due to paranoid behaviour awakening as a result of his hyper-awareness. His alien behaviour, often referred to by others as broken or robotic, also made him the class' black sheep, taking all the blame without being able to respond appropriately.

As he continued growing up, the stress of school work, his parents, and social anxiety, all dragged him down further and further into mental depravity. Whilst not yet aware of it yet, his sanity had already begun to leave him, little by little, and his nigh-schizophrenic tendencies had steadily begun to show. Weeks could go by without him being able to leave his appartment, remaining bedridden, cowering due to some unseen apparition or monstrosity looming over him, observing him from a distance.

His paranoia grew as he entered high school, but his ability to repress his own feelings had also began to take root in his public behaviour, as thanks to his parents' unorthodox method of raising him. Âzor Khaar managed to balance his time with Martial Arts together with academics whilst somehow, through simple stroke of luck, managing to uphold a social connection with the school's groups and clubs. It was also around this time that, when on his way towards practice, he caught upon Nana, a classmate of which he'd never really talked to before, and happened to saved her life from certain, excruciating death. Ever since, Nana, or otherwise known as Celestia, would be the only one who was there to help him when he needed most in the days after High School. Having miraculously managed to pass through the best days of his life, that being his time in High School, relatively unharmed, all those still repressed emotions from so many years ago had begun to take hold and manifest themselves strongly in his behaviour and psyche. Being unable to cope, he stayed home, unable to do anything, and grew anxious. Nana capitalized on the fact that he was close by and visited him often as a result, unwilling to break down in front of his friend, he refused to tell her what he was dealing with.

Holed up in his relatively sizeable appartment, sponsored to him at the expense of his generous family, he grew anxious, depraved, and finally hopeless. Through the guidance of unbearable inner demons lingering in the deepest of Khaar's most depraved and soulless conscious, he staggered towards the kitchen drawers, grabbed hold of a kitchen knife, and carved patiently; painfully. A crevace of flesh and blood through his skin in a most grotesque, yet magically enchanting pattern took shape, tailoring the knife as it diabolically danced across his skin.

The desire for self-mutilation still loomed in the air long after his cognitive 'high' had cooled down, leaving him almost paralyzed on the kitchen floor. Unwilling to bow down and surrender so easily to the perverted part of his deepest darkness, Khaar walked exhaustedly over to the local tattoo shop and acquired as many tattoos as he'd thought necessary. The tattooer dared not exactly question what the fresh scar, occupying the majority of his right arm, was- although the shape did take his eyes for a fair few moments.


Since then, he spends most of his days at home, either dealing with the psychosis of his own mind, or Celestia as she'd barge into his home. Or alternatively, at the Exhumii Headquarters, dealing with faction matters pertaining to his personal talents or expressing his insights of the numerous things he'd learned and read, over his stay at home for so many years, relatively half-assedly.

AWAKENING:
For Âzor Khaar, his Awakening was abrupt and sudden, yet a long time in the making. On his way back from home, having stopped by the nearby store, he collapsed in pain. His head, screaming out, and his body gave way. It was like his head was on the verge of breaking open, as if someone was squeezing his brain violently.

During that sudden moment, it was as if all his dreams, all his delusions, and all his madness took shape before his eyes. The common sounds of the fauna around him were replaced with the ominous sounds of clockwork, ticking, as time passed by. The sky, clear as day, suddenly shifted into the most nightmarish illustration of a hellish machanation possible. The cogs, spinning and turning with ever increasing brutality. He took a turn to his left, then to his right, and saw that all the delusions that he'd ever had before were made manifest, and they were on the hunt for him.

He ran, stumbled, and ran further until he would fall, at which point he quite simply just desperately struggled to his feet, and continue sprinting in absolute horror. Forever behind him was a looming horde of inexplainable terrors and nightmares headed by a most absurd overlord directing them towards him.

His pursuers would ultimately catch up, as he lost himself in the mace of the city of which he inhabited. Brought into a corner, cornered like a rat or any other animal, he saw no way to escape, and brought forth his natural insticts. Through the use of Domination, he was able to mislead the vile horde from his location through absurd stroke of luck, only to find that there had been another Awakened tailing him the entire time, most curious as to his predicament.
His face, changed from frightened beyond all comprehension to something as obscure as indifference quicker than one could blink, he looked to her and asked her, "Who are you?". From this, a most interesting friendship would come to bloom between himself and Hope (Synth's Character), and through her, he would slowly learn to cope with his psychological issues through the simple medium of tattoo and artistry.[/fieldbox]
 
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NAME: Ilse Hindley
GENDER: Woman
FACTION: Frumentarii
APPEARANCE:
human form:
Blonde, long chest-length hair reveals a long, lively face. Deep green eyes watch curiously over things she witnesses yet hiding tormented memory of her unfortunate upbringing.
Soft skin seductively compliments her cheekbones. She stands high among others, with a tough frame.
She has gruesome scars over her back and closer inspection will show that she had more all over her body, but those are healed.
Attire-wise, she rather uses short pants and special dress with back and front zippers. Out of area that she considers safe, she would wear a mask of demon skull.
She also has demonic-like scythe she brings around.
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demon form: Her hands and feet will redden as if drenched in blood and claws will form on them. Six tentacles with sharp ridges appear on her back, curls and slither around her, ready to slash or latches into enemies. Her torso forms a gaping mouth filled with teeth, hungry to pull a foe inside.
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PERSONALITY: Ilse Hindley is a cheerful person with high enthusiasm, curiosity, and attraction toward a morbid theme. While this is what she usually shows toward people on the outside, on the inside she felt like she is an enemy of herself, lack of confident, and often hit with traumatic stress. She is in a fight with herself, as her awakened power come at a cost of her humanity. What she experiences in this place she called hell and how others react to her, will define how she will become. Will she give up to the feral beast inside her or will she able to gracefully control it.

TALENT: High pain tolerance: Due to the experiments she is exposed to, Ilse can endure a lot of pain, usually by retreating her mind into her imagination. This doesn't mean she can't feel them or immune from them.

PURVIEW: Chaos
PURVIEW ABILITIES:
1. Fear: Manipulate lesser beings mind to feel dread.
Everything has a fear. In a subconscious level, Ilse can provoke a lesser being to feel their fear, although sublime. For now, she won't know what scared them, neither able to provoke equal or higher being (eg: other awakened).
2. Aberration: Turn to demonic form which has better offense ability, but prone to berserk.
Ilse let the chaos grow out from her, creating six barbed tendrils that can whip and latches into enemies. Her feet and hands will turn red and claws grow of them. And for the most horrifying part, her torso would upon, showing a big vertical mouth with a row of sharp teeth. In this form, Ilse turns into a monster, gained a better speed and strength. Yet just like a monster she is, Ilse would have a hard time to control herself, her emotions could turn to the bloodlust that disregard friend or foe.
3. Consume: In demonic form, eat flesh to regen self.
By feeding her torso's mouth with raw flesh, Ilse can quickly heal wounds and even mangled and missing body parts. The process is quick and taking seconds except she can't do other actions while eating. This action can only repair physical damages, not psychological or soul damages. Eventually, fully consuming a being could give Ilse temporary ability based on the being.

BACKGROUND: Ilse Hindley was an adventurer of curiosity and vivid imagination. Brave and enthusiastic, she is an open minded person that willing to try new things, plunging into the water with head first. At her 28 years old, Ilse lives alone as she rather busies herself with activities than dates. She had a decent life that she doesn't feel the need to complain.

In her attempt to devote herself to a greater good, she stumbles upon a cult that disguises themselves as a religion. Starting to be friendly and supportive, the cult found Ilse vivid imagination to be something valuable.

When Ilse has trusted the cult well, they manipulate her into believing that she is possessed and that only them can break her free through psychological tortures they call exorcism. In this process they break Ilse, crushing her willpower and bravery before dragging her into 'the experiment'.

AWAKENING: Apparently, the cult leaders are cherubim, which Ilse falsely perceive as demons, and they expose her to many unholy experiments. Awakened to the new reality, the experiments molded her divinity giving it a darker edge. She then lost control of herself, managing to escape in a state of mania, and insanity. She is unaware of how she did such a thing, and her mind is fractured in two. One in which she is stable, but has limits on her power, as they repulse her to her core, to the center of her humanity, but another part that emerges to berserk. One that is psychotic and destructive.

Ilse then spends many weeks running inside the Machine, which she calls hell. In order to survive, she constantly stays in demon form except when she hide and sleep, and eat the nasty creatures there to stay alive. Ilse would have been giving up and lost to her bestial part, believing she is now a creature of hell if she doesn't stumble upon Frumentarii faction and realize she has the chance to regain her humanity. Or to not stop on nothing and extract vengeance to all those demonic beings...
 
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Source

Genevieve Gray
Female | Exhumii

APPEARANCE: Genevieve is a young woman with golden blonde hair of a length that reaches her lower back and pale green eyes. Her face is rather heart shaped, with an out turned nose and smooth chin. Her skin is fair, both in complexion and color, and she stands around the height of 5'7", her body being toned and fit. She dresses casually in clothing designed either for comfort or ease of movement, usually in pale blues, greens, and grays.

PERSONALITY: Unforgiving, empathetic, altruistic, biophilic, nemophilist; all are words that describe the nature of Genevieve, or Eve as she would have many call her. She is an individual very at one with her being and self, though always aspiring to be just slightly more, because as has been proven by her Awakening, there is more to the world than she once knew, and that something more ought to be discovered and utilized. Despite being rather independent and of the preference to be in a state of peace, whether or not that means solitude from other humans (though it usually does), Eve is by no means an introvert and easily communicates and empathizes with others. She values the strength of the community and readily puts others first. But that is not to say that she is merciful, or a humanitarian: Eve, neither violent nor nonviolent in nature can kill readily and without emotional consequence should the need arise. At her core, she knows that all life has a meaning, and that to waste that life is a tragedy. Because of this, she believes most deaths are not in vain, particularly the lives she claims, animal, demon, or human, and feels justified in her actions. She will waste not, want not, she will give to others what she has in excess, she will not self indulge in a way that is to the harm of others--and because of this, she feels justified in almost everything that she does. Very free in spirit and without the weight of guilt on her soul, Eve does not what she wants but what she needs to do, when she needs to it, and often times without regard to the law should it disagree with her, or social standards.

TALENT: Meditation - Eve has an exceptional ability to utilize her mind, and she believes it is her prior intensive study of aura, chakras, and chi that have granted her her purview and powers. She finds it rather easy to calm her breathing and even the beating of her heart, and ultimately bloodflow, through the concentration of her mind and body as one. Eve is exceptionally calm and levelheaded as a result, and is adept at leading others through meditation via different means--yoga, for example, as a vessel for calming the mind.

PURVIEW: Spirit
PURVIEW ABILITIES:
1. Aura Absorption - Encompassing every physical body is an aura, invisible to most but constantly present in all humans. This aura is presumably the visual result of energy created and stored in the body. Eve can see the colorful auras surrounding men and women, which can conveniently display to her how one is feeling and one's state of health. She someday will be able to absorb the aura of others and uses this to power her own abilities--many feats she could do someday are impossible without the extra energy provided by another's aura. Draining too much aura from somebody can kill them, and there is a point where the damage is, at least in her capabilities, irreparable. She constantly sees aura, and cannot turn that part of her ability off, forcing her to siphon little bits of aura from those around her in order to stay conscious for more than 12 hours a day. This she does subconsciously, and cannot at this time absorb any more aura than those miniscule amounts from others throughout the day.

2. Aura Repulsion - Opposite of her ability to absorb aura from others, Eve can also emit her own or absorbed aura from her body, utilizing it to one of several effects. In one way, she can use this to heal others--see Spirit Cleanse. She may also simply expel it from her body, useful for when she has taken in aura to the point of self endangerment, or to use it as a tool. Currently at a sustainable radius of six inches at most, Eve can push aura from her body and hold it around herself as a shield, protecting not against physical attacks from, say, a blade, (yet, perhaps) but from mental ones and elemental ones. In effect, the shield of aura can convert energy attacks back into aura. However, in order to control an aura shield, she must connect her own aura to it, and as a result must be careful not to reabsorb the shield when she is finished using it, otherwise she will absorb more aura than her body can contain (and ultimately could die). She also can push aura into another person's body through physical contact only. Presumably, she could kill a person this way, if she could sustain long enough contact (as it stands, it takes her too long to transmute energy to do this in a mere second or so). As of now, she can only hope to use this to cause illness (nausea, dizziness) in another.

3. Spirit Cleanse - Eve has the ability to use absorbed aura, and her own, to heal others. Aura has the ability to heal by providing extra energy to cells to encourage growth and development, ultimately healing. She cannot heal herself using solely her own aura, and cannot heal others using solely their own--the process works by providing extra, not existing, energy to the body that is recovering. Providing too much aura can kill her target as easily as it can kill her, and providing too little comes to no effect. Because Eve cannot channel aura directly into another person, she must absorb it first herself and then use Spirit Cleanse through physical contact to heal another. Additionally, this ability is less effective on those without strong spiritual or intellectual abilities--the stronger the mind, the easier Eve can channel into another person, and the more effective the healing. A person, for example, who lives strongly in the physical world, does not believe that aura or magic per say exist, does not exercise their mind or is weak willed receives little from Eve's healing. As she grows stronger, she may be able to bypass this weakness of others. She also cannot literally heal illness, but she can strengthen the immune system and excite symptoms in those affected to help rid of disease, and nor can she revive those who are dead, with the exception of somebody who is brain dead (ex. on life support), though she has not tried and is unaware of the consequences of such exertion.


BACKGROUND: Eve, sandwiched in the middle of a family of three daughters, was born and raised in England with a tranquil and adamantly atheist mother and a rather odd behaving father who owned a publishing company. The couple, though married, had a very open relationship and as a result Eve, though by legal definitions only ever had the one mother and father, felt as though she had a variety of parents, strange, awful, sweet, and otherwise, growing up. Nothing was particularly private in their home, which although not small was always very cramped not only with belongings but with people, and Eve who shared a room with her two sisters became very used to sharing everything. Growing up she simply owned nothing. She wore her elder sister's hand-me-down clothing, and passed her clothing to her younger sibling. As children they shared toys, growing up they shared electronics, and even frequently would sleep in one another's bed. The three of them grew up all fairly mellow in nature and calm, for their mother introduced them to meditation and yoga at a young age and to an extent enforced it upon the children, though they all readily picked it up.

Their home resided in a rural area and was surrounded by woods, in which Eve spent most of her childhood and teenage years. It was in this way she accumulated a collection of wild 'pets' and an interest in science. When she was fifteen the family moved to the States, picking a home in a just-slightly-less rural area in the southern part of the country. Around that time she picked up hunting, an activity she enjoyed with her 'second' father (who lived with them at the time), and began working part time at a yoga studio. Later, she went to college to study psychology.

AWAKENING: Eve was around halfway through her masters degree and was interning as a student aid when her university came under fire. It was nothing more than bad luck that Eve was caught in the crossfire of the shooting--she had left to return home one day when she realized she had forgotten several exams back at the school, and needed to retrieve and grade them that night. She entered the classroom, in which another class was being held, and as she was collecting the papers the building went into lockdown. Old and antiquated as the structure was, however, many of the door locks didn't work, nor were the windows lining the walls in any way bullet proof or protected against breakage. As the students began attempting to flee through the outer windows, two men dressed in black entered the room, and began shooting.

It was after the men had been apprehended that Eve awoke, laying on the ground beside an overturned desk, in a pool of her own, and other student's, blood. It seemed to come from her side and her shoulder, and though the blood flow had begun to ease, she felt dizzy, and was hardly able to move. She was in such pain that she wanted it to simply be over, but what kept her eyes open were the dazzling colors that seemed to now surround her and the bodies of the students nearby. Grays and browns, a few brilliant purples and greens, faint yellows. Even as she lay dying, she wished to investigate this curious thing further, and reached out with one hand to the limp body of a female student beside her, resting it on her shoulder. Her hand seemed to simply move through the colors, as though they were little more than smoke and shadows. And then, as she turned her mind inward, the soothing colors somehow helping her find peace in the dreadful situation at hand, she began to feel a warm rush of electrifying energy surge through her body. The pain was horrible--she could not stifle her screams of agony--but when first responders arrived, her wounds had stopped hurting. Her head was clear, the blood had stopped, her shoulder no longer broken and immobile.


It was one of those responders who found her, saw her for what she was, and referred her to the Exhumii. Though she had not recovered quite yet from the ordeal, it wasn't before long that the terrors of the world--the true terrors, not maniacs with guns, or thugs in dark street corners--began to find her, and in those early days it was only with the guidance and protection of the Exhumii that she survived, and with time, began to thrive.
 
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NAME: Donald Ayers
GENDER: Male
FACTION: Frumentarii
"Hvem skal synge meg, i daudsvevna slynge meg?
Når eg på Helvegen går, og dei spora eg trår er kalda, så kalda."
Who shall sing me, and into death-sleep fling me?
When I walk on Death's path, the tracks I tread are cold, so cold.
-Håvamål, the Poetic Edda

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APPEARANCE: Mid-height and with a thin build; slight muscle definition. Dark brown hair but infrequently removes his helmet. Olive skin, brown eyes bordering on black. Thin face, angular and tired in countenance. With his Awakening, has acquired armor fitting to his abilities and faction- lightweight, sleek and aerodynamic in design, beaten from the metals of Metropolis by Praetor Roland. Generally wears simple business-casual clothes in such a way as to appear a bit windswept, often because he actually is windswept but also as a purposeful fashion move. Black slacks and a white button-down have been par for the course since before his Awakening, but Donald has taken to leather gloves and abandoned his previously-standard necktie since gaining flight.

PERSONALITY: He generally has affected different personas throughout his life. Whether as a sensitive student or as a troubled beat poet, he simply walked along wearing masks over his internal longing for human contact and sense of purpose. He tends strongly to qualify his points with self-deprecation and go to conversational lengths to avoid presumptuousness. He is generally somewhat quiet, but tends to launch into long-winded and unnecessarily complicated rambles when he really begins speaking. He feels a powerful obligation towards the Frumentarii, not strictly because he seeks revenge, but because he sees their campaigns to exterminate the Demiurge's forces as a way to make the whole of the Machine a safer place for the Awakened as a whole. He has little opinion on the dying of the Machine, but believes that the most practical way to survive as a species is by taking the fight to the enemies of humanity. He has been depressed since long before his Awakening, and although his newfound cause has lent him a new sense of purpose, he still struggles not to slip back into despair. He does, however, still channel his contemplative moods into poetry, as best he can.
As a slight quirk since his Awakening, Donald has developed a phobia of needles, medicine, and drugs as a whole. He gets extremely uneasy with the concept of putting chemicals in his body, after his means of Awakening.

TALENT: Navigation: Donald is able to tell astoundingly well by any number of means where he is with varying degrees of accuracy based on the circumstances. His sense of direction is flawless, his ability to read maps and gauge the stars instant, and his ability for dead-reckoning, whether at sea, moving overland, or even while in flight, is remarkably precise. Even in Limbo and the Metropolis, his senses are tuned in to the vectors of the Machine's workings and he can tell much better than most how to get around.

PURVIEW: Psychopomp

PURVIEW ABILITIES:
Mercurial Wings: With a thought, Donald can manifest shining blue wings from his head and feet, which together serve to bear him aloft. Starting out, these are barely strong enough to allow him buoyancy after a strong jump. As he grows in power, they will no doubt be able to carry him with more power and speed.
Sandman: With an almost-brush of an index finger over something's head, Donald can put people and animals to sleep. This ability is weak still, and initially only works on fatigued targets.
Soul Guide: A slight monkey wrench is thrown into the usual workings of the Machine as Donald interrupts the standard course of the souls of Sleepers. If he is close enough to grab a non-Awakened person as the person dies, Donald can briefly interact with the person's soul before it goes off to its torment. Initially he can only get a snippet of conversation in, but as he grows in power and experience he will gain the ability to delay or even halt the soul's progress to carry out much longer conversations or even shield someone from the horrors of hell for a while after they die. This process is tiresome, though, akin to holding onto someone being blown away by a stiff wind, so really extended uses of this wear Donald out.

BACKGROUND: Donald Ayers grew up developing his introspective side much more than his extroverted side. He was intellectual if egotistical in his youth, and became eloquent despite his lack of social experience. Deprived of close confidence with his peers, Donald grew distant and retreated more into the comfort of reading and writing. He came to be an adult with severe depression and few job skills to pay for medication, struggling to pay bills as attempt after attempt to get his poetry published failed.

AWAKENING: Donald attempted suicide via overdose late one night and experienced his moment of Awakening as he lay near death. The throes of self-hatred overcame him and he would have died had his neighbors not happened to interfere in the morning. In his time of supreme anguish, though, the falsehood of the world became clear to him. The reality in which he could have no purpose had never truly been his, after all – the Awakening was a new opportunity for being meaningful, even as it was a new opportunity to do things previously thought impossible. The wings he grew could give him freedom from himself, and the rest the strength to do something with that freedom. When it came time to avoid the supernatural hordes, he found it best to run and hide using his flight. He was able to get past weaker, less-aware, human obstacles to his continual escape simply by putting them to sleep, and stronger ones by making his way up and over. He was nearly cornered in a tight alleyway he still lacked the sophistication of control over his flight to leap out of, when he was found by the Frumentarii. The forces of the Hosts were on his trail and coming right for him, but their gathered presence fortunately drew the attention of a patrol that turned them to mincemeat. He was picked up and supplied with some gear and a clue, and shortly thereafter (and after some much-needed medical treatment, of course) he was being sent out on missions of his own, very useful as an advance scout for his maneuverability and subtlety.
 
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NAME: Horace Fletcher
GENDER: Male
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ACTION: Rudiarii
APPEARANCE: Horace appears as a young twenty-four-year-old man, with a clean-shaven face and a slightly muscular build. Horace has his hair slicked back and combed, His eyes are a very light blue a side effect of his awakening along with his gray hair. Another side effect of his awakening his the wispy form he takes on after using his abilities this only lasts for a few minutes before he changes back to his normal self.
PERSONALITY: There are many words that can describe Horace's personality such as humorous, kind and confident, but this is all a mask to hide his anxiety and nervousness from individuals he meets. Horace greatly respects those who go out of their way to make this hell a better place.
TALENT: Steady Aim
PURVIEW: Phantasm
PURVIEW ABILITIES:
Illusion Manipulation: The ability to manipulate and create illusions was Horace's first learned ability, although being his first ability to have discovered he has yet learned to create complex illusions and can only maintain an illusion for 8 minutes.
Invisibility: Horace can cast an illusion in which it tricks the eyes of those around him into not seeing his physical body this allows for Horace to sneak around without getting detected. Just like his other abilities, his invisibility has not yet fully developed and one with keen eyesight can notice him.
Blinking: This ability lets Horace vanish from thin air and materialize a short distance away his maximum blink distance so far is sixty yards. If another individual touches Horace while he is Blinking
will result in that individual being transported as well.
BACKGROUND: Horace was born into a hardworking middle-class family with two other siblings his older brother and sister. Horace was the least impressive of the bunch his grades and psychical fitness were average. Even though Horace was average he made the best of it studying hard and paying attention in his classes. One thing that really fascinated Horace was the unexplained, he loved to discuss and theorize with his peers about the unknown. Sadly over time as Horace as graduated High-school he started to not care about what he now thought of as childish nonsense.
AWAKENING:
One night while walking to his apartment from a downtown bar he heard a rustling sound coming from a metal garbage. Confused and curious Horace walked down the long dark alley not sure of what was inside the garbage can. With caution, he grabbed the metal lid of the garbage can and what he saw changed him forever. To his surprise, nothing was inside the garbage, but that did not stop the millions of questions going through Horace's mind, and then it happened a head splitting headache assaulted Horace. This headache lasted for three more minutes and during those three minutes, Horace was shown visions of what seemed to be fantasy or supernatural and after this bizarre headache ended one truth echoed in Horace's mind that the world they lived in a prison, a prison that was falling.
Going back to the garbage can Horace would be completely shocked to see what seemed to be a twisted version of a baby looking back at him with a vile toothy grin on its face. In fear, Horace sprinted out of the alley into the streets not turning back. By the time he reached his apartment complex his lungs felt like they were burning. Slowly entering the apartment complex and to the direction his apartment room millions of thoughts ran through his head, and by the time he had unlocked he was a complete mess. Slumping against the door of the apartment Horace felt confused and alone until he looked up to notice the outline of an individual. This strange individual spoke of a faction called the Rudiarii and offered to take Horace to this faction. Having nowhere else to go and hoping to seek answers from this faction Horace agreed to the individual's invitation now revealed to be a awoken,
 
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NAME: Roland Rennick
GENDER: Male
FACTION: Frumentarii

APPEARANCE: Roland keeps his hair fairly short, but his beard is longer and often let to get a little wild rather than keeping it cleanly groomed. Both are dark brown with obvious bits of grey here and there, left as they are rather than being hidden with dye, and his eyes are a shade of brown that is noticeably lighter than his hair. Roland is six feet and two inches tall and weighs in at a little over three hundred pounds. Some might mistake him for a fat man on first glance, but he is in fact packed with thick muscles that come from work and hard use, lacking the impressive definition that comes from time spent in a gym and focusing on different parts. ((Image by LoranDeSore on DeviantArt))

PERSONALITY: Roland places very high value on individual choice and freedom, and he has great respect for those who stick to their ideals in spite of the odds and opposition. He tends to be gruff and blunt most of the time, He is known to be very stubborn when he has decided on a course of action and he hates sitting around doing nothing, which is a bad combination that can lead to Roland rushing into danger without heeding warnings from others.

TALENT: Endurance. Roland is not the fastest or the strongest person around, but he'll keep on going until those sorts have tired themselves out, and he probably won't even be out of breath.
PURVIEW: Fire
PURVIEW ABILITIES:
Pyrogenesis: The creation and manipulation of fire is the most basic ability of Roland's divine powers, but it is potent nonetheless. He can do anything from lighting candles to creating massive gouts of flame and fireballs, and he can move and shape flames to his liking. Doing both at once is very difficult and requires concentration, so Roland tends to just throw the fire around without trying to get fancy.

Heart of the Forge: Roland is immune to damage from heat and flames, and oddly enough his clothing and possessions on his person have this same immunity as well. He is not sure if there's a limit to this immunity and is not planning to walk into lava to test it, and he's not sure if flames created by other superhuman entities will harm him or not.

Wreath of Flames: Despite his troubles with creating and shaping flame at the same time. Roland has found one trick that poses little problem for him: surrounding his entire body in a suit of flaming armor. While it appears to be composed of pure fire, there is a thin layer at the base of the flames that actually does act as armor by resisting impacts. Currently it's no better at warding off attacks than protective gear that could be acquired through more mundane means, but it does have the added perk of making it dangerous and perhaps very painful for someone to attack him with a shorter weapon like a sword.

BACKGROUND: Roland was a man often described as larger than life. He came from old money, but he did not lead a posh and comfy lifestyle. He was the type to seek out challenges and hardships for the pleasure of overcoming them. With the money and free time to do as he pleased, Roland found many such challenges. He climbed mountains all over the planet, visited the north and south poles just to brave the inhospitable cold, explored deep and dangerous cave systems, and survived in the wild places of the world with nothing but his wits and a few basic tools. Returns to civilization were not much of a respite, for there was always new long race or triathalon or similar event coming up soon somewhere in the world, and it was not too hard to find hobbies that required a lot of work and effort. Roland was basically always pushing himself with strenuous activities, yet he never complained of exhaustion even when he was so worn out he could barely stand, he just kept on pushing and relishing the struggle.

AWAKENING: Roland's awakening came about a year after he crossed the last item off of his list of things to see and places to explore. He'd done it all, seen more of the world and conquered more of its obstacles than any man had ever done before, by his reckoning, and in his treks through the untamed places of the world he discovered natural wonders that he suspected none had ever seen before. He had began having strange daydreams years ago, visions of cities stretching as far as the eye could see or machinery in the sky, just flashes of strangeness while he was out pursuing his goals. He had taken up blacksmithing as a hobby at home, something to keep him busy between outings, and after finishing his list he'd decided to make something special to commemorate the achievement. Instead he found himself taken with more of those strange visions and felt compelled to craft replicas of them as best he could. He spent months holed up in his forge, beating metal into twisted spires and cogs and rough facsimiles of buildings and other oddities that he saw in those strange visions.

One day Roland saw what had to be the culminating piece of this work that had taken hold of him: a massive tower rising out of the city to impossible heights and into machinery above. He set to work on it immediately, and after it was done he set about trying to arrange all the pieces he had made into a display to complete a metallic copy of his visions. That was the day he saw a creature flying above his property, a humanoid with wings that screeched and swooped down to attack him, and though it had the basic form of a human there was no mistaking it for one once it was up close. Roland retreated to his forge, fighting vainly but valiantly with one of the metal building replicas he'd grabbed, and it did not take him long to realize he was going to die. That was when he heard the call of the fire. He reached out desperately into the forge, grabbing at the embers within, and as he threw them at his attacker he was shocked to see more than sparks and ash fly into the thing's face. A column of fire shot forth from the forth and incinerated the creature, but as it died Roland heard more inhuman screeches from outside. He felt the fire within him then, and he knew he would be able to call it forth against these humanoid monsters without need of the forge, so he went out to meet them.

The battle raged for what felt like an eternity, but in the end Roland was left standing alone and bloody amidst the melted slag of his metal creations, with the burning ruin of his home collapsing behind him. His victory had been hard won through hurrying into his home and using his knowledge of the layout to his advantage. He gathered supplies quickly and fled, and as he did so he found that the endless city from his visions was not just a dream, but rather a very real place. He was not sure how he could have missed seeing it clearly before, but there it was and it was his best bet for finding a place to hide from any more evil beings that tried to kill him. In fact he encountered more creatures there, far more inhuman than those he had slain before, but he was able to kill or flee from them without any mortal wounds.

Roland was found by others during one such desperate battle for survival, three days after his Awakening, and they brought him to what shelter could be found in the hellish cityscape. Once he was informed of the hard truths of the real world, and had been informed of the various factions amongst the Awakened, he didn't have to think about it long to decide to join up with those who had saved him: members of the Frumentarii faction. He had no faith in the idea that the masses could be Awakened, and his own skills had suited him for survival thus far so he saw no need to strive for something different, but he very much wanted to destroy those who had bound him into the Lie. He'd always known he was meant for something more than a mundane life, and the flames of vengeance burning within him filled him with the purpose he'd always been striving for while trapped in the illusion.
 
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NAME: Erin Lovkstar (Prefers the alias Clang)
GENDER: Male
FACTION: Exhumii

APPEARANCE: A bald man with an eyepatch over his right eye which is burned with a scar stretching to his scalp and ear. He is a little tan, but not overly so. He has a stern face, the kind that would intimidate most. His good eye is a bronze brown color, and he has chapped lips. The rest of his body is physically fit, from the time he spent hunting, and his blue color job. If anyone were to disrobe him, they would see scars from battles past; a deep red scar across his chest, from a sword, and multiple claw marks across his back. He tends to wear old fabrics that are torn, and stitch them together to form a sort of loose fitting shirt with a sack hood. He does however wear military cargo jeans with thick boots. Especially if he is going out anywhere where he will need to run. He is in his early thirties, having aged a little since his awakening.


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PERSONALITY: He is a man that disregards the lives of those that are not his ally's. He is the kind of man that would experiment on human test subjects if he felt it would further the goals he believes in. To him his goal of gaining the knowledge of how humanity lost to the Demiurge. He seeks to have them not repeat the same mistakes that were committed by their ancestors, and as such he wholly feels that the whole of humanity is not yet ready to take of the mantle of divinity. He feels that the Frumentarii are angry zealots that cannot understand that self destruction is fruitless. He finds the Rudiarii to be bleeding hearts that mistake the kindness given to them. In the end he knows the Demiurge won, he wants to know how, and why he did not choose to just end humanity. He wants answers and he will find them.

TALENT: Hunting/Tracking

PURVIEW: Confinement

PURVIEW ABILITIES:
Containment Anyone that locks eyes with this man when he is uses this ability is completely immobilized for the whole of ten minutes. The stronger the creature however, the less time it is locked down. Of course the person he is using this on needs to have eyes, and the drawback to it, is that it unfortunately does not work on creatures with no mind. Of course the ability stops after the being that is confined is injured, but should they be killed it does not prevent death. However if the creature he confines dies his eye will start to bleed. It is more a tool, then a weapon. Eventually he will be able to confine indefinitely letting creatures die of starvation, or even affect beings by simply looking at them, no eye contact involved.
Machine Whispers The machine is a prison, perhaps none are more aware of this then Erin himself. By focusing in complete silence he is able to hear it's groans and lurches. With this ability he is able to find what others might over look, or even find entrances long forgotten, or exits long abandoned. If he focuses too long he might lose himself and end up somewhere else without knowledge of how he arrived there. It could even be like firing a signal to the machine itself, in which other creatures that are also attuned to the machine might notice. Eventually he will be able to communicate with the machine and find all it's secrets without giving away positions.
Wonderful Lies A name he gave to this ability. It is his trump card, and as such once it is over, he is exhausted and collapses. He is able to fold a small area around him, creating a sphere of influence. This is similar to the blinders the machine uses, however it is in fact a reality bubble in which he is in complete control. Able to fabricate objects at will and control them completely as well as locking weak creatures down, and slowing the powerful ones. He is able to teleport inside his field at will, and move around freely. This of course only matters if he can catch a creature close enough in his field to use, as to an outside observe it is merely black space. It has a 5 meter radius, and those trapped inside are stuck until it is over. Despite it's power it does not make him invincible, and someone stronger then himself might be able to turn the field against him. Upon becoming stronger, he might be able to use it more frequently, or make it bigger, or simply compact it, allowing him to be invincible during the time. Which currently is two minutes, though slowed inside to ten.

BACKGROUND: (Who was your character, before their Awakening? What did they do? What were they like?) Erin was a simple man before his awakening. He excelled in hunting, and felt that life was relatively peaceful. He had a modest blue collar job, a wife that happened to be the head of some company, allowing him to travel from place to place. Sure he knew he was more of a trophy to his wife an indulgence and they would never have any children, but he was genuinely happy. That was until he started to hear whispers, and groans from some kind of device. It kept getting worse and worse, and he felt that he was starting to develop a mental disorder. Finally it all came to a head when his wife asked about it. They quickly ushered him to a clinic to get him tested, but instead of doctors and nurses, it was monsters much worse then he could have imagined. He even saw as his wife's own human form changed to something so grotesque that his stomach lurched.

AWAKENING: (What happened during your character's Awakening? What trials did they face? How did they survive, and go on to find the faction they now belong to?) After witnessing everything he ever knew to be real, after seeing the woman he loved pull a weapon from out of her now bulging body, something in Erin fractured. His awakening was brutal, overtaxing him in every way. He no longer feels any human might be human, thus the blatant disregard towards others. His friends are few and far, if he even has any. He was angry for a time, and joined the Frumentarii. Then as he calmed down he sought to repent with the Rudiarii for a time, until he was betrayed and left for dead by a now long dead man. During his few years of being awakened, he oddly did not grow. Be it from the fact that his power is similar to the nature of the machine, or that his power only grows as the machine weakens is unknown, but he wants answers and he sees the Exhumii as a means to that end. He does not want humans to die, not the ones that are really human. He wants them to be genuinely happy in their peaceful lives, and eased into their ascendance. That is his ultimate goal.
 
NAME: Shane Calhoon
GENDER: Male
FACTION: Exhumii

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APPEARANCE: Average height for a man, with a medium build. His abilities allow him far more control over his metabolism and how much lean body mass he has. As such he adjusts his body to maintain a significant amount of muscle mass. He however does not look all that muscular, as he maintains a significant fat percentage for emergencies.

While he used to be clean shaven, he tends to be very scruffy these days. Hygiene often takes a backseat to the rest of his activities. His body is also unnaturally void of any form of scaring, despite the significant amount of testing he has done on himself, not even moles or acne scarring. Another superficial adjustment his abilities currently allow him.

Shane's skin tone changes. His lineage is Hispanic, but he has moderate control of his melatonin production. As a control exercise he will randomly alter it. He could be as white as marble or as black as night. He normally keeps some degree of tan.

PERSONALITY: Shane is obsessed with the mechanisms of the machine. The delicate balance between risking himself and others and gaining more knowledge is frequently one that is tipped in favor of the latter. He is ambitious and calculating. The loss of his wife still affects him however, and he is prone to depressive episodes over her loss. It's hard for him to feel carefree given his perspective and position in existence, but he can manage with others. His obsession however is always boiling beneath the surface.

TALENT: Engineering

PURVIEW: Evolution Δ


PURVIEW ABILITIES:


Bioadaption

Shane is capable of augmenting and altering to small degrees his own physical attributes in multifaceted ways. This includes everything from his five senses, major organs, or various systems in his body. He can do this in just a few seconds.

The degree in which he can do this is limited. To alter his senses is to expose him to the pitfalls of having better senses (increased sensitivity to light for sight, greater damage to hearing, etc).

To alter any system takes a toll on the rest of his body that he can't totally compensate for. Augmenting his healing factor affects his body's base metabolic rate and his heat production. Increasing hormone production (say adrenaline output) causes nastier after-effects.

Other uses of this ability require augmenting several aspects to be effective. Shane can augment his muscular system to be stronger, but that requires augmenting his skeletal system as well, else he risks his increased strength fracturing his bones.

Given the strain this ability can currently put on his body, any augmentation needs to be purely situational and released as soon as it no longer becomes necessary.

Exalt In Machina

Shane can enhance the capabilities (ie increase their "ability" or their structure) of machines and computer systems simply by touching them.

This works for things both electronic and mechanical. He must be touching them at all times and is still vulnerable to electrical shock, so he simply can't place his hand somewhere that is directly conducting power.

The risk here depends on what aspects are being enhanced. Greatly enhancing performance of a machine subjects it to extremes that can cause them to malfunction. An enhanced engine will overheat quickly, Computer processors would burn out in short amounts of time.

Shane could however prevent these things normally by enhancing the atomic structure of these things. Shane COULD do both, but It takes enough energy to do one of them, and is a calculated risk that he has to take.

Synthesis

FInally, Shane has the capability of completely combining materials. As well as splitting them apart. This ability takes the most Will and Power to use in the shortest amounts of time.

To "combine" means different things. This power consists of a lesser aspect and a greater aspect.

The lesser aspect is physical Synthesis. Combining and changing the physical structures of two objects together to form a whole. The greater aspect is Chemical Synthesis, which literally combines the very makeup of atoms (electrons, protons, and neutrons) of two forms of matter to create one form of matter.

The greater aspect of this ability requires exponentially more power on Shane's end. On top of that, the larger the makeup of the atom being created the exponentially more power that itself takes. Taking two molar of Hydrogen and combining them into a mol of Helium takes FAR less power than combining a set of materials to form a mole of Plutonium.

BACKGROUND: Finishing grad school with his masters in both Biomedical and Computer Engineering Shane had the fortune of having an "in" with an industry lead to jump start his career soon after the beginning of his marriage to a wife he adored. Having the chance to work with cutting edge development in his fields exposed him to the fervor of reaching "The singularity" of technology, of genetics, of human advancement. While still in the realm of science fiction for the world, it was a heaven to grasp at. Everyone one around him, from his immediate colleagues, to fellow scientists and engineers at conferences had the vision of a world freed from the shackles of its limitations thanks to the foundations they would would continue to lay in their work as their predecessors had before them. Not everyone had the pleasure of making the world a better place.

A few years later his Wife was diagnosed with a rapidly debilitating, terminal, genetic disease that had lay dormant her entire life. until now. They went into debt treating it. To no avail. Shane exhausted every contact he had developed for anything that might give them hope. There was none. The next months saw Shane spiral into depression, alcohol, and drugs as his wife was subsequently hospitalized, and eventually put on hospice. The grandeur ideas of a brave new world had been eroded by despair.

AWAKENING: The death of his wife obliterated meaning from his life. Feeling himself continue to sink lower and lower, Shane lamented at the twisted nature of it all. Of his helplessness, that the world he lived in still fell so short of the potential it had, the people it could create, or save. The world didn't have what it required to save his wife.

In the lowest state of his Nihilistic despair, it became more and more transparent. The machine. No longer was he concerned with anything at the time. Belief, Hope, Optimism, Happiness. All the things that the Machine took and magnified, fed to us like Opium and the qualities that made us human, so ironically used against us were gone.

So like a slowly rising veil it was. The horror of it all the greater. The horror that everything he had hoped for was a lie. Self actualization of humanity was a lie. The suffering of his wife a product not of a uncaring, unconcerned universe. But a machination developed specifically for us to suffer and strain in.

Some may have been enraged at that injustice. In the beginning Shane was.

But as he learned the truth of the world. Of what Humanity should be, he was filled with desire. Maddening, obsessive desire.

He embodies the entirety of the Exhumii, even though in his arrogance he'd say its the other way around. He would Transcend first and foremost his limitations. Just as he did as a human, he will do so as a god.
 
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Whip

NAME: Hope Richards
GENDER: Woman
FACTION: Exhumii
APPEARANCE:
Fit build and of average height, Hope is a young woman in her early 20s. Heavily inked body and bright white hair set a tone that matches her rebellious attitude. While looking at her somewhat imposing figure, one might notice a pair of light gray eyes.

PERSONALITY: Hot-headed and brusque are words that are usually spot-on when trying to describe Hope, as she herself notes often "Why am I so mad all the time?". She prefers to wait silently for the chance of being snarky in retaliation to dumb remarks and annoying screeching. She values first impressions and dad jokes. The only time she is truly patient is when she's holding a tattoo gun or a pencil and working. Time becomes irrelevant and she has a clear purpose.

TALENT: Street fighting. She flies like a butterfly and stings like a squadron of wasps. Hope hits like ten trucks and with the intensity of a barrage of bullets.


PURVIEW: Tattoos
The tattoos Hope brings to life on her body work as Boosters. She has 2 active abilities and 1 passive. The active abilities deal with her and the passive

PURVIEW ABILITIES:

THREE abilities relating to their purview.

Strength: This "stance" provides its user with the ability to sustain damage and dish it out in double. Her tattoos glow red.

BACKGROUND: (Who was your character, before their Awakening? What did they do? What were they like?)
AWAKENING: (What happened during your character's Awakening? What trials did they face? How did they survive, and go on to find the faction they now belong to?)
 
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Wip
NAME:
Rayne Nymeria Bas
GENDER:
Female
FACTION:
Rudiarii


APPEARANCE: fc157a78be86868ac7486f2f04766b9b.jpg
Rayne is 5'7 and 110 lbs She has red hair on top and black underneath. Her skin was flawless and she tended to wear jeans, black clothing and ankle boots.

PERSONALITY: Sarcastic, charming, witty Manipulative, Ambitious, Daring, adventureous, cold, emotionless, Smart, calculating, secretive, Hot tempered and some where deep down kind and caring.

TALENT: Good with poisons making them and growing poisonous plants. As well as dealing with venomous animals and insects.
PURVIEW:
Death

PURVIEW ABILITIES:
Grim Reaper Physiology
:User with this ability can transform into Grim Reaper (Death, Angel/Demon of Death, Shinigami, etc.), gaining all the powers and responsibilities that come with the position, which may range from simply guiding the dead to the next world to actively causing the death, possibly somewhat both. However she can only sense when others are near by dead or alive. she can help the dead pass and just feel the heart eat of living, Thierry is a small light on the ground only for her that can lead her to good or bad people.

Death Breathing: User of this is ability can release a breath after pressing her lips to them.Literally the Kiss of Death

Poison Manipulation: Users can create, shape and manipulate poisons and poisonous substances. For the sake of clarity: poison, toxin and venom are terms for any substance that injures the health or destroys life when absorbed into the system: poison is the general word, toxin is a poison produced by an organism (plant, fungus, animal); it is especially used in medicine in reference to disease-causing bacterial secretions, venom is especially used of the poisons secreted by certain animals, usually injected by bite or sting.

BACKGROUND: Rayne was no more then a common the if before her awakening. She didn't have a family and was not cared for by anyone. Who would care for a dark, hot tempered orphan? She made her way in life thriving and manipulating others. That was till she found out she was good with certain plants and certain animals. She still did thieving but it was for her now collection of rare and exotic plants animals and insects with their venom and the use of their venom. She used math and science to figure out how it would affect people in a good and bad way and the doses.
AWAKENING: Rayne was in the middle of stealing a rare animal.for it's poison when the alarm was tripped and the alarms started to blare. She groaned and looked at the guard who had caught her. Her heart was racing to get out of here and with her prize. She used her eye's to get the guard to come over along with her voice to Seduce him. She pressed her Lips to his trying to grab his keys when he fell choking. She opened her mouth and watched the man start to shrivel and start to gasp. She grabbed the keys and the things she came from as she watched the man basically turn into a mumy. Running she made her way out of their and to her place. She put her prize in its place and went to the bathroom as she leaned over the sink. She coughed and shook as she tried to get a hold of herself. What was happening to her. Next time she went out, she went to use her hands to use a pressure point However her nails dug in and emitted a poison. killing the man. He seemed to shake and cough up white stuff. She ran out of their and kept running following the blue color on the groynd until she found Rudiarii She kinda accidentally ran into a member. Rayne jumped away and apologized. However She spoke to themand found out about herself and how she seems to fit with these people she still tried to keep her distance. She didn't wish to harm any one, she wanted to learn to control her powers better.
 
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NAME: Veronica Reid
GENDER: Female
FACTION: Frumentarii

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APPEARANCE: Veronica's hair is an unkempt and moderately long showing of fiery red locks. Her face is an image of belied strength, with piercing green eyes and sharp features upon porcelain skin. Physically fit, she is slender although rather curvaceous. She holds herself confidently, striding with purpose; a forceful lockstep as opposed to a fluid glide.

PERSONALITY: An inquisitive and outspoken figure, Veronica Reid's reason for being, it could be said, is to understand people. Not as they present themselves, but as they truly are. Cold, yet cordial, Veronica's greatest virtue is honesty, blunt or otherwise. Having begun to look upon her own true nature, Veronica's moral compass has become altered. Right and wrong, particularly as defined by the world, are secondary. Noble and ignoble are the true opposite sides of the compass; those who adhere to who they are, and those who pretend to be otherwise.

TALENT: Tongues. Veronica Reid is exceptionally gifted at picking up vocabulary and syntax in languages other than her native tongue. Her talent with languages extends to their fundamental basis as a social construct, and she has equal facility in regards to idioms and local vernacular. Currently primarily fluent in English, Spanish, French, Korean, Mandarin, German, and Japanese.
PURVIEW: Community.
PURVIEW ABILITIES:

Group-Think: The basis of Veronica's powers is centered on creating links between people. When given explicit consent, Veronica Reid is able to induct another into a 'network' of sorts; similarly, explicit statements of intent to leave the network allow an inductee to become exempt. Members of this network are able to telepathically communicate with one another. Multiple networks can be created and maintained, although at this level Veronica is only capable of granting another with access to one network at a time. Impressively, Veronica has not yet discovered the upper limit of range for these telepathic communications.

One Branch Sustains the Fire: Members within specially designated 'networks' – as per Group-Think – are able to, shall we say, transmit qualities unto another, given permission from recipient and donor alike. Firstly, 'qualities' do not extend to abilities granted by one's Purview, but include things such as: recovery time for injuries and illnesses, memories, specific skillsets and knowledge.

The concept of 'transmission' is also worth expounding upon. Transmission of a physical quality (recovery time, strength, speed) temporarily removes the quality from the donor (rendering them potentially helpless, still, frail) to grant it to the recipient for a period. This transmission is not purely additive; one man does not give the entirety of his lifting power, for example, to another – it simply enhances it to a degree.

Transmission of a mental quality (skillset, knowledge) does not deprive it from the donor. However, once removed from the network, the recipient does not retain. This occurs because the transmission manifests as a sort of latent, intrinsic understanding, as opposed to transposing in-depth theory of application.

Unlike in 'Group-Think', these networks are significantly more limited. Four, including Veronica, may be included in a network of this kind, and only one of these may be maintained at any given movement. Furthermore, there is a range limitation, which depends based on whether a physical quality or a mental quality is transferred. A physical quality requires the network members to be roughly within the same building, while the latter extends to roughly within the same moderately sized city.

NOTE: 'One Branch Sustains the Fire' is, in essence, two separate abilities (transmission of physical quality, transmission of mental aspect). Because of the nature of their manifestation, I just opted not to give them separate headings. This is relevant for the starting ability number.

BACKGROUND: Veronica's life had been mostly defined by privilege. Derived from true wealth and old money, she was born to modern day socialites, who concerned themselves only with recognition and high-fashion. In truth, these socialites could merely be considered indirectly responsible for Veronica's upbringing. Indeed, Veronica found her persona molded by the fireflies – people drawn by her parents, addicted to the beacon, the spotlight.

In this luxurious, but sad lifestyle, Veronica found, throughout her youth, that she felt nothing but disdain. The existence was vapid, devoid of substance. Mundane routine that aspired to be something more by its frills, but that degraded itself through its desperation. Yet for her all her condescension, Veronica became a slave to this lifestyle, bound by a pretty dress.

AWAKENING: Her Awakening began in a self-imposed freneticism. The mire and maelstrom of conceit, of arrogant convolution, of falsehoods and pretenses of significant weighed heavy upon Veronica's mind. They all wanted to speak to Veronica Reid, to have their lives graced by her over-valued attention. It was overwhelming.

And as Veronica Reid stormed out of her family's mansion, fragments of the Lie unravelled. The sounds of clockwork were as maddening as the gossip, but it provided solace in its own way. Even as the unexplainable began to hunt her, she found peace in the run. In its own brutal way, the fight for survival against the odds was wondrously honest and non-presumptive.

It was not long before Veronica conceded to the prospect of death, before her saviors arrived. A faction of the Frumentarii – others who, like her, could see glimpses past the Lie. Additional time spent revealed the truth of them, their passion. Where the measured presentation of the socialite was ice in cold stasis, and the pandering of the social circle was water, fluid and insubstantial, the passion of the Frumentarii was fire turning into ashes.


Brilliant.

True.

And so, Veronica felt compelled to become one of the embers.
 
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