Character collection

Discussion in 'THREAD ARCHIVES' started by Ambivalent, Sep 9, 2016.

  1. [​IMG]
    Claudette Descotreaux | Vampire [F]
    Malohry Walker | Mutant [F] - Xmen Fandom
    Mór the Seer | Human [F]
    Resic | Cyborg [F]
    Cesta | Gypsy Goddess [F]
    Azriel | Angel/Seraphim [F] -Supernatural Fandom
    Zenith Sutcliffe | Human/Sorceress [F]
    Shri of the Wyld | Witch [F]
    Lothaire Seraphin Moliere | Vampire [M]


    All characters can be edited for different types of roleplays on this site.
    Want a private roleplay with one of them? Need to have one for a group?
    Send me a message.

    Genders played : Male, female, hermaphrodite
    Beings played : Human, demon, angel, shifter/were, vampire, cyborg/android, half-breeds
    Genres played : Supernatural fantasy, sci-fi, dark, macabre, horror, combinations of genres, fandom, erotica
    Time eras played : Victorian era, modern, futuristic, medieval, apocalyptic


    © All of these characters are my own creations. Please do not steal.
    I do not own any of the images used. All credit goes to the proper owners.
    Character/roleplay lists are always being updated.
    #1 Ambivalent, Sep 9, 2016
    Last edited: Jan 26, 2017
  2. Claudette Descoteaux | Vampire [F]

    Character Sheet (open)

    Face claim: Anna Zavolotskaya
    Name: Claudette Descoteaux
    Age: 37yrs
    Gender: Female
    Race: Vampire
    Height: 5'9” | 175.26cm
    Eye color: Grey
    Status: Single
    Orientation: Doesn't matter
    Occupation: Musical and sexual performer
    Origins: TBD

    Likes: - Playing the piano, violin, cello, harpsichord
    - Fast food and dining out
    - Solitude
    - BDSM, rough sex, pain
    - Concerts, shows, performances, operas, etc
    Dislikes: - Mortal family
    - Cooking for herself
    - Powdery perfumes/lotions/smells
    - Gentle lovers
    - Relationships

    Strengths: - Her telepathy
    - Her playing/music
    Weaknesses: - Being mute
    - Silver

    Abilities: - Immortality
    - Resistance to sunlight and 'holy' objects
    - Consume regular food/drink
    - Enhanced speed, agility, strength, endurance, stamina, senses
    - High pain tolerance
    - Quickened healing

    Powers: Her strongest ability is her telepathy. This is something that has been strong since the moment she became a vampire and has only gotten stronger over the years; considering she uses it all the time.
    - Telepathy: Ability to reach out with her mind and touch another; is capable of using this ability to put another into a trance so that she may feed from them with ease; can also alter their mind so they do not remember her or they believe she was nothing more than a dream; can also project her own thoughts, voice, or images into another; is capable of producing a 'blast' that can harm someone or knock them unconscious, can also cause lasting damage with this
    - Diamond gift: Teeth and nails are hard like diamonds; allowing her to tear into most surfaces and not break either
    - Mind speak: Due to her not being able to properly speak, Claudette uses her telepathy to help her speak; she will project her 'voice' into the minds of others as her lips move, making it seem as though she is actually speaking; the 'voice' she projects sounds clear and has fooled many people into believing that she is not mute at all
    - Telekinesis: Has learned that she is capable of moving objects with her mind; this is a relatively new ability so it comes in bursts or she is only capable of moving small objects for short periods of time; with practice and time, this ability will grow in strength; depending on her state of emotion, could possibly send out a blast to move an attacker from her; can keep another from moving, but only for a short time till she becomes stronger

    Weapons: Her body and fangs
    Associations: TBD

    Features: - Hair: Copper, long, wavy
    - Eyes: Grey
    - Skin tone: Pale with freckles
    - Body type: Curvy
    - Scars: Two lines down the inside of each wrist
    - Piercings: Lower lobes, single piercings
    - Fangs: Canines and central incisors are pointed and longer than average, the canines drop down further than the central incisors | image of fangs
    Claudette's Appearance (open)

    Facts: - Speaks French and English and can use sign language
    - Tried to kill herself when she was in her teens
    - Despises her mortal family and never speaks to them
    - Though she is not suicidal, she is not afraid to die and is not afraid to put herself into dangerous situations
    - When she plays, she seems to come alive and turn into a different person
    - Being mute, Claudette is incapable of making any vocal sounds such as talking or screaming

    Personality: Masochist, distant, loner, well-disposed, observant, obsessed with music

    Bio: Claudette was born mute and to a family that seemed incapable of ever understanding what happiness was to her. Each of them brainwashed by what society claimed was the 'perfect life', she watched as they all stressed over things that were unimportant. Taking note of how her parents pushed at her and her siblings to be the best in school so that they had a chance of landing a great career as soon as possible. And though she grew to hate how her parents treated her, it seemed that her siblings did not mind. All of them strained so hard to achieve the dreams that their parents put upon them. Studying all the time to get those perfect grades, dressing in clothes that were picked out for them, acting in ways that was expected of them. All of them following along like mindless animals while she stood her ground; choosing not to be like them. One would think that her inability to speak would be the only thing to separate her from her family, but that thought was wrong.

    Growing up in such a home was hard for her. While her siblings were off playing with friends or doing schoolwork, Claudette was dreaming of being a great musical master. She envisioned herself at a piano, her fingers moving about the keys with ease. Her great-grandmother had used to sit her down and play for her. Helping the little girl to fall in love with the ebony and ivory keys that seemed to hold such great magic. For what seemed like an eternity, Claudette would beg her parents to let her take piano lessons. Claiming that she would never ask for another thing again, as long as they did this for her. But it seemed that no matter how much she pleaded and fought, they would deny her something as precious as learning to play. And so, she decided to take matters into her own hands. Any time that was not spent at school, Claudette was doing any chore that she could be paid cash for. She would go to all of the houses in her neighborhood, telling the people that she was raising money for lessons and that she would be willing to do any job for the right price. It took her a long time, but eventually she was able to raise enough to start learning.

    Her piano teacher turned out to be an old man that had spent nearly his whole life playing. When he had met her, instantly he had fallen in love with her drive and enthusiasm to play. So taking what little money she had, he offered to teach her three times a week at his home. Every day that a lesson was to be had, Claudette would rush over to the old man's house, earlier than what had been decided, and wait until it was time. Eventually he just told her to come on over whenever she pleased. The two of them spent hours together; listening to music, practicing, going on walks, becoming fast friends. Over time, the old man began to see Claudette as a sort of daughter. He would take her out to eat and shopping when she finished a new piece. He had even thrown her a small birthday party one year. Though she had had no friends to invite, he still set up a party for just the two of them. When they were together, Claudette's life was perfect and filled with great joy. But like all good things, it came to an end one day.

    By now she had been taking lessons from him for nearly eight years. In just a few months she would turn eighteen and would venture out into the world, leaving behind her family. Though he was against her doing such things, he knew that there was no way to stop her. He understood what life was like for her at her home; having witnessed it one day when he had gone over to speak with her parents about her musical abilities. Both of them had told him to leave and to quit teaching her such foolish things.

    Claudette was heading over to his house one afternoon, excited to begin a new piece. But when she got to his home, she did not hear the usual sounds of the piano keys spinning their magic. Instead she came upon a dark home and a locked door. Using her key, Claudette searched the house, finally finding her only true friend dead in bed. The old man had suffered a heart attack and died in his sleep. Silently she cried as the paramedics arrived and took him away; the police gathering her up to deliver her to her parents. Once home, she locked herself in her room, refusing to emerge as long as any of them were awake or home. Days would go by before a strange man appeared at her home. Apparently he was the old man's attorney and had something for her.

    For decades the old man had been living alone, no family to speak, save for her. Knowing that his time was drawing near, the old man had apparently made up a new will that left a few things to her, as well as a decent amount of money. Along with the money was a note for her to do whatever made her happy. Claudette took the box from the man, thanked him, and then stashed it away so that none of her family would find it.

    The next few months were the quietest and coldest for Claudette. She refused to look at any of her family members. Refused to interact with them in any way, taking all meal s in her room. Any other time, her parents would have been upset and demanded that she stopped acting in such a dismal way, but with how great her grades were, and the fact that he applied to colleges to keep them happy, they allowed her to continue her grieving. Little did they know that it was all a farce. Two weeks after she turned eighteen, Claudette packed a few of her belongings and slipped away into the night. School was over, she had the money that her teacher had left her, and nothing was capable of holding her back. And so she disappeared from the place that had been like a prison to her. Going out into the world to do what her teach had told her to do: whatever made her happy.
    #2 Ambivalent, Sep 9, 2016
    Last edited: Dec 23, 2016
  3. Malohry Walker | Mutant [F]

    Character Sheet (open)

    BASE NAME: Alysia from DA
    NAME: Malohry Walker
    AGE: 24yrs
    GENDER: Female
    SPECIES: Mutant
    SEXUALITY/STATUS: Unknown | Single

    MUTANT DESCRIPTION: Malohry Walker is a telepath with low-level telekinetic abilities. Her telepathic powers are the strongest and hardest for her to control. She is also unable to touch another, skin-to-skin contact. The reason for this is due to her telepathic abilities. If she touches someone, she is capable of getting into their minds instantly and learning everything there is to know about them. This part of her power she is unable to control, while she has learned to keep her mind from slipping into the minds of others as she passes by them.


    OCCUPATION: Traveller | Nomad
    LANGUAGES: English, French, German, Russian, Mandarin

    ASSOCIATIONS: Malohry no longer associates with her family due to them abandoning her when she was younger. Due to her ability, she keeps a distance from everyone. Meaning she has no friends, only people she has encountered. As for enemies, she feels that everyone is an enemy.

    APPEARANCE: Stands at a height of 5'8" and has the slender form of most modern models. Her hair is a shade of brown that is light and yet not light enough to be fully called 'light brown'; just a plain brown. Her eyes are green with a hint of brown around the pupil. As for her skin tone there are many ways to describe it: light brown, caramel, tawny, sepia, etc.
    Malohry's Appearance (open)

    WEAKNESSES - Telepathy
    - Inability to touch another, skin-to-skin

    FACTS: - Is incapable of touching another's skin
    - Was abandoned by her family when she was young
    - Travels a lot and tends to not stay in one place for too long
    - Learned martial arts on her travels and tries to follow the teachings of the monks
    - Tries to use meditation and such to help control her powers
    - Has low-level telekinetic powers

    ABILITIES: - Telepathy: Mind reading/control either by putting themselves into that person's mind or by touch; manipulate memories, take full control of their body, lock/trap them within their mind, implant thoughts/feelings/memories/etc, cause them to see things that are not there, and much more
    - Telekinesis: Ability to control objects with one's mind, this also includes people and animals
    - Omni-linguism: Know every language by learning it by studying, hearing it, or even taking it from another; Malhory can learn a new language by pulling it from the mind of one that can speak it


    Malohry Walker is a young woman best kept at a distance, unless you want her knowing all of your secrets. Though she is not outright harmful to others, she does not go out of her way to help them. She is just one of those individuals that tends to keep going even when someone calls out for help. But like mentioned before, she is not outright harmful to any. And you could not call her evil. Malhory just keeps her distance because she does not want to hurt anyone or get hurt in return. Enough heartache has been suffered by her.

    Malohry has a quick tongue and tends to speak her mind more than she should. Every day she tries her damnedest to not get involved in any sort of trouble, but sometimes it cannot be helped. That is where the martial arts comes in. When others see she is capable of taking care of herself, they will run off. But what if they do not? Then she will force them to see the power she fights against so much. A power that forces her to remain clothed from head to toe, least she touch them and know everything there is to know about them. A curse for one whose name means 'unfortunate'.


    Malohry Walker was born into a normal family and then abandoned by them when they felt she was old enough to take care of herself. Why did they do such a thing? It was because of what she could do. Her telepathic powers made themselves known when she was just a child. At first it was just little whispers here and there, nothing too frightening. Till one day when she had been playing and her brother had pushed her off of a bench, causing her to hit her head on a boulder that had been nearby. The blow knocked her out, causing a good amount of bleeding, and forced her parents to take her to the hospital. After the doctors confirmed that she had not sustained any serious injury, the opted to keep her at the hospital overnight to make sure she was okay. During her stay there she found out just what she was capable of doing.

    One of the nurses was doing a check-up on her, making sure her vitals were alright. As the nurse moved around the bed to adjust her blanket and pillows, she stubbed the toe of her shoe, causing her to fall forward and put her hands out on the bed to brace her fall. One of those hands fell onto Malohry's exposed arm. The contact instantly connected their minds together. Images of the nurse's abusive boyfriend shooting into the young girl's mind, making her sit up in the hospital bed, eyes wide open and a blood chilling scream erupting from her mouth. The incident was just the beginning to everyone around her avoiding her at all costs.

    For a few years her family 'put up' with her. They confined her to her room, very rarely spoke with her, and avoided touching her. They bought her various sweaters and jackets, forcing her to wear them any time she was around them; they even bought her gloves for her hands. During those years in her room, Malohry dreamed of getting out to travel the world. She would imagine various places that she could go to. Even pretending that she was in one of those countries instead of locked in a room. Well it seemed that her dream would come true one day. When she was just fifteen, Malohry awoke one day to find her family no longer in their home. All of their clothes had been packed, personal belongings were also gone, and there was a note for the young girl. It said that they wanted her gone from their lives. They were off staying some place else till they felt she was gone. For months they had done all they could to keep it from their minds so she would not find out. Along with the note was a sizable amount of money, her official documents [birth certificate, passport], and nothing else. Her family was throwing her away...

    That was nine years ago. Since that day she has never tried to contact her family, never tried to look for them. To her they are all dead. Ghosts from a past that she tries very hard to run from. So where is she now? Anywhere she chooses to be. Her life is lived out of the backpack she carries while keeping her abilities secret from the whole of the world. Never does she stay in the same place for very long; the longest being a year. And if something happens in regards to her abilities? Then she packs up her things and disappears into the night. Looking for the next place she could call home, even if only for a short time.
    #3 Ambivalent, Sep 9, 2016
    Last edited: Dec 23, 2016
  4. Resic | Cyborg [F]

    Character Sheet (open)

    NAME: Resic
    AGE: 32yrs
    GENDER: Female
    SPECIES: Cyborg
    SEXUALITY/STATUS: Doesn't matter | Single

    SPECIES DESCRIPTION: Cyborgs are cybernetic humans; people with various augmentations built into them. Some will only have a few augmentations here and there, while others will be a fully cybernetic body with humans bits inside; IE : organs.


    WEAKNESSES - Usual wear-n-tear that comes with cybernetic enhancements
    - The debt she needs to pay off

    STRENGTHS: - Her cybernetic body
    - Will to survive and live

    FACTS: - Resic had been human before becoming a cyborg
    - Had been involved in a terrible accident which nearly killed her
    - Her cyborg body had been given to her by someone who had found her body
    - Uses prostitution to try to pay off her debt and for any maintenance that is done to her
    - Has no memory of her human life
    - Capable of changing her eye, hair, and skin color at will
    - Has had her cybernetic body for nearly five years


    Due to Resic's inability to remember anything about her human life, there is a good chance she is nothing like she had once been. Perhaps she had been a carefree individual who sacrificed for others. Or even a rebel who found excitement in dangerous scenarios with anyone brave, or stupid, enough to follow her. Despite who she had once been, Resic tries to regain even the smallest bit of information about her human self while doing what she can to survive. As well as try to pay off her debt.

    Being a prostitute would label her as a nymphomaniac bordering on narcissism, but that is not true. Though she has had countless amounts of sex in the past few years, she is not addicted to it. Nor is she closed off to it. To her sex is sex, but there is always a chance that it could become something more than just two bodies writhing together. A part of her even hopes that one day she may be able to quit her profession to have a 'normal' life with someone whom she loves. But then the reality hits her, reminding her that she is a whore and society looks down at whores; especially when they are on their knees.

    Resic is sweet at heart, willing to help someone in need, but rarely goes too far to help them. Something within her makes her not put much trust or effort toward others. She may drop a bit of currency to a person in need, give directions when asked, even come between an arguing couple, but anything more and she will just fade away into the crowd around her. Preferring to keep her head down and out of trouble. A survivor by creation, but the kind that will avoid trouble in order to prolong her own existence.
    Resic's Appearance (open)

    Resic's Appearance 2 (open)

    #4 Ambivalent, Sep 13, 2016
    Last edited: Dec 23, 2016
  5. Mór | Human [F]

    Character Sheet (open)
    BASE NAME: Unknown
    NAME: Mór
    AGE: 20yrs
    GENDER: Female
    SPECIES: Human
    SEXUALITY/STATUS: Unknown | Single

    SPECIES DESCRIPTION: Mortals are just that, beings with short lifespans and rarely anything too special about them. There are, at times, some mortals that find themselves with various abilities, but they tend to think of them more as curses. It is not really known why some mortals are a bit more special than others, it just seems to be something that happens from time to time.


    WEAKNESSES - Virgin
    - Seer abilities

    STRENGTHS: - Apothecary
    - Educated
    - Omni-linguism

    FACTS: - Mór has had her abilities since birth
    - Due to her ability, she avoids touching others unless it is required of her
    - It is believed that her abilities are tied to her virginity; not true
    - Whispered to be a witch because of the things she can do
    - Sold by her family at a young age, so she no longer carries their surname
    - Learned in mending, sewing, singing, playing of the harp, cooking
    - Spends her time reading, gardening, or working with her herbs and potions

    FEATURES: - Hair is a pale blonde, kept short near her chin
    - Eyes are hazel
    - Skin is a pale cream, smooth, no markings
    - Lips are tinged a light pink, natural coloring


    Mór is a young woman of much intrigue and fear. The abilities given to her at birth being the cause of such feelings. For though she is sought after by any person, upperclass or lower, they also pray for her banishment from their lives. Words such as "witch" and "demon" are hissed no matter where she goes or what she does. Even when she prevented the slaughter of an entire kingdom, the people still sold her off to any that thought themselves safe from evil, and rich enough to pay.

    So with that in mind, one would think Mór to be an untrusting individual who does all she can to escape the life given to her. No, not so. Mór prefers to keep to herself to avoid any unwanted, agressive attention. Yet if you are polite to her then she will hold a conversation with you, for she greatly enjoys talking about whatever can come to mind. Though she does not like the idea of being owned by another person, she understands that it is probably best for her. For who would truly want to wed a woman capable of seeing not only every thing you have ever done/said in your life, but could even glimpse your future.

    Mór's appearance (open)
    #5 Ambivalent, Nov 26, 2016
    Last edited: Dec 23, 2016
    • Nice execution! Nice execution! x 1
  6. Cesta | Gypsy Goddess [F]

    Character Sheet (open)

    NAME: Cesta
    AGE: Unknown
    GENDER: Female
    SPECIES: Goddess
    SEXUALITY/STATUS: Doesn't matter | Single

    SPECIES DESCRIPTION: A deity, also known as a god/goddess, is a supernatural being of great power. Many rely on the worship of followers in order for them to be strong, powerful, and capable of many feats; though some realities do not require this. Most are capable of immortality, but are susceptible to death through some means, generally by a weapon or another god. It is uncertain how most gods come to be, while others existence can be traced back to a single point in time.


    WEAKNESSES - Cannot stay in one place for an extended period of time
    - If called by a traveler, she must go to them; no matter what

    STRENGTHS: - Capable of traveling anywhere she chooses, even other realms
    - Knows all routes to get to any destination

    FACTS: - Cesta is Slovak for 'journey'
    - Was created by a little gypsy girl named Anastazia
    - Goddess of travel, seduction, mischief, fortune telling, and sleight of hand
    - Has a coat, whose appearance she can alter at will, that allows her to pull just about anything she desires out of its pockets

    Cesta's Appearance (open)


    Cesta, being the type of goddess that she is, is known for being quite the mischievous little vixen. Rarely do you find her in a blue mood. Instead you can see her with a smirk on her face, a glint in her eye, and a sway to her hips as she walks. This woman lives seduction; even making a couple of the other goddesses jealous. Being created by a little girl did have an affect on the goddess' overall attitude. She views the universe as a place of wonder, excitement, and in need of being seen. That is why she is always on the move; aside from the fact that it is one of the drawbacks to being who she is. If ever you are in need of a good travel companion with an upbeat attitude, then pray for Cesta. At least she won't try to screw you over like most of the other gods.
  7. Zenith Sutcliffe | Human/Sorceress [F]

    Character Sheet (open)

    Base Name: Katya Taran
    Birth name: Angelica Rhiannon Morgisen
    Name: Zenith Sutcliffe
    Age: 28yrs
    Gender: Female
    Species: Sorcerer | Human
    Sexuality/Status: No preference | Single

    Species description: Witches, sorcerers, and necromancers are all magic users, but each uses a different sort of magic. While one uses the power of the elements [witch], one tends to the use the power of darkness and demons [sorcerer], and the other prefers to use the power of death and even life [necromancer]. It is rare for one to be of all three, but it can happen.

    Need to know

    Weaknesses - Aunt Julianne
    - Demons being drawn to her
    - Toll some magic has on her

    Strengths: - Determination
    - Excellent memory
    - Alteration spells and glyphs

    Facts: - Can play the guitar
    - Morgisen is her birth parents' surname, Sutcliffe is her aunt's
    - Changed her name after the death of her aunt
    - All of her clothes are spelled to hide her energy signature
    - Her parents died when she was young, her aunt died thirteen years later
    - Prefers the darker parts of magic; black, blood, death, demonic, etc.
    - Aged five years in the span of a few months due to time differences in realms
    - Has always been a great runner; used to run a lot in school
    - Has a hatred for the Horsemen, especially War

    Features: - Hair: Long, brown/black
    - Eyes: Grey
    - Skin: Pale cream with various scars
    - Body type: Slender with small curves
    - Height: 5'7"
    - Has four glyphs tattooed/branded onto her; transform, connect, reflect, protect; on the inner part of her left arm
    - Clothing: Tends to wear clothing that allows her to have a hood so that she can use her cloaking/alteration spell

    Abilities: -Sense and use magic
    - Longer lifespan and immunity to certain disease/sickness
    - Sense, see, and communicate with the demons and anything associated with them
    - Enhanced senses, speed, agility, endurance, stamina
    - Use various objects for spells [ie: elements, blood, hair, animals, water, light, fire, mirrors, candles, etc]
    - Can break the spell/curse/ward of another

    Spells: - Curses
    - Elemental
    - Location/Scrying
    - Healing [not the best]
    - Alteration
    - Ritual performing
    - Protection/Wards
    - Summoning
    - Binding/Transference
    - Various other spells, some requiring very little effort/concentration

    Alteration: Zenith has spelled every bit of her wardrobe so she is capable of altering her scent and energy signature to match whatever she wants; generally a demon. When wearing something with a hood, she is capable of using the hood to create a skull, which covers the upper portion of her face, horns coming out of the top of the hood, and parts of her body are also altered so she resembles something more demonic; creates fangs and fingernails turn to blackened points. This also alters her aura/energy, scent, enhancing her body [strength, stamina, etc.], and giving her demonic aspects. Granted using this spell often can have lingerin effects on her, especially altering her mood and state of mind; moral compass sways away from good. This is quite possibly her most original and best spell.

    Glyphs: On he inner arm are four glyphs: transform, connect, reflect, protect. These help with her alteration and her survival. With a swipe of her blood, Zenith can transfer the power or lifeforce of another to herself, connect her mind/body to someone for a time, reflect another as a sort of camouflage, or even cast protection on herself or another from something in particular. She speaks the latin of each word to activate them.

    The Sorceress

    Angelica Rhiannon Morgisen and Zenith Sutcliffe; two individuals whom you would never believe were the same person. But is it really so hard? Though Zenith is harder than the young girl Rhiannon used to be, there are still elements of her in the sorceress. She is still an avid runner, determined in all things she does, bit of a control freak, and still deepily submerged in guilt for her aunt's death. So then what are the differences? Zenith rarely smiles as Rhiannon did, her spells are darker, she doesn't look at the world with hope and innocence, and her ability to trust others is very low. Before she was always willing to accept help from any that offered, time in the realms tore that from her. And yes, she does have the scars to prove it.

    On occassion you may catch a glimpse of the witch once known as Rhiannon, but those are rare moments. So what motivates Zenith the sorceress? Revenge and absolution. Though her aunt swore that it was not Rhainnon's fault for what was happening, she still felt guilt for it. Deep within her heart, she felt that she did play a part in her aunt's death, and so she wants to fix it. So she hunts for her aunt with the idea of giving her her life back. And the revenge? It is said that the Horsemen are truly immortal; incapable of ever dying. Well, Zenith wants to prove them all wrong.

    Alteration/Hood spell when in use (open)

    Zenith's appearance (open)

    #7 Ambivalent, Dec 23, 2016
    Last edited: Jan 19, 2017
  8. Shri of the Wyld | Witch [F]

    Character Sheet (open)

    Name: Shri of the Wyld
    Gender: Female
    Race: Witchborne
    Age: 34yrs

    Appearance: Fiery orange hair which is very long, pale green eyes, smooth skin with a hint of pale rose color to it, also has her ears pierced and her septum. All of her clothing is centered around earth tones, which is then decorated by hints of colors here and there. Has a particular corset that she loves to wear; which is also armor, though it does not look like it. She will either wear tight pants or a skirt with the corset, as well as knee-high boots of a deep brown. The skirt she likes to wear is short in the front and then drops nearly to the ground in the back. She also has a dark green cloak that she will wear when it is raining/snowing; this is possibly the only piece of garment that is not ordained with some kind of jewel/stone/bead/etc. One thing is for sure though, Shri tends to stand out when standing among others.

    Equipment: When it comes to armor, Shri's corset is quite durable. She feels that no other armor is needed on her body for the corset covers the most vital of areas. If she is going to be out in battle, she will wear her skirt over her pants so it is a bit harder for enemies to know just where to aim. Her boots are made of a thick hide, which provides a bit of extra protection to everything below the knee.
    As for weapons, Shri is most known for using a quarterstaff in close-quarters combat. She is also proficient with a bow since she does live out in the woods and needs to hunt. Hidden within one of her boots is a small dagger that is imbued with a poison spell; meaning if the blade slices skin, it will inject a poison into the being. It won't be enough to kill them, merely incapacitate them for a time. In order for the poison to have a stronger effect, she would need to drive the blade in deep.
    List of items generally carried (open)

    • Quarterstaff
    • Bow and arrows
    • Small dagger, spelled by poison
    • Various jewels, trinkets, charms, bracelets which can be used with magic
    • Bag of Holding (spelled bag that allows the owner to carry many items within a small bag and have it remain the same weight)
    • Healing potions and salves
    • Small healer's kit
    • Witchborne kit (small mortar and pestle, knife, candles, flint, chalk, oil)
    • Cloak
    • Various powders, plants, and items for spells
    • Grimoire
    • Few days worth of food/water
    • Mirror
    • Vial of ink

    Abilities: Being a Witchborne, Shri has various abilities that tie in to the magical side of her; as well as a few that came from prolonged use of certain spells.
    • Sense magic (spells, curses, charms, etc.)
    • Commune with nature
    • Magic user (spells, curses, rituals, incantations, enchantments, charms, potions, etc.)
    • Detect beings of magic (other Witchborne, Elves, or other creatures that use magic)
    • Detect evil creatures and the dark arts
    • Know direction
    • Resistance (has a resistance to low-level spells and some illnesses)
    • Tracking and detection of animals/plants
    • Alteration

    Spells: While quite a lot of Witchbornes tend to stick to one area of magic, Shri has made it a life mission to learn from all areas. Some of these spells can be done by speech, hand gestures, writing/drawing of symbols, or by thought alone; it all depends upon the level of the spell, how much energy is used to cast it, and the type of spell it is.
    Spell List (open)

    • Scrying
    • Location spells
    • Commune with animals
    • Entangle
    • Black tentacles
    • Fog cloud
    • Spirit guardians
    • Magic circle
    • Protection spells, charms, wards
    • Sleep/Lullaby
    • Misty step
    • Detection spells and charms
    • Illusion magic
    • Sound manipulation

    These are examples of the types of elemental magic Shri is capable of doing. Though she has knowledge is all elements, earth elemental magic is strongest for her.
    • Fire magic
      1. Fireball
      2. Firewall
      3. Sparks (can be used as an offensive attack or to start a fire)
      4. Inferno
    • Ice magic
      1. Freeze
      2. Wall of snow/ice
      3. Ice weapon
      4. Lower temperature of an area
    • Lightning magic
      1. Lightning bolt
      2. Electrify weapon/item or creature
      3. Magnify lightning within a storm
    • Earth magic
      1. Commune with nature
      2. Manipulate plants/trees and the ground itself
      3. Earthquake
      4. Create crevices in ground
    • Air magic
      1. Force something/someone with a gust of wind
      2. Remove air from a room
      3. Call up winds of various strengths

    Personality: Shri of the Wyld received her name not only because of the fact that she lives alone in the wild, but due to her wild nature. She is mouthy, disobedient, hotheaded, vain, and incapable of following even the most simple of instructions given to her by an elder. At least, that is what others say about her. Now! What does Shri say about herself? She is strong, determined, well knowledgeable in the magical arts, fearless, headstrong, and quite gorgeous. In short, Shri is a force of nature that very few would ever wish to go up against. When she sets her mind to something there is no stopping her. Not even an 'all powerful', 'our word is law' group of Witchborne were capable of keeping her on a short leash. Though they tried for years to break her wild spirit, it proved all for naught. Perhaps they just could not handle her straight forward attitude and truth spitting mouth.

    Backstory: Shri was born far off and later shipped off to the Island of the Circle when it was learned she was a Witchborne, blah blah blah blah blah. No need to go over all of that boring stuff! Perhaps it would be best to skip the usual already known facts and go onto the more important bits, eh?

    Shri of the Wyld first got her title when she was training at the Island of the Circle; a boring little island where the Witchborne go to learn about what they are and get an idea of what they can do. A place where they claim to only have two laws, but really there are much more. What are those two laws? Number one: Do not use, study, or even think of Necromancy. Number two: Do not use, study, or even think of blood magic. Since the moment you set foot onto the island, those two laws are pounded into your skull till you are able to recite them while you are fast asleep. But what are the other laws? Well, we do not have time to go into all of them. Just know that one of them is something along the lines of "listen to the elders or suffer great consequences". Don't try asking them about it though, they will more than likely deny that any such thing holds any grain of truth.

    During her years on the island, Shri would devour any knowledge on magic that she could get her hands on. Learning new incantations, casting spells of all types, brewing potions, performing rituals, all of it appealed to her like cakes and toys appeal to small children. If it was something she could learn than she had to learn it. Which is where we come to how she came to no longer live on the island...

    Defensive magic and skills were taught to all Witchborne. Every one of them had to learn how to defend themselves for they would one day be called to battle. Yet Shri noticed something about their classes, never were they taught how to defend themselves against those that used Necromancy and blood magic. Yes they were told to never use it, study it, or even think about it, but shouldn't they at least know something on the two. To Shri, the best way for one to protect themselves from something, was to learn all they could about it. So started her inquiry into why they were not allowed to know about the forbidden magics. At first her elders merely told her that it was forbidden and to leave it at that. Surprisingly it would be some time before Shri asked about it again. Then again and again and again and again. No matter how many times her elders told her to stop asking, Shri only became more and more intent on wanting to know. Why were these two types of magic so dangerous? What made them forbidden? Was there anyone within all of the lands capable of performing such magics? Were they just fairytales told to young Witchbornes to scare them into submission? So many questions and no answers anywhere in sight. And it seemed that she was not going to get any answers from her so-called teachers.

    This is when the really rebellious side of Shri started to come out. We did say we was rebellious, right? Anyways. Shri started digging through all of the Circle's archives for anything on Necromancy and blood magic. Very little was found, just the usual warnings of not to tamper with them. Blah! But what about the tomes located within the elders' quarters? Well...let's just say that eventually Shri got into some serious trouble. And after some long arguments with the elders on the island, she decided to leave them all to be off on her own. Though if you ask, she was actually banished from the Island of the Circle. Has she been branded a user of Necromancy and/or blood magic? No, since they never could prove whether or not she learned anything of the two or if she had, if she had ever performed anything in regards to them.

    So where is she now? Shri of the Wyld is currently living out in the wild. Literally. She has a home out in the woods, not too far from a lake or village, where she spends her time honing her skills. People that live around the forest call her the Witch of the Wild and warn all to not go into her woods or else feel her wrath. Honestly, she keeps away from them and they keep away from her, but she doesn't mind the few 'scary' tales that the local kids have thought up about her. After all, it helps her build up quite an interesting reputation.

    Shri's Appearance (open)

  9. Lothaire Seraphin Moliere | Vampire [M]

    Character Sheet (open)

    NAME: Lothaire Seraphin Moliere
    AGE: 79yrs
    GENDER: Male
    SPECIES: Vampire
    SEXUALITY/STATUS: Bi-sexual | Single

    SPECIES DESCRIPTION: Wolfstanus vampires are a breed that rely on blood to remain strong and to survive, but are capable of eating and drinking much like humans do; as well as capable of going out into the sunlight. Each of them have various abilities that allow them to stand out from their fellow vampires; some even have a certain ability that is stronger than the rest. Each of the vampires of this line were either created by Crispin himself, or by one of his original eight 'children'.


    WEAKNESSES - Loyalty to Mozart
    - Telling another he knows what they are
    - Taking one's problems upon himself

    STRENGTHS: - Seduction and sight abilities
    - Stubbornness
    - High pain tolerance and enjoyment of it

    FACTS: - Lothaire's right eye has always been solidly white, its cause is unknown
    - Is capable of seeing perfectly out of both eyes
    - Wears a color contact over it to make others think his eye is truly there
    - Never indulged in his love for pain as a mortal
    - Is very devoted to Mozart, and to Vivianne, will follow any order given to him by them
    - Has a distaste for any that try to hurt those he cares for
    - Tends to be quite picky with his playmates


    Lothaire Seraphin Moliere is a vampire whose loyalty will never be questioned by the one who made him. Nor by anyone that he has pledged his loyalty to. Despite him seeming like a brat who only cares what others can give to him, which is actually quite true, Lothaire has been known to take the problems of another onto his own shoulders. Dropping everything in his life to help them in any way possible. But this loyalty is not given to just anyone, one must do something very serious to earn it. His creator will forever have because he was the one to give Lothaire his vampire life. If his creator ever needs anything of Lothaire, all he has to do is ask. Actually, he could demand it and Lothaire would give it to him, because that is the type of person Lothaire is.

    Despite how loyal he can be, Lothaire can be quite the snobbish ass. He is very picky when it comes to playmates and those he pledges his loyalty to. Men and women are both capable of quenching his sexual thirst; just make sure they are strong enough to hurt him. Just don't call him 'submissive'; the bastard is anything but that. This vampire happily sits on the fence when it comes to being one or the other. When asked which he is, he merely smiles and claims that he is just Lothaire.


    Resistance to sunlight
    Accelerated healing
    Extremely fast
    Heightened senses
    High pain tolerance

    Diamond gift: his teeth and nails are as hard as diamonds, allowing him to tear into any surface and not worry about breaking them
    Telepathy: being of Mozart's line, Lothaire is able to read minds as well. Even conveying his own thoughts into their mind. At times though, he is able to catch images as well
    Sweet Caresses: ability to take his power/scent and turn it into something that be sensed and felt by others. Allowing him to seduce nearly everyone to his will. Some state that his power is of sweet chocolate, soft fur, and glittering diamonds. Whilst others say that it is like forbidden sex, heat, and silk sheets.
    Enemies Known: ability that allows Lothaire to know what a being is just by looking at them. As well as known their age and how strong they truly are. This ability is in both eyes, but strongest in his right.

    Lothaire's Appearance (open)

  10. Azriel | Angel/Seraphim [F]

    Character Sheet (open)

    Name: Azriel
    Age: Unknown
    Gender: Female
    Species: Angel
    Sexuality/Status: Non-specified | Single

    Species description: Angels are powerful celestial beings of light created by God to serve as his attendants and messengers, but also as his soldiers and warriors in his war against Lucifer and his demons. They are native to Heaven and are imbued with considerable power. They are one of the most powerful entities in the series, generally outclassing all demons, monsters, ghosts, and other supernatural creatures with the exception of the Leviathans, The Antichrist, Eve, The Horsemen, The Darkness, and God himself.

    Need to know

    Weaknesses - Various weapons capable of killing angels
    - Currently not at full strength/power
    - Missed everything within the past 2,000 years

    Strengths: - Has all of her memories
    - Love for humans and other beings

    Facts: - Azriel had been entombed for over 2,000yrs for disobedience
    - She is a Seraphim, considered the most powerful angels below the archangels
    - Castiel and Azriel are like siblings, similar to the archangels
    - Her vessel was an empty one when she took over it
    - No angel remembers her because Naomi had wiped all knowledge of her from their minds
    - She is older than Castiel, but not older than the archangels

    The Disobedient Seraphim

    Azriel the Seraphim is an angel who had been locked away from the world and heaven. Her crime? Something the other angels had deemed as 'disobedient'. Her punishement? Entombment for an indefinite amount of time and all knowledge of her wiped away; from texts and from angelic minds. The Seraphim becoming nothing more than a lost relic.

    So what was Azriel like? She was quite possibly the most obedient, loving, and fearless angel there was. She had flown side by side with the archangels, sent many demons back to hell, watched over the humans (guiding and caring for them), and did all she felt an angel was meant to do. With her Seraphim brother, Castiel, at her side, they protected the innocent as God had commanded them to do. And it was that devotion that led to her banishment from Heaven.

    Azriel's Appearance (open)