- Invitation Status
- Looking for partners
- Posting Speed
- One post per day
- 1-3 posts per week
- One post per week
- Writing Levels
- Intermediate
- Adept
- Advanced
- Preferred Character Gender
- No Preferences
- Genres
- Urban Fantasy, High Fantasy, Epic Quest, Sci-Fi, Time Travel and World Hopping, Steampunk, Action/Adventure, Modern Drama, Mystery, Slice of Life, Romance, and many more.
Setting:
Alternate Universe; Modern Day Earth; Maine, USA
Plot:
Tucked away in the woods of Maine is a tiny village which connects to no roads. It seems to be abandoned, mostly grown over with trees, brush, and foliage, and wild animals wander through with no fear of humankind. The biggest building is a stone chapel, which has a small sanctuary at the entrance, and in the back, stairs into the catacombs. The catacombs are expansive, and stretch far beyond the little village's borders. They are stone, collapsed in some areas, mysteriously impeccable in others. Oh, and they're populated by vengeful spirits of the dead
Things You Need to Know:
Though I will not be participating as a player, I will be acting as the GM of this roleplay, so message me with any questions (except "can I join", this is a jump in, so you don't need permission.). You can also message me if you want help finding a way to enter the scene, or if you feel the action is dying down and something needs to happen to get characters moving again.
There are no persons living in the village at the moment; it is completely abandoned. The buildings were mostly wood and stone, and are rapidly decaying. Some skeletons may be found lying around, or dead animals, but this story focuses on the catacombs, so try not to linger on the surface forever.
The catacombs are huge, and have many rooms and passages. They are like a labyrinth, and extremely easy to get lost in. They also appear to have been used for more than housing the dead; possible rooms you may encounter include dungeons, torture chambers, storage rooms, large dedicated crypts, corpse-dumping rooms, etc.
The ghosts (which are available to be played providing the player follow these guidelines) can appear and disappear at will. They can interact with objects and people, and can only pass through things when invisible. The ghosts' existence in this world maintains a supernatural phenomena in the catacombs that makes them inescapable to anyone who wanders in. The only way to get out is to find out what will settle a ghost's anger/regrets/desperation, and calm all of the ghosts in the catacombs. Near the entrance is a skeleton, with a decaying journal clutched to its rib-cage, it spectates that the ghosts are keeping him stuck in the catacombs, and that he must appease them to gain exit.
Quickie Rules:
Follow all Iwaku rules
DO NOT POST CHARACTER SHEETS IN THIS THREAD. Post your CS in the linked OOC thread, where the sheet is provided for you.
Don't speed-post and leave other players behind; not everyone has the time to be online 24/7.
Alternate Universe; Modern Day Earth; Maine, USA
Plot:
Tucked away in the woods of Maine is a tiny village which connects to no roads. It seems to be abandoned, mostly grown over with trees, brush, and foliage, and wild animals wander through with no fear of humankind. The biggest building is a stone chapel, which has a small sanctuary at the entrance, and in the back, stairs into the catacombs. The catacombs are expansive, and stretch far beyond the little village's borders. They are stone, collapsed in some areas, mysteriously impeccable in others. Oh, and they're populated by vengeful spirits of the dead
Things You Need to Know:
Though I will not be participating as a player, I will be acting as the GM of this roleplay, so message me with any questions (except "can I join", this is a jump in, so you don't need permission.). You can also message me if you want help finding a way to enter the scene, or if you feel the action is dying down and something needs to happen to get characters moving again.
There are no persons living in the village at the moment; it is completely abandoned. The buildings were mostly wood and stone, and are rapidly decaying. Some skeletons may be found lying around, or dead animals, but this story focuses on the catacombs, so try not to linger on the surface forever.
The catacombs are huge, and have many rooms and passages. They are like a labyrinth, and extremely easy to get lost in. They also appear to have been used for more than housing the dead; possible rooms you may encounter include dungeons, torture chambers, storage rooms, large dedicated crypts, corpse-dumping rooms, etc.
The ghosts (which are available to be played providing the player follow these guidelines) can appear and disappear at will. They can interact with objects and people, and can only pass through things when invisible. The ghosts' existence in this world maintains a supernatural phenomena in the catacombs that makes them inescapable to anyone who wanders in. The only way to get out is to find out what will settle a ghost's anger/regrets/desperation, and calm all of the ghosts in the catacombs. Near the entrance is a skeleton, with a decaying journal clutched to its rib-cage, it spectates that the ghosts are keeping him stuck in the catacombs, and that he must appease them to gain exit.
Quickie Rules:
Follow all Iwaku rules
DO NOT POST CHARACTER SHEETS IN THIS THREAD. Post your CS in the linked OOC thread, where the sheet is provided for you.
Don't speed-post and leave other players behind; not everyone has the time to be online 24/7.
A chill breeze blew through the humid forest; temporarily scattering the thick fog that hung over the Village of Cairn. At least, it used to be a village. Now it was deserted; foxes, raccoons, and squirrels its only passerby. The Maine Woods in general were simple to get lost in, however, and this particular area was getting known as a sort of landlocked Bermuda Triangle; hikers, runaways, campers, hunters, and other folk who wandered in never seemed to come back out...