A
Amber Sky
Guest
Original poster
AMBER IS CURRENTLY WITHOUT WIFI.
As such, she will not be able to GM for the roleplay and it has been put on hiatus until she gets her precious wifi back. This will likely take around two weeks, give or take a bit, due to the fact that she is undergoing an trans-continental move.
Capture the Flag WILL NOT be accepting characters during this time, and posts in the IC should not continue until Amber returns. However, members are welcomed (and encouraged) to post OCC chat on the thread and perhaps plan for upcoming events / relationships / whatever within the roleplay.
Amber will be PMing all recently active Capture the Flag members when she returns to see if everybody is still available and willing to continue with the roleplay.
As such, she will not be able to GM for the roleplay and it has been put on hiatus until she gets her precious wifi back. This will likely take around two weeks, give or take a bit, due to the fact that she is undergoing an trans-continental move.
Capture the Flag WILL NOT be accepting characters during this time, and posts in the IC should not continue until Amber returns. However, members are welcomed (and encouraged) to post OCC chat on the thread and perhaps plan for upcoming events / relationships / whatever within the roleplay.
Amber will be PMing all recently active Capture the Flag members when she returns to see if everybody is still available and willing to continue with the roleplay.
[fieldbox="Introduction, goldenrod, solid"]Welcome to Capture the Flag
Before you enter the arena, please take the time to first read the following rules.
1. In order for your team to win, you must capture the other team's flag. This is the only way you will gain access to the arena's exit.
2. You may use all means to achieve the above goal, however the deliberate maiming or torture of an opponent is not permitted.
3. You must stick with your decided team, the changing of sides is not permitted once you enter the arena.
4. Changing your predetermined role within your team is not permitted. Therefore, challenging your leader is also forbidden.
5. You are not permitted to harm, or attempt to harm, your fellow teammates.
6. You may only kill your opponents if they are within your territory.
7. Killing or fighting in No Man's land is not permitted.
8. If you enter your opponent's territory, you are not allowed to leave it until you have either encountered an opponent or have spent longer than half an hour within it.
9. The use of another person's weapon is not permitted.
10. Attempting to leave the arena is strictly prohibited.
Have fun, and enjoy the game!
You stare at the list of rules for a few moments. What is this? Some sort of twisted prank? With a sigh, you turn around to make your way back out of the room only to find that the entrance had disappeared. Spinning around and thinking you must be facing the wrong wall, you soon spot two doors on the opposite side of the room. The only difference between them was that one door was black, and the other was white. Slowly turning back to look at the list of rules you had seen before, you found that it had been replaced by two words.
Good Luck.[/fieldbox]
The Black Team
- The Team
-
Leader: Ike Dahl @Crysodic
Deputy: Alexandra Cross @IceQueen
Strategist: Matthias Jonavan Northe @Ner0
Doctor: Thaddeus J. Hatfield @ivoryknight22
Scouts {3}
Astrid Keegan @Thurrbo
Lycus Kree @Killako
Cordelia Guila Lione @★Under The Stars★
Warriors {5}
Christina Rhodes @Amber Fall
Lauren Jennings @Mocking_Jayy
Nikolai Arkaden Luzchezke @HellHoundWoof
Rhogar Yarjerit @Bismarck
{One Open} - Territory & Team Base
-
There are three main areas within the black team territory. These are the Team Base, the Water Reserve and the East Jungle.
The Team Base is on the east side of the arena in a less densely vegetated area and is, itself, split into three main sections. Each section is upon stilts around 15 feet high, and there is a staircase in the middle of each section that allows transportation into and out of the base. The three bases are arranged in a triangle formation. The smallest of the three contains the team's kitchen, dining area and small lounge as well as being home to the leader's office.
The other two sections are equally sized and contain five bedrooms each in addition to two bathrooms per section. The black team base is primarily made out of wood and other lightweight materials due to the fact that if it is too heavy the stilts will break, and therefore the furniture within the bases are somewhat basic. The base has basic electricity as well as warm water.
The team base sector connects to No Man's land's Crane path.
The Water Reserve is located between the team base and the east jungle and is a large expanse of water. There are multiple waterfalls falling from the parts of the land that are more steep, however the majority of the land is flat. The water is slightly like a marshland and the swamp seen in No Man's land, however is more clear and less vegetated towards the center of the water. Many creatures can be seen to gather here in order to get water.
The water reserve connects to No Man's land's Alligator and Turtle paths.
The East Jungle is on the opposite side of the arena from the team base. Out of all three areas, it is the most dense and thickly vegetated. It is home to jaguars and many species if snake due to the fact that it is more jungle-esc. The east jungle is also home to the black team's Flag. It connects to No Man's land's Snake and Frog paths. - Marking
-
The White Team
- The Team
-
All white team characters will be NPCs controlled by the GM.
Leader: Jessica 'Sugar' Whiteman
Deputy: Conn Declan
Strategist: Fiona Declan
Doctor: Walter Guo
Scouts {3}
Blake Kelly
Jessica Montgomery
Alice Merlet
Warriors {5}
Andrea Thain
Alex Brown
Eric Almonte
Sander Days
Cassandra Nicole
- Territory & Team Base
-
There are four main sections in the white team's territory. These are the Marsh, the Forest, the Plain and the Team Base. Compared to the black team territory there is a lot more diversity of terrain within the white territory, which can make it both easier and harder to navigate depending on which sector you are within.
The Marsh acts as the white team's border with No Man's land. It is the section where the swamp fades into a drier, more forest-like area. The marsh spans the entire width of the white territory, and you can find many run-away No Man's land animals here. It connects to all Five of the No Man land's paths, and continues the Snake, Crane and Alligator paths into the white team's forest territory.
The Forest is on the west side of the white territory. It is home to a large coniferous forest, the main tree species being the white cedar. In some parts it carries on the marsh's wetland properties and is a swamp forest, however in other areas it is drier and resembles an on-land forest more - this can be seen towards the back of the territory.
The forest connects to No Man's land's Alligator and Crane paths.
The Plain is in the middle of the white team territory. Despite its name, it is not a barren land and instead is home to a small swamp forest, however on a lesser scale than that seen in the forest sector. It gradually fades into a dry wasteland. It connects to no path through the No Man's land, however the white territory's marsh has its own paths that connect to it. These paths are the Slug and River Hog paths, both of which stem from the Crane path.
The Team Base is situated on the east side of the white team's territory. The base consists of a large log-cabin, primarily made from wood but with a few large windows. The furnishing is basic but comfortable, and there is basic electricity throughout the base. The bedrooms are situated towards the north of the cabin, and the dining room, kitchen, leader's office and lounge are on the south end. There are ten bedrooms and four bathrooms. The terrain around the base is more forested (however not as much so as the forest sector) and the cabin blends in well with its surroundings.
The black team base connects with No Man's land's Snake path.
- Marking
-
No Man's Land
No Man's Land Rules
-As stated in the general rules, killing or fighting in this zone is not permitted in any situation. If you do so, expect to receive strict punishment. This could include the removal of your weapon and death.
-Unless otherwise stated, you may not remain in No Man's land for longer than two hours at a time.
-You are permitted to spy or conduct espionage within No Man's land.
-You are also permitted to use the No Man's land to lure opponents into your own territory.
-You are allowed to hunt or do other recreational activities within No Man's land. However, if you set a hunting trap and happen to injure an opponent with it be prepared for punishment.
No Man's Land Properties
-No Man's land, due to its swampy terrain, is home to many forms of wildlife and nature. In particular, No Man's land's water specializes in swamp alligators, caiman, crayfish, other fish species and shrimp. Above water No Man's land has many species of snakes such as anacondas and other varieties of swamp snakes. No Man's land is also notorious for its large abundance of snapping turtles. It also has a large variety of insects and frogs.
-Despite the occasionally dry climates in team territories, No Man's land is always hot and humid.
-The water within No Man's land's swamps is unpolluted by human means, however is not directly consumable due to obvious traits (insects, plants, ect).
-There are five main paths through No Man's land. They are called the Snake Path, the Alligator Path, the Crane Path, the Turtle Path and the Frog Path.
The Snake Path is named because of the abundance of snakes that seem to be constantly moving around its edges and through it. It is one of the smaller paths, as not many want to brave the reptiles, but is the most direct path connecting the Black and White territory. It is the most eastern path.
The Alligator Path is named because along it there is the largest patch of water out of the five paths. On the average human, this water stretches up to one's waist. You cannot see the bottom of it, and many fear getting bit by an alligator because of that despite the fact that the creatures mostly stay on the swamp surface. The Alligator Path cuts straight through the swamp between both territories, however does so at a diagonal and therefore is a bit longer than the Snake Path.
The Crane Path is named because it covers the most clear water of the swamp, and has more sunlight that shines upon it than the other five paths. It is long and winding but connects the Black and White territories at the most western point. Seeing cranes along it is not guaranteed.
The Turtle Path is named because it DOESN'T have any turtles along it. No Man's land is nearly covered with snapping turtles, however the turtle path covers the small piece of swamp that is not. To achieve this, it has to wind through the swamp and is the longest path of the five. It crosses the Alligator Path and the Crane path and is on the more western part of No Man's Land.
The Frog Path is named because there are many frogs along the path. However, due to the abundance of them, this path also tends to attract snakes. It goes through roughly the middle of all the other paths, and contains the least amount of water. In its deepest part, the swamp only goes up to the average person's ankles. However, if you stumble from this path it is likely you might get caught in quicksand. It crosses the Snake Path in some areas, and is in the eastern sector of the arena.
Other Points of Information
-Due to the fact that filling two entire teams would require quite an abundance of players, the WHITE TEAM will all be NPCs that will be controlled by me, as the GM (yay for millions of NPCs!). These characters will be used as plot providers and there is a good chance that anybody entering the white team's territory will encounter them. If I'm bored and want to interact with ya'll, you may also encounter them within No Man's land. Keep in mind that they can also stage an invasion at any time, so keep on your toes!
However, if there is a ton of interest in this roleplay I might open up the white team for actual character applications.
-Each character is granted a weapon of their desire upon entering the arena. They are also granted the ability to wield and use this weapon efficiently. These weapons can be anything from your average sword to something more abstract like a mere (a weapon that specialized in poking people).
If you decide to choose a weapon that requires ammunition (guns, bows and arrows) you will be granted an unlimited supply of ammo. However, reloading times are still relevant and your character will only be able to realistically carry a certain amount of ammunition.
-As mentioned in the roleplay's tags, there is a strong possibility for character death to occur. You cannot kill another player's character without their consent. However, if the odds are significantly against your character, it would be more realistic to have the character killed. Once a character is killed a replacement will be sent in by the creator of the game - this character is reserved for the player whose character was killed, however if that player doesn't wish to continue playing another person may create a character for them. They will be given the same rank as the one vacated.
-The characters will be put into the arena by an unknown person who created the game. You may create a 'normal' character who just happened to be thrown into the arena if you wish. This unknown person will also appear later within the roleplay to throw in plot-twists and such if I deem them necessary.
-Your Co-GM for this venture is Crysodic.
Name: Full name, please.
Gender:
Sexuality:
Age: Please don't make a character below the age of 14.
Team:
Rank: Ranks are given on a first-come, first-serve basis. However, if you are applying for a leader spot please PM me first.
Chosen Weapon Specialty: See 'other points of information' for more information on these.
Strengths: At least three.
Weaknesses: Preferably the same amount of strengths you put down.
Personality: At least a paragraph please.
Appearance: Pictures or written descriptions, I don't mind. However, if you do use pictures, I would prefer them to be more realistic opposed to anime-style.
[Brief] Background:
Other:[/fieldbox]
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