OOC Canon Claim

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Wade Von Doom

I'm like DB Cooper
Original poster
FOLKLORE MEMBER
Posting Speed
  1. Speed of Light
  2. Multiple posts per day
Writing Levels
  1. Advanced
Preferred Character Gender
  1. Male
  2. Female
Genres
Sci-fi, modern, horror, a bit of dark romance stories.
Name:

Series:

Canon (Where in the story are you taking them from?):

Abilities (This includes the character's skills):

Equipment:​
 
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Name: Kurosaki Ichigo
Series: Bleach
Canon: Post-Canon (sometime after defeating Ywhach)
Abilities:

  • Spiritual Awareness and Interaction: can see, speak with, and touch ghosts.
  • Shunpo: A special technique that increases the speed of the user by staggering amounts. He doesn't have the proper techniques associated with it, but his proficiency has put him on par with one of the top Shunpo-users in the Soul Society.
  • Getsuga Tensho: Basically a large energy slash. It can also take the form of an energy beam that varies in size depending on which blade Ichigo is using to perform the technique.
  • Getsuga Jujisho: Basically an energy Cross-Slash.
  • Bankai: Ichigo's blades combines into one sword again, but layered. The outer blade makes it resemble a Khyber knife, while the inner blade is his Bankai's original form. It's special ability is called "Tensa Zangetsu"
  • Tensa Zangetsu: An for the sword that gives it access to power that's strong enough to bypass the durability of a god-like being (particularly, Ywhach). It cannot negate death-reversing abilities such as The Almighty.
  • Merged Hollow Transformation: After balancing out his inner Quincy and Hollow, Ichigo has gained a powerful new form, the transformation of which occurs after the balance is disrupted. This transformation is similar to the form he took when his inner hollow took over while fighting Ulquiorra, but with more control. This form enhances his abilities further, and gives him access to the Gran Rey Cero-Getsuga Tensho combination, which fuses the two attacks into one.
  • Blut Vene: A defensive Quincy technique from his mother. It can block and resist attacks that could cause severe wounds, and even stop the bleeding from wounds that have already been inflicted.

Equipment:

  • Substitute Shinigami Badge: A pendant that identifies Ichigo as a Substitute Shinigami. It once had the ability to separate his soul from his body, but lost its power after Ichigo temporarily lost his Shinigami abilities.
  • Kido Protection Charm: A gift from his dad. It has the ability to form a barrier against weak spiritual threats.
  • Oken Clothing: A garb of great defensive ability. Gifted from the Soul King's Royal Guard, it can withstand the friction of being crashed through all 72 of the Soul Society's barriers.
  • Zanpakuto (Reforged Zangetsu): This particular sword belongs to Ichigo and has several forms. Its new Shikai form splits it into two blades that Ichigo has to dual-wield. The Bankai Form is more reminiscent of its previous Shikai appearance, but also combines Ichigo's Quincy and Hollow powers.
 
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Name: The Master Chief (John-117) and Cortana

Series: Halo

Canon: After the end of Halo 3, about one year into cryosleep.

Abilities (Master Chief):
Superhuman Strength, can punch tanks to death
Superhuman Speed, can outrun a typical car
Superhuman Durability and Endurance, can survive and walk off punishment that would usually kill a normal human being. A well placed bullet can still kill him, though.

Marksmanship - S
Vehicle Handling - S
Battle Tactics - S
Leadership - A
Close Quarters Combat - A
Gun Maintenance and Repair - A
Military Campaign Strategy - B
Engineering - B
Swordsmanship - B


Abilities (Cortana):
Advanced Smart AI, can interface with almost every computer, from human to Covenant to Forerunner.
Decryption and Infiltration AI, can crack any language or digital encryption given enough time.

Electronic Warfare: SS
Understanding of and Ability to Apply Science: S
Power Armor Tuning and Enhancement: A


Equipment:
MJOLNIR Mark V Powered Assault Armor, Base Model - Chief's suit, as it was when it was first issued to him before the Fall of Reach.
MA5B Assault Rifle - High-ROF, High-Ammo Count automatic rifle firing advanced 7.62x51mm UNSC M118 FMJ-AP rounds. Six magazines.
M6D Magnum Pistol - Hard-hitting officer's pistol, chambered in 12.7x40mm SAPHE. A sniper rifle that fits in your pocket. Eight magazines.
4x Fragmentation Grenades
1x Med-Kit
 
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Name: Sevestre Albright

Series: Final Fantasy XIV

Canon: Post-Heavensward

Abilities:
-Astromancy (Attack Spells)
Based on the Sharlayan studies of the constellations, they use magic that is themed on stars to bring about certain effects. Offensive spells include the single-target Malefic, and the multi-hitting Gravity (which hits everything within 5 yards of the main target).

-Astromancy (Healing Spells)
The greater part of Astromancy is the healing spells. These are also themed on stars and constellations, and generally heal people using different spells for certain results. There exist simple healing spells for single-target and Area of Effect, which do exactly that. Then there are

-Astromancy (Support)
Astromancy also has some few abilities that are less predictable. Lightspeed can temporarily allow the Astrologian to instantly cast spells that require a few seconds of focus. Combust sends destructive energy within a target to wear them down from the inside. Sy Bastet can create an aesthetic bond with another person to further heal them when casting spells. So on and so forth.

-Divination
The main focus of the Astrologian techniques are centered around Sharlayan Tarot Cards. Originally used as something to entertain children, several decades of study have allowed Astrologians to not only divine fate and fortune, but also implement some of those energies to enhance themselves and their allies. It is made more powerful with the inclusion of the minor arcana, allowing the King arcana to enhance one's physical strength, or the Queen arcana to enhance one's magical potency.

-(limited) Time Stop
Sevestre has incorporated forbidden magic into that of Astromancy and Divination. The result is the ability to Stop Time for a moment. He does this by using a spare deck's cards as focuses. The less cards being charged, the shorter the Time Stop lasts. No cards has it so that the Time Stop ends in around a second after being cast. Full-power has it last less than 10 seconds.

Equipment:
-Sharlayan Divining Deck
-Planisphere/Star Globe
-Mind-enhancing Robes
-Spare Divining Decks
 
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Name: Douglas Aaron Ramsey aka Doug aka Cypher
Age
: ~25

Gender: Male

Sexual Orientation: "Straight" (you know apart from the fact that he "merges" with his male coded best friend)

Species: Human\Mutant

Series: X Men

Canon: At the end of the Sins of Sinister timeline, when swallowed by Krakoa into the prison pit

Abilities:
Omnilingual Translation: a superhuman facility for translating any languages, spoken or written, human or alien in origin. His superhuman skill also extends to his great facility in deciphering codes and computer languages as well as understanding hidden intentions and body language.

Structural Linguistics: His return from death during the Necrosha event abnormally widened his perspective. Everything he sees is now interpreted into information, everything is language to him now. He can read the information flow from technological components emitting such.

Body Language: Since his resurrection, his language power has extended to combat, making him able to interpret his opponents' moves as language. This has vastly increased his combat effectiveness, especially defense. He still lacks much striking strength.

Binary Code: He is capable of "speaking" binary; giving verbal commands in machine code that can reprogram the machine.

Telepathic Immunity: He is immune to psychic reading. Cypher has invented his own extremely complex language in order to think, thereby preventing any psychic from being able to understand his thoughts.

Even without his powers, Doug possessed a gifted intellect. He is an expert in translating and designing computer software. He took university level courses in languages and computer science. Doug can hack some of the most protected computer systems.

Equipment:
A bitching New Mutants uniform
 
Name: Full Metal Alchemist - Edward Elric​
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Series: Full Metal Alchemist Brotherhood

Canon: Taken from a point in time just before the fifth lab encounter

Abilities:

**Physical Prowess**
- Trained by Izumi Curtis; follows the philosophy "to train the spirit, first train the body."
- Compact muscular build, high energy, and endurance.
- Exceptional hand-to-hand combat skills.
- Steel right arm and left leg enhance defensive and offensive capabilities.

**Intellectual and Alchemical Genius**
- Accepted into the State Alchemist program at a young age.
- Self-taught from advanced alchemical literature in his father's study.
- Solves complex codes, puzzles, and mysteries with ease.
- Skilled in chemistry and reasonably competent in biology.
- Extensive knowledge of alchemical theory and emergency Soul Binding.

**Combat Alchemy Abilities**
- Can perform alchemical transmutations without a drawn Transmutation Circle by touching his palms together.
- Versatile and instant transmutations for combat use.
- Mastery of surroundings to enhance physical combat abilities (e.g., creating earthen hands, stone columns, and battering rams).
- Crafts swords and lances; primary weapon is his transmutable automail right arm.

**Adaptability and Ingenuity**
- Incorporates other alchemists' styles into his own after seeing them once.
- Adapts Scar's deconstruction stage, Alex Louis Armstrong's gauntlets and stone spikes, and Greed's carbon armor hardening.
- Uses quick wit and sharp intellect to outsmart and outmaneuver opponents.


Equipment:

**Automail**
- As a result of his alchemical dismemberment, Edward was fitted with full steel automail prosthetics custom crafted by Winry and Pinako Rockbell.
- His left leg, from just above the knee down, is automail.
- His right arm is automail, extending from the shoulder to the hand.
- Both limbs are designed with outer shells that resemble modernized plate mail that can be transmuted with ease.
- The automail is significantly tougher than steel is typically depicted in media.
- These limbs are detachable, but reattaching them is extremely painful due to the reconnection of nerves.
 
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Name: Optimus Prime

Series: Transformers (Michael Bay films)

Canon: Post-"Age of Extinction", pre-"The Last Knight". After the intense battles of "Age of Extinction", Optimus Prime has regained his strength and continues to lead the Autobots. He has left Earth to search for the Creators and bring justice to them for their actions against Cybertron and Earth.

Abilities:

  • Advanced Combat Skills: Master in hand-to-hand combat and proficient with various forms of weaponry.
  • Leadership: Exceptional leadership qualities, capable of inspiring and leading other Autobots.
  • Transformation: Ability to transform into a Western Star 5700 XE semi-truck.
  • Strength and Durability: Possesses superhuman strength and resilience, capable of withstanding severe attacks.
  • Tactical Analysis: Highly intelligent, capable of devising complex strategies and tactics during battles.
Equipment:

  • Sword of Judgement: Optimus Prime's personal blade. Utilized in close combat; can cut through most materials.
  • Vector Shield: Used defensively to block incoming attacks. A versatile tool that can be used in close quarters combat, while also providing Prime a ranged alternative with a powerful cannon built into it.
  • Built-in Communications Array: Allows for coordination with other Autobots and access to Earth's communication systems.
  • Jets: Acquired towards the end of "Age of Extinction", allowing for limited flight capabilities.
 
Name: V1

Age: N/A

Gender: Genderless

Sexual Orientation: Aro/Ace

Species: Machine

World and Universe they are from: Ultrakill/Hell

Appearance: V1 IS A TALL BLUE ROBOT AT AROUND 8'2. IT'S IS HEAD SHAPED LIKE A SECURITY CAMERA WITH A LARGE YELLOW OPTICAL SENSOR THAT SERVES AS ITS EYE. V1 IS QUITE SLIM AND THIN, BUT ITS SPEED AND ATTACK POTENCY MAKE UP FOR IT. V1 HAS A THIN CHASSIS TO INCREASE ITS SPEED ALONG WITH ITS 8 WINGS. THE 8 GOLDEN WINGS DO NOT SERVE FOR FLIGHT, RATHER FOR AERODYNAMICS FOR MORE CONTROL WHILE IT'S IN THE AIR AND TO FURTHER INCREASE ITS SPEED. V1 IS OVERALL VERY HUMANOID SHAPED OTHER THAN THE WINGS, HEAD SHAPE, AND HEIGHT.

Personality: V1 IS A BLOODTHIRSTY WAR MACHINE, WHO CAN AND WILL ATTACK ANYTHING IF CLOSE ENOUGH. BEHAVES IMPULSIVELY AND IS VERY VIOLENT. V1 BEHAVES LIKE A VAMPIRE, THIRSTY FOR BLOOD CONSTANTLY. V1 IS INTENSE, RELENTLESS, AND FOCUSED. IT IS DRIVEN BY A SINGLE AND ONLY ONE GOAL. TO ANNIHILATE ANYTHING AND EVERYTHING THAT COMES ACROSS IT'S PATH. IT PERFORMS THIS WITH EXTREME EFFICIENCY AND PRECISION. IT HAS BEEN RECORDED TO PRESENT A COLD AND CALCULATIVE DEMEANOR, DEVOID OF EMOTION TOWARDS THOSE WHO IT DEEMS NEED TO DIE.

ALTHOUGH, V1 CAN BE SEEN IN A DORMANT/NEUTRAL STATE AT TIMES. TYPICALLY WHEN IT ISN'T LOOKING FOR BLOOD AS FUEL.

WHEN FOUND DORMANT, IT HAS BEEN RECORDED THAT V1 IS NONCHALANT. RATHER RATIONAL EVEN, DESPITE ITS BEHAVIOR WHEN BLOODLUSTED.

V1 IS SENTIENT, AND IS AWARE OF HUMAN EMOTIONS. IT IS AWARE OF LOVE, FEAR, HOPE, JOY. YET, IT DOESN'T CARE ABOUT THESE EMOTIONS AS IT SEES THEM AS MEANINGLESS. IT DOESN'T WANT TO ASSOCIATE ITSELF WITH THESE EMOTIONS AS IT DEEMS IT WOULD MAKE ITSELF VULNERABLE. IT WOULD NEVER DREAM OF FEELING THESE EMOTIONS AS IT IS TRULY PURE EVIL.

History/Bio: AT AROUND WW1 WHEN TRENCH WARFARE HAD BEEN POPULARIZED, A COUNTER HAD TO BE MADE. THEY BEGAN CREATING MACHINES. EVENTUALLY, THEY CREATED THE GUTTERMAN. THE GUTTERMAN WAS THE FIRST WAR MACHINE TO USE BLOOD AS FUEL. HOWEVER, THIS PROCESS WAS VERY NEW AT THE TIME SO THERE WAS FLAWS. THE LARGEST FLAW WAS THAT THE GUTTERMAN HAD TO HAVE A PERSONNEL STRAPPED TO ITS BACK THAT SERVED AS A BLOOD PACK SINCE IT DIDN'T HAVE A PROPER TANK TO FUEL BLOOD.

WITH THE INVENTION OF THE GUTTERMAN, IT DOMINATED TRENCH WARFARE. INORDER TO COUNTER THESE FOES, THEY INVENTED THE GUTTERTANK. THE GUTTERTANK WAS A MORE REVISED WAR MACHINE, NO LONGER USING THE HUMAN BLOOD PACK BUT USED A MUCH MORE MORALLY ETHIC AND EFFICIENT BLOOD TANK. EVENTUALLY WITH EACH MACHINE AFTER THE NEXT, HUMAN SOLDIERS BECAME IRRELEVANT. THE WAR ESCALATED TO THE POINT OF A WW3, WHERE IT HAD BEEN TITLED "THE FINAL WAR." WITH EACH MACHINE, A DIRECT COUNTER WAS ALWAYS MADE.

EVENTUALLY AFTER 200 YEARS, A MACHINE LABELED THE "THR-1000 EARTHMOVER" AROSE. AT THIS POINT OF THE WAR, IT TOPPLED ANY MACHINE THAT CAME BEFORE IT. THIS MACHINE WAS ABLE TO SHOOT A BEAM THAT COULD TEAR THROUGH CITIES WITHIN A SINGLE SHOT IN SECONDS. SO, OBVIOUSLY, A COUNTER HAD TO BE MADE. A MACHINE LIKE NO OTHER.

THIS IS WHERE V1'S CREATION BEGAN. V1 WAS LIKE NO OTHER, HARNESSING A NEW FUEL SYSTEM WHERE IF BLOOD TOUCHES ITS CHASSIS, IT AUTOMATICALLY SEEPS THROUGH AND IS IMMEDIATELY TURNED INTO FUEL FOR IT TO USE. V1 WAS ALSO MUCH, MUCH, MUCH FASTER THAN YOUR AVERAGE WAR MACHINE THANKS TO ITS LIGHT CHASSIS AND WINGS THAT BOOSTED ITS SPEED.

AS V1 BARELY EXITED ITS PROTOTYPING PHASE, THE FINAL WAR HAD ENDED WITH THE DISCOVERY OF HELL. THE WAR WAS IMMEDIATELY SIGNED OFF AS THOSE WHO PARTOOK IN IT SAW WHAT AWAITED THEM DOWN BELOW.

SINCE V1 WASN'T FINISHED WHEN THE WAR ENDED, IT HAD BEEN CONSIDERED IRRELEVANT AND IMMORAL NOW THAT THE NEW PEACE WAS INITIATED. WITH THIS, IT WAS STORED AWAY AND DEVELOPMENT SOON BEGAN ON A NEW V MODEL.

THIS V MODEL WAS LABELED JUST V2, AS IT HAD BEEN VERSION TWO OF THE ORIGINAL MODEL. THIS MACHINE WAS DEFENSE AND SECURITY BASED, RATHER THAN OFFENSE AND DESTRUCTION. THE V2 MODEL WAS MORE TANKY AND MORE DURABLE, AS THE CHASSIS HAD BEEN SWAPPED OUT WITH THE HIGH TECH CHASSIS THAT ONLY V1 USED TO THE AVERAGE CHASSIS ANY OTHER MACHINE USED.

DESPITE USING BLOOD AS FUEL WAS NOW DEEMED IMMORAL, IT STILL HAD A BLOOD TANK AS THEIR CREATORS COULDN'T AFFORD DESIGNING A WHOLE NEW FUEL SYSTEM. IT'S DIFFERENT CHASSIS HAD WEIGHTED IT DOWN, SO IT WASN'T AS FAST AS V1 BUT IT WAS STILL FASTER COMPARED TO OTHER MACHINES.

AS THE HUMANS SEEPED INTO HELL FOR RESEARCH, THE WAR MACHINES WERE REPURPOSED FOR HELL EXPEDITIONS. V1 WAS NOT ONE OF THEM. AS THEY DID THIS, IT TURNED OUT HELL ITSELF WAS SENTIENT. SOON AFTER THE DISCOVERY, HELL WOULD TRAP THE WORKERS IN ROOM AND KILLED THEM OFF WITH HUSKS. (SINNERS REINCARNATED AS DEMONS)

AFTER THIS, THE MACHINES RANDOMLY "WOKE" AND BEGAN TO KILL THE REST OF MANKIND. IT IS NOT CONFIRMED IF V1 AND V2 WERE APART OF THESE MACHINES. WITHIN WEEKS, THESE MACHINES HAD KILLED OFF ALL OF HUMANITY. SOON AFTER, THE WAR MACHINES WHO REQUIRED BLOOD WOULD THEN VENTURE INTO THE DEPTHS OF HELL.

V1 WAS ONE OF THESE MACHINES, SO WAS V2. AS V1 VENTURED OFF INTO HELL, IT WAS KILLING ALL OF HELL ON ITS OWN WITH EASE AND EFFICIENCY. AS IT WAS IN LIMBO, IT ENCOUNTERED V2. IT BEAT V2 RATHER QUICKLY AS IT HAD BEEN A LESSER MACHINE TO THE LIKES OF IT AND EVEN STOLE ITS ARM.

AS IT GOT TO GLUTTONY, IT ENCOUNTERED GABRIEL, THE JUDGE OF HELL. V1 ALSO BEAT THE ARCHANGEL AND WOULD CONTINUE ITS SLAUGHTER UP TO GREED WHERE V2 AND V1 WOULD FIGHT AGAIN. V2 HAD A BRAND NEW ARM BUT V1 STOLE IT AND KILLED V2 INTO A RED MUSH, TO NEVER BE SEEN AGAIN.

IT WOULD THEN GO ONTO HERESY, WHERE IT AND GABRIEL WOULD FIND EACH OTHER ONCE AGAIN. V1 WOULD THEN BEAT GABRIEL ANOTHER TIME, BUT GABRIEL THEN LEARNED MORE OF HIMSELF. HE GAVE UP ON THE FATHER WHO LEFT THEM SO LONG AGO AND KILLED THE COUNCIL OF HEAVEN OF WHICH TOOK HIS PLACE.

(FROM THIS POINT FORWARDS IT IS HEADCANONS AS THE GAME ISN'T FINISHED.)

V1 AND GABRIEL FOUND ONE ANOTHER ONE LAST TIME AT TREACHERY. THE SNOW WAS DEEP, THE AIR WAS CHILLY, AND V1 WAS BLOODLUSTED. THEY ENSUED ON INTO BATTLE, THE BOTH OF THEM STRONGER THAN THEY HAD BEEN SINCE THEIR FIRST ENCOUNTER.

EVENTUALLY, GABRIEL LOST HIS LIFE AT V1'S COLD METALLIC HANDS. IT TOOK HIS SWORDS AND CONTINUED ON INTO ALTERNATE DIMENSIONS FOR FUEL WITH HELL AND HEAVEN DEAD.

Powers:
SUPER STRENGTH
SUPER SPEED
SUPER DURABILITY
SUPER STAMINA
SUPER ENDURANCE
HEIGHTENED SENSES
HIGH ENDURANCE/DURABILITY
IMMORTALITY (IF IT HAS ACCESS TO BLOOD, OFCOURSE.)
IMMEDIATE WEAPON MASTERY ON CONTACT.
PIN-POINT PRECISION.
INTERSTELLAR TRAVEL.
REGENERATION. (IF BLOOD IS ACCESSIBLE)
WEAPON MATERIALIZATION (IF V1 HAS USED/HELD THE WEAPON BEFORE.)

Power limitations:
If blood is not accessible or is low on blood, a majority of these abilities will be heavily weakened. (This excludes weapon materialization and interstellar travel, as neither of these require blood.) If the weapon is not a weapon from its universe, it is incapable of mastering the weapon. (EXAMPLES: Fallout power armor, any foreign weaponry that are too different from another counterpart, etc.)

Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):
GUNSMANSHIP: SS-GRANDMASTER
WEAPON MASTERY: A-MASTER

Weapon(s)/ Equipment:
REVOLVER:
•PIERCER MODE
CHARGE SHOT, MINIATURE RAILCANON SHOT THAT DOES MUCH LESS DAMAGE BUT STILL HAS TO CHARGE.
•MARKSMAN MODE
A REVOLVER WITH COINS. FLIP A COIN AND SHOOT IT, THE BULLET WILL RICOCHET OFF IT AND INTO THE ENEMIES WEAK POINTS.
•SHARPSHOOTER MODE
A REVOLVER YOU SPIN AND WHEN YOU FIRE IT, THE BULLET WILL BOUNCE OFF WALLS AND PIERCE ENEMIES 1-3 TIMES BEFORE FADING OUT.

SHOTGUN:
•CORE EJECT MODE
A SHOTGUN THAT PROPELS A CORE FROM THE SHOTGUN THAT EXPLODES ON CONTACT, LIKE A GRENADE OF SORTS. CAN BE SHOT AT FOR LARGER EXPLOSION AND EXTRA DAMAGE.
•PUMP-CHARGE MODE
SHOTGUN THAT YOU CAN PUMP FOR EXTRA PELLETS. IF OVER PUMPED, CAN LEAD EXPLOSION THAT DOES DAMAGE TO THE USER AND KNOCKS THEM BACK.

SAWBLADE LAUNCHER:
•ATTRACTOR MODE
A SAWBLADE LAUNCHER THAT CAN FIRE A MAGNET, WHICH SAW BLADES CAN ORBIT. UP TO 3 CAN BE FIRED BEFORE NEEDING TO REGENERATE MORE.
•OVERHEAT MODE
IF FIRED ENOUGH SAW BLADES, A SINGULAR SAWBLADE WHICH IS ORANGE AND HEATED CAN BE FIRED WHICH PIERCED ENEMIES.

RAILCANON:
•ENERGY MODE
THE BASE VERSION OF THE RAILCANON. WHEN FIRED, A BLUE BEAM WHICH DOES A LARGE AMOUNT OF DAMAGE IS FIRED. HOWEVER, SUFFERS FROM A LONG COOL DOWN.

ROCKET LAUNCHER:
•FREEZE FRAME MODE
A SIMPLE BUT COMPLICATED LAUNCHER. WHEN AIMING AT THE FEET OF ENEMIES, CAN DO KNOCK BACK BUT DO NO DAMAGE. MUST COLLIDE WITH THE ENEMY AND CONTACT WITH BLOOD FROM THE ENEMY TO EXPLODE. CAN FREEZE ROCKETS MID-AIR WITH A BUTTON, BUT HAS A COOL DOWN AND A TIMER SO CANNOT BE CHARGED INFINITELY.

ARMS:
•FEEDBACKER
CAN SEND PROJECTILES BACKWARDS TO THEIR SENDER BY PARRYING IT.
•KNUCKLEBLASTER
ARM STOLEN FROM ITS BROTHER MODEL, BEEFIER ARM THAT CANNOT PARRY BUT DOES MORE DAMAGE THAN THE OTHER WITH THE PUNCH.
•WHIPLASH
BASICALLY A GRAPPLE HOOK ARM. THAT'S IT. MOSTLY USED TO BRING ENEMIES TO IT OR BRING ITSELF TO ENEMIES.

Strengths: MACHINE, CANNOT FEEL PAIN. EXTREMELY FAST. COMPETENT. NO EMOTIONS SO CANNOT HOLD BACK.

Weakness/ Fears: GAINING TRUE SENTIENCE, RUNNING OUT OF BLOOD.Screenshot_20240604-193908.png
 
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Name: Jin Sakai

Series: Ghost of Tsushima

Canon: Just before the final attack on Khublai Khan

Abilities: His technique and skill with a sword is bar none, while he has developed his sneaking and stealth skills to become totally invisible to his enemies.

Equipment: He carries with his his Kitana, Santo, a grappling hook, several kunais, sticky and smoke bombs, a half-bow, and a blow gun for poison darts​
 
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Name: Alphonse Elric

Series: Full Metal Alchemist Brotherhood

Canon: Taken from a point in time just before the fifth lab encounter

Abilities:
**Physical Prowess**
- Trained by Izumi Curtis; follows the philosophy "to train the spirit, first train the body."
- Compact muscular build, high energy, and endurance.
- Exceptional hand-to-hand combat skills.
- Is a giant suit of armor.

**Intellectual and Alchemical Genius**
- Self-taught from advanced alchemical literature in his father's study.
- Solves complex codes, puzzles, and mysteries with ease.
- Skilled in chemistry and reasonably competent in biology.
- Extensive knowledge of alchemical theory and emergency Soul Binding.

**Combat Alchemy Abilities**
- Can perform alchemical transmutations without a drawn Transmutation Circle by touching his palms together.
- Versatile and instant transmutations for combat use.
- Mastery of surroundings to enhance physical combat abilities (e.g., creating earthen hands, stone columns, and battering rams).
- Crafts swords and lances; primary weapon is his transmutable automail right arm.

**Adaptability and Ingenuity**
- Incorporates other alchemists' styles into his own after seeing them once.
- Uses quick wit and sharp intellect to outsmart and outmaneuver opponents.

Equipment: Again, he's a giant suit of armor​
 
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Name: Sage Harpuia

Series: Megaman Zero

Canon: Megaman Zero Series, after Megaman Zero 1 but before Megaman Zero 2

Abilities (This includes the character's skills):

Electrokinesis - Harpuia's elemental chip allows him to summon and control magenta colored lightning from his body. He's able to either send it towards the sky to send a much powerful bolt of lightning from the clouds or shock enemies directly in a weaker voltage. He can also deploy miniature drones that would emit a blast of electricity around a small area around itself or a stream of high voltage electricity. However, it can easily be destroyed.

Aerokinesis - Harpuia himself is built around maneuvering the skies. He can generate a cyclone around himself that he could send towards his opponents to knock them away, however, it could be broken through with enough will power and counteractive velocity as Zero, a Reploid with a similar combat built, has managed to dash through his tornado. Harpuia might've used this ability to initiate a technique that allows him to dash at near lightning speed on the ground to attack his opponent. Depending on their reaction time, Harpuia may catch them off guard.

Flight - Harpuia is capable of flight thanks partly due to his aerokinesis, and other due to the wings in his helmet and his back allowing him to stay afloat and glide through the air nimbly. He prefers to stay airborne, but would be quite vulnerable and easy to knock down to the ground. He sometimes takes advantage of this vulnerability by timing a grab, allowing him to fly up and crash onto the ground with the target in his arms, similar to a pile driver, except they both hit the ground at the same time.

Close Quarters Combat - though the only time we really see this demonstrated is when Harpuia performed the Inazuma Drop during his Megaman Zero 2 boss fight, we can assume that Harpuia is skilled at fighting techniques involving grabbing an opponent during their assault and using their force against them. Similar to grappling or redirections. However, Harpuia prefers using his sabers and his plasma bits.

Swordsmanship - boasting two swords, Harpuia is capable of wielding them like any swordsman would. Though his fighting style is more similar to a hawk circling his opponent, letting out energy slash waves at them as he swoops down. Though on the ground, he could very much slash energy waves in the air, which carries an electric property thanks to his elemental chip.

Equipment:

Sonic Blades - a pair of magenta colored beam sabers. Can cleave through metal and shoot slashing energy waves.

Plasma Bits - electric screw shaped devices that are stored in Harpuia's Body. It acts as a secondary ranged option if he's unable to create slash waves. He could produce up to four of these, which could fire electric shots, beams or a burst of electricity around itself.

Trivia:
Harpuia himself is considered a villain in the Megaman Zero series by the time I'm taking him, but due to his role in Neo Arcadia and their mission to protect mankind no matter what, he'll side with the heroes.

 
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Name: Bluegrass
Series: SilverHawks
Canon: Bluegrass is taken from the midst of the series, where the SilverHawks are actively engaged in their mission to protect the Limbo Galaxy from Mon*Star and his mob. As the pilot of the team, Bluegrass is essential in navigating and battling in the Miraj (their spaceship), while also providing strategic support to his teammates.
Abilities:
  • Piloting Expertise: Master pilot, especially skilled in flying the Miraj under various and challenging conditions.
  • Musical Manipulation: Uses his guitar, Hot Licks, to control various functions within the Miraj and can also use it as a weapon.
  • Leadership and Strategy: Often acts as the field leader when Quicksilver is not available, showcasing strong leadership and tactical abilities.
  • Physical Combat Skills: Trained in hand-to-hand combat, though not as extensively as some other members of the team.
  • Sharpshooter: Proficient in using his sidearm when necessary.
Equipment:
  • Hot Licks Guitar: A multifunctional electric guitar that serves as a control panel for the Miraj and can be played to emit sonic blasts as a weapon.
  • Sideman: A fighting hawk. It can play music and fire lasers from its headstock's tuning pegs. Much like Hot Licks, its lasers feature music symbols.It would be made as a weapon bird accessory for Bluegrass.
  • SilverHawk Suit: Like all SilverHawks, his suit enhances his physical capabilities, provides flight capabilities in space, and offers protection from the hazards of space.
 
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Name: Dell Conagher

Aliases: Engineer, Engi, Hardhat

Series: Team Fortress 2

Canon: After the end of the last TF2 comic.

Abilities/Hobbies/Misc:
Engineering
•self explanatory
Inventing
•Invented all of his tech. Invented the Sentry, Dispenser, and even the Teleporter.
Genius
•Out of the 9 Mercs, he is beyond the smartest. However, the closest to his intelligence is Medic.
Has 11 PhDs
•In college, Engineer wanted to be like his father (TFC Engineer) and be an engineer like him, he took it a step further. At least, a few steps further. He went above and beyond and got himself a whopping 11 PhDs.
Problem Solver
•Being the smartest of his team, he can solve any problem rather easily depending their difficulty.

Equipment:
Shotgun
•His trusty shotgun. Has a clip of 6 and a reserve ammo of 32.
Pistol
•An old pistol that does fairly good damage. Unlike most pistols, this one fires like an automatic but doesn't do nearly as much damage as you would expect. Clip of 12, reserve ammo of an insane 200 bullets. (Can be adjusted to be nerfed.)
Wrench
•A common solid wrench. It gets the job done. What is there to say? It hits and it builds.

If metal is available:
Sentries
•A stationary turret that stays it one place that starts off nimble and has a low firing rate. When upgraded, can add machine guns attached to it that shoot faster and harder along with being able to disperse rockets.
Dispenser
•Like the sentry, it too is also stationary. However instead of dispersing damage, it dispenses (duh) health and ammo. Can be upgraded for these stats to increase.
Teleporters
•It's as the name says. Both an entrance and an exit is required. Go on an entrance, get teleported to the exit. Suffers from a cooldown. Can be upgraded to decrease such cooldown.
 

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Name: Kamado Nezuko
Age: 19
Gender: Female
Sexual Orientation: Bisexual
Species: Demon
World and Universe they are from: Demon Slayer

nez (55).jpgAppearance: Nezuko has a human appearance. Fair skin, pink eyes. Her hair is dark, and then fades into a flame red-orange color towards the tips. Her hair goes to about her waist. Usually she will have bow(s) in her hair, normally just to keep her hair from her face. She stands 5'1". She has prominent fangs. Her nails are long, sharp and dark colored fingernails. Nezuko is seen usually wearing a light pink colored kimono with a red and white checkered sash around her waist. Over this she wears what looks like a dark green overcoat (haori) that goes to her calves. She usually always has a bamboo 'muzzle', it secured in her mouth by a red ribbon.
When in her 'Awakened' form, her body undergoes a more drastic change. A demon horn emerges on the right side of her forehead. Veins along her body bulge unusually. Her body is larger, more filled out and curvy. And there is a red and green vine like pattern along her body (circling around her arms, legs and chest).
Personality: Before being turned into a demon, Nezuko was a very caring and compassionate girl. She would put others ahead of herself, most especially her mother and siblings. She didn't mind doing a brunt of the work around their home. Be it just chores or caring for the younger children.
And when she was first changed into a demon, she became nothing more than that: a demon with a hunger for human blood. But thanks to her brother's actions towards her, she overcame those instincts.
She has forgotten much of her time before becoming a demon. But now she does retain the same caring and loving personality she had before. More than that, she now sees all humans as her family; therefore she feels she needs to protect all people against demons.
While she seems more emotionally detached at times than others, she still does retain emotions and has emotional reactions. She also seems to be less malicious than other demons. But, she will not hesitate to attack a demon. Any demon, especially if she thinks a person could be in danger. It doesn't matter to her how strong a threat seems, she will engage it without hesitation. She also refuses to consume human flesh or blood, showing her willpower. Instead, she gains her strength back by sleeping.
Emotionally, she is much less mature than others around her age. Perhaps because of the trauma of being forced to watch her family be murdered and then being forced to become a demon herself. Her speech pattern is broken, often taking a real effort for her to communicate orally. History/

Bio: Nezuko was born on December 28, 1901 on Mount Kumotori in Okutama town of Nishitama district, Tokyo prefecture. She was the oldest girl and second oldest of the 6 (total) children. Her father had already passed away, her mother's name was Kie. She was sort of the 'assistant' to her mother, helping to raise the younger children. She helped her mother around the homestead also while her older brother was responsible for selling firewood in town as their only income.
Often she would go without things to ensure her family had them. Things like new clothing and even food. Her family was poor, and she never saw such things as a burden to herself. She was always happy to be able to help those she loved.
Everything changed when her family was attacked and murdered by a very powerful demon. Her older brother, Tanjiro, wasn't home at the time. Nezuko tried desperately to fight the demon, but she really never stood anything of a chance. One by one she watched as her younger brothers, sister and mother were being slaughtered. And after all of that, because she had tried to fight, she was forced to become a demon herself.
She attacked her older brother when he returned home. And he fought her, but refused to hurt her. He even protected her when a Demon Slayer intervened. Realizing this, something sparked inside of Nezuko. She remembered who her brother was, and so she had to keep him safe.
That intervening Demon Slayer, he advised Tanjiro to also persue becoming a Demon Slayer. And that's exactly what he did, Nezuko close in tow.
For much of the start of his training, Nezuko had been separated from Tanjiro. She was effectively in a coma, and under the care of the first of the masters Tanjiro studied under. And when they were reunited, from that point on they fought as part of a team of up and coming Demon Slayers.

Powers: Abnormal Demon Physiology
Unlike any other demon, Nezuko has no need to feed on human flesh and blood in order to survive and retain her power. She is able to regenerate and sustain herself through sleep. She also has immense strength.
Size Alteration. Nezuko can change her size (physically becoming younger or older) at will. She has used this ability to get into very tight spaces with ease, etc. She can also accelerate the age of her body at will and gain a boost in her overall power.
Advanced regeneration. Her body's regenerative abilities is on par with may of the stronger demons of her world. The newly generated tissue tends to be stronger than they normally would be in the short term. She is extremely strong as a demon, stronger than many demons.
Sunlight immunity. Demons, no matter how powerful they are, will be burned and disintegrate in direct sunlight. Nezuko seems to be the one exception to this. It's still unclear exactly how or why this happened (there are multiple theories), but it makes her a prime target for the leaders of the demon world.
Blood control. She can control the viscosity and behavior of any blood of her own that has been exposed to air. If limbs are severed, she can use lines of blood (that are still connected to the main part of her body) to draw limbs back to her, wherein they then heal.
Demon Blood Art: Combustible Blood. Once again when her blood is exposed to the air, she can cause it to catch fire. The flames are bright pink and orange. It can manifest just as burning flames, but also combust like a bomb. This fire will only effect other demons, objects belonging to demons and Demons Blood Arts. It is, however, completely harmless to anything or anyone other than demons.
Advanced Demon Form. Nezuko has the ability to enter into a more advanced form of demon. She becomes more demonic in appearance: A horn extends from the right side of her forehead, there are vine like patterns along her whole body, abnormal veins along her face, her eyes take on a more cat like appearance. In this form, she is considerably more powerful.

Power limitations:
Nezuko sometimes is required to sleep more than the average person would. As this is how she regenerates her energy. Also, if she uses her advanced form or her Demon Blood Art to extensively, she will fall asleep due to running out of energy.
If she goes into her advanced form, there is always the chance she loses control of herself. It can emerge as something of a berserker state. She loses self control and the urge to consume human flesh and blood may return.
Skill:
Hand to hand combat: A
Rock/Paper/Scissors: S
Caretaker (Especially children): A
Survivalist: B
Swordsmanship: C

Strengths:
Compassionate/loving
Selfless
Sees those around her as her family
Very powerful as a demon

Weakness/ Fears:

Usually uses non-verbal communication (for a number of reasons)
Can overexert in combat
Often seems emotional detached
Tends to leap before looking
Is emotionally stunted


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Name: Demoman, Tavish Finnegan Degroot

Series: Team Fortress 2

Canon (Where in the story are you taking them from?): Post the comics. He had freshly gotten back into being a merc after he was fired after Gray Mann stole Mann Co from Saxton Hale.

Abilities:
Demolition. (Destroying things, blowing things up, extra.)
Blowing laddies up!
Mercenary
Infinite Alcohol Supply. (His body makes its own alcohol, even if he's been "sober" for months.)

Equipment:

Grenade Launcher

•A weapon capable of holding up to 4 grenades. When fired, they travel at an arc that takes time to learn, but when is learned, can be a weapon of mass destruction.
•Grenades/Pipes explode on impact.
•Grenades tumble for a moment before exploding if not yet impacted with an individual.
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Sticky Launcher

•A weapon that has double the clip of the Grenade Launcher but has a completely different use. Rather than being a weapon for quick damage and exploding on impact, it instead has a manual detonation and sticks to walls.
•Does not stick to people.
•Can be pushed away if you don't use enough force to cause an explosion.
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Bottle o' Scrumpy!

•His trusty bottle o' Scrumpy. No matter where he is, he most likely has some form of alcohol on him. Strong alcohol too. If not, he's drank it all and is drunk. However, he's always drunk so that doesn't really work.

•If he hits someone hard enough, the bottle will shatter.

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Name: Laios Touden


Series: dungeon meshi/ delicious in dungeon

Canon (Where in the story are you taking them from?): the end of the first season of the anime

Abilities (This includes the character's skills):
He is a very skilled swordsman. Can draw monsters very well and overall very knowledgeable on monsters
He also exceptionally observant and also knows a little magic such as healing wounds.
Additionally He's able to do an amazing impression of a dog.
Equipment:
a set of silver plate armour that reaches his mid-thighs with a belt around his waist. He also wears a pair of silver gauntlets, a white shirt under his armor, silver knee guards, and simple brown boots. (Sliver the color not the metal )
Kensuke is a mollusk-like monster that lives with-in the cross guard of the sword Laios found while fighting Living Armor. It is able to sense danger and alert Laios when troubles nearby, as well as move and grab things.
latest
I
 
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Name: Blaziken
Series: Pokémon Mystery Dungeon: Explorers of Sky
Canon: Post-Main Quest (After Manaphy)
  • Blaziken (formerly Torchic) is the leader of Team Sky. Formerly a human, Torchic woke up on an unknown beach without any prior memories, and was found by her future team partner. Together, they joined Wigglytuff's Guild and became Explorers, embarking on a journey of self-discovery, mystery, and heroism. When in action, Blaziken herself is a spirited and confident individual, never second-guessing herself and willing to take great risks. At times, though, she becomes deeply introspective, uncertain of her place in the world and her purpose in existence.
Abilities
  • Fire: Blaziken, like many Fire-type Pokémon, has the ability to produce and manipulate flames. Blaziken's flames erupt from her wrists and ankles, and give her the ability to both utilize them as part of her physical martial arts attacks, as well as expel them as mid-range projectiles and flamethrowers. Blaziken can also produce various lower levels of heat, such as smoke or simple heat radiation. If Blaziken faces strong opponents, her flames burn brighter as a result. At maximum levels, Blaziken's flames can melt building material such as steel.
  • Fighting: Blaziken is a Fighting-type Pokémon who is an expert in her species-specific martial arts. Possessing supernatural strength, Blaziken's attacks are able to break through hard materials such as bricks or boulders, and is super effective against metals. Blaziken's legs are especially strong, and her species has been observed clearing 30-story buildings in a single leap. As such, she is agile, powerful, and durable as a close-combat fighter, with her kicks serving as her strongest attacks. Her strength and speed are comparable to most superheroes, barring any city-busting/planet-busting outliers.
  • Blaze: Blaziken's Ability is Blaze, which gives her a roughly 50% power boost if she's bloodied or otherwise sustaining moderate wounds in battle, especially boosting her fire attacks.
  • Moves: In addition to more general attacks, Blaziken possesses a repertoire of special techniques that are especially powerful. Her moves are Blaze Kick (a powerful, fiery kick aimed at the enemy's weak point, with a high chance of critical damage), Sky Uppercut (a superpowered uppercut that sends opponents sky-high), Earthquake (a powerful stomp that causes the ground to shatter and shake), and Blast Burn (the most powerful Fire-type attack which fires off a battlefield-razing explosion, similar in size and damage to a napalm run, at the cost of paralyzing the user briefly).
  • IQ: As a well-versed and famous Explorer, Blaziken has a high battle and survival intelligence, able to traverse sprawling dungeons and wildernesses for extended periods of time and adapt to fighting any enemy that comes her way. Her skills include foraging, detecting traps, and managing teams as a leader, as well as executing strategies such as crowd control and evasive tactics.
Equipment
  • Explorer Badge: A mystical badge given to any member of an Exploration Team. In addition, it allows Blaziken to return to a designated "safe point" outside of active combat or danger, as well as return willing targets to that safe point. Blaziken's Explorer Badge is black in color.
  • Defense Scarf: A scarf that boosts Blaziken's physical endurance and pain threshold when worn. Although this boost is subtle, it may make the difference between a total knockout and hanging on by a thread.
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Name:
Nina Anderson​

Series:
Counter:Side​

Canon (Where in the story are you taking them from?):
After the events of Main Stream: Chapter 11​

Abilities (This includes the character's skills):
As a Counter, Nina is granted with superhuman strength and durability, being strong enough to swing a sword with enough force to carve up concrete floors and slice through the hulls of armoured vehicles such as tanks and APCs, as well as possessing enough durability to take a blow powerful enough to indent her body into solid rock and be none worse for wear as a result.

She possesses a form of bio-feedback known as "Encouragement" that allows her to grant herself a surge of adrenaline to enhance her strength in short bursts, momentarily increasing her already superhuman strength to boost her striking power and movement speed.


She is able to channel the energy of her CRF (Counter-Reality Factor) into her sword, allowing it to either discharge short-ranged blasts of energy (Burst Sword) or to temporarily enhance her speed to the point where she can perform a perform a flurry of slashes with her sword in the blink of an eye (Discutter Rampage).

Equipment: Her sword and scabbard, a smartphone

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Name: Art the Clown

Series: Terrifier

Canon: Post-Terrifier 2. (I'm yet to see Terrifier 3.)

Abilities:

Art can endure extreme physical damage, such as being shot or stabbed, without dying. His resilience suggests a supernatural or demonic nature, as he can recover from seemingly fatal injuries.

He has the ability to regenerate from severe wounds. Even when killed, Art has shown the ability to come back to life, which adds to his eerie, unkillable presence.

His erratic behavior makes him extremely dangerous, as he can shift from appearing playful to vicious in an instant, keeping his victims and viewers constantly on edge.

Equipment:

Varying to pretty much anything. Although, specifically, Art does keep a Glock in his sock. But outside of that, he's able to use other means of weapons quite well from axes to tommyguns.

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Name: Yua Yaiba / Kamen Rider Valkyrie

Series: Kamen Rider Zero-One

Canon (Where in the story are you taking them from?): After the events of Kamen Rider Zero-One series but before the events of Kamen Rider REAL x TIME, Kamen Rider Others: MetsubouJinrai, and Kamen Rider Others: Vulcan and Valkyrie

Abilities (This includes the character's skills): Along with being fluent in Japanese, Yua can also speak English and translate if need be. She's also a skilled fighter, even without her suit- she can hold her own in a hand to hand fight if need be. She's also handy with a traditional semiautomatic pistol if given one. She's a force to be reckoned with as
Kamen Rider Valkyrie though. While also providing protection against normal hits, punches, and bullets, Yua's speed and strength increase thanks to the suit.

Equipment: Yua uses a device called the
ShotRiser, a device created by ZAIA Enterprises for A.I.M.S- a branch of military created to handle and/or take down dangerous A.I. robots in the world of Kamen Rider Zero-One. While also a weapon Yua can use as a normal gun to fire, along with her Progrisekey called Rushing Cheetah, she can transform into Kamen Rider Valkyrie.
(All the links I provided can describe Yua's abilities and such better and more accurately)

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