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As the myth goes, in the beginning, there was King Magnus. He was given rule over everything under the sun as a gift from the Gods. At first, he was a just and kind ruler. For many years, everyone lived in peace and prosperity under his rule. Then, as if a sign from the gods, Magnus' three wives gave birth to The Three Sons, a human, an elf and a dwarf. But, what Magnus didn't know was that the birth of his three sons was the catalyst for the King's descendent into madness.
As his sons grew, Magnus began to covet his power more and more, growing unwilling to pass on his rule to his heirs. On the sons' eighteenth birthday, Magnus had finally been pushed over the edge. Greedy and selfish, unwilling to give up his power, the King tried to kill his sons. So blinded by madness, when the Queens put themselves before their sons, Magnus didn't bat an eye before cutting them down where they stood. The sons, devastated at the sight of their dead mothers, took up arms against Magnus who was no match for them.
Vowing not to follow in their father's footsteps, the sons separated the world into three kingdoms for them to rule side by side. Avalon, the sky realm, was given to the elf son, Xalterra, the earth realm, was given to the dwarf son and Ilyos, the sea realm, was given to the human son.
Peace reigned throughout the world for centuries. Memories of King Magnus and the Three Sons faded to history, and history faded to myth. As the years passed on, Magnus and the Three Sons were no more real than the Gods themselves. But the legend of the sons' vow to one another kept the lands at peace for longer than anyone could count.
But as more generations passed on, the strength of that vow weakened. No matter how hard the Kings tried, peace wasn't permanent. Soon enough, Kings would fall under Magnus' Greed, lusting after more than just their own kingdom, but control over the three. The first great war was The Great Divide, when the three Kings no longer honored the vow, breaking their reign of peace.
It wasn't a decade later when the kingdoms were fighting again in The War of Ascension. The elves grew greedy, finding themselves superior to the other kingdoms and species. They rained fire and destruction on the other two kingdoms, leaving them in ruins. Taking all their wealth and supplies, the elves shut down inter-kingdom travel, no longer allowing outsiders entrance into the sky realm.
Then there was quiet. Centuries and centuries of quiet. Each kingdom was completely shut off from the other. For a while, it was almost like the others didn't exist at all. But now the stirrings have started again, whispers carrying throughout the realms of another impending war. It is said that this will be the fight to end all fights…
As his sons grew, Magnus began to covet his power more and more, growing unwilling to pass on his rule to his heirs. On the sons' eighteenth birthday, Magnus had finally been pushed over the edge. Greedy and selfish, unwilling to give up his power, the King tried to kill his sons. So blinded by madness, when the Queens put themselves before their sons, Magnus didn't bat an eye before cutting them down where they stood. The sons, devastated at the sight of their dead mothers, took up arms against Magnus who was no match for them.
Vowing not to follow in their father's footsteps, the sons separated the world into three kingdoms for them to rule side by side. Avalon, the sky realm, was given to the elf son, Xalterra, the earth realm, was given to the dwarf son and Ilyos, the sea realm, was given to the human son.
Peace reigned throughout the world for centuries. Memories of King Magnus and the Three Sons faded to history, and history faded to myth. As the years passed on, Magnus and the Three Sons were no more real than the Gods themselves. But the legend of the sons' vow to one another kept the lands at peace for longer than anyone could count.
But as more generations passed on, the strength of that vow weakened. No matter how hard the Kings tried, peace wasn't permanent. Soon enough, Kings would fall under Magnus' Greed, lusting after more than just their own kingdom, but control over the three. The first great war was The Great Divide, when the three Kings no longer honored the vow, breaking their reign of peace.
It wasn't a decade later when the kingdoms were fighting again in The War of Ascension. The elves grew greedy, finding themselves superior to the other kingdoms and species. They rained fire and destruction on the other two kingdoms, leaving them in ruins. Taking all their wealth and supplies, the elves shut down inter-kingdom travel, no longer allowing outsiders entrance into the sky realm.
Then there was quiet. Centuries and centuries of quiet. Each kingdom was completely shut off from the other. For a while, it was almost like the others didn't exist at all. But now the stirrings have started again, whispers carrying throughout the realms of another impending war. It is said that this will be the fight to end all fights…

Ilyos has always been seen as a threat to the other kingdoms. Although small, it is a fortress surrounded by a treacherous sea that most elves and dwarves don't dare traverse. Even though the sea realm isn't the most powerful kingdom, its location makes it the most impregnable hold in the world. Because of its desirability, rumor has spread to the King of Ilyos that both Avalon and Xalterra have their sights set on the sea realm.
Ilyos might be a fortress, but if Xalterran and Avalonian forces both attack the small realm, Ilyos doesn't stand a chance. As a desperate move, the King launches a plan to take out the enemy before war. He offers the prisoners in his dungeon the one thing they want most, a pardon… In exchange? They must travel to Xalterra and Avalon, and kill the other Kings. Along with the prisoners, a handful of the best King's Guard will accompany them to assure the task is accomplished, keeping everyone in line, while the fugitives put their skills to use. The best part of his plan? Deniability.
Ilyos might be a fortress, but if Xalterran and Avalonian forces both attack the small realm, Ilyos doesn't stand a chance. As a desperate move, the King launches a plan to take out the enemy before war. He offers the prisoners in his dungeon the one thing they want most, a pardon… In exchange? They must travel to Xalterra and Avalon, and kill the other Kings. Along with the prisoners, a handful of the best King's Guard will accompany them to assure the task is accomplished, keeping everyone in line, while the fugitives put their skills to use. The best part of his plan? Deniability.
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