Box of Freaks V2

SadistPoet

:))))))))))))
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. Speed of Light
  2. Multiple posts per day
  3. 1-3 posts per day
Preferred Character Gender
  1. Primarily Prefer Female
Name Griselda "Gremlin" Gray (It is believed that Griselda Gray is not her actual name)
Height: 5'4
Weight: 117 lbs
Age: 17
Classification: Downer
Likes: Cooking | Poisons | Herself | Gas-masks/Respirators | Conspiracy Theories
Dislikes: Guns | Explosives | Loud Noises | Fair fights | Direct Confrontations

Appearance:
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Vice: Poisoning people
How the Vice Manifests: Griselda perceives poison not only as traditional agents, such as nerve gas or cyanide, but also as any unhealthy substance one takes into their body. She relishes in cooking unhealthy fat-filled dishes for others, serving harsh liquor, or straight up gassing a room with Zyklon b.

Equipment: Gas-mask, respirator, Milkor MGL (See Below), CN Gas Shells (Tear Gas), Mustard gas shells, Zyklon B shells. Sarin gas grenades, anticholinergic compounds grenades. NBC Suit (Optional).


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Backstory: According to Griselda, she grew up in small town U.S.A somewhere in the mid-west. Her family ran a local restaurant and she grew to resent the customer base that would mistreat her, stuff there face with decadent shitty food, and then leave without tipping. According to her, Griselda's parents did not care about their daughter as much as the customer, so she did the most logical thing: poison everyone. She punctured a gas-valve after disabling the carbon-monoxide detectors. By the time they realized what was happening, it was too late. Everyone in the restaurant died. It was not until later she discovered that the carbon-monoxide had been enhanced by her recent new-found abilities, which enhanced the effect of the toxic gas. Griselda evaded authorities by heading north to settle down in a Downer Colony - there she manned a bar and cooked for her new-found sisters, all the while relishing in how she slowly poisoned them with putrid additives and hard-liquor.

Abilities: Griselda can enhance the effects of foods/drinks in the categories of sweet, sour, salty, bitter, spicy, and umami that she prepares. The effect is random and the dish must be consumed at-least 50% to receive the buff.

Unless stated otherwise, all effects last for 24 hours. There is no limit to how many times an individual can receive a buff or malignant effect.

1-10%: The consumer is granted a healing factor. If they already possess a healing factor, then double the effect.
11-20%: A sudden burst of energy overcomes the user. They are capable of running 20MPH faster than there already max sprint-speed.
21-30%: The consumer begins to lack the ability to perceive fear, but they still have reason.
31-40%: Information can be absorbed at an increased rate and remembered with clarity. The information stays with the consumer after the effect wears off.
41-50%: The consumer does not require sleep for the next 48 hours.
51-60%: The consumer's jumping height is doubled and they receive no damage from said fall, but they still can take fall damage from heights.
61-70%: No anger can overcome the consumer.
71-80%: The consumer begins to release pheromones that make them more attractive.
81-90%: The consumer suddenly remembers forgotten information. This information is forgotten once 24 hours passes.
91-99%: Foods that the user does not like become appetizing and oddly sweet.
100%: The consumer begins craving more sweet things. Consuming more sweet objects will not grant further buffs for 24 hours, but grants one use of teleportation for every 500 calories consumed. This teleportation can extend one-hundred feet in any direction provided they can see the location.

1-10%: The consumer becomes resistant to poison/toxic substances depending on the level of lethality. Absolutely lethal toxins can now be resisted for a few seconds, while moderately lethal substances can be resisted for several minutes. This also increases the amount needed of a toxin to poison an individual.
11-20%: The consumer is granted a lightly glowing metal resistant barrier that immediately slows down all fast-moving incoming metallic objects. This barrier can only block one object at a time, so multiple objects cannot be stopped at the same time.
21-30%: The consumers appetite increases substantially but all food becomes doubly nutritious. Furthermore, all buffs received last for double their time. If this buff is received twice, then all effects are nullified.
31-40%: The consumers punches cause muscles to go limp in the target for 1 to 10 seconds depending on their physical resistance (can be possibly ignored by some individuals)
41-50%: User becomes immune to drunkeness, yet still relieves pain reducing effects of alcohol.
51-60%: The user is coated in an aura that does not allow the organic eyes to focus on the user for 12 hours.
61-70%: If the user has psionic capabilities, then increase their psi-count by 10% for ten minutes. However, if they do not then grant the consumer an ability to read minds of those they are immediately touching.
71-80%: The consumer can now breath in and out water and still obtain oxygen from said water. Although, if it is not oxygen rich then it can still have a suffocation effect.
81-90%: The consumer cannot get perceive fullness for the next hour. Unfortunately, there stomach can still rupture.
91-99%: The consumer becomes immune to acidic substances.
100%: The consumer begins craving more sour things. Consuming more sour things will not grant further buffs for 24 hours, but grant the consumer the ability to spit flesh melting acid that they are immune to. Every 500 calories more consumed of sour things grant the user more readily available acid to spit.

1-10%: The consumer can control nearby sources of water. However, the amount of water controlled at once cannot exceed 10 gallons.
11-20%: Liquid substances cannot touch the user. However, swimming in water is still possible.
21-30%: Any drink consumed fully hydrates the body.
31-40%: The consumer can detect the heartbeats of any creature with a beating heart in a 50 foot radius.
41-50%: The consumer can dehydrate them-self to expel water from their left hand and consume water via their right hand.
51-60%: The consumer has no heart-beat for the next 24 hours. They cannot bleed. All damage sustained will fully occur after a 24 hour period. If the consumers spine is severed, they still die.
61-70%: The consumer's skin alters into a more dense substance that is similar in resilience to leather, but no visual change occurs.
71-80%: Touching another living creature will immediately spike their heart rate.
81-90%: The consumer becomes dehydrated, drinking a hydrating substance will subsequently exude an aura that hydrates all individuals nearby as well.
91-99%: The consumer can generate fist sized rocks at will. These rocks only last for one minute before evaporating.
100%: The consumer begins craving more salty things. Consuming more salty things will not grant further buffs for 24 hours, but the user is granted the ability to project an aura that dehydrates individuals in a 10 foot radius and this aura can be maintained for a total of 10 seconds.. Every 500 calories consumed allows this effect to persist for 10 more seconds.

1-10%: The user can now see in the dark with absolute clarity.
11-20%: Touching another person with the intent to induce fear will allow the consumer to take the form of said individuals worst fear.
21-30%: All words the consumer says have a mildly agitating effect for the next 30 minutes.
31-40%: The consumer becomes immune to radiation.
41-50%: The consumer becomes resistant to psionic attacks for the next hour.
51-60%: The consumer is immediately relieved of all natural illnesses plaguing there body that are no greater than a fever.
61-70%: Any individual the consumer looks at in the eyes can be compelled to attack them. This can be resisted with willpower.
71-80%: Any food the user touches with their hands turns to ash for the next hour.
81-90%: The consumer can immediately banish the light from any enclosed space, but they must remain still while doing this or else light will naturally come back into the room.
91-99%: The consumer can temporarily blind a target for 5 to 30 seconds depending on their resistance via touching them.
100%: The consumer loses any and all craving for bitter things for the next 24 hours. They are capable of perceiving immediate death in them-self and those around them and how the death will occur. No amount of bitter calories will extend this.

1-10%: The consumer becomes immune to burning. However, it is important to note that they can still die of smoke inhalation.
11-20%: The consumer can smother any nearby flames at will. This requires varying degrees of focus depending on the size of the flame.
21-30%: Individuals around the consumer begin to perceive a gorgeous, idealized, sexy version of the consumer. This is merely an illusion and no alterations have physically occurred. Touching the consumer will break this illusion.
31-40%: The consumer can turn into a steam like cloud for 10 seconds at a time. This cannot be utilized for another minute after using this ability. If a user is blown apart in this form, then they reappear at a random location where the vapor went, or the most suited location to be able to tangibly appear near said location.
41-50%: The consumer can project flames out of their mouth. This can only extend up to 10 feet and rapidly dehydrates the consumer.
51-60%: The consumer can choose to generate an aura for up to ten seconds that makes the area around them uncomfortably hot. After using this power it cannot be reused for another minute.
61-70%: The consumer can create clouds of smog from their body.
71-80%: The consumer can project strong gusts of wind from their right hand and generate suction with their left hand.
81-90%: Spicy food is no longer spicy the user. Whatever food they consumed immediately evaporates from their stomach (They retain any buffs). If this effect is rolled again, then the user's stomach begins to fill slowly with all the previously evaporated food once more.
91-99%: The consumer can tangibly pick up fire and move it with no ill-effects (Smoke inhalation is still a threat)
100%: The consumer does not crave spicy food anymore, nor can they gain anymore spicy buffs. They can levitate for the next hour. No amount of spicy calories will extend this.

1-10%: The consumer's weight doubles. However, they do not accrue any extra mass.
11-20%: The consumer's fists become coated in a malleable steel substance.
21-30%: The consumer can magnetize their hands to pull any object to them that they can lift.
31-40%: The consumer doubles in height and size.
41-50%: All blunt force trauma becomes less effective on the user. Re-rolling this buff makes the user immune to blunt force trauma.
51-60%: Standing still and touching the ground can generate an earthquake in a surrounding 100 foot radius of increasing intensity.
61-70%: The consumer's strength doubles. If this is rolled again, triple the users strength.
71-80%: Allow the consumer to generate a knight-like suit of armor around them at will. This armor is double the weight of the user, but is impervious to conventional weaponry.
81-90%: The users weight is added to anything no larger than a basket ball. This effect must be done intentionally and cannot be triggered accidentally.
91-99%: Becomes very, very, very, hungry
100%: The user does not crave any more umami food, nor can they receive anymore umami buffs. They gain an immediate increase to muscle mass. However, this is diminishing based on the amount of muscle. More muscles means less of a gain.

Poison Manipulation: Griselda can increase the potency of any poison weapon or chemical she utilizes. Furthermore, she can direct poisonous clouds of gas so long as she can see them. Therefore, gas that usually has no visible form typically becomes modified by Griselda to have a bright color. Finally, Griselda is naturally adept at creating poisons. She does not require as much resources, time, or equipment to create poisons.
 

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