BLEACH

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K

Kame

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Original poster
This is where people in the roleplay will post there biographies, however if you want to join this roleplay then please post here: Bleach Roleplay
  • When your interest has been replied to you will be allowed to post a biography.

  • Delete everything between the ''( )'' when making a biography.

  • There cannot be any Cannon characters, However you can be a ''Twin'' of one. This Twin must have a totally different name and appearance, however it can look like that character slightly.

  • This roleplay is both intermediate and Adept.

  • Kido spells can be custom, however every single one must be under cannon categories - Hado, Bakudo, and others.

  • Everyone has the right to make three characters maximum, however there can only be one captain if you choose to make two characters. You cannot be two captains or two lieutenants, only one per character. If you want to be a Captain of one division then a lieutenant rather it be your lieutenant or another divisions that is perfectly okay.

⌊The Gotei 13⌉
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  • Division 1 ⌉ Captain Edward |NPC| LieutenantNOT OPEN
  • Division 2 ⌉ CaptainEdwardLieutenantAli ⌉ Status ⌉ COMPLETE
  • Division 3 ⌉ CaptainAxel RoverLieutenantPhantom ⌉ Status ⌉ COMPLETE
  • Division 4 ⌉ CaptainDetective ZeroLieutenantN/A ⌉ Status ⌉ COMPLETE
  • Division 5 ⌉ CaptainWhiteWolfLieutenantThe Jest ⌉ Status ⌉ COMPLETE
  • Division 6 ⌉ CaptainN/ALieutenantWolfstar ⌉ Status ⌉ COMPLETE
  • Division 7 ⌉ CaptainOPENLieutenantOPEN ⌉ Status ⌉ OPEN
  • Division 8 ⌉ CaptainOPENLieutenantOPEN ⌉ Status ⌉ OPEN
  • Division 9 ⌉ CaptainPhantomLieutenantOPEN ⌉ Status ⌉ HALF
  • Division 10 ⌉ CaptainOPENLieutenantOPEN ⌉ Status ⌉ OPEN
  • Division 11 ⌉ CaptainArtorias LieutenantDetective Zero ⌉ Status ⌉ COMPLETE
  • Division 12 ⌉ CaptainSashaBlissLieutenantN/A ⌉ Status ⌉ COMPLETE
  • Division 13 ⌉ CaptainThe JestLieutenantShadow Wolfgirl ⌉ Status ⌉ COMPLETE

⌊Quincy⌉
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  • Quincy 1 ⌉ Silverdawn
  • Quincy 2 ⌉ SashaBliss
  • Quincy 3 ⌉ Edward
  • Quincy 4 ⌉ Akashi
  • Quincy 5 ⌉ DANAsaur
  • Quincy 6 ⌉ OPEN
  • Quincy 7 ⌉ OPEN

⌊Espada⌉
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  • Espada 1 ⌉ Ali
  • Espada 2 ⌉ Dakota
  • Espada 3 ⌉ Artorias
  • Espada 4 ⌉ Blitzfang43
  • Espada 5 ⌉ Detective Zero
  • Espada 6 ⌉ Ali
  • Espada 7 ⌉ Akashi
  • Espada 8 ⌉ Wolfstar
  • Espada 9 ⌉ Zeroisdead
  • Espada 10 ⌉ The Jest
Character Sheet information

Name:
Age:
Position:
Division:
Element:
Appearance:
Accessory(Hat, Scarf, Clogs, Extra):
Zanpakuto name:
Zanpakuto sealed appearance:
Zanpakuto Shikai apperance:
Zanpakuto Bankai Appearance(Division Captains only):
Zanpakuto sealed Abilities:
Zanpakuto Shikai Abilities:
Zanpakuto Bankai Abilities:
Kido Spells(Name, Style, And Description is Required) (Styles are Bakudo, Barriers, Seals, and Hado) (Minimum of 5 spells and a maximum of 10 for Captains and 2 minimum and 5 maximum to Lieutenants) (These spells are fully customized by you, If you don't know what these should be please ask someone or review someone elses biography):
Other Skills(High Speed, High Strength, High Defense, Flash Step(Teleportation for only Captains), Any other special skills):
Personality:
Background:
Name:
Age:
Number(1-10):
Ranking: (Vasto Lorde, adjuchas, menos)
Aspect of Death:
Animal Aspect:
Appearance:
Tattoo(Where it is):
Mask:
Zanpakuto name/appearance:
Resurrection Appearance:
Sealed Abilities:
Resurrection Abilities:
Personality:
Creation Story:
Name:
Age:
Number(1-7):
Appearance:
Accessory(Hat, Scarf, Cap, Jewelry, Extra):
Bow appearance:
Bow Abilities:
Other Skills(High Speed, High Strength, High Defense, Flash Step(Teleportation for only Captains), Any other special skills):
Personality:
Background:
Name:
Age:
Appearance:
Accessory(Hat, Scarf, Clogs, Extra):
Kido Spells(Name, Style, And Description is Required) (Styles are Bakudo, Barriers, Seals, and Hado) (Humans are restricted to 3 spells):
Personality:
Background:
 
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⇐ at 24 years ⇒
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Ξ Illusionary art mastery Ξ
Shinsaku has mastered illusion so much that he is able to use his Hado kido without any effort. His bankai reflects upon his mastery to the art and the position of his status is not something to brush off in accordance to his style.

Ξ Master Swordsman Ξ
Shinsaku is an extremely skilled swordsman, possessing powerful strikes with equally impressive speed behind them. He can perform attacks with perfect precision and stop them in an instant. While Shinsaku's preferred fighting style seems to be swordsmanship, he is highly proficient in combining it with his other skills and instantly switching between any of them. His usual methods in battle are striking from various angles to confuse and catch his opponents off-guard for sneak attacks.

Ξ Hakuda Master Ξ
He is highly proficient in unarmed combat. His skills are great enough to force anyone at there peak to fight seriously during their regular sparring sessions. He can take down a army of ranked officers with his bare hands.

Ξ Kido Master Ξ

Shinsaku has immense knowledge and understanding of the flow, application, and consistency of spiritual energy. He knows how to break barriers of the spiritually superior noble clans, a feat which even captains cannot achieve. He can silently, and without warning, use low and mid-level Kidō to great effect. He can rapidly use a single high-level Kidō repeatedly, or multiple ones in quick succession, by name alone, without incantation or calling the type and level, while retaining considerable power and control.

Ξ Immense Spiritual Power Ξ
Shinsaku boasts great amounts of spiritual energy. His energy is intense enough to make opponents with high levels of energy sweat in fear. When releasing his spiritual pressure, it can create a shockwave strong enough to affect a considerable area and launch back weaker individuals. He has demonstrated noticeably great reserves of energy, launching multiple high-level Kidō and Shikai attacks in a single battle without tiring He is quite skilled in hiding his spiritual energy, able to remain unnoticed by both allies and enemies. His Reiatsu is red and black.

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[fieldbox="Kisuke Urahara Twin, maroon, dotted"]
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Shinsaku has a striking similarity to Kisuke Urahara, however instead of a green theme style he has a red one. His strips on his hat and shirt and shorts is red and his coat is black as night. Due to his position in the Gotei 13 he has a white captain coat that hangs slightly off his shoulders with the emblem behind his white coat for 2nd division. He carries around a fan but doesn't carry around a cane, however he always carries around his Zanpakuto and sometimes caught being used as a cane. His Zanpakuto is named Gensō which means Illusion, its style is red and a sun bright blade behind the sheath. His guard is a three sided swirl made of gold that disappears and transforms when activating his Shikai form.
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His Shikai form stays within the limits of a Katana, however now it is darker and with three skulls as a guard. The three skulls emit smoke when used whenever he uses his spiritual energy through the sword, may it be a black and red spiritual wave emitted by the force of the blade or his Three skull technique it always emits smoke from the eyes.[/fieldbox]​
[fieldbox="Kisuke Urahara Twin, maroon, dotted"]
Enhanced Strength: he has considerable physical conditioning, he can also effortlessly stop a punch from a giant man with a single hand.

Enhanced Speed: Shinsaku has demonstrated tremendous speed and reflexes in battle. Even when caught by surprise from an enemy's attack, he can react in time to skillfully dodge or counter the assault. Offensively, he can keep up a quick and rapid assault which forces most opponents on the defense, as he leaves no openings in his attacks.

Enhanced Agility: While normally laid-back, Shinsaku is an immensely agile fighter. In battle, he can effectively use the battlefield to his advantage, flipping and jumping from wall to wall to keep his opponents unsure of his attack patterns. Offensively, his agility grants him great balance and dexterity in battle, attacking his opponent from various angles with great accuracy and force.

Enhanced Durability: While not the most imposing in appearance, Shinsaku has received considerable physical training from his days in the World of the living, and is well-conditioned for battle. He can take large amounts of punishment.

Three skulls technique: This technique is activated durin Shikai form, it allows the user to disable the opponents vision at will. It can be turned off if the opponent has enough spiritual energy to sacrifice.
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Black spiritual energy is bursted rapidly out of the user causing a large black beam to shoot down from the sky around the user. The beam summons a very large grim reaper holding a medium sized bone scythe in his hands to be positioned behind him then after dropping the scythe the user will catch it in his hands to use for his Bankai. The grim reaper takes Genso in the mix of the blinding fog of darkness caused by the beam and transforms it into a scythe using the users spiritual energy. After the user grabs the scythe the reaper disappears for he has no further purpose. This increases defense and speed and strength hugely allowing him to even walk after than a run, Defensive enough to stop a greatsword directly once and to even swing a truck as fast as a normal sword. This Bankai's ability is to trick the opponent mentally to make them think that the opponent they are fighting is attacking in a different direction.
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Kido Spells
Hado 34 Death Beam - Emits a dark small ball at the end of the palm or finger to which after a mental note the ball will them turn into a beam that shoots directly at the opponent with high speed functionality.

Hado 56 Delusion - Creates multiple fakes of himself and gives them real duplicates of his sword so if the fake clones hit the opponent it will be real cuts.

Bakudo Seal Marked for Death - The japanese symbol for death glows on his palm and if the opponent is touched with it then the symbol will glow on their forehead which will cause there spiritual energy to be blocked off till removal.

Bakudo Barrier 13 - Concentrates and hardens his own spiritual energy into a outer shield that covers the whole body in a barely visible barrier. This shields strength is determined by the users spiritual energy amount.

Hado 71 Reapers Hands - Summons multiple bone hands to sprout from the ground below to grab the opponent. These hands cannot be broken with a weapon but only from pure spiritual energy and the grip tightens every minute that they are attached to the opponent. These bone hands can be huge in size which if not broken can crush the opponents rib cage and lungs.

Hado 88 Limbo - Puts the opponent automatically into a illusion where they are unable to see, feel, or smell. Within this illusion the caster can do anything to the opponent such as making them see, feel, smell, or hear anything the caster wants.. or just cut them down while they aren't looking.

Hado 91 Blockade of the Dark - This doesn't require any chant to use, Further more this allows the caster to at will make a large barricade of any shape around the opponent then once all sides are shielded off it will release spiritual energy within the shape that cuts through the flesh of whoever is in it.

Hado 67 Echo - Emits a large pitch of sound that causes the opponents ears to bleed and vision to blur.

Hado 55 Silent Kill - Increases speed for a short period of time so much that it is near impossible to see the movement of the caster. This is used to kill someone so quick that it is nearly impossible to make a sound thus the name.

Hado 100 Chains of Fate - This spell summons multiple Chains that shoot from the ground below the opponent that wrap around the limbs of then lock in place. These chains are very very hard to destroy and has only been known to be destroyed by the user themselves.
Personality: Very Calm and Chill even when in battle, He is rather relaxed and prefers to be sleeping or somewhere with a peaceful tone. When angry he can be very scary and dark, however no one has lived to see him angry maybe besides his lieutenant. He enjoys the look of cherry blossoms ironically because it gives him the sense of peace. He is simply a peaceful man ironically even though he is the Captain of division 2.

Background: Shinsaku was born in a small village within the Sengoku period which makes him a very old man in some aspects of the soul society. Amongst his younger years of the living he lived with only his younger brother and his father. His mother died from birth due to his younger brother but he never blamed him for it. Shinsaku was the smart one when the younger brother was a trouble maker who got into trouble whenever he could. Shinsaku always had to get his younger brother out of trouble till the age of 18 when he moved out and became a novice samurai in the military. After long hard work in the military he was promoted to commander but then shortly died by execution. Shinsaku was considered a traitor when he killed one of his men right before he was about to kill a little girl for not giving them enough of there food. After his death he was automatically transferred over to the soul society where he immediately went to training under the soul reaper school. Now he is the captain of the 2nd division and head of the stealth force.
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December 1st​
Primera Espada
• Vasto Lorde •

† † †

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Kihimi is a very cold, callous, and dispassionate figure, and is rather aloof, brooding, and indifferent, willing to harm both her comrades and enemies should they get in her way. She refers to anyone she does not find interesting as "trash", and treats them as expendable. Despite this, like most of the other Espada, she is not particularly violent, and will only fight when provoked.

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♦Minus the black breast band in the center - Kihimi's jack zips and she prefers to keep it halfway undone.
♦Larger collar that seems to frame the Primera's face

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♦ Bat ♦
Aspect Of Death:
Loneliness

Zanpakuto name:
Murcielago
Meaning: Bat

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Most of Kihimi's basic abilities double in strength and power once in her release form.

Master Swordswoman
Though she rarely engages in it, Kihimi is highly skilled in swordsmanship. She possesses flawless precision, and uses her speed to inflict lethal attacks without much effort. Kihimi prefers to wield her sword with her left hand, leaving the other hand free, though it usually remains in her pocket.

Master Hand-To-Hand Combatant
Kihimi mostly relies on hand-to-hand combat, rarely drawing her sword at all. Kihimi prefers an off-the-ground method of combat, often attacking opponents from aerial standpoints. Her trademark attack towards prey she likes is to impale them in the upper torso, gouging a hole in them in the same place her hole is located.

Keen Intellect
In addition to her remarkable combat prowess, Kihimi is gifted with great insight and understanding of situations at hand. With her calm and collected nature, Kihimi is highly perceptive and analytical, deducing the basic idea of her opponent's skills to figure out their strengths and weaknesses.

Enhanced Strength
Kihimi is deceptively mighty for her slim build. She can upturn huge portions of rock floor with a single strike at the ground with her sword. With a single kick, Kihimi is able to send opponents flying and do physical damage to those who seem quite larger than the female herself.

Immense Spiritual Power
Kihimi's spiritual power is incredibly strong, being said to suffocate those around her and anyone else in the general vicinity or even at a far off distance. Her spiritual pressure is represented by the many different shades of blue, particularly, baby blue.
† † †



Sonido Master
One of Kihimi's more noticeable traits is her tremendously skillful speed. She can move at incredibly fast speeds, rarely finding challenge when it comes to catching up to any one such person. She is able to quite easily catch up to those who would rather escape her suffocating presence.

Cero
Kihimi can fire Cero from her fingers with excessively destructive power. Her Cero can be charged and fired relatively fast, and is blue instead of the typical red, which is the most common color of a Cero. The force of the blast can send an opponent hurtling long distances, effectively destroying any obstacle in its path at great range. She can fire it from either hand.

Bala
This technique hardens Kihimi's spiritual pressure and fires it like a bullet from her fist. Kihimi's Bala is dark blue, and is powerful enough to blast a huge hole into four or more unseated Shinigami.

Enhanced Hierro
The hardened skin of the Arrancar, which is a result of their compressed spiritual power. Kihimi's skin is highly durable, even by Arrancar standards. She can deflect attacks of similar power to hers, barehanded. She can defeat typical soul reapers without unsheathing her sword, rendering them defenseless and not sustaining injuries of any kind.

Enhanced Pesquisa
The Arrancar ability to sense spiritual energy. While any Arrancar can learn it, Kihimi possesses impressive skill with it. From a single glance at her opponent, Kihimi can immediately determine how powerful her opponent is. She can comprehend the flow and concentration of the person's energy with ease.

High-Speed Regeneration
Despite having great speed, durability, and attack power, Kihimi's greatest strength lies in her regenerative power. Kihimi states it is her greatest power, one which most Arrancar give up in return for greater strength. She can quickly regenerate any part of her body except for her brain and internal organs.

Solita Vista
This ability allows Kihimi to replay events she has seen to others by removing and crushing an eye, which turns into dust and flows around those she intends to use it on. The dust relays her sight and feelings.

Gran-Ray Cero
This ability is a secondary attack, drastically more powerful than Kihimi's previous cero and mildly less stronger than Kihimi's ladder cero oscuras. She is able to fire the Gran-ray Cero at will, which has twice the destructive power to it. Kihimi is able to fire a Cero, Gran-Ray Cero, and her Cero Oscuras without a fighting gesture, creating the element of surprise, however she prefers to use the tips of her fingers.

Descorrer
A technique used by Espada-level Arrancar, and sometimes others, to open a Garganta between the Human World and Hueco Mundo. This opening can also be used to travel to different areas, though it is most known for it's use connecting the hollow/arrancar to the humans and Soul Reapers.
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"Imprison...Murcielago."
Upon Kihimi's transformation, she is showered in a liquid that seems to be light blue and black rain. Her spiritual pressure is able to shake the earth around her, tremendously altering any fragile structures. She gains massive amounts of height, large black bat wings, and the regular tear streaks coming from her eyes grow in width and length. Her hollow hole also gets quite a bit larger, but is mostly covered by the newly apparent fur lining her breasts and torso, as well as her entire lower half. She appears to be wearing no solidified clothes to speak of, but the new fur on her body covers anything that could be considered indecent. A long black, and pointed tail now resides from her back, and her hollow mask has transformed into two large and up-right horns from either side of her head. Her arms are black and clawed, much like a vicious carnal animals and her feet also become rather animalistic and clawed, giving her the appearance of something more in-human than human.

† † †

Luz De La Luna
She can generate light-blue energy javelins, and can use them as ranged weapons, throwing them at an opponent, and as a melee weapon.


Cero Oscuras
Kihimi possesses the ability to shoot a secondary-type Cero called "Cero Oscuras", a much more deadly and powerful Cero that is able to obliterate practically anything in it's path. It's main body is black with a dark, to light-blue outline.

Latigo
She can use her very long and agile tail as a whip to lift, strike, or strangle a victim.

Lanza del Relámpago
Kihimi creates a javelin-like weapon using her spiritual power. It is quite like her energy javelins, with the only, if quite noticeable, difference being the energy flowing off of each end in a fashion similar to blue flames, making it look more arrow-shaped. She can use this weapon as a projectile or as a melee weapon. When thrown, it produces an incredibly destructive explosion on impact, which dwarfs the fortress of Las Noches in height. Kihimi prefers to not use the attack at close range, most likely because the resulting blast would damage herself as well as Las Noches. While she can use these spears in rapid succession, she has difficulty controlling their trajectory.
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† † †

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>> Among the Espada, Kihimi is the only one who has achieved a secondary release. In this form, Kihimi's basic abilities exceed a astounding level of power <<

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"Diminish the light..."
Upon Kihimi's secondary transformation, she takes on a much more masculine and in-human appearance. Retaining wings and horns from her previous release, as well as claws, most everything else about the woman has changed. Her feet have become thick shadowy tendrils that course and pulse like a humans heartbeat, while her entire body has also seemed to take on this form (albeit a slight feminine quality to it). Kihimi's face shifts to what can only be described as a "beasts" - the bat qualities gone, she no possesses a jaw of razor sharp teeth, and light blue flames (that are actually a different shade of shadow) where her eyes once were. Her hands have grown in size and length, immense enough to contort the limbs into a freakish play on marionette strings. Her body is encompassed by clouding shadows that move with life on each step she takes. In this form, Kihimi retains no ability for verbal communication and her hollow hole has simultaneously disappeared as well. She is still able to control her different abilities through thought process, making this transformation much more deadly in the aspect of surprise.
† † †
Manipulación Miedo
Kihimi can sense and manipulate the dread, fear, horror and terror, of herself, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling fear, even manifesting the emotional energy to physical level. She can cause others fear even the most harmless of things to the point of becoming catatonic.
[spoili]
• Fear Absorption
• Fear Aura
• Fear Constructs
• Fear Detection
• Fear Empowerment
• Fear Form
•Fear Perception
• Fearlessness
[/spoili]


Manipulatio Oscuridad
In her secondary release state, Kihimi can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.
[spoili]
• Blanketing (to cover something in complete darkness)
• Darkness "Mist"
• Shadow Camouflage/Cloaking
• Darkness Adaptation
• Darkness Attacks
• Darkness Solidification via controlling darkness/shadow
• Animating/manipulate darkness/shadow, whether users own or cast by anything else.
• Tentacles/tendrils, chains and/or threads to attack or bind.
•Umbrakinetic Constructs, including weapons, walls, armor or allies/servants.
•Flight/Levitation
[/spoili]


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[bg=#6FCDF5]Though Kihimi does not remember much of her past aside from darkness and loneliness, she does remember being born from the black world beyond Las Noches. The day she became the Primera Espada gave her new life and purpose towards the goals of the arrancar.
Currently, her goals lie unfinished and unsettled, allowing the arrancar copious amounts of time to do utterly nothing, reminding her much of the darkness she was born into. She channels this loneliness in the companionship of a Jester, finding solace and intrigue within him.
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LOOKING FOR A ADOPTIVE SIBLING OR CHILD c:
Read bio.

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XXXXXXXXXXXXXXXXXXXXXX
N O B I L I T Y
XXX§ H I S ΛXXXXK U C H I K IXXX
(AGE PENDING) | Captain | 6th Division | Heavenly Flames


Appearance:
Big image, couldn't resize it properly due to the fact that when i did you couldn't see the details perfectly.
Credit goes to artist

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[/spoili]

Accessory:
Red scarf: Rather than wearing the heirloom scarf which is a faint light green and handed down from generations to generations within the Kuchiki clan, Shisa wears the heirloom scarf in a special red coloring in particular. Although its slightly to the elder's dismay, they are somewhat fine with the change of color due to its redness symbolizing Shisa's deceased wife and how she often wore a red accessory herself. Be it a ribbon around her hair, or her obi being red. Shisa wanted to make the scarf red as a momento. His scarf is also considered to be the 'Red string of Fate' ironically.


Kenseiken: He wears two of them on the right side of his head.

Standard Captain's uniform: With his division embedded on the back. It has sleeves, and he wears it as a cloak. It has small loose collars which are folded and the scarf he wears over it keeps it on him securely to wear as a cloak--Even when fighting momentarily.

Tekkous: The male wears 2 black fingerless Tekkos that only cover the back of his hands.


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" I N C I N E R A T E …XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
AMATERASU - ŌMIKAMI
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXTHE GREAT AUGUST KAMI(GOD) WHO SHINES IN HEAVEN
Zanpakuto sealed appearance: wip description
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Zanpakuto Shikai apperance:
Zanpakuto Bankai Appearance(Division Captains only):

❧❧❧
Zanpakuto sealed Abilities:
- - -

Zanpakuto Shikai Abilities:
Its pretty much like Byakuya's Shikai in short--Just with black flames. Telling Amaterasu to incinerate, the blade scatters into ember-like things that are actually tiny blade fragments and leaves only the hilt. However it can be negated if the sword is covered before it scatters. With the hilt, Shisa can control the fragments that gather to look like black flames. He can burn his opponents at a distance and almost break through any defense. His shikai itself can be used as defensive purposes as well.


Zanpakuto Bankai Abilities:
Ten no Honō {Flames of Heaven}: Is a much more larger version of Shisa's shikai. His sword simply burns away and disappear as he releases it straight to the ground. While the fire engulfs his sword and goes out, His surroundings get dark--and within seconds, two rows of a thousand giant blades rise up from the ground. They turn a bright white color before dissipating. Then similar to his shikai only larger, he is able to control the movements of the black flames. But unlike his shikai, he can mentally control it and also use his hands--increasing its speed threefold.
Senkei: *Taken from wiki due to the fact that I can't explain things any simpler than this*
The true form of Amaterasu. This unites the scattered embers into complete glowing swords, numbering in the thousands, which form four rows. These rows float just above each other, and circle around Shisa and his opponent in a continuously moving, column-like array. It abandons defense in favor of a concentrated offense. Though visually menacing, this form is not meant for attack from all sides; rather, it concentrates his Bankai into fewer blades, thus increasing his attack power. While Shisa can mentally control these swords, he commonly calls them to his hands for actual melee combat. When in his hand, they lose their glow, and take the form of his sealed Zanpakutō. While they seem solid in this state, the swords can just as easily dissipate back into the multitude of tiny blades they are made up of. It seems to take fewer blows from a Senkei blade to gravely injure an opponent than the multiple cuts needed from the unfocused Bankai. Senkei seals Shisa in with his enemy, allowing neither combatant to move very far from each other, though the area is still large enough for maneuverability. The deadliest aspect of the Senkei form is that it allows for use of all the swords at the same attack level, making it a way to effectively defeat an enemy unaware of the danger of the situation. It is extremely rare for Shisa to use this ability, doing so only when he has sworn to cut down the opponent with his very own hands. This technique requires Shisa's blood to activate.
Gōkei: {wiki} This form increases the number of tiny blades immensely. It creates a spherical formation of innumerable blade fragments, which swirl around the opponent like a cloud before flying into them from every possible angle, leaving no blind spots and no possibility of escape. It proceeds to collapse in on itself, obliterating the opponent.
Shūkei: Hakuteiken: {wiki} This condenses each and every one of his blades into a single, potent sword, drastically increasing its cutting power. The spiritual energy and pressure released by this form is immense. The blade appears bright white this time, and its aura takes the form of a bird, earning it the name Hakuteiken(White Imperial Sword). Pure white wings form on Shisa's back, as well as a halo-like circle, made of concentrated spiritual energy. This form's blade can create aggravated injuries in a single blow. The wings can be used for flight.

KIDO SPELLS
Bakudo #130; (name): An orb of light gathers from the fingers of Shisa, momentarily confusing his opponent. The light soon bursts, blinding them temporarily -for 3 seconds- before 1-15 canine/beast-like creatures will appear to pin his opponent down while doing some damage. Their appearance varies upon how tough and big his opponent is. They may come as a pack or as one large foo-dog. But usually this move is a last resort for binding/pinning down his opponent. Usually if they come in packs, they'll bite your vulnerable areas and will even hold your zanpakuto back, pinning you in place to not move (2 on each legs, 1 on each arms, 1 large one over your back, etc). It may do damage, however if a pack appears, thats when Shisa is weak in most cases. The pack can be used strategically as well, and require lots of energy if Shisa wants a certain amount of number or certain beastly canines participating. However after years of tampering with this newly made technique, he is used to it in particular. With this ability, It can be used for tracking (scent from a piece of cloth or by blood), binding, or even communication (Wolves are mentally linked to each other and the only person being the user ; They can also speak).

Bakudo #100; unnamed: A defensive wall created to protect against an enemy's attack. Its rectangular and transcendent, protecting up to level 120 attacks. If the level is over 120, all it can merely do is take some of its power by half before breaking.

Hado #4; Byakurai: Alternatively, the practitioner points at the intended target with their index finger and generates a concentrated bolt of lighting to use against the target.

Hadō #33; Sōkatsui: Blue flames discharge from the palm. The practitioner aims the palm of their hand at their target and generates a torrent of blue energy before firing it at their target. The energy moves like a direct blast or a large wave of energy, depending on the amount of power which is placed into it. Depending on the user's proficiency with the technique, it can damage an opponent's Bankai. Kuchiki Clan members are well versed in this Hadō.

Hado #73; Soren Sokatsui
(Name, Style, And Description is Required)
(Styles are Bakudo, Barriers, Seals, and Hado)
(Minimum of 5 spells and a maximum of 10 for Captains)
(These spells are fully customized by you, If you don't know what these should be please ask someone or review someone elses biography)



OTHER SKILLS
Basic enhanced needs {Speed, durability, etc}
Flash Step
Strategizing is is stronger points ; But his pride can take him away.



PERSONALITY
Shisa acts in an aristocratic manner, being serene and apathetic towards others even when deeply conflicted himself -- Mannerisms to be expected from the 28th head of the Kuchiki Clan. He generally acts indifferent -- bordering on arrogance -- to most situations he is face with, as shown from how he rarely views his opponent as being worth his time. Aloof he is and there are times where he will follow his pride and show it. The male is rather perceptive--However it has been noted that when he was younger he was known to have a hot temper by his grandfather and older captains (Some marked him as a brat, others marked him as a baby). So as he aged more--He surely matured in some ways.
The male strongly believes in law and order; as the head of one of the great noble families and as a Gotei 13 captain, he works hard for a peaceful society. He feels that if someone in his position does not follow the rules as a good example, no one else will. He also believes that to maintain the order, all law-breakers must be punished, even if it goes against his own wishes. Shisa feels that "part of a captain's responsibilities are to make sure the lieutenant's responsibilities are taken care of" and you will find him doing small errands for his lieutenant depending on the work.
But in spite of his icy and regal manner, Shisa cares for and protects those important to him. One can say, that he's surely kuudere. In short, he's the nice guy hidden under a gruff exterior. A jerk with a hidden heart of gold, he will indirectly drop hints that he actually cares.



BACKGROUND

Shisa Kuchiki was born -obviously- in the Kuchiki clan. One of the noble clans known amongst the Soul Society. He didn't necessarily have a spoiled childhood -The one where you were free to have fun- or one of savagery, rather he spent countless hours training and working very hard in order to be well prepared and become the next Kuchiki head. The only time he didn't train would be if another captain forced the 'Kuchiki Brat' to interact. Be it a game of tag -which they tricked him into a 'challenge'- or hide and seek. To put it simply, he was the youngest at the time really. While everyone was slightly older or just older than him.
Eventually, Shisa met the expectations of being the next head and thus became a captain as well when he fit the needs and exceeded them. Things went well until Shisa tainted his reputation as a Kuchiki--And how? Well, he took in a commoner from the Rukongai and she wasn't just any plain commoner--She was from one of the top 3 poorest districts. The 78th district called Howling Dog. And at the time, as the current head of the Kuchiki-- he broke the rule of accepting her into his noble clan.
Within the five years of being married however, Although Shisa had an undying love for her and expressed it--She simply couldn't express it back properly due to the fact that she was always searching for someone much more dear--Someone of her blood. This never bothered Shisa, he understood the situation and accepted it but that didn't mean she never loved him altogether. She did, she was just concerned about her (baby sibling/child/whatever) and wanted her sibling to live a perfect lifestyle here and now since she was living in a life of luxury basically. His wife had ever since felt guilty that she left her sibling in the streets of Howling Dog, and day in and day out would come back to the district in search of (sibling/child/etc), even when she fell terribly ill.
Now near death, Shisa's wife asked the male to search for her sibling and take (sibling/child/etc) in as his own. The male promised her that, and when she passed away kept that promise.


MISC.

❧ THEMESONG(S): THE BEAST - Nano | Justice - UPLIFT SPICE
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RONIN The Alpha
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X | X
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Maven | Female | Alpha
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Ghost | Male | Pup
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THE ORCHESTRA'S HEART

" … Rosina Ootori. "
Appears to be 22+ | Sound / Music
XL I E U T E N A N T
O F XX T H E
XX 1 2 XT H XX D I V I S I O NX

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A C C E S S O R Y
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But replace the blue with white ; and no bandages or neckwear either.
Hakama: Rosina wears the standard black uniform of Shinigami. But her outfit doesn't seem still, rather it has a more flowy appearance.
Ruffles: You will find that Rosina adds her own flare to the uniform, wearing a ruffled wrapping around her waist.

Green Ribbon: -Like Rojuro-, Rosina loosely ties her golden locks of hair back with a green ribbon, representing the squad she's in as well. (Olive Green being the color of squad 12). It was originally red to symbolize her name, however was changed due to Shisa's symbolism of Red.
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" P L A Y,

K I N S H A R A "
"My techniques are indeed tricks. However, it is always trickery that captures the hearts of the public. I'll tell you what my Zanpakutō controls - 'music'. Its deceptive melodies resound in your ears and give me power over your very heart. If my deceptions capture your heart, they can burn your body, and even stop your breath. Now. Let us finish with a dance I'm sure will suit you wonderfully."

Zanpakuto sealed appearance:
In its sealed form, the hilt-guard of Rosina's Zanpakutō is shaped like a diamond, with curved concave edges, and has an orange handle.

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Zanpakuto Shikai apperance:
Rosina's zanpakuto takes the form of a Golden whip, with a flower-like blade at the end. The hilt remains the same though, and she is able to perfectly control the movement of the whip at ease--Changing its direction fluidly and such. When she uses the whip, it makes a sound similar to the light playing of piano keys. The whip's tip can be used to impale, and can effortlessly rip a living being apart with a simple flick.
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Zanpakuto Shikai Abilities:
Arpeggio: Rose levitates her Zanpakutō and scabbard in a cross shape in front of her. She moves her fingers as if playing a piano, which is accompanied by the sound of piano keys being played. A wire appears, and wraps around her intended target. Her hand glows with a yellow light, and with simple hand movements she plays different notes, causing the target to become further constricted by the wire until it is eviscerated by the wire's crushing force.


Shikai: Rosina's release command is Play (Upon release, Kinshara's blade becomes a gold whip, tipped off with a flower from its namesake, while the hilt stays the same. The whip is extendable, and can also be used as a long-range weapon.

Kinshara Sōkyoku Dai Jūichiban: When the flower at the end of Rose's whip attaches itself to the enemy, Rose taps on the whip with her fingers, causing it to glow and make the sound of a strummed guitar string. This sound travels up the length of the whip to the flower tip, and creates a vortex of reverberating sound that acts as a shockwave, destroying everything within a considerable area of the blast.

Kido Spells:
Bakudo #130 (Unnamed/original Kido spell by Shisa)
Hado #33; Sokatsui
- Kyosei Nemuri (Forced Slumber): A kido spell in which the practitioner holds their hand in front of their victim's face, the victim's pupils dilate several times before they fall unconscious.
-
-


Other Skills:
- One of the Kido masters, Rosina can perform Kido spells usually without chants.
- Master swordswoman: She views herself as a capable swordswoman and is confident in this area.
- Whip Mastery: Rosina is quite masterful with a whip-like weapon. She is able to move Kinshara's Shikai form with little effort, and able to control the direction of the attack with great ease to better confuse the enemy.
- Ambidexterity: She is capable of wielding the released Kinshara in both her right and left hands.


Personality:
Rosina appears to be a woman with an air of disinterest. She looks rather foppish at first glance, but in actuality is also one of the laid back members of the soul society. She is quite the people-person and holds a benevolent nature. No matter what, she's always with someone and is rarely seen hanging around the soul society alone. She's simply likable in a way and thats mainly because of how she speaks. She doesn't change her behavior or mannerisms at all, the woman simply just knows how to talk to people in a certain way and understand them in order to get in the same level as them and thus, earn their trust and respect. Besides being a person who is in the crowd talking with others, Rosina can also be frequently seen tuning her guitar, singing, or even lazing cattily around the barracks of squad 12 or even 11 where she bothers another close acquaintance of hers, Ishida Kenpachi depending on business taking place.


The blonde also holds a shameless and romantic behavior, and she's pretty down to earth in general. So expect her wearing her heart on her sleeves. Hell, If she noticed you're avoiding her, she'll serenade you. In public. LOUD. But thats just part of her personality/silly side, You can't necessarily stay mad at her for long when she does such 'shamefully embarrassing things'.
She can be somewhat humorous due to her love for art, music, and literature--But such things just make her whimsical and maybe even quirky at times.


It is not laziness she shows, but rather disinterest. Despite the aura of disinterest she shows, a sort of deep and caring behavior towards those she is surrounded by. And if a task is given to her? She will fulfill it to the best of her ability. You'll notice that she will pay close attention to dramatic effect during a battle as well. Normally she strives to please others, and if a duty is given she strives to please that particular person, But it doesn't mean this is something she always does really. Its nothing to serious. She simply feels at peace when others are satisfied in some way. So less than credited for, she is quite the skillful and capable woman.

Background:
Ren Ichimoku ; Deceased father

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But he was the blonde one ._ .
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Misaki ; Deceased Mother
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Name: Getsuga Shiba
Age: appears 22 is really 178
Position: Head of the department of research and development
Division: Squad 12 Captain
Element: Reishi attacks
Appearance:

tumblr_lqb253gEVa1qm1q6ao1_500.jpg

Accessory: Obviously the twelth division captains cloak
Zanpakuto name: Mugetsu
Zanpakuto Spirit:
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sealed appearance:
katana-art-gladius-am148574.jpg

Abilities: when sealed it looks like any other zanpakuto. But unlike the others it's much lighter yet at the same time stronger than one let him swing it much faster.
shikai appearance:
short-sword-self-defense-weapon.jpg

Abilities: The blade lets him use his signature move the Getsuga Tensho which he created when he and his brother Ishinn Shiba became soul reapers.

bankai appearance:
611222.jpg

Abilities: His bankai looks much like the final getsuga tensho, however it does not make him loose his soul reaper powers anyone in the shiba clan can use the final getsuga tensho cause he granted it to them if they were a soul reaper and had bankai at the cost of losing their soul reaper powers the abilities are much more dense since it's a blade made completley of reishi. When he use the getsuga technique everything turns black and white and no noises can be heard and it's then called Saigo no getsuga tensho and ends with his zanpakuto's name, mugetsu. What it means to become 'Getsuga.'



Kido spells: Hado #120 oktensan a clear bubble is hurled into someone and uses there own reishi making their reishi implode on themselves the catch it's only as strong as the person it's used on yet also using up much of the users as well,
#140 Saitaisho is a combination of his getsuga tensho and the hado spell #120,
#123 morikontasha is used on the zanpakuto and you point the tip at the enemy causing them to go blind for a few short seconds burning their eyes.
bakudo spells: #200 seikibudo if the enemy is on the ground you cast on the ground making what seems to be a spider web catching them tightly to the ground.
#201 serinkoto while close up cast the spell at the enemy causing them to collapse unable to move for ten seconds or more.


Personality: Getsuga is confident, headstong, and caring. If the mission is to dangerous he wont put his squad members in harms way. He is fearless but gets to confident at times.
Background: When getsuga ws born into the clan he was weak because there was so much dense reishi pushed into his body when born. As he grew so did his reishi. He grew up usually laying in a bed on occasion he'd get let out to watch fireworks on special occasions. He always loved the bright colors he always got see. One day when he was 13 a soul reaper had found him and said he had a strong spiritual pressure. It was the head captain himself that had found him and took him to the soul society. Thus he learned how to control his spiritual pressure making his body stronger. He was a smart kid overall he like science a lot and tried new things others wouldn't even consider. He gained a zanpakuto and started as a 4th seat for squad 5. Slowly he got stronger and stronger and learned his zanpakuto's name. He was so confident in himself that he wanted to go straight for bankai, but the head captain wouldn't want him to since he was full of it. For years he trained and go stronger and was soon ready to learn bankai by that time he went from a fourth seat of squad 5 to the lieutenant of squad 3. He left to train for a few years and when he came back he had learned bankai. He was then promoted by the head captain to captain of squad 12.
Theme song:
 
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W.I.P.
Name: Getsuga Shiba
Age: 22
Position: Head of the department of research and development
Division: Squad 12 Captain
Element: Reishi attacks
Appearance:

tumblr_lqb253gEVa1qm1q6ao1_500.jpg

Accessory: Obviously the twelth division captains cloak
Zanpakuto name: Mugetsu
sealed appearance:
katana-art-gladius-am148574.jpg

Abilities: when sealed it looks like any other zanpakuto. But unlike the others it's much lighter yet at the same time stronger than one let him swing it much faster.
shikai appearance:
short-sword-self-defense-weapon.jpg

Abilities: The blade lets him use his signature move the Getsuga Tensho which he created when he and his cousin Ishinn Shiba became soul reapers.
bankai appearance:
611222.jpg

Abilities: His bankai looks much like the final getsuga tensho, however it does not make him loose his soul reaper powers anyone in the shiba clan can use the final getsuga tensho cause he granted it to them if they were a soul reaper and had bankai at the cost of losing their soul reaper powers the abilities are much more dense since it's a blade made completley of reishi. When he use the getsuga technique everything turns black and white and no noises can be heard and it's then called Saigo no getsuga tensho and ends with his zanpakuto's name, mugetsu.
Kido spells: W.I.P.
Personality: Getsuga is confident, headstong, and caring. If the mission is to dangerous he wont put his squad members in harms way. He is fearless but gets to confident at times.
Background: When getsuga ws born into the clan he was weak because there was so much dense reishi pushed into his body when born. As he grew so did his reishi. He grew up usually laying in a bed on occasion he'd get let out to watch fireworks on special occasions. He always loved the bright colors he always got see. One day when he was 13 a soul reaper had found him and said he had a strong spiritual pressure. It was the head captain himself that had found him and took him to the soul society. Thus he learned how to control his spiritual pressure making his body stronger. He was a smart kid overall he like science a lot and tried new things others wouldn't even consider. He gained a zanpakuto and started as a 4th seat for squad 5. Slowly he got stronger and stronger and learned his zanpakuto's name. He was so confident in himself that he wanted to go straight for bankai, but the head captain wouldn't want him to since he was full of it. For years he trained and go stronger and was soon ready to learn bankai by that time he went from a fourth seat of squad 5 to the lieutenant of squad 3. He left to train for a few years and when he came back he had learned bankai. He was then promoted by the head captain to captain of squad 12.​
Damn you scary, If only you had Kido you would probably even make my character sweat a little.
 
Just made two extra rules on the top of this thread so people can understand more of what to do via biographies.
 
Name:
Ishida Kenpachi


Age:
350 Years old | Appears 27.


Position:
Captain


Division:
11th
Kajiri%201_zpstaw6nf7m.jpg


Accessory:
Ishida doesn't wear the standard shinigami outfit, instead he just wears the bottom half, with his upper body exposed. He wears the standard 11th Division Captain Haori over his body, but you can still see some of his chest as the Haori does not close.


Zanpakuto Name:
Dual Snakes


Zanpakuto Sealed Appearance:
The sealed appearance of of Zanpakuto in sealed state is two Tantos strapped two his arms. Each Tanto has a red hilt with a red scabbard. Within sealed state, the only purpose his Tantos serve are distractions and confusion. Main reason is that no one would expect a Captain to be walking around with two small blades and not an actual sword. His own physical strength and toughness is enough to fight without the use of his weapon.


Zanpakuto Shikai Appearance:
When Dual Snakes is released into Shikai form, it is almost unnoticeable until you look at his hands. The Tanto's are no longer attached to his arms and instead are now two metallic gloves/gauntlets that encase his hands and wind up to his elbow. The entire design and length of these two resemble and appear to be like a snake on the back of his hand were the body wraps around the forearm to elbow. Each snake has its own ability, and when the ability is activated the eyes glow on the back of his hand, and he can only have one active at a time. On Ishida's right hand, the snake grants him the ability to add a multiplier on his strength. This multiplier has reached up to x4 but he is normally forbidden from using it due to his already powerful strength he possesses. On Ishida's left hand, the snake grants him 'Acidic Touch'. 'Acidic Touch' is an ability that requires Ishida to strike his opponent in the same area four times, once the fourth strike lands on the same spot, it leaves a strong burning acid on his enemy that begins to eat away at them for several seconds, up to a painful, agonizing minute.


Zanpakuto Bankai Appearance:
Once Ishida's Bankai is used, the two gauntlets he wears disappears once more and returns into the shape of a Two Large Snakes. The Snakes vary on size, depending on how much Energy Ishida pours into the Bankai. He can pour in a small amount to make them normal size, perfect for scouting and attacking enemies without being noticed. Or he can pour in more energy and make them the size of buildings, and larger. The more energy, the harder they hit, faster they move, and harder to kill.


Kido Spells:
Ishida refuses to use Kido, as he sees it as a 'weakling' choice.


Other Skills:
Monstrous Strength - Ishida's strength is like any other, only a few beings in the universe can rival his raw natural strength. He can destroy boulders with the flick of a finger, but his strength is locked away by a seal, thanks to the Gotei 13, afraid that if they let him be at full power then he would accidentally or purposely kill anyone and everyone if he could.


Enhanced Defense: Ishida's defense is strong enough that a sealed Zanpakuto and SOME Shikai can't even cut through him. Almost like an Arrancar's Hierro, and Ishida creates this defense from his Spiritual Pressure just like an Arrancar. He doesn't know how he does it, his body does.

Master Hand-To-Hand Combatant: Hand to Hand combat is the only form of combat Ishida uses, so he is rather excelled in the art as it is all he will ever do.

Flash Step - Shunpo: Ishida focuses on strength, but how can he pummel his enemy if they can outrun him? He learned and taught himself to be able to use Flash Step to make sure that doesn't happen.

Monstrous Spiritual Power: Ishida either has the highest or close to the highest Spiritual Power in the Gotei 13 at the moment. He can make enemies tremble when he fully unleashes it but that will never happen. He has a seal placed on his back, it required his entire back to suppress his spiritual pressure until it was around the range of other Captains. (Down to Immense). Just like his Strength that was sealed, the Gotei 13 feared that Ishida may grow bored of sitting around with no one to fight and may try to kill and attack those within the Seireitei.


Personality:
While Ishida is an intimidating man, he has a softer and kinder side to him when his rage is settled down. He is fairly easy to get along with but he needs to fight from time to time to get it out of his system, almost like the only reason he was born was to fight. Once he becomes one with his inner-fighter, he becomes close to a maniac. Being wound causes him to laugh, enemies that flee only get him more battle-crazed and anything that involves fighting almost has a reverse effect on him. Instead of losing morale in a losing battle, he gains morale because he wants more of a challenge. He truly is the perfect candidate to take the name Kenpachi like his predecessors.


Background:
Ishida doesn't remember his Human life, if he even had one. He just remembers his younger years, living on the street and going to underground fights on the outer edges of the Rukongai, where life was harder. The closer in you got to the Seireitei within the Rukongai, the better life was. His area was hardly patrolled or even looked at by Shinigami, except for the stray wanderer looking for a fighter to pass through to the Academy. He was noticed by such a Shinigami and was sent to the Academy were he graduated and was placed in the 11th Division. Not long after, he killed the 11th Division Captain and took up the mantle as Kenpachi and Captain. That was how one became Captain of the 11th after all was through combat and killing the Captain. After the previous Captain was killed, this is when the Gotei 13 decided to seal away Ishida's power to make him less of a possible threat in the future.


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@Edward you should make a list of which captains lieutenants and espada are taken just an idea.
 
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