Bleach AU: Rising Blades [OOC]

Discussion in 'ROLEPLAY GRAVEYARD' started by K3l, Aug 23, 2015.

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  1. Intro!


    Arc One! [so far…]

    It all started weeks ago. Reports had been filled in throughout numerous divisions, while complaints and questions from civilians shot through the Seventh Division. Groups of hollow having appeared in numerous places, small numbers at first before growing larger as the problem grew more common. What seemed to be a simple hollow infestation problem at first soon showed signs of something else. The hollow were recorded to have unusual behavior from the norm. Instead of acting as wild savages, they would instead stalk and wait, watching their prey before striking, sometimes even with coordinates. If that weren’t enough to deal with, Central 46 had also been making weird decisions around the same time; Ordering the execution of poor, hungry, civilians for stealing a loaf of bread, suspending certain Shinigami for a single failed mission, and even throwing some behind bars for attempting to retire.

    For hundreds of years, since the rebellion of ex-Shinigami and civilians alike due to poor treatment of souls in the Rukongai, the Seireitei has lived moderately in peace. Adjusting their military accordingly and focusing more on the Rukongai. But with the sudden rise of the hollow infestation and the sudden rash decisions of Central 46, it seems that time of peace is slowly coming to an end...

    • copy-pasta (open)
      [spoilerbb=Basic Information][B]Name:[/B] [Self-explanatory]
      [B]Age:[/B] [Times human age by ten]
      [B]Sex:[/B] [Biological gender]
      [B]Appearance:[/B] [Text or image will do]
      [B]Rank[/B]: [Start off unseated or low seated]
      [B]Biography:[/B] [Personality and History][/spoilerbb]

      [spoilerbb=Zankensoki skills]Zanjutsu: [The skills you have in this area]
      Hakuda: [The skills you have in this area]
      Hoho: [The skills you have in this area]
      Kido: [The skills you have in this area][/spoilerbb]

      [spoilerbb=Zanpakuto information][B]Zanpakuto Name:[/B] [Self-explanatory]
      [B]Zanpakuto Type:[/B] [Category your Zanpakuto falls into]
      [B]Zanpakuto Spirit appearance:[/B] [Text or image. May reveal later]
      [B]Inner world:[/B] [Text or image. May reveal later]
      [B]Sealed Zanpakuto:[/B] [Commonly; Katana – Wakizashi – Nodachi – Tantō]
      [B]Release command:[/B] [Imperative verb or short poem. Relates to signature ability or hints at nature of the Zanpakuto spirit]
      [B]Shikai:[/B] [What does your Shikai look like? Image or text will do]
      [B]Shikai Special Ability:[/B] [Explain the basic principle of your Shikai. Can you create and manipulate fire? Can you create portals? You’ll flesh out your Shikai within your abilities]
      [List]
      [*]Your first ability goes here. You may start with four or less.
      [*]You’re competent, not a captain.
      [*]Try not to have anything too strong right off the bat.
      [*]Make sure you add durations to abilities that are continuous.
      [/List]
      [B]Bankai:[/B] [What does your Bankai look like? Image or text will do]
      [B]Bankai Special Ability:[/B] [Usually just an upgraded version of Shikai]
      [List]
      [*]Must train to obtain.
      [/List][/spoilerbb]


      Basic Information
      Name: [Self-explanatory]
      Age: [Times human age by ten]
      Sex: [Biological gender]
      Appearance: [Text or image will do]
      Rank: [Start off unseated or low seated]
      Biography: [Personality and History]


      Zankensoki skills
      Zanjutsu: [The skills you have in this area]
      Hakuda: [The skills you have in this area]
      Hoho: [The skills you have in this area]
      Kido: [The skills you have in this area]


      Zanpakuto information
      Zanpakuto Name: [Self-explanatory]
      Zanpakuto Type: [Category your Zanpakuto falls into]
      Zanpakuto Spirit appearance: [Text or image. May reveal later]
      Inner world: [Text or image. May reveal later]
      Sealed Zanpakuto: [Commonly; Katana – Wakizashi – Nodachi – Tantō]
      Release command: [Imperative verb or short poem. Relates to signature ability or hints at nature of the Zanpakuto spirit]
      Shikai: [What does your Shikai look like? Image or text will do]
      Shikai Special Ability: [Explain the basic principle of your Shikai. Can you create and manipulate fire? Can you create portals? You’ll flesh out your Shikai within your abilities]
      • Your first ability goes here. You may start with four or less.
      • You’re competent, not a captain.
      • Try not to have anything too strong right off the bat.
      • Make sure you add durations to abilities that are continuous.
      Bankai: [What does your Bankai look like? Image or text will do]
      Bankai Special Ability: [Usually just an upgraded version of Shikai]
      • Must train to obtain.
    • Zankensoki skills [Abilities are allowed to be private. Numbered Kido will indicate it’s in Division Five records, therefore public for everyone to use/learn]

      Spoiler
      Name: [Include number if Kido/Bakudo/Hado]
      Class: [Zanjutsu, Hakuda, Hoho, Kido ]
      Type: [Offensive – Defensive – Healing]
      Range: [Short – Mid – Long]
      Description: [Include incantation if Kido]


      Clan sheet

      Spoiler
      Name: [Name of your clan]
      Location: [More times than not if a clan serves the Gotei 13 in someway then they live within the Seireitei]
      History: [Example; how the clan formed, specific traditions, certain traits, etc.]
      Members: [Who are apart of the clan. Mostly for player-characters and important NPCs]
    • First off, the common rules. No godmodding, powerplay, metagame, and so on. If you have no idea what these terms mean or don’t know if a certain thing is allowed, don’t be afraid to ask. I’m your GM for a reason, communication is key.

      When creating a character you’re limited to Division Ten, Six, and Eight. This is because in the beginning of the role-play I want to take things easy and allow people to settle. This means get to know other characters, train, and so on before the first arc is fully introduced. It’ll be much harder to do that if characters are all spread around. Later on may you be able to transfer to another Division or create a character for another Division.

      On top of that the only other race besides Shinigami I’m willing to let others play right away is the Visored, but permission must be granted first before making one or becoming one in-character. Though note that obtaining Visored abilities will be difficult, so if I allow you to make a Shinigami undergoing Hollowfication then you’ll have to earn abilities in-character. Also note, the Gotei 13 may not be happy if they find out what you are :)

      Due to wanting the role-play to be more story-focused, I want there to be a sense of danger within the plot and there will be none of that if characters are able to crash through twenty buildings without gaining a scratch. Therefore the supernatural abilities of Shinigami will be limited. Shinigami still have enhanced durability but only to the point that they’re more likely to survive life-threatening injuries than mere humans. They can still bleed out if they sustain enough wounds. As well, using Kido and Zanpakuto abilities will further tire your character as they use up Reiryoku which is tied to stamina. Keep that in mind while in combat. I don’t want to kill your character but if you ignore these limits placed and continue to do so then I and others (Bring it up to me first) have the right to kill your character if the situation calls for it.

      Furthermore, everyone starts off as a novice in Zankensoki skills. The GM(s) will determine when one has upgraded from that stage by taking into account their training, missions, and overall activity within IC. In the meantime, here are starting skills.
    • The Gotei 13 serves as the military force of the Soul Society. Their duties consist of defending the center of the Soul Society, the Seireitei. Deployment of division members into enemy territory for combat operations, and the guiding of souls to Soul Society.
      • The head division of the Gotei 13. This division is responsible for relaying orders from Central 46 and deals with Soul Society law, as well as the monitoring of other divisions. The captain of this squad also acts as the Captain-Commander, the leader of the Gotei 13. Meanwhile, the vice-captain(s) of this squad has authority over vice-captains of other squads. This division has the least amount of Shinigami, all rumored to be highly skilled.

        The Captain-Commander is an elderly man by the name of Liang Zhōu. With pale skin he wears his blonde-graying hair straight, sporting a beard and a mustache separated into two tendrils at the corner of his mouth that extends past his jaw line. He’s rumored to be a wise and powerful man, yet people outside his squad rarely talks to him. Seeing his power is even rarer. Though when he is seen, he is always seen in a tradional shihakusho and haori, with a cane that has a circle at the top with rings around it hinting towards it being his Zanpakuto hidden.
      • This division is one that deals in assassination as well as undercover operations. Not many people outside this division know more past that though. The captain of this squad is automatically assigned leader to the Onmitsukido therefore making the second division duties tie in with the Onmitsukido. The tasks are simple; execution, assassination, and supervision of criminals, although the Onmitsukido are split into four smaller divisions to carry out these duties.

        Executive Militia - Specializing in hand-to-hand combat, Hakuda, they operate silently and in secrecy. Cold-blooded and dressed in all black, their duties include assassination and punishment of ex-comrades and those who break the law. They may act as scouts as well if a battle concerns the Seireitei. Lead by Second-division captain.

        Patrol Corps – With unknown appearances to preserve confidentiality, this division focuses on intelligence gathering within the Seireitei. They are assigned mainly to the Seireitei to gather data on potential uprisings. Lead by Second-division vice-captain.

        Detention Unit – This unit is responsible for the imprisonment and supervision of all criminals within the Seireitei. They’re also in control of the Nest of Maggots, a place where individuals go who are deemed potential dangers. It’s possible to end up there even without committing a crime. The Nest of Maggots acts both as a prison and a mental rehabilitation center. Lead by Second-division third seat.

        Inner Court Troop – Masters of shunpo, this is a special ops unit that is mobilized whenever a mission is urgent and requires secrecy. These troops serve as information transmission units within the Seireitei. Lead by Second-division fourth seat.


      • The third division is responsible for sending out Shinigami to gather information, sometimes working with the second division to accomplish this goal when it comes to more serious assignments. Information gathered is sent to the twelfth division for storage. They’re also in charge of jigokuchō monitoring and message systems.


      • The fourth division is in charge of treating injuries and sometimes sickness of Shinigami. They use medicine, some in which is provided by the twelfth division, to help with injuries. They may also use their spiritual powers to deal with more life-threatening injuries. They are also assigned menial tasks, such as cleaning the Seireitei. As well, they are used to deliver supplies to different squads and individuals out on missions.


      • The captain of this division also leads the military branch the Kido Corps. The fifth division is one that mainly focuses on Kido. They are stationed with other divisions, mostly those centering on melee, to provide ranged-defensive and offensive support. Their duties also include the recording and storing of new Kido. The Kido Corps, much like the second division, operates in secrecy. Their known duties include opening the Senkaimon for travel between the Human World and Soul Society, as well as releasing the Sokyoku seal during executions. Behind the scenes they keep close watch to make sure no forbidden Kido is leaked to the public.


      • The sixth division handles internal affairs. They monitor Shinigami activity then handle any disturbances from them. They are responsible for apprehending those that break Soul Society law and then detaining them until Central 46 has given their verdict. This division has the most holding cells.

        The Captain of this division is Edmé, played by the lovely @Aliceee. Renowned for her cunningness and nonpartisan nature, she is a role-model for Shinigami all around. Though not free from controversy due to earning her position by killing the previous Squad Six captain, her stern leadership and improvement of her Division is certainly something to be respected.


      • This division is responsible for keeping the Rukongai civil and peaceful by making sure no Shinigami go causing chaos there, as well as making sure souls have their voices heard. Any questions or complaints are sent to the Seventh Division in which they decide what to do with them.


      • An all-around combat squad with Shinigami specializing in offensive and defensive tactics, as well as Kido, Hakuda, Zanjutsu, and so on. This division is a reinforcement division. If other divisions are low on Shinigami or need certain Shinigami that specialize in a specific area, they turn to the Eight Division for help.

        The Captain of this division is Takumi Date, played by the pancake eater god @Gerontis. The Samurai Shinigami, a name earned due to his time leading the Eighth Division without a Bankai. A rather new Captain, but one that has earned the respect of peers and even the Captain-Commander due to his tactical nature and hard work.

        The vice-captain of this division is Takako Chinen, played by the fiery @Fieryfly (She's actually pretty nice). Known for her position as vice-captain, she has yet to make a big name for herself. Takako Chinen is well-known in her own division, but also well-known in the Fourth as she often visits to help others out and herself at Kaido.


      • Working close with the Twelfth Division, the Ninth Division prevents information from leaking elsewhere and being stolen by outside influences. Aside from this, they are responsible for counter-tactics if the Seireitei were to ever be attacked.


      • This Division is in charge of large-scale operations; Planning, coordination, and then execution. This Division has the ability to take any required [Number of] Shinigami from any Squad if it further helps the operation. They keep high maintenance over all their missions.

        The Captain of this division is Hikari Shinrai, an NPC played by @Deuce. Often described as a handsome man, Hikari has messy brown hair that falls to his neck and eyes that resemble the color of his hair. His most notable, arguably most definable, feature is the childhood scar running down his left eye originating from a hollow attack. He is claimed to be the nicest and calmest of the Captains, and has even made a name for himself due to defeating most enemies with just his sealed Zanpakuto and tactics alone.

        The vice-captain of this division is Haruka Katsuye, played by the spunky @Aeronfarron. She is well-known for her skill in Hakuda and Kido, as well as being the wife of her captain Hikari Shinrai. Not that she’ll let the latter define her though, and won’t hesitate to knock one out if they dare think that’s all she amounts to. She is also well-known for the harsh, yet necessary, punishments she deals to slacking Division Ten members.


      • Due to the over-glorified idea of power most have when attending then graduating the Shin'o Academy, the Eleventh Division has the largest number of Shinigami. Though lacking in tactics, this is permitted due to them being the frontlines when it comes to attacks within the Seireitei. As well, they can be flooded in mass numbers to subdue problems quickly. It isn’t uncommon to see them looked at in disgust for their barbaric nature.


      • The Twelfth Division is the only division, aside from Division Four, that doesn’t involve itself with combat. Their duties include developing technology to help Shinigami in their missions, as well as research information given to them by the Third Division. The Twelfth Division has direct control over The Shinigami Research and Development Institute whose main function is to research and develop new technology and spiritual tools. Their second function is overseeing communications and monitoring the world of the living to ensure spiritual stability. If anything of weird is noticed, it is reported to the Thirteenth Division.


      • This Division functions the same as the Tenth, but instead they operate in the world of the living. They’re also in charge of sending out patrols daily, both within the Seireitei and the human world. They’ll sometimes assign Shinigami to the human world for certain periods of time so that they can deal with continuous hollows. Shinigami that have escaped to the human world will be for the Sixth Division to handle most of the time.
     
    #1 K3l, Aug 23, 2015
    Last edited by a moderator: Mar 15, 2016
    • Love Love x 5
  2. Stuff.
     
  3. Huzzah! Time to rock and roll, I suppose.

    Rookie CS is going to be posted later.

    Takumi's CS.
    Basic Information
    Name:
    Takumi [ 拓 海, open sea ] Date
    Age:
    440 years old.
    Sex:
    Male

    Appearance:
    [​IMG]
    Rank:
    Captain of the Eight Division.
    Biography:
    Born within the Date clan, Takumi grew up as a the second son of a samurai. He had enjoyed a relative enjoyable childhood with the occasional duties that his father expected of him. Trained to be a soldier, Takumi had no quarrel with this. Back then it was expected to be dutiful and loyal to superiors, more than even the youth are in the present. Growing up with his siblings, two other brothers and a younger sister, Takumi had the ambition of bringing honor and glory to his clan and family. Pretty much like the general idea that many sons of samurai and other nobles had in mind.

    When a conflict arose between the Date and another clan, Takumi and his brothers saw this as a chance to gain that glory that they were anxious for. However it turned up that warfare isn't as sweet and glorious as poets make it. Poets don't make poems about how the dirt taste or how to cope with the fact that the enemy manage to outsmart you. They just spin what Takumi would now call sweet little lies for those who had never experienced warfare. In the first battle Takumi lost his youngest brother. Though fighting bravely and with spirit, Takumi himself would soon perish after the fifth battle. Just before a peace treaty was signed.

    Feeling humiliated and angry, on himself, Takumi wandered around his older brother, who had managed to stay alive. Becoming even a revered samurai, Takumi slowly languished away under his anger and shame. If it wasn't for a shinigami performing Konsō on him, it would be certain that the man would end up as a hollow. This change wasn't however without any confusion. Takumi wasn't sure what kind of goal he had now. All he knew was that he was basically a shamed samurai without any goal or master. Let alone a sword to serve a master that he considered worthy. Taking several small jobs, which he had eventually no problem with as he believed he had already lost his honor, Takumi eventually heard about the Shinigami academy.

    Even though Takumi had already gained a 'lifetime' of experience in drilling, fighting and discipline, he had still some trouble with controlling Kido and other powers he had never encountered. This motivated Takumi to stay in the Academy as long as it was permitted. While he could graduate after three years, he wanted to remain longer. His desire was to graduate with being at least better in using kidõ and hoho. Eventually he was persuaded to accept his graduation at the sixth year, even though he tried to argue to remain several more years in the Academy. Being deployed in the Eight Division, Takumi faithfully served for almost a decade. He kept trying to hone his skills, eventually catching the attention of his captain. Junichiro Takayama, one of the older captains, noticed the discipline and fierce loyalty that Takumi sported. Being promoted as a seated officer of the rank 11, Takumi was sure that he had found his goal, striving to be rather a good shinigami than rising in the ranks. This eventually led that Takumi was offered a seat in another Division as a lieutenant in another division, but the man declined. This gesture further stated the loyalty that Takumi had for his division and made him after two years climb to the rank of lieutenant in the Eight Division, directly under the mentorship of Junichiro Takayama.

    For two decades, Takumi continued to serve under the mentor and leadership of the older captain. Until the old man decided that he would retire. However Takumi hadn't manage to unlock his bankai. All he had managed was to further his skills and showing he was a capable leader in his own right. Even enforcing more discipline into the Eight Division. This earned him the moniker 'The Samurai Shinigami', one that was both used as a slight joking as respectful nick. In order to prove his worth, Takumi was requested to do a Captain Proficiency Test. It is unsure if it was by desire to prove his old mentor that his trust and faith wasn't misplaced or by a mere coincidence, but Takumi managed to unlock his bankai during the test.

    Becoming the captain of the Eight Division, Takumi retained a certain amount of traditions that had grown under the leadership of his predecessor. But he also started to focus on the drilling the members of the Eight Division in tactics and drills. Though he was at the start of his career as a captain slight intimidated by the others, Takumi has taken up some of Junichiro's manners. While the very old ex-captain isn't often found around the barracks nor does Takumi has that much of free time, it isn't a rare sight to see the two playing a game of shogi or spending their time together. It has also shown that Takumi is rather fond of spending time, discussing and simply learning from those who have earned some fame with their name, such as the likes of Hikari Shinrai and the Captain Commander himself..




    Zankensoki skills
    Zanjutsu:
    With the experience of his life and the further honing of his skill, Takumi boasts a great skill and ability in Zanjutsu. It is his best skill, being at the level of a master user.
    Hakuda:
    Though Takumi is a master with zanjutsu, his skill with Hakuda is slight less great. He is great in unarmed combat, but would feel more comfortable with a sword in hand. It is best to consider him an expert in this field.
    Hoho:
    As one of the new powers that he was taught, Takumi had a great eagerness to improve his skill with Hoho. But hasn't been able to improve it further than an expert-level. Much to his own dislike.
    Kido:
    While he isn't keen on admitting it, Takumi has an almost childish obsession with Kidõ. He is specialized in barriers, though he has shown the desire to improve his knowledge on other fields. Even if his expertise is only noteworthy with being a great user on barriers and slight experienced with Hadõ spells.


    Bakudõ :
    - Sealings : Not that proficient with them. Though he is knowledgeable about them.
    - Barriers : Takumi's forte regarding kidõ spells.
    Hado : Is capable of using Hado spells to a good effect, but it isn't his specialty and there for doesn't use it as much as he does with Bakudõ spells.
    Kaidõ : Hasn't progressed anywhere in this field [ much to his own embarrassment.]




    Zanpakuto information
    Zanpakuto Name:
    Osamu 修 meaning (discipline, study)
    Zanpakuto Type:
    Kidõ with a slice of melee.
    Zanpakuto Spirit appearance:
    [​IMG]
    Inner world:
    [​IMG]
    Sealed Zanpakuto:
    A dual set of wakizashi's form.
    Release command:
    "Hell split apart."
    Shikai:
    A katana.
    Shikai Special Ability:

    • Blades of Yang ;
      The first ability is that Takumi is able to 'duplicate' a katana. He is able to conjure the second katana by gentle tapping the hilt of the blade and pulling his hand back, creating a second blade out of energy that will change into a katana as well. He isn't able to create more than three blades.
    • Divine Discipline ;
      Focusing on the Reiatsu that his blades radiate during the Shikai form, Takumi is able to 'order' them to return back to his hand. This ability is restricted to one blade at a time as it require focus to make the sword fly back.
    • Swift Step ;
      This ability allows once every five minutes for Takumi to 'trade' places with a blade that he has conjured. Though it versatile, he can't downgrade the time he needs before he can use it again.
    • Deceiving Sword Dance ;
      Probably the most strongest ability of Takumi. It allows him to make a part of his body intangible. This is something he can't however apply on other items and he isn't able to use high ranked (higher than number 40) spells when using this ability. Though this ability make him fearsome when used with his skills and abilities, large area attacks will nullify the effect of this ability.
    Bankai:
    A set of Dao swords.
    Bankai Special Ability:

    • Divine Discipline ;
      Focusing on the Reiatsu that his blades radiate during the Shikai form, Takumi is able to 'order' them to return back to his hand. This ability is restricted to one blade at a time as it require focus to make the sword fly back.
    • Swift Step ;
      This ability allows once every two minutes for Takumi to 'trade' places with a blade that he has conjured. Though it versatile, he can't downgrade the time he needs before he can use it again.
    • Deceiving Sword Dance ;
      Probably the most strongest ability of Takumi. It allows him to make a part of his body intangible. This is something he can't however apply on other items and he isn't able to use high ranked (higher than number 60) spells when using this ability. Though this ability make him fearsome when used with his skills and abilities, large area attacks will nullify the effect of this ability.

     
    #3 Gerontis, Aug 23, 2015
    Last edited: Aug 23, 2015
  4. Is this still accepting new people?
     
  5. Most certainly is. It is a group RP and though we're expecting more people, I'm sure that Deuce would love to have more newcomers joining the fray. ^^
     
    • Thank Thank x 1
  6. Refer to what Alice said. In short, the party won't stop, can't stop, and don't know how to stop!
     
    • Bucket of Rainbows Bucket of Rainbows x 3
  7. Basic Information
    Name: Shin Kimoto (Shin meaning "heart" or "advance" and Kimoto meaning "One who lives under the trees")
    Age: 180
    Sex: Male
    Appearance: [​IMG]
    Rank: Unseated
    Biography: He was raised in a very poor family, one that couldn't afford to live in the safer districts, and thus, moved around a lot to avoid getting the permanent attention of any gangs or less than friendly residents. They never really bought a house anywhere, as they didn't have the money, and instead chose to simply live in abandoned buildings as they found them for short bursts of time each. Each time they settled into a new home, Shin met a few of the kids that lived in the area, helping each one with whatever they needed so long as he got to call them a friend. Of course, whenever what was needed included theft of anything that could be shared, he'd ask for a small amount of it for the sake of his family, but other than that, he only ever asked for friendship. This went on for many years until eventually, when Shin was about a teenager, (about 150), his family got into some trouble with a gang that controlled a large area. The gang had noticed them enter their territory, not pay them anything as they thought was their due right, and then move deeper, and deeper, until almost completely in the center of their territory without even realizing. The second night his family was staying in the area, the gang struck. Four of them entered the building, three waiting outside as lookouts and possible backup, each wielding a bat or just their fists. Obviously, Shin's parents attempted to keep him out of the situation, but couldn't stop the thugs from beating both of them to a pulp, then turning their attentions to Shin. With thugs guarding the entrance, Shin could do nothing save attempt to run, which he did, but was very quickly caught as he passed the threshold of the door. He looked around, spotting a couple of kids he had helped with something only the previous day. He shouted for help, but only got a silent stare, then the sound of footsteps away for his request. The thugs took him back into the building, and beat him just as badly as they had his parents. When his family recovered from this, they attempted to move, but were met with the gang having placed guards to ensure they didn't leave before paying for rent. When the thugs came back for another beating for the rent, Shin stood for his family, offering himself as the payment so that they could leave. The thugs decided that lives were a good price for staying, but not the teenagers, they knew better than to kill off a youth. So they killed Shin's parents, throwing Shin out of their territory and telling him not to come back unless he wanted to lose his own life or pay rent. As he sit in an alley, trying not to think about the parents he saw die in front of him, he saw a figure dressed in black with a sword at their belt, kneeling down and giving some food to a hungry child. At this sight, he stood, walked over, and looked at the shinigami. "Who are you...?" "Katsuya Haruka." And shortly after, Shin had gone to the academy.
    (tl;dr for history, or if it's too bland... Basically, his family moved from abandoned building to abandoned building, Shin helping people along the way, his family got into trouble with a gang, the parents paid with their life, and Shin was kicked out, only to see Haruka giving food to a child. He chose to follow that shinigami's path...)

    Zankensoki skills
    Zanjutsu:
    Hozuri
    Shitonegaeshi
    Hozan Kenbu
    Ryodan
    Hakuda:
    Tessho
    taketonbo
    Chohigezutsuki
    Hoho:
    Shunpo
    Kido:
    Bakudo-

    #1 - #21
    Hado-

    #1-#31


    Zanpakuto information
    Zanpakuto Name: Ma (Japanese for space, gap, or negative zone)
    Zanpakuto Type: Portals/Space
    Zanpakuto Spirit appearance: [​IMG]
    The spirit's head turns a full 360 at will, with a young face on one half, and an old face on the other (both are complete faces, each is where the back of the other's head would be) and both have the same mind.
    Inner world:
    [​IMG]
    Sealed Zanpakuto: Katana
    Release command: Traverse the heavens in but a step, Ma!
    Shikai: [​IMG]
    Shikai Special Ability: Portal creation.
    • Passively, the blade of the zanpakuto is surrounded by a spacial rift that hardens when in contact with reiatsu. (basically, he doesn't block things, the absence in space does, this can be bypassed if the attack is strong enough. Also his blade almost never contacts what he's cutting, so it doesn't get damaged very often if at all)
    • Portal creation: When cutting the air (and choosing to do so), a rift in space is made. (max of two in Shikai, can cut the same air to remove a portal) This rift in space acts as a portal to the other side of it, making attacks arrive at different times than one would expect. When two rifts exist at once, they are portals to each other. (Things must come out of it in the same direction it was previously going)
    • Spacial separation: Can, for a second, extend the spacial rift from his blade towards where he points his weapon, creating what would seem like a beam, but is simply a separation in space, and thus, acts as a cutting beam
    Bankai: Rather than a blade, he simply wields two spacial rifts that can be molded to his whim (similar to what surrounds his blade in shikai, but can change shape up to the size in which, if it were a circle, the diameter would be one katana, about the size of his sealed zanpakuto)
    Bankai Special Ability: As above, portal creation utilizing his blade (which, in this case, the blade can change at his whim)
    • Must train to obtain.
    • Spacial mastery: He can make more portals than in shikai (I'll talk about a limit if you so choose) and can choose which portals are linked to which other portals at a whim. each portal can only link to one other portal at a time, if a portal does not have one to link to, it is just a spacial rift.
    • Spacial catastrophe: If more than one portal is existent at any time, Shin can, with great effort, make several portals link to one single portal. Because of this, there's a huge increase in taken-up space in one location, and a lack in the places that are all linking to that sole portal, thus, space itself works to correct the issue, forcing all space in between the over-encumbered spacial area, and the lacking spacial area, to shift to correct the issue. This means that with the great effort Shin used to do this, he can effectively act as if he had cut through multiple areas at one single moment, but this is conditional to the fact that the one it's being used on is in between at least two portals (if only two, then it will basically act as two cuts, as the space being moved would only be a part of their body)
     
    #7 rusty4297, Aug 23, 2015
    Last edited: Aug 23, 2015
  8. Have a sheet in the works. Anyone with knowledge on what positions in the three Divisions are open?
     
  9. Unless @Aliceee and @Gerontis states otherwise about their Division, then all lower seats are open for joining. As for which seats specifically, 20th - 16th.
     
  10. Ayami Cho
    Basic Information
    Name:
    Ayami Cho
    Age:
    170 years old.
    Sex:
    Female
    Height:
    1.78m / 5ft 10.07874in
    Weight :
    64 kg

    Appearance:
    [​IMG]
    Rank:
    Unseated
    Biography:
    Amayi is a very quiet girl that likes to be on the background of a scene. This is because she doesn't want to stand in the center of attention and get noticed, as she finds it uncomfortable and also very dumb. In her logic, that would mean that people could learn things about her and the less people would know about her, the better. She finds it more comfortable by choosing if she will spill any information out by her own free will. Besides, she doesn't trust others at a normal rate, which furthers increase her dislike for much attention. She has the idea that if she will keep herself quiet and out of everybody's personal business that she be more on her own. And avoid being sucked into problems of others. Problems that will eat away her free time or worse, can ruin a day for her.

    Other than her distrustful and what some would call introvert side, Amayi does have a loyal side. She doesn't promise or swears just for the fun of it. With a great sense of duty and loyalty, Amayi tries to keep her word. Though it is very rare for her to promise or give her word, unless she believes there is something to benefit for it. There is indeed a more selfish side to Amayi, though she has no great ambitions, she does try to grab more power and influence if the way is open to it. She also has a great dislike for those who act as 'knights of virtue and honor', something that can lure out some mean and low remarks from her if she can.





    Born as a soul, Amayi's youth wasn't that great. Born in poverty, she has known nothing else but hard work to survive each passing day. There were several times when she was tempted to become a petty criminal, trying to steal for food and money instead of working hard for it. She had done several small jobs, but never something dishonorable. At that time, she had a strong belief that those who would stay and life a honorable existence would somehow sooner or later be rewarded for it. Only she would learn the hard way that it wasn't like that at all.

    A few murders happened. Nothing strange in the poor districts, but Amayi was shocked. She wasn't sure how it had happened, but several of her closed friends had been murdered. Was her trying to strive to life with a high morality not good enough to protect those who she cared for? Didn't it help against unfortunate incidents like those? Hardened by the experience, Amayi became less naive as she started to despise such weaknesses.

    For some time Amayi started to work just for herself. Nobody else wasn't allowed to bond or connect with her as she didn't want to suffer again from the loss and pain she had experienced and endured before. She didn't want to go through that phase where she realized how helpless she was, how naive her way of thinking had been and that she was weak. But for a long time Amayi wasn't sure how she could turn this. How she could try to get stronger. This eventually caused her to choose a new way of life. She chose to study and learn at the Shin'o Academy to become a Shinigami.

    Problem was that Amayi didn't have a special Reiatsu. She did had some, but she had never made use of it. Never had the need been there that she would need to train it. In the six years that she had attended to the Academy, Amayi had managed to show that her primary battle skills weren't perhaps the best or the top. Her intellect and cunning however would provide enough for her to be a capable and supportive ally for most.



    Zankensoki skills

    [​IMG]
    Zanjutsu:
    Ayami's skill in Zanjutsu is still novice. She has some talent for it, but currently isn't any better than the average person that wields a blade. Probably only knowing what the point of the blade is and such 'basic' information.
    Hōzuri - ShitonegaeshiHōzan Kenbu
    Hakuda:
    Quite the same as her skill in Zanjutsu.
    Tesshō - Taketonbo - Chōhigezutsuki

    Hoho:
    The field where Ayami shines, though she hasn't a great deal of experience or practiced it to be better than any novice.
    Shunpo
    Kido:
    A novice in kidõ, Ayami has shown already in her past to favor Bakudo kind of spells above others.
    Bakudo [1 – 21] Hado [1 – 31]


    Zanpakuto information
    Zanpakuto Name:
    Kazehaya
    Zanpakuto Type:
    Kidõ.
    Zanpakuto Spirit appearance:
    [​IMG]
    Inner world:
    [​IMG]
    Sealed Zanpakuto:
    A katana, as shown in her appearance.
    Release command:
    Not yet discovered.
    Shikai:
    A set of trench knives.
    Shikai Special Ability: [Explain the basic principle of your Shikai. Can you create and manipulate fire? Can you create portals? You’ll flesh out your Shikai within your abilities]
    • Your first ability goes here. You may start with four or less.
    • You’re competent, not a captain.
    • Try not to have anything too strong right off the bat.
    • Make sure you add durations to abilities that are continuous.
    Bankai: [What does your Bankai look like? Image or text will do]
    Bankai Special Ability: [Usually just an upgraded version of Shikai]
    • Must train to obtain.




    Edmé

    Basic Information

    Name:
    Edmé
    Age:
    250 years old
    Sex:
    Female
    Height:
    1.73m / 5ft 7.7
    Weight :
    65 kg / 143lb


    Appearance:
    [​IMG]

    Mission gear ;
    [​IMG]


    Rank:
    Captain of the Sixth Division
    Biography:
    Born in what we know as the Scottish Highlands, Edmé was the daughter of poor farmers that had to struggle every day to fill the bellies of the family. A big family even as Edmé had eight other siblings. Even though she was a girl, the times were so dire that everybody had to help. But that hadn't ever been a problem with the young spirited girl. Eager to improve their situation, Edmé was happy to be able to support her family. Though she would slowly undergo a change. Something to be expected when siblings and friends would perish as living in poverty isn't ideal. Slowly she saw how more and more people were dying because of diseases and all the risks that life has in store.

    Instead of remaining cheerful and optimistic, Edmé slowly would turn bitter. By the age of sixteen, she barely ever smiled and some would consider this as the reason how she died. Becoming a Plus, she was eventually send to Soul Society. It was all a new experience for her, giving her a slight hope that she would somehow end up reuniting with those that she had called family and dear ones when she had been alive. Yet she couldn't ever find a trace about them and ended up working in a bar in an eastern district of Rukongai. Working for several years, trying to understand more about Rukongai, Soul Society and all kind of terms that were just new to her, Edmé managed to find her way.

    Eventually something caused her to say farewell of days of hard labor for a meager salary, signing herself up for the Shin'ō Academy. At first it seemed that Edmé wouldn't be a student with a lot of potential. She had failed her entrance exam once, but managed to succeed the second time. While some wondered if the silent and stern looking woman would manage to pass within the six years, Edmé's hard work started to pay off. She could graduate at the fifth year that she was in the Academy, but she chose herself to stay for another year in the Academy.

    Graduating Edmé was eventually assigned to the Sixth Division. There she would further work on her skill and not really open up to other people. Resulting that many considered her to have an arrogant and prideful nature. Only a very few would know how untrue this would be, a shocking event eventually happened. Though she had served for 120 years without any sign of being ambitious, Edmé challenged the previous Captain of the Sixth Division - Lee Nomura - out for a duel. At first this wasn't taken serious, but it happened and resulted into the death of the previous leader of the division leader - showing the cunning side of Edmé, who made use of her captain underestimating her and his friendly nature. Taking with her victory the leadership of the division, Edmé's start of leading the division was rocky.

    People didn't trust her and were more wary of her intentions after her 'grab of power'. Rumors even spread that she was plotting to challenge the Captain Commander as her ambition wouldn't know any limit. Instead however Edmé focused on improving the discipline and efficiency of the Sixth Division. Acting with a stern leadership, she started to dismiss the friendly and mild leadership that many veterans of the Sixth Division were used to under Lee's leadership. Some even requested a transfer and for years the Division was disliked with the manner of how the Division operated. There are still people who hold a deep dislike even to this day towards Edmé, who however doesn't seem to be bothered by the negative emotions she raises with even her name or presence by those.

    These days there is a growing number of people in the Sixth Division that follow the stern leadership of Edmé and defend her name in her absence. One claims that she demands respect and loyalty with improving the efficiency with which the division works with, another claims it is that she deserves loyalty for making rational decisions and doesn't handle out of emotions. Though she has been captain for years, she isn't however counting herself as a veteran captain nor does she sport her abilities on part with a more veteran captain.


    Zankensoki skills

    [​IMG]
    Zanjutsu:
    Expert level
    Hakuda:
    Expert level.
    Hoho:
    Edmé forte is in Hoho, her only master leveled skill.
    Kido:
    Being an expert, Edmé kido's skills seems to be focused largely on bakudō. The other fields of kido are rather lacking compared to her skill of bakudō. This is likely because of her more frequent use of bakudō over the use of other the other classifications.

    Bakudo [1 – 90]
    Hado [1 – 60]
    Kaido [none]


    Zanpakuto information
    Zanpakuto Name:
    Hawln (meaning 'salt').
    Zanpakuto Type:
    Elemental - darkness.
    Zanpakuto Spirit appearance:

    [​IMG]

    Inner world:

    [​IMG]


    Sealed Zanpakuto:
    A wakizashi.
    Release command:
    "Lecht th' fire ay war, fur ruin."
    ("Light the fire of war, for ruin.")
    Shikai:
    The shikai of Halwn.
    Shikai Special Ability:

    • Dreadful Sign;
      The sign is an ability that requires Edmé to get close and personal. Focusing her Reiatsu to attach to an target, she is able to slowly, but steadily leech the spirit energy of an opponent or grand them an 'ally' status for the Sphere of Ruin. The only way of removing the sign is by overpowering the control of Edmé.
    • Reiatsu of the night ;
      One of the special abilities is that Edmé uses her black Reiatsu as conduct to bring her victims into a paralyzed state. This is because the black colored Reiatsu starts to 'invade' the mind of her opponents, trying to leech away their confidence or reverse it - bolstering their confidence - in creating a morphed look of reality. The weakness of this is that Edmé needs to activate this ability close to an opponent and a very observant fighter can likely dispel these illusions.
    • Howling night wisps ;
      Forming balls of black energy, these wisps will start to create an irritating and menacing sound. The howling sound more like pained screams the closer one is to one. They can be attached to a surface and be manually detonated from a distance, creating a energy explosion.
    • Sphere of Ruin ;
      Creating a large sphere of black Reiatsu, Edmé envelops an area into darkness. This will not fully neutralize her foes ability to fight back as everybody that moves will create a certain light. The danger behind the ability is that it will start to leech the power of everybody that is present in the sphere and serving as a barrier, making it hard to escape as the 'shell' will also absorb attacks to a certain degree.. Allies can only be spared from this if they are marked earlier by Edmé's Reiatsu.

    Bankai:
    Hawln's bankai form.
    Bankai Special Ability:
    • Terrifying puppet play;
      When using bankai, the power of the dreadful sign is much stronger. Those who haven't a strong will can even be forced to fight for Edmé, in a puppet-esque kind of manner. This will however require a great deal of Edmé's focus and it will be obvious that she is exerting control over a person due to the black markings that spread all over the victim's body. This ability to puppeteer is limited to two victims.
    • Will Breaker ;
      Furthering the ability of Reiatsu of the night, Edmé is able to create a of lot of pressure upon her victims. This is often described as a pressure that brings forth a lot of pain that even closes off the throat of a target. Though it won't be activated instantly as it will need to be build up.
    • Raging Wisps of Ruin ;
      Edmé is able to control up to three wisps to move around, instead of keeping them stationary or attached. This movement is restricted to 'simple' movements. The speed of the wisps isn't that impressive.
    • Bringer of Ruin ;
      In Bankai, the Sphere of Ruin is emphasized on the aspect of hiding away Edmé. She is able to create up to two afterimages that can move and talk, but won't be able to deal any kind of physical damage. The real Edmé is cloaked by the darkness all the time, unless she is a meter away from a person.

     
  11. I can already say that I rather want to start without a vice-captain, meaning that I'll pick out people to work for that rank. Depending on how the character is, I will reward those in the Sixth Division based on their merit. Forgot to say that, but double posting, yaay!
     
    • Bucket of Rainbows Bucket of Rainbows x 1
  12. Okay, thanks for the swift response!
     
  13. No prob bob.
     
    • You Get a Cookie You Get a Cookie x 1
  14. *Scrapped*
     
    #14 Taiji, Aug 23, 2015
    Last edited: Aug 24, 2015
  15. Basic Information

    Name: Katsuye Haaruka
    Age: 380
    Sex: Female
    Appearance:[​IMG]
    Rank
    : Lieutenant
    Biography: Haruka was the product of a young girl's rape when she was just fifteen. Haruka's mother was a part of a family of minor nobility, but her father had made enemies of the wrong people. Kidnapped, brutally raped, and tortured, the young girl was held for ransom until the noble paid his debts. It was the intervention of the Soul Reapers that Haruka was born shortly after her mother's rescue. To pour salt in the wound against the family that never rescued her, Haruka's mother named her with the family's male form of their last name (Katsuya) rather than the female form (Katsuye).

    Haruka's mother, despite the anger and hatred for her rapist, loved her daughter immensely. She cared for her child the best that she could, and protected her from the Katusya family's infanticide practices of baby girls along with the general subjugation of females in general in the clan. After running away and diving deep into hiding, the fifteen year old girl struggled to make enough money in the poorer district to care for her child. As Haruka grew older, her child like mind finally grasped that they were homeless. Even when she turned seven, she was still clinging to her mother's back and legs as they walked from job to job.

    When Haruka turned 10, she applied to the Shin'o Academy and was accepted. She remained there for all six years, then joined the Onmitsukidō's Detention Unit upon her graduation. With her pay, she was able to house her mother comfortably in a better neighborhood. The woman eventually found a job for herself so her daughter didn't spend all of her pay on her.

    Haruka stayed with the Onmitsukidō for over 200 years, where she trained and learned about her zanpakuto and learned Shunko. She then transferred into Squad 10 as an lower ranked member. Haruka completed various missions and further training until she earned a high seated ranking...and earned the heart of her Captain. She has finally settled into her life as a Lieutenant and wife, though the latter is much newer than the former.

    Alucard

    [​IMG]

    Not much is known about this cute little puppy of Haruka's. Found and rescued while on a mission, Haruka's sense of mercy was on display when a starved, angry, and pained Alucard had been corrupted by a bevy of Hollows. Hikari destroyed most of what ailed the creature, but the pup stuck to Haruka whom hadn't wanted to kill him in the first place.

    He is incredibly smart and loyal, which often leads to Haruka pampering and spoiling him. Nonetheless, he is her second partner out in the field and has a great set of senses for tracking. He can also sense spiritual pressure and can use various Kido. He has an alternate form that was unlocked when his owner was in deep trouble. He hates the taste of Spiders.


    Alternate Form:
    [​IMG]


    Alucard's "adult" form. This is roughly to scale.


    [Personality and History]


    Zankensoki skills
    Zanjutsu: Haruka's zanjutsu leaves much to be desired, as it is her weakest form of fighting. However, she has show to be very capable with the basics, to the point that she can keep up with Hikari during spars or kill Hollow with the sealed form (albeit with difficulty). She is prefers to not use this unless she is attempting to gather information.
    Skills: Basic​
    Hakuda: On par with her Hoho skills, Haruka is widely considered to be a master of hand to hand combat. Physical, brutal but artful, Haruka's been seen killing Hollows with just a punch through the mask with her bare fists. Her training usually consists of fighting bare handed against sword wielding shinigami in Squads 10 and 11.
    Shunko (Takes the form of Fire)
    Sokotsu
    Ikkotsu
    Raioken
    Tessho
    Kazaguruma
    Gatoringu Jidanda
    Kagamibiraki​
    Hoho: Haruka's prolific use of Shunpo has earned her a Master status. She is capable of flash stepping for hours. Her general sense of balance and movement is top notch, and can be seen when she employs Hakunda.
    Shunko (Takes the form of fire)
    Shunpo
    Senka​
    Kido: Haruka has trained extensively in this area with a core set of Kido based around restraining and hand based blasts. She is often considered a high level expert.
    Bakudo
    #4 Hainawa
    #8: Seki
    #54: Haien
    Hado:
    #40 Gaki Rekko
    #34 Konogobaku
    #32 Okasen
    #33 Sokatsui
    Oathbreaker Wave (Original)
    [​IMG]

    Zanpakuto information
    Zanpakuto
    Name:

    Nenshō no Yūrei
    (燃焼 の 幽霊 (Apparition of Combustion))

    Zanpakuto Type:
    Undefined

    Zanpakuto Spirit Appearance: [​IMG]

    Inner world: [​IMG]
    Sealed Zanpakuto:
    Wakizashi

    Release command:
    "Enrage and Burn, Nenshō no Yūrei."

    Shikai (Right Arm):[​IMG]
    (The shikai's left arm is exactly the same as the gauntlet in the Bankai picture below)



    Shikai Special Ability:
    Haruka's shikai is an all around, support weapon. It has its own powerful offense due to it's spiritual energy projection, but can also provide limited support and ally effects on the battlefield. The projection will change color and symbol when an effect takes place. Haruka can wield two different symbols at the same time, one on each gauntlet. A symbol can be prepped on the gems closest to the elbow (as identified as a mismatched color to the symbol in use), but it will not take effect until the symbol is manifested on the gem that is closest to the hand.
    Nenshō no Yūrei's Symbols and their Meanings
    Chi's Flash:
    [​IMG]
    Chi's Flash: A quasi-flash bang attack. A flash of intense, silver colored light erupts from her fingers, causing a loud cracking sound. From close range the target is blinded and deafened for three posts. The effects lessen for every 13 meters away Haruka is from the target.


    Cron's Bolts:
    [​IMG]


    Cron's Bolts: Haruka creates five purple bolts of crackling light that hover behind her. She then punches five times, launching a spear with each punch.

    Thet's Rail:
    [​IMG]


    Thet's Rail: Energy gathers along her shoulder. Once fully charged, Haruka punches and launches the energy along her arm and out of her hand with a fiery blast. This projectile uses the kinetic energy from her punch to slice through the air to transfer that energy elsewhere.

    Nenshō's Grace:
    [​IMG]


    Nenshō's's Grace: A cloak of purple and silver light surrounds Haruka. This increases her speed and physical strength for three posts.

    Omni's Light:
    [​IMG]


    Omni's Light: For two posts, allied shinigami within 50 meters of Haruka have increased attacking speed and hakuda/zanjutsu attacking power.

    Bet's Vengeance:
    [​IMG]
    Bet's Vengeance: Haruka releases a torrent of fire from her mouth, not unlike a dragon's fire.


    Alph's Protocol:
    [​IMG]
    Alph's Protocol: Haruka's allies are renewed with battle vigor, minor wounds are healed and some stamina is returned thanks to her imbuing them with some of her spiritual energy. Can only be used once every 5 self-posts.

    Zet's Kite:
    [​IMG]
    Zet's Kite: Low leveled enemies are thrown into a disorganized frenzy for a single post. They can be called back to action if an enemy "Commander" reorganizes them.


    Omeg's Gambit:
    [​IMG]
    Omeg's Gambit: Only used once per battle, Haruka is charged with a flood of energy from her zanpakuto that can bring her back from the brink of death. Once used, it will take two more battles before it is recharged and usable again. Major injuries are still apparent while minor ones are healed. Organs are not regenerated, neither is spiritual energy.

    Shikai Base (Melee):

    [​IMG]
    Used for basic Hakuda attacks while in shikai. The gauntlet is white hot, and the prongs are very sharp. Can be seen on both gauntlets at the same time.

    Shikai Base (Oathbreaker Wave):

    [​IMG]
    This is the symbol that is used for Oathbreaker Wave while in shikai. This focuses the wave much better than when Haruka uses her palm, and thus allows it to travel further, though it will be smaller. This symbol is usually found on the left, golden gauntlet.


    Bankai: Nenshō no Yūrei Ryūjin
    燃焼の幽霊龍神 ( Apparition of the Combustion Dragon God)
    (IC Unknown for now)
    [​IMG]

    (Shikai gauntlet on the left arm, Bankai is the dragon)

    Bankai Special Ability:
    [*]Must train to obtain.
     
    #15 Aeronfarron, Aug 23, 2015
    Last edited: Aug 24, 2015
  16. Basic Information
    Name: Sayuri Minamoto
    Age: 117
    Sex: Female
    Appearance: Sayuri Minamoto
    Rank: 17th Seat of The 8th Divison
    Biography:
    Sayuri was born into the Feudal Japan Era into the Minamoto clan arround year 1180. She does not remember the name of her parents or much of her life, only bits from it. She was born among the highest ranked members of the clan. Most of her early childhood was spent in Kyoto, and as far as she can remember, she was traeted with respect that bordered a religious one. She was kept safe from all harm by keeping her locked in all the time, something that ultimately turned to be her demise.

    As she grew older, she was taught about how to be a model wife, while her brothers were instructed in the arts of swordsmanship and battles. She was very envious to them and after numerous heated talks, she managed to persuade her father to allow her to train with the sword. This was done under the greatest secrecy - nobody from the clan was to know about it, and they were successful in hiding it. Sayuri took on the lessons quickly and with much more enthusiasm than her other lessons.

    As she grew older, she became part of an arranged marriage between the Minamoto clan and one of their rivals to cement an alliance. Reluctant to agree since it would mean the end of her swordsmanship lessons, she desperately sought a way to escape the arrangement, but to no avail. During one of their travels from Kyoto to meet her would be husband, their caravan stopped in the Hakkoda Mountains.

    She was spending her time on the outsides of the village they were in, when she noticed something strange - at first she thought it was a fox. But there was something else to that particular fox - she felt an irresistible urge to follow it, and so she did. The fox was leading her further and further away from the village and into continously dangerous areas. Her childhood isolation from the outside world took its toll and she found her demise upon failing to notice a steep hill.

    After she perished, she remained at the place of her death - her only companion now the fox that lead her to her demise. Feeling no hate or anger towards the fox, she instead found its presence liberating. She knew she was dead and felt some strange relief, that was quickly changed by indifference to her entire life. Feeling robbed of it, she decided to distance herself from all her feelings, something that made her Konso that much easier for her. She had no idea how much time passed between her passing and the time the Shinigami performed the ritual on her.

    Her indifferent personality remained as she was now in Soul Society. After a few years there, she decided to join the Spiritual Arts Academy to become a Shinigami herself. Her indifferent attitude made her academy years difficult, but the teacher took a liking to her despite that, due to the effort she placed into mastering the subjects taught to them at the Academy. She was not sticking close to any particular teacher, instead prefering to learn everything on her own.

    Unlocking her Shikai several years after the Academy was a great accomplishment for her and filled her with a great sense of pride. She spent the next decades to train all aspects of being a Shinigami. Her efforts doubled after she became a member of the 8th Division. The added benefit of the new experiences and interaction with more skilled Shinigami greatly improved her skills. In about twenty years since she joined the division, she made her way up to the 17th Seat. She faces the increasing assaults in Soul Society with her trademark indifference, but even she is going to change in the days to come.


    Zankensoki skills
    Zanjutsu:
    Sayuri spent a considerable skill training her Zanjutsu skills, as her Zanpakuto is her primary means for combat. Her skills are based more on speed and flexibility, rather than brute strength. She is considered as having a decent skill in Zanjutsu and she works tirelessly to improve it.
    Hakuda:
    Sayuri´s small physique seems to show a portrayal of her not being a capable hand-to-hand combatant, something she can use in her favor. It has to be noted that she can only hold her own for brief periods of time. Enemies with greatly superior physical strength can easily overpower her.
    Hoho:
    Her skill in Hoho can be categorized as a Practictioner. She can move at high speeds for a brief period of time, but she has to be careful as to how long she will maintain that speed - she is susceptible to fatigue after moving at such speeds.
    Kido:
    Her Kido skills are considered to be basic ones, and she can use only low level spells from both Bakudo and Kido. Rather than on their power, Sayuri relies on the perfect timing.


    Zanpakuto information
    Zanpakuto Name: Shaka
    Zanpakuto Type: Physical
    Zanpakuto Spirit appearance: Shaka´s appearance
    Inner world: The Tempest, Shaka´s inner world
    Sealed Zanpakuto: Shaka´s Sealed appearance
    Release command: " Dance and deceive, Shaka! "
    Shikai: Shaka´s Shikai form
    Shikai Special Ability:

    Shaka alters Sayuri´s Zanpakuto in only a visual way - Shaka starts to glow with a faint white aura. Tribal tattoos appear on Sayuri´s skin as the sign that her Zanpakuto is in a Shikai state.
    • Spirit of the Trickster
    This is a passive ability of Sayuri´s Zanpakuto, Shaka. It offers a slight increase in her agility. The increase is only a slight one and once she reverts from her Shikai state to the sealed one, she will experience exhaustion.
    • Shadow Dash
    A simple move that when executed with the proper timing can achieve devastating effects. It is a high-speed dash that allows for Sayuri to make a close-up strike on his foe. The downsides of this move are the tunnel vision effect that takes place and the speed at which the move is executed and Sayuri needs a short to medium distance to completely stop herself.

    Bankai: Sayuri is yet to achieve her Bankai.
    Bankai Special Ability: -/-
     
    #16 RedFox, Aug 23, 2015
    Last edited: Aug 24, 2015
  17. Accepted. Post here.

    Minor problem in the bio. Somewhere it states he was around 300 when he was a teenager? Think that might be an error. Anyhow, once that is fixed you may place him here ;)

    Both accepted, place them in the dump yo.

    The coding may have messed up a bit, but that's fine. Tell me if you need any help. So far, your CS is looking good. Keep up the good work!

    My waifu goes to the waifu palace.

    This is fine, just that I won't require you use up an ability slot for a passive ability. Of course, this is ultimately up to you, but it's just something to keep in mind. This goes for everyone.

    This is fine.
     
  18. Oops, sorry, since I transferred the character from another RP, in which, the ages are x20, I forgot to fix that, sorry XD
    it's fixed now though, going to put it where you said to now
     
  19. The spoilers keep having fits...
    Format struggle so real.
     
  20. Sheet's done, I'd recommend reviewing it again before accepting it. Also, I reviewed my Bio and didn't see anything about being 300 years old, copy pasta it for me if you find it again and I'll fix that up.
     
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