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Name: Kon Benkei

Actual Age: 399
Appearance Age
: 22
Gender: Male

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Division: 9th Division
Rank: Captain - Rookie

Accessories: N/A

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Zanpakutō Sealed Appearance:
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Zanpakutō Shikai Appearance: When activating his Shikai, the Zanpakuto doesn't change in size or shape, but gains an elemental property. Lightning.

Zanpakutō Bankai Appearance: Once he activates his Bankai, the blade disappears into the sky as grey clouds begin to form and a storm slowly begins to start. The 'katana' returns, but this time it is made entirely out of lightning/electricity, except the hilt.

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Shikai Abilities:

Paralyzing Strike
Type - Passive
Duration - 3 seconds
Description - This passive ability is activated each time Kon strikes an object, living or not. It only affects living beings, but it works on anything. When Kon strikes someone's blade, it will send a small, numbing electric shock down the opponents arms, but not paralyze. If the blade makes contact with a limb, (Head, Torso, Arms, Legs) then that limb will be paralyzed for three seconds. He mainly aims for the arms and torso, in quick succession to deal devastating blows.

Thundering Strike
Type - Active
Duration - Instant
Description - Kon takes the Katana into both hands, raising it up into the air as a swirl of electricity begins to form around the blade before being brought down in one arcing slash. The electricity is expended outwards, lashing out in a 'arcing slash' (similar to getsuga tensho). Once the technique is used, a loud thunder clap is followed after the attack is over.

Heaven's Bellow
Type - Active
Duration - Instant
Description - Kon moves at an incredible speed, charging straight for his target with katana pointed straight out, arms locked and steady. Once he comes in stabbing range of target, he comes to a complete halt and thrusts the blade out quickly, lightning encasing the tip of the katana to give it increased impaling power. This attack, once contacted with an object, if the blade doesn't pierce through, then the electricity will dispel in a beam/line straight into wherever the tip of the blade is on. Leaving a good sized hole (if it can punch through) in whatever it is he couldn't stab through.


Bankai Abilities:

Static Charge
Type - Passive
Duration - 3 Seconds
Description - His Paralyzing strike is now replacing with a Passive that now deals damage over time. With each successful strike against target opponent, it builds up 'stacks' over time. With each strike after the first three, starts to send painful shocks throughout the persons body, each strike after the third increases in pain and power. So if he gets up to ten successful strikes, in for a world of hurt. Oh, he has to strike around the same area on the body. If he strikes a different spot, the stacks are lost and he has to start anew.

Wolf of the Heaven's
Type - Active
Duration - Instant
Description - Kon holds the hilt, the only physical and solid part of his Bankai. The lightning blade portion of the Katana now extends out towards target opponent and takes shape of a wolf's head, thunderous howls and snapping jaws before coming into contact with the target opponent and exploding. This is a destructive, and unstable attack as he doesn't know just how to control it yet, to its full extent.

HAS OTHER ABILITIES, NOT UNLOCKED YET.


Kido Spells:

Hadou 4: Pale Lightning (Byakurai) - Fires a white bolt of lightning from the fingertip.

Hadou 32: Yellow Fire Flash (Okasen) - Fires a wide arc of yellow energy at the target.

Hadou 63: Thunder Roar Cannon (Raikouhou) - Gathers yellow lightning at the fingertips, then fires off as a bolt to pierce the target.

Hadou 88: Flying Dragon-Striking Heaven-Shaking Thunder Cannon (Hiryu Gekizoku Shinten Raiho) - Fires a gigantic blast of blue spiritual energy resulting in a truly enormous explosion.

Bakudou 26: Curving Light (Kyakko) - Coceal's the user's spirit energy or other kidou using spiritual energy, presumably bending the light.

Bakudou 61: Six Rods of Light Prison (Rikujokoro) - Summons six thin, white beams of light that slam into the targets midsection, holding them in place.

Other Skills:

Expert Swordsman - Kon has practiced using his Katana over the past couple hundred years. Honing his abilities, he is on the level a Captain should be, even if he is just squeaking by.

CQC Combatant - While this form is not his forte, he learned a long time ago that knowing the basics are essential when someone gets too close.

Shunpo Master - This is the only ability he has mastered. Flash Step, as it is called, allows him to move at incredible speeds, almost like he is 'teleporting' to a new destination.

Immense Spiritual Pressure - While Kon is new to being a Captain, his abilities, energy, and mind are prepared and ready for being a Captain. This means even his Spiritual Pressure, which was high for a Lieutenant, but average for a Captain.

Kido Expert - He knows many Kido Spells, but the ones listed are the most frequent ones he will use. He is still studying and practicing, hoping to become a Kido Master soon.

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Personality:
Kon is a kind man, gentle with others and himself. He carries himself lightly, and doesn't think highly of himself but it appears others do and that is where he gains his confidence. He doesn't believe in himself, but he believes in the people that believe in him (>.>) and that is how he keeps moving forward. He treats everyone with respect, and honors those that he spars with or even fights. He would give anyone a respectable and honorable death, and hopes that he would be given one too.

History:
Kon grew up in one of the better areas around the Seireitei, living in upper-middle class as some would call it. He did as he was told, had some small job and lived his life just like he planned on, and every day was the same. Faces were the same, conversations where the same, nothing had changed...until the day Shinigami came through, looking for recruits for the Academy. He was one of the ten selected from his District and taken to the Academy.

He had gone through the Academy with flying colors, passing through. The beginning of his Academy Career was bumpy and awful, he was almost kicked out until he made a friend that encouraged him to do better, and that they knew he could and all that sappy shit. Ever since that day, he passed everything thrown at him.

Once he graduated, he was selected for the 2nd Division, they were needing a few more Shinigami after a few retired, some transferred and others had met terrible fates against Hollows. They were the secret police, or something, half the time he never knew what he was doing and couldn't keep up at times with what was going on. Eventually, he put in a transfer to the 3rd Division, wanting a slower pace setting so he could develop himself more. One he transferred, he began to bloom out, growing stronger and showing that he can become the capable Leader the Gotei 13 needs.

He was given the option to become a Captain, taking the test and passing it by the skin of his teeth. They allowed him to become Captain, because of how fast he is progressing and the potential he shows. His Bankai is undeveloped, as he himself is still learning about its capabilities and what he can do, but at least he can use it!

Now he is a Captain, ready to try and take on the Work Load of one. He will probably be stressing out a lot in the beginning.

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EXTRA:
 
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Appearance: (On the right. Zanpakuto spirit on the left)
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Name: Holly Callahan

Age: 95
Gender: Male

Division: 2
Rank: 3rd seat

Zanpakutō Sealed Appearance: A kodachi. It has an alternate sealed form as a fan.
Zanpakutō Shikai Appearance: A 6 foot long red staff with golden tipped ends.
Zanpakutō Bankai Appearance: No change from shikai.

Shikai Abilities: Shen Chang, Jingu. Jingu warps its own weight. While technically about 70 pounds, it is only 8 pounds for Holly. As a result, he will almost invariably win direct clashes, being able to hit with much greater force than his actual strength would normally allow. He can also tap the ground to create triple gravity zones that range a couple feet from the point of contact. A bright gold circle will appear on the ground to denote the area. While they only last about 3 seconds, they are often enough to mess up the rhythm of his opponents. However, unlike with the basic ability, he is not immune to the effects of those gravity zones so they are more useful in standing combat than high speed. This ability is not stackable.
Bankai Abilities: Not currently obtained. However, posting anyway so I don't have to play fetch again. Jingu Bang. Jingu Bang can float and move based on Holly's hand directions as though he were swinging it himself. While doing this, at least part of the staff must stay within 5 feet of him. If he is forcibly moved or moves at all, the staff will move with him automatically to maintain its place in relation to where he is. As such, he can technically float or fly with it though it would be terribly useless usually. Going into bankai for transportation is pretty stupid and in most situations where he would have his bankai out, it would be ill-advised to lock down his weapon just to move around and not even terribly fast. As it doesn't actually levitate him so much as he could sit or hang onto it, this does not enable him to fight airborne. That entire ability takes a good deal of concentration so its use is kept to a minimum, usually for just a swing or two at a time in between normal fighting. More importantly, Jingu Bang can extend or retract itself and its weight will adjust proportionally. This is a quick enough shift to be used as an attack. Extended, it will obviously hit harder but will be more difficult to wield and will cost more reiatsu to keep like that. There isn't a known maximum but extension adds direct reiatsu upkeep cost which he would inevitably fail to be able to pay if used recklessly and that would simply knock him out of bankai. Naturally, the maximum extension will increase with his reiatsu though that is relatively meaningless. All shikai abilities are also active except that his increased gravity zones can now be stacked up to twice if he uses both ends of his staff and the real weight is increased to 175 pounds.

Kido Spells: Basic kido spells up to 33. Holly can use Eishohaki.
Other Skills: While unnamed, most of Holly's kido training was lumped into learning an ability not unlike a localized shunko. It works on the same principle but applied to one area rather than the whole body. As such, there is no armorlike effect, nor is there any increase to speed. Instead, the entire force of the shunko is channeled into the palm of his hand where it burns red and crackles like lightning. It cannot be fired but has a quicker startup time and is much less strenuous on the body than a full shunko is. Since it is an ability of pure offensive force, it reaches levels of damage greater than shunko was ever intended to, making this his most damaging attack. It was developed and taught to him by his father, Arden Callahan, the now retired 8th division captain. Arden's, however, is much stronger, augmented by runes on his arm that were a byproduct of him making a nerve transplant. Holly doesn't have this "benefit". Holly is also very agile and quick on his feet, very capable of shunpo but is completely unable to stand exerting himself for long periods of time. He is anemic, leaving him with below average levels of stamina. He can stand up to people much greater than his position based upon his level of skill but he runs out of gas pretty quickly when forced into extended high speed combat. He also possesses an exceptionally high level of reiatsu for his age, though this isn't terribly surprising given his family. Nor is his familiarity with melee combat.

Personality: Holly is good natured, helpful, hard working, and most of what people consider the traits of a good, honest, upstanding person. He is humble and honest, basically everything one might wish for in a person. Some people say he's a little unfit for the kinds of jobs that the 2nd division has, especially since his current ranking puts him in charge of the maggot's nest. Far from being a violent jailer, he has made every effort to make their lives more comfortable. They aren't the most savory bunch but who could really blame them when they were thrown in there without actually doing anything wrong first? Holly certainly couldn't and often petitions for accommodations to ease their discomfort. He is very diligent when working, bearing the brunt of the paperwork for the 2nd division and putting in the longest hours. Before anyone not on the night shift is up, Holly is up. After everyone leaves, Holly is still there. In spite of this, he does have to take breaks. This leads to spurts of work, rest, then more work but anyone who has seen him applying himself to anything is more than aware that he is pulling his weight and that his relaxing time in between is literally due to his physical condition. A rather informal person, Holly does his work quickly and efficiently but commonly brings snacks to the office and goes to visit people frequently. It is all taken into account and carefully rationed to maximize his output and keep the stress on his body to a minimum.
History: Holly was born extremely talented minus the lack of a body to keep up with him. He was also driven, had his heart in the right place, and was born in a time that allowed him to grow at his leisure. It went without saying that he was an ideal candidate to be a shinigami. His father instilled in him all the basics, not so much of combat but of being a good person. His mother wanted him to not get into the business of being a shinigami despite being one herself. She knew well a lot of the dangers of the occupation. Self defense was encouraged but not joining in the family occupation. The result of this was a free-roaming Holly, probably fit to pass the academy but not enrolled in it. He grew up and got a job in the Rukongai, kick-starting some programs to help some of the needy in the higher numbered districts. Pulling a few strings and gathering some shinigami who originally came from those districts, he was able to put together enough volunteer manpower to begin some limited operations, getting much needed food and water to them. It wasn't a complete fix but a step in the right direction. After a hollow attack tore his efforts to shreds, he rebuilt and then joined the academy, deciding that while doing good things was nice, doing all that stuff before safety was like putting the cart before the horse. He could do all those other things while also being a Shinigami. And if he had the ability, there was no reason not to make the most of it.

EXTRA:

Arden Callahan

latest
 
Yay shinigami allies!
 
You will see a captain out of me later. Just once I figure out what would be the most fitting.
 

Appearance:

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Ignore the headdress and the cross but everything else is apart of her attire. Her hole is located above her chest in the center.

Name:
Belladona "Bella" Kiosa


Age:
appears to be 30 years old
519 years old

Gender:
Female

Number:
Noveno/ 9

Tattoo:
Located on the side of her upper left thigh.

Aspect of Death:
Greed

Mask:
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A tiara made from the remnants of her mask

Zanpakutō Name: Dorado

Zanpakutō Appearance:
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General Abilities:
Sonido Expert - She may have not master this skill but she has proven to be better than most with it. She has been in fight's she knew she could not win and instead of dying she would rather retreated so she may live to fight another day. Call her a coward if you wish, It better then being dead.

Enhanced Pesquisa - Belladona sends out a radiating pulse which reacts to sources of reiatsu which can cover a extremely wide area, allowing her to determine the location of any sensed individuals and gauge how powerful they actually are. She has use this skill to ensure her survival. With Pesquisa she was able to know where the dangerous enemies where and where the weaker enemies where. This ability is what helped her find the Espada when she heard rumors of them and their great amount of power.

Heirro- Belladona possesses an average Heirro, The strength of it is what you expect from a Espada. The technique makes the user's skin as hard as iron causing a sword to spark when striking at her. However she would consider her Heirro to be the weakest of her skill set since she prefers to avoid direct physical contact in battle.

High-Speed Regeneration - Belladona hates being injured and since her Heirro is her least developed skill she compensated by having a powerful regenerative capabilities. She has been harmed many times and for her to keep moving she needed to make sure her body wouldn't inhibit her.

Descorrer - A skill that allows her to open rift between Hueco Mundo and the Human World. She usually uses this skill to send weaker hollows to retrieve jewelry and other valuables.

Bala - A technique that fires hardened spiritual pressure in the form of a first size bullet. A bala lacks the power of a Cero, but compensates for the lack in power in superior speed. This move can be fired in reputation with little fatigue. She prefers a bala since she can pommel a foe without even getting close to them and if she misses she can just keep firing till contact.

Cero - A powerful red beam of spiritual energy that normally explodes on contact. This move is capable of taking a weaker individual out of a fight if not, killing them. She rarely uses and normally a close range since she hates charging it up just to miss. She normally will surprise someone by firing from her mouth. She might try to blow your head off with a kiss.

Gran Rey Cero - A more powerful golden cero made from Belladona mixing her own blood in with her normal cero. It has tremendous amount of power and a greater attack speed than normal cero. This cero is devastating and once released, It starts spinning like a razor as it compresses and decompresses because of it's massive amount of raw power.

Skill Blademaster: Her skills with the sword is impressive as it is very fluid and adaptable. She holds her sword with one hands at all times when attacking. She uses quick slashes and a barrage of stabbing attacks. She keeps her Zanpakuto on her left hip since she is right handed and can her drawn it in under a second.


Unique Abilities:
Brillar - Using her middle finger and thumb she creates a shimmering golden flash with a snap that blinds all who are caught with this technique. Those caught with this will only be blinded for a 30 seconds. This may seem short time to be blinded but it doesn't take long to decapitate someone. The only way to avoid this skill is by covering your eyes.

Destripador - She cover her blade with a cero making her sword's strikes more powerful and if it connects she can release the Cero causing a explosion wave in the opponent's direction. If she doesn't choose to detonate it will last for 2 minutes.



Resurrección Appearance:
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In her Resurrección state she is given a golden wings connected to a shoulder guards that cover her neck as well. She gain golden gauntlets, armored boots and belt made of gold as well. She also gains a white dress and red sash coming from her shoulder guards going through her belt and pass her knee high dress. On her head appears a golden headpiece connect to the shoulder guard. Her weapon is a jeweled staff. Her only physical change is that her brown eyes turn into golden yellow.
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Resurrección Release Command:
"Luster, Dorado"

Ressurrección Abilities:
In her resurreccion state, her abilities are doubled in power. Her special ability in this state is to manipulate gold at all forms of matter and can even create it from her reiatsu. She uses this skill to defend herself and strikeout at others.

Anillos Ora - Belladona makes twin razor rings spinning at high speeds turning them into saws. These rings are able to home on to someone reiatsu and chase them. They usually hide behind each other to surprise the opponent. Once you thought you dodge one of them another pops out at you.

Lanza Ora - Belladona makes giant spear and launches it at her opponent. This spear destroy all in it path not stopping unless Belladona commands it to.

Alambres Ora - Belladona creates gold wires that cover the area that works like a cage keeping those inside trapped and those unable to get in. These gold wires cut flesh like blades when touched.

Tormenta Ora - Belladona breaks down gold down into sand and allows it to float around in the air like dust. Once she is ready she makes a twister that surrounds the enemy and abrades them causing a slow death.

Personality:
Belladona is a Selfish, Deceitful, Pretentious, Demanding, Seductive and polite being. She is always working with an ulterior motive to either get something if she is not able to just take it. She is rarely ever generous and usually expect something greater out of it when she is. She is know to try to put ideas into other's head and try manipulate them which could blow up in her face. She is the type to put a smile on her face and mask her true feeling for you. She is more likely to run her mouth off to someone else with it getting back to you. She holds herself above all and earnestly believes that she is the center of the world and her needs come first. She will try to seduce other also if all else fells. She is at least very polite when she talks to you even when she disrespects you. Her favored thing in the world are material thing like valuables antiques and jewels.

History:​
Belladona in her human life was a queen, She was married to a powerful ruler. She had little to no love for this man and only married him for his possessions, He was a king after all. Once her husband died from drinking a cup of poison wine she move into position of ruler. Under her rule her people suffered from poverty as she raised taxes and stole valuables. She even would sell her own people into slavery for her own gain. She would kill those who spoke out against her even for a little bit of criticism. It was only a matter of time before her people rebelled and she was beaten to death by a angry mob and mouth filled with jewels and gold to represent her voracious greed.

When she became a Hollow she would always prefered to be in large groups. She would get close to the leader and adventually kill them taking their spot. Once her and her followers gained enough power they became Minus Grande except she was one of those special cases who kept their mind intact. This is when she began to eat and her greed for power flourished like never before. She ate and ate and as her power grew she found herself above ground in a white dessert. She also found creature like her that had evolved past a Minus Grande into a Adjuchas. She then repeated her normal plan, Join a large group of powerful hollows and wait till she grew powerful enough to devour the leader and take there spot. Once she became ruler she ran into something that terrified her, And Arrancar. She barely survived the battle with most of her followers dead. The ones that made it out where injured as useless now so she did the only thing she could do, She ate them one by one without batting an eye in rumours.

Belladona continued this path of constantly eating until she achieve the state of the creature that she faced long ago, She has finally became an Arrancar. She then search for a powerful group to join, It was tough finding a powerful group but she eventually found the Espada, The strongest Arrancars in Hueco Mundo. She wishes to use the Espada's to escape the bland empty dessert that is Hueco Mundo and find a place more suitable for her to live and rule as a queen. She also dreams to finding the Arrancar that made her pursue more power and thank him before she destroys him.

 
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Oh, look. An obvious conspirator.
 
Oh, I like it when people have goals.
 
Oh, I like it when people have goals.
Also Question, did Beta drop out of the RP? I saw his post saying he was out but I just wanted to confirm with one of the GMs.
 
Beta wanted the spot that you claimed first, saying he could do it better. Both Akashi and I had a 2 second discussion that basically confirmed that we agreed that GMs stick with how they say they're going to do things unless the RP is going to die otherwise. In this case, early bird gets the worm. He didn't like our answer so he left. I don't care if he could pull it off better. We said we're going to do it that way and that's how we're going to do it. If someone tries to force their way in, I have no qualms with showing them the door. They'll get no accommodation, nor favors from me.
 
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@SashaBliss

Age is fixed. Good on that. How are you planning to survive being next to the temperature of the sun or anything close to it? Everything around you is melting. Chemical reactions are happening... including making all the oxygen in the air unbreathable. Anyway, Akashi has denied this but I wanted to point out some of the reasons why temperature of the sun isn't exactly a wonderful thing. Lastly, the last resort move is fine. I just hope you realize what it entails. Reishi is matter. Reiatsu is energy. Burning reishi is like doing chemotherapy on yourself. It is literally killing the matter that makes up your body and probably not in the safest way possible.
Oops some of that was for kicks and giggles, it didn't save what I really had, sorry about that. Iwaku hates me ;-;
Edit: I'll change it to what it was when I get home.
 
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Okay I fixed it and it was supposed to be reiatsu and not reishi, and I changed the sun one which wasn't supposed to be there, if you need more I'll fix that when I get home. @Nevvy
 
@Nevvy
In love with holly I can see a great dynamic between the childish captain, brash strong lieutenant, and now hardworking 3rd seat with great potential probably more then he realizes
 
Alright, I edited Guerra (had to do it twice as I am a idiot and forgot about Aegis) I switched the kido from a kido to a Resurrección ability same goes for the sparks/lightning. Hope that fixes things.
 
Hm...
I would like to be an Espada....but i dont wanna be 10...hmmmmm...
I'll figure this out when i get home
 
Hm...
I would like to be an Espada....but i dont wanna be 10...hmmmmm...
I'll figure this out when i get home
OH MUR GURD COLE. And is it because ten is the technical "weakest out of the bunch?"
 
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