Galgallin

Holy Terror
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LURKER MEMBER
FOLKLORE MEMBER
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Posting Speed
  1. 1-3 posts per week
  2. One post per week
Writing Levels
  1. Intermediate
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  3. Advanced
Preferred Character Gender
  1. No Preferences
Black Magic & Golden Hearts
The interest check is here: INTEREST CHECK Why appropriating cultures for profit is bad: A Roleplay

Sorry the thread isn't very pretty, I'm kinda in a rush to get everything posted before it all falls out of my head, and in case the hurricane changes its mind on where to go next.

We are not using original races. If you play a supernatural creature, it needs to be from a real source, insofar as fantasy is real.

There's going to be a lot of players who want to play a supernatural creature which is totally fine! But if you like to play multiple characters, please consider helping to round out the cast by playing a normal human who has yet to learn about magic.

Whatever race you pick for your character, please be mindful that this a group roleplay and the setting is intended to be a relatively low-key town full of people actively hiding their magic from humans. Nerf your character accordingly.

On one hand, god-moding is bad and you should try to avoid all-powerful abilities that can't be avoided and have no out. On the other hand, power-playing is also bad and you should allow your character to be affected by other people's magic. There's a balance, see?

But also, seriously, the more mundane and low-key your character, the more likely they are to be accepted by both myself and your peers.

Character profiles
Below is the BBcode for the profile. It uses a lot of divs because I got fancy. If you're on mobile or simply don't want to bother with the coding, sent me the barebones into in a private message and I'll plug it in for you.

You also have the option of personalizing your characters' profile. There are three colors that can be replaced: COLOR1 is the background color of the entire post (which you can remove if you'd like). COLOR2 is the color of the profile section headers and the border around the profile. COLOR3 is the main text color. If you remove COLOR1, I suggest you also remove COLOR3. That way, Iwaku will automatically display the default font color for whatever site theme each person is using.

The border can be styled to your own liking, or removed entirely. If you don't have a character image, I suggest leaving in the randomized placeholder image. If you do have a character image, the image container is 500x300px. You can choose to crop your image, or just throw it into the bbcode and hope for the best.

[DIV=background: COLOR1; padding:50px; text-align: left; color: COLOR3;][DIV=border: double 4px COLOR2; padding: 15px; margin:auto; width: 565px;][tabs]

[tab=Face]
[CENTER][DIV=display: inline-block; margin: 10px; overflow: hidden; position: relative; padding-top:15px;][DIV=height: 300px; overflow: hidden; width: 500px;background-image:url("https://unsplash.it/500/300/?random");][div=background: rgba(0, 0, 0, 0.4); margin:235px 0px 5px 0px; padding:3px 0px; color: white; font-size: xx-large; text-shadow: 0px 0px 5px #000000; text-align: center;][FONT=Josefin Sans] Character Name [/FONT][/div][/DIV][/DIV][/CENTER][/tab]

[tab=Overview][DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Details[/FONT][/DIV]Full name:
Age:
Gender:
Race:
Occupation:
[DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Appearance[/FONT][/DIV]A written description of your character's appearance. Don't forget to mention any sorts of body modifications or magical transformations. Feel free to link additional images here.[/tab]

[tab=Personal][DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Personality[/FONT][/DIV]Your character's general personality. I'd suggest three to five broad traits so that you don't accidentally write yourself into a hole and then wonder ten pages later why the profile doesn't match the character at all.
[DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Backstory[/FONT][/DIV]Your character's history. It's fine if they don't have much of one - some characters come with a lot of baggage and some don't.
[DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Confessional[/FONT][/DIV]A secret or two or ten that your character is keeping (besides the whole masquerade bit). It could be a goal they're embarrassed about, something they regret, or maybe a sinister plot... or maybe it's something really silly they feel irrationally guilty over.[/tab]

[tab=Skills][DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Mundane skills[/FONT][/DIV]Use bullet points if you want. Talk about some non-magical skills your character has, like lockpicking, carpentry, or knocking back a dozen shots before puking.
[DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Magical abilities[/FONT][/DIV]Same as above, but this section is all about magical abilities and skills. List out a couple of spells your wizard knows, or the finer points of your lycan transformation.
[DIV=font-size: x-large; color: COLOR2; padding-top:15px;][FONT=Josefin Sans]Failures and flaws[/FONT][/DIV]List the shit your character sucks at, because flaws are important and in the absence of a stat system we need an alternative method to humiliate each other. This is also a good section for covering important weaknesses like, I don't know, turning to stone at sunrise or your legs turning into a fish tail when you take a bath.[/tab][/tabs][/DIV][/DIV]
 
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Dammit, I'm late curse you unreliable notifications, curse youuuuuu But it's never too late to answer the gm survey
So, as a GM, I'd like to get to know my players a little better. What other types of RPs do y'all like? Any other cool campaigns you're in right now? What's your favorite kind of pizza?

I love, love fantasy rp, which dominate most of my rp writing history. I also love scifi rp even though I'm shit at writing it. My favorite settings are the one that is lighthearted enough to allow silly and absurd scenario, but also serious enough that death and destruction are dire threat with huge impact. Give me my tragedy and comedy, dammit!

Pizza with full meat topping is the best pizza. Down with the vegetable
 
Mr Cale
"Six of Ravens,
Seven times call,
Allow Paymon's gaze,
To reveal it all,
Let Murmur's whispers,
Stroke my ear.
Shattered rib,
Gift me form.
Let damned womb,
Spawn the Imago.
Allow me to behold,
All that I desire"

The ruins of the Church bowed to his words. Blades of light piercing through shattered glass dimmed before the room was wrenched into darkness.

He hadn’t used his magic in so long, and using it now made the blood in this fickle body pump even harder. It reminded him of his place in this world.
A King amongst peasants.
Reassuring in a way but damning in others.
The next few weeks would need to be dealt with cautiously. If things came apart by the seams, what would become of him? Watchers would take notice. The fools crowned with stars would pull him apart, mind and soul. Spears dipped in all-consuming sunlight yet colder than any winter that beset this planet. They’d snatch his power away. Damning him. Another thousand years in perdition. Where the darkness receded and the light distorted. An endless eternity and a suffocating abyss all at once. The petty form breathed harder at the thought, skin feeling colder and muscles going tense.

“No,”
he said. The words hollow, echoing through the darkness.
He felt small, hearing it. Pathetic and lowly.
Lucifuge reached for the memories of times long past. He felt the flutter in his chest at the images. The warm hug of confidence. Humans, wrapped in their rags, covered in muck blanketed by flies. Holding nothing but terror in their hearts. Prostrating before him. Godhood was once-no. It was his. Rightfully his. He was still a god. The only thing he lacked was a firmament. A throne.

Darkness became light. It flooded the room and threatened to spill, lighting up the Church in a way reminiscent of when it was first burnt down. It dimmed once again, like a star that had spent its all, but it didn’t fade. Instead, vague lines of light twisted together, forming a three dimensional image of Aldenberg. Clouds of dust formed the sky and shattered wood made up the floor. Glass came together to form buildings and dirtied needles bent to make the people. A perfect image of a quaint little town, ready to be made his. All he needed to do was reach out.
Yet he refrained, stilling his hand before it touched the light. A plan was required. Pawns needed to be acquired so they could be sacrificed. Knowledge accumulated and power held. Patience.

He stood there, letting the light seep into blackened skin, listening and watching insects go about their lives. Human and inhuman. Other. Various kinds, yet none who threatened him. Not an Angel nor an Evangelical come to purify another tract of land lost to the dark.
All beneath him.

“Show me those who hold the gift in their heart,”
he whispered. The lights changed. Lines of it came free, turning purple before wrapping itself a few of the needles. Those who held magic would be the most immediately useful, but he kept in mind the powerless. So easily twisted. Manipulated. Bent to his will. He’d promise them the world, for a nominal fee.

Their mind.
Their body.
Their soul.

Resources, untapped and ready to be harvested for a King willing to build his throne atop their mangled corpses. Lucifuge couldn’t help but smile at the image. He let himself bask in the glory of his own mind before guiding his hand through the image. Fraying the light and sending needles scattering across the broken floor. Reaching for the lone soul that stood apart from the others. Alone. This one would do.

“Wings of the Hawk
Bind my form.
Claws of Seir,
Cast me thro.”

The lights of the image came to pieces, shooting through the air before they came together once again. Knotted and bound, they formed a claw that struck the air, carving the skin of reality twain before dispersing into the air. It was a wound that yawned open and as it did so, it pulled Lucifuge to his destination, closing behind him.

Cold morning wind bit through skin as rays of light carved their way into his eyes, making it hard to see where exactly he was.

He’d forgotten how the human body, useless and weak in every form, lacked the ability to adapt to new environments right away. Another reminder of how fragile he was. Had he the power, he’d snuff the sun out. The humans would beg before him, screeching and screaming, begging for the light that allowed life to thrive to be spared. Yet it’d all be for naught. A world of darkness would be what they’d be cast into. Where only the most loyal to him would be given the embers of flame that was once the pathetic star that hung in the sky.
Rubbing at his eyes, the clarity of vision slowly returned, letting him gaze at a rather empty street occupied only by a small wretch, a child they called it, gawking like a peasant should when a King makes his presence known.

“Run along, little spawn and speak not of what you’ve seen. Consider the gift of being able to look upon my visage with your undeserving eyes a blessing of the highest order. When I crush this world beneath my heel, I’ll let you sit upon the armrest of my throne. Given the honor of watching this rock burn and for you to become the last of your pitiable kind. So long as you say not a word to your progenitors and the liars who call themselves allies. Understand?”

The little thing stood there, jaw still open, eyes wide.
It hadn’t understood a word he said.
“Begone!” he proclaimed, waving his arm to the side as the pavement tore asunder, concrete becoming weeping flesh that burst to unleash maggots with human faces, contorted in pain and wailing.

It understood this time. Little feet sending the insect skittering along as it shrieked.
Lucifuge cast the illusion aside, allowing another to escape from his grasp and coil itself around him. Blackened skin took on a more human quality, a darker brown, with his eyes following suit. Glamour of his own kind.

Turning a corner to his destination, he opened the door to the shop, a quaint little place called Ojancana's Eye that styled itself as an Occult shop. For fools, anyways. He let his eyes scan the products, the interior of the shop, and he saw rather little if anything at all that was truly real in it’s magical ability. A fluke. Not that it mattered, he wasn’t here for implements of power. A god had no need of such petty instruments.

What he needed was knowledge despite his already vast intelligence. Researching this place on his own would be a waste of a time. It was far more amusing to assert his power over the cretins that inhabited it by finding things out through them instead.

Slowly he sorted through the items, feigning interest as he picked at the faux Occult. None of which he needed. All he needed was patience.
 
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Caracal has requested me to post the following to help those who are still looking for a scene to join:

--List of all currently active scenes in the RP-- Updated 10/27
  • The back-alley, Integrands: Niles (Garrabon), Jonathan (Polaris) and Melanthias (Advena)
  • Caffeinated [Coffee Shop], Integrands: Aine (Red), Ioana (Dismas), Cindy (Quill), Henrik (Bip) and Maria (Daird)
  • Miss Black's Antiques, Integrands: Ms. Black (Caracal), Seamus (Loveless) and Cain (Zahzi)
  • Ojancana's Eye [Occult Shop], Integrands: Edward (Hastur) and Lucifuge (Athrwys)
 
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SURPRISE! I'm joining. Putting an "official" message into the OOC so I dont lose it
 

  • Lucy Argent
  • Details
    Full name: Lucille Argent
    Age: 19
    Gender: Female
    Race: Human
    Occupation: College Student
    Appearance
    Dark brown wavy hair and light blue sullen eyes give Lucy an interesting appearance. She takes care of her looks as best she can, like most girls her age, bold makeup and eyebrows, with a leaning to reds and shadows. If she didn't look so tired all the time she might be more approachable.
    Measuring 5'10", Lucy has an average figure, she could probably do with toning more, but she's comfortable with herself and happy that she looks good in most outfits, even if she sticks to t-shirts and jeans for most of the time. She has her ears pierced several times in various places, and has a birthmark in the shape of a flower on her right thigh
  • Personality
    Timid: Lucy deals with a lot every day, whether it's malicious spirits or odd looks from her classmates judging the local weirdo, she's dealt with it by shying away from most things, because she's found when she does stand up for herself, things don't go well. Occasionally she does find herself backed into a corner, much to her horror when the spirits rise to her emotions.
    Hopeful: Life isn't all bad, and Lucy is well aware that it can get better. By herself, when times are peaceful, she can be found humming a tune and enjoying the world around her for what it is. She especially enjoys watching the stars lazilly drift across the sky on moonless nights.
    Awkward: Lucy hasn't had many friends growing up, socialising has been hard most of her life. And even when she tried, the chances that the other kids didn't already know she was "that weird one" were slim. She's shy, but she's not mean. Lucy tries when she thinks it's worth it.
    Creative: Having a lot of time to "herself" meant that Lucy had to find ways to have fun. She found that painting, writing, and music were great outlets.
    Backstory
    Every town has one or two, the loner kids that people think will shoot the school up one day. Usually they're just from shitty backgrounds or are bullied relentlessly by their peers, maybe both. Lucy wishes it were that simple. Ever since a car accident at 12 years of age that momentarily caused her heart to stop Lucy has been able to interact with spirits as if they were in the same plane of existence as her own, the down sides of which are suitably obvious. As any woman will tell you, puberty is scary at the best of times, couple that with "monsters" who threaten to eat your dog and classmates while you can only watch, to only laugh at you and disappear into the shadows, it would mess anyone up. Especially when one day you wake up to find said dog, drenched in blood only you can see, whimpering cries of pain only you can hear, as a shadow of teeth and laughter grins from the corner of the room.

    Things have gotten better, or rather calmer, over the years. The spirits are more varied in appearance and intentions, some good, some bad, but most are ambivalent to her existence if she ignores them.

    Getting through high school without getting sectioned, Lucy has since started college studying art.
    Confessional
    Through middle school, one of her classmates moved. The girl bullied Lucy relentlessly, to which Lucy wished she would just disappear. To this day she is convinced that the spirits forced that family out of town.
    Art is more than a hobby for Lucy, she hopes one day she can be good enough to make a living from it… But she still hopes she can paint the spirits she sees and not be judged.
    Sometimes she wishes she could be normal, get drunk with other people her age, go to parties, let loose, but she's scared about what would happen if she lost control.
  • Mundane skills
    Painting: Lucy is a very decent painter. She's no expert, but her work has received some good comments online. Her college classmates still think her stuff is weird though.
    She doesn't do it often, but Lucy has a good singing voice. On the occasion that she feels at peace enough to do so, the spirits have seemed very happy.
    Despite the bags under her eyes, or maybe because of, Lucy is a dab hand at makeup and styling her hair.
    Magical abilities
    Lucy is a medium. It took her a number of years to work out that she wasn't cursed, and that she was merely still in contact with the spirit realm she almost joined. Her "gift" allows her to converse with and see spirits, whether these are denizens of the spirit world, or the spirits of people who have crossed over, or even darker beings who have crossed into the spirit realm from a deeper plane, Lucy can interact with these beings as if they were corporeal. The more she focuses on the spirits, the "realer" they become.
    Her gift has up sides, most spirits are simple creatures and are willing to help purely for their own amusement, others demand an exchange for larger tasks. Spirits who have befriended her often warn her of danger or seek information for her, they may help with tasks, or simply keep her company.
    Failures and flaws
    Spirits are not all nice, like people, many have shitty personalities and much worse intentions. They are all also very independent beings. Whether it's down to her emotional state, or the emotional state of others, she isn't sure, but bad feelings attract bad spirits. These spirits may choose to help her or hinder, it depends on how much chaos they enjoy…

    Lucy finds that the more malicious spirits are much more trouble than they initially appear to be, often the repercussions of their actions are far reaching.
 
Is this a NEW character??? :o

Approved! Maybe add in more paragraph breaks when you go to post her official, tho.
 
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  • Rayda Valence
  • Details
    Full name: Rayda Ann Valence
    Age: Twenty
    Gender: Female
    Race: Werewolf
    Occupation: Organic green grocer
    Appearance
    Modest, shy and gentle, Rayda stands at a feeble 5' 3'', 107 lbs, a wisp of a girl that despite being cheerful and smiling at others, also seems to be always nervous and fearful of something, actively trying to remain out of sight. A medium golden brown hair that's always seem tied in a single braid and a pair of light blue eyes so soft that they appear grey under certain lighting, only seem to add to the impression of frailty she gives out.

    A country girl through and through, Rayda has a huge liking to long dresses and skirts, with conservative, yet pretty and inviting designs and patterns. She's not very fond of shorter or bolder clothes, preferring to wear something more humble and less showy. You'll never see her in sleeveless shirts, bright colors or fancy fabrics and short sleeves have always to come with a plus, maybe frills maybe something else that gives them a little more protection.
    If she were to wear something shorter, depending on the attire, people would be able to see a couple scars, most notably a vicious animal's bite mark by her right shoulder, ever painful and recent-looking as if it had been a current month occurrence, not something from eight years ago.

    During the full moon, Rayda becomes a massive, powerful wolf-creature, capable of standing at its hind legs, with brown and black fur, the same shade of blue eyes from her human form, prominent sharp claws, fangs and a notable lack of a tail.
    beautiful-wolf-4.jpg
  • Personality
    Tormented by mistakes of the past she's assumed as her fault, Rayda has grown melancholic and overly anxious with time. Deeming herself dangerous, Rayda avoids approaching people too much, looking them as if they were made of glass and capable of breaking with a touch. Similarly, she's extremely jumpy when approached by others, always trying to keep a certain distance from them, or at last measuring her every move very carefully. The girl is quick to apologize and take the blame for things, even if the concerned party has already said it's fine. It's never truly fine, it's just flattery.

    Rayda can't tell why she's still alive or what the point of it even is. She's just resigned to living after being unable of following up with multiple attempts to end it. If anything, Rayda takes her life as a punishment, atoning for the terrible things she has done, which makes her a very helpful person. Too helpful, constantly putting herself in deadly situations, secretly hoping to die. The smallest mistake, anything that may cause her to flashback and remember her current 'condition' brings about intense self-deprecation, melancholy and suicidal wishes. Though she'll attempt to hide these from sight, when by herself, Rayda has a propensity to give in to self-harm as a way to alleviate her crushing guilt and regrets.

    Horrified at what people might think of her if she were to let her struggle and broken psyche come to light, Rayda puts a cheerful facade in public, reminiscent of the old her, a gentle, innocent, helpful and generous young woman, upbeat like a ray of sunshine. An act that leaves her heartbroken at every new occurrence, yet that she just can't muster to drop. Any attempts to help her or direct approaches to the subject get ignored and shut down instantly if they're noticed. This is her hell to pay, hers and no one else's. Rayda is determined to pull through it on her own.
    Backstory
    From a little countryside town of supernatural hunters, kept much like an isolated village somewhere in Lousiana, Rayda lived with her older brother. The pair had been rendered orphan at a young age when their dad didn't return from a hunt and, a couple years later, their mom had thrown herself in front of the two to shield them from the attack of a creature that had breached the town's security. Growing up in this circumstances, the two siblings were adopted by the townsfolk. The brother, harnessing a strong distaste for the supernatural, cast aside the rest of his childhood insisting on and on and eventually succeeding to become one of the youngest members of the hunters ever.

    Meanwhile, Rayda, being too young to understand much at the time of the happenings and not allowed contact with any 'hunter exclusive knowledge' by being female, just had one wish: to be just like her big brother! In her bright, innocent and naive eyes he was an example to be followed: dedicated, hardworking, kind; always the coolest, the bravest, the fairest, the most generous; incapable of doing anything wrong and good at everything. She truly idolized him, even going as far to bend the rules a bit by making herself bows and arrows from leftover materials from the woods and practising with it in secret from everyone else.
    Instead of playing-pretend like the other kids, she'd practice all day hoping to one day being so awesome at archery that the other would have to let her join the hunters too! Once her favorite place behind the barn had been found out, stubborn little Rayda had started dodging the townsfolk to escape deep within the forest, completely out of sight, to practice. Peaceful as it may be, the girl had failed to consider how dangerous straying away from the village could be, which didn't take too long for her to get to experience beforehand.

    The morning had started like any other. Rayda bid her brother goodbye as he left on to join the other hunters in patrol, ate her breakfast, picked a basket filled with pre-made sandwiches, her handmade bow and quill filled with arrows made from sticks and pointy rocks and off she went to practice, making sure not to be seen or followed. To be honest, the only thing out of normal had been the fact that she had been able to hit the makeshift target not just once, but twice! Filled with proud and extremely fired-up at the prospect of getting better at it, the girl had practised even harder, merely making a break to eat and going back at it as soon as she was done. She had been so focused at the task that Rayda had not noticed when the sun started setting behind her.
    Suddenly it was late, too late to be wandering in the woods all alone...

    Running on her way back had proven unsuccessful as night had caught up to her mid-way.

    ...It all happened too fast.
    The forest had fallen into an untypical silence, a growl and a pair of vicious yellow eyes peeking from the bushes. When Rayda was able to process what had just occurred, she could see an enormous, odd black wolf, illuminated by the moonlight, had her pinned to the ground, her quill had been knocked aside, scattering arrows on the grass. Terrified, the girl just laid there frozen as beastly eyes watched her attentively as if assessing her reactions, it lowered its head, slowly, saliva dripping from its sharp teeth and into her dress. At this point, Rayda was praying to both angels and demons for salvation and apologising for anything she had ever done, convinced that it was the end, but when the animal's teeth sank on her shoulder adrenaline and self-preservation spoke louder. Reaching for an arrow on the floor, the girl jabbed it into the beast's eye without thinking twice, making a run for it once the creature let go, a howl of pain echoing almost instantly.
    Rayda did not look back, assuming that the wolf was also giving chase once she could hear the sound of rustling grass and stomping behind her. Zig-zagging in-between the trees, Rayda had run like never before, only focused on getting to her village alive. Oh, heavens! If she survived she'd never ever ever leave her town again!! NEVER!! And then there was a hole right in front of a trees' roots. Instead of climbing over those, Rayda found herself sliding down an opening, falling face first into a mound of dirt. The creature had even scurried inside with its big paws, trying to make the entrance wider, but failed to do so as its claws barely chipped away at the rocky underground wall, giving up after a while. The girl had taken a couple breaths, finally feeling calmer and safer, before she felt her vision blur and passed out due to blood loss.

    She had awakened back at the town and would have believed it all to be a dream if it wasn't for a very worried, yet angry, brother waiting beside the bed. Apparently, he had started a rescue party to search for her once he noticed she was missing and the dogs had found her unconscious in a cold, damp, cavernous hole, dirty, with cuts, bruises and a ragged, bloodstained dress. Maybe it had been the avalanche of lectures that had followed, or the adults acting as if they knew more than her again, or a rebellious streak at the fact that she was grounded until "she learned to be responsible", or even something else, an unconscious fear she wasn't completely aware of, but Rayda had not shared the details of her adventure or made any mentions of her past night encounter. If anyone had been suspicious, they hadn't said a thing and had been just as guilty as her.

    She really didn't know any better, she couldn't have known-

    A month later Rayda would transform for the first time, making a festive occasion into a massacre, the town who had been ready to defend from an outside attack, utterly powerless and taken by surprise when the enemy came from inside instead. The girl would wake up deeper in the woods, a couple of feet away from the town, a chunk of time between sunset and now seemingly lost, not mention unusually fatigued after a supposed night of sleep. In her still rather drowsy state, Rayda made her way back, appalled at the sheer destruction and gore of the whole thing. not even the kids had been spared and that which was once a celebratory bonfire seemed to have escaped it's boundaries and consumed some houses. Carefully stepping through the rubble of wood, broken glass and god knows what else, the girl eventually found her brother, also the rest of the hunter's party. Apparently, they had come back from their 3-day incursion a bit earlier and Liam had driven their attacker away, though not without harm.
    For the next days, Rayda had watched as the remaining townspeople (mostly those that had been away on other duties) started the cleanup after a first day filled with mourning. Rayda herself even helped a bit before her odd lack of energy caught up to her again and she felt forced to stay in her bed. From both her brother and overhearing conversations, she came to learn what a werewolf was and whatever little information they had gathered about them on the hunter's tome. Rayda's mind had travelled back to her night on the woods and the enormous black wolf that had almost killed her, however bits of sounds and images, like lost, scattered memories kept popping here and there, panicked, horrified screams, animal sound and- terrible, terrible things, always from a point of view that could not be hers... could it? The more time passed, the more doubts pilled up on her, with the girl ultimately deciding that if there was any possibility that she had been the perpetrator of the incident, that her village and more importantly, her brother would be better without her.

    In a solitary, extreme plan of action, Rayda left her home behind, talking no more than a few change of clothes and a rustic necklace, with a blue stone carved in a drop shape that had once been her mom's. Living by herself in the forest was difficult at first, yet always the crafty one, Rayda had grown to use of the natural materials at her disposal to craft traps, weapons and the like. As the memory gap and broken bits of records kept occurring, Rayda became more and more aware of how dangerous she could possibly be, moving ever so frequent that no one could locate her and that in case the beast, or whatever it emerged she would not cause problems to nearby cities. At least she had tried it, yet the creature had managed to find its way into civilization one or other time, forcing her to move quite abruptly. The dead count kept raising and with the ever-haunting presence of the curse, Rayda's tomboyish, courageous personality withered into anxiety and fear as she came to learn more about her new state. She's tried to end it too, so so many times, but to no avail...

    Aldenburg was at the start meant to be just one more stop, a temporary visit, but Rayda came to fall in love with the place and its people, that had taken her in oh so warmly, becoming attached to it enough that she made everything in her power to get to stay. The cottage where she lives? Afforded with a mix of money acquired from poor souls that had fallen victim to the beast and a small loan that the girl is yet to pay. With the constant help of neighbors and kind townspeople, Rayda has come this far, no longer a starving, wandering child in the woods, but the owner of her own small, if not satisfactory and pleasant business. She could almost, almost forget how much her presence is a danger to these people and enjoy herself, almost; Though the cruel full moon would never allow such a thing, coming back month after month, always a looming reminder of sins past and new possible mistakes future, keeping the poor girl always on edge.
    Confessional
    Under the furthermost wall of Rayda's house, beside the heater and covered by a sepia-toned carpet is a trapdoor to the basement. Emptied out and reinforced in the inside, Rayda refers to it as 'the bunker' and locks herself down there at every new full moon night, ever since the last method of chaining herself to the heater failed for its first and last time, though the marks of that time remain on the wood. Down there one can see tally marks of how many nights by a corner, as well as scratches all over the walls and floor, presumably done by the werewolf trying to escape its cage. The very need for something this elaborated makes Rayda extremely ashamed, for it is the physical embodiment of her internal struggle.

    Though hating to hide things and lie to others, Rayda's inability to accept her current state has brought her to do so many, many times. To explain the period of 3 to 5 days where she disappears from sight every month, the girl has said that she has a health 'condition' that kicks in periodically. When neighbors and acquaintances started showing up to her door with cookies and other things to help with the 'sickness', she found herself forced to leave a colorful box by the garden to collect the goods, including a sign that politely asked them to not leave objects bound to expire in a week since she might not be able to get to them before they go bad.
    To explain the ridiculous frequency with which she would buy construction materials, most notably wooden planks and nails, Rayda said she was into carpentry and wood carving when actually, she boards up her doors and windows at every new full moon cycle, replacing the weak and scratched ones once in a while.

    Rayda can't pass by a butchery or the meat section of a market without getting flashbacks and being sick to her stomach. It isn't exactly vegetarianism as she'll still eat food with meat on them, but the sight of all that raw sliced meat and blood is not something she can stomach and makes her extremely gloom afterwards. She doesn't cook with meat as well for similar reasons, though pre-cleaned chicken and fish are okay, as long as they don't bleed in front of her.
  • Mundane skills

    Archery: An habit that was never dropped. Rayda grew up to eventually buy a good bow, as opposed to the one she had built as a child. With warm memories of easier times in her heart, the girl never stopped training on it, getting slightly better at handling the bow and holding the arrow steady. It also makes for good intimidation when a normally sweet lady comes at you with a determined expression and a bow and arrow. Trespassers beware.

    Gardening: Everything started the day Rayda decided to stop moving and plant the seed of an apple she had, now what was once just curiosity and fascination has become a well-loved activity that she makes a living from. In the front, arrays of flowers and other plants adorn a little simplistic wooden house and in the back, Rayda tends for fruits and vegetables that she sells in the town, always without a drop of chemicals. To the few people that have become reoccurring clients, Rayda even makes home deliveries.

    Trap-making: A left over from both her childhood and her life in the woods, Rayda knows an array of different knot techniques and can, for example, craft a net from ropes and/or vines. What was once used to catch animals, store her belongings and ensure her survival, these days are employed as rustic anti-thief alarms and to protect her crops from wild animals or just curious kids, none of which will come to any harm. Probably just get a scare, or two.

    Quarentine Needed: Opposed to the excuses she uses, Rayda has never actually indulged in carpentry work. What she's gotten quite efficient at doing with time, however, it's boarding up an entire house in less than 30 minutes. Guaranteed to be sturdy enough to take a raging bull! ...Or just a huge wolf-creature hitting its body against it. All it requires is some wooden boards, nails, a hammer and we're ready to go!

    Reliable: Ask for help and she'll be there! Though while having intentions other than just good 'ol altruism, Rayda is almost always up for dropping whatever she's doing at the moment to assist someone in need, even dangerous things she's not that knowledgeable about. She's also quite strict when it comes to promises and plans she's made with others, being extremely punctual with meeting times or deadlines and following up with the promised thing no matter what.​
    Magical abilities

    Killing Machine: Intended to be a predator through and through, werewolves are notably stronger, faster and more resistant than normal humans. With enhanced strength, they're capable of dealing deadly blows that can break through wood and striking down trees, their enhanced speed and senses make them incredibly fast capable of reading a prey's or attacker's movement by the sheer twist of their musculature, predicting what a next move may be, locating them by nothing but the sound of a sheer breath or even their accelerated heartbeats. Nocturnal creatures, they can see, smell and hear like their animal counterparts, yet are smarter than normal wolves and possess stamina enough to go on a rampage for hours without a rest, making them just that more dangerous.

    Healing: Though not capable of feats such as regenerating lost limbs, werewolves' have an extremely fast healing factor that will close cuts and fix wounds in a matter of seconds. Their hides are also thick enough to resist low calibre bullets without minding them, needing higher power guns to actually harm them.

    Claws and Fangs: Not much to say about these. They're pointy and deadly and do what you'd expect them to do, bite out and rip apart flesh like a child's play.​
    Failures and flaws

    Silver: Metal werewolves are extremely vulnerable to. It will burn them upon touch, cut like knife on butter, take a normal amount of time for wounds inflicted with it to heal, leaving a scar behind, and act as a poison once inside their system, making silver bullets extremely deadly to them.

    Wolf's Bane: Scientific name, Aconitum lycoctonum, is a highly toxic plant endemic of Europe and Northern Asia, with purple flowers, that is often added to bait to poison and kill wolves, thus the name. It is said to either repel or kill a werewolf, though Rayda wouldn't know anything about that. What she can tell you, however, is that its annoying, strong, flowery smell is very disruptive and will give her a headache in long term. The further enhanced senses in her werewolf form will perceive the scent ever more prominently, confusing its sense of smell and temporarily disorienting the beast. Other strong smells will have similar effects, though none nearly as effective.

    Say 'cheese': One of the disadvantages of being a nocturnal creature. Bright flashes of light, from camera flashes to turning a flashlight on directly at the beast's eyes, will temporarily blind it giving others time to escape while the werewolf is disoriented and awaiting for its vision to readapt to the dark. Disadvantages of this technique? It normally results on an angered werewolf.

    Pots and pans: With its heightened senses build to grab even the lowest of sounds, werewolves don't like a lot of noise. To be quite frank, it is distracting, annoying and painful to their ears when people start making a rucks, especially if it's composed of high pitched and multiple clanking noises. Be prepared for the creature to flail around and come straight at the source of sound to make it stop though. When I say they don't like it, I mean they really really don't like it.

    Flammable: Fire, that which has allowed civilisation to settle in remains being one of the strongest weapons in one's arsenal. Werewolves' fur is extremely flammable, having the tendency to spread beyond the area of contact and engulf the whole beast if they're not careful enough. As such, they're naturally scared of fire to the point of fleeing if they seem to be in big danger. Burns also don't heal like most wounds leaving the area furless, vulnerable for the remainder of the night and scarred for days until full recovery.

    Pre-suffering: The week of a full moon is a living hell for Rayda. By the influence of both the curse and her own natural nervousness, Rayda is rendered restless and incapable of slowing her mind down a day prior. She becomes more emotional, prone to mood swings, sudden anger and violence spikes as the approach of the full moon reinforces more animalistic behaviors. Insomnia is a common side-effect too, forcing the girl to be fully awake until 'the time' comes. On the next morning, passed the shift, Rayda is absolutely spent as if the restlessness and lack of sleep from the days prior all caught up to her at once. Frequent night terrors and depression definitely don't help her situation.
    Unbeknownst to Rayda herself, especially since she's used to isolating herself, her personal scent also changes during this period becoming more predatory, wolf-like and causing animals to either just straight flee or put themselves in a submissive, frightened posture. It's possibly going to break her heart if she ever comes to realize it.

    Loss of self: With the rise fo the full moon, Rayda is put into a bit of a trance as the shift takes place. If freed, the werewolf will solely act upon an insatiable hunger and its animal instincts, stalking viable prey, attacking anything that moves and just overall leaving a trail of destruction in its wake. It is possible to calm it down, lull it with music, drawing it back to sense of security, but it is no easy feat as a threatened werewolf is a rather volatile creature to deal with.
    In the morning, Rayda won't be able to recall much beyond broken images and sounds that come and go with the right triggers, not unlike PTSD.

    Attonement: Deeming her continued existence purgatory and constantly working to pay for her sins, Rayda is a bit of martyr, always throwing herself in front of danger, volunteering for dangerous work and what-not. She makes sure that no one nearby is going to come to harm as she does so, insisting others to step back and just let her handle it. Luckily for Rayda, her healing factor can deal with almost all the damage she might come to suffer, but on the other hand, it has only been engaging this kind of reckless behavior further and even fuelling some self-harm tendencies.

    My brittle world: Enhanced stamina and the healing factor are great assets to have, but when it comes to her enhanced strength, Rayda would prefer if it had a turn off button. No matter how careful she is being, there will eventually be a slip here and there, a moment of over-excitement, a startle, and then whatever object is nearby will pay the price. As a result of that, some of the girl's furniture and possessions had to be fixed/glued back together. This is one of the reasons she's so nervous around people. You can put objects back together when they break, but living beings? That's a whole 'nother different story...

    Archery: Eh? Uhhh, why is this item also in the flaws section you ask? Well, it is because no matter how stubborn and passionate Rayda may be about archery, she isn't really good at aiming. The moment an arrow leaves her bow it becomes a dangerous gamble of 'where will it land this time'. If luck is on her side, she might make a spectacular shot at the intended target, but if not Rayda might just hurt herself while trying to look cool. Well aware of it, she's not going to be shooting arrows left and right, only in a true emergency.​
  • --Theme Song--

 
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Beautiful posts ❤️
 
I, uh, posted. No big deal.
 
Is the rp still accepting? I had an idea for a gothic, teenage dryad working in a flower shop with plant theme magic. And I really wanted to apply him here with his 'man-eating' plant named Harry.
 
Here's my character sheet. Hope it's acceptable. Thanks to Loveless for the coding help.


  • Dom Hawthorns
  • Details
    Full name: Dominic (Dom) Amor Hawthorns
    Age: 17
    Gender: Male
    Race: Dryad
    Occupation: Highschool Student, Herbalist at his parent’s shop, and Part-time odd jobs
    Appearance
    When outside of his room and into the public, Dom looked like the typical and stereotype gothic teenager. The youth stands at 5’10” and weighing at 208 lbs because it seems no magical enhancements make him lighter. He uses a magic charm (bought from Cindy Winterbloom) in order to soften his bark skin and color it into sickly white. His green eyes wear thick eyeliner with his bottom lip and both ears pierced. He often wears dark color theme with leather and metal accessories. His favorites are vambraces on his forearms with rounded metal studs. On his neck, he usually wears a spiked leather collar.

    In his unaltered state, Dom’s figure reflects his nature. All his human features are replaced by more plant ones, the piercings, and other modifications still in place. His skin’s base is a burly wood brown with green blotches, each colors’ texture matching bark and moss respectively. His eyes are bright green orbs hidden in the dark hollows of his upper face. Each strand of ‘hair’ is braided vines hanging from his hairline. The leaves dotting the stems change with the seasons. Green for spring and summer, orange and red for fall, and finally bare during winter.
  • Personality
    Dominic is considered inverted in his personality. He weighs each word before it leaves his mouth, choosing the best ones to make his intentions clear. If someone doesn’t understand it, he will try again. After about the third time, he finds himself getting inwardly irritated and often will move onward to another subject. He will never waste energy explaining a topic he feels someone won’t understand. Most of his fellow students would describe him as aloof, patient and quiet type. Little do they know, his aloof attitude is simply a defense mechanism. If he doesn’t show he cares, eventually he will believe it himself.

    In large groups and highly stimulated situations, he finds it difficult to focus or think. Things are happening and his curious mind wants to note or be apart of them. Afterward, he usually seeks out isolation in somewhere sunny where he can recollect his spent energy. While soft-spoken, Dominic is very confident about himself. He is not afraid to speak his mind when asked or feel it’s necessary.

    Backstory
    While Dryads live for a long time, they eventually die and create new life from their remains. When a local Dryad’s tree had finally reached the end of her long life, she laid a seed into the ground in Oakley Park. That seed eventually grew into a small bush and a small humanoid plant. For about a year, Dominic knew only the tranquil and lonely part of his little area.

    During one moonlight night, a young couple wandered into the wooded area. They had been discussing their future as the odds of becoming pregnant had gotten smaller each year. The Hawthorns had tried everything from natural herbs in their shop to other magical solutions. They both came from witch families, but neither held any magical talent between them. Just two individuals locked between the normal world and the hidden one.

    As their frustrations became more verbal, Agnes was the first to pause. She hushed Robert when she heard the cries of an infant. Worry and confusion crossed her face, stirring them both into searching the park. They shortly found the source huddled near a living bush that sheltered the little dryad baby. Naturally, Agnes motherly instinct pulled her close as she swaddled the screaming child into her arms then carried him home. She left Robert attempting to remove the growling, snapping venus fly trap plant.

    It wasn’t a surprise when the couple quickly found themselves out of their league when raising the child they named Dominic. While his growth was normal, his physical appearance wasn’t. He appeared to be a humanoid tree which they knew would risk outing the world to magic. To fix this problem, Agnes contacted Cindy Winterbloom. A local witch that specialized in charms and illusion magic.

    With an agreed on payment, a charm that altered his appearance and texture of his skin. Over time it was adapted into a small bracelet when he became old enough to understand to keep it on him at all times.

    For the most part, Dom’s life wasn’t eventful. He grew up like every other child and learned to deal with his unusual nature through various lies. His inability to stomach dairy and most plant related foods were because of an autoimmunity disorder. This explained his pure insect or meat diet. It also allowed him to remain outside for long periods of sunlight. These lies created a line between him and the other kids causing him to become the outcast among his peers.

    Confessional
    Howard: Howard, having the IQ of a dog at best, tends to forget he's supposed to be a plant and not move. When he thinks no one is looking, the venus fly trap will haul up his roots and walk off. Through thankfully no one has ever seen him actually walk from point A to point B. He just sorts of pops from one place to another, showing how fast the creature can be. Eventually, some human will not be fooled by his shenanigans.

    This has forced Dominic to rarely let the plant too far from his location.

    Deepest Wishes: Being an outcast sucks and anyone that lays down bullshit about it being otherwise, is fucking lying. There’s been plenty of times he’s considered just letting the illusion drop and let the world see him for what he really is. He knows it’s discouraged, but at night, he sneaks out to walk under the moonlight. His charm deactivated around the more secluded parts of the park.

    Tree Trunk Rot: A tree version of athlete’s foot for Dominic, he’s embarrassed his lack of care has led to this. He had to apply a powdering of high-phosphorus fertilizer onto his feet daily which can make him smell like a cow field, filled with shit. He has tried to tame the smell through various means, but nothing has managed to cover it for longer than a few hours.
  • Mundane skills

    • Plant knowledge: Ever since he was little, Dominic has had a fascination with plants. This has caused him to read many books on the subject for years. This helped him in getting a part-time job at his family’s Herbalist shop and why he’s so good at any plant-related jobs, through being a dryad doesn’t hurt either.

    • Sprinter: Though he’s heavy as hell, Dom is a really fast runner. These skills aren’t natural but trained through a series of events in his life. Namely, he has been forced to run from those who view his existence to be a bane to society. He’s not a fan of being beaten into a fiber pulp by those idiots and their followers.

    • Parkour: Objects are often found in his way and while he sometimes wishes he could just plow right through them, he learned working around them are best. He can climb at above average speeds, knows how to land right from a dangerous height, move around an environment without slowing down and even adjust his path in a blink of an eye.
    Magical abilities

    • Plant Manipulation: Dom is able to mentally connect, assist in their growth, and even control other plants, usually requesting their assistance sometimes. They have to be in his immediate area up of a 6 x 6 yard square in order for his magic to reach them. He can obtain information of what happened around a particular plant to actually hinder his enemies, often depending on the species available in the area.

    • Plant Mimicry: Dominic is pretty much a living, humanoid plant. His blood is replaced with sap, his skin is bark, and etc. His stamina depends on the sunlight and water he has access to. The more of it, the longer he will and can last. Another interesting perk, with decent amounts Dominic could alter parts of his form. One example is lengthening his fingers into cactus needles then breaking them off in someone.

    • Plant Regeneration: If he’s injured or even loses a limb, he can regrow it back. Depending on the damage and aftercare, it could take anywhere from a few days to years to heal. So he doesn’t allow this to happen if he can help it.

    • Long Life: He has a naturally longer life than humans, expecting to live up to at least over 5,000 years.

    • Methanol: This alcohol stimulates his metabolism to a notable degree. It can cut healing time nearly in half if given daily, possibly more with magical enhancements added to it.

    Failures and flaws

    • Plant mimicry: His physical form is made of plant matter and follows the basic rules of all plants, which means he also has their weaknesses. Overwatering, certain insects/fungi, fire, abrupt cold, alcohols (Methanol is the exception to this), and long periods without a light of any kind can do minor irritation to severe damage. At worse, you might kill him.

    • Strength: Know the old saying, ‘Strong as an oak?’ Whoever said that wasn’t a dryad. Just because someone’s heavy, doesn’t mean they got the muscles to deadlift their body weight. While he can do low strength tasks like opening jars, lifting a few pounds, etc, he struggles the higher it is to his own body weight.

    • Intense fear of fire and very deep water: Dominic, being flammable, is understandably terrified of fire. He will often go out of his way to avoid it at all cost. When trapped by large amounts, he will root himself in place. Add the fact he can sink and suffocate, large bodies of water are added to this list. So it's pretty clear he doesn't know how to swim.

    • Howard: Howard is connected to Dominic, like most traditional Dryads. He can’t travel too far from his venus fly trap friend or allow him to be harmed. What happens to Howard will also happen to Dom. One example of this is if Howard is put into a cold place, he will go into hibernation and Dominic also will follow suit even if he’s not in a cold region.
 
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RELATIONSHIP PROPOSAAAAALS I know some of you already know this from discord buuuut just to make sure

@Caracal Miss Black - I feel like Willow and the witch can be civil towards each other. I mean, I see no reason for them to cross paths but that doesn't mean they should ignore each other right? >w<

@Loveless Seamus and Rayda - I freakin love Seamus so can Willow act like an older sister to him? Its fine if Seamus is unaware of her exsistance lol I imagined that Willow watched him grew up and all that stuff. As for Rayda, Willow met her once and immediately had the urge to protect her. The nymph want to be friends with her and wishes for them to hang out.


@Red Thunder Aine - Since Aine grew up in Aldenburg, I feel like Willow know Aine exists buuuut hasn't really met her. But if they do meet, expect Willow to be friendly!

@BipboopRiri Henrik - OMG this kid is the best! Willow will have fun teasing him. Maybe the nymph bumped into him a couple of times to the point that they became aquainted enough to say hello to each other across the street?

@Hastur Edward - The nymph possibly visited his shop just to see what's its about and immediately thinks he's nothing but a scam. She can be civil towards him and as time progressed they can be friends buuuut it will be a long long time.

@Polaris North Jonathan - Can he be a dear friend of Willow? Someone who visits her pond and try to drink its water (when in wolf form) only to be playfully drowned by the nymph? Lol But in all honesty, I feel like the two can be friends. Maybe hangout and just talk about life?

@Dismas Iona - I feel like Willow had seen her a couple of times and exchanged a few his and hellos with her but that's it. There's a possibility they could be friends ^^

@Zahzi Cain - Willow could have said a few hellos towards him but other than that, she avoids him like the plague. I mean, not that there's anything wrong with him! She's just scared that he'll know she's drowning men

@Garrabon Niles - I don't know about this one so I'm letting you decide >w<

@Advena Melanthias - Willow met her a couple of times and tries hard to avoid this girl in fear that she'll be the first girl she'll drown on her pond. She's just so eager that it makes her uncomfortable. For now, AVOID AT ALL COSTS.

@indiquilli Cindy - Willow doesn't know her yet so for now stranger. They could be friends after some time.

@Antiqubalist Mr. Cale - This guy.. um.. he's-, let's just say Willow doesn't want to interact with him.

@Comets Lucy - Willow watched her grow up and heard the rumors about the girl who can see spirits. The nymph could also be an older sister to her if you want?

@Fallenreaper we already talked about Dom lol. But to recap, Willow is some sort of his stalker. She wanted to protect him so bad since she felt like he's her salvation
 

  • Jade
  • Details
    Full name: Jade Ethan
    Age: Nineteen.
    Gender: Female.
    Race: Draugr.
    Occupation: University Student
    Appearance
    A very plain but pretty girl. Her most noticeable feature is her striking blue eyes. Pale skin contrasted against and framed by long, black hair. She is thin, maybe a little unhealthily so. Generally wears jeans and a t-shirt.
  • Personality
    Jade can be a very curious and inquisitive girl. Often leading her to getting herself into trouble. Despite always prying into the lives of others, she prefers to keep her own life very private. Uncomfortable with people asking questions or knowing too much about her. She has a tendancy to focus on minor details and miss the bigger picture, combined with her tendency to snoop into other people's business and you have a girl who has already been kicked out of one university for breaking and entering a teacher's house to look at grading papers. Yeah, she has some real authority issues.

    She can be selfish and a little jealous at times. Jade prefers to stay up way past dark and sleep during the day.
    Backstory
    She grew up in a big, noisy city. And she was happy there. Until her parents death when their train derailed... Jade had just enrolled at college for the first time and her parents death really sent her off the deep end. Jade was kicked out of college for breaking into a teacher's house. Life in the city, without her parents, on her own, was proving to be too difficult. So she moved to Aldenburg, where her parents had come from, and lived with her uncle and aunt.

    Her uncle and aunt are good people. Though her uncle is always trying to press his Christian beliefs onto her. Both her aunt and uncle seem to not have been on speaking terms with her parents for some unknown reason. Jade waited for the new academic year and enrolled at Aldenburg University. Majoring in computer information systems. She has lived for quite a few months with her quirky aunt, her zealous uncle, and her creepy cousin.
    Confessional
    Jade is ashamed that she was not able to live alone in the city. Feeling that she failed when she had to move to Aldenburg.

    Jade's mother was from a rich family, just as her aunt and uncle are richer. Where as her father was poorer, from the east side of the river. Jade knows nothing of this But when her mother married her father, her aunt and uncle cast a spell to bind her mother's supernatural nature. Jade was also born with her supernatural bound..
  • Mundane Skills

    • Programming.
    • Ridiculously good at FPS games. Has very good refleces.
    Magical Abilities

    • As a Draugr, Jade has an innate ability for magic.
    • She can also withstand below freezing temperatures.
    • As well as being able to transform into a wisp of smoke, but only at night time.
    • Enter other people's dreams.
    Failures and Flaws

    • Jade has no knowledge of, or experience with, magic or her supernatural abilities.
    • Dragur are terribly vulnerable to fire. Hence why Jade does feels sick on warmer days.
    • Remaining in someone else's dreams when they wake up will trap a Draugr in there until the person sleeps again.
    • Animals are always uncomfortable around Draugr and never like the smell of them.
    • Destroying a Draugr's corpse/bones will lay to rest - kill - all of their descendants.
 
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