Alright. So, for the past month or so, I've been running a game in reality: set in a school for adventurers. The 'adventures' are tests in the school, paired with your group against whatever weird goal the Dean sets them up with. So far, it's been pretty fun, and I haven't had the chance to play much else, because they all want me to DM that game. I consider this a good sign. Now, what I want to do is translate that 4e 'school' game into Iwaku: with several twists. The adventures/tests won't be the only way to earn XP and gold. I have problems staying on very long, because technology, as a whole, despises my existence. I want to give out XP for interacting with each other in the Roleplay Box. Have a page of two or more characters interacting with each other outside 'testing' hours, and two heaping handfuls of XP is yours. The "Free Period" system. I also don't intend to craft much of the world except the campus. Thus, you can chose to write something up about the world: a mountain range, the society of some race in the world (I don't intend to dictate that sort of thing to anyone in this RP), and I shower you in gold - the "Homework" system. The theme for this game's going to be "Yes!" for the most part. I'm not going to dictate player roles or races. If you guys really feel like playing a Fey Corgi ( http://i561.photobucket.com/albums/ss57/bubra/1258702341219.jpg ), then I'm not going to stop you. So, what do you think? I'd be able to get everyone involved right from the start (rather than having you all wait for Miniboss to update), and it gives people the chance to raise their power on their own time, without DM interference... as well as flex your creative muscles a bit more than a 4e game normally world.