FULL METAL ALCHEMIST BROTHERHOOD BASED ROLE PLAY ALL ORIGINAL CHARACTERS :::NOTE::: This is a repeat thread, for those among you who seemed interested in the Beyond Brotherhood thread that filled up rather quickly. ^_^ ----------------------------------- It's been over two full centuries since Ed and Al had their adventure. In that time, a cultural reformation sealed away much of the historical record of the events that really transpired. Under Mustangs leadership many documents were falsified or destroyed to insure order and in an attempt to prevent history from repeating itself in Amestria. Technology has advanced to our level of modern technology-- the progress slowed by the micromanaging government. Sadly, humans are greedy-- and eventually along the way someone managed to summon yet another 'dwarf in a flask', though this time on a different area of the map. Our story will take place over the great sea in one of the unnamed nations; we're accepting any ideas! As I said, it has been about 200 years between Ed's time and our roleplay. Modern time technology with perhaps a flash of an old fashioned feel. So, rather than only steam trains, wire phones and morse code, our characters will have access to our mid 1970's technology. WHAT WE WILL BE PLAYING; The next major world heroes! 1.GM Angellass: Asher Void The Nobel Shadow Alchemist 2. 3. 4. We will be playing on an entirely different nation. Your ideas and input will help form the Where on this post. A second war of extermination has started-- think world war two, concentration camps and everything. Alchemy is not widely known and practiced here, though it does occur in rare instances. Alchihistory is unknown-- pretty much not even looked into in anyway, unless you are playing a character form Xing-- which you are more than welcome to do! THINGS WE NEED TO PLAN: Who are the target people of this war? What is our country named? What geographical infrastructure does our nation have? Anything else you have in mind. ^_^ ~::RULES::~ You may play an alchemist, though none of our characters, to start at least, will have viewed the truth. All Alchemists must use a circle at the start of our role play in order to preform alchemy. DO NOT GOD MODE. If you get tossed into a gas chamber, or plunked into ice cold water, you better hold your breath, or your character will need CPR. You can die in this roleplay-- and if you do so you may make a new character to introduce. If you are going to try and kill a character, discuss it here first-- no killing other players characters without their permission! If you know Alchemy or Alchistory, you must choose an area of study. Do you work with stone matter? How about fire, water, or air? What area of research is your character interested in and how is their alchemy effected by it? You will write in THIRD PERSON, PAST TENSE. Here is an example: "The boy jumped to catch the ball, but he missed." NOT: "John jumps and misses the ball." or "I jumped to catch the ball and missed." Be fun. If you want your character to be super awesome with photographic memory and amazing mathematics skills, cool. But you better have a good flaw in mind as well to make them realistic. Make a Character Bio. Here is a basic format, though you can use your own: Name: Age: Appearance: Perks: (Alchemy, automail, photographic memory ect) Flaws: (Athmatic, automail, trick knee, ect) Personality: Area of focus (Alchemist or Alchistorian): BG story: Personal items: Please feel free to submit more than one character bio!