(Minus the wings)
Name: Hachikuji Kuroka (Often referred to as the "Wraith of Misfortune")
Age: 16
Gender: Female
Class: Mage
Weapon(s) and Equipment: The scythe she owns is a family relic known as "Fukou no Kiseki", often shortened to Kiseki for ease. It has been in the Hachikuji family for generations, since the founding of Belgrave. The weapon is said to have been created by the Chronarii themselves, although this rumour remains unfounded. Its purpose and abilities are also dubious, and according to legend its full strength hasn't been accessed in centuries. Currently, it can only phase in and out of existence, but when used by a master it can literally cleave the sky in two.
Element: Darkness - Spacial (a path of the Dark element used by every member of the Hachikuji family, as long as they inherit it (see Backstory).)
Combat Info:
Kuroka fights with an odd style. Despite being a mage, she specialises in close - mid range combat, rather than long range, however, despite being a close range fighter, she does not wear armor like knights do.
Arc of Non-existence: Her primary spell is an instant cast that creates an arc of energy around 3 feet long with a maximum range of about 6 feet away from her. This blade appears to be a typical shadow blade, however, rather than being created from shadows, it is instead created from the absence of all existence. Even photons do not travel through it. This attack can penetrate defenses, but it doesn't do much damage in comparison to her other abilities. She tends to combine it with amplifying abilities.
Instance Wall: Kuroka creates a wall of the same lack of existence. If timed correctly, it can block even the most powerful of spells, but it only lasts for half a second so a good deal of foresight is needed to utilise it properly.
Fleet-step: A space manipulator without a short range teleport spell is a pitiful existence, after all... Kuroka can teleport up to 12 feet in any direction. She can use this twice within a period of 4 seconds, but after that period has elapsed, she can't teleport again for 30 seconds. If she only teleported once in that period, the cooldown is 20 seconds instead.
The above are three uses of her ability, more than actual spells. They all stem from the same core, which is that Spacial mages are capable of utilising up to 11 geometrical dimensions, whereas normal mages are limited to 3. 4, if they're lucky. Kuroka is still a relative novice, and can only use 6 dimensions. She can see up to the 8th dimension. the 9th, 10th and 11th dimensions are both inaccessible and invisible to her.
[spoili] Dimensions function just like one another, and a 3D object may be moved between them by a spacial mage. If it is moved 1 dimension, so it occupies the 2nd, 3rd and 4th dimensions instead of the 1st, 2nd and 3rd (as humans can see), the object would appear to be 2 dimensional to a human as its 3rd dimension now exists beyond the realm of human vision. By moving an object 3 dimensions, it then occupies the 4th, 5th and 6th dimensions and essentially doesn't exist in this world at all until it is moved back into the 1st, 2nd and 3rd dimensions by a spacial mage. The dimensions can be described as a layer system.
View attachment 92864
I have to say, I outdid myself on the amount of work put into creating a character this time :D
[/spoili]
Non-Combat Info:
Kuroka, like many of her ancestors, is very intelligent. She learns quickly and rarely has to study; relying on memory alone is usually enough for her. She is religious, although she doesn't believe in all this silly hocus pocus like the "afterlife" or "fate". She dislikes the shortened name of her weapon, which means "Miracle", and is the only one in her family to refer to it as Fukou rather than Kiseki. She's not afraid to use her abilities to her own advantage, either. There's nothing she'd say she was particularly good or bad at, although she likes to invent and modify magical devices in her spare time and has won a couple of young engineer awards for these. Her favourite piece of work is the improvements she made to the Enchanted Alarm Clock, which is now the widely used variant. She likes to play complex practical jokes, and is currently looking forward to the expiry date she coded into the Alarm Clock enchantment: Once December 5th passes in the current year, the 'snooze' button will not temporarily disable the noise but instead make it louder.
Backstory:
Family History:
The Hachikuji family traces its lineage back to long before the founding of Belgrave. Some desperate Chronarii researchers like to believe the Hachikuji are either associated with or direct descendants of the Chronarii, although this is almost certainly not true. The family is a lot larger than it seems to be, and around an 8th of Belgrave's population is related to them in some way. The characters of the name Hachikuji can be rearranged to make "misfortune", so over time the more distant branches of the family started taking the name of the families they married into instead. Only the main branch retains the Hachikuji name, in current times. It has become tradition for the children of second children to take the name of their partner (explained later). This means that as Kuroka is the first child of Hachikuji, the children of her younger sister will all take the name of their partner, should they marry, although Kuroka's own children and her sister will keep the name Hachikuji. For some reason, the eldest child has always been female.
This is not just tradition though; there is a reason to it. The ability to manipulate space is unique to the Hachikuji family, and is handed down through the oldest children of each generation. Younger children do not inherit the ability to manipulate space, although they still have a high affinity for normal branches of the Dark element. They can also still see other dimensions even if they can't touch them. The children of those who do not inherit the main ability will not inherit the ability to see dimensions either, so to keep the Hachikuji name pure, only those who can either manipulate or see other dimensions are allowed to take the name. Most people don't want the name though and are more than happy to be rid of it. There have been instances of the ability to manipulate space appearing outside the Hachikuji family in people seemingly completely unrelated to them. This spontaneous development cannot be handed down to children, so it is considered an imperfect form. Still, if someone like this is found, the Hachikuji clan will go to great extents to obtain this person. Younger ones will be adopted into the Hachikuji family (often after the child's parents have been murdered), while older ones are asked to take the Hachikuji name and move into Belgrave of their own will.
The Hachikuji are a very powerful family in Belgrave, and have almost as much influence as the royal family does. They are nobles, which allow them to interfere with official politics, but they are also in charge of the town's criminal underworld as the mafia. They have fought beside the royal family both while founding the city and while defending it, and thanks to this, the royal line overlooks their tendency to murder people for personal gain. The two families have come to a kind of agreement. The Hachikuji clan controls the nation's criminals and quietly deals with outside threats when possible, allowing Belgrave to appear peaceful and prosperous, and the royal family lets them do pretty much what they want as long as it's not destructive to Belgrave.
The key to Hachikuji success is the sheer convenience of their ability, combined with the fact that no one else possesses it. Masters of the art can teleport with ease and remove someone from existence by locking them in the 6th, 8th or even 10th dimension, leaving even less trace than a normal murder would. The ability to remove things from existence and bring them back later also makes them very good at stealing things. Most of their money, however, is gained from gambling - there's no better way to cheat than have the card up your sleeve removed from reality all together.
Personal History:
Kuroka, as the eldest child of the main family, is obviously very precious to the Hachikuji clan, and her family and servants will literally bend over backwards to keep her safe. Unfortunately, this means she had relatively little freedom when she was a child, and due to that she now has a much larger rebellious streak than most people her age. She dedicated a good deal of her time to learning to use her ability, and was home schooled rather than attending a public school. She ignored lessons she deemed pointless or uninteresting, but in exchange, her knowledge of Biology and Physics, as well as Mathematics, are considerably beyond her peers. She enrolled in the academy at age 16, to study the practical application of her skills.
Kuroka is actually considerably more talented that an average member of her family. It is thought this is because her father was one of the people who spontaneously developed the ability, while her mother was an eldest child of the family. Even though the outsider can't pass down the full ability, it seems a small portion of it does get handed down alongside the Hachikuji clan's version.
The "Wraith of Misfortune" title comes from her habits for almost 2 years before enrolling in the school. She used to travel around the poorer districts of the city, where underground tournaments were often held. After a while, people noticed: Whoever Kuroka bet on would always lose to inhumanly poor luck. Competitors and audience alike began to know her as the Wraith of Misfortune, and she has become a popular urban legend. The causes vary between versions, but they always end in the same way "lest the Wraith of Misfortune cast her bet on you." Obviously, she was quickly barred from establishments once people realised what was going on, because people always knew to bet on the other guy.
Kuroka has a sister 2 years younger than herself, who enrolled in the academy at the same time as she did. If anyone is interested in playing this character, PM me and I'll give you some details. Most of what they're like will be up to the player to decide, though.