Heritage : Western European, quarter Finish, quarter Irish
First Mythological Contact: Lower class Succubus
Speciality: Poltergeists, ghosts, lower class demons
Other Contact: Adolescent hellhound
Brief History: Grayson was born into a family of guild members, but the circumstances of his birth and upbringing secluded him from the world of guild hunting. Grayson's mother was ill as a young woman(due to a monster's poison) and it was assumed that she could not conceive. However, a miracle occurred and Grayson was born nine months later. He was a fairly normal child, having no knowledge of his parents work. His parents would retire, move him from Jackman Maine down to Concord New Hampshire. He would grow to be somewhat of a dullard, but his academics truly did not match up to his intelligence.
While lazy at times and mostly focused on physical activities, Grayson barely managed to get high enough grades to get himself into a Pre-Law degree, and much to the surprise of his peers, he excelled in his major. Grayson's career would go downhill after he met a woman by the name of Gabriella, who was a fellow college student who required a place to stay in the dorms due to her financial situation. Grayson allowed her to stay and, within weeks, they began a physical relationship which ultimately led to Grayson growing deadly ill. He assumed he had gotten a bacterial infection from incoming stress. In the hospital for a few days improved his symptoms greatly, and while he came back to his dorm one night, he witnessed a man attacking Gabriella. Grayson would take the man down, assuming he was simply a stalker who had followed her home. However, the moment Grayson had taken hold of the attacker, Gabriella turned on both of them and attempted to drain them of their life forces. By some miracle, Grayson managed to kill the monster by hitting her with a lampshade and spilling some holy water his mother had given him for good luck. The man, a guild member by the name of Adrian, had realized there was a succubus on campus and was supposed to neutralize the threat. Realizing Grayson's potential(and background) Adrian took him in. Grayson was hesitant at first, but eventually settled into the lifestyle. He took up ritual magic at the request of Adrian, and has been at the guild for four years.
Magic Class: Ritual Magic
Spell book contains :
Banishment - The user is able to banish spirits, demons, or hellbound creatures back to their resting place. It requires a holy symbol(which depends on the creature), a chant, and a drawn symbol. Some creatures require different things(blood, herbs, etc…) - Medium Difficulty
Call of the Wild - The user is able to summon lower class creatures to temporarily assist in a hunt. These creatures tend to be gentle or grieving spirits, but if the user is not careful, they can also summon certain creatures that are hellbound. This spell requires a drawn symbol and a chant that is different for each creature. This spell tends to summon the wrong creature more than half the time due to translation errors. - High Difficulty
Transfiguration - The user is able to temporarily change the appearance of an organic material. This includes things that were once alive, and it tends to require a sketched symbol on the item in order to change it. The spell can last to up to twenty four hours, but if the sketch is tampered with, the illusion is immediately broken. The spell can be renewed after eight hours. - Low Difficulty
Brief History: Lucia was groomed to be a guild member from the moment she was born. Her parents made particularly sure that she would be bred for hunting creatures, putting her into difficult survival situations while she was far too young to understand what was happening. Most nights she would have to scavenge for her own food, and figure out how to cooperate with her brother Ricardo for nourishment. The siblings were pinned against each other for just about everything, but despite the odds, the two became incredibly close and assisted each other in their survival. Lucia, however, would have to suffer her first hunt alone at age fourteen. Her brother and her were guided into the local wilderness, told only to do one thing and one thing only. Kill the woman waiting inside. Ricardo's first instinct, was simply to leave the forest, while Lucia was anxious to attempt and please her family. The two were eventually separated, leaving Lucia deep within a wilderness Lucia had never had the chance to explore before.
She would eventually find a cove, as well as a variety of skeletons hidden within the nooks and crannies. Along with this, she discovered her brother beginning to be torn to shreds by a horrific, near beast of a woman. Her leg had been chopped just above the knee, her dress in tatters, and Ricardo's blood all over her.
Lucia does not remember much after the demon had attacked her, except that she woke up at home, being informed that her brother had not perished, but due to his injuries and torn eyes, Ricardo was no longer welcome into the family. The Rivera's wished to give him "mercy" and before they had a chance to put him down, Lucia assisted Ricardo out of the home and managed to gain the courage to run away.
Lucia would be picked up by Columbia's lesser known guild, #126, and would dedicate herself to caring for her brother. Lucia would eventually be transferred to Jackman by the time she was nineteen, but news from her own hometown of another haunting would occur. Making her way back to Columbia, her main concern was a spirit referred to as La Llorona. Several women had gone missing, and Lucia, having been familiar with this class of spirit, figured that this is what had caused it. La Llorona would appear as a woman with a weeping child, and each woman who had passed to help the pleading woman would be cursed to take the original's place. It took Lucia one week to track down the spirit, and while she almost fell under the creature's spell, she managed to slay it and release the spirits within. The woman whose spirit she had saved but body ultimately slain drove Lucia back to Jackman, where she promised to work once again.
Magic Class: Dark
Silhouette - The user is able to manipulate darkness for a brief period of time. Much to the surprise of many users, this spell requires nothing more than surrounding darkness and a favor to the user's silhouette. The favor can vary to staying alive, to the promise of a monstrous organ. The user is able to manipulate darkness, transforming it into solid objects, weapons and shields. The user is able to do this for an hour, depending on their vow. This spell can be broken by intense amounts of light or by light magic. - Medium Difficulty
Bound Souls The user is able to bind their soul to another individual, monster or human. The repercussions of this spell is that whatever happens to the user for the next hour, happens to the individual they are bound to. Effective users are able to transfer their wounds towards their bound soul and heal themselves in the process, but this incredibly risky and tends to lead in wounds spreading elsewhere in their bodies. This spell requires a piece of the individual, as well as a brief chant. The only downfall to this spell is that whatever happens to the other bound individual happens to the spell caster. This spell is generally good in use of last resorts, or healing another person. The spell can be broken simply by saying the chant backwards, or until it wears off. - Medium Difficulty
Spirit Trace The user is able to track a certain individual or beast within a fifty mile radius by gaining a piece of them, or simply by having cast bound spirits before on the creature. Even if bound spirits has worn off, the tracker is still there for twenty four hours. - Low Difficulty
Heritage: British Columbia, major french and english heritage
First Mythological contact: Luxfures (higher level demons, more commonly known as light thieves.)
Specialty: Succubi, Death-Wards, Fae
Other Contact: Wendigo(Lucky shot)
Brief History: Adrian was born in British Columbia to a simple family, which started off fairly normal until his younger sister Avery was born. Adrian had only been nine years old when she was born, and in the aftermath of her birth, his mother had died. Things became increasingly difficult upon his family as his father dealt with his grief the only way he knew how to, which lead to many nights of Adrian raising himself and taking care of the young child in his care. Adrian's father began to accuse her of being the cause of his wife's death, and at one point even accused her of being a changeling that took his real daughter and wife away from him. Adrian would eventually be forced to take Avery away from home, travelling from British Columbia down into Yukon Territory. Adrian settled into the a small, nameless town, simply referred to by the fifty locals as "home." He had grown accustomed to the town in two years, who had welcomed him and his sister with open arms.
Home was known for two things to occur, however, one which set Adrian's suspscion into high gear. Each year, Home would experience a month period where the sun would not rise again, and days would grow increasingly short for the next season. Adrian had managed to survive one of these dark patches, until something bizarre happened the following year. The dark came earlier than predicted, and against his better judgement, Adrian kept the house lights on longer than expected, realizing only the next morning that something was wrong. In his attempt to leave his home, he was attacked by an unseen force before he managed to escape back into the home. Unsure of what to do, he bared down the doors and realized that the only place he was safe was in the light. It took guild members two weeks to realize something was wrong, long enough for Avery to crawl out of bed one night and try to get out of the house. Adrian, after two weeks of isolation, fear, and near starvation, was finally saved by the guild. Furious for the loss of his sister, and as he would learn later, his entire town, Adrian scolded his saviors, claiming that it was due to their actions his sister had vanished into the dark. His main savior decided to take him into the guild, where he had openly tried to escape from. He realized he could be of assistance, however, and he wished to prevent a similar incident from ever happening again.
Weapon: Silver blade hidden within a metallic cane.
Charm: A little wooden otter that he wears around his neck. It's been charmed for him have improved speed, agility and dexterity while wearing it. It can only be used for thirty minutes at a time.
Shield: Outter case of his cane contains a rune to expand it into a circular shield made mainly of iron and steel.
Age: 24 Height: 6'3" Weight: 190 lbs Sex: Male Heritage: Argentina/Latin American First Mythological Contact: La Luz Mala (The Bad Light) Specialty: Healer, Ghosts and Poltergeists Other Contact: Banshees, El Silbón (The Whistler)
Brief History: Aaquil's story begins before his day of birth, August 24th, 1994. His uncle was a notorious loan shark and often times harassed families in the rural slums of Argentina. Beatings, torture, blackmail, and every other dirty method in between; however, the one line he had yet to cross was murder. Until the day one of his "clients" attempted to stand her ground and fight back.
The woman, a wife and mother of two, refused to pay Aaquil's uncle and struck him with the splintered leg of a wooden chair. Outraged, she wound up paying with her life and was sloppily buried a few miles away from her home. Within the next five years, Aaquil's uncle died from a bullet through the chest, his sister (Aaquil's mother) was glad to put his idiotic sins behind her, and Aaquil had just turned five years old.
The night of his fifth birthday was strange.
Aaquil suffered nightmares of a bright light chasing him down, seizing him by the ankles and dragging him underground, soft whispers of "retribution" filling his ears. This anomaly repeated every five years. Tenth birthday. Fifteenth birthday. And on his twentieth, Aaquil finally researched the local mythologies of his home, along with finally explaining the nightmares to his mother. She was not as superstitious as her son, but she had a hunch that La Luz Mala and his uncle's sins are the roots of his problem.
They decide to visit the grave holding the murdered mother's body and by nightfall, her vengeful wisp appeared and dragged Aquil's mother underground with her, so deep that Aaquil couldn't dig fast enough to save her. In the end, she suffocated to death. This traumatic loss was what pushed Aaquil into joining the guild and learning Light magic, preparing himself for the night of his twenty-fifth birthday and somehow avenging his mother's death. In the meantime, he heals and supports his team diligently.
Age: ? Height: 5'11" Weight: 175 lbs Sex: Male Heritage: ? First Mythological Contact: Doppelganger Specialty: Distraction/Troublemaker, Shapeshifters Other Contact: Siren, Skinwalker
Brief History: Not much can be said about Kook's background. He grew up in the sheltered and wealthy fences of some upper-class neighborhood in San Antonio. Loving parents and a younger sister, along with the promise of a prosperous future in Aerospace Engineering. However, mere months before he was due to attend college, Kook disappeared from home and adopted an eery, impulsive, and borderline psychotic persona. Those who have ever met him post-change have no idea what he looks like under the mask, hoodie, and gloves; as far as Kook is concerned, it would stay that way. When Kook found the guild, he claimed his reason for joining was to "kill the silence". Boredom, he had said. Pure boredom. The dude wanted to have some fun and what better way to do that than to terminate supernatural monsters?!
Age: 31 Height: 5'10" Weight: 165 lbs Sex: Female Heritage: Gaelic/Irish First Mythological Contact: Bean Nighe (Washing Woman / Washer at the Ford) Specialty: Stealth, Long Range Offense, Death-Wards Other Contact: Leprechaun, Changeling, Dullahan
Brief History: Born and raised in Northern Ireland, Brigid was constantly surrounded by pressure, unrealistic expectations, and a future planned right down to the day she died. Her family hailed from generations of military services, praised and honored by the locals population. Thus, it was only expected of Brigid to walk down the same path. Firearm training, combat courses, warfare strategy, childhood robbed. Her family claimed constantly that they treated her, their only daughter, the way they did so she could: "Kick challenges right in the balls." But, of course, Brigid had her doubts about their good intentions; if it wasn't for her best friend and first love (Riley McNeil), she would've lost her sanity ages ago.
Once the time came that she had to join the military, Brigid worked up the courage to runaway with Riley instead, each of them taking up odd jobs as they traveled about in their RV. It was a blissful experience. Freedom. Adventure. Memories made. Love. Perfection. However, their lifelong vacation took a grim turn when they parked their RV at the edge of a river. As they relaxed in amicable silence and sipped on chilled beer, Riley asked Brigid if she had seen her favorite leather jacket around. Brigid claimed she hadn't and in that moment, an ominous figure appeared on the water. It was the Bean Nighe, cleaning blood from Riley's jacket.
[FONT=Marcellus, serif]What unfolded over the next few days was pure horror and paranoia. Near death situations kept happening left and right, coming within inches of stealing Riley's life. Through frantic research, Brigid realized that the only way to avoid Riley's fate was to clean the bloodied linen of the Bean Nighe's corpse. This one in particular was in the bottom of the river. It took several dives in the span of hours before Brigid found it and ripped the clothes free of a decomposing body. [/FONT]
Just as they hoped, the dangerous events stopped and Riley's life was spared--however, this entire ordeal came with a price. Riley's peace of mind. The woman was so traumatized by the event that she found herself terrified every waking moment and deemed herself incapable of living a normal life with Brigid. Brigid was prepared to stick by Riley's side through recovery, but was shocked when Riley severed all ties with her and rejected all of her visits.
Heartbroken, Brigid took a picture, Riley's jacket, packed her things, sold their RV, and became a traveling mercenary. This brought into several more instances of supernatural contact on top of her job's task, a constant reminder to what she had lost. By the time she was 27, she finally decided to join the Broken Beasts guild and deal out her frustrations on whatever Death-Ward dared to cross her path.
She still tries to get into contact with Riley to this very day.
Weapon: Twin handguns (Springfield 9MM XD) with meteoric iron encased bullets, also known as "sky iron". Nineteen bullets in each clip, for a total of thirty eight rounds.
Charm: Cloak of Misdirection - Though it appears to be a simple leather jacket, Brigid is granted the ability of misdirection while wearing this item. The holder of this charmed piece has the ability to avoid the perception and detection of others, their existence literally pushed into the background of reality. Others could see Brigid but once the charm is activated, she becomes "white noise", completely forgotten. She could be standing right in front of you and you'd easily overlook her.