And that's why the AAA gaming industry is failing. Quantity over quality is all they care about. Just making quick bucks by using shady tactics. No heart put into their games whatsoever.
Um... What? They're making money hand over fist.
EA reported 1.2 Billion in Net Profit in 2015.
Activision-Blizzard reported 1.8 Billion in Net Profit in 2015. Of the top ten best selling games in 2015,
nine of them were by triple AAA developers. Of the best selling video games of all time, at least 8 were published by companies that count as triple AAA, with the #1 spot going to
EA's version of Tetris.
The Triple AAA industry is
thriving. It's making more money now than it has in years. "Art" has nothing to do with whether or not a game will sell well. Public awareness and interest in the product determines how well something will sell. Hell, Smash Brothers hardly counts as "art." It's a sequel to a sequel to a game whose sole purpose was to draw in as many fans of as many differing franchises as was possible to one massive market dump game, and because the game is entertaining, it worked.
What if those millions of voices all sound the same and have the same opinion and the greedy companies still don't listen?
Then Communism would work.
They're being assholes then. Like how Microsoft told their fans in a condescending way to just stick with the Xbox 360 if they didn't like their original plans for the Xbox One? Or if developers take down videos just because they leave a bad review on their product or call them out on their bullshit? Censorship.
Censorship has nothing to do with the topic at hand. The public can express disdain for a product if the company is actively looking for said input. That's the entire point to an announcement (aside from the aforementioned marketing point): Is to gauge public interest in a product.
Microsoft didn't change the XBox One because people were mad. Microsoft changed the XBox One because they thought it would gain them more customers. And it did. So they won.
Is that why most developers hate used game sales and don't like GameStop? Online passes and digital distribution say hello.
Developers don't generally care, it's publishers who care, and it's because they want their money. And while it's easy to pin it on greed (hell, some of it is definitely greed) it's also because shareholders want greater returns in profits to the investment they put into the company via purchasing a share. The CEO is beholden to shareholder interest, which is exclusively based around money. It's why trickle down economics doesn't
really work when one factors in megacorporations, but that's an entirely different topic.
I beg to differ. Sales don't mean anything when it comes to reception. Just because a game sells well doesn't mean it's gonna leave a good mark on the company. Evolve, The Order 1886, Destiny, Assassin's Creed Unity, need I say more?
All games which sold bucketfuckloads and made an insane amount of money anyway. Companies which will continue to sell bucketfuckloads of games afterwards, as they always have. Your point?
Our satisfaction is relevant because it determines whether or not the game is gonna sell in the first place unless the game has very aggressive advertising.
It's not though. They don't care. They've never cared. Look at how long EA has been releasing absolute floodgates of garbage. The Sims 2 & 3 each had so many expansion packs adding so much fucking nonsensical fluff that to own both games completely at one point cost over 1,000 dollars. People still paid for it. People still enjoyed it.
Because as much as you'd like to imagine that your outrage is shared among many, it's really not. Thousands of people can absolutely loath a game and it can still sell like fucking hotcakes. Its sequels can still sell like hotcakes. Look at Call of Duty: Look at how well that franchise sells. I don't enjoy it and I imagine you don't either, considering you made a nasty remark about "those evil dude bros" in the industry. Except, and here's where you should probably think very carefully about your position...
Who made you the legislator of taste? I don't enjoy Call of Duty but I don't go about thinking every fan of the series is fucking stupid for buying the franchise. Everybody has their own definition of value. I don't really enjoy most Nintendo products: I think they're derivative and repetitious to the point that, once I've played one, I've played them all. I've played Mario 64 and Ocarina of Time: No Nintendo title is ever going to best those two for me where it concerns Mario and Zelda, but they're going to keep making games in those franchises. That doesn't mean that people who then enjoy those games are stupid: It just means their definition of value is different to mine.
Your outrage is your own. Proclaiming that it's the company's fault, or that the company is morally bankrupt, for providing a service which contains terms or changes which you don't want, makes
you the righteous elitist.
You are judging everyone else who doesn't agree with you.
Now yes. Censorship is bad and it should be combated wherever it sprouts up. People should be free to speak their own opinion on whatever they like. However, to conflate tweaking bayonetta's numbers in a video game with censorship on the mass media stage is intellectually disingenuous, and shows how weak your position really is when you have to resort to comparing to an extreme like this. Nintendo isn't censoring you: Nintendo is changing their fucking game. You can either like it or not. Play it, or don't. Keep buying their stuff, or don't.
They don't care so long as they make their money at the end of the day. Because they want to put food on their table and buy ever progressively more expensive and nice things. Just like you. Just like me.
They're just making a change you don't like, or providing a service you don't want.
Seriously. Go outside. Get some fresh air. Listen to some
Gilbert and Sullivan. You sound like you need it.