- Invitation Status
- Not accepting invites at this time
- Posting Speed
- 1-3 posts per day
- One post per day
- 1-3 posts per week
- One post per week
- Online Availability
- Midday through very early morning
- Writing Levels
- Intermediate
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Female
- Genres
- Fantasy Epic, Cyberpunk, (Para)Military, Zombie Survival, Dystopic
[BCOLOR=#0b0b0b]History[/BCOLOR][BCOLOR=#0b0b0b] is lost to the winners in a world full of losers. How did it come to this? Well, in Ezekiel, it's told that man got sick[/BCOLOR][BCOLOR=#0b0b0b] of itself and there was a war. Anarchy followed and now they are the only bastion of order in the mire. In Bahn, it's said that men were happy and intelligent before the men in suits came and corrupted the minds of the youth with propaganda and industry. Both societies are interdependent bastions of humanity who oppose each other. The people of Bahn are a highly democratic and community driven group who managed to appreciate each other in anarchy. They are known as the Klik[/BCOLOR][BCOLOR=#0b0b0b]s. T[/BCOLOR][BCOLOR=#0b0b0b]he[/BCOLOR][BCOLOR=#0b0b0b] people of Ezekiel are a military - industrial minded group focused on security and comfort.[/BCOLOR][BCOLOR=#0b0b0b] People her[/BCOLOR][BCOLOR=#0b0b0b]e suffer in privacy what they make up for in comfort and security. People are barcoded and numbered, and at 16, assigned a field they may only work in. The lea[/BCOLOR][BCOLOR=#0b0b0b]der of Ezekiel is elect[/BCOLOR][BCOLOR=#0b0b0b]ed [/BCOLOR][BCOLOR=#0b0b0b]by b[/BCOLOR][BCOLOR=#0b0b0b]allot every year t[/BCOLOR][BCOLOR=#0b0b0b]o ensure the approval of the people, but a certain company has taken c[/BCOLOR][BCOLOR=#0b0b0b]ontro[/BCOLOR][BCOLOR=#0b0b0b]l and fixes the ballots. Fahrester Enterprises' CEO, Samuel Fahrester has been the sovereign of Ezekiel for 17 years running. [/BCOLOR][BCOLOR=#0b0b0b]The ballots are fixed but everyone's too comfortable to look into it. Those of Ezekiel are known as Sams.[/BCOLOR]
[BCOLOR=#0b0b0b]And[/BCOLOR] [BCOLOR=#0b0b0b]th[/BCOLOR][BCOLOR=#0b0b0b]en there are a third group, the Bandits. Not[/BCOLOR][BCOLOR=#0b0b0b] a faction at all, b[/BCOLOR][BCOLOR=#0b0b0b]ut [/BCOLOR][BCOLOR=#0b0b0b]sim[/BCOLOR][BCOLOR=#0b0b0b]pl[/BCOLOR][BCOLOR=#0b0b0b]y a name for people who shrug off the weight the go[/BCOLOR][BCOLOR=#0b0b0b]ver[/BCOLOR][BCOLOR=#0b0b0b]nments bring and choose instead to live in t[/BCOLOR][BCOLOR=#0b0b0b]he[/BCOLOR] [BCOLOR=#0b0b0b]w[/BCOLOR][BCOLOR=#0b0b0b]a[/BCOLOR][BCOLOR=#0b0b0b]s[/BCOLOR][BCOLOR=#0b0b0b]telands independently. There are groups, called Bands, but most Bandits are completely independent.[/BCOLOR]
[BCOLOR=#0b0b0b]The Sam forces are led by the Master General, a young but intelligent strategist and youngest son to Samual Fahrester, Janus Fahrester. Ezekiel's military has the advantage of Industrialism. They have large caches of fresh advanced weapons, such as Hardlight Rifles and DEFCs. Their primary role is that of a SWAT team, and as Bandit hunters and trained infantry.[/BCOLOR]
[BCOLOR=#0b0b0b]The Klik forces are led by the Militia Organizer, a woman with expertise in raising morale and guerilla tactician, Raquel Buenavista. Bahn's militia has the advantage of Resourcefulness. They scrape and scrounge for every piece of equipment they get, and the espionage division steals weapons from the Sams. However, they have learned from the Bandits and have a Digital Cartography System, allowing them to map out areas around them and find ambush points for incoming forces. They have slightly degraded equipment, but they are all extensively trained in maintenance. Their primary role is that of border patrol, material acquisition, and a guerilla infantry.[/BCOLOR]
[BCOLOR=#0b0b0b]Cities in Sam Territory:[/BCOLOR]
[BCOLOR=#0b0b0b]Ezekiel, Noah's Ark, Trinity City, Tobit, Sun Tzu, Abel's Folly, Pharoas[/BCOLOR]
[BCOLOR=#0b0b0b]Cities in Klik Territory:[/BCOLOR]
[BCOLOR=#0b0b0b]Bahn, Cain's Village, Greenpool, Venus, Sun Jian, Zephyrus, Apocrypha[/BCOLOR]
[BCOLOR=#0b0b0b]Sun Tzu, Cain's Village, and Apocrypha[/BCOLOR]
[BCOLOR=#0b0b0b]Also known as the Cities of Calamity, they are the most contested territories in the Bahn - Ezekiel War. They suffer constant assault from the enemy side and constantly change hands. As a result, not only are the people extremely disoriented, but they possess characteristics of Ezekiel and Bahn citizens. Barcodes, weird haircuts, and grit.[/BCOLOR]
[BCOLOR=#0b0b0b] [/BCOLOR]
[BCOLOR=#0b0b0b]Sam Cities are denoted by a concrete background with asphalt roads. Klik Cities are denoted by grassy backgrounds and cobblestone roads. Non-city military and trade routes are denoted by a green background and concrete road. Craters are inaccessible or uninhabitable.[/BCOLOR]
[BCOLOR=#0b0b0b]From top left running right[/BCOLOR]
[BCOLOR=#0b0b0b]Tobit (1,1), Ezekiel (1,3), Phaoros (1,4) Noah's Ark (2,1), Abel's Folly (2,4), Trinity City (2,5), Apocrypha (3,2), Cain's Village (3,3), Sun Tzu (4,2), Sun Jian (5,1), Greenpool (54)[/BCOLOR], Zephyrus (5,5), Venus (6,2), Bahn (6,3)
CS template below
Below are my three characters
Jill Sanders - Bandit
Janus Fahrester - Sam
Raquel Buenavista - Klik
Each side has it's own standard issue weapons. Non-Bandits may have two weapons each. Officers can carry Heavy Weapons like flamethrowers and chainguns, while Heavy Officers can carry a third weapon, as well as being the only infantry that can access DEFC cannons. Bandits can have up to five weapons but can only carry three at any time. Heavy Weapons take up two carrying slots for Bandits, and they can't use DEFC cannons. All Sams and Kliks must use one standard issue weapon.
Standard Ezekiel Weapons
Standard Bahn Scavenge
Rules
1. My word goes. Restrictions are subject to change.
2. You may have up to three characters
3. CSs should be cleared by me before entry due to a few rules not listed on weapons (ie common soldiers can only use standard issue weapons). If a rule is not listed, your situation was not anticipated and you will have a mulligan.
4. Civilian lives are boring, especially in Ezekiel. Military and relevant professions only.
5. Relationships may be formed and you may play out intercourse through PM, but leave it out of the thread. Check your partner's age first.
6. Cursing is okay. Don't be irrationally vulgar, but we don't have a swear jar.
7. Officers are Commander and up. All squads, elite or common, are led by an Officer. Officers may take primarily strategic positions, but may be expected to defend a city.
8. If a character's home city is attacked by the opposing action, that character will be asked to join the defense. If their home city is taken over, they must emigrate to a friendly city. When their home is retaken, they may move back.
Air any questions publicly in case others have the same question.
[BCOLOR=#0b0b0b]And[/BCOLOR] [BCOLOR=#0b0b0b]th[/BCOLOR][BCOLOR=#0b0b0b]en there are a third group, the Bandits. Not[/BCOLOR][BCOLOR=#0b0b0b] a faction at all, b[/BCOLOR][BCOLOR=#0b0b0b]ut [/BCOLOR][BCOLOR=#0b0b0b]sim[/BCOLOR][BCOLOR=#0b0b0b]pl[/BCOLOR][BCOLOR=#0b0b0b]y a name for people who shrug off the weight the go[/BCOLOR][BCOLOR=#0b0b0b]ver[/BCOLOR][BCOLOR=#0b0b0b]nments bring and choose instead to live in t[/BCOLOR][BCOLOR=#0b0b0b]he[/BCOLOR] [BCOLOR=#0b0b0b]w[/BCOLOR][BCOLOR=#0b0b0b]a[/BCOLOR][BCOLOR=#0b0b0b]s[/BCOLOR][BCOLOR=#0b0b0b]telands independently. There are groups, called Bands, but most Bandits are completely independent.[/BCOLOR]
[BCOLOR=#0b0b0b]The Sam forces are led by the Master General, a young but intelligent strategist and youngest son to Samual Fahrester, Janus Fahrester. Ezekiel's military has the advantage of Industrialism. They have large caches of fresh advanced weapons, such as Hardlight Rifles and DEFCs. Their primary role is that of a SWAT team, and as Bandit hunters and trained infantry.[/BCOLOR]
[BCOLOR=#0b0b0b]The Klik forces are led by the Militia Organizer, a woman with expertise in raising morale and guerilla tactician, Raquel Buenavista. Bahn's militia has the advantage of Resourcefulness. They scrape and scrounge for every piece of equipment they get, and the espionage division steals weapons from the Sams. However, they have learned from the Bandits and have a Digital Cartography System, allowing them to map out areas around them and find ambush points for incoming forces. They have slightly degraded equipment, but they are all extensively trained in maintenance. Their primary role is that of border patrol, material acquisition, and a guerilla infantry.[/BCOLOR]
[BCOLOR=#0b0b0b]Cities in Sam Territory:[/BCOLOR]
[BCOLOR=#0b0b0b]Ezekiel, Noah's Ark, Trinity City, Tobit, Sun Tzu, Abel's Folly, Pharoas[/BCOLOR]
[BCOLOR=#0b0b0b]Cities in Klik Territory:[/BCOLOR]
[BCOLOR=#0b0b0b]Bahn, Cain's Village, Greenpool, Venus, Sun Jian, Zephyrus, Apocrypha[/BCOLOR]
[BCOLOR=#0b0b0b]Sun Tzu, Cain's Village, and Apocrypha[/BCOLOR]
[BCOLOR=#0b0b0b]Also known as the Cities of Calamity, they are the most contested territories in the Bahn - Ezekiel War. They suffer constant assault from the enemy side and constantly change hands. As a result, not only are the people extremely disoriented, but they possess characteristics of Ezekiel and Bahn citizens. Barcodes, weird haircuts, and grit.[/BCOLOR]
[BCOLOR=#0b0b0b] [/BCOLOR]
[BCOLOR=#0b0b0b]Sam Cities are denoted by a concrete background with asphalt roads. Klik Cities are denoted by grassy backgrounds and cobblestone roads. Non-city military and trade routes are denoted by a green background and concrete road. Craters are inaccessible or uninhabitable.[/BCOLOR]
[BCOLOR=#0b0b0b]From top left running right[/BCOLOR]
[BCOLOR=#0b0b0b]Tobit (1,1), Ezekiel (1,3), Phaoros (1,4) Noah's Ark (2,1), Abel's Folly (2,4), Trinity City (2,5), Apocrypha (3,2), Cain's Village (3,3), Sun Tzu (4,2), Sun Jian (5,1), Greenpool (54)[/BCOLOR], Zephyrus (5,5), Venus (6,2), Bahn (6,3)
CS template below
Name:
Age:
Gender:
Appearance:
Allegiance:
Sector/City:
Rank:
Psych Profile:
Equipment:
Age:
Gender:
Appearance:
Allegiance:
Sector/City:
Rank:
Psych Profile:
Equipment:
Below are my three characters
Jill Sanders - Bandit
Name: Jill Sanders
Age: 23
Gender: Female
Appearance:
Allegiance: Bandit
Sector: 3,4
Rank: Solo
Psych Profile:
High tension, feels unsafe around others, confident in her abilities
Equipment:
Bullpup AR
Sawn-off Shotgun
Short saber
Age: 23
Gender: Female
Appearance:
Allegiance: Bandit
Sector: 3,4
Rank: Solo
Psych Profile:
High tension, feels unsafe around others, confident in her abilities
Equipment:
Bullpup AR
Janus Fahrester - Sam
Name: Janus Fahrester
Age: 21
Gender: Male
Appearance:
Allegiance: Ezekiel
City: Ezekiel
Rank: Master General
Psych Profile:
Eager, formulative, extraordinary tactician, undefeated in chess
Equipment:
Ezekiel Standard Officer's Revolver
Hardlight Sniper Rifle
Age: 21
Gender: Male
Appearance:
Allegiance: Ezekiel
City: Ezekiel
Rank: Master General
Psych Profile:
Eager, formulative, extraordinary tactician, undefeated in chess
Equipment:
Ezekiel Standard Officer's Revolver
Raquel Buenavista - Klik
Name: Raquel Buenavista
Age: 38
Gender: Female
Appearance:
Allegiance: Bahn
City: Bahn
Rank: Militia Organizer
Psych Profile:
Calm, encouraging, open to the council of others
Equipment:
Bahn Reclaimed Militia Rifle
Heavy Napalm Slinger
Age: 38
Gender: Female
Appearance:
Allegiance: Bahn
City: Bahn
Rank: Militia Organizer
Psych Profile:
Calm, encouraging, open to the council of others
Equipment:
Bahn Reclaimed Militia Rifle
Each side has it's own standard issue weapons. Non-Bandits may have two weapons each. Officers can carry Heavy Weapons like flamethrowers and chainguns, while Heavy Officers can carry a third weapon, as well as being the only infantry that can access DEFC cannons. Bandits can have up to five weapons but can only carry three at any time. Heavy Weapons take up two carrying slots for Bandits, and they can't use DEFC cannons. All Sams and Kliks must use one standard issue weapon.
Standard Ezekiel Weapons
Assault Rifle
Shotgun
Submachine Gun
Officer's Sword
Officer's Revolver
Standard Bahn Scavenge
Reclaimed Assault Rifle
Scavenged Shotgun
Non-Biodegradable SMG
Officer's Homemade Dagger
Officer's Pistol
Rules
1. My word goes. Restrictions are subject to change.
2. You may have up to three characters
3. CSs should be cleared by me before entry due to a few rules not listed on weapons (ie common soldiers can only use standard issue weapons). If a rule is not listed, your situation was not anticipated and you will have a mulligan.
4. Civilian lives are boring, especially in Ezekiel. Military and relevant professions only.
5. Relationships may be formed and you may play out intercourse through PM, but leave it out of the thread. Check your partner's age first.
6. Cursing is okay. Don't be irrationally vulgar, but we don't have a swear jar.
7. Officers are Commander and up. All squads, elite or common, are led by an Officer. Officers may take primarily strategic positions, but may be expected to defend a city.
8. If a character's home city is attacked by the opposing action, that character will be asked to join the defense. If their home city is taken over, they must emigrate to a friendly city. When their home is retaken, they may move back.
Air any questions publicly in case others have the same question.
Last edited: