- Invitation Status
- Looking for partners
- Posting Speed
- One post per day
- Multiple posts per week
- 1-3 posts per week
- Writing Levels
- Intermediate
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Male
So, I'm going to run into a problem in a roleplay here soon. My principal character is a designated marksman, (kind of like a sniper, but he works closer) preferring to engage targets from medium range, from concealment, and entirely without warning. Such are the keys to success on the battlefield. This works well in:
A) Ambshing and eliminating NPCs.
B) Keeping my character alive
C) Protecting the character's team
Most of the team focuses more on close quarters combat
Now, a player-controlled villain is going to come into play here soon, and I'm already planning for how to deal with them. The villain is also a close-quarters type, and a tier above my teammates. Needless to say, they will get carved up. My plan? While the villain is occupied with the team, or gloating after their defeat, the marksman aligns his sights, and pulls the trigger.
If it was an NPC, I would have no qualms about pulling the trigger. But somebody's character? Against all my tactical learnings, I want to give them a fighting chance. Do I have my character wait and grumble about all the movement screwing up his shot, or come in running from something else?
And then for general discussion: How does one play a sharpshooter and not be overpowered?
A) Ambshing and eliminating NPCs.
B) Keeping my character alive
C) Protecting the character's team
Most of the team focuses more on close quarters combat
Now, a player-controlled villain is going to come into play here soon, and I'm already planning for how to deal with them. The villain is also a close-quarters type, and a tier above my teammates. Needless to say, they will get carved up. My plan? While the villain is occupied with the team, or gloating after their defeat, the marksman aligns his sights, and pulls the trigger.
If it was an NPC, I would have no qualms about pulling the trigger. But somebody's character? Against all my tactical learnings, I want to give them a fighting chance. Do I have my character wait and grumble about all the movement screwing up his shot, or come in running from something else?
And then for general discussion: How does one play a sharpshooter and not be overpowered?