Avatar: The First Fires

Zypher

Can I transfer you to my manager?
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
Preferred Character Gender
  1. Male
  2. Female
Genres
Adventure stories! They can be fantasy, modern, sci-fi, all kinds! Give me some good world travel stories and I'm all over it! I also enjoy romance stories and even though I tend to play females I love playing gay men.
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The Avatar Roku has disappeared two years ago and the Fire Nation has began to invade the other kingdoms, destroying the previous era of peace. Without the hope of the Avatar's rescue small factions of warriors have come together to try and fight the war against the fire nation on their own. A group of warriors have come together in the city of Xiu Ying Tse just before an attack from the Fire Nation.

This is where the characters enter in the city of Xiu Ying Tse right before the Fire Nation attacks.

Character List
Minoru - Vay (Firebender)
Akemi Haruto - Kitti (Airbender)
Kurai - Alarice (Fire Nation)
Fei Long - Archy (Firebender)
Tenzing - Ramses (Airbender)
Orion - Orion (Waterbender)
Suzumi Kiyomizu - Zypher (Waterbender)
Iki-Ryo - Loveless (Firebender)
Barret Kiwanja - Redd (Earthbender)
Kiyo - Tuxedo (Airbender)
Risa Aran - Tuxedo (Earth Kingdom)
Jian-Ai - Shiny (Earthbender)

Sub-Characters
Asuka - Alarice
Ts'ao - Alarice
Yuan Ping - Zypher

GENERAL CHARACTER STATISTICS

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PHYSICAL CHARACTERISTICS


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MENTAL CHARACTERISTICS

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SPECIALTY CHARACTERISTICS


Special Items:
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Bending:
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HISTORIC BACKGROUND


General History:

Present Life:

Special Historic Notes:
 
Totally going to be a fire nation girl, probably one who does sword dancing.
 
GENERAL CHARACTER STATISTICS

Character Name: Minoru
Name Meaning: Truth
Alias: N/A
Gender: Male
Species/Race: Human
Age: 26
B-Day: 6 June
Zodiac Sign: Gemini
Bloodtype: N/A
Place of Birth: Fire Nation
Current Residence: None
Occupation: Firebender
School/Grade: Royal Military academy
Family: Forsaken (Father, and wife through arranged marriage, mother died 10 years ago)
Gemstone: Moonstone
More: Minoru is thought dead by his nation and family.


PHYSICAL CHARACTERISTICS


Height: 5'10"
Hair: Black
Eyes: Amber
Distinguishing Marks: Revere burn scar on right side of torso which should have killed him.
General Appearance: His long hair is unevenly cut and though still we-toned he has the unmistakable appearance of someone whose lost weight quickly. His bearing is proud and obviously acquired from court training and the birthmark of the side of his neck hints at his identity.
Strengths: Well Disciplined fire-bender, natural leader, a soldier's endurance.
Weaknesses: Inept with weapons, weakened from recent injury.

MENTAL CHARACTERISTICS

Allies: The Party
Enemies: Fire Nation
Current Goal/Purpose: To show his people the obscenity of the war
Aspirations: To return home in peace.
Hobbies: Training, meditation.
Likes: Tea, Go.
Dislikes: War, Pai shan, politics.
Talents: Fire-bending, Navigation, Negotiation
Inabilities: Impatient, aversion to water, perhaps too motivated?
Fears: Failure, open ocean, Fire Nation
General Personality: At a loss is where to go from now and coming to terms with the way his nation is plunging the world into conflict. Most of his life hes followed his father's dictates albeit begrudgingly and according to his father hes inherited his dead mothers rebellious nature.
Inner Personality: Determined to redeem himself and his nation he is convinced that war can and should be averted at all costs.
Fondest Memory: Childhood visits to his grandfather.
Biggest Regret: Leaving everything behind.
Secret: A member of fire nation Nobility


SPECIALTY CHARACTERISTICS


Special Items:
Fire navy captain's armour (hidden under cloak)
Signet ring from his wife's family
Weapons: None
Bending: Disciplined and well practiced Firebending

HISTORIC BACKGROUND


General History:
Born into the courts of the fire nation and growing up an the son of an admiral it was no surprise when he graduated and immediately stepped into his own command, a fast destroyer in his fathers' fleet. Leaving behind his wife from an arranged marriage and tasked with a milk run reconnaissance mission to sight landing zones along the coast of the earth kingdom the ship and all hands was caught in a sudden storm and thrown against a cliff which tore a breach on the engine room. Cold water flooded in and when reaching the boiler caused it to explode ripping most of the stern section free of the bows. Most of the crew sent to control the fires below decks were killed instantly while the rest were washed out to sea. Only the ship's captain was found on the shoreline by earth kingdom peasantry who despite the hostility of the firenation tended to the badly wounded man who came to see the war through their eyes.

Present Life:
Part of a refugee group entering Xiu Ying Tse.
 
GENERAL CHARACTER STATISTICS

Character Name: Akemi Haruto
Name Meaning: Akemi : Bright, beautiful; Haruto: Sunlight soaring
Alias: Ko
Gender: Female
Species/Race: Human
Age: 17
B-Day: May 1st
Zodiac Sign: Taurus
Bloodtype: AB
Place of Birth: Earth Nation
Current Residence: Air Nation
Occupation: Gatherer
School/Grade: Elder Student of Air
Family: A mother and younger brother, both very dear to her.
Gemstone: Emerald
More: Akemi is a constant protector of her younger brother, because he is yet unable to bend air like their mother or earth, like their father.


PHYSICAL CHARACTERISTICS


Height: 5'2"
Hair: Ash brown
Eyes: Pale gray
Distinguishing Marks: Scars across her fingers from struggling with the earth for plants hard to gather.
General Appearance: Unassuming and pale in her outfits, she tends to blend in.
Strengths: Listening and reasoning arguments, understanding all points of view.
Weaknesses: Being decisive, with so many valid answers to choose from. People also tend to worry her, with their rash behaviors and she tends to draw away from that as it frightens her.
More:

MENTAL CHARACTERISTICS

Allies: All people who do not seek to do her harm, or do harm to anyone she cares for.
Enemies: Those who seek to do her, or her loved ones, injury.
Current Goal/Purpose: To halt the fire nation's spread of destruction before it reaches her peaceful village.
Aspirations: To represent her people well and serve for the earth nation king as a vassal in her late father's place.
Hobbies: Puzzles and games like pai sho. Also, stargazing.
Likes: Well cooked food, small children, and birds.
Dislikes: Dark rooms and deep water.
Talents: Akemi entertains children of her village by playing a small flute and dancing.
Inabilities: Akemi can't cook meat for anything, although she enjoys it, and her hunting skills are severely lacking.
Fears: Falling into a vast lake
General Personality: Akemi is not very verbose, she says what she needs to say and will, with some people, open up just a little more but overall she is not one to go for a long conversation.
Inner Personality: Akemi is constantly thinking, analyzing, probing which makes her seem a little bit detached but she's more connected to the events around her than almost anyone.
Fondest Memory: Sitting in a room of the earth kingdom palace with her mother and father, listening to her father quietly play the flute for them.
Biggest Regret: Akemi feels as though she is to blame for her mother not finding another husband.
Secret: Akemi feels responsible for her father's death because she unstrung the jeweled chain her father kept looped around the hilt of his sword for good luck just before he was called away by the earth king for an emergency.
More:


SPECIALTY CHARACTERISTICS


Special Items: The silver chain with five beads of emerald from her father's sword.
Weapons: A simply crafted dagger with a bone hilt.
Bending: Air
More:

HISTORIC BACKGROUND


General History: Akemi's father was killed in service to the earth king, though she and her mother never knew the details. Her father was an earthbender and her mother an airbender, but they lived in the earth kingdom. After her father's death, Akemi's mother was distraught, pregnant with her second child. To seek aid, she fled back to the village of her childhood with Akemi.

Present Life: Akemi left her small village in order to seek the earth king and offer herself in his service. Upon hearing from another warrior the aggression of the fire kingdom, Akemi's first instinct was to flee back to her village but from the information, she realized it had been destroyed. Left with a bitter anger, she chose to help try and stop the fire nation.

Special Historic Notes:
(Hope it's ok...)
 
GENERAL CHARACTER STATISTICS

Character Name: Kurai
Name Meaning: "Darkness"
Alias: Kurai, "K"
Gender: Female
Species/Race: Human
Age: 27
B-Day: March 24
Zodiac Sign: Aries
Bloodtype: A
Place of Birth: Fire Nation
Current Residence: Unknown; wandering
Occupation: Bounty hunter ... Gotta pay the bills somehow.
Family: Eel hound, named Jin! One ex-husband (deceased); parents are still alive; only child
Gemstone: Hematite


PHYSICAL CHARACTERISTICS


Height: 5'6"
Hair: Black
Eyes: Gray
Distinguishing Marks: A birthmark on her left hip that looks like a rough crescent moon; a large burn about the size of her palm on the left side of her chest, a side view of a Dragon Hawk, talons outstretched to the ground and wings in a "V" (see "History" for details)
General Appearance: Slender, lithe, Kurai is athletic, something she hides well from her family and peers with baggy clothing. She has lightly tanned skin from her days outdoors and her fingers have calluses hinting at hard work which is why she often had her hands tucked into wide sleeves when around her family and peers. Secretly she likes to wear pants under a skirt and robe and with her hair tied back.
Strengths: She is quick on her feet and adept with all types of weapons! Plus, she's pretty strong for her size!
Weaknesses: She can't tolerate alcohol and she can't digest meat at all, forcing her to be a vegetarian!

MENTAL CHARACTERISTICS

Allies: Her eel hound!
Enemies: Everyone else!
Current Goal/Purpose: To find out for herself if her husband is dead or not; to bring his body back to the city to give it the burial it deserves
Aspirations: She once dreamed of raising a family and living with her husband to a ripe old age ... Those days are dead and gone.
Hobbies: Riding her eel hound; fighting with her weapons; kicking ass ...
Likes: Playing card games; reading; her eel hound
Dislikes: Playing board games; sleeping early; having to wake up early
Talents: Fighting; pickpocketing; riding her eel hound; taming wild animals
Inabilities: Eating meat; forgiving people should they lie to her; harming kids
Fears: That her husband is truly dead! That she will never love again!
General Personality: Kurai is an intelligent, resourceful female who is used to getting her way on things. She does not take no for an answer, refuses to fail, and tackles challenges as they come. She doesn't beat around the bush and she prefers others don't beat around the bush either. She has a personal dislike for politicians as they are "far worst than thieves" and believe thieves have a bad reputation for no reason.
Inner Personality: Kurai is a woman one does well not to betray or slight in the least. She is vindictive and although she might have passionate temper tantrums, it is when she is calm you have the most to fear. That's when she starts plotting how to do you in and make you suffer. For her, it's not enough to break the enemy in half, she must also break his spirit as well.
Fondest Memory: Learning how to handle a blade!
Biggest Regret: Having her husband die!
Secret: When Kurai ran away, she fell in with thieves!


SPECIALTY CHARACTERISTICS


Special Items: An Eel Hound and a black pearl necklace given to her by her husband before he died.
Weapons: A halberd, some throwing knives, a boomerang, a whip, anything she can get her hands on ...
Bending: Tch. She doesn't need to bend!

HISTORIC BACKGROUND


General History: Kurai was born the only child of a pair of Fire Nation nobles. Her father had been a member of the navy before his marriage which is how he met and became friends with another Fire Nation noble. The two arranged a marriage between their children to take place when they became of age.

As a child, Kurai was intelligent but rebellious. She did well in school, however, and her most exciting form of rebellion ever done was to run away when she was fourteen and fall in with a bad crowd. They turned out to be thieves and cutthroats who found it amusing to teach a teenager how to fight, although she never developed a taste for alcohol.

Kurai returned home years later but by then she had been initiated into the thieving guild (hence the brand on her chest) and she never forgot it. Her family thought she had been kidnapped and so, quickly accepted her back. For the sake of pride and to save face, they told everyone she had been visiting some distant relatives all this time. Kurai re-adjusted into normal society but she never missed an opportunity to train, often at night and alone in her room.

When she was 25, she finally met and married the man her family had promised her to. At first, it was purely a traditional marriage but then she fell in love with him. Only to lose him ... And she's been hurting ever since.

Present Life: Kurai is determined to find her husband's body and bring it back for a proper burial! There are wicked rumors at work and she means to put them to rest!

Special Historic Notes:
Birth - Born!
Age 14 - Runs away! Eat this, parents!
Age 21 - Returns home!
Age 25 - Marriage!
Age 27 - Widowed!
 
GENERAL CHARACTER STATISTICS

Character Name:Fei Long
Gender: Female
Species/Race: Human
Age: 16
B-Day: July 25
Zodiac Sign: Leo
Bloodtype: O
Place of Birth: Fire Nation
Current Residence: Flagship of father's fleet, heading to attack Xiu Ying Tse
Occupation: Kid
School/Grade: Currently on break with her dad.
Family: Mostly nobles or important military officers.
Gemstone: Ruby



PHYSICAL CHARACTERISTICS


Height: Lei is just under average height for her age.
Hair:Brown, has a nicely braided ponytail with some metal bands in it near the end.
Eyes: Brown
Distinguishing Marks: Nope!
General Appearance: Fei Long is a small and lithe girl, who normally wears light pink fabrics with a perpetually bared midriff.
Strengths: Fei is quick, agile, flexible, and fairly well trained with her swords.
Weaknesses: She can not take a hit, nor is she particularly strong.
More: There are a series of gold bangles that Fei wears around her ankles and wrists.

MENTAL CHARACTERISTICS

Allies: Fire Nation Army, Her Dad
Enemies:Nobody specific yet. People are nice.
Current Goal/Purpose: See how totally awesome her dad's forces are!
Aspirations: Be the best firebender/dancer/swordswoman EVER. Also maybe get married and have kids after that.
Hobbies: Fai likes to practice dancing, normally with razor-sharp swords for added FUN. She likes practicing firebending, but tries to avoid it around her family (since girls are supposed to grow up to be good smart wives, not burn themselves to a crisp)
Likes: Dancing, pretty things, her dad..
Dislikes: Some of her more uptight relatives, formal occasions..
Talents:Firebending, especially mixing it with sword work. She is not patient enough for many of the slower paced cultural things, but likes watching Pai Sho. She has gotten fairly skilled at pouring tea.
Inabilities:Fei finds herself hesitant to seriously wound or kill people, which given the highly lethal nature of firebending and swords is a bit of an issue.
Fears: Blood, burns.
General Personality: Fei is usually happy and upbeat, glad to meet new people and see new things. She does not like rules so much.
Inner Personality: Her blithe spirit outer persona hides a girl who is very unsure about herself, and her people-is this war really the right way to go? She wants to use what power she can gain in her life to change the world, but is not sure how to do so or how to keep her relationship with her family positive.
Fondest Memory: Controlling flame for the first time.
Biggest Regret: Not getting along better with her mother, who SERIOUSLY DISAPPROVES of her firebending.
Secret: Fei being a firebender-and a mildly important one at that-is certainly not something she would want any of the people residing in Xiu Ying Tse to know.
More: Some of Fei's relatives are not so nice. One might go so far as to call them Differently Moral.


SPECIALTY CHARACTERISTICS


Special Items: Aforementioned bangles are fairly important to her, being one of the few gifts her mother has gotten her.
Weapons: Two Dao swords.
Bending: Firebending, mostly self-taught at that. She was not trained in it by her parents, but stumbled across it during a dancing performance. Fei's firebending is closer to that used by the Sun Warriors-it is fueled by the joy of life, and emphasizes circular movements.

That said since it runs completely counter to all modern firebending schools and the only people who use it are supposed to not exist she is not going to be getting any formal training anytime soon.

Fei needs a brief bit of "warm-up" before she can easily control and create flame, which can be a disadvantage compared to the sudden rushed assault of other firebenders.

She cannot dampen flame, merely create and move it. In enclosed spaces or areas full of flammable matieral, this can quickly cause problems as the room builds up heat or the entire area is set ablaze. Normally she can channel flame towards an area without any flammable material, but in such spaces this is not the case.


HISTORIC BACKGROUND


General History: Born and raised as a noblewoman's daughter, Fei saw dancers one day and decided that she would love to try it. Her mother was opposed, but her father indulged the girl, in addition to her standard studies and swordswork. A girl must learn to be a good, clever wife, he thought, and knowing how to kill someone with swords is always useful.

Present Life: Taking a trip with her father, providing morale for the troops in the wake of Sozin's comet leaving (hey, the commander can afford to have a cute girl here! We must be doing well.), and mostly being bored at sea. Exploring the town they are attacking before they land sounds fun, but her dad has insisted that she stay and see "The true face of the fire nation army."

Okay so swords and firebending is kinda haxxorz but Fei will have some very good reasons to NOT go around shooting streams of fire at people for some time.
 
GENERAL CHARACTER STATISTICS

Character Name: Tenzing
Name Meaning: teaching, wisdom
Gender: Male
Species/Race: Human/Air Nomad
Age: 32
B-Day: October 12
Zodiac Sign: Horse
Bloodtype: AB
Place of Birth: Eastern Air Temple
Current Residence: Si Wong Desert
Occupation: Trader
School/Grade: Master Airbender
Family: None
Gemstone: Opal
More:


PHYSICAL CHARACTERISTICS



Height: 5’9
Hair: Brown
Eyes: Green
Distinguishing Marks: Airbender tattoos, which he always keeps covered
General Appearance: Like the Sandbenders he lives among, Tenzing is usually clothed in an assortment of spare rags and other pieces of used cloth that he keeps wrapped around his body from head to foot. His eyes are the only part of his face that are frequently exposed, and their haunted, weary expression diverts most attention. If his head was uncovered, you could see that his features have been prematurely aged by a life on the run and the trials of the desert. He has long since ceased to shave his head, his hair growing long and unkempt. However, you can still see part of his arrow tattoo peaking out on his forehead.
Strengths: His life has been dedicated to nothing more than survival ever since the Fire Nation began its war. As such, Tenzing will do whatever he has to in order to stay alive and maintain his cover. His time in the desert has further hardened him to the point where he can withstand rigors under which most people would crumble. Over time, he has become severely calculating, taking no chances when it comes to his personal safety, even if that means sacrificing others for the sake of his own self-preservation.
Weaknesses: Tenzing no longer has the faith and serenity he once did. It is difficult for him to believe in the possibility of justice or even basic human goodness. He trusts no one, leaving him without any real allies and perpetually alone.
More:

MENTAL CHARACTERISTICS


Allies: Hami Tribe
Enemies: Fire Nation. Anyone who might discover he is an air bender.
Current Goal/Purpose: Maintain his cover. Discover (if he can) if there are any other air benders still alive.
Aspirations: Someday he hopes to find a way to strike back against the Fire Nation
Hobbies: Sandsailing
Likes: Solitude, playing pai sho in desert taverns where no one asks questions
Dislikes: Inquisitive minds, children, braggarts
Talents: Shrewd, analytical mind. Laying low and not attracting attention to himself
Inabilities: Answering personal questions, tolerating people who try his patience
Fears: Being discovered as an air bender and hunted down by the Fire Nation
General Personality: To the casual observer, Tenzing seems like the vast majority of sand benders: stolid and uninterested in any interaction with outsiders beyond what is necessary to obtain desired goods. He’s not likely to respond if asked a question, unless its perfectly mundane and/or can be answered in as few words as possible. He can be very impatient and short-tempered if he feels that his time is being wasted or someone is sticking their nose where it doesn’t belong. Typically, he acts like a gruff old man twice his age, leading many to think he’s older than he truly is. He treats others with apathy and disregard, as harsh and unforgiving as the desert.
Inner Personality: Tenzing’s rough exterior mainly exists to hide the fears and insecurities he suffers as a man without a country. He prefers to evade others attempts to understand him better, afraid that it might end up costing them (or himself) dearly. He feels a great deal of shame for having survived when so many of his people were being killed. He is constantly pained by fear and self-doubt, questioning why he is still alive and believing divine providence was wasted on him.
Fondest Memory: Achieving the rank of Master and being given his tattoos
Biggest Regret: Not returning to the Air Temple
Secret: Only the chief of the Hami tribe knows that he is actually an air bender
More:


SPECIALTY CHARACTERISTICS



Special Items: His glider-staff, which he no longer uses, but keeps in a wooden chest that is always with him in the caravan. It is the only physical possession he kept from his days as an air bender.
Weapons: None
Bending: Tenzing has mastered the 36 tiers of air bending and created his own technique, as is expected of Masters. His special technique involves rapidly increasing the air pressure over an area of roughly 15 feet, causing a powerful downdraft that stuns opponents and forces them to the ground.
More:

HISTORIC BACKGROUND



General History: Tenzing grew up as most air benders did before the war, being born and raised at the Eastern Airbending Temple by its sister monks. Once he reached the age to be taught, he moved to the Northern Temple were he lived along with monks and other young students like himself. He was a good student, devoting most of his time to meditation and training, although he occasionally would play a game of pai sho with the older monks, something he greatly enjoyed as a pastime. At the age of twenty, he successfully attained the rank of master and received his tattoos. After that, he set out on a journey of enlightenment, traveling through the Earth Kingdom. Within a few months, he heard rumors that the Fire Nation had begun a war of aggression, and that the Airbenders were their first victims. Seized with horror and outrage, Tenzing wrestled with his desire to return to his home temple and see if anyone had managed to escape the genocide, but ultimately he gave into fear and decided to flee in order to save himself. He made his way into the vast Si Wong Desert, where hopefully no one would ever find him. He quickly succumbed to the elements, however, and would have perished if he had not been found by a group of desert natives. Tenzing was brought before the chief of the Hami tribe, who took mercy on him and allowed him to live among the Sandbenders. Since then, he has left his old life behind, no longer keeping a vegetarian diet due to the scarcity of food in the desert. He lives like all other Sandbenders, only using his bending to manipulate sand. He has applied his knowledge of air bending to refining some of their techniques and improving the sand sailors they use to traverse the desert.

Present Life: Tenzing works as a trader for the Hami tribe, and is currently on an expedition with his caravan to the market at Xiu Ying Tse. They are sticking closely together as a group because most Earth Kingdom citizens are suspicious of Sandbenders, believing they are all savages and thieves.

Special Historic Notes:
 
GENERAL CHARACTER STATISTICS

Character Name: Orion
Name Meaning: "boundary, limit"

Gender: Male
Species/Race: Human
Age: 20
B-Day: July 22
Zodiac Sign: Scorpio
Bloodtype: A

Place of Birth: Water Nation
Current Residence: Beaches of warmer climate.
Occupation: Surfer.
Family: Mostly Fishermen.
Gemstone: Lapis lazuli.



PHYSICAL CHARACTERISTICS


Height: 5'9
Hair: Blonde
Eyes: Blue.
Distinguishing Marks: Tattoos on right arm.
General Appearance:
Orion.jpg

Strengths: Agile, decent swimmer, exceptional surfer, fairly strong, well-balanced, enduring, "sea-legs"
Weaknesses: Unique 'fighting' style leaves openings his already learned disciplines would not.

More: Wears a necklace with the teeth of various sea beasts strung along it.

MENTAL CHARACTERISTICS

Allies: Family in Water Nation. Certain Beach-goers.
Enemies: Those who give off 'bad vibes'.

Current Goal/Purpose: To master the newly created art of Surfer Tai Chi
Aspirations: To become one with the Ocean.

Hobbies: Surfing. Fishing.

Likes: Warm waters,
Dislikes: Cold weather,

Talents: Surfing. Swimming. Water-bending.
Inabilities: Flirting well.
Fears: Falling from great heights, freezing to death, dying of dehydration.

General Personality: A laid back person who comes off as a slacker, but with a calming presence. He tries to let life's current run it's course. . . until he disagrees with the direction. Can show the gamut of emotion the ocean can from tranquility to a tidal wave.
Inner Personality: Devout and disciplined despite his outwardly laid back persona. When left to his own devices he will practice what he has been taught to keep up with his current skill level.
Fondest Memory: Leaving home for warmer waters.
Biggest Regret: Not doing it sooner.
Secret: Believes his necklace holds the power of the beast's teeth it sports.



SPECIALTY CHARACTERISTICS


Special Items: Necklace with the teeth of several sea beasts.

Weapons:

Surfboard- A surfboard with a special type of rudder on the back end which acts as a handle. It's 'handle' is made of a very durable material which will not break when placed under the strain presented within a sword fight. The board itself has been treated with a very special adhesive compound which enables it to endure blows from a bladed weapon. He uses this non-bladed weapon as an extension of his Tai Chi training. Instead of trying to attack offensively, he uses the board's width and durability to turn or otherwise allow the enemy attack to flow without it striking him. Orion started to develop this technique purely on his own after nearly losing an arm against an opponent with a sword who was much more skilled than himself and improvising with the board to escape dismemberment. It is usually only utilized when an enemy has a bladed weapon which Orion does not feel confident against in his skill.


Bending: Disciplined and well practiced Water bending. He only lacks in a few areas. One is creating water from nothing, which would explain why he frequently resides near beaches aside from enjoying to surf & fish. Orion also has a problem with his level of control depending on water temperature. He is horrible at lower temperatures and thus at creating ice as well since he detests the cold so much. But with moderate or warm waters. . . he is a superb Water-bender.

More:

HISTORIC BACKGROUND





General History:

Orion grew up in the southern Water tribes, but in a place which was still very cold. Often he found himself despising the cold without much reason other than just. . . not enjoying himself. Even his water-bending suffered from it as he could not manipulate the ice nearly as well as his peers in the tribe. Teasing followed suit which caused him to be looked down upon somewhat by his family. Finally the one tutoring him tried an experiment, taking the youth up north into warmer waters in another land. Upon arriving there his training progressed rapidly, and came to an equal level of expertise as his peers had held over him. Yet the 'temperature block' as it were resumed when they returned to the colder climates and his ability to deal with ice still would not improve.

After practicing what he could, he decided to leave the tribes for good to warmer waters where no one knew him. And where no one would get much of a chance to learn about his short comings. While traveling the beaches, he grew to like surfing and fishing enough to make them hobbies he pursued when not practicing his water bending. Through the course of his own travels or fishing adventures, Orion came into possession of the teeth of quite a few sea beasts. Finally, he decided to have a jewelery merchant fashion his collection into a necklace which told of his prowess without actual words.

Present Life:

Knows of the Fire Nation attacks, but has yet to charge off into battle. . . trying to see if the problem will end itself without him having to risk his own hide. Currently he resides on a beach, surfing and water bending to pass the time while fishing to catch food.
 
GENERAL CHARACTER STATISTICS

Character Name: Suzumi Kiyomizu
Name Meaning: Unknown
Alias: Kiyo, Suzu
Gender: Female
Species/Race: Human
Age: 21
B-Day: 27 January
Zodiac Sign: Aquarius
Blood type: O
Place of Birth: A small branch of the Northern Water Kingdom
Current Residence: On the run from the Fire Kingdom
Occupation: Water Bender
School/Grade: Private tutoring under a water bending master
Family: Mother, Brother (Both captured by Fire Nation), Father (Deceased)
Gemstone: Amethyst


PHYSICAL CHARACTERISTICS


Height: 5'4"
Hair: Dark brown almost black. Her hair is tied back into a low ponytail that hangs down to about the middle of her back secured with a white porcelain tie.
Eyes: Suzumi's eyes are a piercing glacial blue reminiscent of her home at the north pole
Distinguishing Marks: None
General Appearance: Suzumi wears clothing from her homeland, thick blue woven outfits, her typical warm weather outfit consists of a blue tunic with a white furry hood and a thick brown belt around the waist holding a jug of water. Her legs are covered in flowing black hakama styled pants and thick brown boots with white fur on the inside.
Strengths: She is skilled at defending herself and others with her water bending and is very compassionate towards others almost to an empathetic level.
Weaknesses: She can't really fight offensively, all of her attacks are purely impulsive and haphazard usually doing damage to her enemies as well as surroundings or allies

MENTAL CHARACTERISTICS

Allies: She hasn't't made any yet
Enemies: The Fire Nation members who kidnapped her family
Current Goal/Purpose: Suzumi is actively looking for her family while avoiding the Fire Nation
Aspirations: To become a great water bender and save her mother and brother
Hobbies: Ice sculpting, swimming, tea ceremonies
Likes: Children, small animals, kind people, coastal areas
Dislikes: Prisons, Fire Nation nobility, violence
Talents: Water Bending, making ice sculptures
Inabilities: Being overtly aggressive, taking a strong leadership role
Fears: Suzumi is claustrophobic to an almost paralyzing level
General Personality: Suzumi is usually the caretaker/motherly type and is constantly looking after other's needs as opposed to her own. She is completely silent around fire nation soldiers and is defiant towards them.
Inner Personality: She is really self conscious about her skills as a bender and is constantly striving to improve. She lacks a strong drive to fight but if it comes down to it she will defend herself or those she cares for viciously.
Fondest Memory: Her younger brother's acceptance as a student of water bending.
Biggest Regret: Not being able to defend her family when the Fire Nation attacked.
Secret: Suzumi is very familiar with blood bending but tries to abstain from using it.


SPECIALTY CHARACTERISTICS


Special Items: Suzumi has a flask decorated in northern water tribe designs that she recieved from her teacher that carries water for her to use when there isn't open sources around.
Weapons: She doesn't carry any weapons, being more of a pacifist
Bending: Water bending, focused on defensive measures and healing. She can also use blood bending to a minor extent but she refuses to use it.


HISTORIC BACKGROUND


General History: Suzumi grew up in a quiet town outside the Northern Water Tribe's main city rather peacefully. She grew up with her mother and younger brother. Her father went missing just after her brother was born and was pronounced dead a year later. She began training under a water bending master at the age of 7 and quickly took to it, thirsting for more and more knowledge but tempering it with the patience to not become a meglomaniac. Years later Sozin's comet came and the fire nation attacked her small village, capturing her mother and younger brother and killing her teacher who had hidden her behind a wall of ice. Suzumi swore revenge against the fire nation nobility for taking her family.

Present Life: Suzumi has begun life on the run from the fire nation, even though they probably weren't looking for her. She has somehow found her way to Xiu Ying Tse as part of a refugee movement, seeking safety in the earth benders.
 
GENERAL CHARACTER STATISTICS

Character Name: Iki-Ryo
Name Meaning: Spirit of anger and envy.
Alias: Kun
Gender: Male
Species/Race: Human
Age: 32
B-Day: October 10th
Zodiac Sign: Libra
Bloodtype: B+
Place of Birth: In a little part of the Fire Nation’s Kingdoms.
Current Residence: Destroying homes with the Fire Nation.
Occupation: Warrior in the Fire Nation Army
School/Grade: Taught himself mainly, with a little help from his father when he was younger.
Family: Although most of his family fights in the Fire Nation army, he never sees them, so he doesn’t know how well they are. Except that his dad died a long time ago.
Gemstone: Opal



PHYSICAL CHARACTERISTICS


Height: 6’2’’
Hair: none
Eyes: Blue
Distinguishing Marks: Scar on his left cheek from where he was cut by a knife.
General Appearance: Thin body structure, broad shoulders.
Strengths: The sun, hot places.
Weaknesses: Cold places, midnight.


MENTAL CHARACTERISTICS

Allies: Fire Nation
Enemies: All the other nations/kingdoms.
Current Goal/Purpose: To help take over the nations.
Aspirations: To be a very powerful warrior and fire bender. Wants to prove himself worthy of the Fire Nation and the Fire Nation Lord.
Hobbies: Training and trying to learn new techniques.
Likes: Pain and misery on other people.
Dislikes: Anything sweet and romancey.
Talents: Know many tricks with fire bending, and very close to getting the lightning technique completely down.
Inabilities: Tricking the minds of others.
Fears: Dyeing from a water bender.
General Personality: Rude, controlling, wants to get the job done one kingdom at a time.
Inner Personality: Has had his mind set on taking over the other nations for so long, that he may not have one.
Fondest Memory: When he got his first dagger on his 6th birthday from his father.
Biggest Regret: Letting his father die, though it wasn't his fault or even though he wasn't there.
Secret: Nothing worth keeping a secret.


SPECIALTY CHARACTERISTICS


Special Items: A steel bracelet from his mother.
Weapons: The dagger he received from his father, and two swords he can bend with.
Bending: Fire


HISTORIC BACKGROUND


General History: Iki-Ryo was born in one of the smaller kingdoms of the Fire Nation. He started bending at the age of six, after he had received the dagger from his father. His father was his teacher for several years until he was called out to war. Wanting to more, Iki-Ryo started to teach himself when his mother wasn’t near. After training for a good few hours every day, he began to get better and better. His mother one day found out and watched him when he didn’t know. She told him one night that the bending he was doing was amorously great for someone his age and not to mention for where he lived at.
After six months of his father being gone, they had received news that he was dead. From anger and sadness, Iki-Ryo promised himself that he would revenge his father’s death, even if it meant sacrificing his own.
At the age of fourteen he submitted into the Fire Nation army, becoming a successful warrior quickly.

Present Life: Iki-Ryo is now a well know warrior in the Fire Nation army, and is one of the ones to be in front lead with the Lord. He swears to himself that all the other nations and kingdoms are going down, even if it takes a hundred years.

Let me know if anything needs fixing~
 
GENERAL CHARACTER STATISTICS

Character Name: Barret Kiwanja
Name Meaning: Strength of a Bear/Earth
Alias: "Bear"
Gender: Male
Species/Race: Human
Age: 20
B-Day: January 13
Zodiac Sign: Capricorn
Blood Type: B
Place of Birth: Earth Nation
Current Residence: Outskirts of Ba Sing Se
Occupation: Musician / Martial Artist / Wanderer
School/Grade: Some school, stopped at around 7th grade
Family: All Deceased (Mother/Father/Brother)
Gemstone: Obsidian
More:


PHYSICAL CHARACTERISTICS


Height: 6" 3'
Hair: Black / Usually tied/ Lower Back Length
Eyes: Stonewall Grey
Distinguishing Marks: Pretty tall, walks barefoot, coat singed at the bottom by fire.
General Appearance:
http://takoruone.deviantart.com/art/TAKORU-Badass-92245185?q=1&qo=1
TAKORU-Badass-92245185

Strengths: Loves to fight, respectful, courteous, calm and fearless in battle (usually), incorruptible
Weaknesses: Won't seriously hurt or kill anyone, will almost never hit women, very quick to distrust Fire Nation
More:

MENTAL CHARACTERISTICS

Allies: Earth Nation, pretty much anyone who doesn't piss him off
Enemies: Fire Nation
Current Goal/Purpose: Find the platoon captain that murdered his family and take revenge
Aspirations: To learn more than just Earth Bending; see the world
Hobbies: Training, music, cooking
Likes: Training and fighting (friendly sparring mostly), playing music, animals, learning new things, seeing new places, cooking and food, honest people, tea
Dislikes: Dishonesty, corruption, preying on the weak, war
Talents: Trained martial artist, farmer, cook, survivalist
Inabilities: City life, corruption, lying mostly
Fears: Loss of powers, Earth Kingdom being invaded, drowning
General Personality: Quiet, reserved, protective, helpful, caring.
Inner Personality: Passionate, crazy, daring, adventurous
Fondest Memory: Learning Earth Bending from his father
Biggest Regret: Not stopping the Fire Nation commander for killing his family
Secret: Is actually a bit of a lecher
More:


SPECIALTY CHARACTERISTICS


Special Items:
http://pic90.picturetrail.com/VOL2259/12491873/22223425/368193490.jpg Family heirloom given to by Father after completing training. Cherishes it. Slightly singed at bottom by fire. Goes down to his knees.
Pipa: http://www.metmuseum.org/toah/images/h2/h2_89.4.52.jpg Gift from his mother.
Weapons: http://www.gungfu.com/pics-general/pics-swords/swords-chinese-swords-classic-a-9-ring-broadsword.jpg Father's sword from when he was a guard at Ba Sing Se. Given to son after training. Blunted so as not to cut anyone, but bruise only.
Bending: Dadao Kiwanju Earth Bending: Uses his sword in conjunction with Earth Bending Style. Able to cleave some rocks in half and manipulate them as he attacks. Family specific style.
Style: Prefers to fight defensively, protect others, and merely disable or incapacitate enemies.

More: Favorite moves: Earth Wall, Earth Sinking, and Earth Gauntlet with his non-sword hand (right hand)

HISTORIC BACKGROUND


General History: Grew up in an isolated part of the Earth Kingdom on a farm. Father was a retired guard captain of Ba Sing Se, mother was a musician from Ba Sing Se. Grew up disciplined by his father, but also loving and caring from his mother. Father and mother both loved Barret. Father taught Dadao Earth Bending, mother taught cooking and music. Lived peacefully until 19 years old. Fire Nation patrol came through the area, and destroyed their farm. Father defeated most of them, except for the Captain who killed him. Told Barret and family (Mother and younger brother) to run into the mountains to escape. Barret was the only one to escape the patrol with the heirlooms of their family name. Never saw Mother or Brother again. Vowed to hunt down Fire Nation captain. Went on road in search of him, learned survival skills on the road.

Present Life: Wanderer, going town to town in search of clues, gaining money through cooking, playing music and doing demonstrations. Been in Xiu Ying Tse for a few months, as a street side musician.

Special Historic Notes:
 
GENERAL CHARACTER STATISTICS

Character Name: Kiyo
Name Meaning: Quiet
Alias: The Wanderer
Gender: Male
Species/Race: Human
Age: 27
B-Day: Unknown
Bloodtype: O
Place of Birth: Western Air Temple
Current Residence: Anywhere
Occupation: Assassin
School/Grade: Master Air Bender
Family: Deceased


PHYSICAL CHARACTERISTICS


Height: 5'11
Hair: White
Eyes: Blue
Distinguishing Marks: Arrow tattoos
General Appearance: Normal garb is black wear, however will don necessary clothing to complete each job. Hair is well kept and covers head tattoo.
Strengths: Quick and decisive, thinks logically and does not allow emotions to get in the way.
Weaknesses: His strengths


MENTAL CHARACTERISTICS

Allies: None
Enemies: The next target
Current Goal/Purpose: Recover his lost memories
Aspirations: Find out why he lost his memories
Hobbies: Archery, reading
Dislikes: Carrots
Talents: Assassinations, offensive airbending, swordplay, archery, martial arts
Inabilities: Doesn't allow people to close to him.
Fears: Claustrophobia
General Personality: Distant and keeps to himself. Overtime if in the company of companions he will warm up.
Inner Personality: Wants to make friends but doesn't know at what cost it will take on them and himself.
Biggest Regret: Losing his memories
Secret: Unknown to Kiyo his memories were erased by water benders, he was once apart of a black ops air bending unit before it was disbanded. The order was given to purge each member of advanced offensive techniques, instead everything else was forgotten.



SPECIALTY CHARACTERISTICS


Special Items: None
Weapons: Wind Sword, and Bow
Bending: Offensive air bending. Such as the Wind Sword which makes a stationary air blade within the hilt, and creates Gust Arrows (similar to air blades) that can change direction mid flight.


HISTORIC BACKGROUND


General History:
All that Kiyo remembers is waking up alone in the forest wondering where and who he is, including what the strange tattoos on his skin were for. A few days had passed when he saw a group of mercenaries running from fire nation soldiers. Kiyo quickly created a smokescreen from dirt aiding in their escape his own body acting out of muscle memory. Later he joined the mercenaries and had saved.
They traveled together for a few days and he gained the name "Kiyo" because he didn't talk much other then when he needed information about what was going on or who he was.
It wasn't long after that Kiyo joined the group permanently and after several jobs discovered he had a unique fighting style unlike anyone within the group has scene air benders use. And so Kiyo found that he worked best alone and parted ways seeking employment for assassinations, and with each employer questioning if they knew anything about his past.

Present Life:

Special Historic Notes:
Soon after Kiyo left the group of mercenaries, they were all tortured and killed as if someone was looking for something or someone...

__________________________________________________________________________________

GENERAL CHARACTER STATISTICS

Character Name: Risa Aran
Name Meaning: Laughter
Alias: The White Knight
Gender: Female
Species/Race: Human
Age: 25
B-Day: February 25th
Zodiac Sign: Aquarius
Bloodtype: A
Place of Birth: Earth Nation
Current Residence: Anywhere
Occupation: Mercenary
Family: Her closest friend is Kiyo
Gemstone: Amethyst


PHYSICAL CHARACTERISTICS


Height: 5'7
Hair: Blonde, long in length
Eyes: Hazel
Distinguishing Marks: None
General Appearance: Enjoys wearing white tight fit clothes similar to that of an assassin, however are casual enough to to appear strange in public.
Strengths: Compassionate towards others, always in a good mood.
Weaknesses: Sometimes allows emotions to get in the way of the mission, spares as many people as possible.

MENTAL CHARACTERISTICS

Allies: None
Enemies: None, she is a freelancer
Current Goal/Purpose: is the other half to Kiyo, she gives him tips and advice on airbending and situations.
Likes: Laughing, Kiyo
Dislikes: Pain, Killing
Talents: Extremely quick, proficient in hand to hand combat
Inabilities: Doesn't always take dangerous situations seriously.
General Personality: Happy go-lucky and always looking for a laugh, she enjoys quiet people because she thinks they are shy and just wants to have a good time.
Inner Personality: Scared and slightly paranoid as if something is out to get her, but masks it with he happy mood.
Secret: Believes that if she isn't outgoing she will never find someone to be with.


SPECIALTY CHARACTERISTICS


Special Items: Flash and smoke bombs
Weapons: Claw Gauntlets as well as a suit of light armor
Armor: Plate armor that loosely covers limbs and chest so as not to restrict movement, as well as a helmet that covers her mouth and head but leaves eyes and nose exposed.
Bending: Who needs bending when you can rip people apart?

HISTORIC BACKGROUND


General History:
Risa was brought up by mercenaries and has no memory of her biological family. While she was being brought up the mercenaries taught her hand to hand combat and she became extremely proficient. The mercenaries bought her a pair of claw gauntlets and light metal armor and she still uses these to this day.

Present Life:
After many escapades over the years she has become known as The White Knight not because she is for justice but because of her blonde hair and armor that glistens whether in the sun or moonlight for a moment she is a savior to those who catch a glimpse of her.
She left the group of mercenaries a few months after Kiyo arrived, as she had gained some information on who her parents might be, has she not left Risa may have been killed with the rest of the band.
She is seeking out Kiyo for a romantic interest and if he has any information where the mercenary group is.
 
GENERAL CHARACTER STATISTICS

Character Name: Jian-Ai
Name Meaning: Strong love
Alias: none
Gender: female
Species/Race: human
Age: 18
B-Day: May 14
Zodiac Sign: Taurus
Bloodtype: B
Place of Birth: Earth Kingdom
Current Residence: None, likes to travel
Occupation: Wanderer
School/Grade: Was homeschooled
Family: Mother Father (missing) and grandmother.
Gemstone: Emerald
More:


PHYSICAL CHARACTERISTICS


Height: 5'5"
Hair: Long and dark brown. She keeps it up in a bun with a few braids hanging down. Her bangs hang just above her brows.
Eyes: Hazel
Distinguishing Marks: Various childhood scars, the biggest of which on her lower leg.
General Appearance: Jian-Ai is tanned from all the time she spends in the sun during her travels. Her clothes are traditional Earth Kingdom robes.
Strengths: Her bravery and kindness.
Weaknesses: She is very naive.
More:

MENTAL CHARACTERISTICS

Allies: Everyone can be an ally, execpt Fire Nation soldiers.
Enemies: None
Current Goal/Purpose: To find someone willing to teach her the art of Earthbending.
Aspirations: To become a great earthbender and find out what happened to her father.
Hobbies: earthbending, socializing, exploring.
Likes: Almost any kind of food, especially sweets.
Dislikes: War
Talents: Is pretty flexable.
Inabilities: Staying in one place for too long.
Fears: Small cramped spaces.
General Personality: Jian-Ai is upbeat and energetic, but also stubborn. Once she gets an idea in her head she is more likely than not going to act on it. Though somewhat hyper-active, she can focus when she needs to. She gets angry easily, but never stays so for long.
Inner Personality: Inside she's not much differant than how she behaves, she acts on almost all her feelings except for when she's afraid.


SPECIALTY CHARACTERISTICS


Special Items:
Weapons: Her bending and her fists.
Bending: Earth
More:

HISTORIC BACKGROUND


General History: Jian-Ai was born and raised in a small Earth Kingdom village that was mostly populated by elderly. Without having anyone her age to play with, she spent a lot of time entertaining herself in a nearby forest. All her earthbending was self taught since she was the only bender in the village. She strongly wanted to venture out and find a teacher, as well as search for her father, who left when she was four and hadn't been seen since. Her mother always protested against the idea, but Jian-Ai ran away at 17, though not without reluctancy.

Present Life: Continuing her travels.

Special Historic Notes:
 
Notes on the Fire Nation Invasion (heh, rhymes)

The fleet of five ships, armed with 20 firebenders decked out in full armour and a captains for each ship which is a master fire bender. The main threat will be the leader of the armada, Asuka of the Sun the lady general of the Lord's 5th Armada. She is a terror and heartless but rarely does her own dirty work. She is a master of fire bending and lightning bending. Her second in command is a brainwashed earth bender named Tsung Ts'ao, who has betrayed his own kingdom believing that he is the illegitimate son to the Fire Lord. Together they have been able to create a secret dark form of Fire and Earth bending together, causing mini make-shift volcanos and bending the magma itself to their disposal, one must be in tandem with the other in order for this to happen. Asuka has no care for any lives within Xiu Ying Tse, including fellow fire benders. She will have anyone slaughtered that she sees on sight.
 
Hell hath no fury like a bitch who's a walking lightning shooting flamethrower. >_____>
 
*snicker* Kurai's not looking to fight her or her little Earth pet. As long as neither of them don't come across Jin or attempt to kill Minoru. If anyone's killing him, it's her.
 
OKAY! Alarice gets ownership of NPC's Asuka and Ts'ao!