All have been copy+pasted from the
Avatar Wiki for ease of access. Also are ones that she employs most often.*
Air blast: A more offensive maneuver involving a direct pulse or jet of strong wind from the hands, feet, or mouth. The force of the attack is generated more from the bender's own power, rather than assisted by momentum. The blast can reach further distances with greater accuracy and is used to inflict greater damage. Aang once used this technique to completely shatter one of the Fire Navy's projectile rocks in mid-air with a single powerful kick. He was also able to use two air blasts at once to defend against Combustion Man's unique firebending ability. The blasts can also be upheld for prolonged periods in order to push objects back. The airbenders of the new Air Nation demonstrated this by simultaneously attacking Kuvira's enormous mecha suit.
Air bomb: A technique which creates a powerful, outward-moving air current in all directions around the bender. Usually performed after landing on the ground from above, this airbending form has great concussive force, and the capacity to completely blow away anything within its radius.
Air cushion: Airbenders can make a cushion out of air to break anyone's fall, including their own. Tenzin used this to cushion his own fall after an Equalist mecha tank knocked him roughly against the side of a building. Opal made use of this technique to secure the safe landing of three thieves, who were flung out of their car by Kai's attack during their patrol.
Air manipulation: By using circular, evasive movements, airbenders build up a large amount of energy and momentum, which is released through powerful moves. It also allows for wind-based counter-attacks that knock opponents off-balance, mimicking the sudden directional shifts of air currents. Attacks vary from simple gusts of wind to miniature tornadoes and cyclones, maintaining the circular theme. Even a simple movement can create an air gust and airbenders increase the power of their moves by performing larger sweeps and spins, using the momentum of their movement to produce larger gusts. This is also demonstrated with their use of staffs or fans to increase or create precision within the air currents. Similarly, airbenders can also augment the momentum of thrown objects.
Air shield: The most common defensive tactic for an airbender involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, an airbender can still deflect attacks as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment.
Air swipe: The air swipe is both a defensive and offensive technique in which an airbender conjures a crescent-shaped wave of compressed air capable of deflecting colossal projectiles, such as the catapulted flaming rocks often used by the Fire Navy, or redirecting them back to the attacker. Aang used this technique while battling with Azula during the invasion of the Fire Nation. Jinora also used this technique to knock back the Lieutenant when he invaded Air Temple Island and Korra used the Avatar State to enhance the power of this technique to take down Unalaq's dark spirits.
Enhanced agility: Air movements can also be used as a levitation aid. Airbenders jump high and far by riding on strong gusts of wind and can slow or deflect falls by creating cushions of air. The constant movement required by this art makes airbenders naturally flexible and agile. Even without bending they can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy combined with high stamina gives them an advantage in prolonged combat. Toph Beifong, a blind earthbender, who used her bending to tell where people were walking or running in relation to her, once told Aang that she could easily identify his walk by the fact that he had a light step.
Enhanced speed: Airbenders enhance their movement in battle; they can run swiftly by decreasing air resistance around them and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them forward. Aang used this to run many times faster than an average human and maintain this for long periods, allowing him to travel long distances without gliding or jumping. When used by a skilled airbender, this technique can enable the airbender using it to travel at a speed almost too swift for the naked eye to be able to see properly. A master airbender can use this technique to briefly run across water.
Heat regulation: Airbenders are able to warm themselves using proper breathing technique, allowing them to thrive in frigid environments with relative ease. Aang first demonstrated this in the Southern Water Tribe, maintaining his body heat without the need of a parka or any additional layers of clothing.
Suction: A technique used to bring people or objects toward the airbender. It was used by Aang many times, such as when he took up the fans dropped on the ground to fight Zuko on Kyoshi Island and pulled Professor Zei out of harm's way in Wan Shi Tong's Library, as well as by Appa, who used this technique to steal cabbages from an animal trainer while his back was turned. Tenzin too demonstrated it when he tried save Saikhan from a mecha tank outfitted with a magnet and, although new to the art, Zaheer was also capable of this technique, as he used it to bring his staff toward him in his fight with Kya.
Air wake: By running in a circle and instantly building massive momentum, a master airbender can shoot a blast of highly compressed air shaped like the user's body at a target. This move seems to have extremely high concussive force. It was first used by Aang in the Crystal Catacombs against Zuko.
Hypersensitivity: Airbenders possess a high level of sensory sensitivity which enables them to detect threats and perceive their surroundings through feeling air currents and the vibrations in the air, similar to how earthbenders use seismic sense to sense their environment using earth. For this reason, the Air Nomads shaved their heads in order to "free themselves" and have a stronger connection with the wind around them, increasing the technique's effectiveness when used. Tenzin demonstrated this technique when he was able to detect and evade an ambush by Equalists on the roof of City Hall during the battle for Republic City. Daw also demonstrated it during a battle with bison rustlers when he perceived and evaded an attack behind him by sensing the oncoming threat.
Gliding: Although all airbenders can levitate or extend jumps via airbending, most if not all airbenders possess a glider for mid-range flight. These hand-crafted portable wood and canvas structures can collapse into a staff for storage and as an aid when bending. In glider form, it is used in conjunction with bending to fly as long as the bender has the strength to maintain the air currents. With stronger winds, multiple people can be carried for short distances. As a normal staff, it can be used as a weapon in battle, to aid in bending, and even as a levitation aid when spun above the head like a helicopter propeller. By 174 AG, these glider staffs had been replaced by wingsuits.