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Doctor Jax

Disease Empress
Original poster
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per week
Online Availability
3PM CST - 9 PM CST
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. No Preferences
Genres
Fantasy, Scifi, Urban Fantasy, Horror
Fires of Fate

In the era before Yangchen, the Airbending Avatar before the time of Aang, a war rages for the seat of Fire Lord in the Fire Nation. Unbeknownst to them, a band of misfit pirates kidnaps a key part of the conflict.

Here, documented, will be the players in this theater, as the drama unfolds.


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Name:
Age:
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Bending Ability and Skill Level:
Inventory:
Miscellaneous information:

@Red Thunder @CloudyBlueDay @rissa
 
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~Name~
Ilesh Satish

~Age~
26

~Nation~
Earth Kingdom

~Ability / Skill Level~
Chi blocker / Moderately

~Inventory~
Kushala, a small ship repurposed from an old merchant vessel
• Cutless, because pirate
• Red captain's coat

~Personality~
Pensive, considered, but inactive to a fault, Ilesh is a dreamer. Much of his life has been spent idealizing his thoughts and ambitions but never seeing them to creation, let alone accomplishment. He does not have much of a strong will, but he has a patient one, and few can make him truly angry.

~History~
Son of a retired Earth Kingdom sea merchant captain and a Chi healer, Ilesh grew up in something of the life of luxury. Nevertheless, he was always fascinated by tales of adventures on the waves, so when he was old enough, he found a small junk and purchased it with his inheritance. But he was not the businessman his father was, and soon had to take up other jobs, including a small gig as a Bender guard. But the sea called, and he needed a crew. He sprung two particularly feisty Benders from their cells and sped away, making a small name for themselves as pirates. After a year they were contacted by an unknown benefactor to accomplish a minor kidnapping....
 
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Name: Kaito Mizikaya
Age: 27
Nation: Fire Nation

Bending Ability and Skill Level: Despite being of fire nation, Kaito is a waterbender, and a fairly fine one at that. She did not have any mentor for much of her early life, and instead took to teaching herself. (And perhaps a little water scroll thievery) She can bend with great prowess, and is also proficient in healing.

Inventory: Satchel bag, two matching daggers, fire nation wardrobe, rations, two water scrolls, small waterskin.

Personality: Almost in every respect, Kaito could be considered a fire bender, especially in personality. Rather firm and aggressive, Kaito is not kind to strangers, and it is not common that she will warm up to anyone unless she takes an instant liking to them, though she is an extremely protective and eventually even caring companion. Otherwise, she is a very brutish individual, especially so after her years in prison.

History: Kaito's father was once a very well respected general in the fire nation, but after a fling with a traveling water bender, he lost all respect and was cast aside to the streets, despite having a newborn daughter to care for. He took to a life of crime to provide for them both, and it eventually corrupted him, turning him a bitter and dark man, though he loved his daughter all the same. Kaito had no choice but to grow in the shadow of his mistakes, and though she was not persecuted, she grew up in hidden, and a thief just like him. When she was a young adult, she got cocky, and attempted to steal water bending scrolls from a well known goods trader. She was caught, and found guilty for multiple other crimes, and sentenced to many years in prison. There she met a rambunctious airbender and a quirky chi blocker who helped them to escape, and she travels them with a ragtag pirate crew, seeking something at least a little bit more entertaining that a simple and shadowy village life with a deadbeat father.

Miscellaneous information: Fond of cats and Akasha.
 
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•NPC•
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•Name•
Manik Bhudev

•Age•
23

•Nation•
Earth Nation

•Ability / Skill Level•
Earth Bender / Prodegy
Fisticuffs / Journeyman

•Inventory•
~ several small sacks of pebbles
~ a dueling knife
~ a compass

•Personality•
Manik is a remarkably focused young man, driven to succeed in all he pursues. Quiet and reserved, there is little he cares for except accomplishing a goal, whether set for himself or given to him, and as such rarely displays signs of humor or levity. When he does attempt it, he finds that he has very little skill and regularly comes across as awkward and even somewhat immature.

•History•
Raised as a cabin boy from before he could remember, Manik had always known the sea and nothing else. For years he worked diligently for the mysterious captain known only as Rovurd the Dreadful, rising through the ranks with a speed that impressed his superiors, and on several occasions caught their attention with impressive displays of Earth Bending. Eventually Rovurd himself came to the boy when he was but 19, offering him position as First Mate. Manik accepted eagerly and has enjoyed the work since, caring for nothing else except to please his captain. However, on rare occasion he wonders whether he might ever meet another with the same passion as he has for the job...

•Misc•
First mate aboard the Chintamani, a stolen Fire Nation warship of infamy throughout the Four Nations that employs stone cannon balls instead of steel, he manipulates the fired cannon balls to cause further devastation to enemy ships.
 
Azokan Ahara

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[+] Age: 17
[+] Weight: 145 lbs.
[+] Height: 5' 10"
[+] Build: rather lanky, very wiry

Bending Affinity/Proficiency: Firebending/Prodigy
Azokan is an extremely prodigious firebender, adept in the art of making concentrated jets of flame, pinwheels of flame, and heat manipulation. His true crowning achievement, however, is developing the technique of casting lightning from his fingertips, which has earned him the epithet the Lightning Strike, for his quick, almost reckless style. However, there is a reason for Azokan's fierce bending style, which prioritizes hitting fast and hard in the first few seconds -- he has a breathing sickness that will disable him if he fights for any longer then three or four minutes at a time, a secret heavily guarded by his family.​

Inventory: a small mirror // a small pouch of coins // royal hair ornament //a pouch of special herbs

Personality: Azokan could be considered an inconsiderate, yet charismatic, youth with a quick smile, a smoldering look, and a rather big attitude. However, despite the shell of playful pretentiousness and occasional spoiled whining, Azokan does have a genuine interest in the well-being of others. He is a charismatic individual who can turn on the charm when needed, but more often than not he merely says what is on his mind rather than go through the motions of pleasing someone he doesn't particularly care for. He is abominably lazy, but very skilled in whatever he happens to set his mind to -- in this case, Pai Sho and firebending.

History: Well, you'll just have to ask him, won't you? What he will say is that he is, indeed, the son of a greater man than he will ever be, but he won't say much else. (However, anyone with a lick of sense will be able to figure out he is the son of the Fire Lord, the lost prodigy of the Royal Family).
[/b][/i]​
 
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Akasha

Name: Akasha of the Western Air Temple

Age: 23

Nation: Air Nomad

Bending Ability and Skill Level: Master - At thirteen and a half years old, Akasha had mastered all thirty six tiers of airbending and was reworded with her tattoos. Her head was shaved and she was annointed as a master airbender.

All have been copy+pasted from the Avatar Wiki for ease of access. Also are ones that she employs most often.*

Air blast: A more offensive maneuver involving a direct pulse or jet of strong wind from the hands, feet, or mouth. The force of the attack is generated more from the bender's own power, rather than assisted by momentum. The blast can reach further distances with greater accuracy and is used to inflict greater damage. Aang once used this technique to completely shatter one of the Fire Navy's projectile rocks in mid-air with a single powerful kick. He was also able to use two air blasts at once to defend against Combustion Man's unique firebending ability. The blasts can also be upheld for prolonged periods in order to push objects back. The airbenders of the new Air Nation demonstrated this by simultaneously attacking Kuvira's enormous mecha suit.

Air bomb: A technique which creates a powerful, outward-moving air current in all directions around the bender. Usually performed after landing on the ground from above, this airbending form has great concussive force, and the capacity to completely blow away anything within its radius.

Air cushion: Airbenders can make a cushion out of air to break anyone's fall, including their own. Tenzin used this to cushion his own fall after an Equalist mecha tank knocked him roughly against the side of a building. Opal made use of this technique to secure the safe landing of three thieves, who were flung out of their car by Kai's attack during their patrol.

Air manipulation: By using circular, evasive movements, airbenders build up a large amount of energy and momentum, which is released through powerful moves. It also allows for wind-based counter-attacks that knock opponents off-balance, mimicking the sudden directional shifts of air currents. Attacks vary from simple gusts of wind to miniature tornadoes and cyclones, maintaining the circular theme. Even a simple movement can create an air gust and airbenders increase the power of their moves by performing larger sweeps and spins, using the momentum of their movement to produce larger gusts. This is also demonstrated with their use of staffs or fans to increase or create precision within the air currents. Similarly, airbenders can also augment the momentum of thrown objects.

Air shield: The most common defensive tactic for an airbender involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, an airbender can still deflect attacks as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment.

Air swipe: The air swipe is both a defensive and offensive technique in which an airbender conjures a crescent-shaped wave of compressed air capable of deflecting colossal projectiles, such as the catapulted flaming rocks often used by the Fire Navy, or redirecting them back to the attacker. Aang used this technique while battling with Azula during the invasion of the Fire Nation. Jinora also used this technique to knock back the Lieutenant when he invaded Air Temple Island and Korra used the Avatar State to enhance the power of this technique to take down Unalaq's dark spirits.

Enhanced agility: Air movements can also be used as a levitation aid. Airbenders jump high and far by riding on strong gusts of wind and can slow or deflect falls by creating cushions of air. The constant movement required by this art makes airbenders naturally flexible and agile. Even without bending they can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy combined with high stamina gives them an advantage in prolonged combat. Toph Beifong, a blind earthbender, who used her bending to tell where people were walking or running in relation to her, once told Aang that she could easily identify his walk by the fact that he had a light step.

Enhanced speed: Airbenders enhance their movement in battle; they can run swiftly by decreasing air resistance around them and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them forward. Aang used this to run many times faster than an average human and maintain this for long periods, allowing him to travel long distances without gliding or jumping. When used by a skilled airbender, this technique can enable the airbender using it to travel at a speed almost too swift for the naked eye to be able to see properly. A master airbender can use this technique to briefly run across water.

Heat regulation: Airbenders are able to warm themselves using proper breathing technique, allowing them to thrive in frigid environments with relative ease. Aang first demonstrated this in the Southern Water Tribe, maintaining his body heat without the need of a parka or any additional layers of clothing.

Suction: A technique used to bring people or objects toward the airbender. It was used by Aang many times, such as when he took up the fans dropped on the ground to fight Zuko on Kyoshi Island and pulled Professor Zei out of harm's way in Wan Shi Tong's Library, as well as by Appa, who used this technique to steal cabbages from an animal trainer while his back was turned. Tenzin too demonstrated it when he tried save Saikhan from a mecha tank outfitted with a magnet and, although new to the art, Zaheer was also capable of this technique, as he used it to bring his staff toward him in his fight with Kya.

Air wake: By running in a circle and instantly building massive momentum, a master airbender can shoot a blast of highly compressed air shaped like the user's body at a target. This move seems to have extremely high concussive force. It was first used by Aang in the Crystal Catacombs against Zuko.

Hypersensitivity: Airbenders possess a high level of sensory sensitivity which enables them to detect threats and perceive their surroundings through feeling air currents and the vibrations in the air, similar to how earthbenders use seismic sense to sense their environment using earth. For this reason, the Air Nomads shaved their heads in order to "free themselves" and have a stronger connection with the wind around them, increasing the technique's effectiveness when used. Tenzin demonstrated this technique when he was able to detect and evade an ambush by Equalists on the roof of City Hall during the battle for Republic City. Daw also demonstrated it during a battle with bison rustlers when he perceived and evaded an attack behind him by sensing the oncoming threat.

Gliding: Although all airbenders can levitate or extend jumps via airbending, most if not all airbenders possess a glider for mid-range flight. These hand-crafted portable wood and canvas structures can collapse into a staff for storage and as an aid when bending. In glider form, it is used in conjunction with bending to fly as long as the bender has the strength to maintain the air currents. With stronger winds, multiple people can be carried for short distances. As a normal staff, it can be used as a weapon in battle, to aid in bending, and even as a levitation aid when spun above the head like a helicopter propeller. By 174 AG, these glider staffs had been replaced by wingsuits.

Inventory:
(+) A lost sky bison.
(+) Staff/Glider
(+) Rations
(+) Essential survival gear.
(+) A hidden bison saddle, similar to Aang's.
(+) Extra clothing from every nation sans the Water Tribes.

Personality: Akasha is a chaotic tangle of mania and meditation. Naive, curious, and sometimes mischievous, Akasha straddles the line of immaturity. She views the world with childlike wonder but is hesitant to place trust in new people. Akasha is one to forgive and forget, but always erring on the side of caution forevermore. Her airbending training seeped deep into her psyche, and to follow the path of least resistance has been engraved into her instincts.

History: Akasha was born and raised in the Western Air Temple, one that housed exclusively female airbenders. She was a rambunctious child, one who rarely took no for an answer. The girl would cause havoc wherever she went, and elder monks had not a clue how to handle her. When she was six everything changed when she was introduced to airbending, introduced to the rigorous training that one underwent in order to achieve such techniques. With her hyperactivity finally being channeled into something healthy, Akasha evolved over the next seven years, culminating in her mastery of the thirty six tiers. Two years passed and Akasha itched to set off on Poa, her lifelong friend and flying bison. She wished to see the world. She wished to taste new food and experience new things. She wanted to be what their people were all about; a nomad.

This curiosity would lead her to joining a ragtag pirate crew, that would grow to be nothing more than a dysfunctional family.

Miscellaneous Information:
` Her sky bison's name is Poa. She's been lost for quite awhile now, and Akasha wishes everyday that they may be reunited.
` She's a vegetarian - but has been known to cheat here and there, usually when times are rough and food of any kind is scarce.
` Akasha and Kaito met in prison, where they forged a bond that lasts til this day.
` Her eyes are light grey in color.
 
NPC
Yazuru Ahara

Age: 37

Nation: Fire Nation

Bending Ability and Skill Level: Firebender/Advanced

Personality: Of all Fire Lord Kenshizo's children, Yazuru is the eldest and, perhaps, the least stable. Having lived through almost twenty years of tumultuous court politics and the constant perceived threat of usurpation, Yazuru is a bit unstable and quick to become paranoid. However, he is disciplined, well-versed in law and history, and maintains a high code of honor with a mind to further the nation. Despite these merits, he is a deeply insecure man who is certain his four brothers will attempt to take the throne from him. He is most like a piece of iron put into the fire too hot -- brittle, ready to shatter, but until that point, strong and unbending.

History: Early in life, Yazuru encountered tragedy with the death of his mother by a court assassin, who was later executed for treason. However, the mark would forever shape the way Yazuru saw court and the lengths to which people will go to sway the Fire Lord and his upper nobility. He was always a bit of a perfectionist, the 'bookworm' of his brothers. Once his father's health began to decline when he was seventeen, Yazuru fought in earnest for the throne. His younger brothers -- twins Azuma and Soza, young Osazi -- were appalled, as they considered their older brother much too strict to lead, and instead they put forth their own bids.

His father would linger on for another twenty years after, driven by his need to see that the nation was not split apart. However, the damage was already done. When Kenshizo died, Yazuru immediately took the throne, going through a coronation three days early -- only a day after his father's funeral. Yazuru took sick immediately and, thinking his brothers were after him, ordered their carriage ambushed as they were coming back to the city. Thus started the civil war, as the twins disappeared into the forests of the Fire Nation proper, and Osazi fled the capital for Crescent island.​
 
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NPC
Azuma & Soza

Age: 29

Nation: Fire Nation

Bending Ability and Skill Level: None/ Melee Combatants-- Advanced

Personality: Azuma and Soza are considered the most laidback of all Kenshizo's children. The two do have distinct personalities, but in general they seem to have a rather devil-may-care attitude towards most things and some would say they are not at all interested in responsibility. Azuma, the older twin, is a charismatic man with a quick smile and a coin, able to win most over in just a few words. He has a strong idea of what he wants and how to get it, but his moral compass is often a bit off kilter, and he is easily slighted. His brother Soza is the quieter of the two and less friendly, but he has a stricter code of ethics than his older, more vengeful brother. That said, both of them feel things very strongly, though they are not prone to overreact like their older brother Yazuru. Of the five, they are the most mischievous and aren't as interested in the welfare of the people, though they are ironically the populist favorite. They are most like tin -- easy to bend, flexible to move, but not good for support.

History: The twins came into life they way the came in just about anywhere -- bombastically. Their mother, the second wife of the Fire Lord, was not expecting twins, and thus Soza came as a surprise when both were born. From that point on, they wreaked havoc on the palace and their courtiers, nannies, and older brother Yazuru, whom they constantly played pranks on. However, it was easy to forgive them after they gave a pout and apology, usually led by their father's strict hand against either of their ears. The two would grow to be rambunctious boys who were genuinely fond of their family and little brother Osazi. When their father fell ill, they were appalled that Yazuru would so quickly grab for the throne, and, as an alternative, they offered themselves to act in his place if ever Kenshizo needed the help.

When at last their father died, the two were heartbroken. Yazuru's sudden rise to the throne, in seeming irreverence for their father, struck them deeply, and Soza, as a spiteful joke, put laxative in his morning tea. However, the tea worked too well, and Yazuru, believing his brothers tried to poison him, had their carriage ambushed coming back from one of their typical excursions out into the city. The twins managed to escape, and, out of spite, have been making headway in pursuing their own claim to the throne, despite having no interest in ruling whatsoever... or so they tell themselves.​
 
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NPC
Osazi Ahara

Age: 22

Nation: Fire Nation

Bending Ability and Skill Level: Firebender/Advanced

Personality: Osazi is as calm and collected as a pool of water, often showcasing a strange sort of tranquility that is nearly eerie. He is a man of great introspection, often found reading or writing poetry, and he is given to philosophical questions about life. This tranquility unfortunately makes him quite passive, and he often ignores problems, rather than faces them, preferring to keep his calm and hope things blow over rather than risk a confrontation. While not necessarily jovial, Osazi is the most cheerful of the five, often keeping an almost disastrously positive outlook on life, even in cases where disaster is imminent and must be negated. However, once he puts his mind to a task, he is entirely devoted to it, and incurring his wrath is a difficult, and very unwise thing to do. Of the five, he is most like iron -- while easy to dull and rust, it works well with a bit of a buff and a shine.

History: Osazi was born some time after his twin brothers, and thus he enjoyed the dotage of his mother's entourage as well as their company. He was an easy child to get along with, rarely disturbed by anything, to a degree that many found delightful, though his father worried his placidity would make him lazy. Yazuru was an adult by the time Osazi was a child, and thus he spent very little time with him, viewing both his father and oldest brother as something like figures in the distance. Osazi became interested in the Fire Sages early in life, around the age of thirteen, when he first watched them perform the yearly ritual in the capital. Ever since, he considered devoting himself to the religion of the Fire Sages, though he kept this matter more or less to himself. When his brother attempted to convince his father to allow him to take the throne, Osazi was appalled by the lack of decorum and the following confrontation, retreating deeper into the teachings of the Fire Sages.

When his father grew ill and finally died, Osazi seemed oddly unperturbed, a fact that disturbed his retinue. Osazi predicted that his brother would soon begin a war from within, and his prediction proved correct with his twin brothers' near-assassination. Without hesitation, Osazi left Yazuru a note that stated he would become the next Fire Lord, just as it was in the time of the ancients when the Fire Sages were the ones who guided the country, and Osazi fled to Crescent Island.​
 
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