X
Xindaris
Guest
Original poster
Alright, so I had this idea a little while ago, and I sorta feel like rambling about it. So I'm doing it here, please respond with criticism/comments/etc.
I've beaten AC1, and I've been playing AC2 (not finished with the latter). It occurs to me that with the themes of the story and certain details of the way things are arranged, it could be taken overall as an allegory for video games.
Work with me here--this works on at least two of several possible levels. The first and most obvious one is the Animus--the link between Desmond and some deceased ancestor. It's just like video games, in fact it is a video game for all intents and purposes. Desmond can't talk to his ancestor and can't change what he chooses to do at any given point in time, because it's all already happened. It's in the past. At the same time, the Animus does not go into the highest of detail with the ancestor's life, for instance whether he climbed a given building at a specific time or killed or spared a specific guard, unless it is considered "important". Desmond's task, in both games as far as I can tell, is to connect (or "synchronize") with the ancestor on some level by living out the more important points of that other man's life, which is sort of like what we do when playing a video game.
The other level I would say this interpretation works on, is in considering the conflict between the Templars and Assassins. Well, first of all it is a glaringly obvious symbol of Free Will VS. Virtue--allowing people to choose their actions, or forcing them to do what is "right". Well, think of this in terms of a video game. In older video games, like old arcade or Atari games, you have a very rigid set of rules, and if you disobey those rules you die and lose everything. If you obey the rules perfectly you are promised EVERYTHING the game has to offer; you are tempted with all of the reward the game can give you. The Apple of Eden, from what I understand, works in a similar way--it promises a person everything that it has to offer, and causes them to obey.
In light of this interpretation, it's interesting (but also really difficult) to try and determine what the Assassins and their methods represent. They go about killing Templars, essentially in an effort to ensure that everyone still has free will. Perhaps it is something to do with designers who think of the players first, and what will be fun. Perhaps it represents the direction of freedom that some games and companies are going toward; the ultimate dream of a player to have "absolute freedom" of some kind or other within a video game.
Well, that's a good dump of text. Thoughts, anyone?
I've beaten AC1, and I've been playing AC2 (not finished with the latter). It occurs to me that with the themes of the story and certain details of the way things are arranged, it could be taken overall as an allegory for video games.
Work with me here--this works on at least two of several possible levels. The first and most obvious one is the Animus--the link between Desmond and some deceased ancestor. It's just like video games, in fact it is a video game for all intents and purposes. Desmond can't talk to his ancestor and can't change what he chooses to do at any given point in time, because it's all already happened. It's in the past. At the same time, the Animus does not go into the highest of detail with the ancestor's life, for instance whether he climbed a given building at a specific time or killed or spared a specific guard, unless it is considered "important". Desmond's task, in both games as far as I can tell, is to connect (or "synchronize") with the ancestor on some level by living out the more important points of that other man's life, which is sort of like what we do when playing a video game.
The other level I would say this interpretation works on, is in considering the conflict between the Templars and Assassins. Well, first of all it is a glaringly obvious symbol of Free Will VS. Virtue--allowing people to choose their actions, or forcing them to do what is "right". Well, think of this in terms of a video game. In older video games, like old arcade or Atari games, you have a very rigid set of rules, and if you disobey those rules you die and lose everything. If you obey the rules perfectly you are promised EVERYTHING the game has to offer; you are tempted with all of the reward the game can give you. The Apple of Eden, from what I understand, works in a similar way--it promises a person everything that it has to offer, and causes them to obey.
In light of this interpretation, it's interesting (but also really difficult) to try and determine what the Assassins and their methods represent. They go about killing Templars, essentially in an effort to ensure that everyone still has free will. Perhaps it is something to do with designers who think of the players first, and what will be fun. Perhaps it represents the direction of freedom that some games and companies are going toward; the ultimate dream of a player to have "absolute freedom" of some kind or other within a video game.
Well, that's a good dump of text. Thoughts, anyone?