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[glow=white]Ashes to Dust.
silence on the invisible air


[/glow]
UNIDENTIFIED SUBSTANCE
Names: Dust, Grain, dark sand, eitr, wind demon, Ash, pillar salt, death dust, Shadow
Chemical structure: unidentified
CAS No.: 9999-99-9
Molar mass: 0 g/mol
NFPA 704: 040BIO
Appearance: Very fine matt-black dust, glows in low light conditions and when reacting
Additional notes:
  • unidentified extraterrestrial substance
  • categorisation date: 07-18-2018
  • reacts in highly unpredictable ways with nearby substances
  • is not annihilated on contact with antimatter
  • does not react to fundamental forces with the exception of gravity
  • melting and boiling points unknown
  • momentary exposure to single particulate has exactly 50% chance of causing living organisms to instantly die
  • IT CAN THINK
It's 2037. It's been 20 years to the day since the first Duststorm.
The first one was small. A meteorite fell and broke open in Russia. Nobody thought anything of it.
Just over two pounds of Dust spilled out, and a breeze picked it up.
Then people started caring.

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In months, shelters began to be built around the world. It didn't take much. One loose mote could wipe out entire cities, consuming them and their inhabitants in odd fountains of chaos and disorder that laughed in the face of natural laws and common sense alike.

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And people hid and cowered.
Even in the shelters, life wasn't the same. It didn't take long to realise that even the newborn children were somehow different.

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Eight years went by. The fear began to subside.
People grew braver. The Dust wasn't hanging over them anymore.
They opened their doors.
And the Dust was everywhere.
It too had multiplied, permeating the entire atmosphere.
The very air had become toxic, and the world had settled into something new.

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But it couldn't kill everyone.
Just as the Dust had killed, it also brought new life.
And even that merciless Dust which killed millions, perhaps billions, before, could not kill the children.

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New diverse creatures rose from the Dust, who bonded with it, could command it.
The natural laws were decided by the Dust now.
For that reason, these new beings, the Ashen, were more powerful than humans had ever been.

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The world was destroyed, but it was not ruined.
It is only just beginning.
Not all hope is lost for humanity.
Some of us can still walk outside.
The children from after that fateful day twenty years ago have a chance.
Because we too are Ashen.

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From Dust we came, and to Dust we shall one day return.
But until that day comes, the world of our forefathers is ours now.
And we shall make it anew.
Dust
The Dust is a mysterious particle that came to Earth via meteorite, and has saturated the entire world in the space of twenty years. It randomly bends reality in strange ways and will kill any living thing that comes from a Dust-less environment in an instant just by being nearby, but appears to be sentient (although good luck trying to figure out any kind of motivation for it). It seems to be able to create its own life as part of its mysterious powers, and somehow rendered all humans born after it arrived Ashen, despite there not being a single mote of Dust in the shelters where they were born.

If the Dust in an area reaches a "critical mass", there will occasionally be a Duststorm that temporarily rends its surroundings into a bizarre, headachingly incomprehensible messes called "Neverlands". It usually takes around four days for Neverlands to return to normal, and they aren't especially dangerous once the storm has subsided. In fact, finding a fresh Neverland is often a great thing for Ashen, as it allows them to gather a lot of Dust very quickly. That is, assuming they're willing to deal with a lot of newly-animated monsters, which can be dangerous for those unprepared. Not to mention, while the Ashen can commune with the Dust, it is still fundamentally lethal to living things, and so anything caught in the Duststorm, Ashen or not, can be prepared to be distorted into non-existence.

The Dust is black, but glows in low light and when actively changing something. The individual motes are too small to see under anything short of an electron microscope, making any sample of Dust concentrated enough to be visible to the naked eye seem like "solid darkness", as well as being so small that despite the astounding quantity of Dust in the atmosphere, it's totally invisible in practical terms. It also doesn't appear to have any mass, and is nearly intangible, so it can't take solid or liquid forms, and any will it has is thus enacted by bringing something else to life.

Ashen
Beings that can communicate with the Dust. It's unknown what causes them to occur, but all life that can exist outside shelters is by definition Ashen, as the Dust will kill anything else. Even the grass is Ashen, which can cause curious things like forests that ensnare would-be explorers and statues that come to life to plant flowers. Ashen can utilise the Dust to manifest various abilities that are usually unique to themselves.

Dust is naturally attracted to Ashen, so it's easy for them to utilise their abilities under normal conditions, but it's not unheard of for them to go and gather Dust for the purposes of using more powerful abilities. As such, Dust is a precious commodity for the Ashen, and given that it is the one thing it is impossible for them to be able to synthesise, it is also used as currency.

Ashen aren't just humans, however. Even the ones who are human may have odd features, like strange eyes, animalistic features, or bizarre mutations. Some things are more subtle than others, but the standard of "normal" has long ceased to be come the Ashen generation.

Non-human Ashen include literally anything that the Dust has created or animated, the most notable among them being animated buildings, sentient forests, talking cats, and even creatures such as fairies and dragons.
Generally, non-human Ashen are hostile to humans by default, as they were not born of the Dust, only molded by it. It isn't unheard of for humans to tame, befriend, or command non-humans, however, as it has always been since the first smart monkey jumped on the back of a sabretooth tiger.

Non-Ashen are restricted to underground shelters, which Dust, as a component of the atmosphere, normally won't enter. They are, on average, equipped to support a population of 5,000 for 50 years, but most shelters are just a little over half-full, since the shelters were built to outlast the Dust. It doesn't look like that's going to happen.

The world is still young for the Ashen, and there is plenty to explore. Who knows how accurate those old maps still are with the Dust around? There's only one way to find out...
Name:
Age:
Remember, the Dust first appeared exactly 20 years ago, so anyone old than that is not Ashen and therefore dead the moment they try to go outside.
Gender:

Appearance: Try for 1-2 paragraphs, or just use a picture like the rest of us.

History: Try for at least a paragraph, but if you can do more, go for it.

Personality: Try for at least two paragraphs.
Likes:
Dislikes:


Skills: Neat things they can do, like cooking, tailoring, compiling bestiaries, CQCing the everloving bejeezus out of anything in their way...
Abilities: Anything that they can do using the Dust. Go wild, but try to keep it balanced and within a general theme.

Other: Anything else that doesn't go in the above categories?
 
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Is the void inside the Dust door simply an empty white space? Would the characters find themselves floating in it after stepping through, or is there some sort of imperceptible footing?

How does the binding take place? Is there a ritual of some sort, or does it differ between Dark Phantasms? Once bound, are they always capable of accessing the relevant Phantasm's abilities, or does the character need to be wielding it?

And finally, will you be controlling the setting once they enter the Atwix? Are our characters all going to meet up, or will their experiences be separate? Do their innate abilities still function within the Neverland?
 
Is the void inside the Dust door simply an empty white space? Would the characters find themselves floating in it after stepping through, or is there some sort of imperceptible footing?
I don't mind either way. First come first served in that regard.
How does the binding take place?
In terms of what the player characters and any onlookers that don't exist would see, the Phantasm just essentially shows up and goes "ye, we pals now". From the perspective of the Phantasm... Well, consider what it would feel like to rip out your soul and shove it into somebody for safekeeping. Because that's basically what happens.
In terms of their abilities, the characters do need to wield them, because at the end of the day, the abilities are those of the Phantasms, not their wielders.
And finally, will you be controlling the setting once they enter the Atwix? Are our characters all going to meet up, or will their experiences be separate? Do their innate abilities still function within the Neverland?
The setting will be under the control of the players from the point when the scene is set to until something changes. I trust you've all heard to not split the party, so hopefully, you guys will meet up, but after you've all been introduced to your Phantasms, I'm going to ask you to all roll an 8-sided die to check how close together you all start out. The characters in their entirety, including their innate abilities, are carried over to the Atwix upon opening the second door.
 
I have two questions.

Do our Phantasms have any experience with other Phantasms? Like, could they possibly know each other?

And is Atwix pronounced like betwixt (as in, like a-TWIX) or something else? This keeps bothering me for some reason.
 
They know each other on paper. Being severed extensions of the Atwix, they know everything about the other Dark Phantasms but don't actually have experience with them.

And yeah, it's like betwixt. Grammatically speaking, "atwix" is the opposite of "betwixt", even though that concept is semantically nonsensical.
 
Wow. This week on Karyra Procrastinates: All posts done hours past when she wanted to go to sleep.

Let me know if anything needs to be changed...
 
Alright, so I can finally catch up on things after a combination of mood BS and assorted adulting BS and have the following comments to make.

I'd rather not have my Phantasm as an auxillary PC if at all possible. I'm really not comfortable with playing a character designed by someone else, carte blanche or not, and as of right now, I'm not sure if I can handle another character to worry about overall, auxillary or not. It's far too early to tell and as I mentioned previously, mood BS has not helped. Neither have recent events. I'll be adding the info to my CS as soon as I finish typing this up, barring my need to go on a security check or what have you for work immediately after. As a result of the above comment, I'll be waiting to post until I get something on that.

So, is the entirety of the RP supposed to be occurring in the Atwix and we won't be going back to the normal Earth or is there a mechanism in place wherein we might get tossed out at some point or something like that.?
 
If you're really uncomfortable with playing a Dark Phantasm, I'm willing to do it for you. It'll mean a bunch of collab posts, but I'm cool with that if you are.

As for the setting, it is possible to leave the Atwix (albeit not easily), and I'm pretty sure it'll happen at least twice, although I'll try not to spoil the details.
 
I'm fine with collab posts.

I'm not asking to spoil it, just if some of the info in our bios regarding shelters and all that is going to be rendered mostly moot or not.
 
I shall post later today! I'm in a good mood to write.

But for now all hail our glorious leader...

[BCOLOR=#000000]GOD EMPEROR TRUMP[/BCOLOR]
[BCOLOR=#000000]
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[/BCOLOR]
 
What heresy is this?! You have failed the emprah!
 
@Yaoi Master Gavin
None of the information was ever going to be voided, but I didn't plan for things like shelters to play a huge role in the first place, what with the non-Ashens prolonging their inevitable demises and all. Not to mention, normal humans also aren't hugely chill with people from the outside just waltzing in as they please, since the Dust is attracted to them.

@Purveyor
*BLAM* HERESY!
 
Fair enough. I didn't know how much the Shelters played into the main storyline but it seemed like several others besides Julius ransacked abandoned shelters as part of their lifestyle.
 
That is a reasonably common activity among the scavenger Ashens like the PCs. Usually, things found there are inert, but can be remade into more primitive, workable things (e.g. lightbulbs into potion vials, ceiling fans to machetes, iPods for... uhhhh...), so it's usually reasonable profitable for the more creatively inclined.

Some Ashen even try to live in them.

Those Ashen die quickly.
 
They tasted like pork.
 
  • Nice Execution!
Reactions: Random
But ye, real talk: shoot me with a PM whenever you're in a posting mood, and we can TitanPad it or something.

Once everyone's posted, I'll set the scene for the various positions you end up in.
 
what is titanpad?
 
Think Google Docs, but with a chatroom attached. It's pretty good for collab posts in my experience.
 
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