Ashes to Ashes (Now with Timeline & Character Sheet)

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Jeran Korak

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~Foreword~

If you glance at my current avatar, you'll probably guess that I'm something of a fantasy aficionado. I love just about any kind of fantasy setting, be it high, low, dark, light, classic, vanilla or caffeine-free. However, one can have too much of a good thing. I'm currently holding down a pretty involved fantasy role-play with a group of friends, and I've extensively played D&D in the past. It's gotten to the point where I'm frankly over-saturated on fantasy, and while I've no desire to walk away from it, I've started yearning for the chance to try a game set in a more realistic world.

My second great role-playing passion is survival scenarios, with post-apocalyptic settings given preference above most others. Without going into excessive detail just yet, I've been working on my own setting that explores life in a world where human civilization was brought low by a critical loss of natural resources, and then completely crushed by the side-effects of such a loss. A working title for this concept is Ashes to Ashes, and it takes place in the late 2020's, roughly eight years after the troubles first began, and about two years after the total implosion of western civilization.

I'm currently working on a timeline that stretches from the catalyst of the downfall, right up to the point the game starts. I'm trying to make things as grounded in realism as possible (without being obsessive about it), and my goal is to make the setting 'alive' and relatively dynamic, without a fixed plot but with plenty of opportunities for players to explore and potentially impact the world around them in positive or negative fashions.

So, if you'd be interested in playing such a setting under the direction of a veteran D&D player and DM, please don't hesitate to inform me. I'll keep everybody who signs on informed about the progress I make regarding the setting itself, and anybody is free to ask questions.

~Introduction~
A cold wind blows through the empty streets of London. It is a city in decay; abandoned by its residents and given over to the rats, crows and packs of feral dogs. Some would say that the British Isles were lucky; they didn’t have to deal with the pollution clouds, the tidal waves, the wars, refugees and plagues. In the end, though, none of that truly mattered. England might’ve been spared the cataclysms that have ravaged the rest of Europe, but those were just symptoms of a larger problem. Nearly eight years without the lifeblood of modern society has reduced the once-proud civilisation to ashes. With no imported food and no means of transporting native crops to population centres, cities like London have been effectively abandoned for years.

The only remaining tenants of this former capital city are opportunistic scavengers or tiny communities that have somehow managed to eke out a meagre existence in their own ways. With the rural regions home to bands of militant survivalists, disease-infested refugee shanties and the odd wandering cannibal, London has become an attractive prospect in recent months for those seeking asylum from the chaos that perpetuates across the rest of England. The vast city offers many hiding places for those that don’t wish to be found, not to mention offering ever-valuable knowledge and supplies to those who know where to find it. The ruins of the past may yet hold the keys to the future. With the vicious winters of the past two years behind it and the summer of 2028 on the horizon, the city of London may yet find itself the center of a community that may one day change the world for the better... or worse.

~Setting History~
To give potential players a greater understanding of the world that they'll be a part in, I've written up a timeline that details the major events that take place between the year 2020 and the present day. Warning: This is very, very macabre in some places.

It is the seventh anniversary of the Saudi Arabian oil field bombings, when a coordinated strike by unknown forces ignited multiple high-yield incendiary bombs in rigs across the Middle East. The fire raged for years, leaving large sections of Israel and northern Africa uninhabitable due to air pollution. The immediate repercussions of this attack drove oil prices to their highest point in decades. War between nations was all but inevitable as reserves were depleted and cities descended into anarchy. What follows is a basic timeline of the events leading up to today.

2021: The US annexes Canada after a lengthy series of legal battles fails to secure them an exclusive contract with Canadian petroleum companies. Oil production grinds to a halt for months as displaced civilian workers go on strike or are incompetently managed by untrained military overseers. Other oil-rich countries such as Venezuela begin to quietly stockpile armaments as political tensions rise.

January 10th 2022: A paramilitary organisation calling itself the CRMV (Canadian Reservist Militia & Volunteers) attacks US military forces stationed outside of Ottawa with an arsenal of homemade explosives and civilian firearms. Both sides suffer appalling casualties after an ammunition dump explodes. From 2022 to 2024, the CRMV will kill dozens of soldiers and hundreds of civilians in terrorist attacks all over Canada and the northern United States.

July 2022: China attempts to invade Russia after failing to negotiate a so-called ‘oil pact’ with the country. The comparatively functional Russian military barely needs to respond as the oil-starved Chinese war machine grinds to a halt shortly after it crosses the border. Meanwhile The European Union disintegrates as oil reserves dry up and their economic futures collapse.

December 23rd 2022: The president of the U.S.A declares Martial Law. This declaration remains in effect until the dissolution of the United States of America some years from now. The complete inability for American mechanised infantry divisions to mount any kind of successful offensive against the CRMV without air support (jets having been grounded due to fuel shortages)

2023: Air pollution levels from the gigantic firestorms in Saudi Arabia reach lands as far away as Italy and France. Environmental experts now believe that Oman, Yemen, and Eritrea are unsuitable for human habitation and must be evacuated. Parts of Sudan, Egypt, Jordan, Iran and Iraq are also facing similar problems. The international community generally ignores these warnings. England, Spain, France and Italy begin discussing plans for food rationing as supply lines between them and breadbasket countries becomes tenuous.

January-March 2024: Millions of refugees from poisoned lands flee to West Africa, Asia and Europe, exacerbating economic collapse across the world. Greece descends into anarchy as air pollution devastates their annual harvests. Meanwhile, the worst famine since the Great Leap Forward is busy devastating China; tens of millions will die before the beginning of 2025.

April-July 2024: Most of Europe is now on rationing. Contact between continental countries and island nations is at an all-time low as fuel shortages make overseas transport prohibitively expensive. An CRMV bomb destroys an emergency oil pipeline between Canada and the United States. Mexico attempts to invade Venezuela with a force consisting mostly of unsupported infantry and is repulsed by the fully operational Venezuelan army.

August-December 2024: Global infrastructures collapses as machinery powered by alternate energy sources break down from overuse and lack of replacement parts. While local economies can still function at a sustenance level, the capitalist market effectively ceases to exist. Russia begins pre-emptively preparing for complete global anarchy. The Japanese plead with the rest of the international community to maintain shipments of food to their island nation, but these pleas go unheard by the rest of the world.

January 2025: Political pressure is placed on Venezuela to increase its export of oil by a factor of five. The Venezuelan government claims this figure is unattainable but grudgingly agrees to increase production in exchange for extra food supplies. The US army initiates the Reservist Reforms, which emphasizes flexible small-unit infantry tactics over mechanized deployments. The CRMV detonates bombs in Seattle, destroying an oil convoy seeking to resupply the city. The ensuing fire devastates most of the inner city.

February 2025: The suicide rate in the western world has quintupled since 2018 and is still on the rise. A psychological study conducted by several prominent universities across the United States concludes that well over half the population is suffering from depression in one form or another. Rationing in the western hemisphere is staving off full-scale famine for now, but reserves are dwindling and transport costs remain prohibitive. Refugees from the uninhabitable Middle Eastern zones are the hardest hit by famine, they die in their thousands. A starving Japan attempts to send a fleet south to raid island nations in the South China Sea for food, but most of the ships run out of fuel and drift helplessly at the mercy of the four winds.

March 2nd 2025: An unidentified terrorist group sabotages the largest oil tanker in the world as it prepares to sail from mainland Europe to China. The Olympus Mons goes up in a fireball large enough to be observed from the International Space Station when a stolen military truck carrying more than fifteen tons of high explosive is detonated on the docks of Lisbon Harbour during the unloading process. The tanker had been scheduled to deliver an emergency petroleum reserve to every ocean-bordered country in Europe before continuing to China. Without it there is little chance of economic recovery for the west.

April 8th 2025: The Russian oil pipelines are cut without warning, severing the last trickle of fuel to a dying Europe. On the same day, unmarked helicopters airlift Russian diplomats from embassy posts in Germany, Belgium and Denmark. All attempts by the other world powers to contact Russia after this date are rebuffed.

April 10th 2025: A German convoy approaching a Russian border depot is fired upon by the garrison. Neither side sustains casualties, but the Germans are forced to retreat back towards Berlin.

June 2025: The Resource Wars begin. Germany and Italy declare war on Russia, giving the severance of diplomatic ties to Europe and the severing of the oil pipelines as reason for their invasion. The attackers end up doing more damage to their own countries then to Russia, using up the last of their gas reserves in a combined attack that succeeds in crossing into Russia, but is then utterly annihilated by a barrage of thermobaric warheads just north of the Russian/German border. The Russian government still refuses to contact the outside world.

July 2025: The Resource Wars reach their second round as talks between European nations fail to establish equitable exchanges of vital goods. France invades Germany, Spain invades France, and England invades both countries soon afterwards. Belgium tries to remain neutral, but is dragged into the conflict when French and German soldiers clash within their borders. Most attacks consist of infantry raiding parties, as few military vehicles still operate. These skirmishes disrupt supply lines on an international scale and by July more than a thousand people will have starved to death across Europe. This number will rise geometrically throughout the rest of the 2020’s.

August-December 2025: Lack of adequate health care has given rise to epidemics of disease in parts of the United States and Europe. Typhoid, dysentery, tuberculosis and pneumonia run rampant throughout the winter months. Bubonic plague breaks out in India, racing through the starving Chinese refugee communities and travelling west. Since disinfectants are rare and national garbage cleanup virtually nonexistent, flea-carrying vermin experience a population explosion. The Black Death devastates Europe and the Mediterranean for the first time in centuries, killing more people in a year than any other infectious disease in history besides the Spanish Flu. Global food production is 10% of what it was three years ago.

Janurary 2026: The Saudi Arabian oil fields finally burn themselves out after consuming more than one hundred billion barrels worth of crude oil. The legacy of the fires is a gigantic smog cloud that blankets most of the southern hemisphere, reducing sunlight levels by as much as 50%. Most of the Middle-East and large swathes of eastern Africa are now completely uninhabitable. Toxic ash rains across Turkey and the surrounding lands. Climactic damage triggers has at this point begun triggering massive storm systems across the Mediterranean and Pacific oceans. While these will have mostly blown themselves out by 2028, they will have spread oil smog and (after July 3rd) radioactive contaminants across a region that stretches from northern Australia to southern France. Many Mediterranean coastal towns are unprepared for these storms, and are rapidly obliterated.

February 2026: Holland is submerged as the dikes burst after years of neglect. Most of the population evacuates to nearby countries, which are already experiencing famines and anarchy. Only Russia and the USA still have governments capable of enforcing policy beyond their capital cities and the immediate surroundings. Survivalist enclaves and Mormon outposts are some of the few areas of stability left in the US by this point.

March-June 2026: Most of South America declares war on Venezuela after collectively realising that whoever controls the Venezuelan oil fields is effectively in unchallenged control over most of the planet. The Venezuelan army fights off hastily-assembled militia from just about every military power on the continent. Refugees from the war swarm over the borders into the US. They bring cholera with them, adding another epidemic to the many already sweeping through the US. The conflict means that the very last reliable supply of crude oil to the intact western worlds has now been severed. Total anarchy is not far behind.

July 3rd 2026: As their police force crumbles and their populace runs riot, North Korea decides to spite the rest of the world by launching nuclear and chemical warheads against cities in South Korea, China and Japan. Twelve warheads detonate on their targets. Automated silos in Japan and China retaliate. North Korean warheads fired: 20. Retaliation: 59 warheads. The total foreign casualties from the attack number around 1,600,000; roughly half of which die due to poison clouds spread by Korean chemical missiles. Seoul, Qingdao, Fukuoka and Tianjin are the only major population centers damaged by the Korean detonations. North Korea itself is reduced to a smoking, radioactive dustbowl.

July 9th 2026:A radioactive dust cloud covers Korea, eastern China and parts of Japan, spreading fallout via a lethal black rain. It is estimated that a large percentage of the cloud is made up of ash from nearly twenty-four million corpses incinerated by the nuclear bombardment of North Korea. Thousands of Korean refugees flee the peninsula in a motley collection of seafaring vessels; the remnants of which will later form one of the few stable migrant communities of the late 2020’s. Westerns who hear of the evacuation call it ‘Dunkirk, but without the safe home across the channel.’

August-November 2026: The European Resource War ends, not because of a peace treaty, but simply because there are no longer enough people left alive to continue them. England is the only surviving country with a functional government. Pollution and neglect have reduced world food production levels to less than 3% of what they were six years ago. The western world is now effectively ‘dry’. Not only is there no oil production of any description taking place any longer, but remaining reserves from the early 2020’s (those that still exist) are now too chemically degraded to be used in industrial machinery. In an ironic twist of fate, petrol and petrol derivatives are now more commonly used for their inflammatory properties (usually by rioters) than for their intended purpose as fuel sources for combustion engines.

December 23rd 2026: The Whitehouse is burnt to the ground by rioters; it has been exactly four years after the declaration of martial law. The United States of America effectively ceases to exist from now on. The only stable communities are small, isolated survivalist groups. Most cities have been abandoned or devastated by storms caused by climatic variances. Those that remain are in the grip of self-styled warlords that have no connection to any civil government. The fate of the president is unknown, but at least three separate militia groups claim to have been responsible for his execution. Christmas day in Washington DC is celebrated by an inebriated mob of rioters, homeless people and military defectors. None of them are quite deluded enough to think their actions will solve anything, but nobody is guarding the liquor stores any longer.

January-March 2027: The winter of 2026 has been one of the worst in living memory. Reduced sunlight levels have resulted in frigid temperatures across the entire northern hemisphere. More people die of exposure then in the Korean nuclear exchange. Some countries have been utterly depopulated, with the largest concentration of survivors being near Mexico and Northern America, which are comparatively untouched by the ecological damage of the past five years. Mexico in particular is experiencing something of a dilemma, faced with riots at home and the novel situation of having to deal with American refugees crossing into the country via the infamous Texan Border.

April-November 2027: Refugee communities in the former USA around Utah begin coming down with a mysterious yet invariably fatal disease with symptoms that resemble those of the supposedly extinct Variola major virus (also known as European Smallpox). Poor sanitation in refugee camps contributes to the extremely rapid spread of the disease through a variety of infected vermin and parasites. Unbeknownst to the refugees, their camp is located near to the primary storage locations for US chemical & biological weapons. Years of neglect and weather damage have eroded the seals on several storage tanks, allowed mutated versions of diseases such as Smallpox, Ebola, Bubonic Plague and Anthrax to leak into the surrounding environment. The extreme cold of the previous winter has preserved most of the viral compounds, and allowed them to spread across a vast area. Most of these diseases are non-propagating, but two; Bubonic Plague and Smallpox, are. These invisible killers will go on to effectively exterminate the remaining human population of the continent, with some contaminants reaching as far as Mexico and Canada. Anthrax spores will render vast swathes of the American Midwest non-cultivatable for decades to come.

December 2027: The complete lack of electronic communications across the globe causes survivors to start referring to this period of history as ‘The Great Silence’. Industry and mechanised transportation is a thing of the past. Basic commodities like food and tools are valued at more than their weight in gold. Guns and ammunition are almost as sought after. Global food production levels are now at 0.2% of what they were seven years ago. There are, however, many less mouths to feed. Due to pollution and radiation, approximately 28% of the earth’s total land mass has been rendered unfit for human habitation at any level. Most of this area is located in Asia, with some areas of China and Korea so badly irradiated that they are completely inhospitable to all life. Most of Saharan and sub-Saharan Africa is swept by radioactive sandstorms on an almost routine basis.

March 2028: The winter of 2027 has proven proportionately milder than that of 2026, and the dust clouds preventing sunlight from penetrating past the upper atmosphere are beginning to settle. The global climate is beginning to repair itself after the vast pollution waves of the early 2020’s, though the average temperature is still several degrees lower than it should be for most regions. Crops are reliably growing again, and the fallout clouds drifting over Eastern Europe have dissipated sufficiently to allow the remaining native life to begin repopulating. Without major human interference, the earth is quickly reverting back to a wilderness state. The human population has roughly stabilized with existing food reserves, with many areas being totally depopulated. In some regions, less than one tenth of one percent of the pre-burn population remains alive. Modern civilization has effectively ceased to exist across most of the world, with the eventual fates of regions such as Russia and Venezuela left a mystery.


~Character Sheet~

Yay, we've got a character sheet at last! My apologies if it took a little longer than usual; it's been a busy week and I've been dealing with an intermittent stomach ache that has really sapped my creative energy. Note that I expect the Knowledge & Attributes section to be filled out with descriptive text, rather than just in list form (I.E 'Johnny has a good knowledge of chemistry from majoring in it during college' rather than just 'chemistry knowledge' or something equally vague.)

~~---Personal Details---~~

Name: (Self-explanatory.)

Age: (Keep in mind that it is 2028, and it has been eight years since the oil fires.)

Height: (Again, self explanatory.)

Weight: (You might be a little on the lean side...)

Nationality: (English, Scottish, American, Inuit... you get the idea.)

Physical Description: (Tell us what your character looks like. This includes his current physical condition, I.E if he is starving, losing weight, well muscled or fat. It should be detailed enough to let players accurately visualize your character in the condition they are currently in, and include any hidden details such as scars covered by clothes. Note that details like 'he is currently very well muscled' or 'he is currently starving' also count as entries under advantages and disadvantages.)



~~---Knowledge & Attributes---~~

Skills: (Essentially what your character is good at. This category refers to knowledge gained by research or education, not what they are innately good at doing.)

Advantages: (This category refers to anything that makes your character stand out from others, I.E a strong intellect, good constitution, double joints, etc. Attributes are genetic and biological, not learned.)

Disadvantages: (Refers to anything that makes your character lag behind others in certain respects, such as a weak stomach, poor vision, a mental imbalance of some sort, etc. As with advantages, disadvantages are not learned but are either determined by genetics or the conditions in which a character is forced to exist in.)

~~---Inventory---~~

Worn Items: (What your character is wearing at the moment, or what he can be expected to be found wearing at any given day. This is an important section to keep updated.)

Owned Items: (Reserve this section for any items your character owns, but does not have on his person. If he has a stash somewhere, list where it is and what it contains.)

Personal Inventory: (Pretty self-explanatory; what your character is directly carrying at the moment. You should keep this updated.)


~~---Past History---~~

(No additional fields here; just give me a reasonably detailed description of the backstory your character possesses. Ideally, you should cover in at least moderate detail what he did before the fires, how he coped with the initial collapse of society, and how he ended up in the location he starts the game in. You don't have to go overboard, but I do genuinely appreciate attention to detail.)
 
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Well, I've got the history up. That should provide the major details of the setting to most people. Additional questions are, of course, quite welcome. I'm thinking of setting the game itself in London, for various reasons that'll become clear when that particular part of the game is written up.
 
Very good. Very rational and realistic, I congratulate you on your diligence.

I am in, please keep me informed. I'll be thinking on the character I'll be playing 'till then.
 
Very interested. Keep me posted!
 
I've updated things slightly; adding an introduction that explains a little more about the current state of things and how we'll start off. I'd honestly have more, but I'm afraid I'm suffering from a severe case of indigestion right now, that'll probably lay me out for the next day or so. I'd have hoped to get a character sheet up, but if anybody would like to start then I can safely say it'll be pretty formulaic (name, age, inventory, history, etc!). As a note: I value good role-playing over long back-stories, so you don't need to go overboard. That said, a decent-sized paragraph will be required and multiple paragraphs very much appreciated. I'll get back to this the moment I'm not suffering severe stomach-cramps (a day of inactivity for me is generally out of the ordinary. I have no concept of a life.)
 
Since it is set in London, then firearms would be scarce, correct? The general public isn't allows guns. And also, what about the language? Any certain curse words prohibited? Do we all start off in the same area in London, or spread out?
 
I've actually run ideas similar to this once or twice before, and I've found that the British Isles suit such a theme best for exactly that reason. I'm something of a firearms fanatic, and setting things in America seems to lend itself to a lot of people running around armed to the teeth and acting as if shooting things is the best to solve any problem. As somebody fully aware of the technical advantages and disadvantages of having and using a firearm, I find uninformed portrayals of their usage very grating. Since England has extremely strict gun control laws, it provides a convenient excuse to limit players who like to make militant survivalists purely for the perceived benefit of having a giant stockpile of ordinance.

Minor rant aside, I also like London because it is a very scenic city, with a very intricate layout and a lot of old buildings that provide interesting opportunities for enterprising roleplayers. I like to use Google Maps and provide illustrative pictures for the games I run, which is another reason to pick London. I also encourage people to do their own thing and explore the possibilities of the setting itself. You want to try and rescue artwork from the Tate Modern or set up an observation post at the top of the London Eye? I could not encourage you enough.

As for the rules; I'll be writing a few up at some point before the game begins, but they'll be pretty standard. I don't mind swearing or depictions of violence, so long as it doesn't go beyond the accepted boundaries of either the site or the limits of good taste. I'd prefer it if people started off in the same general areas, but if anybody wants to do their own thing then I'm fine with it. I will have both my own character and maintain a Dungeon Master-style overwatch of events, posting details in response to either private queries of ques from players themselves. I certainly don't mind people writing their own stuff, but I like to play an interactive world at the same time. I come from the world of P&P games and IM roleplaying, so I'm used to a very hands-on approach to world building and interactivity.
 
Okay, sounds cool. I think I might be playing a doctor. :)
 
I'll probably be joining, especially after that timeline. Lots of effort and detail went into that. Very fun to read though. Question, though. Is there a specific age range? And how will the roleplay go? Are we going to be able to set up pre-created groups or not?
 
As I mentioned before, I'll be retaining overall DM-style control over affairs and occasionally sending NPC's, potential threats and other updates the way of the players. You can think of it a bit like a pseudo-D&D campaign in that respect, or a sandbox that uses procedural generation to give you new content. Players can also talk to me directly about including things that aren't directly linked to their own characters that they might like to play out and be in control over themselves. I'm honestly not all that used to the forum style of role playing as I generally use third-party programs designed around instant message based role-playing games, so I might fiddle around with the system a bit and see what precisely works and what doesn't. I'm not too big on rigidly adhering to a single formula.

There is no specific age range, just 'what you think you can role play decently'. Pre-created groups are entirely up to you, and I won't interfere with any plans players might have in that regard. You can be on your own at the start, or work up something with other players. If you'd like to do a little research on your own, I'd recommend looking up London on a map and picking some part of it to start out in. I certainly won't demand you use accurate street names, but I'd like travel to be a little more involved than 'walking from point A to point B', and for players to have at least a general idea of where they are in the city.
 
Well, as a long time player in D&D 3.5, I'd like to ask you this:

How much control do we have as to the results of our character's actions? Like, say, Tommy the Robber pulls out his handy-dandy lock-picks.... Does he pick the lock, or do we wait for your response on whether the attempt was successful?
 
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Depends entirely on the level of interaction between me and the players in question at the time. You won't have to wait on my say-so to do everything, so long as doesn't involve getting some sudden and unexpected bonus over everybody else. On the other hand if I'm running something directly, I'd expect things to proceed with a 'D&D style' format, aka players posting their actions and then when it comes back to me, I post the immediate results and reactions. You can also contact me directly at any point if you're not sure what constitutes an acceptable action or not, though in general I'm pretty lenient about such things.
 
Okay. I just wanted to make sure, because I didn't want to take any liberties in posting that you weren't okay with.

Critical batching has killed my characters before. X(
 
Character sheet is now done. I'd like a couple more players yet, so I'll probably hold off on starting for another few days. Rules are also in the works, but they're pretty low-priority given I'd assume most people know decent role playing etiquette here by default. I'll attempt to sandpaper some of the rust off my HTML skills in order to make things prettier as well. Watch this space!
 
Name: Dr. Barry D. Hulbrook

Age: 33 (Born in 1995)

Height: 5'11''

Weight: 140 lbs.

Nationality: English

Physical Description: Rather tall and lanky, Barry has dirty-blonde hair and a pale complexion that adds a striking contrast to his electric-blue eyes . He has been skinny his whole life, so he doesn't seem odd-looking because of it. Despite all that happened, he tries to keep up his appearance by carefully cutting his own hair and methodically shaving every morning along with keeping himself clean and sanitary (which only gets harder and harder each day).


~~---Knowledge & Attributes---~~

Skills: Keeping calm under stressful situations. Extensive knowledge in medicine, science, math, biology and chemistry from college. Spending time with his uncle as a teenager, Barry has some skills in mechanics.

Advantages: Barry has a very strong intellect, having a masters in medicine and a bachelor's in science because of it. He also has exceptional endurance and a good dexterity (with his hands. He's very poor at sneaking, though.)

Disadvantages:
One major disadvantage is he has no fighting experience. He isn't very strong and his charisma could be better. Also, he sometimes suffers from severe migraines which last at least 4 hours.

~~---Inventory---~~


Worn Items: Jeans or canvas pants, military boots, long-sleeved button up dress shirts and a tie. Has a few suit jackets. Has a wristwatch, but the battery is dead.

Owned Items: All he owns, he carries with him at the moment. He does have a car, but he left it behind and it isn't worth mentioning.

Personal Inventory: Carries a backpack with limited medical supplies (basically disinfectants, gauze and such. But almost exhausted) and a surgeon's kit. Has some spare clothes, maps and a notebook with some ink pens. Has one bar of soap left and only a small amount of tooth paste. He collects lighters, having 5 bic lighters and two zippos. Has a can opener and some canned food at the start of the RP.

~~---Past History---~~

Barry grew up in a moderate house in Bristol, England. He lived in West Town, just off the A370 Main Road, and would sneak out with his friends to the Backwell Recreation Grounds to play. His father was a surgeon in West Town, and that is what Barry wanted to be. Barry received a scholarship to the Imperial College of London, and moved to a small apartment just off of Park Street. He completed his college and became a surgeon at the London Bridge Hospital.

He was 25 then, when the oil burning was all the talk. He knew that things were going to get bad, and was shocked that it was happening. Honestly, at that time, he didn't think that it would effect the world- let alone England the way it did eight years later. He figured gas prices would go up, but then after a few years everything would return to normal. It didn't.

Things just kept getting worse and worse, and many nights he slept in the hospital rather than going home. The hours were long, and people were going crazy. Eventually, all the supplies were exhausted and power was out. Most of his colleagues were murdered by a rioting group that didn't believe they couldn't help them. They thought they were hiding supplies rather than save them. That was the day Barry escaped, and is making his way south along the M1 Motorway.

[Edit] I don't want to go into too much detail about his past, because my writing in the RP will reflect that. I don't want people to have to read the same stuff twice, ya know?

But, if anything isn't up to standard, or you'd have me change anything, just let me know!! :)
 
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We now have a Signup Thread. Also, that profile looks great, an excellent standard that I hope to see followed by anybody else who joins.
 
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