Founded on the edge of a forest in northwest Wyoming by two business men hoping to establish trade and mining in the area, Arseidis was meant to be a bustling new community. Instead, within ten years it became overran with the worst of the worst in villainy and vagrants. Then one day in the late 1880s, without warning or explanation, everyone in town was gone. Of course locals assumed that the violence and lack of work eventually drove people out of the town, but urban legends of hellmouths and curses flourished. Eventually the town faded from people's minds, the properties sold, the area forgotten.
Come to present date, the property has been inherited by a last living relative and by chance the abandoned town was discovered. With Arseidis' rich history (and an offer of a great deal of money), the owner has allowed a nearby University sole access to the property for study and investigation.
...You have awoken in Arseidis. You don't know how you got here. It sure doesn't look like the Arseidis you remember. How long have you even been here...
WHO: Everyone is invited! Character Bios/Pics are not required, but totally encouraged! Post 'em if you got 'em.
WHAT: OH SHIT IT'S A TIME WARP ALT DIMENION? You can be from any time, any where. How did you get here? How will you get back to where you belong!
WHERE: Join us in the ARSEIDIS chat room. You'll find the link to our chats in the CHAT tab when it's time to play.
HOW: This is a ACTION SETTING WITH IMPROVISATIONAL GAME MASTERING. That means the object of this roleplay is to interact with other characters, and from those interactions I will create a plot and story around you. There will be action moments, where strange events will happen and your characters will have to work together to resolve it. With this ChaRP "lol random" behaviors are discouraged -- what your character says and does will have in game consequences, so choose wisely!
My roleplays are alwaysNEWBIE FRIENDLY so even if you are terrible at roleplay or have never participated in a ChaRP before, this will be easy for you to get involved in. :D Ask questions, let me know when you need help. I often give tips and direction out of character in the main chat room when people need a little direction.
Try to show up a good 10 to 15 minutes before the ChaRP is to begin. That way you can read up on any important info, and it makes it easier for your GM to know how to start off the ChaRP when there's a head count.
Don't worry if another player is doing something similar to your idea. DO IT ANYWAY! Similarities and things in common happen in real life too. Everyone also plays differently, so two characters who are both "sweet and shy" will still end up being totally unique people. Two assassins could create a fun and interesting conflict!
Talking to other players about their character before the roleplay is a GREAT way to create connections and background for your own!
Post SHORT AND FAST. Charps are very quick pace and contain a LOT of players. Players can't wait 20 minutes for you to write a wall of text, and if there's too much text they won't be able to read it fast enough and will MISS details. If it takes you longer than two minutes to type your post, you are taking too long and might get lost in the action. This is an exercise in quick and concise writing!
Make sure your character name is mentioned in every post, close to the start of it if possible. This is especially helpful when there's many players, so we know who is playing what character.
Like in Real Life, a character may not be able to acknowledge or notice your character immediately because they are engaged in doing something else. (For example a new character walking in to the room, but the other characters arguing about muffins and do not see them.) Don't get discouraged if you go can't get someone to interact with you right away. Just keep posting and doing actions with your character, or even approach others who also seem to be idle and it WILL happen.
Do not take events in the roleplay personally or assume that bad reactions are because they think you/your character sucks. Everyone is playing a character and reacting to things as their character would!
Senli was abandoned on the steps of a Buddhist convent as a baby. She was raised by nuns, and taught Wushu, Tai Chi, and Wing Chun martial arts, including the use of the jian (Chinese longsword), bladed chain whip (a long chain with a crosswise handle at one end and a small blade at the other), "iron flute," fan, chopsticks and staff, along with other traditional arts such as calligraphy and the flute (music). When she was 15, a corrupt Qing magistrate claimed that the convent was a hotbed of sedition, but what he really wanted was to pillage it and sell the women into slavery and prostitution. He attacked with a military detachment, and in the chaos, Senli escaped.
She began a career as a youxia, a wandering righter of wrongs. In addition to fighting ordinary criminals like bandits and opium dealers, she began a patient, subtle campaign against the magistrate. One by one, she exposed the corrupt dealings of his political allies, and got them removed from power or dealt with them herself. Finally, the magistrate himself was brought down. However, he had placed a high bounty on her, and a gang of martial artist assassins had offered to capture her for him. They tracked her down and overpowered her, but when they brought her in, the magistrate was gone, and with him, the promised bounty. Hoping to get at least something for her and get rid of her for good at the same time, they sold her to a foreigner who would take her far away from China: a British dealer in opium and human trafficking who bought her to be someone's exotic and expensive mail-order bride.
Her British captors did not know about her martial arts skills, and she did not use them to defend herself when they abused her during the long trip across the Pacific. When her ship reached San Francisco, she was able to break free, steal back her possessions (which the opium dealer had intended to keep as exotic souvenirs), and make her escape. She headed out into the frontier, where she could resume her path as a youxia, and perhaps someday find students and form a convent or monastery in some faraway, isolated location. Alone in nature, she found peace and recovery, until she found her way to a tiny town named Arseidis.
Weapons: Staff, jian (Chinese longsword), bladed chain whip (its blade is an elongated teardop with the chain attachment at the wide end; it is sharpened along the forward edges and point, and decorated with a yin-yang and Chinese characters for her convent, so that it can be worn disguised as a necklace). Her flute is made of steel, and she knows martial arts techniques that use it as a weapon; she can also weaponize her chopsticks.