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Wolfsin

Norindul Lore Master
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FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. 1-3 posts per week
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. Primarily Prefer Male
Genres
FANTASY! I need strong plot points to strive. I need open world sand box. I need things that keep me challenged and indulge me as a writer.

~Aristara~
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~Historical Introduction~

No one remembers it. The way the fire nursed the shadows and darkness enveloped the world. Nor how dragons tore through the skies, while on the land below mighty catapults were slung to the sky. Powerful magic was used to quell the threat of the ancients and Seven kings came together to stand before the darkness that threatened to consume everything. No one remembers these days, but everyone knows of them. After all it is the pinnacle to the world now.

The great darkness was pushed back and the kings sealed it away within a hidden vessel; shattered and spread throughout the land. What was left was called the Fissure; A scrack in the earth of which no mortal man hoped to tread. The event changed the world forever. From here the Kings took up thrones and raised high kingdoms. And soon, mortal sins claimed them. Darkness was gone now but even the light was not safe. War soon consumed the land, and with it tragedy. The Dragons vanished from the world and humanity was left to destroy itself. This is the tale that Scholars will tell, but Scholars who only look for fact in the mysteries of fantasy will never tell of the champions that fought and died for the cause; or the wars of arbitration that broke out. Many do not know of the truths the world has hidden in its bosom and those that do will not so easily tell of mans faults. For mankind has never truly known responsibility for itself.

With time and practice civilization would find its peaks. Cities were born from fire and ash. Covenants would emerge from ideas about the past, and they would be forged in agreements of blood. The age of honor faded with the last breath of the old kings, and their sons and daughters took up the mantle, forging their own selfish ideals upon the world. Yes the world was changing now, and from its heart it cried out... It called for a champion...

"I wonder.. when all is lost and the world is forced to realize its faults... Who will it be that walks the bloody way, paves their path in death, and betrayal... Who will it be that saves this... truly godless land"

~References~

This is a story that is heavily inspired by Darksouls (The Game's) lore. That being said it is not a carbon copy, and the story itself is completely my own. The concept is that right now there are Five kingdoms left; Out of the original seven. Most of them are at war, or in hiding. The players will have a choice to which kingdom they were born into, and will be allowed a chance to seek out truths of this world. The plot to the story will reveal itself quickly but it is only the bare bones of what is really going on. I strongly suggest for people to fully indulge into this world and its lore. As said before there will be concepts that I have taken from the Darksouls lore. In example for those that know it I took the gritty feel of the world of Lordran As my example of the state of the world Aristara is in. This is designed to be a fantasy roleplay with interesting characters, and dark pasts. Please note that the first chapter is completed already but that does not mean that anyone joining will be ANY LESS important. With each new chapter comes another opening for characters to write themselves into this massive unique story.

Elements that will be involved in this roleplay are as followed-

Mystery, Fantasy, Magic, Dragons, Mythical races, Racism, Sexual themes, Romance, Combat, Politics, Religious themes, Conspiracy, Dark Themes, Gore, Gritty Themes, betrayal, Character/Npc Death, Heroic Themes, Lore.

~MAP~
XXX​

Common Races~

Humans- Humans are seen as the failure of God. Mankind is the pinnacle of aspiration, and a greedy and neutral race with the ability to adapt to whatever situation they come across given time and effort. Humans are the leading race throughout the whole of Aristara. Humans do best in truly any role, and most are also hybrid to their predecessors. This means that many humans have arcane bloodlines which make them.... not so human. Human's by far are the easiest race to place in this world.

Best Class Type: Any. They are adaptable.

Elven Kind- The elves too many would be considered one of the few ancient races. They have a sacred bond with Aristara, and for ages they have developed magic and sorcery. They have also had their hand in the creation of covenants whom pledge protection over the great trees. However their greatest faith is what many would call heresy. Elves worship the dragons of old, and hold a great disdain for the kingdom of Barigot for their 'cruel' slaughter over dragon kind. In appearance, elves appear very slightly dragon-like. They have lithe bodies, pointed ears, and their eyes are often very strange colors. Every elf has a very pronounced bone structure, and very sharp looking canines that only emphasize the appearance of the dragon more. Elves tend to remain very secluded in their forests, but they spare nothing in their hatred for the Kingdom of Barigot, nor their disdain for the Holy Kingdom across the Divided sea.

Best Class Types: Ranger, Rogues, Duelists, Mage, Druid, and Hunter.

Dwarves- Dwarves are lesser versions of man. They are stout and rigid looking men that embody the greed and pride of mankind. Many dwarves seal themselves within great vaults of steel and Iron; filled with treasure. The dwarves are masters of invention, and they have personally developed a machine process that uses ashen powder from the scorched lands in order to create powerful bombs that combust into grand flames used in combustion and the creation of grand flames. Taking the power from dragons blood the dwarves will stop at nothing to further their ashen flame inventions. They will create stronger and stronger weapons to combat anyone who dare intrude upon them and think to take their treasure. Many of the dwarves have fallen, though it remains a mystery as to how. The greed of dwarves know no bounds however, and as long as even one of them yet breathes they will continue developing their crude machinations. Dwarves hate almost all of the other races, however they have a strong fondness for the witches in the shadow wood and often procreate with them... and share... ideas.

Best Class Types: Warrior, Knight, Vanguard, Monk, Cleric, Tech, and Alchemist

Witches- The Witches are creatures said to have been cursed by the fall of the darkness. Their blood holds the power of the Noctus Arcana, and as such they are said to be able to produce powerful hexes and deathly curses. The witches are said to be a reclusive race but recently they have stepped beyond the Darkwood to pursue the fall of man that their Dark father, as they call him; once desired. Witches are powerful mages at their very nature, and will often seek out the most forbidden of ancient secrets. Witches are hated in high society, and for those that are seen in society at all, it is often without clothes. Many view witches as an exotic sexual adventure and often capture them and sell them off in brothels. Most male witches are considered Much more powerful and killed on the spot for being what some would call a 'warlock.' However witches have becomes incredibly good at blending into this racist, cruel society. Most wont know that they are sleeping with a witch until its too late, and by then I can promise you that they wont care...

Best Class Types: Mage, Rogue, Huntress, Ranger, Druid, and Alchemst.

Sentinels- Sentinels are the perfect example of armor crafted by angels, to rule without body or blood. Infused by the will of gods Sentinels need nothing of sustenance for they have no mortal body. Their armor is timeless and only the taint of rust can slow their form. Sentinels can wield weapons of sizes much larger than that of a normal human proficiently. The race of Sentinel is a mystery for even the greatest of scholars, as their very existence is defiance of what is known. They have no soul or body, and only by the life breathed into their armor are they bound to this world. To kill a Sentinel one must destroy it completely. Most Sentinel are feared for what they are, and thus they are left alone. Only in certain cases will they be put to service of a kingdom, and most Sentinel would gladly accept such an offer over a life of loneliness. A life of servitude is a much better option than searching forever to find the reason that you exist.

Best Class Types: Warrior, Knight, Paladin.

The Deathless- A race of those that linger between functioning in life and falling into insanity. No one knows why the deathless people are as they are. The darkness having receded into the fissure is one theory of course. When the darkness was defeated it filled the fissure where the great dark citadel hanging from a cliff was consumed, and the denizens were then cursed to this life; to linger between life and death. Many see the deathless people as abominations, or cursed souls that are pitiful. Others see them as scourge on this land which must before annihilated at all costs. Following a great purge of their people a pact was made in which the deathless people would be allowed to live so long as they stayed within the lands of the fissure. This did not stop the deathless people from spreading past their given boundaries over time however. Covered in rags, and hiding their rotted decrepit corpse like flesh the deathless hide among society as outcasts and vagabonds. Many do not dare draw attention to themselves, for fear of the Paladin order, and other such organizations that share a hatred for their race. Many deathless however fail in their pursuits... and their hope fails them. When a deathless is without hope and their mind leaves them they become vile monstrous zombie like creatures that only seek to devour and destroy anything in their path. This is the fear of the deathless each and every single night when they tuck into their beds... for falling to the darkness is truly terrifying to even the dead.

Best Class Types: Rogue, Assassin, Bards, Mages.

(Other races may be suggested but this is list for my races that drastically effect the world currently. Talk to me about additional races)

Kingdoms~

The Holy kingdom of Aunryha-
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The Kingdom is a holy citadel that was built upon a beautiful lake. At its center is a large castle where the High King Dagamur sits on his throne. Surrounding this grand citadel are mighty fortresses and towers to home the six Arch-Barons of Aunryha. The Barons control their own military, but are all dedicated to the faith, and in the countries governed by the high king; the faith rules supreme. Anyone who does not worship is either lost... or a heathen. The governing force is the Arch bishop; whom acts as grand adviser to the King himself. Claiming to hear the words of god the Archbishop moves the country to his will and has turned the mainland of Aunrhya into a holy land that has no tolerance for anyone that challenges the faith. Aunryha's baron lords each have one military general that command their personal armies. This general is one of the seven pillars, or members of the Paladin Order of Light. Stay tuned for an extensive history on Aunryha in a later journal.

The Kingdom of Barigot-
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This kingdom is ruled by two human brothers, the Elder King Ryas, and the younger King Tirias. The kingdom is rooted within great mountains beyond the ashen land in where the Dragons fell. This point was claimed by them to prove their great victory against the dragons of old. The kingdom is a three tiered fortress that rest atop a mountain. Upon every edge to the octagon shaped outer wall there is a statue of one of the great generals that helped in slaying the dragons. Within the city there are sects of worship that create followers and direct bloodlines from each of the great generals. Societal roles are chosen based on the bloodline and physical and mental aptitude of the being in question. They use this system in order to achieve a maximum efficiency within their society. Everyone has a job within the kingdom. This system was imposed by the younger brother Tirias as he is the much more studious of the two. Ryas is a warrior as heart and often handles anything to do with military. Despite the fact that Tirias proposed such a unique and efficient system; it is Ryas that receives the love of the people while Tirias is forever scorned for a decision he made in his past. Ryas does his best to quell this distrust but none are willing to forget the betrayal of young King Tirias. (An extended History of Barigot will be available in an upcoming Journal for this RP)

V'reich't-
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Shroud in the grand trees of old, said to be planted when once the Giants walked this world is now home to the last of the elven race. Lead by the Dying king Amidas, There is a great debate as to who is more suited to be the heir of the old king. Currently the two vying for royalty are the princess sisters Lariaht, and Seraluna. Which leaves great discontent among many of the elves in the home land.

Dor' Adyran-
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Deep within the Cragurn mountains of old lies a technical masterpiece forged with grand traps and hidden deep within an endless desert that borders the great fissure. The Dwarves hold their three larges vaults within this grand kingdom. Though many would say that though this is the largest it is still quite difficult to say what happened to the six remaining great Dwarf families, and few know what occurred under the great earth.

The Ashen Keep-
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Said to reside deep within the walls of the fissure is a black citadel where the Deathless are offered a great sanctuary. Not much is known of this keep only that none unwelcome have ever returned from the depths of the fissure.

The Lost Kingdoms~

The Risen land of the Angels-
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Upon the first age after the darkness their was a great series of powerful islands with seven grand citadels that sat upon each of the islands floating upon the sky at the center of the world. Stories have been manipulated and no one knows or would tell of what really happened to fall the fall of the angels but the kingdoms one day fell and created a dark hell zone beneath to curse and mark the fall of divinity as a sin by mankind. To this days the broken citadels can still be found within the Fallen lands.

The Dark Hollow-
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Deep within the Darkwood their once was a series of underground tunnels a network within a dark guardian, A deep tree as it was called protected the witches and let them nurture their dark arts within their own home. Only shreds of the tree and the collapsed networks remain now. The Kingdom of Aunryha having lead a merciless crusade into the Darkwood; they set the great dark tree ablaze and watched as the forest was scarred, calling it divine punishment for the witches being of the dark. The war that erupted from this still rages on today.

(These are the prominent kingdoms throughout the main lore. This is not the only kingdoms that existed in this world, not by a long shot but through exploration those secrets will reveal themselves.)

Covenants~

The Paladin Order of Light- This is a group of warriors that have pledged themselves against the darkness. Regardless of morality involved they will slay those of darkness without mercilessly, this includes and thing that the church deems to be of darkness. They are an elite force and take a great deal of training to join.

The Spinners- A cult lead by the witches dark shamans they are vengeance filled spirits that seek out the death of the light and those that once scorned them. Longing to bring back their dark father whom they call... Noceris they seek to corrupt the heart of man and preach the darkness wherever they can.

The Order- Lead by a man shroud in black and gold, and wearing a silver mask The Order seeks to maintain balance within the world. They are neutral and only fight if necessary, often acting more as spies and an intelligence/political agency that anything. They seek to divert wars and end wars that appear, for fear of creating another fissure in the world through mans sins.

The Ring of Assassins- As the name suggest it is a cult of assassins that take on objective missions to gain coin or favor. The Ring is comprised of nine Assassins with unique and powerful skills in their art of war. Only by killing one of the assassins may one join the Ring... but the perks involved... well you decide if its worth you taking on a dealer of death.

Scholars of Fangiela- The Scholars are a cultist group of researchers and magicians whom worship the Goddess Fangiela an embodiment of magic and the arcana throughout the world. They are artifact seekers and their greatest goal is to achieve great power and become closer to their Goddess.

The Arcane Magic of Aristara~

Aristara is a world forsaken by Gods that once loved it. As such essence of their pressence stillr emains to be collected upon the air. Every breath you take contains the mana used in casting a spell however only certain people may see and even harness this essence. The more powerful the spell, the more taxing the the reservoire of mana needed. It is a basic concept of magic in many fantasy storylines however I hope to break this down even further.

While it is not impossible to cast Sorceries, Hexes, Mancy, Aura forms, Transmutations, Divinations, etc... by hand, it is incredibly impractical, which has made magic a large money drove in the world of Aristara. catalysts taken from ancient trees of old, or powerful gems stones deep within the earth have become the usable weapon that harnesses, focuses and even fires off power spells with far less stress to the worlds outer being. Yes, when casting by hand the magic is also at its more powerful, but it is also most devestating to the world while used in this form. Every single spell used rips away from the veil that protects Aristara from monstrosities, and the world can only heal itself fast enough. Catalyst magic damage will heal much faster than raw magic.

Casters do not simply pluck their energy to fuel spells from the air around them however. Devotion, meditation, and saccrifice are required in order to summon and shape the power of the arcane into what you desire. For many casters they cling to patrons, or nameless entities that embody the arcane by animal form. Witches are most familiar with this method, though some also draw from those they see as gods. Going into that, Gods are nameless creatures that no one can compleely remember, and although there have been monstrous fossils recovered from the ashlands it is still only through specualtion and blinded faith that many castaers connect themselves to the arcane. Finally Meditation is study, it is a focussed state of enlightenment which for the weaker mind may drive one to insanity. There is a limit to everything and meditation is no different. These focuses allow one to past through a gate that connects this world and to the outer layer where mana exists in the flow.

Types of Arcana-

Sorcery- The most common type of Arcana, is a sorcery. Sorcery at its very anture is to take the mana one can find and shape it into a creative form. Many use this to replicate natural elements and create fire, or to shape the earth as needed for a shield. Some might create mist or use the mana to distort the senses of another creating illusions. Spells of this time have the capability of being cast at their rawest form but they also serve to eliminate the barrier between Aristara and monsters the most. To break it down, any elemental type of spell falls under the field of either sorcery of hexes. This type of spell is cast best through a catalyst of some sort and is the most common form of arcana.

Hexes- Hexes are what many would consider to be the dark branded magic, and well they are not completely wrong. The magic of hexes is drawn by the power left over by the darkness that swelled Aristara. Curses, Witch fire, Dark Pyromancy, Shape shifting, Misfortunes, Blights, and Boons all resonate out of hexing. Corrupt mana is harnessed to create powerful and evestating spells often with intent of murder, or the over all ruination of anothers life. This is the most hated form of Arcana, and on the eastern continent it is completely outlawed.

Mancy- Taken from the control of another is a spell type that considers natural things and bends them to its will. The most common form of mancy is the tampering of the dead. Necromancy. Through heavy focus and sccrifice many powerful casters have taken both sorcery and hexes into their study to create a power that might surpass and control death. This however is not the only version of mancy. Mancy can control the state of metal, and many confuse it with the idea of alchemy. They are not wrong. Mancy is the more magical form of alchemy but still requires quite a scientific understanding to perform. Bombs are created through mancy, Runes, the change of substance and control of another natural force upon Aristara. Mancy is used in commanding the world and bending it to your will. Very few understand the absolute intricacys of mancy.

Aura Forms- Often passed between the bloodlines Aura is a force that is naturally always there. By creating auras you give yourself permanent or even temporary buffs that have specific effects. For example. The Angelic Bloodline creates an aura around its host that makes it so that the living may never lie to her. This is just one example as Auras are often blessings man created to allow for warriors to reach new heights of power. Some may turn undead that come close to them, others may create a state of calm around them. The possibilities for these Arcane blessings are endless however it takes a strong understanding of the arcane, a bloodline, or a very lucky encounter to acquire such blessings.

Transmutations- The change of something by means of spell and understanding. Many consider this magic to be specific to hexing but that is only by its most negative nature. Yes a Witch might be able to turn another into a frog, but someone who has truly mastered and understands the art of transmutation might be able to change more than just people. They are often powerful builders, and architects useful with their power to shape anything to anything. This also makes them very versatile casters however, and from nothing they can have exactly what they might need. Plaw to dagger, Broom to spear. Or vice versa. Transmutation specialists are rare and very valuable to the world.

Divinations- Through a powerful foresight and understanding those who practice the art of divination through the arcana are often aware of everything. They create powerful sensory spells which allow them to scry and monitor everything around them. Often kings will keep a divination mage to themselves in order to have complete control over their kingdom and to never be caught off guard. The price for such intrusive uses of their abilities however is that a Diviner loses their eyesight. This is only the first of many consequences however. Loss of hearing, taste... humanity. This is because Divination is absolute. it is never wrong... and so it cheats the games of the Gods. Using divination for practical things, such as your own safety or to avoid small dangers does not have the same cost. With divination one can say easily "with great power comes great responsibility."

Of course as was hinted above there are many other magics to the world of Aristara within the realm of Arcana. Simply they are just waiting for you to discover them, create them, or for me to include them. A caster is one who aaks many questions, and seeks hard answers... I expect no different of my players. Ask and you shall recieve... at least over time.

The Faith of Aristara~

As stated many times Aristara is a world forsaken by Gods, however not so completely as many would perceive. None know why it is that Gods left this place so long ago but one thing is certain; they did not depart without leaving their mark on Aristara. Great monuments can still be found of faceless Giants. Men who stood nine feet tall and walked the very ground that humans and all sorts of other races now walked. For those who understand this in faith they have come to the realization that the Gods did not forsake Aristara, they passed it on... Mankind inherited the kingdom of the Gods. This is the cornerstone for which most of the faith is derived.

Faith without power in a world like this is however... nothing. And so mighty champions were picked to devote themselves to Gods they might never know. Religious beliefs were created by those strong enough to overcome the shunning of the Gods. The faith of Aunryha is what most would consider blind. They do not name their God, but they believe his word is absolute, and that it was by his divine mercy that the First true king of the Holy city was granted three beautiful Angel daughters. Obsessive of the divinity granted to him the faith became the one and other truth that the people of Aunryha could ever accept, and God was absolute.

In other kingdoms while Gods are still nameless many have associated them to what they desire most. Harvest, Moon, War for those it suits. A God by 'name' was created for each and every woe that mankind suffered. This lead to the difference that caused a great and terrible war between those arcane practitioners and the great divine crusaders. Where those of Arcane have accepted their magic to come from devotion to the outer circle surrounding Aristara; Crusaders were blinded by the power they'd been given by their 'Gods' mages called them on this ane challenged their faith to assume that the power they'd attained was nothing more than a new brand of arcane power... and so they fought, and so they still fight.

It was not until the darkness manifest that this war came to a sudden end and only minor skirmishes of faith and devotion still exist. The divine grew more and more powerful reaching into the power granted to them by Gods and before long their minds were corrupted to believe themselves Gods' chosen. It inflated their ego and soon edged them to believe that anyone who did not believe the same was a heritic and deserved only death so that God may judge them. Not all practitioners of the faith believed this but the crusade began with the hunting of witches, and the burning of the Dark hollow. Now three different sects of the faithful still exist upon Aristara.

The Three Sects of the Faithful-

Crusaders- The Crusaders are those that would militarize the word of their faith in order to purge the faithless from this world. They are radical in the worst of ways and follow the word of "God" to the end. Many crusders exist on the Eastern continent rather than the rest of Aristara.

Clerics- While crusaders use the power granted to them by the Gods to cull the faithless, Clerics use this power granted to them, by healing the weak and helping to fight the blight. Some may consider them a different brand of crusader, but their only enemy are are the deathless and by a twisted understanding they feel their purge over the cursed deathless is an act of mercy. They see their holy purge as an act of kindness. The Clerics can be found anywhere, and are considered as genuinely good people with a twisted idea of justice.

The Silent- Many of the faith have chosen to side with neither side in the divine word of God. Though they may follow and have faith they use their powers for their own causes, and silently worship the gods they believe in. They are not weaker than the others for their devotion is real, and their faith still absolute. They just refuse to pretend that Gods without mouths would speak to them. And as such they are the most level headed.

The Magic of Faith-

Where arcane has many types of spells magic comrpised of faith does not. Many of the spells are resolved with light, a powerful light that cleanses darkness. Others are protective, through shields of force that might deflect powerful arcane magic, hexes or otherwise. Although a shared magic with arcane is that of Aura Forms. Blessings granted are given by the Gods in this case that act the same as those of the Arcane. A few examples of common Faithful spells are as followed. Holy fire, Magic barrier, Bolts of light, Cleansing, Calling of the Celestial, Divine protection. This is just a few as these spells are virtually endless and are quite powerful in smiting the wicked, or healing the weak. The magic of the faith is used towards the complete purpose of its wielder and the will of the God they follow, in collaboration. To this end Divine magic is granted rather than learned.

As a final note on this for those specializing in the Faith I will be giving you a broad spectrum in which your magic will encompass. You are not so versatile as those of the arcane however you are just as powerful if not more so. For many arcane spells are weakened by the power of the Gods.


Character Sheet~

Name/Surname- (The Full name you go by)
Titles- (Any title received in service or through your efforts.)
Gender-
Race-
(if a cross breed between races let me know and we will figure it out.)
Age- (If you have questions regarding what ages would be appropriate then ask me.)

Kingdom Born- (Which kingdom were you born into?)
Origin- (What does that birth matter to the kingdom?)

Kingdom Served- (You are welcome to not serve any Kingdom if you wish In which case just put "rogue" in this selection)
Current Occupation- (Include rank, or level at which you perform your occupation)

Covenant One-
Covenant Two-


Magic Bloodline- (Dragon, Angel, Ancient, Witch, Dark, Deathless, Wolf, Spider, Serpent, Phoenix)

(Appearance Picture)
Hair color- (If a color other than the normal colors then pure white is acceptable otherwise very dark and dulled versions of blues, reds, and even greens if race applies.)
Complexion-(Blemishes, Freckles, Scars, or burn marks.)
Skin tone- (Believable Skin tones of the human pallete.)
Eye color- (Can have heterochromia if you have a magical bloodline)
Facial Hair- (Outlandish styles are acceptable thought higher positions of authority should be more trimmed and refined.)
Body Hair- (Leg, torso, arm, back.. etc)
Musculature- (All noticeable muscle Is the character sculpted or of vague muscle tone?)
Body Shape- (Hefty?, Light? Trim? Stocky?)
Height-
Weight-
Breast Size- (Not necessary, just fun if you wish to fill it out to provide further detail.)
Waist Size- (Not necessary just fun if you wish to fill it out to provide further detail.)
Tattoos/warpaint- (As explained, try to stay fair to the lore and time period)
Details- (Anything else I may have missed that you want us to know)


(Anyone is allowed to write their appearance as one well written paragraph that covers all of this if they so wish, If possible i always would like a picture to go above the description)

(Personality Brief)

or

View- (How does your character feel about everything around them?)
Code- (What does your character live by?)
Introvert/Extrovert-
bearing- (How does your character present themselves to others?)
Depth- (How is your character when he does not have to show bearing?)
Fears- (What is your character afraid of?)
Desires- (What does your character want?)
Secrets- (What skeletons does your character hide?
Faults- (Where do your character suffer? What are they lacking in?)
Strengths- (What is your character good at?)


Weapons of Choice- (Great Sword, Sword and Shield, Duel wield axes, Whatever one wishes to primarily use.)
Secondary Weapon- (A secondary weapon for a character to turn to. Be practical to some extent)
Hidden Weapons- (Any weapon easily concealed and pulled with ease.)
Ranged Weapons- (Bows, Cross bows, Javelin, Bolas, slings, Throwing Knives, etc)

Magical Catalyst- (Staff, Wand, Talisman, Holy Symbol, or Ring used to cast forth your magic.)
Magical Artifact- (Special artifact with imbued properties of magic and mystery)
Tome- (Powerful works of time and magic that are imbued with specific spells. Only truly researched and devote magicians may use these powerful books)

Armor- (full Detailed description of the armor you wear. If you have nothing particular you will fill this in later when you obtain some.)

Sigil- (Symbol you wear to represent who you are or what you serve.)
Cloak- (A cloak you wear to veil your appearance and or just be fashionable.)

Basic Gear- (Any needed traveling gear that you have. I will take what you write here into consideration to your survival, but remember the larger your bag the harder to carry with you.)

Stat bar~ (To explain this, the numbers ultimately will not matter in reality. What they are used for is the spread of ability. it allows me to gauge just what type of character you are. For my own personal classification.)

(30 Points to allocate if you choose to start as a fresh influence to this world and wish for the world to build you.)
(60 Points to allocate if you are journeyman in your occupation of a upcoming warrior)
(120 Points to allocate If you are a well versed warrior or ranked soldier/artisan or crafter)

Vitality- (How healthy are you? Hp so to speak for your players that want to be hefty and Tanky.)
Endurance- (How much you can bear while wearing heavier armor, as well as the stamina your character has)
Wit- (The Level of intervention your character has, and their ability to create and invent things)
Strength- (How hard do you hit? How much can you lift? Then what sort of weapons do you wield?)
Dexterity- (How agile are you? Your accuracy with a ranged weapon? and ability to wield quicker weapons properly.)
Intelligence- (This plays a factor into artisan trades as well as sorcery, and magic as a whole. How versed are you in your art or research?)
Faith- (How Faithful are you to your deity from which you draw power? Are you protected from curses and dark magic?)
Luck- (Are you one that cheats death? Do you randomly find things, or find yourself in favorable situations while gambling with life?"

Skills- (What Skills and abilities does your character possess?)

Magic Studied- (Spells that you have crafted or learned to make use of in practical ways?)

Affinity in magic- (Where does your magical prowess come from?)

Hobbies- (What do you do in your free time?)

Signature Abilities- (What abilities or talents/attacks do you use that are personal to you at the time?)

Transformations- (There will be a separate page all together for transformations to fill out so that both forms have their own character sheet so to speak.)

Background~ (Write your background based on the lore and make it thurough. The background should highlight critical moments in your characters life as well as explain the lineage from which they come. Be detailed and creative so long as you stay within boundaries, or ask to stretch them.)

~Rules~

1. Be respectful Out of character with your fellow writers. In character nothing is to be taken offensively, there will be morbid and cruel themes in this roleplay.. remember this is roleplay not real life.

2. I expect an intermediate level of writing; bare minimal for this. I look for you to truly take this world by the horns and use the information I provide to create powerful and meaningful posts. I wish to impose a minimal of two paragraphs per post.

3. There is a soft requirement of one post per week. This applies for each character you play in this roleplay. I understand life, but if you don't come to me and talk to me about why you can't post WELL BEFORE due date then I will NOT understand and you will be kicked. Inactivity is a killer for roleplays and I will not allow it to kill this one. Even if its a new game out that you want to binge play for a week I MIGHT understand. Talk to me please.

4. If you are not enjoying this roleplay I suggest you come to me to see if we can fix problems you might be having. If not then I do not want you to force yourself to stay if you are not enjoying yourself. That being said all final decisions are mine and mine alone. Once my final decision has been made it will not be contested anymore.

5. All combat is subject to the players involved you may either fight it out using an actual T1 system or you can have a predetermined outcome. I only ask that you come to me prior so that I know what has been decided and everything is fair. I will have a "story trumps rules" format for this roleplay. However I will not use story to kill anyone's character without first consulting with them.

6. Do not bring outside lore into this without predetermining it with me. I take a lot of time to write out the concepts for this world id appreciate it not being muddled without my permission.

7. You can create your own groups/kingdoms... you can create things and go beyond what the world has to offer for power so long as it is discussed and you assertively work towards those goals.

8. Be creative and have fun. Try your best to never let a post you write be boring or uneventful. This is a treacherous world with crazy lore and you will always have ability to write it as such. I look forward to seeing your creations.​

Cast~

Tirian Bladefell
Vexalya D'croix
Errol Iossa
Xanthe Liliana Selwyn
Jet
Alina Gaea Morgenstern
Kirtah Junir
Roderick Den'aria
Ulysses Dogma
Sehranna Mirri

Signature~

This is a work that I have created from various lore and personal ideas. I may eventually use this for the writing of a book and so I wish nothing to be used in professional writing from this roleplay unless agreed upon by me. Thank you for taking the time to read and I look forward to writing with you.

In character LInk
OPEN SIGNUPS - Aristara The Godless lands

Wolfsin~
 
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Nevermind wont be doing said post today Got some bad news and trying to deal with the repercussions of it.
 
Oh my dear god. I apologize for butting in- saw that this has an 'open' signup tag still on it... I was completely obsessed with Dark Souls -thought not so much with 2 and 3 [however completed], and not sure how on earth I missed this.

are there any open slots i can jump in on this, by chance?
 
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Same thing as the dude above me (I like you already btw) I absolutely adore Dark souls (not so much 2, 3 is... Okay... Know the lore for both and completed them of course)

Anyway, I just saw the banner for this. I'm hoping there are some open spots still, I can catch up on the story thus far. But of course that's if there are open spots... I assume so because of the "open signups" still there.
 
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Reactions: Spectre
Well, I'm not the boss man, but, we did just lose 2-4 people. I hope his response is favorable, whenever he can give it.
 
I am super sorry with how busy its been recently. Ill respond to this properly tomorrow For sure after work.
 
So I am going to ask all of you. Since we have the potential of quite a few new people joining this. Do you think it best that I wait before i continue the chapter? I am sort of thinking so that way i can use it to introduce characters. What do you all think?
 
To be honest, I myself only just joined. As such, I have no preference nor any qualms with slowing the story to introduce additional cast. Especially with the departures.
 
I think that would be best, yes.
 
I see that, pretty cool. And thank you! ^_^
 
@Wolfsin Yea let's wait until we start the new chapter not much has happened, also kinda waiting for Azzy still *_*
 
I'll have my character sheet up soon. Having trouble deciding between a few things, but either way it's coming today!
 
Hey there, please let me know if any of this needs to be tweaked. I went a little nuts- and rshed out his history. Took some liberties with lore. But i'm more than happy to swap stuff about to fit the canon!


Name/Surname- Roderick DenAria
Titles- "Paladin of the Order of Light"
Gender- Male
Race- Human
Age- 44

Birthplace: Aunrhya
Origin- Warrior caste. Second son of a firstborn son.

Kingdom Served- Aunrhya
Current Occupation- Wandering Paladin in the Order of Light

Covenant One- Paladin Order of Light
Covenant Two-

Magic Bloodline- no bloodlines he's aware of.
Hair color- dirty blonde
Complexion- naturally fair skinned, has two scars on the left side of his face. One that's about three inches long along his jawline, and another two inch scar on his left cheekbone.
Skin tone- light
Eye color- Hazel
Facial Hair- light beard
Body Hair- hairy, but not hirsute
Musculature- Fit
Body Shape- Ectomorph.
Height- 6'4"
Weight- 175 lbs

18865556.jpg

(Personality)

View- tend to be a bit of a lost hopeful. Clinging to their reality, and remnants of a faith.
Code- Order of Light, so dispises creatures of darkness, deathless, arcane magic, or those who would prey on the weak [criminals, murderers]. Dismissive at best for non-believers. Though even this is fading with him.
Introvert/Extrovert- assertive introvert
bearing- Tends to appear stern, and a bit cold and indifferent. Though reliable.
Depth- He's a bit of a sad sack. As though he grieves for something, or longs for something.
Fears- Loss of control. Arcane magics on a slight level. Death.
Desires- Peace, and redemption. Knowledge and balance.
Secrets- he is a murderer, though he claims he was mislead, or even framed
Faults- underconfident, lack of faith in himself, slow to act, impartial
Strengths- Rather honest. Clear speaker. Rational. Quick witted.

Weapons of Choice- Hand and a half sword. This is the weapon he always keeps on his left hip.
Secondary Weapon- Kite Shield. A moderate ized shield made of blessed steel and wood.
Hidden Weapons- Doesn't have any concealed weapons
Ranged Weapons- short recurve bow and arrows


Magical Catalyst- Paladin's ring- worn on his left pinky finger. Granted to him upon completion of his Rite.
Magical Artifact- his shield- that is very resistant to the arcane and fire
Tome- Book of the Order of Light, he generally keeps this in a leather pack on his hip.

Armor-
Wears chainmail over a gray-green light gambeson, and a coat of plates over this. He wears steel pauldrons on his shoulders, and hard leather vambraces over leather swordsman gloves. He wears a steel barbute with an angular full facemask. He also wears steel greaves on his thighs and knees, and wears heavy riding boots covered by chain and cloth gaiters.

Sigil- A golden spread eagle on a black field with a single red chevron.
Cloak- Dirty, Faded gray-green cloak wrapped around his shoulders that reaches his knees.

Basic Gear- tinderbox, flint and steel, phial of oil and gauze wrap for making torches, bedroll, waterskin,

Stat bar~ 120

Vitality- 11 (he used to be a bit of a brute in his day. But he's aging, and spending more time on the road.)
Endurance- 13 (Previously able to travel day and night, with a full pack. Now he's a little slower)
Wit- 9 (He knows how to keep himself alive and functional)
Strength- 20 (he's still quite strong)
Dexterity- 18 (agile, too!)
Intelligence- 9 (more intelligent than average. He can write, He's read books, and certainly clergy texts. Decent tactician due to experience)
Faith- 39 (He is a Paladin of Light. He lived his life by the faith)
Luck- 1 (He makes his own luck)

Skills- Despite not having a lot of faith in himself as of late, he used to be quite a good leader, and good at being decisive and taking rational charge of situations.
Handling himself under duress
Can read in a few languages.
Quite good with first aid
Survival on the road/wood
He is a good hunter, and tracker.
As with all Paladins, he is quite well trained and tried in the fields of combat

Magic Studied-
As a Paladin of light, he knows many spells that were taught to them to keep themselves, and others safe in the line of duty.
Bolt of Light- The Paladin can summon a bolt of light through his ring, and toss it like a powerful self propelled javelin.
Lightning weapon- Can temporarily sheathe his weapon in holy lightning
Cleanse- he can purge the body of venoms, poisons, and unholy afflictions.
Divine Protection- he can call upon the favor of his god to protect him from severe injury.

Affinity in magic- Faith in the Order of Light

Hobbies- Used to love to do woodcarvings. Reading scripture. Learning farming techniques. Now he just enjoys being alone, and pitying himself.

Signature Abilities- He doesn't often use his old faith magics any more- save for bolt of light and lightning blade.... However he has been known to use them in tandem- with his bow, he will sheathe it in lightning, then release lightning bolts like powerful arrows. However this is absolutely a rarity.

He is excellently efficient with his blade. He will never simply just block or deflect unless he has to- as he will always intend to parry- and turn the enemy's momentum against them.

Transformations- He does not know this- however if he is to expire, he will rise as a deathless. Unless he is horribly disfigured upon death [decapitated and dismembered], or devoured. Becoming one of the things he hates most.

Background~
"Thy doom already follows thee, Paladin. Like an old friend. Yet ye see him not."
Roderick was born in Aunrhya to one of a more prominent military family under one of the Barons. His father was a great Knight, and his mother was a cleric. He had two younger brothers, and two younger sisters, and learned quickly how to gain control of them, as their Father was often away, and their Mother tended to be quite busy with the church.

He grew up being the typical good 'big brother' to them, being both protective, and keeping them in line as best as able. He made sure they got their education from the church, and helped when possible. Looking after them as if he were the father- as he was told: One day, you will be the man of this household.

When he and his younger brothers were old enough, his father began teaching them to use a sword in defense of themselves and the weak. When he was away, they had a master at arms to help from their household. A true knight, his father. Always attempting to be benevolent, and a voice for those who had none. One of the best commanders that their Baron had to call upon. This was until the Baron called upon him to become their new general, as the previous one was slain in battle by a coward in the night during a short campaign.

His mother stuck around Aunrhya as a cleric, a bit of a rehabilitation specalist, she helped those soldiers who returned from battle with terminal illnesses, as well as deformities and new handicaps.

At the young age of nine, Roderick started his apprenticeship to an elder Paladin of light- Paladin Spire. He served another Baron, but since they technically served the church, it didn't cause any friction. They attended sermons strictly, worked on sword and bow techniques, and studied together. Roderick was basically a glorified servant to Paladin Spire otherwise. Tending his horse, sharpening blades, polishing armor, laundering important clothes, etc. These were to teach him humility. It seemed to work, as Roderick waited after him hand and foot. It impressed Spire, as to him- he was molding the future with teaching this young Paladin's 'squire'. Especially the firstborn of a now General in the grand army of Aunrhya.

When Roderick was sixteen, he saw his first battle. The Baron called upon the Paladins to send assistance to boost morale on a falling front. Spire was a legend on the fields of battle- so was certainly called upon- bringing his apprentice Paladin along. It was here that Roderick first blooded his blade, piercing a man's neck with a spear to save his mentor's life. Paladin spire was certainly a marvel to see, however he was human, and couldn't properly handle being outnumbered on the field of battle. Even the best swordsmen couldn't beat three to one odds without a large burst of luck. After cutting two enemies down before him- another approached from the rear as he dealt his final blow to the third, a fourth soldier approached from behind, to which Roderick intercepted. The battle was quick, but the campaign was long. Lasted about two years. There was a bit of an uprising being lead by some form of wizard fighting for the downfall of Aunrhya, and worshipping devils of ill repute. Though they were all eventually found, and put to the sword. A few, even by Roderick himself.

Having blooded his blade in service to the god of light, and saving his master's life, young Roderick was given an initiate Paladin title upon return to Aunrhya. He was no longer just a lackey of the Paladin Spire, but his official charge. He was taught of all manner of other things out there beyond men. Creatures of darkness, real necromancy. Things that were only spoken of lightly- but taken with a grain of salt. He also began learning that through faith- the god of light actually grants power. So their studies then included that of the powers of the faith- abilities in service to the light.

At twenty, he was inducted as a full Paladin. No longer in direct service to Paladin Spire- though certainly felt obliged to stick around a bit, as he became infirm, and was basically his father figure since he left home at the age of thirteen. Sure, he got to go home, see his family, but it was never longer than a night or two, before having to return to Paladin Spire, and the Church. Paladin Spire didn't last the year, and Roderick then spent most of his time away from the church at his family's manse.

He was very close with his siblings still, however a wall started forming between his mother and father. His father began acting strange. More temperamental, arrogant, standoffish, often sequestering himself away.

At 22, Roderick was called away to work with a small troupe of other young paladins willing to prove themselves. Hunting down a group of heretics who cast away the light of their god, and fell to the darkness, seeking refuge closer to V'reich't. It was here that Roderick was able to show his skill in combat. Smiting almost an entire troupe at once, he and his compatriots cut them down with extreme prejudice, not giving any the chance to surrender. Piercing them with bolts of light (a technique he finally put to use, and began to show an affinity for), and cutting them down in man to man (and woman) combat. They only lost one companion that day, and there was plenty more work to do.

Their crusade lasted several months. They tracked down and explored much of the countryside searching. They lost many companions to the arcane, and did such a heavy dent to the rebellion, that the paladins were called back home.

Home. Something he longed for the entire time he was gone. But once he was back, he didn't seem to fit right anymore. People looked up to him for things he was doing in service to their god, but he wasn't so sure popularity was something he wanted. He believed in what he did, but combat wears on your soul. He spent a week on leave to his family's home, where he learned his Father had become ill- but not bedridden. He became frail, and impetuous. Despite his mother's great abilities at healing, there wasn't much she could do, as his condition seemed to worsen. His cheeks sank in, and his eyes darkened with each passing day.

Roderick returned to his duties with the Order of Light, but always tried to make it back as able. His younger brothers were coming into their own. One became a knight under his father's command, and the other was at court with the Baron. His young sisters, one becoming a Cleric like their mother, and the youngest, oddly enough, became a ward to a Paladin- however not one that Roderick knew well.

On his twenty fifth birthday, he became betrothed to a cleric of the Order. A beautiful blonde, with sea green eyes. Their courtship was the stuff of storybooks, and their marriage was the stuff of legend. Though his father refused to attend. From this day forward, Roderick would not seek to speak with his father. His condition seemed to go into remission, however he never went back to being the same father he remembered. Still kept himself locked in their manse's study, barely seeing the light of day. Spitting curses at interruptions, and striking his wife.The rest of the family pretended, and acted as if none of it was happening. A new general was tapped for command of the Baron's army- his father forced into retirement, but his reputation remained stellar throughout the kingdom.

Roderick was gifted with a daughter, and a son in the coming years. He was also called back to active duty at 27. The same Arcanist faction had shown their heads again. Abducting people from the city, and fleeing. He was tasked with spearheading a branch of the hunt for them. By foot and by horse, the Paladins hunted the heretics down, and slayed many, but captured more for trial and execution. However, the leader seemed to remain elusive.
Things became personal when the arcanists figured out where Roderick and his family lived. At 34, Roderick's family, and young children were finally caught by the Arcanist heretics. Roderick, spearheading an advance became an important target for the heresy. He was to arrive at a meeting place alone, and give up the chase on the fleeting heretics, in exchange for his wife and children.

Upon arrival, a man hidden in a violet and gold cloak stood above his wife and children. Tied up like deer, ready for the slaughter. They were all belly down. The man brandished a long, jagged dagger as Roderick stepped closer, pleading for their lives. No longer blinded by faith and arrogance, he just wanted to make sure his wife and children would leave alive.

The cloaked man approached Roderick, with a familiar shuffle. With a nod of his head, four other cloaked individuals made their way to Roderick's family, and untied them, and were given one order. "Flee from here."

The cloaked man gestured for Roderick to bend the knee, and he did so. Knowing full well that he would have been lied to- and led into a trap. He would need to die for their freedom, and pay for his transgressions. The hood was tossed back, revealing the face of his father. It all made sense in that moment. His father should have died long ago. But he was one of the undying. Somewhere along the lines, he was cursed with undeath. Became twisted by it. Then delved into the arcane himself, and actually led a small cabal beneath the noses of Aunrhya. Losing his mind, Roderick's father spilled his plan in arrogance. Roderick quickly overpowered his father, and slew him on the spot with the holy light of his god. With this, his body disappeared into ash.

The cabal was Roderick's mother, brothers, and sisters. They faked their 'Father's' death that same evening with the body of a servant, burning them to death. That way by the time Roderick could report anything, it would seem like false accusation. Roderick attended the funeral that week to upkeep appearances. Though he didn't know who else was in on it yet. He returned home to find his wife and children were gone, however the house was in tatters inside, as if a large struggle happened. Though there was blood everywhere, he was unable to tell what it was from.

Taking this as a sign from his blood siblings, and revenge for killing their father, Roderick hunted his siblings down one by one, and slew them in the streets, or in their homes… one even on the steps of a temple. He saved his mother for last, putting her to the sword in their home. But before her lights went out- there was something she whispered to him, but it wasn't something he understood.

With nothing left, he went to the capital to plead for execution for his crimes. Thankfully, he was able to at least convince his commander of the truth, though no one else would believe. Instead, he was given something akin to Exile. He was to walk the world as a wanderer, and as an agent of the God of Light.

He spent his travels wandering the countryside, looking for evidence of the undying reaching Aunrhya... Searching for his wife and children... Never really believing they were dead as it was meant to appear. It was during these travels he was opened to all manner of beliefs, and people from all walks of life. He started putting himself in other people's shoes. His identity was at stake, and he had a hard time dealing with his position.

Hope became a thing of the past, and all he had now was empty faith.
 
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Name/Surname- Ulysses Dogma
Titles- The Drake
Gender- male
Race- human
Age- 20

Kingdom Born- The Kingdom of Barigot
Origin- Is believed to have descended from one of the great generals, being born with a proficiency for fire he earned the title The Drake and was treated as an object for worship by some groups, growing weary of being kept as a trophy he simply disappeared one night. His powers only grew as he wandered throughout Barigot to start with before leaving the kingdom completely leaving only a handful of people who knew him intimately.

Kingdom Served- rogue
Current Occupation- wandering scholar and warrior

Covenant One- Scholars of Fangiela
Covenant Two- The Order

Magic Bloodline- Dragon

(Appearance Picture)
Hair color- dark brown
Complexion- freckles across his face from cheek to cheek
Skin tone- largely pale with minor tan tone
Eye color- right is green, left is red
Facial Hair- clean shaven
Body Hair- arms, legs and torso is hairy
Musculature- vague undertones of muscle
Body Shape- light frame
Height- 5'10
Weight- 187 pounds
Tattoos/warpaint- none
Details- left side of his torso has burns from mishap in childhood


View- he sees the world with a curious outlook on the world that for so long was hidden behind a crowd of people.
Code- never kill without reason and never believe yourself invincible
Introvert/Extrovert- introvert
bearing- with one hand on his weapon and the other reaching for a handshake, rather shy in his speech but when he warms to a person hard to keep him quiet.
Depth- usually is deep in thought or hardly speaks if travelling with a stranger, feels like an outcast to the world because of who he is
Fears- spiders and heights
Desires- someone worth remembering as a hero or even as a gentle soul
Secrets- he has killed more than a few people in his pursuit of the world, caused a fire that cost him his family.
Faults- direct combat due to his upbringing he has extensive training in tactics but never trained to fight.
Strengths- natural tactician and magic user, his combination make him a key support unit for ranged attacks and flanking opponents.

Weapons of Choice- short sword as a physical attack weapon has a fire enchantment on it, a shield that is designed for causing bleeding in enemies when hit with it.
Secondary Weapon- a small curved dagger attached to his belt.
Hidden Weapons- a vial of oil kept inside his pouch
Ranged Weapons- a crossbow kept on his back for ease of use

Magical Catalyst- simple golden ring
Magical Artifact- his robe carries a mysterious ability to hide his movements when the moon is out.
Tome- has collected ones for fire and lightning but cannot use them

Armor- a tunic made out of steel rings hidden underneath his robes and tunic, his left arm has plate metals under the robe whereas the right merely has more steel rings, his armour is lightweight and durable but not strong.

Sigil- a dragon that is consuming the sun
Cloak- has a cloak attached to his robes

Basic Gear- a small pack with potions and his notes and times.

Stat bar~
Vitality- 4
Endurance- 4
Wit- 5
Strength- 3
Dexterity- 3
Intelligence- 6
Faith- 3
Luck-2

Skills- quick to figure out situations and tactical mind, a proficiency in crafting and invention, finding the weak spots in enemies

Magic Studied- through his time with the order he has studied fire sorcery with minor studies into other elemental sorcery, small studies into transmutations and an in depths study into summoning magic.

Affinity in magic- bloodline and birth from two magical parents

Hobbies- experimenting with spells and potions, reading his tomes and drawing

Signature Abilities- being reliant on ranged attacks his move involves throwing out a flammable liquid and setting it alight to keep his targets away from him, another is using fire sorcery to set the ground on fire. Keeps away and uses large area sorceries to inhibit movement

Transformations- has the groundwork to learn it but has never tried.

Background~ (Write your background based on the lore and make it thurough. The background should highlight critical moments in your characters life as well as explain the lineage from which they come. Be detailed and creative so long as you stay within boundaries, or ask to stretch them.)

95% finished just got history and an appearance to choose.
 
I want everyone to make sure and get their cs's in as soon as possible please. Im off work on Tuesday so I plan to male that my due date to get things moving with this again. All cs's that have been submitted thus far are accepted.
 
I want everyone to make sure and get their cs's in as soon as possible please. Im off work on Tuesday so I plan to male that my due date to get things moving with this again. All cs's that have been submitted thus far are accepted.
I believe I posted my CS but if it has slipped my mind please pm me and I'll resend it.
 
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