G
Gaiseric
Guest
Original poster
Argoria, once a land of hope, once a land of promise, now only a land of mournful regret. Settled by various oversea powers in the early First Era, Argoria offered a land untouched by old world grudges where all could start anew should they so choose. Over the next few centuries, primarily between 300-700 1,E, Argoria saw it's people shedding their old nationalities and forming their own unique culture prompting the rise of new leaders. During this time the first Argorian Kingdoms would come into creation, but they were as many as there were men with strength to call themselves as such. Territorial wars became commonplace, but the battles between these fledgling kingdoms were small doing little damage to the land and people as a whole. However; as time went on and kingdoms grew larger so too did their armies, and so too did the battles. This cycle continued for near a millennia, kingdoms falling while others grew, until those remaining no longer commanded armies but legions. The land of Argoria that had been untouched by hatred and rivalry, now only knew war between it's peoples. Finally all seemed to come to a boil, and in 987, 2E after centuries of battle The Great War began.
Every kingdom took up arms overnight, marching to meet their long hated rivals in glorious combat. The sounds of clashing steel and wailing men filled the skies both day and night. Children went orphaned, wives became widowed, and the land itself seemed to become steeped in grief and strife as if a pestilence lay over it. Argoria seemed to be propelling itself into a void of despair, and then he arrived. Alto Magnus I, the ruler of a small nation in the far northern reaches of Argoria. He proclaimed he would end The Great War, end the fighting, even if he had to put every other monarch in Argoria to the sword himself. At first the reactions he got could be expected, he was an unknown with little glory or prestige to his name. No warlord or king cared to give Alto Magnus I the time of day. That was, however; until he and his men began crushing the forces of each other monarch one after the other. It was as if a blessing had been placed upon them, for they suffered no casualties in any battle they fought. It was then, after years of conquest where his victory seemed assure, Alto Magnus I told those whom followed him of the Father and his generosity towards his chosen people. A few short years later Alto Magnus I was crowned the first Holy King of Argoria, his victories over the other monarchs propelling him to greatness and ending The Great War. It was no surprise that worship of the Father became widespread during Magnus' reign, many attributing his achievements to his chosen deity. Churches of the Father dotted each city, large and small, and thus Argoria entered it's third era. An era of hope, an era of promise.
It is now 499 3,E and Alto Magnus XI rules from the holy city of Renaris. For as long as a Magnus has sat on the Holy King's throne Argoria has persisted in a relatively peaceful state of being. As the years drag slowly on however, many can sense the darker times ahead. An eerie air has fallen over the border of Argoria, slowly making it's way to Renaris at Argoria's center. Stories persist of monstrous beings pillaging outlying villages, yet few survive to relay these tales. Those that do seem distant and tainted, often crazed, leading to few believing them. A blind eye is turned towards the foes of the few, for the many now fixate their attention on the coronation of their new Holy King as Alto Magnus XI becomes of age to take the seat. Marked to take place the five-hundredth year of the third era, most wait eagerly for the grandiose occasion to unfold. However; a select few have seen the horrors waiting to rear their heads in Renaris. Driven by desperation or need, these individuals make their way to the Holy City hoping to find answers to the curses laid upon them.
General Information
Hello, and welcome to "Argoria: Tales of the Fallen" a Dark-Fantasy Role-Play here on Iwaku! If you have taken the time to read the above introduction then you more than likely you have an idea of what our Role-Play will be about. If not don't worry, I plan to explain everything in greater detail in the Plot Information section below. Before I delve into anything Role-Play wise though I thought it prudent to go over a few things for you, the writer's, benefit. Most of what is said here can also be found in the Rules tab for future reference, however; I ask that you read this as well just for a greater view on the things you should expect while Role-Playing here. Thank you all for taking the time beforehand!
- First I want to point out that this is a MATURE Role-Play. Now by mature I in no way mean this will be a libertine Role-Play, no. I mean that it will contain mature themes including but not limited to substance abuse, graphic violence, excessive gore, and possible sexual themes. This doesn't mean every scene written will contain things of this nature, just that it is possible they can. If you are very young of age or uncomfortable with this sort of thing it would probably be best if you did not participate.
- I also want to point out that this is a Literate Role-Play. What I mean by literate is for each post to well written, thought out, and of a decent length. One paragraph minimum per-post with sufficient information of your character's actions and/or thoughts that contributes to the overall story. I will not allow Role-Players here that only type one line of passive-aggressive thoughts that cannot be responded to here. If that sounds harsh, forgive me, I have my reasons.
- This Role-Play will also have a post requirement. Each writer participating is required to post One Post Per Day if at all possible. If for some reason you cannot post each day then you will be given a week to respond to the Role-Play before your character is moved along through a narrative. If you remain absent for another week without at least notifying a GM your character will be killed off through a narrative. Please remember that even though you have two weeks before you are removed from the Role-Play, even if you are absent the story will move forward.
- This Role-Play will tolerate No Bickering between writers on an OOC level. Most of us are adults, or at least teenagers, so there is no reason writers in this thread should result to petty fighting over something trivial whether related to the Role-Play or not. If a fight seems to be starting between two or more writers it is to be ended or reported to a GM. If one party persist he/she will be the only one punished, but if someone retorts he/she will also be booted. Avoid picking petty fights if at all possible guys.
- When in doubt Refer To Site-wide Rules. I know I won't be able to catch everything nor do I wish to sit here and name out every single thing one shouldn't do in the Role-Play or on the site. If you are doing something, or if you see someone doing something, you don't think is acceptable then defer to the site rules. Chances are though if you think something shouldn't be done, it shouldn't be.
I'm sure most of you reading this have lived with worse rules, and though this is subject to change and updating, this is more or less what all of us should stick to while we Role-Play here. I have faith that everyone I've met on this site is perfectly capable of following these guidelines to the fullest extent, or I would have never thought to impose them. I may be new to this site but I've been GMing Role-Plays for a very long time and it is far better to have a select few dedicated Role-Players willing to cope with rules rather than those that can't seem to. I prefer quality writing over the quantity of posts, so if you are one of the few still reading then I hope you decided to join "Argoria: Tales of the Fallen"!
Plot Information
Now for the part that I'm sure most of you skipped ahead to read after my ranting. As you guessed I will do my best to outline the main plot in this section without giving any of the overall story away to you more inquisitive types that like to connect dots. If you read the introduction you should already have a general idea of the setting for our Role-Play, if not then think Medieval Dark-Fantasy and you should form some sort of mental image resembling what it could be. I do highly advise reading the introduction however, if for nothing than the slight background information it provides. Now, I will go ahead and discuss a few plot points. Be advised, this section will be updated as the story unfolds.
Plot Information
Now for the part that I'm sure most of you skipped ahead to read after my ranting. As you guessed I will do my best to outline the main plot in this section without giving any of the overall story away to you more inquisitive types that like to connect dots. If you read the introduction you should already have a general idea of the setting for our Role-Play, if not then think Medieval Dark-Fantasy and you should form some sort of mental image resembling what it could be. I do highly advise reading the introduction however, if for nothing than the slight background information it provides. Now, I will go ahead and discuss a few plot points. Be advised, this section will be updated as the story unfolds.
- The overall plot will center on our, the writer's, characters as they struggle to unravel the mystery behind the curses placed upon them. They quest will lead them into conflicts against both the armies of men, the dark beings known as The Damned Ones, and even themselves, as they transverse Argoria searching for the secrets behind their curse.
- Though antagonists will very from Arc to Arc, the main enemies our group will face will be the above mentioned Damned Ones. Unlike spiritual entities(ghosts, ghouls, etc) or magical beasts(werewolves, vampires, trolls, etc), The Damned Ones are beings not of the mortal plane. Though their strength varies from one to another, they are all incredibly powerful creatures and they all hunger fiercely for the flesh and souls of those whom are cursed.
- The Mark of Perdition, the aforementioned curse, is the main driving factor in the Role-Play and the one thing that connects all of our characters. It is a demonic brand placed upon those whom have suffered great loss by The Damned Ones, marking a person as a sacrifice. Once marked there is no known way to remove it, and each day a person is marked their connection to the spirit-realm grows stronger. Once marked for a considerable length of time, the marked are able to see beyond the mortal veil and the spiritual aspects around them and eventually call upon otherworldly powers gained by drifting between realms. However; the marked are forever hunted by The Damned Ones.
As I said I will continue to add to this section as the Role-Play advances. I don't want to put too much here at the moment because I want to discovery of many of the story-elements to actually be discoveries. If you feel like you need to know something and can't find anything helpful here then just ask me here on the OOC or via PM. I am perfectly fine with talking to any and all at length about any of this. As of now the story may seem a tad ambiguous but I promise I have a good deal thought out and outlined so we are in no way going in blind.
Story Arcs
As of now this section is, of course, empty. I will be adding chapter summaries and links to important threads here as the Role-Play progresses so our writers and those reading can easily jump to certain areas our story.
Story Arcs
As of now this section is, of course, empty. I will be adding chapter summaries and links to important threads here as the Role-Play progresses so our writers and those reading can easily jump to certain areas our story.
General Rules
- This Role-Play contains mature themes including but not limited to substance abuse, sexual themes, and graphic violence. Upon creating a character those participating knowingly agree to this fact.
- Each post should be well written and of appropriate length. One paragraph minimum is required for every post within this Role-Play.
- Writers are required to post at least once a day. If a writer does not post, nor does he/she inform a GM he/she cannot be online, a two week grace period will be given before a character is deleted.
- Arguments between writers are not allowed on any level within the OOC of this Role-Play. Arguments are to be taken to another medium of connection or stopped, if said argument persists all guilty parties will be removed.
- When in doubt, refer to site-wide rules. Always be sure to check the site rules before doing something you are uncertain of.
Role-Play Rules
- No Godmodding, Powergaming, or etc. We all know the things we should not do in a Role-Play. Only one warning will be given to those that continually do what they should not.
- No omnipotence. If your character did not see or gather information of something taking place, do not write them as if they knew exactly what has happened. The only exception to this would be if your character possessed some sort of ability allowing him/her to.
- No hijacking. If a scene is developing between two specific character, or if one character is about to do something noteworthy, do not write your character suddenly jumping into the middle of said scene. There are of course exceptions to this, but generally do not do so unless you have a valid reason.
- No White-Knighting. A White-Knight is someone that goes out of their way to save characters of the opposite sex regardless of their alignment or history. Unless your character is overly heroic by nature, or you can justify doing so through IC developmental means, do not do this.
- No Mary Sue or Bobby Too's. There are always at least one of this characters that join a Role-Play when it first starts, it's inevitable. If you are the person that makes Mary Sue characters then I implore you to rethink your character.
- Characters can die. We all work hard on our characters and no one wants them to die for no good reason, but the fact is without risk most writings get sloppy. Though it will rarely, if ever, happen be assured that your character dying is a possibility when you chose his/her actions.
- Sexual acts are to fade to black. Though there will undoubtedly be heavily mature themes present, Role-Played acts of sexual conduct are to fade to black. That means you can start it off, but when things become 'intimate' you are to skip ahead to after the event takes place.
All Rules are subject to updating and change.
The Marked Ones
Doran Eaond | Radiant | Marten Adler
Siva Malar | Velica Knochen
Character Skelly
Please feel free to deviate from the skelly and format any way you wish. Just be sure that all the information asked for can be found somewhere within your character sheet.
Doran Eaond | Radiant | Marten Adler
Siva Malar | Velica Knochen
Character Skelly
Please feel free to deviate from the skelly and format any way you wish. Just be sure that all the information asked for can be found somewhere within your character sheet.
Code:
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[LEFT][SIZE=4][FONT=book antiqua]
[LEFT][SIZE=4][FONT=book antiqua]
[LEFT][SIZE=4][FONT=book antiqua]
[LEFT][SIZE=4][FONT=book antiqua]
[LEFT](Character Image)
[b]Name:[/b] (Choose an appropriate name for the setting.)
[b]Alias:[/b] (A moniker or nickname your character is known by.)
[b]Age:[/b] (Your character's age, must be above 20.)
[b]Gender:[/b] (Male or Female.)
[b]Alignment:[/b] (Your character's alignment. Anything from Lawful-Good to Chaotic-Evil.)
[b]Height:[/b] (In feet and inches.)
[b]Weight:[/b] (In pounds.)
[b]Eyes:[/b] (Your character's eye color.)
[b]Skin:[/b] (Your character's skin color.)
[hr][/hr]
[b]Strengths:[/b] (These are characteristic strengths, not physical ones. An example would be War Veteran.)
[b]Weaknesses:[/b] (These are characteristic weaknesses, not physical ones. An example would be Easily Angered.)
[b]Abilities:[/b] (These are physical abilities your character possesses. Some examples would be Trained Swordsman, or Agile.)
[hr][/hr]
[b]The Mark of Perdition:[/b] (The name of your particular Mark.)
[b]The Gift:[/b] (Describe the power your Mark grants you when you call upon it. Remember, at the start of the Role-Play Marks powers are meager and still growing.)
[b]The Cost:[/b] (Describe the cost relying upon your Mark takes upon you. Costs should relate in some way to the power The Gift gives you, and the stronger The Gift the greater The Cost.)
[hr][/hr]
[b]Appearance:[/b] (Describe in one or more paragraphs your character's physical appearance.)
[b]Personality:[/b] (Describe in one or more paragraphs your character's personality.)
[b]History:[/b] (In one or more paragraphs tell the history of your character, including when he/she was marked.)