WARNING: This sheet contains massive spoilers for Assassin's Creed: Odyssey! You have been warned.

"I've travelled so much, it's been a long time since I've been from somewhere."

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(Credit to DeviantArt's cavalieredispade for this work!)



Theme:


Name:

Kassandra the Eagle Bearer

Age:


Physically 24+ years old, mentally thousands of years old
(Born ~454 BCE, death ~2018 AD)

Canon:

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Assassin's Creed: Odyssey

Equipment:
Note: Only canon equipment will be listed here! For equipment gained from the past, check her comprehensive document.

  • OWoZnhhDdyOyzdIUPoaxKiXFHZcVkT6KlGttOD3-hWNe-zvjbzJiwXKuStE1oXj_4zV_V3Wo2bVft7942cA51QwULlvW1ANZVZtL3Lcx3ZJ15HqRpTlXFb_jeMDmKiSod3J_InD9

    Spear of Leonidas

    The mighty weapon has been fully restored. It shines with barely contained power and godly potential.
    "I can't really describe it... It's like I know what my opponent's next move will be, just before it happens."

    • The Spear of Leonidas is Kassandra's signature weapon.
    • Originally in extremely poor shape and just the tip of King Leonidas I's spear, the "Spear" has been reforged repeatedly to the point where the spearhead is now more than capable of acting as a single-handed dagger.
    • Because of Kassandra's demigoddess-like nature, she can normally harness the full power of the Spear of Leonidas and channel her Adrenaline into utilizing various different abilities.
    • As a "normal" weapon, Kassandra will use it in conjunction with a one-handed Sword or Daggeras an off-hand weapon.
      • If wielding a two-handed heavy weapon, Kassandra will leave the Spear on her back, but will still be able to utilize its abilities.
    • According to Kassandra, the Spear also allows her to predict enemy attacks and react accordingly to it.
      • However, since Kassandra possesses this trait even without her Spear, it is possible the Spear's "sixth sense" has rubbed off on its wielder.
    • At the end of her main "Odyssey" in Greece, the Spear was permanently disabledby a Piece of Eden, rendering no more useful than an ordinary dagger.
      • Due to unknown circumstances, however, the Spear has been repaired for the Reaper's Game.

  • KHcgpBpsBzd8GBiL1pp6JzRf2sGMS8FVmqg75-Kbo3tkVKR7zjebxDWN-Wuc9RTi-OV9MAHwhm3Nk_1VrWbJfcUm8XGmUXsWrpz0BPhcKEIBzb36LkFqdImZeIU5uaadIg7RO6sE

    Hero's Sword

    Every good odyssey begins with a hero and a sword.

    • The Hero's Sword is a lightweight one-handed blade given to Kassandra by Leda, the daughter of Barnabas- who was in turn the captain of Kassandra's ship.
    • Like any other sword, it offers a fine balance between agility and stopping power; while a dagger may lack range and a two-handed weapon sacrifices mobility, Kassandra's sword has neither flaw even if it does not specialize in anything.
    • To complement her Sword, Kassandra will frequently wield her Spear of Leonidas in her off hand.
    • Kassandra's Overpower Attack with her Hero's Sword prompts her to land a flurry of sword blows to her victim before knocking them away with a finishing blow.
    • Kassandra had left behind the Hero's Sword for Eivor the Wolf-Kissed as a gift, but has been returned for the Reapers' Game. Whether this is a copy of the original or not remains to be seen.

  • OH_MjFeTcpELDTMp4IM312K-jZFo24CW-dYqz-vMvabS0Ux8x2UO_EwmbqZBvkuAsRtv4YaizbYP0qjrTZsTiqVFUk9tRiUrNYTp9zVWvOdNsFH90nvS3xES5_DtaYfZ8EG7hdaH

    Polyphemos Cyclops Bludgeon

    They say only the immortal can survive a blow from this barbaric bludgeon.

    • A brutish weapon kept alongside an actual cyclops; Kassandra seized the Polyphemos Cyclops Bludgeon after defeating the monster.
    • This heavy bladed weapon requires two hands to hold, but its sharp blade can cut through any unarmored victim with ease. With its additional weight, it can sometimes break through a target's defense- armored or not.
    • The Bludgeon is much less wieldy than Kassandra's sword, and thus makes her attacks a lot slower. However, its long reach can make it dangerous to come remotely close to the Eagle Bearer- whether friend or foe.
    • Kassandra's Overpower Attack with the Bludgeon has her slam the blade vertically upon her victim, before pulling upwards and knocking them away. This can be chain attacked upon multiple victims.



  • paris_bow.jpg

    Paris' Bow

    Paris of Troy is the supposed crafter of this bow. Despite its beauty, this weapon is deadly and dependable.

    • Paris' Bow is fabled to be- like its name suggests- made by the prince and hero of Troy.
    • However, it had ended up in Kleon the Everyman's possession. After Kassandra found out he was a despicable Cultist and executed him, she took the bow for herself.
    • Kassandra's ranged weapon of choice, the hand-drawn bow- combined with her Spear's powers- gives her a few ways to pelt her foes from afar or even up close if need be.

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    • The Eagle Bearer's Overpower Attack with this bow will prompt her to draw and fire an arrow charged with energy, creating a massive explosion on impact that can stun or knock foes down.


Powers and Abilities:

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"Eagle Vision" and Ikaros

"Ugh. Your breath smells like dead mouse…"
  • Kassandra isn't called the "Eagle Bearer" for no reason! She possesses a Golden Eagle companion named Ikaros, who has accompanied her ever since she fled from Sparta as a little girl.
  • Both share a symbiotic relationship between each other, and thus are almost always together.
  • Ikaros isn't just a pet for Kassandra, neither; the bonds they share and her unique heritage have allowed her to develop an "Eagle Vision", allowing her to literally see through her bird.
  • Ikaros can easily detect any points and persons of interest from afar, sometimes even through walls and roofs. This makes him an excellent companion when searching.
  • In addition, Ikaros will sometimes swoop down on his own accord to hunt animals or even harass enemies to distract them with his razor-sharp claws.
  • Ikaros is also extremely intelligent and agile, both able to speak to those who understand animals- though is a bird of very few words- and avoid most attacks directed at him.

Spear-Based Abilities:

A (nearly) full set of abilities can be found on the Wiki Page. Kassandra's most commonly used Abilities can probably be found here, though.​


  • 2Mw3Hv4bG97NO5VCAwozB6KgtowYXg2Q6siFHGjVDGQxR0UHQ-oGsJvpgFI4aQNRtX5zyCPLQT0_taqU5Jt_uJR9T7ItOvRbQckPICexlfQGDcTXqsETH44r6p8MgNIEh-86Fuli

    Sparta Kick

    A legendary kick that knocks a target back… The kick is so powerful that multiple targets can be hit by the shockwave.

    An iconic Spartan move, Kassandra will commonly initiate a Sparta Kick if she either wants to stun her foe or put some distance between her and a more aggressive enemy. It's also been used against "allies" who infuriate her, so beware her fiery temper.

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    Wrath of Ares

    Use the wrath of Ares to smash your spear into the ground, slowing all enemies in a 5 meter radius...

    An Enhanced Ability, the Wrath of Ares builds upon Kassandra's Ring of Chaos ability and was learned in her "adventure" in Atlantis. Once her Spear of Leonidas is slammed into the ground, it'll leave a golden spectre that acts as a visible "center". Any enemy who comes within the spectre's golden area will be significantly slowed to a crawl, leaving them vulnerable to attack. After 14 seconds, the ring will explode, damaging and likely knocking away anyone still in the ring's radius; the more enemies in the ring, the more damage they will individually sustain.

  • q5988JQxE1JsUlaJ3iYA2XGK3WGmasis6AbQKZXDUz0D1ziKd4TRtQ3lwx-IncZPd0ssyJjkLH2r5l7u0Gyc-WJp8zy9ji91NSfMskmoIMNOEXvU7B9vtVe7cVRqu-MSEI73XTbm

    Ares Bull Charge

    Summon a bull that charges through enemies and knocks them down...

    Ares Bull Charge is another Enhanced Ability learned by finding a Keeper Insight in Elysium. Replacing Bull Rush, it allows Kassandra to summon a holographic bull that will charge 20 meters ahead, plowing over anything and everything in its way.

  • mpT-pODlZpnpHkoLwMf7ffg6zwryHJxhAamzJzih752-RbMLs78emf62u--UyFUqvg2padYbloXGiLQvNXrDp4BLDWdcMCWlLoSC8YOEcZAtiv_S_5jzrL5-3x9U7NOB7BKisZcS


    Hero Strike

    Single strike attack unleashing the full power of the Spear of Leonidas.

    Kassandra lunges at her intended foe. If human-sized, she will knock them into the air, slamming her Spear into them to knock them down before pulling them up and stabbing with her Spear one more time in the back. If larger, the attack will simply deal significant damage.


Personality:

"I always try to do what's right."
  • When asked about the Eagle Bearer, some may call Kassandra a kind woman who's helped them out for free. Others, a ruthless fighter who shows no remorse. Neither viewpoint is wrong at all.
  • As an adopted Kephallonian, Kassandra can initially be seen as a tough and dependable mercenary who can hold her own in a fight.
  • While this is very true, her brush with both Spartan and Athenian cultures have also made her relatively rounded out.
    • The Eagle Bearer's travels and experiences in the famed city of Athens alongside Elysium, the Underworld, and Atlantis have all made her a lot more knowledgeable and intelligent rather than being some muscular brute. She can even debate with knowledgeable philosophers and persuade people in dialogue.
    • That said, one should certainly not underestimate her Spartan heritage. As a girl originally raised to be a soldier, Kassandra shares the Spartans' fiery temper and fury that can quickly flare up when threatened or provoked.
  • In addition, she is fiercely loyal and cares deeply about her friends and family alike. She can often develop a close bond between herself and those who gain her trust.
    • Anyone who threatens or harms her companions can and often will be subject to her bloodthirsty rage, which often isn't quenched until her perceived threat is subdued.
    • However, this can also be a weakness. Because of her strong ties, she may easily be provoked into reckless fury if her friends are even threatened; she has even confronted fellow allies over poor treatment over her friends before.
  • Outside of her intelligence, bonds, and rage, Kassandra often prides herself on a sort of moral code. If she claims she will do something, she almost certainly will do it.
    • However, she will almost always attempt to refuse anything that can put potentially innocent people in harm's way. If they're a part of a contract or it's impossible to avoid, she will attempt to mitigate the casualties by getting them out of the way nonlethally or via persuasion.
    • Most "morally right" deeds asked of her by others- such as clearing out bandits or rescuing civilians- are done for free. If the job is amoral, she'll do it at a fee, and will almost always steer clear of immoral contracts.

Entry Fee:

Kassandra's entry fee is everything she's obtained throughout her interdimensional adventures, save for the memories she's made of others. Though her gifts served her extremely well in her travels and are all of significant sentimental value to her, Kassandra ended up being forced to hide nearly every one of them from her own world anyways. It was either that, or memories of close friends or loved ones, and Kassandra chose her material goods first.



MISCELLANEOUS:

Formatting:

  • Font Type: Georgia
  • Font Color: 9e1316
Other Notes:
  • Kassandra's Wiki Page can be found here.
  • Kassandra's Social Link, if she bonds with a Persona-wielding Wild Card, would likely consist either of a Strength or Chariot Arcana thanks to her warrior-like character.
  • Her full "Comprehensive Sheet" can be found here- adding many other details and aspects gained from other roleplay events.
  • Here, Kassandra is taken from the very end of vanilla Odyssey- where she passes on the Staff of Hermes and promptly dies of extremely old age.
 
Last edited:
Can I add a second character?

Tyler, 6 year old Victorian child.

Appearance: Short and small for his age, he died of starvation/neglect. Pale despite being darker skinned. Dark green hair and bright green eyes. Curly hair. Wearing a simple death outfit that his parents started to dress him in so they could take a picture with him when he passed.
Name/Age: Tyler. He doesn't know his last name. He's 6 years old at the time of his death.

Canon: He's an OC.

Personality: He loves mice, and the wilderness. He would make little mice dolls out of sticks, cotton, and bits of fabric, a sibling helped teach him to sew. He pretends to be a mouse. He likes mice and rats, but he likes the word mice better. He likes them because his parents paid attention to the mice and rats that would get in or around their home. He thinks if he's something people pay attention to, they'll pay attention to him. It doesn't matter if it's positive or negative attention.

He's hungry all the time. He's fairly outgoing and naive. Ignorant.
Powers: Nothing. He does kinda know how to sew, more of an ability. That anyone can learn. ):

Equipment: He was cuddling with a more well sewed mouse when he passed, that's all he has now.

Entry Fee: His mouse. It was a gift from his parents when he turned 6, they thought he was going to survive childhood at that point. Unfortunately, they kept neglecting him and he didn't survive. His mouse is his most prized possession.
Other Info: Sad mouse boy just wants to be a little mouse boy and he eats everything he can get his hands on.
 
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Name

MORDRED
KNIGHT OF TREACHERY


Age

8

Canon
TYPE-MOON_Logo.png



Personality

Mordred is extremely confident and possesses great pride in his abilities. She believes herself to be superior to her father both in swordsmanship and in her qualifications as a ruler. In Mordred's mind, it is only her status as a child of Morgan that caused her to be rejected as Artoria's successor.

her feelings towards his father can best be described as 'complicated'. She loves and admires Arthur, while simultaneously hating him and wanting to destroy all he held dear. Unlike most of the Knights of the Round Table, Mordred does not remember it with fondness.

In battle, Mordred is brutal and filled with bloodlust and rage. Even outside of battle her brutal nature can often be seen, as she makes no effort to conceal it.

Due to being a homunculus with accelerated growth, she is less mature than her apparent physical age would suggest. She has pride in her nature as a homunculus clone of Artoria, looking down on ordinary humans and caring nothing for their wellbeing. Mordred is ultimately a selfish individual.

Powers/Abilities

Superior Physical Power: Mordred as a Homunculus and bearing the essence of a Dragon like her father was already exceptionally strong, taking the boundaries of a human to new heights in strength and speed. She is able to jump multi-story buildings with ease, crush a 21st-century battle tank with one blow, fight and react at speeds faster than the human eye can perceive, and clash with foes much larger than herself.

Battle Continuation: Mordred's body can take a lot of abuse for such a small frame, as befitting a Knight. Furthermore, the remnants of Morgan's curse still remain in her body, even when faced with a fatal wound the Knight of Treachery shall continue to fight, through survival is another matter entirely.

Wild Battle Style: Mordred dosn't fight with some refined and artful swordsmanship, but instead fights with abandon like a wild beast. That's not to say she does't have a good style, only that it is less refined and more savage. She is more than willing to throw her sword as a projectile or punch/kick/headbutt a foe at the first chance.

Instinct: The honed power of one's natural instincts to a battle-ready edge. Lets one react to threats and situations with one's gut and usually be right. Also reduces the effectiveness of visual and auditory interference against them.

Mana Reserves: Like her father, Mordred is imbued with the essence of a dragon. This means that she has massive reserves of Mana in her, and as long as she's still kicking she'll continue to generate more in a manner almost akin to a nuclear reactor.

Mana Burst: An unsubtle but effective skill. This is the gathering of one's mana and releasing it for a boost of effect. This allows for physical reinforcement, brief but notable boosts of speed and strength, and some concussive force bursts at extremely close range if channelled through a weapon.

Charisma: The natural attribute of a ruler to sway people to their cause and command armies. Mordred does not have this in a quantity great enough for a true ruler, but it is above human average for sure.

Equipment

Garland from FFI ass Armor: A mystical set of armor Mordred wears into battle. Better quality than armor of that thickness has any right to be, able to withstand tank shells to a limited degree. It's not quite light armor though, but with her inhuman strength, Mordred isn't slowed in the slightest by it. Works together with her helmet the Secret of Pedigree.

Secret of Pedigree: A magical helmet that hides one's true nature from any form of magical scrying. It must be removed in order for Mordred to use the true power of her sword Clarent, however, due to her current circumstances, this is an issue that won't come up any time soon. Can fold up and merge with her armor for easy storage.

Entry Fee

Mordred has given away her sword, Clarent. Letting it go makes her feel...weird, but if she wants to go back to the living it's her only choice. No matter what happens, she will become the king, even if she has to crush all other challengers in this Reaper's Game.
 
"Nobody's taking nothing from me ever again."

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Theme:


Name:
Sadie Adler

Age:
Unknown; >29 years old (married 1896)

Canon:
b69ec2462789e7668dda630a045b851237cef210.jpg

Red Dead Redemption 2

Powers and Abilities:



  • RDR2_Sadie_Holdup.gif

    "Y'er bleeding pretty bad."
    "Ain't... nothin'!"
    Sheer Willpower
    • Whether due to having a death wish or being confident in her talents, Sadie can take a hit and keep going without a concern for her well-being.​
    • Even after taking a knife stab to the stomach, Sadie was able to withstand the injury and run catch up to John Marston in order to hold Micah Bell up and provide temporary assistance in the latter's demise.​
    • This willpower-slash-death wish also ensures she's bold enough to follow through with anything she decides to commit to, even if the choice may seem daunting.​




  • RDR2_Sadie_Ill_Skin_This_Fat_Old_Coot.gif


    "I was out in the fields... I can hunt... I can carry a knife or use a gun. But I tell you, you keep me here... I'll skin this fat old coot and serve him for dinner!"
    Gunslinging Talents
    • Way before Sadie joined the Van Der Linde gang, she had been subsisting in the icy mountains and sharing work with her husband. This meant she was more than familiar with the semantics of hunting and using firearms.​
    • After Sadie joins the outlaws, however, she repeatedly proves that she is extremely skilled at gunslinging, using these talents to get the gang out of any nasty situations that befall them. Even after the gang disbands, she ends up making a living by bounty hunting.​
    • Sadie is one of the best gunfighters of the gang, arguably as good as John Marston or Arthur Morgan.​
    • Perhaps she even possess her own variation of Deadeye..?





Equipment:




  • A popular and classic sidearm, the Buck Cattleman is a great all-around revolver, featuring a good balance of damage, accuracy and fire rate. Suited for close to medium-range combat, this gun can also be dual-wielded and used on horseback. This gun has an ammo capacity of six rounds, and can use Regular, High Velocity, Split Point, Express and Explosive revolver ammo.
    • A single-action, six-shooting magnum, the Cattleman Revolver is extremely prominent in the west due to its natural reliability and respectable stopping power with a .45 Colt cartridge.​
    • Sadie's Cattleman Revolvers are customized to her own liking, with being silver plated whilst also modified with engravings and a grip with a light varnish.

  • 1000.png

    Carbine Repeater

    A reliable and popular repeating rifle, the Buck Carbine provides medium damage and a decent firing rate, with quick reload speeds thanks to the tube-loaded magazine in the weapon's stock. A good, balanced choice for hunting and medium-range combat, this gun has an ammo capacity of seven rounds, and can use Regular, High Velocity, Split Point, Express and Explosive repeater ammo.
    • A cyclic weapon that has seen work even during the Civil War, the Carbine Repeater is a lever-action rifle chambered in .56-56 Spencer Rimfire.​
    • Though it is not as powerful as some of its other peers, the Repeater makes up for it with a swift cyclic action, and ability to "speed reload" all seven rounds via the stock instead of needing to reload each round individually.​
    • Sadie's Carbine Repeater is customized similarly to her revolvers; it has a wrap around the light-colored stock, fully plated in blackened steel.​

  • gallery_double-barrel.jpg

    Double-Barreled Shotgun

    D.D. Packenbush's Double-Barreled Shotgun is the trailblazer's choice. Powerful and deadly at close range, this gun is capable of firing off two shots in quick succession, dropping nearly any target instantly. This gun has an ammo capacity of two rounds, and can use Regular Buckshot, Incendiary Buckshot, Slug and Explosive Slug shotgun ammo.

    • The Double-Barreled Shotgun is pretty self-explanatory. Two barrels, two 12-gauge rounds that can immediately rip holes into whatever is in Sadie's way.
    • Its break-action nature makes it easy to reload both barrels simultaneously, but is not as efficient at reloading one round in comparison to its pump-action or semiautomatic brethren. However, the longer barrel grants it a respectable reach.

  • An all-purpose Bowie knife with a sharp clip-point blade, steel crossguard, and sturdy wooden handle. Designed for combat, this weapon can give the edge to any close-quarters melee fight, or be used for silent takedowns. For hunters, this is also the perfect weapon for killing and skinning animals. Remember: there are no rules in a knife fight.

    • This combat knife is simple, yet effective. Though it may have a short reach, the blade is more than capable enough of cutting through flesh- either from animals, or from human victims.

    • The Satchel is Sadie's means of storing items- both essential and nonessential.​
    • Consumable weapons- such as throwing knives, dynamite, and tomahawks- are also held within the Satchel until they are drawn.​
    • Sadie may utilize the Satchel to also use- or give away- items from her own world, such as health tonics and snake oils.​




Entry Fee:
Sadie will be (unwillingly) giving up memories of the two best men she'd known in her lifetime: her husband, Jake Adler, and Arthur Morgan. Though she may have become a monster after her marriage met a violent end, her memories of Jake remained pure. Arthur also helped significantly in finding her way back from such a dark place- by treating her like an equal and getting to understand her- and was the only Van der Linde gang member she trusted.

Other Info:
  • Sadie's already relatively familiar with the idea of other worlds, due to her original appearance in Crossover X. Said RP won't be alluded to much, though, so no prior information about it will be necessary.​
  • Sadie's appearance will generally revolve around her Chapter 5 and 6 attire- with a white shirt and blue neckerchief alongside black trousers.​
  • Sadie will be treated "functionally" much more like a Red Dead protagonist than a NPC; in other words, she will have her own inventory filled with consumables. (Rockstar please stop putting effort into GTA: Online and give us actual DLC for RDR2 and GTA V...)
  • Sadie's font type is Book Antiqua; her HEX color is FD5E53, a "Sunset Orange" hue to match the dimmed yet still fiery nature she has.​
 
Appearance
BJ Edit.png

Name

Beetlejuice
Beetlejuice
Beetlejuice

Age

"As old as you want me to be baby."

Canon
Beetlejuice-Logo-PNG-Photo.png


Powers/Abilities
Reality warping

Intangibility (Void)

Levitation / Flight

Regeneration

Shapeshifting

Teleportation (Himself and others)

Can conjure / summon objects

Possession (Void)

Can mimic people's voices

Ventriloquism

Telekinesis

Equipment
None

Entry Fee

He doubled down on his 'curse' now unable to use his powers except flight unless his name is said three times (Power usage three turns)

Other Info
-Using the fourth wall for jokes

-Amalgam of Beetlejuice (Movie, Cartoon, Musical)
 
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~~Character Sheet~~

tumblr_n67yfyuGxA1szxa14o2_1280.jpg
"100 push-ups, 100 sit-ups, 100 squats, and a 10km run, Every. Single. Day." ~ Saitama-Kun

~~Basics~~

Name
Saitama

Age
25

Canon
1643739376842.png



~~Character~~

Powers/Abilities
He's just a 'normal' guy with very unnatural physical abilities.
Ear-wiggling
Saitama!

Equipment
Saitama really doesn't keep anything with him beside the clothes he's wearing. Occasionally, he has some groceries. But that doesn't really count, huh?

Entry Fee
For his entry fee, he will be giving up his hero suit. For as much as he complains about it, it's a precious gift that he treasures. But now he's gone and given it away…maybe he could ask that old lady to make him another one if he manages to get back.

Other Info
None as of right now
 
(This post contains spoilers for Sonic Battle)

"I don't know what my creator was thinking when he made me, but I'm glad that he did because I got to meet all of you!"

latest.png


Name
Emerl the Gizoid

Age
Physically: Unknown, at the very least higher than 4,000.
Mentally: Unknown for certain, similar to one of a pre-teen's/teen's.


Canon

SonicSeriesLogo.png


Personality
At base, Emerl's personality is an amalgam of his friend's. Due to his nature of copying others, his first few steps into becoming a full on functional being led to him copying a lot of basic traits from each and every person he's met, until he could finally build one of his own. That one being a carefree, cheerful, active and sometimes childish nature with, of course, an air of adventure and wonder. Emerl seems to always strive to do good and keep his kindness at an active state, even to the point where he acts very naive to the point of believing Eggman's lie of redemption almost immediately. Of course, being kind doesn't just mean he won't hurt anyone. On the contrary, his main hobby is fighting, and he won't hesitate to battle for others' sake if necessary, no matter what they think of him. As long as he feels the need to help or forgive, he will follow through with that. He still doesn't follow through with the idea of killing though, that'd be beyond his "I like fighting" attitude.

However, Emerl's original personality from before he was reawakened and cared for by the Sonic gang is still present within him. Activated whenever Emerl's current Link is broken up, he resets to his default state or when losing control of himself. This side, which was labeled Gizoid, has way more of a loose cannon attitude than his current state. This makes Emerl act incredibly nonchalant and monotone, giving him somewhat of a short temperament with things and causing him to become apathetic and senseless of what he's doing. He will obey whatever his current "master" tells him to, without questioning it. That is, unless he goes completely out of control.



Power/Abilities
Copy
Emerl's main and most defining ability. By utilizing his inner workings, Emerl is able to copy, store and mimic anything he's able to either see or that has been used against/entered contact with him as long as enough time has been spent on doing so. This can incorporate almost anything: attacks, general techniques, movement, weight, color, voice, and so on. If he is physically incapable of utilizing a technique, his body will adapt accordingly to make them usable, as he's done so with Chaos' water attacks (by extending his arms using a cable and covering them with a liquid substance). Emerl is also able copy any form of weapon and possibly even general technology and replicate them at will, as he's done so with Amy's Piko Piko Hammer or Chaos Gamma's various tactical weapons.

There is no known limit as to how many abilities Emerl is able to truly store in his database, as he even still retains moves he's learned from 4000 years ago and is able to call upon them if he regains his memories. However, he is not able to utilize all of his abilities at once (at least, not without any form of a gigantic energy supplier) and will be limited to a select few depending on how much power his systems are currently running on. It's also fairly dangerous for him to actually copy too much data depending on his energy level, as he can become highly unstable and even revert to his original destructive programming. Which, in turn, would activate his self-destruct directive if he is detained, eventually causing his demise.

For a detailed look at his currently copied abilities, access this link.

Energy Supply
Emerl's main energy supply are Chaos Emeralds and with each one that he absorbs his powers grow, along with his intelligence, ability and mindset. Depending on how much power he currently has, Emerl is able to do more things, such as use more skills or being able to talk properly, and so on. While his main supply comes from Chaos Emeralds, other energy suppliers could also work, as long as they could hold out long enough to be used by him.

Emerald Radar
After absorbing enough Chaos Emeralds, Emerl can develop the ability to detect Chaos energy sources. However, the earlier he is on an energy level stage, the more he becomes fixated on finding the sources and will ignore any orders given to him and even others around him for this. The higher the level, the less extensive this effect becomes. He has no such drawback in his final level.

Link
Emerl is unable to run on his own when activated, this is due to his "Link" programming, originally installed on him as a sort of "obedience" protocol. When running, Emerl will need to be shown some level of power by the person trying to run him so the "Link" programming can work. After doing so, he will be completely loyal to the new "linked" person and will not respond to anyone else (in more ways than one) when not ordered to or given permission to share this Link. If someone else were to show a higher grade of power than the last one to Emerl, his previous Link will be cut and a new one will be formed for this new one to take control. This usually resets his personality back to 0 too unless the other Link is re-established, which is done by this same method. Showcasing too much power, however, will also lead him back to his destructive programming and will also result in self-destruction if detained.

"Ultimate" Function
Once Emerl reaches an energy supply level equivalent to one of 7 Chaos Emeralds, he is able to tap into his "Ultimate" function, turning him into Ultimate Emerl. What this does is that, after gaining this level of power, Emerl's "third eye" will open on his forehead and his programming will reset, allowing him to generate a new Link while also returning to his "war machine" attitude (This can be prevented by using Gerald's safe word, which will return Emerl to his senses and continue on with the new energy supply as if nothing happened). In this form, Emerl is able to use his mightiest abilities, even being able to create techniques of his own by combining previously copied abilities, something which he cannot do in his usual state due to lack of energy. He's powerful enough to create visible winds with a kick and even compress hydrogen to form an explosion while he punches, both of these being examples of moves found in his "Ultimate" moveset of Skill Cards (Skill Cards being the way his database labels and stores his copied features). His previous features, like the "Link" Break and "too much power absorbed" will still remain in this form, as this functions simply as a power booster.


Equipment
Most, if not all, equipment utilized by Emerl is usually a byproduct of his Skill Cards. To see his currently available ones, go into the same link from before for more information.

Entry Fee
Emerl had all his memories regarding Sonic the Hedgehog removed from him as his fee.

Other Info
  • Due to the setting, Emerl doesn't actually need to have an energy source to stay active, but he's still able to absorb one if he wishes.
  • Following this, he still has a single Chaos Emerald stored inside of him, for the sake of at least giving him some level of attack and ability power. Even if it's not required to keep him up and running, it's the one thing that gives him his current strenght. The destination of the other 6 are unknown for now.
  • Strangely enough, Emerl's current Link and Skill Cards regarding Sonic weren't affect by the memory removal from his Entry Fee. He's still not able to identify who he's linked with or who executed these registered moves, however.
 
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Appearance
6B758616-8DCA-49C9-9DD3-173F18FA6B38.png

Name
Luigi

Age
Mid to Late 20s

Canon
Super Mario

Powers/Abilities
https://www.mariowiki.com/Luigi

Equipment
Luigi is equipped with a hammer and his trusty Poltergust 3000. He wears some Picnic Overalls, Dizzy Boots, and a pair of Heavy Gloves (more info can be found here). He also carries a few Super Mushrooms, Supersyrup Jars, Red Peppers, and an Ice Flower.

Entry Fee
Luigi's Diary
 
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Appearance
Junpei.png

Name
Saburo Kusanagi

Age
27

Canon
JoJo OC

Powers/Abilities

(Although Saburo's power is a Stand, he hasn't had an interaction with other Stand Users yet.)

[Paisley Park]

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Power: None (Unsuited for Physical Combat outside her ability)
Speed: None (Same as Power
Range: A (Able to go across the world and into orbit from Saburo via electronic signals.)
Durabilty: A (Despite being unable to fight, Paisley Park takes very little damage.)
Precision: D (Although it's ability is precise, physically it isn't that dexterous)
Potential: C (This measures how much a Stand User has learnt to control their Stand, with Saburo having had Paisley Park for years.)
Guidance

Paisley Park's primary ability involves assisting individuals significant to Saburo in finding and reaching destinations more expediently, or escaping perilous situations. Paisley Park has for example manipulated a phone's GPS application, the results of a web search engine to enhance the efficiency of his investigations, and instigated a chain of events allowing Saburo to bypass security clearance through mistaken identity. Paisley Park can also separate from its user and go far away to help another ally in need.

When Saburo discovers Paisley Park for himself, it displays time-limited choices on his cellphone, laptop, or any nearby screen. After selecting an option, Paisley Park provides him with the item he asked for which then comes in handy later. For example, the choice of flashlight results in Paisley Park giving it to Saburo, which then illuminates the location of something else he ends up needing a few minutes later. It offers a choice whenever Saburo needs to solve a problem, despite whether or not he's aware of what's going to happen, but doesn't act when Saburo is too slow to choose.

Electronics Manipulation

Although it mainly resides in his cellphone, Paisley Park enables Saburo to interact with various electronics at a level beyond humanly possible.

Paisley Park can hack into various electronic devices with ease and use them to help Saburo in his investigations or any other activity he is focused on, bypassing any security they may have. For instance, it could break into the data servers of the local police to identify a suspect by linking a tooth to medical records and dental prints. It can also travel through computer networks from Saburo's mobile phone in order to interact with other systems without being near the hardware. This particular ability is portrayed as Paisley Park going through endless corridors full of doors and breaking locks. At a more basic level, Paisley Park can delete/wipe files such as images or videos from other people's phones if Saburo wills it. Paisley Park also seems to be able to "copy" certain technological abilities. For instance, it is shown using its hand as an X-Ray to find the pieces of metal in a gunshot wound.

Shapeshifting

Paisley Park can freely change its shape. It can shift from a three-dimensional humanoid form into a flat, shadow-like figure, or even a formless puddle. This ability isn't limited to shape alone, as it was able to turn its head into a globe, changing usual road map symbols into the map of the Earth, and then into a map of the town.

Prosopagnosia

Paisley Park is able to remove the ability to differentiate between faces, objects, voices, and texts if it touches someone, visualized by installing a computer virus in an organic brain or deleting the "mental maps" people create to navigate the world.

This renders the victim unable to recognize faces, resulting in seeing the same face on all people, even in reflections and in artificial faces such as in mannequins or video broadcasts. In addition to other people's faces, those under Paisley Park's power cannot differentiate between bodies, and voices. Moreover, Kusanagi's victims can only read the same sentence in every text they might see, "Paisley Park is in your heart", and it can also make them confuse two specific objects or people for one another.


Equipment

Smartphone
Laptop
Wallet
GPS (He goes hitchhiking a lot)
First-Aid Kit
Portable Wifi Router
Portable Powerpack

Entry Fee
His mother's memories of him, Saburo used to be close to her but after his parents divorce turned bitter, she became desperate to relive her younger years and became irresponsible and cold, often bringing home random men she picked up while drunk. Saburo expresses a desire to live with his father and his husband in California but before his death, he was concerned that leaving would make his mother's problems worse.

Other Info
Any other information that you feel like I, the GM, should know about.
 
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  • NAMERI MICHI
    BHARiri2.png


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    Aliases: Mi-chan (by his mom)
    Birthday/Age: The 30th of June/ 15 years old
    Gender: Male
    Height: 6'2''/1.87 m
    Weight: 195 lb/88 kg
    Blood Type: AB-
    Canon: My Hero Academia (OC)

    Other Information: Dresses casually, yet with a cohesive sense of style to his clothing choices. One won't find Michi wearing mismatched outfits, yet they will be obviously mended in some way or another, for the boy will try to get the best ouf of his clothing before it gets relegated to some form of indoors wear due to no longer being presentable and usable enough.


  • dd1dz3p-78bcc1a5-2507-4b49-8e74-f38a047cd70c.png
    A shy, affectionate and caring boy. He is not the most sociable nor has the best social skills, but still yearns for connections and is absolutely loyal and cares deeply for those that are considered dear to himself.

    He is pretty empathetic and somewhat emotionally and intellectually sharp, though his words will get stuck in his throat when nervous or under pressure. He also has a deal of understanding and compassion towards those in tough and unfortunate situations... but yet, is unable to muster the best advice or encouragement, mostly relegating to comfort and expressing understanding.

    He is also a bit of a slacker normally, trying to scrape by and give the minimal effort required to get through life, the only exception being when there is more than just himself at stake, and it must be of high importance.

    This is the reason Michi was able to get to where he is right now, out of the love to his parents and desire to make a better future for them. He is not a stickler for rules or order but will stick to them to avoid trouble and would rather have a world with them than without them. Unless there are important things at risk, Michi is slightly cowardly and non-confrontational towards most things and is the kind to put off resolving issues for a little too long unless they are absolutely vital, yet the 'when' of that may come in too late if the boy does not remain at least passively observant.

    And while decently self-sufficient due to his learning and upbringing, his ability to remain constant in sustaining himself is highly dependant on his mental health and motivation, and in the case of faltering, the boy will start becoming more and more neglectful of himself and his general health while trying to go forward, in all likelihood requiring external help to pull himself out of the pit that he ended up digging for himself.

    Positive Traits: -Very caring and loyal to his loved ones
    -Empathetic
    -Sharp
    -Capable
    -Highly determined when it comes matters he believes to be "important"


    Negative Traits: -Socially awkward
    -Lazy for a lot of matters
    -Lacking in proactivity and determination when it comes to "non-essential" issues.
    -Easily nervous during social interactions and situations of importance.



    dd1oi2f-31eed9bb-d182-43f1-8458-6feecfdad891.png
    -Skills-

    • - Cooking: Very capable cook that doesn't need recipes, as a matter of fact, barely remembers specific quantities and normally just does it by feel and memory. Doesn't have much experience with more expensive ingredients thanks to finance constraints.
      - Sewing: Fairly decent at it, is able to fix up most clothing but is still experimenting with making things from scratch, requires more practice though has a small set of tips from his mother to keep improving
      -Knitting: Only started learning this and is still incapable of doing more than a scarf at the moment, his next objective is to make gloves successfully.

      Favorite food: Karaage, steamed pork buns, and ramen.

      Favorite animal: Dogs and cats, never was able to have pets himself but absolutely loves both equally and has always wanted to own at least one, preferably both.

      Likes most kind of entertainment (since watching movies for the sake of it was a bit of a privilege) and finds entertainment in most things, though has a bit of a soft spot for comedies, action, and romantic comedies. Has read a lot of miscellaneous books at public libraries to kill time.[/B]

    -Likes-
    • Favorite foodd: Karaage, steamed pork buns, and okonomiyaki. Also has a high interest in baked goods and sweets, for they are rare treats and non-essential foods.

      Favorite animals: Dogs and cats, never was able to have pets himself but absolutely loves both equally and has always wanted to own at least one, preferably both if possible... even if it would need extra effort.

      Likes most kind of entertainment (since watching movies for the sake of it was a bit of a privilege) and finds entertainment in most things, though has a bit of a soft spot for comedies, action, and historical dramas amusingly enough.. Has read a lot of miscellaneous books at public libraries to kill time without spending the little money available to their family.
  • dd1dyzq-c9f297dd-7dd3-4b5f-b5b2-45de0183d1b3.png
    Michi is a boy born to a family around the time they had just starting struggling financially, things were a bit difficult from the start. He doesn't have many memories about his first years, apart from remembering multiple people who at some point took care of him, even if only vaguely, and also some instances of being left on his own.

    Though above all he vividly remembers the day his quirk manifested, which just happened to be a day where he was home alone. While walking down the hallway out of his room to go get a glass of water, he stopped to look at the clock on the wall, and when the kid tried to move once again.. He couldn't, he tried running but he was still on the same spot. The black haired 4 years old even tried to push against the wall but his hand just "slipped" against it. He tried a variety of things for over an hour but to no avail. Eventually, the kid realized that by blowing air he would ever so slightly move in the opposite direction. The discovery gave the infant some hope, and he continued to blow while crying with the intention of getting to the front door and go find his parents in desperation.

    After a long period of time, his mom arrived home only to found her son in tears and blowing air at nothing. After being calmed down, the child fell asleep and the inability to move stopped. The following day the family discovered their son had just obtained their very own quirk, one that was difficult to control but obviously had potential: the ability to eliminate friction between surfaces in a specific area around him. Though unfortunately thanks to the event, the child had a dislike for his own power and only saw any use and practice thanks to his mother's insistence to keep using it and encouraging him, though his lack of skill with it was not something that could be solved with just a year of casual practice.


    Once he got into primary school things became harder for the boy, as his lack of social skills (a result of being left on his own and not socializing much with other toddlers) caused him to get teased and lightly bullied from the very beginning, along struggling to connect and befriend fellow students. This situation would only become worse as Michi and his classmates entered their teen years where social life suddenly becomes extremely important. Due to lacking social skills, and not being able to control his quirk as well as his fellow students, he was a bit of an outcast, only really occasionally talking with a few people who were nice in general.

    During this time his grades started to tank severely due to not having anyone to ask for help with the topics and there being a sudden academic difficult spike. Michi never had a strong sense of self-worth or high self-esteem due to never standing out in any specific regard. Not in athletics, or social ability, ability to control his quirk. The best he had was academics and they were the lowest they had ever been. This finally was the breaking point for him, feeling unworthy of all the effort and sacrifice his parents did for the boy so he could go to school, he ran away after school and hid under a nearby bridge for hours. His family, school and even some parent's searched desperately for him. Eventually, a man who had stumbled to the location by chance was the one to find him… found him crying alone. This made the man realize that there whatever made the boy run away still was affecting him, so the middle-aged man decided to have a serious talk with the child. This was enough to help Michi stop crying, and the kind stranger decided on a course of action. He informed everyone that the kid had been found and that he himself would escort the boy home. Along the way, the middle-aged man convinced the kid to go home and to actually talk with his parents.

    Once on the front door, the adult ringed the bell and soon after the mom opened the door and hugged her child, thanked the man (who promptly left them alone) and started lightly crying. Michi seeing his mom so glad instead of angry about seeing him back finally broke down into sobbing and apologizing, and talking about everything that had caused him to run away. The emotional floodgates had opened that night, and their relationship would only strengthen from that day onwards. The black-haired boy developed a very honest, open and caring relationship with his mother, who stopped working as much to spend time with him, school him and teach the teen many skills she had learned in the past (mainly cooking and sewing). Both his mental state and academics improved dramatically for the next 2 years, thanks to having someone help him understand difficult topics, and even helped develop his previously lacking social abilities, becoming much more thoughtful, empathetic and less inept with words than ever before.

    Things were looking very good for a while… until Michi's dad had a streak of very bad luck, being unable to find any contract work for months. Eventually, the frustration piled up to the boiling point, and the man ended up having a breakdown in front of his family, apologizing profusely about being a failure, about being unable to give them a good life, beating himself over for being so incapable of doing more… even wishing he could do something else, like heroics, so his family didn't have to live like this, eventually devolving into a sobbing mess… The event hit Michi like a ton of bricks. Up to that point, his relationship with the man had been distant, and wasn't even sure that he loved him that much… but this showed the black haired boy that despite being quiet and seemingly uncaring, he was doing his absolute best to care for them… and so Michi made up his mind. Going up to his father, putting a hand on their shoulder, he spoke resolved and loud for once. The teen promised, that using the one year he had left, he would aim as high as he could and would get into heroics, so the family could finally stop struggling, so they could live comfortably once again, and that for now his dad should focus on getting back to a job that he likes instead of constantly struggling, he would handle the rest in the future. The mom was a bit conflicted about the topic since her child appeared to do it more out of obligation than legitimate enthusiasm, but seeing as how resolved he was, she eventually yielded and put gave him her full support, while working once again full time to sustain the household better.


    Michi had one year to make it work, and the teen gave it his all, doing physical training on his own with the help of some PE teachers, studying like never before, sometimes into the night, and even using his quirk and learning how to use it and control it better. During the following 12 months, his mom worked a lot more to keep the household afloat (and as a result ended up doing less parenting) while dad tried to apply to as many companies as he could that had work positions he enjoyed. Soon enough the day came, and the young teen had become much and prepared himself academically and mentally as much as he could. At the encouragement of his mom, Michi applied for the hardest school he could: UA, and soon he will take the entrance exam and see what the future has in store for him...

    And things did go well for some time, having managed to enter UA and participate in their academics program... that was until a faithful incident which took his, and a friend's life that day.

    dd1dyyh-c96c3324-f3df-4849-a59d-fdadb3e02ff3.png

    - Slippery Smooth and Coarse -
    Type: Emitter
    Description: A sphere around the user become frictionless or close to frictionless the moment the quirk is activated. Aka, one cannot apply force or grip to any surfaces, but in turn any external push will create a constant speed that will only be stopped by deactivation or another external force. It has a radius of about 7 m/23 feet starting from Michi and expanding around him. As of now, Michi can repurpose some of the volume around himself and project it beyond the intended range in a directly proportial manner. There's also a purposeful self-defense peculariaty that developed as he trained: Whenever his quirk sees activation and he is touching a surface, the condition will only be applied to said object once he loses contact with it.

    The last discovery made of his power was a direct contradiction to what he understood of it, one born out of crisis and desiring to save people. once his control of friction reaches the point of altering it close to the same starting point, Michi was able to push his manipulation onto the other side of the spectrum: to increase the friction on a specific volume, effectively turning anything in said area static as it struggles to move.

    All of this puts direct physical strain on his body akin to intense normal physical exercise, alongside mental strain that requires a clear and focused mind from the beginning to apply any semblance of fine control.

    - ENTRY FEE -

    Michi's memory of his father, and their emotional journey
    into reconnecting.


 
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"It doesn't make a difference whether you have a talent or not. I mean, that isn't the end goal. You have greater freedom than we do. All I have are games. But you can go anywhere and become anything."
9653E556-85C0-4748-99B4-3D15A65BD8B4.png

Name
Chiaki Nanami

Age
17 years old

Canon

5CEC0996-1A22-4F2A-9AAB-8E99B0E21717.png

Powers/Abilities
Ultimate Gamer - Chiaki is proficient at almost any game, primarily video games. Her high score in her favorite game, Gala Omega, is 999900, the highest score one can get in the game. There isn't a game they don't know about; she loves the games themselves, and doesn't mind losing one bit. Her talent for games like board games or card games haven't been shown, but it can be assumed they have some talent in those too.

Equipment
Nintendo Game Girl Advance - Where would a gamer be without their handheld? Chiaki is almost always seen with a Game Girl Advance in her hand playing Gala Omega. It's not exactly something to help her in combat, but she's never seen without it.

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Entry Fee
Entering the Reaper's Game required precious memories of her time at Hope's Peak Academy and the friends she made along the way. She remembers everything before being accepted into school, as well as bits and pieces of The Tragedy, including her own death.

Other Info
  • This is the real-world Chiaki from Danganronpa 3 after her execution in said anime. Her appearance, however, comes from that of her appearance in Danganronpa 2.​
  • Chiaki uses she/they pronouns.​
  • Chiaki will primarily go off of headcanons and behavior early on in Danganronpa 2 and 3, such as her antisocial attitude and sleepy nature.​

End of file.
 

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"What makes me a good Demoman? If I were a bad demoman, I wouldn't be sittin' here discussin' it with you, now would I?!"
The Demoman ~ Tavish Finnegan DeGroot


Age
Whilst never explicitly stated, it's safe to say he's around his Mid 30's

Canon
1644155149932.png

Personality
Hailing from the town of Ullapool in the scottish highlands, The Demoman has a knack for explosives and several bottles of strong alcohol. At times he has been shown to be somewhat vulgar at times, be it on the battlefield or just during one of his drunken, heated nonsense based rants. Despite this, the Man's certianly nothing short of a hard worker, running at least 3 seperate jobs to keep his mother happy, even if she does still think he's a bit of a slacker. He's a loud, prideful man, always willing to jump head first into his work, feirce, vulgar temperment on the battlefield and all. However, there is another important aspect to this monster of a scottsman. Tavish is as previously stated, an alcoholic. So much so that his blood has such a potency that it can even give alcohol poisoning to Robots it seems. If he doesnt seem drunk, it's likely that he is, and if he is? Well im sure you can figure that out. Just don't give him solid food or regular water. His body'll literally think it's poison.

Powers/Abilities
As his name suggestes, Tavish possesses an Expert knowledge on explosives. Like most of the TF mercenaries, The Demoman does possess some level of Advanced strength, being able to tear through even the mightiest of heavies, as well as robots with the Eyelander clayore without much of a problem. Being a more defensive class, able to set up traps through the utilisation of his stickybombs, Tavish possesses adecent level of combat skill, as well as stratigic planning, assuming he isnt just shooting stickies around in a drunken haze. Whilst not the most agile class, he can make use of his explosives to 'Stickyjump/pipejump' Launching himself up into the air allowing him to reach greater heights and distances.

Durability wise, he can take a decent hit, being one of the classes able to survive point blank explosives. Not to mention being semingly the only person present agaisnt the blood sucking robots (except maybe spy) to not black out, rather wrestling with the robots and seemingly giving them alcohol posioning due to the sheer ammount of alcohol in his system. Truly, a miracle.

Finally, at the age of 7, Tavish ws sent out on Halloween to look for work, only to be put to work cleaning the libary of the wizard, Merasmus. During which he glanced a peak at the bominomicon, causing his eye to be haunted and removed by the wizard. Since then his eye socket has remained haunted, causing about 8 replacement eyes (thanks to medic) to grow wings and start attacking them on halloween night. Medic scooped a part of his brain out to keep him from asking for new ones, but it's not really an exact science, just try not to think about it.

Image


Tavish also carries an assortment of weapons, each with their own little quirks. Here they are now:
The Grenade Launcher
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The primary weapon of choice for one Tavish DeGroot. It fires pipe grenades with a red glow, which detonate on impact with another person, though they will bounce off wall and roll if no contact is made. After which they will explode after aprox. 2.3 seconds.
The explosion from the pipes can also be used to launch him into the air, albeit slightly difficult and at the cost of dealing reduced self damage.

There are a handful of Variations of Demo's weapons, each with their own alterations, Features and drawbacks, but for the sake of keeping things simple, we'll just go with the mostly basic toolkit.

Disclaimer

The StickyBomb Launcher
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A modified grenade launcher capable of firing glowing, spiked stickybombs which as the name implies, adhere to almost any surface. The cannot stick to people however, nor do they explode on contact. Rather they areable to be remotedly detonated aprox. 0.7 seconds after deployment. The launcher can also charge it's shots, allowing for stickybombs to be fired much further, and much like the Pipe grenades, Tavish can use Stickies to launch himself to much greater effect, at the cost of any fall damage and reduced self damage.

The Eyelander
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A harmonically balanced, pattern welded damascus steel Calymore, supposedly slow forged for generations in the bowels of captured english kings. "...Headddds..." Oh right, did I mention it's also haunted by a bloodthristy and benevolent spirit, causing the blade to ocassionally mutter heads and even talk? No? Well now you know. A killing blow with this will decapitate the enemy, increasing the Demoman's speed and health for up to 4 decapitated heads, Crazy I know.

The Bottle
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A brown, slightly opaque glass bottle of scrumpy, supposedly made in 1808. It's more of a last resort weapon, if not just there to fuel his alcoholism, miraculously it sometimes still has scrumpy in it. The bottle is suprisingly sturdy, able to be bashed over someone's head without breaking. However if the blow is strong enough, the bottle might just break. Don't ask how he gets a new one everytime, maybe it's with all the gold he's invested in.

Entry Fee
For his entry into the reaper's game, Tavish shall be forfeitting his immortality granted due to the lack of a soul, no thanks to the Medic, not that he was really aware medic had taken their souls to begin with honestly. The man's body thought it was poisioned when given solid food and regular water, I doubt he'd be willing to give up the alcohol on his own accord.

Other Info
- It should be important to note that this Demoman follows the events of the unfortunatley ucontinued TF2 comics, as such events outside of the game may be refrenced. Such as the post MVM events.
- He can play the piano, didn't really know where to put this.

Wait don't press Alt+Tab during a source ga-​
 
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"I am Ryou Bakura. I won't let you kill my friends. I'll fight too."
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Name
Ryou Bakura

Age
17 years old

Canon
EC119D11-1AF4-4D67-92C9-7339A75AE9A4.png

Powers/Abilities

Yami Bakura - The malevolent spirit possessing the Millennium Ring, who possesses Bakura every so often for nothing but evil acts. This "dark side" of his has a kill count, and has trapped countless into dolls throughout many Monster World campaigns. Whenever he is possessed, there are lapses in his memory. Because of Yami Bakura, Bakura has a lot of burden and guilt for actions he has unknowingly never done.
Duelist - Despite never shown dueling himself, it's implied Ryou built the deck Yami Bakura uses in the card game Duel Monsters. He built an Occult deck, full of unconventional monsters, spells, and trap cards that focus on the darker side of the world.

Equipment
Millennium Ring - An ancient artifact of unspeakable evil. It contains the spirit and power of the ancient Bandit King Bakura, who possesses him as Yami Bakura. Ryou has a lot of emotional attachment to the Ring, as it was his father's dying wish to see it - despite it being Yami Bakura who killed him.
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Entry Fee
To enter the Reaper's Game, they took away the one thing that changed his life forever - his Millennium Ring, as well as the spirit it contains.

Other Info
  • This Bakura comes from a timeline - when he died, perhaps - some time before the Dawn of the Duel arc but way after Battle City. It can be inferred he was murdered by Yami Bakura, who wanted to be in complete control.​
  • His given name, Ryou, and his surname, Bakura, are interchangeable when referring to him in the third person narrative. In character, he'll find it more embarrassing if you refer to him by Ryou, yet assume you're just being polite by calling him Bakura. Either way he doesn't mind what people call him.​
  • Ryou's pronouns are primarily he/him, but doesn't mind they/them. As long as you don't call him a girl.​

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"Outta my face! You're blocking my view!"

"Shut up! Stop talking!"

"Just go the hell away!"

"All the world needs is me. I've got my values, so you can keep yours. Alright?"


"I don't get people. Never have, never will."
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Neku Sakuraba - The Wildcard of Shibuya's REaper's Game


Age


15-years old.


Canon
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Powers & Abilities

- Psychs

Neku's generalized source of his powers, bestowed upon him after joining the Reaper's Game. By utilizing his Psych, or the power of psychokinesis, Neku is able to utilize different elements (Fire, Ice, Electricity, Earth, Poison, Light, Darkness, etc) and manifest/move around different objects (cars, street signs, lampposts, subwoofers, etc.) The more that Neku uses certain skills, the more that he'll be able to refine them, and possibly even have them evolve into more powerful skills; However, this utilization comes with a drawback, as Neku is only able to utilize 4 combat abilities at a time that need to recharge after being used, and some abilities can only be used once per battle, such as with Psychs that can heal him.
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- Scanning/Imprinting & "Memes"


An extension of his Psych, allowing him to focus his mind on his surroundings, reading the thoughts of the people in the RG and revealing Noise as well. When scanning the thoughts of a person in the RG, if the situation requires it, Neku is able to "imprint" an idea or thought into their head, but only by utilizing "memes", or phrases and words that Neku has heard while going on his treks throughout Shibuya.
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Equipment

- Smartphone

Nothing really special about this one; It's just his smartphone that he brought with him to the Reaper's Game that allows him to read mission briefings and the like. Though, maybe it could hold some sort of use in another way...?
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Entry Fee

Due to his reclusive nature, Neku had only one thing on him that could be classified as a real entry-fee: His own memories. Now, he has to fight his way out of the UG for a second chance at life and to rediscover his identity.


Other Info

While Neku IS the protagonist of The World Ends with You originally, due to the RP's expansive roster, he will play a more minor role, likely one that flows along with the cast, but doesn't leave him as a footnote or the center of attention, either.


END OF FILE
 
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OC

Name: Konrad "Hailyard" West
Age: 59

Sexuality:
Bisexual

Brief description of Konrad:
Konrad is an Ex Marine from the 130st F.R.S or First Response Strike Team, The F.R.S is made up of members from all walks of life and communities within the USMC, Hailyard is most often found in his barrack tinkering with firearms and equipment.

Notable Skills:

Team Leader
Looking out for people
Advanced fighting skills

Personality:
He is a harden man with a calm and collected state of mind, Hailyard also is a very focused man when it come to taking orders, he is also loyal and devoted to any task that comes his way

Hobbies:

Likes
Reading, Drawing, writing, building guns, studying Firearms.

Dislikes
Disobedience, people who are racist, and people who ignore the dead

Entry Fee:
The magazine of his best friends AR, his best friend was Striker 1-3

Equipment:
Standard USMC gear, two modified AR-15's, and a modified 1911.
Hailyard also has a backpack with supplies in it as well

Relationships:
He wants to make sure they feel safe and protected

Occupation:
USMC MP

RP sample:
[BUCI]Konrad A. West
[ci]Interaction: ‎‏‎‏‎‏‎‏‎‎‎‎‎‏‎Open‬‭ ‬‭
[c]0:56 ——•———————— 42:48
↺ << ll >> ⋮ The Sacrament of Sin Album by PowerWolf
ᴠᴏʟᴜᴍᴇ: ▁▂▃▄▅▆▇▉
[c]Konrad gave a weak smile under his faceplate, and said "It's Konrad Able West, I'm a staff Sergeant in the marine corps."

[c]Konrad checked his pistol on more time while he walked with Jupiter

[c]He also checked his rifle, making sure it was ready for an upcoming fight if needed.

Extra:
Theme song: Raise The Gates by Egypt Central

Playlist: Desert Wolf