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Name: Keloslivek K'larr, the Market's Jaws

Race: Draken

Nation: Kaustir (Avarath)

Appearance:

Occupation: Merchant

Notable Skills:

Successful Businessman: As a successful entrepreneur, K'larr has gained connections, wealth and notoriety within Avarath.
Persuasive: His years of making deals have made him an expert at manipulating a conversation.
Avid Reader: K'larr prides himself on being well informed.
Still Draken: Though he is a fat and lazy merchant, K'larr is still a draken, with a tough hide and sharp claws and teeth.

Notable Possessions:

Permanent Market Space: His continued success within the merchant community of Avarath has afforded him a permanent space in the city's largest marketplace.

Penthouse: This lavish abode is used as a staging area from many of K'larr's business dealings.

Scrolls: As an avid reader, K'larr makes a habit of collecting all types of useful and informative documents.

Fine Garb: K'larr tends to dress opulently, slathering himself in jewelry and silk.

Aux: A sturdy walking stick with a silver ring put through it's head.


Advents:

Easily Persuade(Persuasive): Once per day, K'larr has the ability to somewhat overpower a single person's will for one minute, allowing him to easily convince them of nearly anything.
 
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Arania Velka

Witch.jpg


Race: Nocturne​

Nation: Born in Edelon, Viridos, though currently residing in Avarath, Kaustir

Occupation: Healer (Using Alchemy)

Notable Skills:

Perceptive - Arania does not like when things surprise her, so she strives to notice things around her to avoid her getting too many surprises.

Medicine brewing - Arania has used her expertise in Alchemy to learn about medical herbs and owns a smaller shop in Avarath where she lives and sells her medicine. She is rumored of being able to cure anything, but she does not back this up herself.

"Mental" curing - This trait has been in her family for generations, and it runs as such that she can manage to even cure fears or make maybe the town's madman see clearly again. Therefore, she has a lot of different customers.

Sensitive sight and hearing - Albeit Arania is not the figure suited for a warrior, she is extremely high when it comes to her senses. She has gained this from her long nights of traveling through the forests of Viridos where anything and everything could be her enemy as well as her ally.

Notable Possessions: Headwear with rare gem that shields against magic.

Aux: Silver and iron pendant shaped like a five-point star.

Advents:

Perception - Her Aux sometimes alert her when she's supposed to keep her eyes open, and it allows her to sense danger, which is a notable treat seeing as she is not a skilled warrior.

Comforting - This ability is not part of her personality's traits, oddly, but it seems that she is able to be of great help not only to people's physical sicknesses, but also mental ones.
 
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Name: Darinvalor 'Darin' Estrigg, The Last of the Order of Orden

Race: Human

Nation: Pegulis

Appearance:

Occupation: Paladin, Holy warrior/Healer

Notable Skills:

Defender of the weak: He has a high durability when it comes to physical damage.

Shield bearer: Darin is proficient at using his shield both defensively and offensively.

Sacrifice of Life: Darin can heal injuries and diseases but in doing so, experience a phantom of the pain and symptoms.

Beacon of Light: Darin inspires those around him to fight on when all seems lost.

Notable possessions:

His shield: As a weapon of both offense and defense, the edges have been lined with a blade for when he must use it for offensive purposes.

A woman's locket: dangling from his wrist, is the locket of his murdered wife. He carries it as a reminder of a time when he was too weak to protect and a challenge to serve justice should he find those responsible.

Aux: Telra, the Light Wisp

Advents:

Improved healing: for one minute, Darin is able to heal without suffering. This is a gift often used to heal those near death because no paladin has been able to do so without suffering incredible, debilitating agony.

Immovable Object: Telra enhances Darin's endurance, temporarily making him feel no pain so that he can better defend those who need it.
 
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Name: Nyashi

Race: Avian

Nation: Viridos

Appearance:
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She has wings similar to those of a common swift.

Occupation: Courier

Notable Skills:

Tessenjutsu - Although she doesn’t see much action in her line of work, when she needs to fight someone or get away from them and is unable to fly away, she uses her war fan to protect herself.

Tracking - Nyashi can identify almost all tracks if she has encountered or learned about the being before.

Swiftness - She can easily dodge and weave in and out of obstacles, so as to deliver her packages quickly and efficiently. Also to escape her enemies.

Iron Stomach - Living in a land filled with poisonous plants has caused her to adapt and become immune to most common poisons. She can eat just about anything and not have to worry about any after affects. w


Notable Possessions:

A small rag doll

A hunting knife.

A katana.

Aux:

Fy’r
- A medium sized war fan.

Advents:

Bladed Winds - For about 30 seconds, Nyashi can create a multiple gusts of wind with her fan that can tear at her opponents clothing and skin.

Blind - To make a hasty escape or retreat, Nyashi can use her fan to sweep up dust to block her opponents’ vision.
 
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Name: Draegal

Race: Draken

Nation: Kaustir, Zirako

Appearance: (see below)

Occupation: Monk/Brewmaster

Notable Skills: Wicked Brew: Draegal can make any drink known to Kaustir, with at least a ten percent increase in alcohol content

Fleet Feet: Intense training has left him with nimble legs that not only give him great power but great speed as well.

Mental Clarity: Long sessions of meditation have given him mental fortitude allowing him to think clearly in dire situations.

Strong Liver: Has an undefeated record in drinking contests.

Notable Possessions: A pair of leg weights, both weighing around 120 lbs each, that he wears consistently. They are made of hardened steel and the common signs of wear and tear on them, yet they don't ever seem to break.

Aux: upload_2014-4-3_22-50-22.jpeg a giant gourd he keeps on his back filled with a special brew

Advents: Final Blow: Draegal takes a sip of his brew and puts all of his power into one single kick, which can easily break steel armor and the wearer's bones. While he takes no physical damage he is left completely drained of energy and unable to fight. Can be used once a day and he only has one minute to make the kick before being drained of energy.

Numb the Pain: Draegal's brew will instantly numb the entire body of anyone who drinks it. Draegal cannot numb himself, and a person can only take a single shot a day without destroying their liver entirely.

martialist-art.png
 
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Name: Buhnwanah the Wild Flower (Boon-wah-nuh)
Also known as Buhn.
Race: Human and Forest Kin, Halfkin
Nation: Viridos-Riven
npktw4.jpg
Occupation: Tree Architect
She also does side work as a Tattoo artist.
Notable Skills:
Tree speak: Speak with tree's and sometimes command them.
Light and Sustenance: Buhn has learned that like most Forest Kin she can survive on just water, sunlight, and nutrients found in soil, but when in dire need of strength and energy she can also utilize physical sustenance.
Poisonology: Knowledge of poisons and ability to make them.
Diverse Ink: knows how to tatoo
Notable Possessions:
Spear of Pain: A spear that can hold six poisons
Tattooing kit: Special Dye storage, Tattooing needles, Dyes, berries for adding tones, Leaves to draw designs on, steal brushes and other required items.


Aux: A morphing tattoo that Buhn calls Maiin. Not only does it morph but it can jump off of her body or keep itself half attached, though it tends to stick close. Maiin will travel all over her body, but mostly likes to make its self known.
Two Most Seen Forms
First is the Butterfly (shown in Appearance picture)

r24vwy.jpg
Advents:
Seranade: (Tree Speak) She is for one minute, able to "sing" or speak to a tree and have them do exactly as she asks without draining herself.
Dancing Ink: (Diverse Ink) With this advent, she is able to invoke a tattoo with a little magic. To the wearer's request she can invoke a ONE USE healing magic into the last few lines of the tattoo, or have it "act" like Maiin in a way, though the tattoo won't morph or stray to far from the spot, it can "move" on the wearer. If it were a tree, it could sway with the days wind, if it were an animal, it could lurk, slink, slither, or jump around like the real animal but won't leave the bearers skin. She must know exactly how the wearer wants it, and must study before use for she only had a minute!
 
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Name: Gulzar Ganguly

Race: Draken

Nation: Kaustir

Appearance:
Gator_Men_zps9f0f9112.jpg


Occupation: The shady Mayor of Avarath.

Notable Skills:
Born Leader: From childhood Gulzar was always the type to rally his friends and hand out assignments to get from A to B in a given situation. He knows how to run a city.

Connections all over Town: Gulzar knows every person of importance around town.

Charismatic personality: He has great speaking abilities and the capacity to draw attention to himself.


Notable Possessions:
The Mayor's bling bling: A big and shiny necklace that covers his neck confirming his position as the supreme representative of the Red Empire in Avarath and ruler of the city.

Secrets of Avarath: A book that holds the secrets to Avaraths institutional buildings.

The Posse: A gang of his most trusted men and women that he keeps close for protection.

Aux:
Ari, An eagle:
091011news-flickr-bald-eagle-edit_zpsc6205a67.jpg


Advents: (Two of your Notable Skills that your Aux can assist you with)

Eagle's eye view: For one minute per day, Gulzar can "borrow" Ari's eye-sight.

Carried by wings: For one minute per day, Gulzar can fly like an eagle.
 
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Name: Nae

Race: Troll

Nation: Kaustir - Zirako

Appearance:
DX2JdgR.jpg


Occupation: Water Spring Guardian

Notable Skills:
Blending - He can remain perfectly still for extended periods of time, sometimes allowing him to blend into his surroundings

Hyperosmia - He can detect persons, objects, substances, places someone has been, with his strong sense of smell

Weather prediction - can accurately predict the weather down to very specific details, especially approaching storms.

Notable Possessions: none

Aux: crescent moon bone earring

Advents:
Shadow Bending (Blending) - can render himself invisible for one minute, by curling shadows around him

Storm bringer (weather prediction) - manipulate the moisture/temperature in the air for one minute, to form simple cloud cover or mix the elements to plant the seeds of a storm
 
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Name: Konkon Barabara
Race: Anima (Fox)
Nation: Viridos
Appearance:
1360824143.chipfox_chipfoxbyreddyeno5.jpg
Occupation: Fisherman.

Notable Skills:
- Pierce Silt: Konkon always seems to know where to fish, where to dive for treasure, and what parts of the river to avoid.
- Pilfering Hook: Konkon uses his fishing pole & hook as a few extra feet of distance, allowing him to grab things at a distance he normally couldn't, and reel it back in.
- Trees Like Rigging: He is a quick, accurate jumper for both distance and height, helped along by a trusty fishing pole.
- I Hope You Like Fish: He can fish enough food for his allies to survive as long as there is at least a pond's worth of water nearby, as well as turn silty/muddy/salty water into fresh drinking water. He does not use bait.

Notable Possessions:
- "The Dirty Old Woman", an old fishing boat.
- Stainless Steel Medallion depicting Ilium.
- Infinity Rum, an odd and old bottle of extremely good rum. It always seems to be half-empty, and never seems to run out.
- A Perfect Pearl, when kept under the tongue, allows the possessor to breathe and talk freely underwater.

Aux:
Grandfather's Fishing Pole.

Advents:
- Of Course There's Fish Here! (I Hope You Like Fish): Konkon is capable of catching edible food as long as there is water: even in places where there is no fish. He can pull a cod out of a rainstorm, rip koi out of a fishless pond, nab a tuna out of a misty morning, or land a marlin out of solid ice.
- Raise the Deep (Pilfering Hook): Should Konkon notice something of particular value on the floor of a river or lake (it's got to be withing range of his fishing line), he can hook it and reel it back up: even massive items, like sunken ships. If precautions are taken, they might even get to stay on the surface.
 
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Siris Dais, Shadow of the Ice
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Race: Human

Nation: Pegulis

Occupation: Assassin/Sword for Hire

Notable Skills: Silent as the Night- Siris is a master of stealth, and he finds it easy to move around without being seen or heard, whether in the snow or forest, night or day.
Bladesman- Siris has seen plenty of fighting, and is incredibly skilled with blades, his weapon of choice.
Not Joking Around- Siris is a no-nonsense kind of guy. His presence is very intimidating.
Keen Sight- Siris has above average eye sight, able to see further than most.

Notable Possessions:-Wrist Blade
-Nightshade: A long sword given to Siris by his father.
-Lodging: Siris owns a four room house in Tavark
-Raven Carving: A small polished wooden carving of a raven.

Aux: Mi (It's a black cat)

Advents: Nightseye (Keen sight)- Once a day for one minute, Siris can see perfectly in the dark

Fleeting Spectre (Silent as the Night)- Once a day for one minute, Siris is invisible to the mortal eye.
 
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Name: Tharwa

Race: Human

Nation: Kaustir

Appearance:
Xsf9tzB.jpg
Occupation: Blood Witch

Notable Skills:

Poison Blood - A few drops of blood mixed with ointments, potions, food or drink may cause physical or mental discomfort to anyone who used the tainted objects.

Hex Craft - The arcane skill of creating hex bags. Each bag made for one specific purpose only, and efficacy is tied to the belief of all parties involved.

Soul Travel - The ability to send one's consciousness away from the physical self . The depth of the trance is directly proportional to the distance traveled.

Notable Possessions:

Silver athame.

Hexbag containing wisdom teeth and iron shavings.

Aux:

Tharwa's Aux is a sand viper inked from ankle to mid-thigh. What appears to be detailed scales on the viper are actually made up of tiny, closely-spaced calligraphy.
Advents:

Nocturne's Bane - The blood is rendered lethal. A deep cut from a blade coated with it gives a slow, painful death while ingestion guarantees a quick one.

Soul Transference - Transfers the witch's soul to another sentient being.
 
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[dash=red]Name: [/dash][dash=red][/dash][dash=red]Seiyr (sire)

Race: Human

Nation: Kaustir

Screen Shot 2014-04-07 at 8.08.33 PM.png

Occupation: Military Engineer of the Red Empire

Notable Skills:

Engineer's Eye- can often predict or find hidden passageways, traps, and can memorize a map in mere minutes. Takes orders well and has a strategist's mindset.

Disassemble- an engineers form of dissection. Can dismantle traps as well as glean valuable knowledge from enemy weapons (upgrades and origins).

Dancing in the Shadows- years of working as a spy improve reflex, manipulation and agility; a mastery of stealth and trickery.

A Female's Charm- being a woman in the realm of man can have it's benefits.

Notable Possessions:

Insignia of the Czar- bears the mark of Lukesh, which allows immediate access to most everywhere within the Red Empire.

Kaphlooey!- In a burst of magical energy mixed with technology, Seiyr can send one person that isn't herself to any of the contested or ally cities on the map. This device may cover more land than a teleportation spell, but it's a feeble thing and is very prone to breaking. Who knows how many charges it has left.

Aux: Aura of the Void. It's presence feels alive; it seems unpredictable and electrical in nature, magnetizing and dangerous, evoking an odd mix of fear and curiosity from many. Being that it isn't tangible in nature, not much is known about it outside of the girls own conscious. This aux can be used for many purposes, however overextension of her aura will harm her, the severity depending on circumstance.

Advents:

Conductivity- Seiyr amplifies her Aux, causing it to charge and either siphon or expel energy. It is exceeding hard to control and requires a lot of will.

Seiyr's Swarm- Seiyr animates many skittish magic-fueled robo bugs that can either spy, explode, or distract enemies. The creation of such creatures is extremely costly and tedious, making it a very rare utility for the Red Empire, especially since they run on expensive fuel.[/dash]
 
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Name: Axalia "Axa" [Ah-sha]

Race: Human
Nation: Viridos

Appearance:
warrior-1.jpg



Occupation: Dancer, Acrobat, Underground fighter

Notable Skills:
  • Moon Dance - an elegant routine that features her charming features and svelte form. Can captivate an audience's attention for a few minutes.
  • Sun Dance - a quicker and harsher routine that is in actuality some form of martial art. It requires more agility and force and isn't perfected yet.
  • Sea Dance - speed swimming; holding breath for three minutes.
  • Quick Fox - boosts running speed beyond average human for a few seconds; picking pockets or locks

Notable Possessions:
  • Key pendant with embedded pearl
  • short sword

Aux: Key Necklace blessed by Kin prayers

Advents:
  • Star Dance - [from Sun Dance] a cleaner and snappier version of the Sun Dance. More aggressive and less graceful, strains the body pretty quickly.
  • Fox Leap - [from Quick Fox] a boost in overall agility that lasts for about ten seconds, the momentum of which can enable a few stunts.
 
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Aela

Aelara “Aela” Isyma
Human
Currently Residing in Riven, Viridos |
| Born in Avarath Kaustir
Inn/Shop Keeper on the outskirts of the center of Riven​

Notable Skills:
  • A seasoned swordsman - Aela is trained well in the art of the sword, her balance and quick desicions matched only by those equally talented.

  • Shrewd merchant - Out of the few merchants on Riven outskirts, Aela is well known as a woman with a tongue for business.

  • Escapist & Master of Disguise - Aela is a master of being able to hide herself away from unwanted eyes as well as those searching for her.

  • Card Reader - No one is quite sure where the woman learned to read cards, but it is said that her readings are some of the most accurate.

Notable Possessions:
  • Black Dorgradian Steel Blade - The flat of the blade is completely black, a characteristic of Dorgradian Steel.

  • Card Deck - In a deep purple velvet bag tied off with a roped golden thread, is a set of what looks like custom hand painted cards that she uses for readings.

  • Vyxarian Fox named “Nix” - A rare wild animal that resembles the more common red furred foxes of the Riven Forests.

  • Viso’s Board and Shop - An inn and shop once owned by an old greedy tree spirit.

Aux:
A masked creature resembling a raccoon, she has affectionately named the creature Olane.

Advents:
  • Masquerade - For just a minute a day, Olane and Aela come together as one granting Aela the ability to dissappear from any number of people's memories during that time giving her enough time to escape or fade into the background.
  • Convincing Barter / Voice of Reason - As a shopkeeper, she often finds herself in fixes with wary patrons who are fixed on a unsavory buy. This advent allows Aela a large boost to her charisma as a whole. This can be used for either bartering or even reasoning with ornery temperaments.
 
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Eva'lia
Name: Eva'lia [Evah-lyah]

Race: Human, quarter Forest Kin
Nation: Viridos

Appearance:
f25cd0fb-c55a-41f2-bffe-a497a540fac6.jpg

Occupation: Performer, moonlights as Healer

Notable Skills:
  • Herbology - can identify any plant in the surrounding areas and catalog them for their use
  • Siren's Song - a lovely song used to a certain individual, locked in a trance for as long as she continues to sing
  • Gentle Melody - a tune played by the flute that catches the attention of a few people, making them unaware of their surroundings for a few seconds
  • Focus Tune - used when locking on to a target as she sings or plays the flute, this ensures that whenever her skills are used that the intended target is caught and not somebody else
Notable Possessions:
  • Parent's Pearl Ring
  • Her Flute
  • A Pouch filled with herbs
Aux: A Pearl Ring blessed by Kin Prayer

Advents:
  • Siren's Call [from Siren's Song] - a stronger version of Siren's Song. The individual is susceptible to attack, dulls their reaction time for as long as she continues to sing. This strains her vocal cords every time she uses it. Continuous use may leave permanent harm to her voice.
  • Greater Herbology [from Herbology] - a bigger boost to her plant insight for at least 20 seconds, enough time for her to formulate an improved version of an existing regiment or to create a new concoction altogether.
 
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Name: Ash of the Heartwood
Race: Forest Kin
Nation: Viridos
Appearance: Orion Edit2.png

Occupation: Undertaker: Puts the dead to rest. Whether it is a defiled tree or a Forest Kin he deals in the end of life, retuning all to the forest they once came from.


Notable Skills:
Pruning: He is knowledgeable in pruning plants to make them healthier.

Burning Touch: His body heats up turning any wood he touches into heartwood or bark. He can also burn up wood or foliage completely if necessary.
Fusion: Ash can enter/phase through and manipulate it’s deadwood. (Heartwood/bark: this control is different from “asking” the tree.) When Ash enters a tree he does no damage to the living tissue of the tree but once he has made contact with the dead wood he can control it.
Doe a Deer: With the legs of a Stag Ash is able to move as quickly as any deer in the woods. He can change directions quickly, make split second decisions, and overall has amazing maneuverability. This includes an excellent vertical leap and if he needed to jump in the water his powerful hind legs would allow him to swim at a fast pace.

Notable Possessions:
Prudence his spear

Antlers made of heartwood.

Aux:
His heart, named Cora.
Cora2.png

Advents:

The Roots Run Deep: Ash can fuse with another sentient being that also has an aux. The being must be willing in order for him to fuse with them. Once fused, the being can use their aux for an extra 30 seconds with greater strength. This being does not lose control of their body in any fashion.

Immolation: Ash's body loses control of the heat and is glows like an ember. Similar to touching hot metal his skin could easily burn anyone or catch dry objects on fire.
 
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DORGRAD MINER


Name:
Theophrastus "Theo" Maladas

Race: Anthros (half human/half anima)

Nation: Kaustir

Appearance:
0mUu5HG.jpg

(Credit to Aesthetic Machine for image)

Occupation: Dorgrad miner

Notable Skills:

Beast of burden - Frequently roped into pulling many of the carts he fills, Theo is immensely strong and resilient, and has a stamina pool to be reckoned with.

Mammal Translator - Theo can communicate well with creatures both bovine and equine, and at a very basic level with other forms of mammal.

Magnetic Sense - Theo is very sensitive to the magnetic forces around him, which he uses to detect ore veins. It also means that even under ground, he can feel north and south to keep his bearings in the deepest tunnels.

Notable Possessions:

His trusty pickaxe - He wouldn't be much of a miner without one of these.

Reinforced steel gauntlets - To ensure his arms remain as powerful as his legs, he wears steel gauntlets to help protect his arms from repetitive jolts and strain.

Aux:

A small gargoylish stone bat that hangs about with him (often on him) named Gaios.

Advents:

Unstoppable force - Once a day he can unleash his inner animalistic rage he normally suppresses and charge, becoming an unstoppable force, capable of breaking through and trampling over anything in his path. Useful for tunnelling, amongst other things.

Immovable object - Once a day for up to a minute, Theo can make his flesh stone like that of his Aux.
 
Name: Nyroc, Apprentice Engineer

Nyroc.jpg

Race: Human
Nation: Kaustir
Occupation: Apprentice Engineer of the Red Empire under Seiyr (Previously a hunter)

Notable Skills:
Structural Stability- Can usually locate and mark weak points in structures and walls.
Snare- Can place wire traps to ensnare small animals, possibly even larger ones.
Dead Silence- Hunters discipline has taught him to tread lightly and to make little noise. Makes it very hard to track or locate when hiding.
Child of the Desert-
Living in the desert has tempered ones body to need less hydration and sustenance. High temperatures don't seem to bother much either.

Notable Possessions:
Workman's Satchel- Contains useful items like lockpicks, metal pieces, tools and the like.

Aux:
Spirit of Silence-
Am otherworldly chill emanates from Nyroc, it sometimes feels as though it's pushing him to do something

Advents:
Camouflage-
Nyroc can camouflage himself to blend in with is surroundings. Degrades quickly the closer someone is to him, works best from a distance.
Ethereal Bow- Nyroc can conjure up a magical bow for a short period of time, not very powerful but it gets the job done.
 
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Amara Desini
Race: Human

Nation: Pegulis

Occupation: A Huntress of Tavark

Notable Skills:


Keen Observer: Amara can read a person's body language like a book and can gather what an animal is feeling by their physical reactions.

Tracking: Amara can tell a lot from a trail left behind and can even use this knowledge to place traps.

Natural Navigation: Amara has a good sense of direction and if that fails, she can always rely on natural resources to get around.

Resourceful: Amara can construct a small shelter to keep her and her Aux safe from the elements. She can also make traps and crude weapons in the event of either being inaccessible.

Notable Possessions: Strange stones she found and brings with her on hunting trips fancying them lucky.

Aux:
Amara doesn't know what Tang is, only that he's physical blind and mute, but he and Amara don't seem to have a problem with communicating.

Advents:

Third Eye [Natural Navigation]: For one minute per day Amara can 'see' up to a fifteen feet radius around her, including below and above, and mentally map out her general surroundings.

Empathy [Keen Observer]: For one minute per day Amara can feel what another is feeling and may even take away the feeling depending on how close she is to the entity.

Devil's Luck [Resourceful]: For one minute per day Amara can change her luck to be in her favor.
 
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Name: Kessel Cole

Race: Nocturne

Nation: Viridos

Occupation: Admiral of Hosian Navy/Diplomat for Hosia


Notable Skills:

Born of Sea and Roil- Kessel is said to have never been defeated on the sea. They say he draws his magic and power from wherever water dwells.

Mocking Hand: Rumor has it Kessel mimics an opponent's combat with terrifying accuracy, defeating them with their own weapon.

True Commander: Kessel is a man built for command. He has the charisma, the tactics, the grit, and the mind for such a position.

Legendary: Few know of the Prosperos sea without hearing the name and tales of Kessel Coal.


Notable Possessions:

Kaustir Amulet: An amulet of the Kaustir sigil, encrusted in dessert rubies. It is obviously important and he keeps it on him at all times.

Father's Ring: A thick silver ring, bearing the mark of the House Bolivar. It protects the mind from manipulation.

The Nameless Sword- An old and rusted scabbard that always seems to draw the weapon Kessel needs.

White Empress- Kessel’s flagship


Aux: A compass with a worn silver case.

Advents:

Mirrored Mimicry (Mocking Hand): When this aux is active, Kessel can copy one notable skill or Advent he has observed. This only lasts for a minute, must have been used within the last diurnal cycle, and must have been observed by Kessel

Figure of Myth (Legendary): For one minute, Kessel becomes terrifying or inspiring to any who view him. Those affected find it hard to defy or raise a hand against him.
 
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