Annoying things in video games

King Weavel

The Burger King
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Fantasy, sci-fi, post apocalyptic, parody.
This is another re-post essentially.

What are some things that piss you off or annoy you about video games?

I'd have to say. The mecha dragon in Megaman 2, that bastard gets quite an advantage and the knock-back of his attacks sends you off those tiny square platforms and to your death. Then you have to repeat the whole chase sequence of him following you again. <_< Always bugs me..It's the only real hard part of the game IMO.

Also, in general I hate uncontrollable NPC allies, they're either stupid and helpless things you gotta baby or they steal all your kills in strategy RPGs like SRW W*coughOrgun!cough*. Just once it'd be nice if they made a video game where the NPC allies are somewhere in between being feeble and weak or somewhat overkill.

Any game with an escort mission also loses points, those were never fun, never will be, never have. Escort missions need to simply die off and never return.
 
The Battle scenes in Dragon warrior 4. The game is awesome....if only they showed the characters avatars during the battles............then it would be perfection on an 8bit cartridge.
 
The fact that you can only save at the end of each Act in Colony Wars and Colony Wars: Vengeance. Good in theory, bad in practice.

Each Act can have 1-5 missions, and unless you're on cheats or you have finished the game at least once, you cannot retry missions. This adds to the effect of the game's multiple mission paths, though.
 
Useless allies in RTS games that just sit their with their massive armies while the enemy is in my base, or worse their base while their tanks are sitting picking their noses over the hill.

And impossible end-game bosses that ruin the difficulty curve.
 
Eversion brings us the FUCKING DEMONIC HANDS.

Not to mention the UNHOLY WALL OF BLOOD. It always keeps me from getting those last few skulls gems on stage 5.

Iji has the Annhiliators, which can take half a dozen hits from some of the strongest weapons. I haven't tried using the bannana gun, though.
 
I know my gaming skills suck so the game I do play are umm.. well easy. But on the My Sims Kingdom.. I hate how you cant just walk around in the water more and go all over.. It sucks, minor I know but still.
 
I hate it when everyone is scared of the new monsters running around but when you get to them they die easily, that to me in an anticlimax.
 
I hear you there. another thing is when you have long unskipable cut-scenes that get full of themselves and just drag on and om, especially when the game just got you pumped with adrenaline.
 
I hear you there. another thing is when you have long unskipable cut-scenes that get full of themselves and just drag on and om, especially when the game just got you pumped with adrenaline.

MGS4 much? :P
 
Games that make the save screen look exactly like the load screen.

So much that you accidentally save over a different file.


That and those games like Marvel Ultimate Alliance where you WANT to have fun with friends but it can become a monopoly over who the camera follows.



Nothing to do with games directly but the XBOX360 sucks for being so lame in the backwards compatability in comparison with the PS3.

*Had to give up the demented hippie killing fun of DAH!2*

;_;
 
At one point in the game The World Ends with You you can't go anywhere without getting randomly attacked. Most annoying thing EVER. What else was annoying was the bosses. They repeated thmselves over and over again. What's worse is THEY DON'T SHUT UP. I hate repetitive bosses that don't shut up. Grunts and huffs are fine, but not whole phrases.
 
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Always an annoyance...
 
Unnecessarily long RPGs with menu-based commands. We must make the switch to more action-oriented, seamless gameplay in RPGs! Take Jade Empire. Removed the "loot the room" interruptions for automatic gold pickup and eliminated all sorts of inventory doodads for seamless gameplay. Also, you get to physically beat shit up with two buttons instead of command prompts. Also, final chapters--best plot twist ever.

Take Marvel Ultimate Alliance. I only figured out the storyline the second time I played it. Because the first time I was too busy having fun breaking crap and ruining people's shit up. And its got a good comic booky story--its short, its simple, it pitted you against freaking Galactus. There was epicness all around.
 
This is a BIG pisser for SOCOM.

Haxors. Fuckers take all the fun out of simple deathmatches.

I mean, COME ON!!! Take the hit, you pussy! YOU CAN RESPAWN!!!

I think I know why they feel the need to hack...

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...because they saw it in the movies...
 
The blacklash from the Steam community towards Left 4 Dead 2.

I mean, talk about ungrateful...
 
I've recently begun playing a PS2 game named Persona4. Great game. Love the story. I've finally gotten to a point where I can control my character. The only part I don't like all that much is the story feel to it. Don't get me wrong I love it but I do feel as if I'm watching a movie rather than playing a game. Now that I can control my character it's not quite the same but there is still a vast amount of 5 minute dialogue scenes as well as Jap-English comedy translations. ;)
 
Similarly, I just recently got hold of a fascinating DS game called Scribblenauts, where the premise is that you can solve puzzles by using any word in the english language. Sound fun? Well, apparently they spent so much time coding in objects, they forgot to consider the fact that characters in video games are typically best controlled using things called arrow keys, and instead relegated camera control to those buttons, forcing you to control a spastic, hyperactive guy in a rooster hat by tapping on the screen. Sound bad? What if I told you that you also interacted with items by tapping on them?

So what we've got here is a 50-50 chance that when you're trying to drag objects around on screen, your character might instead think that you want him to jump right off an edge or into lava, which he'll happily do without hesitation. Congratulations, 5th Cell, for not realizing that by making everything controlled with a console-specific gimmick, you're sealing the way for massive dissatisfaction. If they made a game for the PS3, you could bet that they'd do something silly with the 6-Axis.