So I'd like to start up an anime-inspired roleplay based on futuristic space featuring large-scale, epic mecha engagements. This will take inspiration from mecha franchises such as Armored Core, Gundam, etc. Battles will take place in space and on several different worlds/colonies as a war for control of the fictional galaxy. The technology in the universe will evolve as the RP progresses, starting with basic weaponry, thrusters, shields, etc. and eventually incorporating large-scale beam weaponry with mechs flying around at ridiculous anime speeds. Large battleships will be present from the start, but the ships will become more advanced as the RP progresses as well. I won't be divulging any huge plot points, but I will present the basic background and story. The year is 2053 in a fictional universe. As humanity began to expand and inhabit several other worlds and man-made colonies in the infinite realms of space, the longing for power in the hearts of several leaders grew. One faction began to rapidly expand its influence and advance its technology, developing powerful machines of war known as xyoni (the mechas of this universe). To compete against this growing power, other nations began to fight an interstellar war. Technology across the galaxy rapidly advanced along with conflict and destruction. By the time the RP starts, it will be 2062. The galaxy holds 4 major factions, several smaller, neutral powers, and rogue scavengers that terrorize the galaxy for their own survival. There are also independent mercenary ships that travel the galaxy in search of work. The roleplayers' characters will be high-ranking members of one such ship. They will fight several battles as they make their mark in the universe, and as high-ranking personnel, will have the power to influence the decisions of the ship's captain. Will they join one of the 4 major powers? Will they remain as mere mercenaries? Gather some followers and fight as their own faction for peace of the universe? That's up to you. While I have a grand plot in mind with several events that will affect the characters, essentially, it's up to the roleplayers what they want to do. Besides being a roleplay, this will also have game-like features. Firstly, during character creation, characters will be given a number of stat points that they will distribute amongst various statistics which will affect various interactions with NPCs and the environment, as well as in battle. Secondly, characters will be given credits with which they can spend on equipment to customize their xyoni and their performance. Finally, the success of attempted attacks will also be determined by dice rolls in a simple home-brew system that will be beginner-friendly. Dice will not play a part anywhere besides battles. Because of the nature of dice within engagements, as well as some particularly difficult battles and situations, the threat of your characters dying is real. You are free to make a new character after (and if) your previous one dies, however. Does this appeal to any of you? Feel free to ask questions.