ARENAS Hidden Leaf Village The Hidden Leaf Village or more famously known as ''Konohagakure'' is a shinobi village that was built by the first Hokage (President). It is very large in size and has huge structures and buildings that include a rock structure located at the very back of the village that also shadows the whole village, the stone faces display all the hokages who ever ruled the village. This Arena is a City based battle ground that can turn into a hellish crumble. Soul Society The Soul Society is similar to the Hidden Leaf village but with more advanced building structure. These building structures may take a little more force to break and crumble, however it is also as big as the Leaf village. Souls travel to the soul society to find eternal peace from there living lives within the world of earth or persay the world of the living. Fort Briggs Fort Briggs is a snowy and cold arena, a long and very vast field of snow that suddenly stops due to a large metal wall/fort. Everything is frozen and the outside has a very large gust of wind that emits from the cold environment. Both Characters start on top and from the opposite sides of the fort. Be at caution because ice and or water wielders have the advantage due to there immunity to the cold and wind. Academy City (Night) Academy city is a very advanced arena with a lot of electrical devices and high tech buildings. Most of the buildings are very tall and made of glass that is easily broken, in this arena you can enter the buildings due to the very breakable glass that the structures are made of. This Battle field is especially good for electrical and flying characters. Going Merry (+Sea) The Going Merry is a goofy and cartoonish ship that the main protagonist of One piece controls. In this Battle field the ship is constantly moving which if said character are not flying they will have a hard time keeping full balance. The sea is included in this arena to be used, characters can be kicked out of the ship or knocked out, however the ship itself cannot be completely destroyed. The ship can be destroyed to the point where small bits of wood is only left but the wooden bits must be big enough to allow every character stand on top. UPDATE I Henir Dungeon This arena is located between space and time, magical Blue squares rotate and float around the flat blue surface of the arena which is the base. The base is located in the middle of the rotating squares that is shaped in a thin circle. Gravity is lighter in this arena and the circular base can be destroyed causing both parties to flee to separate giant squares. These floating rotating squares can be destroyed similar to the base arena. Magic characters and flying characters seem to have a better time fighting in this arena than most. Aincrad (+Rapid Winds) This battlefield is floating and made of what it appears to be metal. Although this arena is large in size it can be rather difficult to stay balanced and adjusted. Even if your flying you will find a hard time keeping complete balance as the wind is completely hard to bare. The outside is open but the inside cannot be accessed, however if you attempt to break into the building the only thing that will be breaking is your hand. If you happen to fall off of the building and fall down to the ground to which the building is floating above you will die and thus the opposite player will win. Be ready to use shields.. even against the environment. DWMA (Afternoon) This arena is quite goofy, you and your opponent will never get bored when fighting here. Spikes and flames are everyone you look and seeing how tall it is you can climb or teleport up, the more higher you are the more danger your in. If you fall from a higher place in this arena you will have a more of a chance of death than you are standing down near the actual entrance. If you happen to push inside the building think of it like a school for in the anime it is actually a school for reapers. If you have ''a high soul capacity'' you will ultimately have the advantage. Dragon Ball Z and other Arenas coming soon... Undecided Rule: If it happens that both parties cannot agree on a battle field then the GM (Edward) will host a ''Number Game''. This game is played as such: The GM will think of a number between 1 - 10 and each of the according parties will pick a number, whoevers number is closest to the GM's number will win and whatever arena the winner chose will be played.